VertexShader.java revision 0c9523357f48a26c8214ccff0b0d95c6927ac0d3
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.scenegraph; 18 19import java.lang.Math; 20import java.util.ArrayList; 21 22import android.content.res.Resources; 23import android.renderscript.*; 24import android.util.Log; 25 26/** 27 * @hide 28 */ 29public class VertexShader extends Shader { 30 ProgramVertex mProgram; 31 ScriptField_VertexShader_s mField; 32 33 public static class Builder { 34 VertexShader mShader; 35 ProgramVertex.Builder mBuilder; 36 37 public Builder(RenderScriptGL rs) { 38 mShader = new VertexShader(); 39 mBuilder = new ProgramVertex.Builder(rs); 40 } 41 42 public Builder setShader(Resources resources, int resourceID) { 43 mBuilder.setShader(resources, resourceID); 44 return this; 45 } 46 47 public Builder setObjectConst(Type type) { 48 mShader.mPerObjConstants = type; 49 return this; 50 } 51 52 public Builder setShaderConst(Type type) { 53 mShader.mPerShaderConstants = type; 54 return this; 55 } 56 57 public Builder addInput(Element e) { 58 mBuilder.addInput(e); 59 return this; 60 } 61 62 public VertexShader create() { 63 if (mShader.mPerShaderConstants != null) { 64 mBuilder.addConstant(mShader.mPerShaderConstants); 65 } 66 if (mShader.mPerObjConstants != null) { 67 mBuilder.addConstant(mShader.mPerObjConstants); 68 } 69 mShader.mProgram = mBuilder.create(); 70 return mShader; 71 } 72 } 73 74 public ProgramVertex getProgram() { 75 return mProgram; 76 } 77 78 ScriptField_VertexShader_s getRSData() { 79 if (mField != null) { 80 return mField; 81 } 82 83 RenderScriptGL rs = SceneManager.getRS(); 84 Resources res = SceneManager.getRes(); 85 if (rs == null || res == null) { 86 return null; 87 } 88 89 ScriptField_VertexShader_s.Item item = new ScriptField_VertexShader_s.Item(); 90 item.program = mProgram; 91 92 linkConstants(rs); 93 if (mPerShaderConstants != null) { 94 item.shaderConst = mConstantBuffer; 95 item.shaderConstParams = mConstantBufferParams.getAllocation(); 96 mProgram.bindConstants(item.shaderConst, 0); 97 } 98 99 item.objectConstIndex = -1; 100 if (mPerObjConstants != null) { 101 item.objectConstIndex = mPerShaderConstants != null ? 1 : 0; 102 } 103 104 mField = new ScriptField_VertexShader_s(rs, 1); 105 mField.set(item, 0, true); 106 return mField; 107 } 108} 109