BufferQueue.h revision ad678e18b66f495efa78dc3b9ab99b579945c9e2
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/IGraphicBufferProducer.h>
25
26#include <ui/Fence.h>
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class BufferQueue : public BnGraphicBufferProducer {
37public:
38    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
39    enum { NUM_BUFFER_SLOTS = 32 };
40    enum { NO_CONNECTED_API = 0 };
41    enum { INVALID_BUFFER_SLOT = -1 };
42    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
43
44    // When in async mode we reserve two slots in order to guarantee that the
45    // producer and consumer can run asynchronously.
46    enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
47
48    // ConsumerListener is the interface through which the BufferQueue notifies
49    // the consumer of events that the consumer may wish to react to.  Because
50    // the consumer will generally have a mutex that is locked during calls from
51    // the consumer to the BufferQueue, these calls from the BufferQueue to the
52    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
53    struct ConsumerListener : public virtual RefBase {
54        // onFrameAvailable is called from queueBuffer each time an additional
55        // frame becomes available for consumption. This means that frames that
56        // are queued while in asynchronous mode only trigger the callback if no
57        // previous frames are pending. Frames queued while in synchronous mode
58        // always trigger the callback.
59        //
60        // This is called without any lock held and can be called concurrently
61        // by multiple threads.
62        virtual void onFrameAvailable() = 0;
63
64        // onBuffersReleased is called to notify the buffer consumer that the
65        // BufferQueue has released its references to one or more GraphicBuffers
66        // contained in its slots.  The buffer consumer should then call
67        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
68        //
69        // This is called without any lock held and can be called concurrently
70        // by multiple threads.
71        virtual void onBuffersReleased() = 0;
72    };
73
74    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
75    // reference to the actual consumer object.  It forwards all calls to that
76    // consumer object so long as it exists.
77    //
78    // This class exists to avoid having a circular reference between the
79    // BufferQueue object and the consumer object.  The reason this can't be a weak
80    // reference in the BufferQueue class is because we're planning to expose the
81    // consumer side of a BufferQueue as a binder interface, which doesn't support
82    // weak references.
83    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
84    public:
85
86        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
87        virtual ~ProxyConsumerListener();
88        virtual void onFrameAvailable();
89        virtual void onBuffersReleased();
90
91    private:
92
93        // mConsumerListener is a weak reference to the ConsumerListener.  This is
94        // the raison d'etre of ProxyConsumerListener.
95        wp<BufferQueue::ConsumerListener> mConsumerListener;
96    };
97
98
99    // BufferQueue manages a pool of gralloc memory slots to be used by
100    // producers and consumers. allocator is used to allocate all the
101    // needed gralloc buffers.
102    BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
103    virtual ~BufferQueue();
104
105    // Query native window attributes.  The "what" values are enumerated in
106    // window.h (e.g. NATIVE_WINDOW_FORMAT).
107    virtual int query(int what, int* value);
108
109    // setBufferCount updates the number of available buffer slots.  If this
110    // method succeeds, buffer slots will be both unallocated and owned by
111    // the BufferQueue object (i.e. they are not owned by the producer or
112    // consumer).
113    //
114    // This will fail if the producer has dequeued any buffers, or if
115    // bufferCount is invalid.  bufferCount must generally be a value
116    // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
117    // (inclusive).  It may also be set to zero (the default) to indicate
118    // that the producer does not wish to set a value.  The minimum value
119    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
120    // ...).
121    //
122    // This may only be called by the producer.  The consumer will be told
123    // to discard buffers through the onBuffersReleased callback.
124    virtual status_t setBufferCount(int bufferCount);
125
126    // requestBuffer returns the GraphicBuffer for slot N.
127    //
128    // In normal operation, this is called the first time slot N is returned
129    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
130    // flags indicating that previously-returned buffers are no longer valid.
131    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
132
133    // dequeueBuffer gets the next buffer slot index for the producer to use.
134    // If a buffer slot is available then that slot index is written to the
135    // location pointed to by the buf argument and a status of OK is returned.
136    // If no slot is available then a status of -EBUSY is returned and buf is
137    // unmodified.
138    //
139    // The fence parameter will be updated to hold the fence associated with
140    // the buffer. The contents of the buffer must not be overwritten until the
141    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
142    // written immediately.
143    //
144    // The width and height parameters must be no greater than the minimum of
145    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
146    // An error due to invalid dimensions might not be reported until
147    // updateTexImage() is called.  If width and height are both zero, the
148    // default values specified by setDefaultBufferSize() are used instead.
149    //
150    // The pixel formats are enumerated in graphics.h, e.g.
151    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
152    // will be used.
