BufferQueue.h revision b267579ba8dfe3f47d2a481c5a3c2254e3d565a1
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21
22#include <gui/IGraphicBufferAlloc.h>
23#include <gui/ISurfaceTexture.h>
24
25#include <ui/GraphicBuffer.h>
26
27#include <utils/String8.h>
28#include <utils/Vector.h>
29#include <utils/threads.h>
30
31namespace android {
32// ----------------------------------------------------------------------------
33
34class BufferQueue : public BnSurfaceTexture {
35public:
36    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
37    enum {
38        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
39        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
40    };
41    enum { NUM_BUFFER_SLOTS = 32 };
42    enum { NO_CONNECTED_API = 0 };
43    enum { INVALID_BUFFER_SLOT = -1 };
44
45    struct FrameAvailableListener : public virtual RefBase {
46        // onFrameAvailable() is called from queueBuffer() each time an
47        // additional frame becomes available for consumption. This means that
48        // frames that are queued while in asynchronous mode only trigger the
49        // callback if no previous frames are pending. Frames queued while in
50        // synchronous mode always trigger the callback.
51        //
52        // This is called without any lock held and can be called concurrently
53        // by multiple threads.
54        virtual void onFrameAvailable() = 0;
55    };
56
57    // BufferQueue manages a pool of gralloc memory slots to be used
58    // by producers and consumers.
59    // allowSynchronousMode specifies whether or not synchronous mode can be
60    // enabled.
61    BufferQueue(bool allowSynchronousMode = true);
62    virtual ~BufferQueue();
63
64    virtual int query(int what, int* value);
65
66    // setBufferCount updates the number of available buffer slots.  After
67    // calling this all buffer slots are both unallocated and owned by the
68    // BufferQueue object (i.e. they are not owned by the client).
69    virtual status_t setBufferCount(int bufferCount);
70
71    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
72
73    // dequeueBuffer gets the next buffer slot index for the client to use. If a
74    // buffer slot is available then that slot index is written to the location
75    // pointed to by the buf argument and a status of OK is returned.  If no
76    // slot is available then a status of -EBUSY is returned and buf is
77    // unmodified.
78    // The width and height parameters must be no greater than the minimum of
79    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
80    // An error due to invalid dimensions might not be reported until
81    // updateTexImage() is called.
82    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
83            uint32_t format, uint32_t usage);
84
85    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
86    // timestamp must be provided for the buffer. The timestamp is in
87    // nanoseconds, and must be monotonically increasing. Its other semantics
88    // (zero point, etc) are client-dependent and should be documented by the
89    // client.
90    virtual status_t queueBuffer(int buf, int64_t timestamp,
91            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
92    virtual void cancelBuffer(int buf);
93    virtual status_t setCrop(const Rect& reg);
94    virtual status_t setTransform(uint32_t transform);
95    virtual status_t setScalingMode(int mode);
96
97    // setSynchronousMode set whether dequeueBuffer is synchronous or
98    // asynchronous. In synchronous mode, dequeueBuffer blocks until
99    // a buffer is available, the currently bound buffer can be dequeued and
100    // queued buffers will be retired in order.
101    // The default mode is asynchronous.
102    virtual status_t setSynchronousMode(bool enabled);
103
104    // connect attempts to connect a producer client API to the BufferQueue.
105    // This must be called before any other ISurfaceTexture methods are called
106    // except for getAllocator.
107    //
108    // This method will fail if the connect was previously called on the
109    // BufferQueue and no corresponding disconnect call was made.
110    virtual status_t connect(int api,
111            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
112
113    // disconnect attempts to disconnect a producer client API from the
114    // BufferQueue. Calling this method will cause any subsequent calls to other
115    // ISurfaceTexture methods to fail except for getAllocator and connect.
116    // Successfully calling connect after this will allow the other methods to
117    // succeed again.
118    //
119    // This method will fail if the the BufferQueue is not currently
120    // connected to the specified client API.
121    virtual status_t disconnect(int api);
122
123    // dump our state in a String
124    virtual void dump(String8& result) const;
125    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
126
127    // public facing structure for BufferSlot
128    struct BufferItem {
129
130        BufferItem()
131         :
132           mTransform(0),
133           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
134           mTimestamp(0),
135           mFrameNumber(0),
136           mBuf(INVALID_BUFFER_SLOT) {
137             mCrop.makeInvalid();
138         }
139        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
140        // if no buffer has been allocated.
141        sp<GraphicBuffer> mGraphicBuffer;
142
143        // mCrop is the current crop rectangle for this buffer slot. This gets
144        // set to mNextCrop each time queueBuffer gets called for this buffer.
145        Rect mCrop;
146
147        // mTransform is the current transform flags for this buffer slot. This
148        // gets set to mNextTransform each time queueBuffer gets called for this
149        // slot.
150        uint32_t mTransform;
151
152        // mScalingMode is the current scaling mode for this buffer slot. This
153        // gets set to mNextScalingMode each time queueBuffer gets called for
154        // this slot.
155        uint32_t mScalingMode;
156
157        // mTimestamp is the current timestamp for this buffer slot. This gets
158        // to set by queueBuffer each time this slot is queued.
159        int64_t mTimestamp;
160
161        // mFrameNumber is the number of the queued frame for this slot.
162        uint64_t mFrameNumber;
163
164        // buf is the slot index of this buffer
165        int mBuf;
166
167    };
168
169    // The following public functions is the consumer facing interface
170
171    // acquire consumes a buffer by transferring its ownership to a consumer.
