BufferQueue.h revision 399184a4cd728ea1421fb0bc1722274a29e38f4a
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <gui/BufferQueueProducer.h>
21#include <gui/BufferQueueConsumer.h>
22#include <gui/IConsumerListener.h>
23
24// These are only required to keep other parts of the framework with incomplete
25// dependencies building successfully
26#include <gui/IGraphicBufferAlloc.h>
27
28#include <binder/IBinder.h>
29
30namespace android {
31// ----------------------------------------------------------------------------
32
33class BufferQueue : public BnGraphicBufferProducer,
34                    public BnGraphicBufferConsumer,
35                    private IBinder::DeathRecipient {
36public:
37    // BufferQueue will keep track of at most this value of buffers.
38    // Attempts at runtime to increase the number of buffers past this will fail.
39    enum { NUM_BUFFER_SLOTS = 32 };
40    // Used as a placeholder slot# when the value isn't pointing to an existing buffer.
41    enum { INVALID_BUFFER_SLOT = IGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
42    // Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
43    enum {
44        NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
45        PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
46    };
47
48    // When in async mode we reserve two slots in order to guarantee that the
49    // producer and consumer can run asynchronously.
50    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
51
52    // for backward source compatibility
53    typedef ::android::ConsumerListener ConsumerListener;
54
55    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
56    // reference to the actual consumer object.  It forwards all calls to that
57    // consumer object so long as it exists.
58    //
59    // This class exists to avoid having a circular reference between the
60    // BufferQueue object and the consumer object.  The reason this can't be a weak
61    // reference in the BufferQueue class is because we're planning to expose the
62    // consumer side of a BufferQueue as a binder interface, which doesn't support
63    // weak references.
64    class ProxyConsumerListener : public BnConsumerListener {
65    public:
66        ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
67        virtual ~ProxyConsumerListener();
68        virtual void onFrameAvailable();
69        virtual void onBuffersReleased();
70        virtual void onSidebandStreamChanged();
71    private:
72        // mConsumerListener is a weak reference to the IConsumerListener.  This is
73        // the raison d'etre of ProxyConsumerListener.
74        wp<ConsumerListener> mConsumerListener;
75    };
76
77    // BufferQueue manages a pool of gralloc memory slots to be used by
78    // producers and consumers. allocator is used to allocate all the
79    // needed gralloc buffers.
80    BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
81    virtual ~BufferQueue();
82
83    /*
84     * IBinder::DeathRecipient interface
85     */
86
87    virtual void binderDied(const wp<IBinder>& who);
88
89    /*
90     * IGraphicBufferProducer interface
91     */
92
93    // Query native window attributes.  The "what" values are enumerated in
94    // window.h (e.g. NATIVE_WINDOW_FORMAT).
95    virtual int query(int what, int* value);
96
97    // setBufferCount updates the number of available buffer slots.  If this
98    // method succeeds, buffer slots will be both unallocated and owned by
99    // the BufferQueue object (i.e. they are not owned by the producer or
100    // consumer).
101    //
102    // This will fail if the producer has dequeued any buffers, or if
103    // bufferCount is invalid.  bufferCount must generally be a value
104    // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
105    // (inclusive).  It may also be set to zero (the default) to indicate
106    // that the producer does not wish to set a value.  The minimum value
107    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
108    // ...).
109    //
110    // This may only be called by the producer.  The consumer will be told
111    // to discard buffers through the onBuffersReleased callback.
112    virtual status_t setBufferCount(int bufferCount);
113
114    // requestBuffer returns the GraphicBuffer for slot N.
115    //
116    // In normal operation, this is called the first time slot N is returned
117    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
118    // flags indicating that previously-returned buffers are no longer valid.
119    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
120
121    // dequeueBuffer gets the next buffer slot index for the producer to use.
122    // If a buffer slot is available then that slot index is written to the
123    // location pointed to by the buf argument and a status of OK is returned.
124    // If no slot is available then a status of -EBUSY is returned and buf is
125    // unmodified.
