1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import com.android.annotations.NonNull;
20
21import java.awt.Graphics2D;
22import java.awt.Image;
23import java.awt.image.BufferedImage;
24import java.awt.image.DataBufferInt;
25import java.io.IOException;
26import java.io.InputStream;
27
28import javax.imageio.ImageIO;
29
30public class ShadowPainter {
31
32    /**
33     * Adds a drop shadow to a semi-transparent image (of an arbitrary shape) and returns it as a
34     * new image. This method attempts to mimic the same visual characteristics as the rectangular
35     * shadow painting methods in this class, {@link #createRectangularDropShadow(java.awt.image.BufferedImage)}
36     * and {@link #createSmallRectangularDropShadow(java.awt.image.BufferedImage)}.
37     *
38     * @param source the source image
39     * @param shadowSize the size of the shadow, normally {@link #SHADOW_SIZE or {@link
40     * #SMALL_SHADOW_SIZE}}
41     *
42     * @return a new image with the shadow painted in
43     */
44    @NonNull
45    public static BufferedImage createDropShadow(BufferedImage source, int shadowSize) {
46        shadowSize /= 2; // make shadow size have the same meaning as in the other shadow paint methods in this class
47
48        return createDropShadow(source, shadowSize, 0.7f, 0);
49    }
50
51    /**
52     * Creates a drop shadow of a given image and returns a new image which shows the input image on
53     * top of its drop shadow.
54     * <p/>
55     * <b>NOTE: If the shape is rectangular and opaque, consider using {@link
56     * #drawRectangleShadow(Graphics2D, int, int, int, int)} instead.</b>
57     *
58     * @param source the source image to be shadowed
59     * @param shadowSize the size of the shadow in pixels
60     * @param shadowOpacity the opacity of the shadow, with 0=transparent and 1=opaque
61     * @param shadowRgb the RGB int to use for the shadow color
62     *
63     * @return a new image with the source image on top of its shadow
64     */
65    @SuppressWarnings({"SuspiciousNameCombination", "UnnecessaryLocalVariable"})  // Imported code
66    public static BufferedImage createDropShadow(BufferedImage source, int shadowSize,
67            float shadowOpacity, int shadowRgb) {
68
69        // This code is based on
70        //      http://www.jroller.com/gfx/entry/non_rectangular_shadow
71
72        BufferedImage image;
73        int width = source.getWidth();
74        int height = source.getHeight();
75        image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE,
76                BufferedImage.TYPE_INT_ARGB);
77
78        Graphics2D g2 = image.createGraphics();
79        g2.drawImage(image, shadowSize, shadowSize, null);
80
81        int dstWidth = image.getWidth();
82        int dstHeight = image.getHeight();
83
84        int left = (shadowSize - 1) >> 1;
85        int right = shadowSize - left;
86        int xStart = left;
87        int xStop = dstWidth - right;
88        int yStart = left;
89        int yStop = dstHeight - right;
90
91        shadowRgb &= 0x00FFFFFF;
92
93        int[] aHistory = new int[shadowSize];
94        int historyIdx;
95
96        int aSum;
97
98        int[] dataBuffer = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
99        int lastPixelOffset = right * dstWidth;
100        float sumDivider = shadowOpacity / shadowSize;
101
102        // horizontal pass
103        for (int y = 0, bufferOffset = 0; y < dstHeight; y++, bufferOffset = y * dstWidth) {
104            aSum = 0;
105            historyIdx = 0;
106            for (int x = 0; x < shadowSize; x++, bufferOffset++) {
107                int a = dataBuffer[bufferOffset] >>> 24;
108                aHistory[x] = a;
109                aSum += a;
110            }
111
112            bufferOffset -= right;
113
114            for (int x = xStart; x < xStop; x++, bufferOffset++) {
115                int a = (int) (aSum * sumDivider);
116                dataBuffer[bufferOffset] = a << 24 | shadowRgb;
117
118                // subtract the oldest pixel from the sum
119                aSum -= aHistory[historyIdx];
120
121                // get the latest pixel
122                a = dataBuffer[bufferOffset + right] >>> 24;
123                aHistory[historyIdx] = a;
124                aSum += a;
125
126                if (++historyIdx >= shadowSize) {
127                    historyIdx -= shadowSize;
128                }
129            }
130        }
131        // vertical pass