153    //
154    // The usage argument specifies gralloc buffer usage flags.  The values
155    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
156    // will be merged with the usage flags specified by setConsumerUsageBits.
157    //
158    // The return value may be a negative error value or a non-negative
159    // collection of flags.  If the flags are set, the return values are
160    // valid, but additional actions must be performed.
161    //
162    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
163    // producer must discard cached GraphicBuffer references for the slot
164    // returned in buf.
165    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
166    // must discard cached GraphicBuffer references for all slots.
167    //
168    // In both cases, the producer will need to call requestBuffer to get a
169    // GraphicBuffer handle for the returned slot.
170    virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
171            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
172
173    // queueBuffer returns a filled buffer to the BufferQueue.
174    //
175    // Additional data is provided in the QueueBufferInput struct.  Notably,
176    // a timestamp must be provided for the buffer. The timestamp is in
177    // nanoseconds, and must be monotonically increasing. Its other semantics
178    // (zero point, etc) are producer-specific and should be documented by the
179    // producer.
180    //
181    // The caller may provide a fence that signals when all rendering
182    // operations have completed.  Alternatively, NO_FENCE may be used,
183    // indicating that the buffer is ready immediately.
184    //
185    // Some values are returned in the output struct: the current settings
186    // for default width and height, the current transform hint, and the
187    // number of queued buffers.
188    virtual status_t queueBuffer(int buf,
189            const QueueBufferInput& input, QueueBufferOutput* output);
190
191    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
192    // queue it for use by the consumer.
193    //
194    // The buffer will not be overwritten until the fence signals.  The fence
195    // will usually be the one obtained from dequeueBuffer.
196    virtual void cancelBuffer(int buf, const sp<Fence>& fence);
197
198    // connect attempts to connect a producer API to the BufferQueue.  This
199    // must be called before any other IGraphicBufferProducer methods are
200    // called except for getAllocator.  A consumer must already be connected.
201    //
202    // This method will fail if connect was previously called on the
203    // BufferQueue and no corresponding disconnect call was made (i.e. if
204    // it's still connected to a producer).
205    //
206    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
207    virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output);
208
209    // disconnect attempts to disconnect a producer API from the BufferQueue.
210    // Calling this method will cause any subsequent calls to other
211    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
212    // Successfully calling connect after this will allow the other methods to
213    // succeed again.
214    //
215    // This method will fail if the the BufferQueue is not currently
216    // connected to the specified producer API.
217    virtual status_t disconnect(int api);
218
219    // dump our state in a String
220    virtual void dump(String8& result) const;
221    virtual void dump(String8& result, const char* prefix) const;
222
223    // public facing structure for BufferSlot
224    struct BufferItem {
225
226        BufferItem() :
227           mTransform(0),
228           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
229           mTimestamp(0),
230           mFrameNumber(0),
231           mBuf(INVALID_BUFFER_SLOT),
232           mIsDroppable(false),
233           mAcquireCalled(false) {
234             mCrop.makeInvalid();
235        }
236        // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
237        // if the buffer in this slot has been acquired in the past (see
238        // BufferSlot.mAcquireCalled).
239        sp<GraphicBuffer> mGraphicBuffer;
240
241        // mCrop is the current crop rectangle for this buffer slot.
242        Rect mCrop;
243
244        // mTransform is the current transform flags for this buffer slot.
245        uint32_t mTransform;
246
247        // mScalingMode is the current scaling mode for this buffer slot.
248        uint32_t mScalingMode;
249
250        // mTimestamp is the current timestamp for this buffer slot. This gets
251        // to set by queueBuffer each time this slot is queued.
252        int64_t mTimestamp;
253
254        // mFrameNumber is the number of the queued frame for this slot.
255        uint64_t mFrameNumber;
256
257        // mBuf is the slot index of this buffer
258        int mBuf;
259
260        // mFence is a fence that will signal when the buffer is idle.
261        sp<Fence> mFence;
262
263        // mIsDroppable whether this buffer was queued with the
264        // property that it can be replaced by a new buffer for the purpose of
265        // making sure dequeueBuffer() won't block.
266        // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
267        // was queued.
268        bool mIsDroppable;
269
270        // Indicates whether this buffer has been seen by a consumer yet
271        bool mAcquireCalled;
272    };
273
274    // The following public functions are the consumer-facing interface
275
276    // acquireBuffer attempts to acquire ownership of the next pending buffer in
277    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
278    // buffer is successfully acquired, the information about the buffer is
279    // returned in BufferItem.  If the buffer returned had previously been
280    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
281    // NULL and it is assumed that the consumer still holds a reference to the
282    // buffer.
