BufferQueue.h revision 851ef8f1bfbb164d61b1528a529a464f0a60dbaf
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/String8.h>
29#include <utils/Vector.h>
30#include <utils/threads.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class BufferQueue : public BnSurfaceTexture {
36public:
37    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
38    enum {
39        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
40        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
41    };
42    enum { NUM_BUFFER_SLOTS = 32 };
43    enum { NO_CONNECTED_API = 0 };
44    enum { INVALID_BUFFER_SLOT = -1 };
45
46    // ConsumerListener is the interface through which the BufferQueue notifies
47    // the consumer of events that the consumer may wish to react to.  Because
48    // the consumer will generally have a mutex that is locked during calls from
49    // teh consumer to the BufferQueue, these calls from the BufferQueue to the
50    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
51    struct ConsumerListener : public virtual RefBase {
52        // onFrameAvailable is called from queueBuffer each time an additional
53        // frame becomes available for consumption. This means that frames that
54        // are queued while in asynchronous mode only trigger the callback if no
55        // previous frames are pending. Frames queued while in synchronous mode
56        // always trigger the callback.
57        //
58        // This is called without any lock held and can be called concurrently
59        // by multiple threads.
60        virtual void onFrameAvailable() = 0;
61
62        // onBuffersReleased is called to notify the buffer consumer that the
63        // BufferQueue has released its references to one or more GraphicBuffers
64        // contained in its slots.  The buffer consumer should then call
65        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
66        //
67        // This is called without any lock held and can be called concurrently
68        // by multiple threads.
69        virtual void onBuffersReleased() = 0;
70    };
71
72    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
73    // reference to the actual consumer object.  It forwards all calls to that
74    // consumer object so long as it exists.
75    //
76    // This class exists to avoid having a circular reference between the
77    // BufferQueue object and the consumer object.  The reason this can't be a weak
78    // reference in the BufferQueue class is because we're planning to expose the
79    // consumer side of a BufferQueue as a binder interface, which doesn't support
80    // weak references.
81    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
82    public:
83
84        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
85        virtual ~ProxyConsumerListener();
86        virtual void onFrameAvailable();
87        virtual void onBuffersReleased();
88
89    private:
90
91        // mConsumerListener is a weak reference to the ConsumerListener.  This is
92        // the raison d'etre of ProxyConsumerListener.
93        wp<BufferQueue::ConsumerListener> mConsumerListener;
94    };
95
96
97    // BufferQueue manages a pool of gralloc memory slots to be used
98    // by producers and consumers.
99    // allowSynchronousMode specifies whether or not synchronous mode can be
100    // enabled.
101    BufferQueue(bool allowSynchronousMode = true);
102    virtual ~BufferQueue();
103
104    virtual int query(int what, int* value);
105
106    // setBufferCount updates the number of available buffer slots.  After
107    // calling this all buffer slots are both unallocated and owned by the
108    // BufferQueue object (i.e. they are not owned by the client).
109    virtual status_t setBufferCount(int bufferCount);
110
111    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
112
113    // dequeueBuffer gets the next buffer slot index for the client to use. If a
114    // buffer slot is available then that slot index is written to the location
115    // pointed to by the buf argument and a status of OK is returned.  If no
116    // slot is available then a status of -EBUSY is returned and buf is
117    // unmodified.
118    // The width and height parameters must be no greater than the minimum of
119    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
120    // An error due to invalid dimensions might not be reported until
121    // updateTexImage() is called.
122    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
123            uint32_t format, uint32_t usage);
124
125    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
126    // timestamp must be provided for the buffer. The timestamp is in
127    // nanoseconds, and must be monotonically increasing. Its other semantics
128    // (zero point, etc) are client-dependent and should be documented by the
129    // client.
130    virtual status_t queueBuffer(int buf, int64_t timestamp,
131            const Rect& crop, int scalingMode, uint32_t transform,
132            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
133    virtual void cancelBuffer(int buf);
134
135    // setSynchronousMode set whether dequeueBuffer is synchronous or
136    // asynchronous. In synchronous mode, dequeueBuffer blocks until
137    // a buffer is available, the currently bound buffer can be dequeued and
138    // queued buffers will be retired in order.
