BufferQueue.h revision 1585c4d9fbbba3ba70ae625923b85cd02cb8a0fd
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/IGraphicBufferProducer.h>
25
26#include <ui/Fence.h>
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class BufferQueue : public BnGraphicBufferProducer {
37public:
38    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
39    enum { NUM_BUFFER_SLOTS = 32 };
40    enum { NO_CONNECTED_API = 0 };
41    enum { INVALID_BUFFER_SLOT = -1 };
42    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
43
44    // When in async mode we reserve two slots in order to guarantee that the
45    // producer and consumer can run asynchronously.
46    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
47
48    // ConsumerListener is the interface through which the BufferQueue notifies
49    // the consumer of events that the consumer may wish to react to.  Because
50    // the consumer will generally have a mutex that is locked during calls from
51    // the consumer to the BufferQueue, these calls from the BufferQueue to the
52    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
53    struct ConsumerListener : public virtual RefBase {
54        // onFrameAvailable is called from queueBuffer each time an additional
55        // frame becomes available for consumption. This means that frames that
56        // are queued while in asynchronous mode only trigger the callback if no
57        // previous frames are pending. Frames queued while in synchronous mode
58        // always trigger the callback.
59        //
60        // This is called without any lock held and can be called concurrently
61        // by multiple threads.
62        virtual void onFrameAvailable() = 0;
63
64        // onBuffersReleased is called to notify the buffer consumer that the
65        // BufferQueue has released its references to one or more GraphicBuffers
66        // contained in its slots.  The buffer consumer should then call
67        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
68        //
69        // This is called without any lock held and can be called concurrently
70        // by multiple threads.
71        virtual void onBuffersReleased() = 0;
72    };
73
74    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
75    // reference to the actual consumer object.  It forwards all calls to that
76    // consumer object so long as it exists.
77    //
78    // This class exists to avoid having a circular reference between the
79    // BufferQueue object and the consumer object.  The reason this can't be a weak
80    // reference in the BufferQueue class is because we're planning to expose the
81    // consumer side of a BufferQueue as a binder interface, which doesn't support
82    // weak references.
83    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
84    public:
85
86        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
87        virtual ~ProxyConsumerListener();
88        virtual void onFrameAvailable();
89        virtual void onBuffersReleased();
90
91    private:
92
93        // mConsumerListener is a weak reference to the ConsumerListener.  This is
94        // the raison d'etre of ProxyConsumerListener.
95        wp<BufferQueue::ConsumerListener> mConsumerListener;
96    };
97
98
99    // BufferQueue manages a pool of gralloc memory slots to be used by
100    // producers and consumers. allowSynchronousMode specifies whether or not
101    // synchronous mode can be enabled by the producer. allocator is used to
102    // allocate all the needed gralloc buffers.
103    BufferQueue(bool allowSynchronousMode = true,
104            const sp<IGraphicBufferAlloc>& allocator = NULL);
105    virtual ~BufferQueue();
106
107    // Query native window attributes.  The "what" values are enumerated in
108    // window.h (e.g. NATIVE_WINDOW_FORMAT).
109    virtual int query(int what, int* value);
110
111    // setBufferCount updates the number of available buffer slots.  If this
112    // method succeeds, buffer slots will be both unallocated and owned by
113    // the BufferQueue object (i.e. they are not owned by the producer or
114    // consumer).
115    //
116    // This will fail if the producer has dequeued any buffers, or if
117    // bufferCount is invalid.  bufferCount must generally be a value
118    // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
119    // (inclusive).  It may also be set to zero (the default) to indicate
120    // that the producer does not wish to set a value.  The minimum value
121    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
122    // ...).
123    //
124    // This may only be called by the producer.  The consumer will be told
125    // to discard buffers through the onBuffersReleased callback.
126    virtual status_t setBufferCount(int bufferCount);
127
128    // requestBuffer returns the GraphicBuffer for slot N.