283    //
284    // If presentWhen is nonzero, it indicates the time when the buffer will
285    // be displayed on screen.  If the buffer's timestamp is farther in the
286    // future, the buffer won't be acquired, and PRESENT_LATER will be
287    // returned.  The presentation time is in nanoseconds, and the time base
288    // is CLOCK_MONOTONIC.
289    status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
290
291    // releaseBuffer releases a buffer slot from the consumer back to the
292    // BufferQueue.  This may be done while the buffer's contents are still
293    // being accessed.  The fence will signal when the buffer is no longer
294    // in use. frameNumber is used to indentify the exact buffer returned.
295    //
296    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
297    // any references to the just-released buffer that it might have, as if it
298    // had received a onBuffersReleased() call with a mask set for the released
299    // buffer.
300    //
301    // Note that the dependencies on EGL will be removed once we switch to using
302    // the Android HW Sync HAL.
303    status_t releaseBuffer(int buf, uint64_t frameNumber,
304            EGLDisplay display, EGLSyncKHR fence,
305            const sp<Fence>& releaseFence);
306
307    // consumerConnect connects a consumer to the BufferQueue.  Only one
308    // consumer may be connected, and when that consumer disconnects the
309    // BufferQueue is placed into the "abandoned" state, causing most
310    // interactions with the BufferQueue by the producer to fail.
311    // controlledByApp indicates whether the consumer is controlled by
312    // the application.
313    //
314    // consumer may not be NULL.
315    status_t consumerConnect(const sp<ConsumerListener>& consumer, bool controlledByApp);
316
317    // consumerDisconnect disconnects a consumer from the BufferQueue. All
318    // buffers will be freed and the BufferQueue is placed in the "abandoned"
319    // state, causing most interactions with the BufferQueue by the producer to
320    // fail.
321    status_t consumerDisconnect();
322
323    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
324    // indicating which buffer slots have been released by the BufferQueue
325    // but have not yet been released by the consumer.
326    //
327    // This should be called from the onBuffersReleased() callback.
328    status_t getReleasedBuffers(uint32_t* slotMask);
329
330    // setDefaultBufferSize is used to set the size of buffers returned by
331    // dequeueBuffer when a width and height of zero is requested.  Default
332    // is 1x1.
333    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
334
335    // setDefaultMaxBufferCount sets the default value for the maximum buffer
336    // count (the initial default is 2). If the producer has requested a
337    // buffer count using setBufferCount, the default buffer count will only
338    // take effect if the producer sets the count back to zero.
339    //
340    // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
341    status_t setDefaultMaxBufferCount(int bufferCount);
342
343    // disableAsyncBuffer disables the extra buffer used in async mode
344    // (when both producer and consumer have set their "isControlledByApp"
345    // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
346    //
347    // This can only be called before consumerConnect().
348    status_t disableAsyncBuffer();
349
350    // setMaxAcquiredBufferCount sets the maximum number of buffers that can
351    // be acquired by the consumer at one time (default 1).  This call will
352    // fail if a producer is connected to the BufferQueue.
353    status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
354
355    // setConsumerName sets the name used in logging
356    void setConsumerName(const String8& name);
357
358    // setDefaultBufferFormat allows the BufferQueue to create
359    // GraphicBuffers of a defaultFormat if no format is specified
360    // in dequeueBuffer.  Formats are enumerated in graphics.h; the
361    // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
362    status_t setDefaultBufferFormat(uint32_t defaultFormat);
363
364    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
365    // These are merged with the bits passed to dequeueBuffer.  The values are
366    // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
367    status_t setConsumerUsageBits(uint32_t usage);
368
369    // setTransformHint bakes in rotation to buffers so overlays can be used.
370    // The values are enumerated in window.h, e.g.
371    // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
372    status_t setTransformHint(uint32_t hint);
373
374
375private:
376    // freeBufferLocked frees the GraphicBuffer and sync resources for the
377    // given slot.
378    void freeBufferLocked(int index);
379
380    // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
381    // all slots.
382    void freeAllBuffersLocked();
383
384    // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
385    // that will be used if the producer does not override the buffer slot
386    // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
387    // The initial default is 2.
388    status_t setDefaultMaxBufferCountLocked(int count);
389
390    // getMinUndequeuedBufferCount returns the minimum number of buffers
391    // that must remain in a state other than DEQUEUED.
392    // The async parameter tells whether we're in asynchronous mode.
393    int getMinUndequeuedBufferCount(bool async) const;
394
395    // getMinBufferCountLocked returns the minimum number of buffers allowed
396    // given the current BufferQueue state.
