BufferQueue.h revision 7ea777f097784492f880623067becac1b276f884
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <binder/IBinder.h>
24
25#include <gui/IConsumerListener.h>
26#include <gui/IGraphicBufferAlloc.h>
27#include <gui/IGraphicBufferProducer.h>
28#include <gui/IGraphicBufferConsumer.h>
29
30#include <ui/Fence.h>
31#include <ui/GraphicBuffer.h>
32
33#include <utils/String8.h>
34#include <utils/Vector.h>
35#include <utils/threads.h>
36
37namespace android {
38// ----------------------------------------------------------------------------
39
40class BufferQueue : public BnGraphicBufferProducer,
41                    public BnGraphicBufferConsumer,
42                    private IBinder::DeathRecipient {
43public:
44    // BufferQueue will keep track of at most this value of buffers.
45    // Attempts at runtime to increase the number of buffers past this will fail.
46    enum { NUM_BUFFER_SLOTS = 32 };
47    // Used as a placeholder slot# when the value isn't pointing to an existing buffer.
48    enum { INVALID_BUFFER_SLOT = IGraphicBufferConsumer::BufferItem::INVALID_BUFFER_SLOT };
49    // Alias to <IGraphicBufferConsumer.h> -- please scope from there in future code!
50    enum {
51        NO_BUFFER_AVAILABLE = IGraphicBufferConsumer::NO_BUFFER_AVAILABLE,
52        PRESENT_LATER = IGraphicBufferConsumer::PRESENT_LATER,
53    };
54
55    // When in async mode we reserve two slots in order to guarantee that the
56    // producer and consumer can run asynchronously.
57    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
58
59    // for backward source compatibility
60    typedef ::android::ConsumerListener ConsumerListener;
61
62    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
63    // reference to the actual consumer object.  It forwards all calls to that
64    // consumer object so long as it exists.
65    //
66    // This class exists to avoid having a circular reference between the
67    // BufferQueue object and the consumer object.  The reason this can't be a weak
68    // reference in the BufferQueue class is because we're planning to expose the
69    // consumer side of a BufferQueue as a binder interface, which doesn't support
70    // weak references.
71    class ProxyConsumerListener : public BnConsumerListener {
72    public:
73        ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
74        virtual ~ProxyConsumerListener();
75        virtual void onFrameAvailable();
76        virtual void onBuffersReleased();
77    private:
78        // mConsumerListener is a weak reference to the IConsumerListener.  This is
79        // the raison d'etre of ProxyConsumerListener.
80        wp<ConsumerListener> mConsumerListener;
81    };
82
83    // BufferQueue manages a pool of gralloc memory slots to be used by
84    // producers and consumers. allocator is used to allocate all the
85    // needed gralloc buffers.
86    BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
87    virtual ~BufferQueue();
88
89    /*
90     * IBinder::DeathRecipient interface
91     */
92
93    virtual void binderDied(const wp<IBinder>& who);
94
95    /*
96     * IGraphicBufferProducer interface
97     */
98
99    // Query native window attributes.  The "what" values are enumerated in
100    // window.h (e.g. NATIVE_WINDOW_FORMAT).
101    virtual int query(int what, int* value);
102
103    // setBufferCount updates the number of available buffer slots.  If this
104    // method succeeds, buffer slots will be both unallocated and owned by
105    // the BufferQueue object (i.e. they are not owned by the producer or
106    // consumer).
107    //
108    // This will fail if the producer has dequeued any buffers, or if
109    // bufferCount is invalid.  bufferCount must generally be a value
110    // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
111    // (inclusive).  It may also be set to zero (the default) to indicate
112    // that the producer does not wish to set a value.  The minimum value
113    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
114    // ...).
115    //
116    // This may only be called by the producer.  The consumer will be told
117    // to discard buffers through the onBuffersReleased callback.
118    virtual status_t setBufferCount(int bufferCount);
119
120    // requestBuffer returns the GraphicBuffer for slot N.
121    //
122    // In normal operation, this is called the first time slot N is returned
123    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
124    // flags indicating that previously-returned buffers are no longer valid.
125    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
126
127    // dequeueBuffer gets the next buffer slot index for the producer to use.
128    // If a buffer slot is available then that slot index is written to the
129    // location pointed to by the buf argument and a status of OK is returned.
130    // If no slot is available then a status of -EBUSY is returned and buf is
131    // unmodified.