129    //
130    // In normal operation, this is called the first time slot N is returned
131    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
132    // flags indicating that previously-returned buffers are no longer valid.
133    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
134
135    // dequeueBuffer gets the next buffer slot index for the producer to use.
136    // If a buffer slot is available then that slot index is written to the
137    // location pointed to by the buf argument and a status of OK is returned.
138    // If no slot is available then a status of -EBUSY is returned and buf is
139    // unmodified.
140    //
141    // The fence parameter will be updated to hold the fence associated with
142    // the buffer. The contents of the buffer must not be overwritten until the
143    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
144    // written immediately.
145    //
146    // The width and height parameters must be no greater than the minimum of
147    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
148    // An error due to invalid dimensions might not be reported until
149    // updateTexImage() is called.  If width and height are both zero, the
150    // default values specified by setDefaultBufferSize() are used instead.
151    //
152    // The pixel formats are enumerated in graphics.h, e.g.
153    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
154    // will be used.
155    //
156    // The usage argument specifies gralloc buffer usage flags.  The values
157    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
158    // will be merged with the usage flags specified by setConsumerUsageBits.
159    //
160    // The return value may be a negative error value or a non-negative
161    // collection of flags.  If the flags are set, the return values are
162    // valid, but additional actions must be performed.
163    //
164    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
165    // producer must discard cached GraphicBuffer references for the slot
166    // returned in buf.
167    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
168    // must discard cached GraphicBuffer references for all slots.
169    //
170    // In both cases, the producer will need to call requestBuffer to get a
171    // GraphicBuffer handle for the returned slot.
172    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
173            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
174
175    // queueBuffer returns a filled buffer to the BufferQueue.
176    //
177    // Additional data is provided in the QueueBufferInput struct.  Notably,
178    // a timestamp must be provided for the buffer. The timestamp is in
179    // nanoseconds, and must be monotonically increasing. Its other semantics
180    // (zero point, etc) are producer-specific and should be documented by the
181    // producer.
182    //
183    // The caller may provide a fence that signals when all rendering
184    // operations have completed.  Alternatively, NO_FENCE may be used,
185    // indicating that the buffer is ready immediately.
186    //
187    // Some values are returned in the output struct: the current settings
188    // for default width and height, the current transform hint, and the
189    // number of queued buffers.
190    virtual status_t queueBuffer(int buf,
191            const QueueBufferInput& input, QueueBufferOutput* output);
192
193    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
194    // queue it for use by the consumer.
195    //
196    // The buffer will not be overwritten until the fence signals.  The fence
197    // will usually be the one obtained from dequeueBuffer.
198    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
199
200    // setSynchronousMode sets whether dequeueBuffer is synchronous or
201    // asynchronous. In synchronous mode, dequeueBuffer blocks until
202    // a buffer is available, the currently bound buffer can be dequeued and
203    // queued buffers will be acquired in order.  In asynchronous mode,
204    // a queued buffer may be replaced by a subsequently queued buffer.
205    //
206    // The default mode is asynchronous.
207    virtual status_t setSynchronousMode(bool enabled);
208
209    // connect attempts to connect a producer API to the BufferQueue.  This
210    // must be called before any other IGraphicBufferProducer methods are
211    // called except for getAllocator.  A consumer must already be connected.
212    //
213    // This method will fail if connect was previously called on the
214    // BufferQueue and no corresponding disconnect call was made (i.e. if
215    // it's still connected to a producer).
216    //
217    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
218    virtual status_t connect(int api, QueueBufferOutput* output);
219
220    // disconnect attempts to disconnect a producer API from the BufferQueue.
221    // Calling this method will cause any subsequent calls to other
222    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
223    // Successfully calling connect after this will allow the other methods to
224    // succeed again.
225    //
226    // This method will fail if the the BufferQueue is not currently
227    // connected to the specified producer API.
