1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.example.android.rs.fountain;
18
19import android.renderscript.RSSurfaceView;
20import android.renderscript.RenderScript;
21
22import android.app.Activity;
23import android.content.res.Configuration;
24import android.os.Bundle;
25import android.os.Handler;
26import android.os.Looper;
27import android.os.Message;
28import android.provider.Settings.System;
29import android.util.Log;
30import android.view.Menu;
31import android.view.MenuItem;
32import android.view.View;
33import android.view.Window;
34import android.widget.Button;
35import android.widget.ListView;
36
37import java.lang.Runtime;
38
39public class Fountain extends Activity {
40    //EventListener mListener = new EventListener();
41
42    private static final String LOG_TAG = "libRS_jni";
43    private static final boolean DEBUG  = false;
44    private static final boolean LOG_ENABLED = false;
45
46    private FountainView mView;
47
48    // get the current looper (from your Activity UI thread for instance
49
50
51
52    @Override
53    public void onCreate(Bundle icicle) {
54        super.onCreate(icicle);
55
56        // Create our Preview view and set it as the content of our
57        // Activity
58        mView = new FountainView(this);
59        setContentView(mView);
60    }
61
62    @Override
63    protected void onResume() {
64        Log.e("rs", "onResume");
65
66        // Ideally a game should implement onResume() and onPause()
67        // to take appropriate action when the activity looses focus
68        super.onResume();
69        mView.resume();
70    }
71
72    @Override
73    protected void onPause() {
74        Log.e("rs", "onPause");
75
76        // Ideally a game should implement onResume() and onPause()
77        // to take appropriate action when the activity looses focus
78        super.onPause();
79        mView.pause();
80
81
82
83        //Runtime.getRuntime().exit(0);
84    }
85
86
87    static void log(String message) {
88        if (LOG_ENABLED) {
89            Log.v(LOG_TAG, message);
90        }
91    }
92
93
94}
95
96