132    //
133    // The fence parameter will be updated to hold the fence associated with
134    // the buffer. The contents of the buffer must not be overwritten until the
135    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
136    // written immediately.
137    //
138    // The width and height parameters must be no greater than the minimum of
139    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
140    // An error due to invalid dimensions might not be reported until
141    // updateTexImage() is called.  If width and height are both zero, the
142    // default values specified by setDefaultBufferSize() are used instead.
143    //
144    // The pixel formats are enumerated in graphics.h, e.g.
145    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
146    // will be used.
147    //
148    // The usage argument specifies gralloc buffer usage flags.  The values
149    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
150    // will be merged with the usage flags specified by setConsumerUsageBits.
151    //
152    // The return value may be a negative error value or a non-negative
153    // collection of flags.  If the flags are set, the return values are
154    // valid, but additional actions must be performed.
155    //
156    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
157    // producer must discard cached GraphicBuffer references for the slot
158    // returned in buf.
159    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
160    // must discard cached GraphicBuffer references for all slots.
161    //
162    // In both cases, the producer will need to call requestBuffer to get a
163    // GraphicBuffer handle for the returned slot.
164    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
165            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
166
167    // queueBuffer returns a filled buffer to the BufferQueue.
168    //
169    // Additional data is provided in the QueueBufferInput struct.  Notably,
170    // a timestamp must be provided for the buffer. The timestamp is in
171    // nanoseconds, and must be monotonically increasing. Its other semantics
172    // (zero point, etc) are producer-specific and should be documented by the
173    // producer.
174    //
175    // The caller may provide a fence that signals when all rendering
176    // operations have completed.  Alternatively, NO_FENCE may be used,
177    // indicating that the buffer is ready immediately.
178    //
179    // Some values are returned in the output struct: the current settings
180    // for default width and height, the current transform hint, and the
181    // number of queued buffers.
182    virtual status_t queueBuffer(int buf,
183            const QueueBufferInput& input, QueueBufferOutput* output);
184
185    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
186    // queue it for use by the consumer.
187    //
188    // The buffer will not be overwritten until the fence signals.  The fence
189    // will usually be the one obtained from dequeueBuffer.
190    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
191
192    // connect attempts to connect a producer API to the BufferQueue.  This
193    // must be called before any other IGraphicBufferProducer methods are
194    // called except for getAllocator.  A consumer must already be connected.
195    //
196    // This method will fail if connect was previously called on the
197    // BufferQueue and no corresponding disconnect call was made (i.e. if
198    // it's still connected to a producer).
199    //
200    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
201    virtual status_t connect(const sp<IBinder>& token,
202            int api, bool producerControlledByApp, QueueBufferOutput* output);
203
204    // disconnect attempts to disconnect a producer API from the BufferQueue.
205    // Calling this method will cause any subsequent calls to other
206    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
207    // Successfully calling connect after this will allow the other methods to
208    // succeed again.
209    //
210    // This method will fail if the the BufferQueue is not currently
211    // connected to the specified producer API.
212    virtual status_t disconnect(int api);
213
214    /*
215     * IGraphicBufferConsumer interface
216     */
217
218    // acquireBuffer attempts to acquire ownership of the next pending buffer in
219    // the BufferQueue.  If no buffer is pending then it returns NO_BUFFER_AVAILABLE. If a
220    // buffer is successfully acquired, the information about the buffer is
221    // returned in BufferItem.  If the buffer returned had previously been
222    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
223    // NULL and it is assumed that the consumer still holds a reference to the
224    // buffer.
225    //
226    // If presentWhen is nonzero, it indicates the time when the buffer will
227    // be displayed on screen.  If the buffer's timestamp is farther in the
228    // future, the buffer won't be acquired, and PRESENT_LATER will be
229    // returned.  The presentation time is in nanoseconds, and the time base
230    // is CLOCK_MONOTONIC.
231    virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen);
232
233    // releaseBuffer releases a buffer slot from the consumer back to the
234    // BufferQueue.  This may be done while the buffer's contents are still
235    // being accessed.  The fence will signal when the buffer is no longer
236    // in use. frameNumber is used to indentify the exact buffer returned.
237    //
238    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
239    // any references to the just-released buffer that it might have, as if it
240    // had received a onBuffersReleased() call with a mask set for the released
241    // buffer.
242    //
243    // Note that the dependencies on EGL will be removed once we switch to using
244    // the Android HW Sync HAL.