228    virtual status_t disconnect(int api);
229
230    // dump our state in a String
231    virtual void dump(String8& result) const;
232    virtual void dump(String8& result, const char* prefix) const;
233
234    // public facing structure for BufferSlot
235    struct BufferItem {
236
237        BufferItem()
238         :
239           mTransform(0),
240           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
241           mTimestamp(0),
242           mFrameNumber(0),
243           mBuf(INVALID_BUFFER_SLOT),
244           mAcquireCalled(false) {
245             mCrop.makeInvalid();
246        }
247        // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
248        // if the buffer in this slot has been acquired in the past (see
249        // BufferSlot.mAcquireCalled).
250        sp<GraphicBuffer> mGraphicBuffer;
251
252        // mCrop is the current crop rectangle for this buffer slot.
253        Rect mCrop;
254
255        // mTransform is the current transform flags for this buffer slot.
256        uint32_t mTransform;
257
258        // mScalingMode is the current scaling mode for this buffer slot.
259        uint32_t mScalingMode;
260
261        // mTimestamp is the current timestamp for this buffer slot. This gets
262        // to set by queueBuffer each time this slot is queued.
263        int64_t mTimestamp;
264
265        // mFrameNumber is the number of the queued frame for this slot.
266        uint64_t mFrameNumber;
267
268        // mBuf is the slot index of this buffer
269        int mBuf;
270
271        // mFence is a fence that will signal when the buffer is idle.
272        sp<Fence> mFence;
273
274        // Indicates whether this buffer has been seen by a consumer yet
275        bool mAcquireCalled;
276    };
277
278    // The following public functions are the consumer-facing interface
279
280    // acquireBuffer attempts to acquire ownership of the next pending buffer in
281    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
282    // buffer is successfully acquired, the information about the buffer is
283    // returned in BufferItem.  If the buffer returned had previously been
284    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
285    // NULL and it is assumed that the consumer still holds a reference to the
286    // buffer.
287    //
288    // If presentWhen is nonzero, it indicates the time when the buffer will
289    // be displayed on screen.  If the buffer's timestamp is farther in the
290    // future, the buffer won't be acquired, and PRESENT_LATER will be
291    // returned.  The presentation time is in nanoseconds, and the time base
292    // is CLOCK_MONOTONIC.
293    status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
294
295    // releaseBuffer releases a buffer slot from the consumer back to the
296    // BufferQueue.  This may be done while the buffer's contents are still
297    // being accessed.  The fence will signal when the buffer is no longer
298    // in use. frameNumber is used to indentify the exact buffer returned.
299    //
300    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
301    // any references to the just-released buffer that it might have, as if it
302    // had received a onBuffersReleased() call with a mask set for the released
303    // buffer.
304    //
305    // Note that the dependencies on EGL will be removed once we switch to using
306    // the Android HW Sync HAL.
307    status_t releaseBuffer(int buf, uint64_t frameNumber,
308            EGLDisplay display, EGLSyncKHR fence,
309            const sp<Fence>& releaseFence);
310
311    // consumerConnect connects a consumer to the BufferQueue.  Only one
312    // consumer may be connected, and when that consumer disconnects the
313    // BufferQueue is placed into the "abandoned" state, causing most
314    // interactions with the BufferQueue by the producer to fail.
315    //
316    // consumer may not be NULL.
317    status_t consumerConnect(const sp<ConsumerListener>& consumer);
318
319    // consumerDisconnect disconnects a consumer from the BufferQueue. All
320    // buffers will be freed and the BufferQueue is placed in the "abandoned"
321    // state, causing most interactions with the BufferQueue by the producer to
322    // fail.
323    status_t consumerDisconnect();
324
325    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
326    // indicating which buffer slots have been released by the BufferQueue
327    // but have not yet been released by the consumer.
328    //
329    // This should be called from the onBuffersReleased() callback.