126    //
127    // The fence parameter will be updated to hold the fence associated with
128    // the buffer. The contents of the buffer must not be overwritten until the
129    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
130    // written immediately.
131    //
132    // The width and height parameters must be no greater than the minimum of
133    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
134    // An error due to invalid dimensions might not be reported until
135    // updateTexImage() is called.  If width and height are both zero, the
136    // default values specified by setDefaultBufferSize() are used instead.
137    //
138    // The pixel formats are enumerated in graphics.h, e.g.
139    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
140    // will be used.
141    //
142    // The usage argument specifies gralloc buffer usage flags.  The values
143    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
144    // will be merged with the usage flags specified by setConsumerUsageBits.
145    //
146    // The return value may be a negative error value or a non-negative
147    // collection of flags.  If the flags are set, the return values are
148    // valid, but additional actions must be performed.
149    //
150    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
151    // producer must discard cached GraphicBuffer references for the slot
152    // returned in buf.
153    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
154    // must discard cached GraphicBuffer references for all slots.
155    //
156    // In both cases, the producer will need to call requestBuffer to get a
157    // GraphicBuffer handle for the returned slot.
158    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
159            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
160
161    // queueBuffer returns a filled buffer to the BufferQueue.
162    //
163    // Additional data is provided in the QueueBufferInput struct.  Notably,
164    // a timestamp must be provided for the buffer. The timestamp is in
165    // nanoseconds, and must be monotonically increasing. Its other semantics
166    // (zero point, etc) are producer-specific and should be documented by the
167    // producer.
168    //
169    // The caller may provide a fence that signals when all rendering
170    // operations have completed.  Alternatively, NO_FENCE may be used,
171    // indicating that the buffer is ready immediately.
172    //
173    // Some values are returned in the output struct: the current settings
174    // for default width and height, the current transform hint, and the
175    // number of queued buffers.
176    virtual status_t queueBuffer(int buf,
177            const QueueBufferInput& input, QueueBufferOutput* output);
178
179    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
180    // queue it for use by the consumer.
181    //
182    // The buffer will not be overwritten until the fence signals.  The fence
183    // will usually be the one obtained from dequeueBuffer.
184    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
185
186    // connect attempts to connect a producer API to the BufferQueue.  This
187    // must be called before any other IGraphicBufferProducer methods are
188    // called except for getAllocator.  A consumer must already be connected.
189    //
190    // This method will fail if connect was previously called on the
191    // BufferQueue and no corresponding disconnect call was made (i.e. if
192    // it's still connected to a producer).
193    //
194    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
195    virtual status_t connect(const sp<IBinder>& token,
196            int api, bool producerControlledByApp, QueueBufferOutput* output);
197
198    // disconnect attempts to disconnect a producer API from the BufferQueue.
199    // Calling this method will cause any subsequent calls to other
200    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
201    // Successfully calling connect after this will allow the other methods to
202    // succeed again.
203    //
204    // This method will fail if the the BufferQueue is not currently
205    // connected to the specified producer API.
206    virtual status_t disconnect(int api);
207
208    // Attaches a sideband buffer stream to the BufferQueue.
209    //
210    // A sideband stream is a device-specific mechanism for passing buffers
211    // from the producer to the consumer without using dequeueBuffer/
212    // queueBuffer. If a sideband stream is present, the consumer can choose
213    // whether to acquire buffers from the sideband stream or from the queued
214    // buffers.
215    //
216    // Passing NULL or a different stream handle will detach the previous
217    // handle if any.
218    virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
219
220    /*
221     * IGraphicBufferConsumer interface
222     */
223
224    // acquireBuffer attempts to acquire ownership of the next pending buffer in
225    // the BufferQueue.  If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
226    // buffer is successfully acquired, the information about the buffer is
227    // returned in BufferItem.  If the buffer returned had previously been
228    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
229    // NULL and it is assumed that the consumer still holds a reference to the
230    // buffer.