245    virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
246            EGLDisplay display, EGLSyncKHR fence,
247            const sp<Fence>& releaseFence);
248
249    // consumerConnect connects a consumer to the BufferQueue.  Only one
250    // consumer may be connected, and when that consumer disconnects the
251    // BufferQueue is placed into the "abandoned" state, causing most
252    // interactions with the BufferQueue by the producer to fail.
253    // controlledByApp indicates whether the consumer is controlled by
254    // the application.
255    //
256    // consumer may not be NULL.
257    virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
258
259    // consumerDisconnect disconnects a consumer from the BufferQueue. All
260    // buffers will be freed and the BufferQueue is placed in the "abandoned"
261    // state, causing most interactions with the BufferQueue by the producer to
262    // fail.
263    virtual status_t consumerDisconnect();
264
265    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
266    // indicating which buffer slots have been released by the BufferQueue
267    // but have not yet been released by the consumer.
268    //
269    // This should be called from the onBuffersReleased() callback.
270    virtual status_t getReleasedBuffers(uint32_t* slotMask);
271
272    // setDefaultBufferSize is used to set the size of buffers returned by
273    // dequeueBuffer when a width and height of zero is requested.  Default
274    // is 1x1.
275    virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
276
277    // setDefaultMaxBufferCount sets the default value for the maximum buffer
278    // count (the initial default is 2). If the producer has requested a
279    // buffer count using setBufferCount, the default buffer count will only
280    // take effect if the producer sets the count back to zero.
281    //
282    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
283    virtual status_t setDefaultMaxBufferCount(int bufferCount);
284
285    // disableAsyncBuffer disables the extra buffer used in async mode
286    // (when both producer and consumer have set their "isControlledByApp"
287    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
288    //
289    // This can only be called before consumerConnect().
290    virtual status_t disableAsyncBuffer();
291
292    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
293    // be acquired by the consumer at one time (default 1).  This call will
294    // fail if a producer is connected to the BufferQueue.
295    virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
296
297    // setConsumerName sets the name used in logging
298    virtual void setConsumerName(const String8& name);
299
300    // setDefaultBufferFormat allows the BufferQueue to create
301    // GraphicBuffers of a defaultFormat if no format is specified
302    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
303    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
304    virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
305
306    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
307    // These are merged with the bits passed to dequeueBuffer.  The values are
308    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
309    virtual status_t setConsumerUsageBits(uint32_t usage);
310
311    // setTransformHint bakes in rotation to buffers so overlays can be used.
312    // The values are enumerated in window.h, e.g.
313    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
314    virtual status_t setTransformHint(uint32_t hint);
315
316    // dump our state in a String
317    virtual void dump(String8& result, const char* prefix) const;
318
319private:
320    // The default API number used to indicate no producer client is connected.
321    enum { NO_CONNECTED_API = 0 };
322
323    // Aliases for using enums from <IGraphicBufferConsumer.h>
324    enum { STALE_BUFFER_SLOT = IGraphicBufferConsumer::STALE_BUFFER_SLOT };
325
326    // freeBufferLocked frees the GraphicBuffer and sync resources for the
327    // given slot.
328    void freeBufferLocked(int index);
329
330    // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
331    // all slots.
332    void freeAllBuffersLocked();
333
334    // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
335    // that will be used if the producer does not override the buffer slot
336    // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
337    // The initial default is 2.
338    status_t setDefaultMaxBufferCountLocked(int count);
339
340    // getMinUndequeuedBufferCount returns the minimum number of buffers
341    // that must remain in a state other than DEQUEUED.
342    // The async parameter tells whether we're in asynchronous mode.
343    int getMinUndequeuedBufferCount(bool async) const;
344
345    // getMinBufferCountLocked returns the minimum number of buffers allowed
346    // given the current BufferQueue state.
347    // The async parameter tells whether we're in asynchronous mode.
348    int getMinMaxBufferCountLocked(bool async) const;
349
350    // getMaxBufferCountLocked returns the maximum number of buffers that can
351    // be allocated at once.  This value depends upon the following member
352    // variables:
353    //
354    //      mDequeueBufferCannotBlock
355    //      mMaxAcquiredBufferCount
356    //      mDefaultMaxBufferCount
357    //      mOverrideMaxBufferCount
358    //      async parameter
359    //
360    // Any time one of these member variables is changed while a producer is
361    // connected, mDequeueCondition must be broadcast.