330    status_t getReleasedBuffers(uint32_t* slotMask);
331
332    // setDefaultBufferSize is used to set the size of buffers returned by
333    // dequeueBuffer when a width and height of zero is requested.  Default
334    // is 1x1.
335    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
336
337    // setDefaultMaxBufferCount sets the default value for the maximum buffer
338    // count (the initial default is 2). If the producer has requested a
339    // buffer count using setBufferCount, the default buffer count will only
340    // take effect if the producer sets the count back to zero.
341    //
342    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
343    status_t setDefaultMaxBufferCount(int bufferCount);
344
345    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
346    // be acquired by the consumer at one time (default 1).  This call will
347    // fail if a producer is connected to the BufferQueue.
348    status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
349
350    // isSynchronousMode returns whether the BufferQueue is currently in
351    // synchronous mode.
352    bool isSynchronousMode() const;
353
354    // setConsumerName sets the name used in logging
355    void setConsumerName(const String8& name);
356
357    // setDefaultBufferFormat allows the BufferQueue to create
358    // GraphicBuffers of a defaultFormat if no format is specified
359    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
360    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
361    status_t setDefaultBufferFormat(uint32_t defaultFormat);
362
363    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
364    // These are merged with the bits passed to dequeueBuffer.  The values are
365    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
366    status_t setConsumerUsageBits(uint32_t usage);
367
368    // setTransformHint bakes in rotation to buffers so overlays can be used.
369    // The values are enumerated in window.h, e.g.
370    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
371    status_t setTransformHint(uint32_t hint);
372
373private:
374    // freeBufferLocked frees the GraphicBuffer and sync resources for the
375    // given slot.
376    void freeBufferLocked(int index);
377
378    // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
379    // all slots.
380    void freeAllBuffersLocked();
381
382    // drainQueueLocked waits for the buffer queue to empty if we're in
383    // synchronous mode, or returns immediately otherwise. It returns NO_INIT
384    // if the BufferQueue is abandoned (consumer disconnected) or disconnected
385    // (producer disconnected) during the call.
386    status_t drainQueueLocked();
387
388    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
389    // synchronous mode and free all buffers. In asynchronous mode, all buffers
390    // are freed except the currently queued buffer (if it exists).
391    status_t drainQueueAndFreeBuffersLocked();
392
393    // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
394    // that will be used if the producer does not override the buffer slot
395    // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
396    // The initial default is 2.
397    status_t setDefaultMaxBufferCountLocked(int count);
398
399    // getMinBufferCountLocked returns the minimum number of buffers allowed
400    // given the current BufferQueue state.
401    int getMinMaxBufferCountLocked() const;
402
403    // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
404    // that must remain in a state other than DEQUEUED.
405    int getMinUndequeuedBufferCountLocked() const;
406
407    // getMaxBufferCountLocked returns the maximum number of buffers that can
408    // be allocated at once.  This value depends upon the following member
409    // variables:
410    //
411    //      mSynchronousMode
412    //      mMaxAcquiredBufferCount
413    //      mDefaultMaxBufferCount
414    //      mOverrideMaxBufferCount
415    //
416    // Any time one of these member variables is changed while a producer is
417    // connected, mDequeueCondition must be broadcast.
418    int getMaxBufferCountLocked() const;
419
420    // stillTracking returns true iff the buffer item is still being tracked
421    // in one of the slots.
422    bool stillTracking(const BufferItem *item) const;
423
424    struct BufferSlot {
425
426        BufferSlot()
427        : mEglDisplay(EGL_NO_DISPLAY),
428          mBufferState(BufferSlot::FREE),
429          mRequestBufferCalled(false),
430          mFrameNumber(0),
431          mEglFence(EGL_NO_SYNC_KHR),
432          mAcquireCalled(false),
433          mNeedsCleanupOnRelease(false) {
434        }
435
436        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
437        // if no buffer has been allocated.
