1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import com.android.ide.common.rendering.api.LayoutLog;
20import com.android.layoutlib.bridge.Bridge;
21
22import java.awt.Font;
23import java.awt.Graphics2D;
24import java.awt.Toolkit;
25import java.awt.font.FontRenderContext;
26import java.awt.font.GlyphVector;
27import java.awt.geom.Rectangle2D;
28import java.util.ArrayList;
29import java.util.LinkedList;
30import java.util.List;
31
32import com.ibm.icu.lang.UScript;
33import com.ibm.icu.lang.UScriptRun;
34import com.ibm.icu.text.Bidi;
35import com.ibm.icu.text.BidiRun;
36
37import android.graphics.Paint_Delegate.FontInfo;
38
39/**
40 * Render the text by breaking it into various scripts and using the right font for each script.
41 * Can be used to measure the text without actually drawing it.
42 */
43@SuppressWarnings("deprecation")
44public class BidiRenderer {
45
46    private static class ScriptRun {
47        int start;
48        int limit;
49        boolean isRtl;
50        int scriptCode;
51        Font font;
52
53        public ScriptRun(int start, int limit, boolean isRtl) {
54            this.start = start;
55            this.limit = limit;
56            this.isRtl = isRtl;
57            this.scriptCode = UScript.INVALID_CODE;
58        }
59    }
60
61    private final Graphics2D mGraphics;
62    private final Paint_Delegate mPaint;
63    private char[] mText;
64    // This List can contain nulls. A null font implies that the we weren't able to load the font
65    // properly. So, if we encounter a situation where we try to use that font, log a warning.
66    private List<Font> mFonts;
67    // Bounds of the text drawn so far.
68    private RectF mBounds;
69    private float mBaseline;
70
71    /**
72     * @param graphics May be null.
73     * @param paint The Paint to use to get the fonts. Should not be null.
74     * @param text Unidirectional text. Should not be null.
75     */
76    public BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) {
77        assert (paint != null);
78        mGraphics = graphics;
79        mPaint = paint;
80        mText = text;
81        mFonts = new ArrayList<Font>(paint.getFonts().size());
82        for (FontInfo fontInfo : paint.getFonts()) {
83            if (fontInfo == null) {
84                mFonts.add(null);
85                continue;
86            }
87            mFonts.add(fontInfo.mFont);
88        }
89        mBounds = new RectF();
90    }
91
92    /**
93     *
94     * @param x The x-coordinate of the left edge of where the text should be drawn on the given
95     *            graphics.
96     * @param y The y-coordinate at which to draw the text on the given mGraphics.
97     *
98     */
99    public BidiRenderer setRenderLocation(float x, float y) {
100        mBounds = new RectF(x, y, x, y);
101        mBaseline = y;
102        return this;
103    }
104
105    /**
106     * Perform Bidi Analysis on the text and then render it.
107     * <p/>
108     * To skip the analysis and render unidirectional text, see {@link
109     * #renderText(int, int, boolean, float[], int, boolean)}
110     */
111    public RectF renderText(int start, int limit, int bidiFlags, float[] advances,
112            int advancesIndex, boolean draw) {
113        Bidi bidi = new Bidi(mText, start, null, 0, limit - start, getIcuFlags(bidiFlags));
114        for (int i = 0; i < bidi.countRuns(); i++) {
115            BidiRun visualRun = bidi.getVisualRun(i);
116            boolean isRtl = visualRun.getDirection() == Bidi.RTL;
117            renderText(visualRun.getStart(), visualRun.getLimit(), isRtl, advances,
118                    advancesIndex, draw);
119        }
120        return mBounds;
121    }
122
123    /**
124     * Render unidirectional text.
125     * <p/>
126     * This method can also be used to measure the width of the text without actually drawing it.
127     * <p/>
128     * @param start index of the first character
129     * @param limit index of the first character that should not be rendered.
130     * @param isRtl is the text right-to-left
131     * @param advances If not null, then advances for each character to be rendered are returned
132     *            here.
133     * @param advancesIndex index into advances from where the advances need to be filled.
134     * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics
135     *            at the given co-ordinates
136     * @return A rectangle specifying the bounds of the text drawn.
137     */
138    public RectF renderText(int start, int limit, boolean isRtl, float[] advances,
139            int advancesIndex, boolean draw) {
140        // We break the text into scripts and then select font based on it and then render each of
141        // the script runs.
142        for (ScriptRun run : getScriptRuns(mText, start, limit, isRtl, mFonts)) {
143            int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT;
144            flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT;
145            renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw);
146            advancesIndex += run.limit - run.start;
147        }
148        return mBounds;
149    }
150
151    /**
152     * Render a script run to the right of the bounds passed. Use the preferred font to render as
153     * much as possible. This also implements a fallback mechanism to render characters that cannot
154     * be drawn using the preferred font.
155     */
156    private void renderScript(int start, int limit, Font preferredFont, int flag,
157            float[] advances, int advancesIndex, boolean draw) {
158        if (mFonts.size() == 0 || preferredFont == null) {
159            return;
160        }
161
162        while (start < limit) {
163            boolean foundFont = false;
164            int canDisplayUpTo = preferredFont.canDisplayUpTo(mText, start, limit);
165            if (canDisplayUpTo == -1) {
166                // We can draw all characters in the text.
167                render(start, limit, preferredFont, flag, advances, advancesIndex, draw);
168                return;
169            }
170            if (canDisplayUpTo > start) {
171                // We can draw something.
