1// Copyright (C) 2009 The Android Open Source Project 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#pragma version(1) 16 17#pragma rs java_package_name(com.example.android.rs.miscsamples) 18 19typedef struct VertexShaderConstants_s { 20 rs_matrix4x4 model; 21 rs_matrix4x4 proj; 22 float4 light0_Posision; 23 float light0_Diffuse; 24 float light0_Specular; 25 float light0_CosinePower; 26 27 float4 light1_Posision; 28 float light1_Diffuse; 29 float light1_Specular; 30 float light1_CosinePower; 31} VertexShaderConstants; 32 33typedef struct VertexShaderConstants2_s { 34 rs_matrix4x4 model[2]; 35 rs_matrix4x4 proj; 36 float4 light_Posision[2]; 37 float light_Diffuse[2]; 38 float light_Specular[2]; 39 float light_CosinePower[2]; 40} VertexShaderConstants2; 41 42typedef struct VertexShaderConstants3_s { 43 rs_matrix4x4 model; 44 rs_matrix4x4 proj; 45 float time; 46} VertexShaderConstants3; 47 48 49typedef struct FragentShaderConstants_s { 50 float4 light0_DiffuseColor; 51 float4 light0_SpecularColor; 52 53 float4 light1_DiffuseColor; 54 float4 light1_SpecularColor; 55} FragentShaderConstants; 56 57typedef struct FragentShaderConstants2_s { 58 float4 light_DiffuseColor[2]; 59 float4 light_SpecularColor[2]; 60} FragentShaderConstants2; 61 62typedef struct FragentShaderConstants3_s { 63 float4 light0_DiffuseColor; 64 float4 light0_SpecularColor; 65 float4 light0_Posision; 66 float light0_Diffuse; 67 float light0_Specular; 68 float light0_CosinePower; 69 70 float4 light1_DiffuseColor; 71 float4 light1_SpecularColor; 72 float4 light1_Posision; 73 float light1_Diffuse; 74 float light1_Specular; 75 float light1_CosinePower; 76} FragentShaderConstants3; 77 78typedef struct VertexShaderInputs_s { 79 float4 position; 80 float3 normal; 81 float2 texture0; 82} VertexShaderInputs; 83 84