438        sp<GraphicBuffer> mGraphicBuffer;
439
440        // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
441        EGLDisplay mEglDisplay;
442
443        // BufferState represents the different states in which a buffer slot
444        // can be.  All slots are initially FREE.
445        enum BufferState {
446            // FREE indicates that the buffer is available to be dequeued
447            // by the producer.  The buffer may be in use by the consumer for
448            // a finite time, so the buffer must not be modified until the
449            // associated fence is signaled.
450            //
451            // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED
452            // when dequeueBuffer is called.
453            FREE = 0,
454
455            // DEQUEUED indicates that the buffer has been dequeued by the
456            // producer, but has not yet been queued or canceled.  The
457            // producer may modify the buffer's contents as soon as the
458            // associated ready fence is signaled.
459            //
460            // The slot is "owned" by the producer.  It can transition to
461            // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
462            DEQUEUED = 1,
463
464            // QUEUED indicates that the buffer has been filled by the
465            // producer and queued for use by the consumer.  The buffer
466            // contents may continue to be modified for a finite time, so
467            // the contents must not be accessed until the associated fence
468            // is signaled.
469            //
470            // The slot is "owned" by BufferQueue.  It can transition to
471            // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
472            // queued in asynchronous mode).
473            QUEUED = 2,
474
475            // ACQUIRED indicates that the buffer has been acquired by the
476            // consumer.  As with QUEUED, the contents must not be accessed
477            // by the consumer until the fence is signaled.
478            //
479            // The slot is "owned" by the consumer.  It transitions to FREE
480            // when releaseBuffer is called.
481            ACQUIRED = 3
482        };
483
484        // mBufferState is the current state of this buffer slot.
485        BufferState mBufferState;
486
487        // mRequestBufferCalled is used for validating that the producer did
488        // call requestBuffer() when told to do so. Technically this is not
489        // needed but useful for debugging and catching producer bugs.
490        bool mRequestBufferCalled;
491
492        // mFrameNumber is the number of the queued frame for this slot.  This
493        // is used to dequeue buffers in LRU order (useful because buffers
494        // may be released before their release fence is signaled).
495        uint64_t mFrameNumber;
496
497        // mEglFence is the EGL sync object that must signal before the buffer
498        // associated with this buffer slot may be dequeued. It is initialized
499        // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
500        // new sync object in releaseBuffer.  (This is deprecated in favor of
501        // mFence, below.)
502        EGLSyncKHR mEglFence;
503
504        // mFence is a fence which will signal when work initiated by the
505        // previous owner of the buffer is finished. When the buffer is FREE,
506        // the fence indicates when the consumer has finished reading
507        // from the buffer, or when the producer has finished writing if it
508        // called cancelBuffer after queueing some writes. When the buffer is
509        // QUEUED, it indicates when the producer has finished filling the
510        // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
511        // passed to the consumer or producer along with ownership of the
512        // buffer, and mFence is set to NO_FENCE.
513        sp<Fence> mFence;
514
515        // Indicates whether this buffer has been seen by a consumer yet
516        bool mAcquireCalled;
517
518        // Indicates whether this buffer needs to be cleaned up by the
519        // consumer.  This is set when a buffer in ACQUIRED state is freed.
520        // It causes releaseBuffer to return STALE_BUFFER_SLOT.
521        bool mNeedsCleanupOnRelease;
522    };
523
524    // mSlots is the array of buffer slots that must be mirrored on the
525    // producer side. This allows buffer ownership to be transferred between
526    // the producer and consumer without sending a GraphicBuffer over binder.
527    // The entire array is initialized to NULL at construction time, and
528    // buffers are allocated for a slot when requestBuffer is called with
529    // that slot's index.
530    BufferSlot mSlots[NUM_BUFFER_SLOTS];
531
532    // mDefaultWidth holds the default width of allocated buffers. It is used
533    // in dequeueBuffer() if a width and height of zero is specified.