139    // The default mode is asynchronous.
140    virtual status_t setSynchronousMode(bool enabled);
141
142    // connect attempts to connect a producer client API to the BufferQueue.
143    // This must be called before any other ISurfaceTexture methods are called
144    // except for getAllocator.
145    //
146    // This method will fail if the connect was previously called on the
147    // BufferQueue and no corresponding disconnect call was made.
148    virtual status_t connect(int api,
149            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
150
151    // disconnect attempts to disconnect a producer client API from the
152    // BufferQueue. Calling this method will cause any subsequent calls to other
153    // ISurfaceTexture methods to fail except for getAllocator and connect.
154    // Successfully calling connect after this will allow the other methods to
155    // succeed again.
156    //
157    // This method will fail if the the BufferQueue is not currently
158    // connected to the specified client API.
159    virtual status_t disconnect(int api);
160
161    // dump our state in a String
162    virtual void dump(String8& result) const;
163    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
164
165    // public facing structure for BufferSlot
166    struct BufferItem {
167
168        BufferItem()
169         :
170           mTransform(0),
171           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
172           mTimestamp(0),
173           mFrameNumber(0),
174           mBuf(INVALID_BUFFER_SLOT) {
175             mCrop.makeInvalid();
176         }
177        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
178        // if no buffer has been allocated.
179        sp<GraphicBuffer> mGraphicBuffer;
180
181        // mCrop is the current crop rectangle for this buffer slot.
182        Rect mCrop;
183
184        // mTransform is the current transform flags for this buffer slot.
185        uint32_t mTransform;
186
187        // mScalingMode is the current scaling mode for this buffer slot.
188        uint32_t mScalingMode;
189
190        // mTimestamp is the current timestamp for this buffer slot. This gets
191        // to set by queueBuffer each time this slot is queued.
192        int64_t mTimestamp;
193
194        // mFrameNumber is the number of the queued frame for this slot.
195        uint64_t mFrameNumber;
196
197        // buf is the slot index of this buffer
198        int mBuf;
199
200    };
201
202    // The following public functions is the consumer facing interface
203
204    // acquireBuffer attempts to acquire ownership of the next pending buffer in
205    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
206    // buffer is successfully acquired, the information about the buffer is
207    // returned in BufferItem.  If the buffer returned had previously been
208    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
209    // NULL and it is assumed that the consumer still holds a reference to the
210    // buffer.
211    status_t acquireBuffer(BufferItem *buffer);
212
213    // releaseBuffer releases a buffer slot from the consumer back to the
214    // BufferQueue pending a fence sync.
215    //
216    // Note that the dependencies on EGL will be removed once we switch to using
217    // the Android HW Sync HAL.
218    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
219
220    // consumerConnect connects a consumer to the BufferQueue.  Only one
221    // consumer may be connected, and when that consumer disconnects the
222    // BufferQueue is placed into the "abandoned" state, causing most
223    // interactions with the BufferQueue by the producer to fail.
224    status_t consumerConnect(const sp<ConsumerListener>& consumer);
225
226    // consumerDisconnect disconnects a consumer from the BufferQueue. All
227    // buffers will be freed and the BufferQueue is placed in the "abandoned"
228    // state, causing most interactions with the BufferQueue by the producer to
229    // fail.
230    status_t consumerDisconnect();
231
232    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
233    // indicating which buffer slots the have been released by the BufferQueue
234    // but have not yet been released by the consumer.
235    status_t getReleasedBuffers(uint32_t* slotMask);
236
237    // setDefaultBufferSize is used to set the size of buffers returned by
238    // requestBuffers when a with and height of zero is requested.
239    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
240
241    // setBufferCountServer set the buffer count. If the client has requested
242    // a buffer count using setBufferCount, the server-buffer count will
243    // take effect once the client sets the count back to zero.
244    status_t setBufferCountServer(int bufferCount);
245
246    // isSynchronousMode returns whether the SurfaceTexture is currently in
247    // synchronous mode.