132        for (int x = 0, bufferOffset = 0; x < dstWidth; x++, bufferOffset = x) {
133            aSum = 0;
134            historyIdx = 0;
135            for (int y = 0; y < shadowSize; y++, bufferOffset += dstWidth) {
136                int a = dataBuffer[bufferOffset] >>> 24;
137                aHistory[y] = a;
138                aSum += a;
139            }
140
141            bufferOffset -= lastPixelOffset;
142
143            for (int y = yStart; y < yStop; y++, bufferOffset += dstWidth) {
144                int a = (int) (aSum * sumDivider);
145                dataBuffer[bufferOffset] = a << 24 | shadowRgb;
146
147                // subtract the oldest pixel from the sum
148                aSum -= aHistory[historyIdx];
149
150                // get the latest pixel
151                a = dataBuffer[bufferOffset + lastPixelOffset] >>> 24;
152                aHistory[historyIdx] = a;
153                aSum += a;
154
155                if (++historyIdx >= shadowSize) {
156                    historyIdx -= shadowSize;
157                }
158            }
159        }
160
161        g2.drawImage(source, null, 0, 0);
162        g2.dispose();
163
164        return image;
165    }
166
167    /**
168     * Draws a rectangular drop shadow (of size {@link #SHADOW_SIZE} by {@link #SHADOW_SIZE} around
169     * the given source and returns a new image with both combined
170     *
171     * @param source the source image
172     *
173     * @return the source image with a drop shadow on the bottom and right
174     */
175    @SuppressWarnings("UnusedDeclaration")
176    public static BufferedImage createRectangularDropShadow(BufferedImage source) {
177        int type = source.getType();
178        if (type == BufferedImage.TYPE_CUSTOM) {
179            type = BufferedImage.TYPE_INT_ARGB;
180        }
181
182        int width = source.getWidth();
183        int height = source.getHeight();
184        BufferedImage image;
185        image = new BufferedImage(width + SHADOW_SIZE, height + SHADOW_SIZE, type);
186        Graphics2D g = image.createGraphics();
187        g.drawImage(source, 0, 0, null);
188        drawRectangleShadow(image, 0, 0, width, height);
189        g.dispose();
190
191        return image;
192    }
193
194    /**
195     * Draws a small rectangular drop shadow (of size {@link #SMALL_SHADOW_SIZE} by {@link
196     * #SMALL_SHADOW_SIZE} around the given source and returns a new image with both combined
197     *
198     * @param source the source image
199     *
200     * @return the source image with a drop shadow on the bottom and right
201     */
202    @SuppressWarnings("UnusedDeclaration")
203    public static BufferedImage createSmallRectangularDropShadow(BufferedImage source) {
204        int type = source.getType();
205        if (type == BufferedImage.TYPE_CUSTOM) {
206            type = BufferedImage.TYPE_INT_ARGB;
207        }
208
209        int width = source.getWidth();
210        int height = source.getHeight();
211
212        BufferedImage image;
213        image = new BufferedImage(width + SMALL_SHADOW_SIZE, height + SMALL_SHADOW_SIZE, type);
214
215        Graphics2D g = image.createGraphics();
216        g.drawImage(source, 0, 0, null);
217        drawSmallRectangleShadow(image, 0, 0, width, height);
218        g.dispose();
219
220        return image;
221    }
222
223    /**
224     * Draws a drop shadow for the given rectangle into the given context. It will not draw anything
225     * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow
226     * graphics. The size of the shadow is {@link #SHADOW_SIZE}.
227     *
228     * @param image the image to draw the shadow into
229     * @param x the left coordinate of the left hand side of the rectangle
230     * @param y the top coordinate of the top of the rectangle
231     * @param width the width of the rectangle
232     * @param height the height of the rectangle
233     */
234    public static void drawRectangleShadow(BufferedImage image,
235            int x, int y, int width, int height) {
236        Graphics2D gc = image.createGraphics();
237        try {
238            drawRectangleShadow(gc, x, y, width, height);
239        } finally {
240            gc.dispose();
241        }
242    }
243
244    /**
245     * Draws a small drop shadow for the given rectangle into the given context. It will not draw
246     * anything if the rectangle is smaller than a minimum determined by the assets used to draw the
247     * shadow graphics. The size of the shadow is {@link #SMALL_SHADOW_SIZE}.