397    // The async parameter tells whether we're in asynchronous mode.
398    int getMinMaxBufferCountLocked(bool async) const;
399
400    // getMaxBufferCountLocked returns the maximum number of buffers that can
401    // be allocated at once.  This value depends upon the following member
402    // variables:
403    //
404    //      mDequeueBufferCannotBlock
405    //      mMaxAcquiredBufferCount
406    //      mDefaultMaxBufferCount
407    //      mOverrideMaxBufferCount
408    //      async parameter
409    //
410    // Any time one of these member variables is changed while a producer is
411    // connected, mDequeueCondition must be broadcast.
412    int getMaxBufferCountLocked(bool async) const;
413
414    // stillTracking returns true iff the buffer item is still being tracked
415    // in one of the slots.
416    bool stillTracking(const BufferItem *item) const;
417
418    struct BufferSlot {
419
420        BufferSlot()
421        : mEglDisplay(EGL_NO_DISPLAY),
422          mBufferState(BufferSlot::FREE),
423          mRequestBufferCalled(false),
424          mFrameNumber(0),
425          mEglFence(EGL_NO_SYNC_KHR),
426          mAcquireCalled(false),
427          mNeedsCleanupOnRelease(false) {
428        }
429
430        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
431        // if no buffer has been allocated.
432        sp<GraphicBuffer> mGraphicBuffer;
433
434        // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
435        EGLDisplay mEglDisplay;
436
437        // BufferState represents the different states in which a buffer slot
438        // can be.  All slots are initially FREE.
439        enum BufferState {
440            // FREE indicates that the buffer is available to be dequeued
441            // by the producer.  The buffer may be in use by the consumer for
442            // a finite time, so the buffer must not be modified until the
443            // associated fence is signaled.
444            //
445            // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED
446            // when dequeueBuffer is called.
447            FREE = 0,
448
449            // DEQUEUED indicates that the buffer has been dequeued by the
450            // producer, but has not yet been queued or canceled.  The
451            // producer may modify the buffer's contents as soon as the
452            // associated ready fence is signaled.
453            //
454            // The slot is "owned" by the producer.  It can transition to
455            // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
456            DEQUEUED = 1,
457
458            // QUEUED indicates that the buffer has been filled by the
459            // producer and queued for use by the consumer.  The buffer
460            // contents may continue to be modified for a finite time, so
461            // the contents must not be accessed until the associated fence
462            // is signaled.
463            //
464            // The slot is "owned" by BufferQueue.  It can transition to
465            // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
466            // queued in asynchronous mode).
467            QUEUED = 2,
468
469            // ACQUIRED indicates that the buffer has been acquired by the
470            // consumer.  As with QUEUED, the contents must not be accessed
471            // by the consumer until the fence is signaled.
472            //
473            // The slot is "owned" by the consumer.  It transitions to FREE
474            // when releaseBuffer is called.
475            ACQUIRED = 3
476        };
477
478        // mBufferState is the current state of this buffer slot.
479        BufferState mBufferState;
480
481        // mRequestBufferCalled is used for validating that the producer did
482        // call requestBuffer() when told to do so. Technically this is not
483        // needed but useful for debugging and catching producer bugs.
484        bool mRequestBufferCalled;
485
486        // mFrameNumber is the number of the queued frame for this slot.  This
487        // is used to dequeue buffers in LRU order (useful because buffers
488        // may be released before their release fence is signaled).
489        uint64_t mFrameNumber;
490
491        // mEglFence is the EGL sync object that must signal before the buffer
492        // associated with this buffer slot may be dequeued. It is initialized
493        // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
494        // new sync object in releaseBuffer.  (This is deprecated in favor of
495        // mFence, below.)
496        EGLSyncKHR mEglFence;
497
498        // mFence is a fence which will signal when work initiated by the
499        // previous owner of the buffer is finished. When the buffer is FREE,
500        // the fence indicates when the consumer has finished reading
501        // from the buffer, or when the producer has finished writing if it
502        // called cancelBuffer after queueing some writes. When the buffer is
503        // QUEUED, it indicates when the producer has finished filling the
504        // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
505        // passed to the consumer or producer along with ownership of the
506        // buffer, and mFence is set to NO_FENCE.
507        sp<Fence> mFence;
508
509        // Indicates whether this buffer has been seen by a consumer yet
510        bool mAcquireCalled;
511
512        // Indicates whether this buffer needs to be cleaned up by the
513        // consumer.  This is set when a buffer in ACQUIRED state is freed.
514        // It causes releaseBuffer to return STALE_BUFFER_SLOT.