248    bool isSynchronousMode() const;
249
250    // setConsumerName sets the name used in logging
251    void setConsumerName(const String8& name);
252
253    // setDefaultBufferFormat allows the BufferQueue to create
254    // GraphicBuffers of a defaultFormat if no format is specified
255    // in dequeueBuffer
256    status_t setDefaultBufferFormat(uint32_t defaultFormat);
257
258    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
259    status_t setConsumerUsageBits(uint32_t usage);
260
261    // setTransformHint bakes in rotation to buffers so overlays can be used
262    status_t setTransformHint(uint32_t hint);
263
264private:
265    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
266    // for the given slot.
267    void freeBufferLocked(int index);
268
269    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
270    // EGLImage) for all slots.
271    void freeAllBuffersLocked();
272
273    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
274    // and EGLImage) for all slots except the head of mQueue
275    void freeAllBuffersExceptHeadLocked();
276
277    // drainQueueLocked drains the buffer queue if we're in synchronous mode
278    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
279    // became abandoned or disconnected during this call.
280    status_t drainQueueLocked();
281
282    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
283    // synchronous mode and free all buffers. In asynchronous mode, all buffers
284    // are freed except the current buffer.
285    status_t drainQueueAndFreeBuffersLocked();
286
287    status_t setBufferCountServerLocked(int bufferCount);
288
289    struct BufferSlot {
290
291        BufferSlot()
292        : mEglDisplay(EGL_NO_DISPLAY),
293          mBufferState(BufferSlot::FREE),
294          mRequestBufferCalled(false),
295          mTransform(0),
296          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
297          mTimestamp(0),
298          mFrameNumber(0),
299          mFence(EGL_NO_SYNC_KHR),
300          mAcquireCalled(false) {
301            mCrop.makeInvalid();
302        }
303
304        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
305        // if no buffer has been allocated.
306        sp<GraphicBuffer> mGraphicBuffer;
307
308        // mEglDisplay is the EGLDisplay used to create mEglImage.
309        EGLDisplay mEglDisplay;
310
311        // BufferState represents the different states in which a buffer slot
312        // can be.
313        enum BufferState {
314            // FREE indicates that the buffer is not currently being used and
315            // will not be used in the future until it gets dequeued and
316            // subsequently queued by the client.
317            // aka "owned by BufferQueue, ready to be dequeued"
318            FREE = 0,
319
320            // DEQUEUED indicates that the buffer has been dequeued by the
321            // client, but has not yet been queued or canceled. The buffer is
322            // considered 'owned' by the client, and the server should not use
323            // it for anything.
324            //
325            // Note that when in synchronous-mode (mSynchronousMode == true),
326            // the buffer that's currently attached to the texture may be
327            // dequeued by the client.  That means that the current buffer can
328            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
329            // however, the current buffer is always in the QUEUED state.
330            // aka "owned by producer, ready to be queued"
331            DEQUEUED = 1,
332
333            // QUEUED indicates that the buffer has been queued by the client,
334            // and has not since been made available for the client to dequeue.
335            // Attaching the buffer to the texture does NOT transition the
336            // buffer away from the QUEUED state. However, in Synchronous mode
337            // the current buffer may be dequeued by the client under some
338            // circumstances. See the note about the current buffer in the
339            // documentation for DEQUEUED.
340            // aka "owned by BufferQueue, ready to be acquired"
341            QUEUED = 2,
342
343            // aka "owned by consumer, ready to be released"
344            ACQUIRED = 3
345        };
346
347        // mBufferState is the current state of this buffer slot.
348        BufferState mBufferState;
349
350        // mRequestBufferCalled is used for validating that the client did
351        // call requestBuffer() when told to do so. Technically this is not
352        // needed but useful for debugging and catching client bugs.
353        bool mRequestBufferCalled;
354
355        // mCrop is the current crop rectangle for this buffer slot.
356        Rect mCrop;
357
358        // mTransform is the current transform flags for this buffer slot.
359        uint32_t mTransform;
360
361        // mScalingMode is the current scaling mode for this buffer slot.
362        uint32_t mScalingMode;
363
364        // mTimestamp is the current timestamp for this buffer slot. This gets
365        // to set by queueBuffer each time this slot is queued.
366        int64_t mTimestamp;
367
368        // mFrameNumber is the number of the queued frame for this slot.
