singletexf.glsl revision 1fe2ef0a2403d9238538219da47c50e879c4f2ee
1varying vec2 varTex0;
2
3void main() {
4   lowp vec3 col0 = texture2D(UNI_Tex0, varTex0).rgb;
5   gl_FragColor.xyz = col0;
6   gl_FragColor.w = 0.5;
7}
8
9