362    int getMaxBufferCountLocked(bool async) const;
363
364    // stillTracking returns true iff the buffer item is still being tracked
365    // in one of the slots.
366    bool stillTracking(const BufferItem *item) const;
367
368    struct BufferSlot {
369
370        BufferSlot()
371        : mEglDisplay(EGL_NO_DISPLAY),
372          mBufferState(BufferSlot::FREE),
373          mRequestBufferCalled(false),
374          mFrameNumber(0),
375          mEglFence(EGL_NO_SYNC_KHR),
376          mAcquireCalled(false),
377          mNeedsCleanupOnRelease(false) {
378        }
379
380        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
381        // if no buffer has been allocated.
382        sp<GraphicBuffer> mGraphicBuffer;
383
384        // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
385        EGLDisplay mEglDisplay;
386
387        // BufferState represents the different states in which a buffer slot
388        // can be.  All slots are initially FREE.
389        enum BufferState {
390            // FREE indicates that the buffer is available to be dequeued
391            // by the producer.  The buffer may be in use by the consumer for
392            // a finite time, so the buffer must not be modified until the
393            // associated fence is signaled.
394            //
395            // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED
396            // when dequeueBuffer is called.
397            FREE = 0,
398
399            // DEQUEUED indicates that the buffer has been dequeued by the
400            // producer, but has not yet been queued or canceled.  The
401            // producer may modify the buffer's contents as soon as the
402            // associated ready fence is signaled.
403            //
404            // The slot is "owned" by the producer.  It can transition to
405            // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
406            DEQUEUED = 1,
407
408            // QUEUED indicates that the buffer has been filled by the
409            // producer and queued for use by the consumer.  The buffer
410            // contents may continue to be modified for a finite time, so
411            // the contents must not be accessed until the associated fence
412            // is signaled.
413            //
414            // The slot is "owned" by BufferQueue.  It can transition to
415            // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
416            // queued in asynchronous mode).
417            QUEUED = 2,
418
419            // ACQUIRED indicates that the buffer has been acquired by the
420            // consumer.  As with QUEUED, the contents must not be accessed
421            // by the consumer until the fence is signaled.
422            //
423            // The slot is "owned" by the consumer.  It transitions to FREE
424            // when releaseBuffer is called.
425            ACQUIRED = 3
426        };
427
428        // mBufferState is the current state of this buffer slot.
429        BufferState mBufferState;
430
431        // mRequestBufferCalled is used for validating that the producer did
432        // call requestBuffer() when told to do so. Technically this is not
433        // needed but useful for debugging and catching producer bugs.
434        bool mRequestBufferCalled;
435
436        // mFrameNumber is the number of the queued frame for this slot.  This
437        // is used to dequeue buffers in LRU order (useful because buffers
438        // may be released before their release fence is signaled).
439        uint64_t mFrameNumber;
440
441        // mEglFence is the EGL sync object that must signal before the buffer
442        // associated with this buffer slot may be dequeued. It is initialized
443        // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
444        // new sync object in releaseBuffer.  (This is deprecated in favor of
445        // mFence, below.)
446        EGLSyncKHR mEglFence;
447
448        // mFence is a fence which will signal when work initiated by the
449        // previous owner of the buffer is finished. When the buffer is FREE,
450        // the fence indicates when the consumer has finished reading
451        // from the buffer, or when the producer has finished writing if it
452        // called cancelBuffer after queueing some writes. When the buffer is
453        // QUEUED, it indicates when the producer has finished filling the
454        // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
455        // passed to the consumer or producer along with ownership of the
456        // buffer, and mFence is set to NO_FENCE.
457        sp<Fence> mFence;
458
459        // Indicates whether this buffer has been seen by a consumer yet
460        bool mAcquireCalled;
461
462        // Indicates whether this buffer needs to be cleaned up by the
463        // consumer.  This is set when a buffer in ACQUIRED state is freed.
464        // It causes releaseBuffer to return STALE_BUFFER_SLOT.
465        bool mNeedsCleanupOnRelease;
466    };
467
468    // mSlots is the array of buffer slots that must be mirrored on the
469    // producer side. This allows buffer ownership to be transferred between
470    // the producer and consumer without sending a GraphicBuffer over binder.
471    // The entire array is initialized to NULL at construction time, and
472    // buffers are allocated for a slot when requestBuffer is called with
473    // that slot's index.
