1b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui/*
2b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * Copyright (C) 2014 The Android Open Source Project
3b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui *
4b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * Licensed under the Apache License, Version 2.0 (the "License");
5b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * you may not use this file except in compliance with the License.
6b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * You may obtain a copy of the License at
7b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui *
8b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui *      http://www.apache.org/licenses/LICENSE-2.0
9b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui *
10b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * Unless required by applicable law or agreed to in writing, software
11b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * distributed under the License is distributed on an "AS IS" BASIS,
12b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * See the License for the specific language governing permissions and
14b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * limitations under the License.
15b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui */
16b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
17b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuipackage com.android.test.hwui;
18b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
19b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.app.Activity;
20b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.app.ActivityManager;
21b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.content.Context;
22b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.content.pm.ConfigurationInfo;
23b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.graphics.Bitmap;
24b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.graphics.BitmapFactory;
253994371aa3bec727ee8dc5643bb4212c0525467fztenghuiimport android.opengl.EGL14;
263994371aa3bec727ee8dc5643bb4212c0525467fztenghuiimport android.opengl.EGLDisplay;
27b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.opengl.GLES20;
28b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.opengl.GLSurfaceView;
29b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.opengl.GLUtils;
30b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.opengl.Matrix;
31b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.os.Bundle;
32b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.os.SystemClock;
33b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport android.util.Log;
343994371aa3bec727ee8dc5643bb4212c0525467fztenghuiimport android.view.MotionEvent;
35b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
36b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport java.io.IOException;
37b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport java.io.InputStream;
38b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport java.nio.ByteBuffer;
39b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport java.nio.ByteOrder;
40b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport java.nio.FloatBuffer;
41b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
42b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport javax.microedition.khronos.egl.EGLConfig;
43b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuiimport javax.microedition.khronos.opengles.GL10;
44b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
45b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui/**
46b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * This sample shows how to check for OpenGL ES 2.0 support at runtime, and then
47b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui * use either OpenGL ES 1.0 or OpenGL ES 2.0, as appropriate.
48b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui */
49b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghuipublic class GLDepthTestActivity extends Activity {
50b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    @Override
51b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    protected void onCreate(Bundle savedInstanceState) {
52b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        super.onCreate(savedInstanceState);
53b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        mGLSurfaceView = new GLSurfaceView(this);
54b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        if (detectOpenGLES20()) {
55b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            // Tell the surface view we want to create an OpenGL ES
56b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            // 2.0-compatible
57b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            // context, and set an OpenGL ES 2.0-compatible renderer.
58b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            mGLSurfaceView.setEGLContextClientVersion(2);
593994371aa3bec727ee8dc5643bb4212c0525467fztenghui            mRenderer = new GLES20TriangleRenderer(this);
603994371aa3bec727ee8dc5643bb4212c0525467fztenghui            mGLSurfaceView.setRenderer(mRenderer);
61b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        } else {
62b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            throw new IllegalStateException("Can't find OGL ES2.0 context");
63b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
64b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        setContentView(mGLSurfaceView);
65b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    }
66b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
67b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    private boolean detectOpenGLES20() {
68b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        ActivityManager am =
69b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
70b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        ConfigurationInfo info = am.getDeviceConfigurationInfo();
71b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        return (info.reqGlEsVersion >= 0x20000);
72b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    }
73b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
74b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    @Override
75b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    protected void onResume() {
76b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        // Ideally a game should implement onResume() and onPause()
77b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        // to take appropriate action when the activity looses focus
78b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        super.onResume();
79b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        mGLSurfaceView.onResume();
80b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    }
81b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
82b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    @Override
83b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    protected void onPause() {
84b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        // Ideally a game should implement onResume() and onPause()
85b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        // to take appropriate action when the activity looses focus
86b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        super.onPause();
87b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        mGLSurfaceView.onPause();
88b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    }
89b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
903994371aa3bec727ee8dc5643bb4212c0525467fztenghui    @Override
913994371aa3bec727ee8dc5643bb4212c0525467fztenghui    public boolean onTouchEvent(MotionEvent event) {
923994371aa3bec727ee8dc5643bb4212c0525467fztenghui        Log.i("motion", event.toString());
933994371aa3bec727ee8dc5643bb4212c0525467fztenghui        if (event.getActionMasked() ==  MotionEvent.ACTION_DOWN) {
943994371aa3bec727ee8dc5643bb4212c0525467fztenghui            mRenderer.toggleDepthTest();
953994371aa3bec727ee8dc5643bb4212c0525467fztenghui        }
963994371aa3bec727ee8dc5643bb4212c0525467fztenghui        return true;
973994371aa3bec727ee8dc5643bb4212c0525467fztenghui    }
983994371aa3bec727ee8dc5643bb4212c0525467fztenghui
99b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    private GLSurfaceView mGLSurfaceView;
1003994371aa3bec727ee8dc5643bb4212c0525467fztenghui    private GLES20TriangleRenderer mRenderer;
101b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
102b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    /*
103b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * Copyright (C) 2009 The Android Open Source Project Licensed under the
104b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * Apache License, Version 2.0 (the "License"); you may not use this file
105b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * except in compliance with the License. You may obtain a copy of the
106b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
107b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * applicable law or agreed to in writing, software distributed under the
108b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
109b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * CONDITIONS OF ANY KIND, either express or implied. See the License for
110b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * the specific language governing permissions and limitations under the
111b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     * License.