248     *
249     * @param image the image to draw the shadow into
250     * @param x the left coordinate of the left hand side of the rectangle
251     * @param y the top coordinate of the top of the rectangle
252     * @param width the width of the rectangle
253     * @param height the height of the rectangle
254     */
255    public static void drawSmallRectangleShadow(BufferedImage image,
256            int x, int y, int width, int height) {
257        Graphics2D gc = image.createGraphics();
258        try {
259            drawSmallRectangleShadow(gc, x, y, width, height);
260        } finally {
261            gc.dispose();
262        }
263    }
264
265    /**
266     * The width and height of the drop shadow painted by
267     * {@link #drawRectangleShadow(Graphics2D, int, int, int, int)}
268     */
269    public static final int SHADOW_SIZE = 20; // DO NOT EDIT. This corresponds to bitmap graphics
270
271    /**
272     * The width and height of the drop shadow painted by
273     * {@link #drawSmallRectangleShadow(Graphics2D, int, int, int, int)}
274     */
275    public static final int SMALL_SHADOW_SIZE = 10; // DO NOT EDIT. Corresponds to bitmap graphics
276
277    /**
278     * Draws a drop shadow for the given rectangle into the given context. It will not draw anything
279     * if the rectangle is smaller than a minimum determined by the assets used to draw the shadow
280     * graphics.
281     *
282     * @param gc the graphics context to draw into
283     * @param x the left coordinate of the left hand side of the rectangle
284     * @param y the top coordinate of the top of the rectangle
285     * @param width the width of the rectangle
286     * @param height the height of the rectangle
287     */
288    public static void drawRectangleShadow(Graphics2D gc, int x, int y, int width, int height) {
289        assert ShadowBottomLeft != null;
290        assert ShadowBottomRight.getWidth(null) == SHADOW_SIZE;
291        assert ShadowBottomRight.getHeight(null) == SHADOW_SIZE;
292
293        int blWidth = ShadowBottomLeft.getWidth(null);
294        int trHeight = ShadowTopRight.getHeight(null);
295        if (width < blWidth) {
296            return;
297        }
298        if (height < trHeight) {
299            return;
300        }
301
302        gc.drawImage(ShadowBottomLeft, x - ShadowBottomLeft.getWidth(null), y + height, null);
303        gc.drawImage(ShadowBottomRight, x + width, y + height, null);
304        gc.drawImage(ShadowTopRight, x + width, y, null);
305        gc.drawImage(ShadowTopLeft, x - ShadowTopLeft.getWidth(null), y, null);
306        gc.drawImage(ShadowBottom,
307                x, y + height, x + width, y + height + ShadowBottom.getHeight(null),
308                0, 0, ShadowBottom.getWidth(null), ShadowBottom.getHeight(null), null);
309        gc.drawImage(ShadowRight,
310                x + width, y + ShadowTopRight.getHeight(null), x + width + ShadowRight.getWidth(null), y + height,
311                0, 0, ShadowRight.getWidth(null), ShadowRight.getHeight(null), null);
312        gc.drawImage(ShadowLeft,
313                x - ShadowLeft.getWidth(null), y + ShadowTopLeft.getHeight(null), x, y + height,
314                0, 0, ShadowLeft.getWidth(null), ShadowLeft.getHeight(null), null);
315    }
316
317    /**
318     * Draws a small drop shadow for the given rectangle into the given context. It will not draw
319     * anything if the rectangle is smaller than a minimum determined by the assets used to draw the
320     * shadow graphics.