515        bool mNeedsCleanupOnRelease;
516    };
517
518    // mSlots is the array of buffer slots that must be mirrored on the
519    // producer side. This allows buffer ownership to be transferred between
520    // the producer and consumer without sending a GraphicBuffer over binder.
521    // The entire array is initialized to NULL at construction time, and
522    // buffers are allocated for a slot when requestBuffer is called with
523    // that slot's index.
524    BufferSlot mSlots[NUM_BUFFER_SLOTS];
525
526    // mDefaultWidth holds the default width of allocated buffers. It is used
527    // in dequeueBuffer() if a width and height of zero is specified.
528    uint32_t mDefaultWidth;
529
530    // mDefaultHeight holds the default height of allocated buffers. It is used
531    // in dequeueBuffer() if a width and height of zero is specified.
532    uint32_t mDefaultHeight;
533
534    // mMaxAcquiredBufferCount is the number of buffers that the consumer may
535    // acquire at one time.  It defaults to 1 and can be changed by the
536    // consumer via the setMaxAcquiredBufferCount method, but this may only be
537    // done when no producer is connected to the BufferQueue.
538    //
539    // This value is used to derive the value returned for the
540    // MIN_UNDEQUEUED_BUFFERS query by the producer.
541    int mMaxAcquiredBufferCount;
542
543    // mDefaultMaxBufferCount is the default limit on the number of buffers
544    // that will be allocated at one time.  This default limit is set by the
545    // consumer.  The limit (as opposed to the default limit) may be
546    // overridden by the producer.
547    int mDefaultMaxBufferCount;
548
549    // mOverrideMaxBufferCount is the limit on the number of buffers that will
550    // be allocated at one time. This value is set by the image producer by
551    // calling setBufferCount. The default is zero, which means the producer
552    // doesn't care about the number of buffers in the pool. In that case
553    // mDefaultMaxBufferCount is used as the limit.
554    int mOverrideMaxBufferCount;
555
556    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
557    // allocate new GraphicBuffer objects.
558    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
559
560    // mConsumerListener is used to notify the connected consumer of
561    // asynchronous events that it may wish to react to.  It is initially set
562    // to NULL and is written by consumerConnect and consumerDisconnect.
563    sp<ConsumerListener> mConsumerListener;
564
565    // mConsumerControlledByApp whether the connected consumer is controlled by the
566    // application.
567    bool mConsumerControlledByApp;
568
569    // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
570    // this flag is set during connect() when both consumer and producer are controlled
571    // by the application.
572    bool mDequeueBufferCannotBlock;
573
574    // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
575    // dequeueBuffer() from ever blocking.
576    bool mUseAsyncBuffer;
577
578    // mConnectedApi indicates the producer API that is currently connected
579    // to this BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
580    // updated by the connect and disconnect methods.
581    int mConnectedApi;
582
583    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
584    mutable Condition mDequeueCondition;
585
586    // mQueue is a FIFO of queued buffers used in synchronous mode
587    typedef Vector<BufferItem> Fifo;
588    Fifo mQueue;
589
590    // mAbandoned indicates that the BufferQueue will no longer be used to
591    // consume image buffers pushed to it using the IGraphicBufferProducer
592    // interface.  It is initialized to false, and set to true in the
593    // consumerDisconnect method.  A BufferQueue that has been abandoned will
594    // return the NO_INIT error from all IGraphicBufferProducer methods
595    // capable of returning an error.
596    bool mAbandoned;
597
598    // mConsumerName is a string used to identify the BufferQueue in log
599    // messages.  It is set by the setConsumerName method.
600    String8 mConsumerName;
601
602    // mMutex is the mutex used to prevent concurrent access to the member
603    // variables of BufferQueue objects. It must be locked whenever the
604    // member variables are accessed.
605    mutable Mutex mMutex;
606
607    // mFrameCounter is the free running counter, incremented on every
608    // successful queueBuffer call, and buffer allocation.
609    uint64_t mFrameCounter;
610
611    // mBufferHasBeenQueued is true once a buffer has been queued.  It is
612    // reset when something causes all buffers to be freed (e.g. changing the
613    // buffer count).
614    bool mBufferHasBeenQueued;
615
616    // mDefaultBufferFormat can be set so it will override
617    // the buffer format when it isn't specified in dequeueBuffer
618    uint32_t mDefaultBufferFormat;
619
620    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
621    uint32_t mConsumerUsageBits;
622
623    // mTransformHint is used to optimize for screen rotations
624    uint32_t mTransformHint;
625};
626
627// ----------------------------------------------------------------------------
628}; // namespace android
629
630#endif // ANDROID_GUI_BUFFERQUEUE_H
631