112b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui     */
113b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
114b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    class GLES20TriangleRenderer implements GLSurfaceView.Renderer {
1153994371aa3bec727ee8dc5643bb4212c0525467fztenghui        private final static int REPEAT_RECTANGLES = 10;
1163994371aa3bec727ee8dc5643bb4212c0525467fztenghui        private boolean mDepthTestEnabled = true;
1173994371aa3bec727ee8dc5643bb4212c0525467fztenghui        private final static int FRAME_REPEAT_TIMES = 1;
118b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        public GLES20TriangleRenderer(Context context) {
119b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            mContext = context;
120b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length
121b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
122b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            mTriangleVertices.put(mTriangleVerticesData).position(0);
123b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
124b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
125b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
1263994371aa3bec727ee8dc5643bb4212c0525467fztenghui        public void toggleDepthTest() {
1273994371aa3bec727ee8dc5643bb4212c0525467fztenghui            mDepthTestEnabled = !mDepthTestEnabled;
1283994371aa3bec727ee8dc5643bb4212c0525467fztenghui            Log.v(TAG, "mDepthTestEnabled is " + mDepthTestEnabled);
1293994371aa3bec727ee8dc5643bb4212c0525467fztenghui        }
130b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
1313994371aa3bec727ee8dc5643bb4212c0525467fztenghui        public void onDrawFrame(GL10 glUnused) {
1323994371aa3bec727ee8dc5643bb4212c0525467fztenghui            for (int j = 0 ; j < FRAME_REPEAT_TIMES; j ++) {
1333994371aa3bec727ee8dc5643bb4212c0525467fztenghui                // Ignore the passed-in GL10 interface, and use the GLES20
1343994371aa3bec727ee8dc5643bb4212c0525467fztenghui                // class's static methods instead.
1353994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
1363994371aa3bec727ee8dc5643bb4212c0525467fztenghui                if (mDepthTestEnabled) {
1373994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    GLES20.glClear(GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
1383994371aa3bec727ee8dc5643bb4212c0525467fztenghui                } else {
1393994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
1403994371aa3bec727ee8dc5643bb4212c0525467fztenghui                }
1413994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glUseProgram(mProgram);
1423994371aa3bec727ee8dc5643bb4212c0525467fztenghui                if (mDepthTestEnabled) {
1433994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    GLES20.glEnable(GLES20.GL_DEPTH_TEST);
1443994371aa3bec727ee8dc5643bb4212c0525467fztenghui                } else {
1453994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    GLES20.glDisable(GLES20.GL_DEPTH_TEST);
1463994371aa3bec727ee8dc5643bb4212c0525467fztenghui                }
1473994371aa3bec727ee8dc5643bb4212c0525467fztenghui                checkGlError("glUseProgram");
1483994371aa3bec727ee8dc5643bb4212c0525467fztenghui
1493994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
1503994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
1513994371aa3bec727ee8dc5643bb4212c0525467fztenghui
1523994371aa3bec727ee8dc5643bb4212c0525467fztenghui                mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
1533994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false,
1543994371aa3bec727ee8dc5643bb4212c0525467fztenghui                        TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
1553994371aa3bec727ee8dc5643bb4212c0525467fztenghui                checkGlError("glVertexAttribPointer maPosition");
1563994371aa3bec727ee8dc5643bb4212c0525467fztenghui                mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
1573994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glEnableVertexAttribArray(maPositionHandle);
1583994371aa3bec727ee8dc5643bb4212c0525467fztenghui                checkGlError("glEnableVertexAttribArray maPositionHandle");
1593994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glVertexAttribPointer(maTextureHandle, 2, GLES20.GL_FLOAT, false,
1603994371aa3bec727ee8dc5643bb4212c0525467fztenghui                        TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
1613994371aa3bec727ee8dc5643bb4212c0525467fztenghui                checkGlError("glVertexAttribPointer maTextureHandle");
1623994371aa3bec727ee8dc5643bb4212c0525467fztenghui                GLES20.glEnableVertexAttribArray(maTextureHandle);
1633994371aa3bec727ee8dc5643bb4212c0525467fztenghui                checkGlError("glEnableVertexAttribArray maTextureHandle");
1643994371aa3bec727ee8dc5643bb4212c0525467fztenghui
1653994371aa3bec727ee8dc5643bb4212c0525467fztenghui                for (int i = 0 ; i < REPEAT_RECTANGLES; i ++) {
1663994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    float step = ((float)i) / REPEAT_RECTANGLES;
1673994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    Matrix.setIdentityM(mMMatrix, 0);
1683994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    Matrix.translateM(mMMatrix, 0, 0, step, step / 2);
1693994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    Matrix.scaleM(mMMatrix, 0, 2.0f, 1.0f, 1.0f);
1703994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
1713994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
1723994371aa3bec727ee8dc5643bb4212c0525467fztenghui
1733994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, mMVPMatrix, 0);
1743994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    GLES20.glUniform4f(muOverlayHandle, step , step, step , step);
1753994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
1763994371aa3bec727ee8dc5643bb4212c0525467fztenghui                    checkGlError("glDrawArrays");
1773994371aa3bec727ee8dc5643bb4212c0525467fztenghui                }
1783994371aa3bec727ee8dc5643bb4212c0525467fztenghui            }
179b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
180b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