534    uint32_t mDefaultWidth;
535
536    // mDefaultHeight holds the default height of allocated buffers. It is used
537    // in dequeueBuffer() if a width and height of zero is specified.
538    uint32_t mDefaultHeight;
539
540    // mMaxAcquiredBufferCount is the number of buffers that the consumer may
541    // acquire at one time.  It defaults to 1 and can be changed by the
542    // consumer via the setMaxAcquiredBufferCount method, but this may only be
543    // done when no producer is connected to the BufferQueue.
544    //
545    // This value is used to derive the value returned for the
546    // MIN_UNDEQUEUED_BUFFERS query by the producer.
547    int mMaxAcquiredBufferCount;
548
549    // mDefaultMaxBufferCount is the default limit on the number of buffers
550    // that will be allocated at one time.  This default limit is set by the
551    // consumer.  The limit (as opposed to the default limit) may be
552    // overridden by the producer.
553    int mDefaultMaxBufferCount;
554
555    // mOverrideMaxBufferCount is the limit on the number of buffers that will
556    // be allocated at one time. This value is set by the image producer by
557    // calling setBufferCount. The default is zero, which means the producer
558    // doesn't care about the number of buffers in the pool. In that case
559    // mDefaultMaxBufferCount is used as the limit.
560    int mOverrideMaxBufferCount;
561
562    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
563    // allocate new GraphicBuffer objects.
564    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
565
566    // mConsumerListener is used to notify the connected consumer of
567    // asynchronous events that it may wish to react to.  It is initially set
568    // to NULL and is written by consumerConnect and consumerDisconnect.
569    sp<ConsumerListener> mConsumerListener;
570
571    // mSynchronousMode whether we're in synchronous mode or not
572    bool mSynchronousMode;
573
574    // mAllowSynchronousMode whether we allow synchronous mode or not.  Set
575    // when the BufferQueue is created (by the consumer).
576    const bool mAllowSynchronousMode;
577
578    // mConnectedApi indicates the producer API that is currently connected
579    // to this BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
580    // updated by the connect and disconnect methods.
581    int mConnectedApi;
582
583    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
584    mutable Condition mDequeueCondition;
585
586    // mQueue is a FIFO of queued buffers used in synchronous mode
587    typedef Vector<BufferItem> Fifo;
588    Fifo mQueue;
589
590    // mAbandoned indicates that the BufferQueue will no longer be used to
591    // consume image buffers pushed to it using the IGraphicBufferProducer
592    // interface.  It is initialized to false, and set to true in the
593    // consumerDisconnect method.  A BufferQueue that has been abandoned will
594    // return the NO_INIT error from all IGraphicBufferProducer methods
595    // capable of returning an error.
596    bool mAbandoned;
597
598    // mConsumerName is a string used to identify the BufferQueue in log
599    // messages.  It is set by the setConsumerName method.
600    String8 mConsumerName;
601
602    // mMutex is the mutex used to prevent concurrent access to the member
603    // variables of BufferQueue objects. It must be locked whenever the
604    // member variables are accessed.
605    mutable Mutex mMutex;
606
607    // mFrameCounter is the free running counter, incremented on every
608    // successful queueBuffer call, and buffer allocation.
609    uint64_t mFrameCounter;
610
611    // mBufferHasBeenQueued is true once a buffer has been queued.  It is
612    // reset when something causes all buffers to be freed (e.g. changing the
613    // buffer count).
614    bool mBufferHasBeenQueued;
615
616    // mDefaultBufferFormat can be set so it will override
617    // the buffer format when it isn't specified in dequeueBuffer
618    uint32_t mDefaultBufferFormat;
619
620    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
621    uint32_t mConsumerUsageBits;
622
623    // mTransformHint is used to optimize for screen rotations
624    uint32_t mTransformHint;
625};
626
627// ----------------------------------------------------------------------------
628}; // namespace android
629
630#endif // ANDROID_GUI_BUFFERQUEUE_H
631