321     * <p/>
322     *
323     * @param gc the graphics context to draw into
324     * @param x the left coordinate of the left hand side of the rectangle
325     * @param y the top coordinate of the top of the rectangle
326     * @param width the width of the rectangle
327     * @param height the height of the rectangle
328     */
329    public static void drawSmallRectangleShadow(Graphics2D gc, int x, int y, int width,
330            int height) {
331        assert Shadow2BottomLeft != null;
332        assert Shadow2TopRight != null;
333        assert Shadow2BottomRight.getWidth(null) == SMALL_SHADOW_SIZE;
334        assert Shadow2BottomRight.getHeight(null) == SMALL_SHADOW_SIZE;
335
336        int blWidth = Shadow2BottomLeft.getWidth(null);
337        int trHeight = Shadow2TopRight.getHeight(null);
338        if (width < blWidth) {
339            return;
340        }
341        if (height < trHeight) {
342            return;
343        }
344
345        gc.drawImage(Shadow2BottomLeft, x - Shadow2BottomLeft.getWidth(null), y + height, null);
346        gc.drawImage(Shadow2BottomRight, x + width, y + height, null);
347        gc.drawImage(Shadow2TopRight, x + width, y, null);
348        gc.drawImage(Shadow2TopLeft, x - Shadow2TopLeft.getWidth(null), y, null);
349        gc.drawImage(Shadow2Bottom,
350                x, y + height, x + width, y + height + Shadow2Bottom.getHeight(null),
351                0, 0, Shadow2Bottom.getWidth(null), Shadow2Bottom.getHeight(null), null);
352        gc.drawImage(Shadow2Right,
353                x + width, y + Shadow2TopRight.getHeight(null), x + width + Shadow2Right.getWidth(null), y + height,
354                0, 0, Shadow2Right.getWidth(null), Shadow2Right.getHeight(null), null);
355        gc.drawImage(Shadow2Left,
356                x - Shadow2Left.getWidth(null), y + Shadow2TopLeft.getHeight(null), x, y + height,
357                0, 0, Shadow2Left.getWidth(null), Shadow2Left.getHeight(null), null);
358    }
359
360    private static Image loadIcon(String name) {
361        InputStream inputStream = ShadowPainter.class.getResourceAsStream(name);
362        if (inputStream == null) {
363            throw new RuntimeException("Unable to load image for shadow: " + name);
364        }
365        try {
366            return ImageIO.read(inputStream);
367        } catch (IOException e) {
368            throw new RuntimeException("Unable to load image for shadow:" + name, e);
369        } finally {
370            try {
371                inputStream.close();
372            } catch (IOException e) {
373                // ignore.
374            }
375        }
376    }
377
378    // Shadow graphics. This was generated by creating a drop shadow in
379    // Gimp, using the parameters x offset=10, y offset=10, blur radius=10,
380    // (for the small drop shadows x offset=10, y offset=10, blur radius=10)
381    // color=black, and opacity=51. These values attempt to make a shadow
382    // that is legible both for dark and light themes, on top of the
383    // canvas background (rgb(150,150,150). Darker shadows would tend to
384    // blend into the foreground for a dark holo screen, and lighter shadows
385    // would be hard to spot on the canvas background. If you make adjustments,
386    // make sure to check the shadow with both dark and light themes.
387    //
388    // After making the graphics, I cut out the top right, bottom left
389    // and bottom right corners as 20x20 images, and these are reproduced by
390    // painting them in the corresponding places in the target graphics context.
391    // I then grabbed a single horizontal gradient line from the middle of the
392    // right edge,and a single vertical gradient line from the bottom. These
393    // are then painted scaled/stretched in the target to fill the gaps between
394    // the three corner images.
395    //
396    // Filenames: bl=bottom left, b=bottom, br=bottom right, r=right, tr=top right
397
398    // Normal Drop Shadow
399    private static final Image ShadowBottom = loadIcon("/icons/shadow-b.png");
400    private static final Image ShadowBottomLeft = loadIcon("/icons/shadow-bl.png");
401    private static final Image ShadowBottomRight = loadIcon("/icons/shadow-br.png");
402    private static final Image ShadowRight = loadIcon("/icons/shadow-r.png");
403    private static final Image ShadowTopRight = loadIcon("/icons/shadow-tr.png");
404    private static final Image ShadowTopLeft = loadIcon("/icons/shadow-tl.png");
405    private static final Image ShadowLeft = loadIcon("/icons/shadow-l.png");
406
407    // Small Drop Shadow
408    private static final Image Shadow2Bottom = loadIcon("/icons/shadow2-b.png");
409    private static final Image Shadow2BottomLeft = loadIcon("/icons/shadow2-bl.png");
410    private static final Image Shadow2BottomRight = loadIcon("/icons/shadow2-br.png");
411    private static final Image Shadow2Right = loadIcon("/icons/shadow2-r.png");
412    private static final Image Shadow2TopRight = loadIcon("/icons/shadow2-tr.png");
413    private static final Image Shadow2TopLeft = loadIcon("/icons/shadow2-tl.png");
414    private static final Image Shadow2Left = loadIcon("/icons/shadow2-l.png");
415}
416