369        uint64_t mFrameNumber;
370
371        // mFence is the EGL sync object that must signal before the buffer
372        // associated with this buffer slot may be dequeued. It is initialized
373        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
374        // on a compile-time option) set to a new sync object in updateTexImage.
375        EGLSyncKHR mFence;
376
377        // Indicates whether this buffer has been seen by a consumer yet
378        bool mAcquireCalled;
379    };
380
381    // mSlots is the array of buffer slots that must be mirrored on the client
382    // side. This allows buffer ownership to be transferred between the client
383    // and server without sending a GraphicBuffer over binder. The entire array
384    // is initialized to NULL at construction time, and buffers are allocated
385    // for a slot when requestBuffer is called with that slot's index.
386    BufferSlot mSlots[NUM_BUFFER_SLOTS];
387
388    // mDefaultWidth holds the default width of allocated buffers. It is used
389    // in requestBuffers() if a width and height of zero is specified.
390    uint32_t mDefaultWidth;
391
392    // mDefaultHeight holds the default height of allocated buffers. It is used
393    // in requestBuffers() if a width and height of zero is specified.
394    uint32_t mDefaultHeight;
395
396    // mPixelFormat holds the pixel format of allocated buffers. It is used
397    // in requestBuffers() if a format of zero is specified.
398    uint32_t mPixelFormat;
399
400    // mBufferCount is the number of buffer slots that the client and server
401    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
402    // by calling setBufferCount or setBufferCountServer
403    int mBufferCount;
404
405    // mClientBufferCount is the number of buffer slots requested by the client.
406    // The default is zero, which means the client doesn't care how many buffers
407    // there is.
408    int mClientBufferCount;
409
410    // mServerBufferCount buffer count requested by the server-side
411    int mServerBufferCount;
412
413    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
414    // allocate new GraphicBuffer objects.
415    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
416
417    // mConsumerListener is used to notify the connected consumer of
418    // asynchronous events that it may wish to react to.  It is initially set
419    // to NULL and is written by consumerConnect and consumerDisconnect.
420    sp<ConsumerListener> mConsumerListener;
421
422    // mSynchronousMode whether we're in synchronous mode or not
423    bool mSynchronousMode;
424
425    // mAllowSynchronousMode whether we allow synchronous mode or not
426    const bool mAllowSynchronousMode;
427
428    // mConnectedApi indicates the API that is currently connected to this
429    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
430    // by the connect and disconnect methods.
431    int mConnectedApi;
432
433    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
434    mutable Condition mDequeueCondition;
435
436    // mQueue is a FIFO of queued buffers used in synchronous mode
437    typedef Vector<int> Fifo;
438    Fifo mQueue;
439
440    // mAbandoned indicates that the BufferQueue will no longer be used to
441    // consume images buffers pushed to it using the ISurfaceTexture interface.
442    // It is initialized to false, and set to true in the abandon method.  A
443    // BufferQueue that has been abandoned will return the NO_INIT error from
444    // all ISurfaceTexture methods capable of returning an error.
445    bool mAbandoned;
446
447    // mName is a string used to identify the BufferQueue in log messages.
448    // It is set by the setName method.
449    String8 mConsumerName;
450
451    // mMutex is the mutex used to prevent concurrent access to the member
452    // variables of BufferQueue objects. It must be locked whenever the
453    // member variables are accessed.
454    mutable Mutex mMutex;
455
456    // mFrameCounter is the free running counter, incremented for every buffer queued
457    // with the surface Texture.
458    uint64_t mFrameCounter;
459
460    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
461    // by changing the buffer count.
462    bool mBufferHasBeenQueued;
463
464    // mDefaultBufferFormat can be set so it will override
465    // the buffer format when it isn't specified in dequeueBuffer
466    uint32_t mDefaultBufferFormat;
467
468    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
469    uint32_t mConsumerUsageBits;
470
471    // mTransformHint is used to optimize for screen rotations
472    uint32_t mTransformHint;
473};
474
475// ----------------------------------------------------------------------------
476}; // namespace android
477
478#endif // ANDROID_GUI_BUFFERQUEUE_H
479