181b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        public void onSurfaceChanged(GL10 glUnused, int width, int height) {
182b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            // Ignore the passed-in GL10 interface, and use the GLES20
183b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            // class's static methods instead.
184b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLES20.glViewport(0, 0, width, height);
185b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            float ratio = (float) width / height;
186b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
187b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
188b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
189b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        public void onSurfaceCreated(GL10 glUnused, EGLConfig config) {
190b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            // Ignore the passed-in GL10 interface, and use the GLES20
191b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            // class's static methods instead.
192b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            mProgram = createProgram(mVertexShader, mFragmentShader);
193b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (mProgram == 0) {
194b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                return;
195b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
196b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
197b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            checkGlError("glGetAttribLocation aPosition");
198b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (maPositionHandle == -1) {
199b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                throw new RuntimeException("Could not get attrib location for aPosition");
200b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
201b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            maTextureHandle = GLES20.glGetAttribLocation(mProgram, "aTextureCoord");
202b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            checkGlError("glGetAttribLocation aTextureCoord");
203b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (maTextureHandle == -1) {
204b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                throw new RuntimeException("Could not get attrib location for aTextureCoord");
205b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
206b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
207b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
208b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            checkGlError("glGetUniformLocation uMVPMatrix");
209b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (muMVPMatrixHandle == -1) {
210b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                throw new RuntimeException("Could not get attrib location for uMVPMatrix");
211b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
212b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
2133994371aa3bec727ee8dc5643bb4212c0525467fztenghui            muOverlayHandle = GLES20.glGetUniformLocation(mProgram, "uOverlay");
2143994371aa3bec727ee8dc5643bb4212c0525467fztenghui            checkGlError("glGetUniformLocation uOverlay");
2153994371aa3bec727ee8dc5643bb4212c0525467fztenghui            if (muOverlayHandle == -1) {
2163994371aa3bec727ee8dc5643bb4212c0525467fztenghui                throw new RuntimeException("Could not get attrib location for muOverlayHandle");
2173994371aa3bec727ee8dc5643bb4212c0525467fztenghui            }
2183994371aa3bec727ee8dc5643bb4212c0525467fztenghui
219b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            /*
220b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui             * Create our texture. This has to be done each time the surface is
221b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui             * created.
222b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui             */
223b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
224b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            int[] textures = new int[1];
225b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLES20.glGenTextures(1, textures, 0);
226b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
227b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            mTextureID = textures[0];
228b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
229b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
230b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
231b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    GLES20.GL_NEAREST);
232b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
233b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    GLES20.GL_TEXTURE_MAG_FILTER,
234b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    GLES20.GL_LINEAR);
235b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
236b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
237b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    GLES20.GL_REPEAT);
238b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
239b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    GLES20.GL_REPEAT);
240b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
241b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            InputStream is = mContext.getResources()
242b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    .openRawResource(R.drawable.robot);
243b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            Bitmap bitmap;
244b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            try {
245b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                bitmap = BitmapFactory.decodeStream(is);
246b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            } finally {
247b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                try {
248b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    is.close();
249b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                } catch (IOException e) {
250b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    // Ignore.
