1// Copyright (C) 2009 The Android Open Source Project
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//      http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#pragma version(1)
16
17#pragma rs java_package_name(com.example.android.rs.miscsamples)
18
19typedef struct VertexShaderConstants_s {
20    rs_matrix4x4 model;
21    rs_matrix4x4 proj;
22    float4 light0_Posision;
23    float light0_Diffuse;
24    float light0_Specular;
25    float light0_CosinePower;
26
27    float4 light1_Posision;
28    float light1_Diffuse;
29    float light1_Specular;
30    float light1_CosinePower;
31} VertexShaderConstants;
32
33typedef struct VertexShaderConstants2_s {
34    rs_matrix4x4 model[2];
35    rs_matrix4x4 proj;
36    float4 light_Posision[2];
37    float light_Diffuse[2];
38    float light_Specular[2];
39    float light_CosinePower[2];
40} VertexShaderConstants2;
41
42typedef struct VertexShaderConstants3_s {
43    rs_matrix4x4 model;
44    rs_matrix4x4 proj;
45    float time;
46} VertexShaderConstants3;
47
48
49typedef struct FragentShaderConstants_s {
50    float4 light0_DiffuseColor;
51    float4 light0_SpecularColor;
52
53    float4 light1_DiffuseColor;
54    float4 light1_SpecularColor;
55} FragentShaderConstants;
56
57typedef struct FragentShaderConstants2_s {
58    float4 light_DiffuseColor[2];
59    float4 light_SpecularColor[2];
60} FragentShaderConstants2;
61
62typedef struct FragentShaderConstants3_s {
63    float4 light0_DiffuseColor;
64    float4 light0_SpecularColor;
65    float4 light0_Posision;
66    float light0_Diffuse;
67    float light0_Specular;
68    float light0_CosinePower;
69
70    float4 light1_DiffuseColor;
71    float4 light1_SpecularColor;
72    float4 light1_Posision;
73    float light1_Diffuse;
74    float light1_Specular;
75    float light1_CosinePower;
76} FragentShaderConstants3;
77
78typedef struct VertexShaderInputs_s {
79    float4 position;
80    float3 normal;
81    float2 texture0;
82} VertexShaderInputs;
83
84