474    BufferSlot mSlots[NUM_BUFFER_SLOTS];
475
476    // mDefaultWidth holds the default width of allocated buffers. It is used
477    // in dequeueBuffer() if a width and height of zero is specified.
478    uint32_t mDefaultWidth;
479
480    // mDefaultHeight holds the default height of allocated buffers. It is used
481    // in dequeueBuffer() if a width and height of zero is specified.
482    uint32_t mDefaultHeight;
483
484    // mMaxAcquiredBufferCount is the number of buffers that the consumer may
485    // acquire at one time.  It defaults to 1 and can be changed by the
486    // consumer via the setMaxAcquiredBufferCount method, but this may only be
487    // done when no producer is connected to the BufferQueue.
488    //
489    // This value is used to derive the value returned for the
490    // MIN_UNDEQUEUED_BUFFERS query by the producer.
491    int mMaxAcquiredBufferCount;
492
493    // mDefaultMaxBufferCount is the default limit on the number of buffers
494    // that will be allocated at one time.  This default limit is set by the
495    // consumer.  The limit (as opposed to the default limit) may be
496    // overridden by the producer.
497    int mDefaultMaxBufferCount;
498
499    // mOverrideMaxBufferCount is the limit on the number of buffers that will
500    // be allocated at one time. This value is set by the image producer by
501    // calling setBufferCount. The default is zero, which means the producer
502    // doesn't care about the number of buffers in the pool. In that case
503    // mDefaultMaxBufferCount is used as the limit.
504    int mOverrideMaxBufferCount;
505
506    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
507    // allocate new GraphicBuffer objects.
508    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
509
510    // mConsumerListener is used to notify the connected consumer of
511    // asynchronous events that it may wish to react to.  It is initially set
512    // to NULL and is written by consumerConnect and consumerDisconnect.
513    sp<IConsumerListener> mConsumerListener;
514
515    // mConsumerControlledByApp whether the connected consumer is controlled by the
516    // application.
517    bool mConsumerControlledByApp;
518
519    // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
520    // this flag is set during connect() when both consumer and producer are controlled
521    // by the application.
522    bool mDequeueBufferCannotBlock;
523
524    // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
525    // dequeueBuffer() from ever blocking.
526    bool mUseAsyncBuffer;
527
528    // mConnectedApi indicates the producer API that is currently connected
529    // to this BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
530    // updated by the connect and disconnect methods.
531    int mConnectedApi;
532
533    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
534    mutable Condition mDequeueCondition;
535
536    // mQueue is a FIFO of queued buffers used in synchronous mode
537    typedef Vector<BufferItem> Fifo;
538    Fifo mQueue;
539
540    // mAbandoned indicates that the BufferQueue will no longer be used to
541    // consume image buffers pushed to it using the IGraphicBufferProducer
542    // interface.  It is initialized to false, and set to true in the
543    // consumerDisconnect method.  A BufferQueue that has been abandoned will
544    // return the NO_INIT error from all IGraphicBufferProducer methods
545    // capable of returning an error.
546    bool mAbandoned;
547
548    // mConsumerName is a string used to identify the BufferQueue in log
549    // messages.  It is set by the setConsumerName method.
550    String8 mConsumerName;
551
552    // mMutex is the mutex used to prevent concurrent access to the member
553    // variables of BufferQueue objects. It must be locked whenever the
554    // member variables are accessed.
555    mutable Mutex mMutex;
556
557    // mFrameCounter is the free running counter, incremented on every
558    // successful queueBuffer call, and buffer allocation.
559    uint64_t mFrameCounter;
560
561    // mBufferHasBeenQueued is true once a buffer has been queued.  It is
562    // reset when something causes all buffers to be freed (e.g. changing the
563    // buffer count).
564    bool mBufferHasBeenQueued;
565
566    // mDefaultBufferFormat can be set so it will override
567    // the buffer format when it isn't specified in dequeueBuffer
568    uint32_t mDefaultBufferFormat;
569
570    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
571    uint32_t mConsumerUsageBits;
572
573    // mTransformHint is used to optimize for screen rotations
574    uint32_t mTransformHint;
575
576    // mConnectedProducerToken is used to set a binder death notification on the producer
577    sp<IBinder> mConnectedProducerToken;
578};
579
580// ----------------------------------------------------------------------------
581}; // namespace android
582
583#endif // ANDROID_GUI_BUFFERQUEUE_H
584