NotificationPlayer.java revision 97ad2cd1a80eef7db0fe19f15c417de4fa752519
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.systemui.media;
18
19import android.content.Context;
20import android.media.AudioManager;
21import android.media.MediaPlayer;
22import android.media.MediaPlayer.OnCompletionListener;
23import android.net.Uri;
24import android.os.Handler;
25import android.os.Looper;
26import android.os.Message;
27import android.os.PowerManager;
28import android.os.SystemClock;
29import android.util.Log;
30
31import java.io.IOException;
32import java.lang.IllegalStateException;
33import java.lang.Thread;
34import java.util.LinkedList;
35
36/**
37 * @hide
38 * This class is provides the same interface and functionality as android.media.AsyncPlayer
39 * with the following differences:
40 * - whenever audio is played, audio focus is requested,
41 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
42 */
43public class NotificationPlayer implements OnCompletionListener {
44    private static final int PLAY = 1;
45    private static final int STOP = 2;
46    private static final boolean mDebug = false;
47
48    private static final class Command {
49        int code;
50        Context context;
51        Uri uri;
52        boolean looping;
53        int stream;
54        long requestTime;
55
56        public String toString() {
57            return "{ code=" + code + " looping=" + looping + " stream=" + stream
58                    + " uri=" + uri + " }";
59        }
60    }
61
62    private LinkedList<Command> mCmdQueue = new LinkedList();
63
64    private Looper mLooper;
65
66    /*
67     * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
68     * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
69     * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
70     * be created with a looper running so its event handler is not null.
71     */
72    private final class CreationAndCompletionThread extends Thread {
73        public Command mCmd;
74        public CreationAndCompletionThread(Command cmd) {
75            super();
76            mCmd = cmd;
77        }
78
79        public void run() {
80            Looper.prepare();
81            mLooper = Looper.myLooper();
82            synchronized(this) {
83                AudioManager audioManager =
84                    (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
85                try {
86                    MediaPlayer player = new MediaPlayer();
87                    player.setAudioStreamType(mCmd.stream);
88                    player.setDataSource(mCmd.context, mCmd.uri);
89                    player.setLooping(mCmd.looping);
90                    player.prepare();
91                    if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
92                            && (mCmd.uri.getEncodedPath().length() > 0)) {
93                        if (!audioManager.isMusicActiveRemotely()) {
94                            if (mCmd.looping) {
95                                audioManager.requestAudioFocus(null, mCmd.stream,
96                                        AudioManager.AUDIOFOCUS_GAIN);
97                            } else {
98                                audioManager.requestAudioFocus(null, mCmd.stream,
99                                        AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
100                            }
101                        }
102                    }
103                    player.setOnCompletionListener(NotificationPlayer.this);
104                    player.start();
105                    if (mPlayer != null) {
106                        mPlayer.release();
107                    }
108                    mPlayer = player;
109                }
110                catch (Exception e) {
111                    Log.w(mTag, "error loading sound for " + mCmd.uri, e);
112                }
113                mAudioManager = audioManager;
114                this.notify();
115            }
116            Looper.loop();
117        }
118    };
119
120    private void startSound(Command cmd) {
121        // Preparing can be slow, so if there is something else
122        // is playing, let it continue until we're done, so there
123        // is less of a glitch.
124        try {
125            if (mDebug) Log.d(mTag, "Starting playback");
126            //-----------------------------------
127            // This is were we deviate from the AsyncPlayer implementation and create the
128            // MediaPlayer in a new thread with which we're synchronized
129            synchronized(mCompletionHandlingLock) {
130                // if another sound was already playing, it doesn't matter we won't get notified
131                // of the completion, since only the completion notification of the last sound
132                // matters
133                if((mLooper != null)
134                        && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
135                    mLooper.quit();
136                }
137                mCompletionThread = new CreationAndCompletionThread(cmd);
138                synchronized(mCompletionThread) {
139                    mCompletionThread.start();
140                    mCompletionThread.wait();
141                }
142            }
143            //-----------------------------------
144
145            long delay = SystemClock.uptimeMillis() - cmd.requestTime;
146            if (delay > 1000) {
147                Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
148            }
149        }
150        catch (Exception e) {
151            Log.w(mTag, "error loading sound for " + cmd.uri, e);
152        }
153    }
154
155    private final class CmdThread extends java.lang.Thread {
156        CmdThread() {
157            super("NotificationPlayer-" + mTag);
158        }
159
160        public void run() {
161            while (true) {
162                Command cmd = null;
163
164                synchronized (mCmdQueue) {
165                    if (mDebug) Log.d(mTag, "RemoveFirst");
166                    cmd = mCmdQueue.removeFirst();
167                }
168
169                switch (cmd.code) {
170                case PLAY:
171                    if (mDebug) Log.d(mTag, "PLAY");
172                    startSound(cmd);
173                    break;
174                case STOP:
175                    if (mDebug) Log.d(mTag, "STOP");
176                    if (mPlayer != null) {
177                        long delay = SystemClock.uptimeMillis() - cmd.requestTime;
178                        if (delay > 1000) {
179                            Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
180                        }
181                        mPlayer.stop();
182                        mPlayer.release();
183                        mPlayer = null;
184                        mAudioManager.abandonAudioFocus(null);
185                        mAudioManager = null;
186                        if((mLooper != null)
187                                && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
188                            mLooper.quit();
189                        }
190                    } else {
191                        Log.w(mTag, "STOP command without a player");
192                    }
193                    break;
194                }
195
196                synchronized (mCmdQueue) {
197                    if (mCmdQueue.size() == 0) {
198                        // nothing left to do, quit
199                        // doing this check after we're done prevents the case where they
200                        // added it during the operation from spawning two threads and
201                        // trying to do them in parallel.