251b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                }
252b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
253b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
254b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
255b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            bitmap.recycle();
256b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
257b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
2583994371aa3bec727ee8dc5643bb4212c0525467fztenghui
2593994371aa3bec727ee8dc5643bb4212c0525467fztenghui            EGLDisplay display = EGL14.eglGetCurrentDisplay();
2603994371aa3bec727ee8dc5643bb4212c0525467fztenghui            EGL14.eglSwapInterval(display, 0);
2613994371aa3bec727ee8dc5643bb4212c0525467fztenghui
262b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
263b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
264b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private int loadShader(int shaderType, String source) {
265b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            int shader = GLES20.glCreateShader(shaderType);
266b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (shader != 0) {
267b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                GLES20.glShaderSource(shader, source);
268b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                GLES20.glCompileShader(shader);
269b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                int[] compiled = new int[1];
270b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
271b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                if (compiled[0] == 0) {
272b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    Log.e(TAG, "Could not compile shader " + shaderType + ":");
273b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    Log.e(TAG, GLES20.glGetShaderInfoLog(shader));
274b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    GLES20.glDeleteShader(shader);
275b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    shader = 0;
276b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                }
277b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
278b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            return shader;
279b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
280b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
281b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private int createProgram(String vertexSource, String fragmentSource) {
282b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
283b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (vertexShader == 0) {
284b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                return 0;
285b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
286b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
287b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
288b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (pixelShader == 0) {
289b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                return 0;
290b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
291b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
292b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            int program = GLES20.glCreateProgram();
293b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            if (program != 0) {
294b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                GLES20.glAttachShader(program, vertexShader);
295b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                checkGlError("glAttachShader");
296b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                GLES20.glAttachShader(program, pixelShader);
297b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                checkGlError("glAttachShader");
298b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                GLES20.glLinkProgram(program);
299b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                int[] linkStatus = new int[1];
300b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
301b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                if (linkStatus[0] != GLES20.GL_TRUE) {
302b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    Log.e(TAG, "Could not link program: ");
303b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    Log.e(TAG, GLES20.glGetProgramInfoLog(program));
304b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    GLES20.glDeleteProgram(program);
305b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                    program = 0;
306b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                }
307b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
308b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            return program;
309b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
310b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
311b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private void checkGlError(String op) {
312b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            int error;
313b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
314b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                Log.e(TAG, op + ": glError " + error);
315b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                throw new RuntimeException(op + ": glError " + error);
316b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui            }
317b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        }
318b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
319b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private static final int FLOAT_SIZE_BYTES = 4;
320b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
321b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
322b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
323b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private final float[] mTriangleVerticesData = {
324b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                                // X, Y, Z, U, V
3253994371aa3bec727ee8dc5643bb4212c0525467fztenghui                -1.0f, -1.0f, 0, 0.0f, 0.0f,
3263994371aa3bec727ee8dc5643bb4212c0525467fztenghui                -1.0f, 1.0f, 0, 0.0f, 1.0f,
3273994371aa3bec727ee8dc5643bb4212c0525467fztenghui                1.0f, -1.0f, 0, 1.0f, 0.0f,
3283994371aa3bec727ee8dc5643bb4212c0525467fztenghui                1.0f, 1.0f, 0, 1.0f, 1.0f, };
329b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
330b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private FloatBuffer mTriangleVertices;
331b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
332b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private final String mVertexShader =
333b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                "uniform mat4 uMVPMatrix;\n" +
334b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "attribute vec4 aPosition;\n" +
335b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "attribute vec2 aTextureCoord;\n" +
336b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "varying vec2 vTextureCoord;\n" +
337b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "void main() {\n" +
338b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "  gl_Position = uMVPMatrix * aPosition;\n" +
339b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "  vTextureCoord = aTextureCoord;\n" +
340b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "}\n";
341b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
342b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private final String mFragmentShader =
343b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                "precision mediump float;\n" +
344b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "varying vec2 vTextureCoord;\n" +
345b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "uniform sampler2D sTexture;\n" +
3463994371aa3bec727ee8dc5643bb4212c0525467fztenghui                        "uniform vec4 uOverlay;\n" +
347b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "void main() {\n" +
3483994371aa3bec727ee8dc5643bb4212c0525467fztenghui                        "  gl_FragColor = texture2D(sTexture, vTextureCoord) * uOverlay;\n" +
349b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui                        "}\n";
350b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
351b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private float[] mMVPMatrix = new float[16];
352b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private float[] mProjMatrix = new float[16];
353b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private float[] mMMatrix = new float[16];
354b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private float[] mVMatrix = new float[16];
355b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
356b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private int mProgram;
357b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private int mTextureID;
358b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private int muMVPMatrixHandle;
359b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private int maPositionHandle;
360b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private int maTextureHandle;
3613994371aa3bec727ee8dc5643bb4212c0525467fztenghui        private int muOverlayHandle;
362b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
363b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private Context mContext;
364b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui        private static final String TAG = "GLES20TriangleRenderer";
365b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui    }
366b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui
367b4dabadd89f8a6928b51e809eec6425a3df9b593ztenghui}
368