231    //
232    // If presentWhen is nonzero, it indicates the time when the buffer will
233    // be displayed on screen.  If the buffer's timestamp is farther in the
234    // future, the buffer won't be acquired, and PRESENT_LATER will be
235    // returned.  The presentation time is in nanoseconds, and the time base
236    // is CLOCK_MONOTONIC.
237    virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
238
239    // releaseBuffer releases a buffer slot from the consumer back to the
240    // BufferQueue.  This may be done while the buffer's contents are still
241    // being accessed.  The fence will signal when the buffer is no longer
242    // in use. frameNumber is used to indentify the exact buffer returned.
243    //
244    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
245    // any references to the just-released buffer that it might have, as if it
246    // had received a onBuffersReleased() call with a mask set for the released
247    // buffer.
248    //
249    // Note that the dependencies on EGL will be removed once we switch to using
250    // the Android HW Sync HAL.
251    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
252            EGLDisplay display, EGLSyncKHR fence,
253            const sp<Fence>& releaseFence);
254
255    // consumerConnect connects a consumer to the BufferQueue.  Only one
256    // consumer may be connected, and when that consumer disconnects the
257    // BufferQueue is placed into the "abandoned" state, causing most
258    // interactions with the BufferQueue by the producer to fail.
259    // controlledByApp indicates whether the consumer is controlled by
260    // the application.
261    //
262    // consumer may not be NULL.
263    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
264
265    // consumerDisconnect disconnects a consumer from the BufferQueue. All
266    // buffers will be freed and the BufferQueue is placed in the "abandoned"
267    // state, causing most interactions with the BufferQueue by the producer to
268    // fail.
269    virtual status_t consumerDisconnect();
270
271    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
272    // indicating which buffer slots have been released by the BufferQueue
273    // but have not yet been released by the consumer.
274    //
275    // This should be called from the onBuffersReleased() callback.
276    virtual status_t getReleasedBuffers(uint32_t* slotMask);
277
278    // setDefaultBufferSize is used to set the size of buffers returned by
279    // dequeueBuffer when a width and height of zero is requested.  Default
280    // is 1x1.
281    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
282
283    // setDefaultMaxBufferCount sets the default value for the maximum buffer
284    // count (the initial default is 2). If the producer has requested a
285    // buffer count using setBufferCount, the default buffer count will only
286    // take effect if the producer sets the count back to zero.
287    //
288    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
289    virtual status_t setDefaultMaxBufferCount(int bufferCount);
290
291    // disableAsyncBuffer disables the extra buffer used in async mode
292    // (when both producer and consumer have set their "isControlledByApp"
293    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
294    //
295    // This can only be called before consumerConnect().
296    virtual status_t disableAsyncBuffer();
297
298    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
299    // be acquired by the consumer at one time (default 1).  This call will
300    // fail if a producer is connected to the BufferQueue.
301    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
302
303    // setConsumerName sets the name used in logging
304    virtual void setConsumerName(const String8& name);
305
306    // setDefaultBufferFormat allows the BufferQueue to create
307    // GraphicBuffers of a defaultFormat if no format is specified
308    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
309    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
310    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
311
312    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
313    // These are merged with the bits passed to dequeueBuffer.  The values are
314    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
315    virtual status_t setConsumerUsageBits(uint32_t usage);
316
317    // setTransformHint bakes in rotation to buffers so overlays can be used.
318    // The values are enumerated in window.h, e.g.
319    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
320    virtual status_t setTransformHint(uint32_t hint);
321
322    // Retrieve the BufferQueue's sideband stream, if any.
323    virtual sp<NativeHandle> getSidebandStream() const;
324
325    // dump our state in a String
326    virtual void dump(String8& result, const char* prefix) const;
327
328private:
329    sp<BufferQueueProducer> mProducer;
330    sp<BufferQueueConsumer> mConsumer;
331};
332
333// ----------------------------------------------------------------------------
334}; // namespace android
335
336#endif // ANDROID_GUI_BUFFERQUEUE_H
337