202                        mThread = null;
203                        releaseWakeLock();
204                        return;
205                    }
206                }
207            }
208        }
209    }
210
211    public void onCompletion(MediaPlayer mp) {
212        if (mAudioManager != null) {
213            mAudioManager.abandonAudioFocus(null);
214        }
215        // if there are no more sounds to play, end the Looper to listen for media completion
216        synchronized (mCmdQueue) {
217            if (mCmdQueue.size() == 0) {
218                synchronized(mCompletionHandlingLock) {
219                    if(mLooper != null) {
220                        mLooper.quit();
221                    }
222                    mCompletionThread = null;
223                }
224            }
225        }
226    }
227
228    private String mTag;
229    private CmdThread mThread;
230    private CreationAndCompletionThread mCompletionThread;
231    private final Object mCompletionHandlingLock = new Object();
232    private MediaPlayer mPlayer;
233    private PowerManager.WakeLock mWakeLock;
234    private AudioManager mAudioManager;
235
236    // The current state according to the caller.  Reality lags behind
237    // because of the asynchronous nature of this class.
238    private int mState = STOP;
239
240    /**
241     * Construct a NotificationPlayer object.
242     *
243     * @param tag a string to use for debugging
244     */
245    public NotificationPlayer(String tag) {
246        if (tag != null) {
247            mTag = tag;
248        } else {
249            mTag = "NotificationPlayer";
250        }
251    }
252
253    /**
254     * Start playing the sound.  It will actually start playing at some
255     * point in the future.  There are no guarantees about latency here.
256     * Calling this before another audio file is done playing will stop
257     * that one and start the new one.
258     *
259     * @param context Your application's context.
260     * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
261     * @param looping Whether the audio should loop forever.
262     *          (see {@link MediaPlayer#setLooping(boolean)})
263     * @param stream the AudioStream to use.
264     *          (see {@link MediaPlayer#setAudioStreamType(int)})
265     */
266    public void play(Context context, Uri uri, boolean looping, int stream) {
267        Command cmd = new Command();
268        cmd.requestTime = SystemClock.uptimeMillis();
269        cmd.code = PLAY;
270        cmd.context = context;
271        cmd.uri = uri;
272        cmd.looping = looping;
273        cmd.stream = stream;
274        synchronized (mCmdQueue) {
275            enqueueLocked(cmd);
276            mState = PLAY;
277        }
278    }
279
280    /**
281     * Stop a previously played sound.  It can't be played again or unpaused
282     * at this point.  Calling this multiple times has no ill effects.
283     */
284    public void stop() {
285        synchronized (mCmdQueue) {
286            // This check allows stop to be called multiple times without starting
287            // a thread that ends up doing nothing.
288            if (mState != STOP) {
289                Command cmd = new Command();
290                cmd.requestTime = SystemClock.uptimeMillis();
291                cmd.code = STOP;
292                enqueueLocked(cmd);
293                mState = STOP;
294            }
295        }
296    }
297
298    private void enqueueLocked(Command cmd) {
299        mCmdQueue.add(cmd);
300        if (mThread == null) {
301            acquireWakeLock();
302            mThread = new CmdThread();
303            mThread.start();
304        }
305    }
306
307    /**
308     * We want to hold a wake lock while we do the prepare and play.  The stop probably is
309     * optional, but it won't hurt to have it too.  The problem is that if you start a sound
310     * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
311     * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
312     * simplest way to deal with this is to make it so there is a wake lock held while the
313     * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
314     * going to call this.
315     *
316     * This must be called before the first time play is called.
317     *
318     * @hide
319     */
320    public void setUsesWakeLock(Context context) {
321        if (mWakeLock != null || mThread != null) {
322            // if either of these has happened, we've already played something.
323            // and our releases will be out of sync.
324            throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
325                    + " mThread=" + mThread);
326        }
327        PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
328        mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
329    }
330
331    private void acquireWakeLock() {
332        if (mWakeLock != null) {
333            mWakeLock.acquire();
334        }
335    }
336
337    private void releaseWakeLock() {
338        if (mWakeLock != null) {
339            mWakeLock.release();
340        }
341    }
342}
343