172                render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw);
173                advancesIndex += canDisplayUpTo - start;
174                start = canDisplayUpTo;
175            }
176
177            // The current character cannot be drawn with the preferred font. Cycle through all the
178            // fonts to check which one can draw it.
179            int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1;
180            for (Font font : mFonts) {
181                if (font == null) {
182                    logFontWarning();
183                    continue;
184                }
185                canDisplayUpTo = font.canDisplayUpTo(mText, start, start + charCount);
186                if (canDisplayUpTo == -1) {
187                    render(start, start+charCount, font, flag, advances, advancesIndex, draw);
188                    start += charCount;
189                    advancesIndex += charCount;
190                    foundFont = true;
191                    break;
192                }
193            }
194            if (!foundFont) {
195                // No font can display this char. Use the preferred font. The char will most
196                // probably appear as a box or a blank space. We could, probably, use some
197                // heuristics and break the character into the base character and diacritics and
198                // then draw it, but it's probably not worth the effort.
199                render(start, start + charCount, preferredFont, flag, advances, advancesIndex,
200                        draw);
201                start += charCount;
202                advancesIndex += charCount;
203            }
204        }
205    }
206
207    private static void logFontWarning() {
208        Bridge.getLog().fidelityWarning(LayoutLog.TAG_BROKEN,
209                "Some fonts could not be loaded. The rendering may not be perfect. " +
210                        "Try running the IDE with JRE 7.", null, null);
211    }
212
213    /**
214     * Renders the text to the right of the bounds with the given font.
215     * @param font The font to render the text with.
216     */
217    private void render(int start, int limit, Font font, int flag, float[] advances,
218            int advancesIndex, boolean draw) {
219
220        FontRenderContext frc;
221        if (mGraphics != null) {
222            frc = mGraphics.getFontRenderContext();
223        } else {
224            frc = Toolkit.getDefaultToolkit().getFontMetrics(font).getFontRenderContext();
225            // Metrics obtained this way don't have anti-aliasing set. So,
226            // we create a new FontRenderContext with anti-aliasing set.
227            frc = new FontRenderContext(font.getTransform(), mPaint.isAntiAliased(), frc.usesFractionalMetrics());
228        }
229        GlyphVector gv = font.layoutGlyphVector(frc, mText, start, limit, flag);
230        int ng = gv.getNumGlyphs();
231        int[] ci = gv.getGlyphCharIndices(0, ng, null);
232        if (advances != null) {
233            for (int i = 0; i < ng; i++) {
234                int adv_idx = advancesIndex + ci[i];
235                advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX();
236            }
237        }
238        if (draw && mGraphics != null) {
239            mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline);
240        }
241
242        // Update the bounds.
243        Rectangle2D awtBounds = gv.getLogicalBounds();
244        RectF bounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline);
245        // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the
246        // coordinates from the bounds as an offset.
247        if (Math.abs(mBounds.right - mBounds.left) == 0) {
248            mBounds = bounds;
249        } else {
250            mBounds.union(bounds);
251        }
252    }
253
254    // --- Static helper methods ---
255
256    private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY) {
257        float left = (float) awtRec.getX();
258        float top = (float) awtRec.getY();
259        float right = (float) (left + awtRec.getWidth());
260        float bottom = (float) (top + awtRec.getHeight());
261        RectF androidRect = new RectF(left, top, right, bottom);
262        androidRect.offset(offsetX, offsetY);
263        return androidRect;
264    }
265
266    /* package */  static List<ScriptRun> getScriptRuns(char[] text, int start, int limit,
267            boolean isRtl, List<Font> fonts) {
268        LinkedList<ScriptRun> scriptRuns = new LinkedList<ScriptRun>();
269
270        int count = limit - start;
271        UScriptRun uScriptRun = new UScriptRun(text, start, count);
272        while (uScriptRun.next()) {
273            int scriptStart = uScriptRun.getScriptStart();
274            int scriptLimit = uScriptRun.getScriptLimit();
275            ScriptRun run = new ScriptRun(scriptStart, scriptLimit, isRtl);
276            run.scriptCode = uScriptRun.getScriptCode();
277            setScriptFont(text, run, fonts);
278            scriptRuns.add(run);
279        }
280
281        return scriptRuns;
282    }
283
284    // TODO: Replace this method with one which returns the font based on the scriptCode.
285    private static void setScriptFont(char[] text, ScriptRun run,
286            List<Font> fonts) {
287        for (Font font : fonts) {
288            if (font == null) {
289                logFontWarning();
290                continue;
291            }
292            if (font.canDisplayUpTo(text, run.start, run.limit) == -1) {
293                run.font = font;
294                return;
295            }
296        }
297        run.font = fonts.get(0);
298    }
299
300    private static int getIcuFlags(int bidiFlag) {
301        switch (bidiFlag) {
302            case Paint.BIDI_LTR:
303            case Paint.BIDI_FORCE_LTR:
304                return Bidi.DIRECTION_LEFT_TO_RIGHT;
305            case Paint.BIDI_RTL:
306            case Paint.BIDI_FORCE_RTL:
307                return Bidi.DIRECTION_RIGHT_TO_LEFT;
308            case Paint.BIDI_DEFAULT_LTR:
309                return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
310            case Paint.BIDI_DEFAULT_RTL:
311                return Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT;
312            default:
313                assert false;
314                return Bidi.DIRECTION_DEFAULT_LEFT_TO_RIGHT;
315        }
316    }
317}
318