172    // buffer contains the GraphicBuffer and its corresponding information.
173    // buffer.mGraphicsBuffer will be NULL when the buffer has been already
174    // acquired by the consumer.
175
176    status_t acquire(BufferItem *buffer);
177
178    // releaseBuffer releases a buffer slot from the consumer back to the
179    // BufferQueue pending a fence sync.
180    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
181
182    // consumerDisconnect disconnects a consumer from the BufferQueue. All
183    // buffers will be freed.
184    status_t consumerDisconnect();
185
186    // setDefaultBufferSize is used to set the size of buffers returned by
187    // requestBuffers when a with and height of zero is requested.
188    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
189
190    // setBufferCountServer set the buffer count. If the client has requested
191    // a buffer count using setBufferCount, the server-buffer count will
192    // take effect once the client sets the count back to zero.
193    status_t setBufferCountServer(int bufferCount);
194
195    // isSynchronousMode returns whether the SurfaceTexture is currently in
196    // synchronous mode.
197    bool isSynchronousMode() const;
198
199    // setConsumerName sets the name used in logging
200    void setConsumerName(const String8& name);
201
202    // setFrameAvailableListener sets the listener object that will be notified
203    // when a new frame becomes available.
204    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
205
206    // setDefaultBufferFormat allows the BufferQueue to create
207    // GraphicBuffers of a defaultFormat if no format is specified
208    // in dequeueBuffer
209    status_t setDefaultBufferFormat(uint32_t defaultFormat);
210
211    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
212    status_t setConsumerUsageBits(uint32_t usage);
213
214    // setTransformHint bakes in rotation to buffers so overlays can be used
215    status_t setTransformHint(uint32_t hint);
216
217private:
218    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
219    // for the given slot.
220    void freeBufferLocked(int index);
221
222    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
223    // EGLImage) for all slots.
224    void freeAllBuffersLocked();
225
226    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
227    // and EGLImage) for all slots except the head of mQueue
228    void freeAllBuffersExceptHeadLocked();
229
230    // drainQueueLocked drains the buffer queue if we're in synchronous mode
231    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
232    // became abandoned or disconnected during this call.
233    status_t drainQueueLocked();
234
235    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
236    // synchronous mode and free all buffers. In asynchronous mode, all buffers
237    // are freed except the current buffer.
238    status_t drainQueueAndFreeBuffersLocked();
239
240    status_t setBufferCountServerLocked(int bufferCount);
241
242    struct BufferSlot {
243
244        BufferSlot()
245        : mEglDisplay(EGL_NO_DISPLAY),
246          mBufferState(BufferSlot::FREE),
247          mRequestBufferCalled(false),
248          mTransform(0),
249          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
250          mTimestamp(0),
251          mFrameNumber(0),
252          mFence(EGL_NO_SYNC_KHR),
253          mAcquireCalled(false) {
254            mCrop.makeInvalid();
255        }
256
257        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
258        // if no buffer has been allocated.
259        sp<GraphicBuffer> mGraphicBuffer;
260
261        // mEglDisplay is the EGLDisplay used to create mEglImage.
262        EGLDisplay mEglDisplay;
263
264        // BufferState represents the different states in which a buffer slot
265        // can be.
266        enum BufferState {
267            // FREE indicates that the buffer is not currently being used and
268            // will not be used in the future until it gets dequeued and
269            // subsequently queued by the client.
270            // aka "owned by BufferQueue, ready to be dequeued"
271            FREE = 0,
272
273            // DEQUEUED indicates that the buffer has been dequeued by the
274            // client, but has not yet been queued or canceled. The buffer is
275            // considered 'owned' by the client, and the server should not use
276            // it for anything.
277            //
278            // Note that when in synchronous-mode (mSynchronousMode == true),
279            // the buffer that's currently attached to the texture may be
280            // dequeued by the client.  That means that the current buffer can
281            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
282            // however, the current buffer is always in the QUEUED state.
283            // aka "owned by producer, ready to be queued"
284            DEQUEUED = 1,
285
286            // QUEUED indicates that the buffer has been queued by the client,
287            // and has not since been made available for the client to dequeue.
288            // Attaching the buffer to the texture does NOT transition the
289            // buffer away from the QUEUED state. However, in Synchronous mode
290            // the current buffer may be dequeued by the client under some
291            // circumstances. See the note about the current buffer in the
292            // documentation for DEQUEUED.
293            // aka "owned by BufferQueue, ready to be acquired"
294            QUEUED = 2,
295
296            // aka "owned by consumer, ready to be released"
297            ACQUIRED = 3
298        };
299
300        // mBufferState is the current state of this buffer slot.
301        BufferState mBufferState;
302
303        // mRequestBufferCalled is used for validating that the client did
304        // call requestBuffer() when told to do so. Technically this is not
305        // needed but useful for debugging and catching client bugs.
306        bool mRequestBufferCalled;
307
308        // mCrop is the current crop rectangle for this buffer slot. This gets
309        // set to mNextCrop each time queueBuffer gets called for this buffer.
310        Rect mCrop;
311
312        // mTransform is the current transform flags for this buffer slot. This
313        // gets set to mNextTransform each time queueBuffer gets called for this
314        // slot.
315        uint32_t mTransform;
316
317        // mScalingMode is the current scaling mode for this buffer slot. This
318        // gets set to mNextScalingMode each time queueBuffer gets called for
319        // this slot.
320        uint32_t mScalingMode;
321
322        // mTimestamp is the current timestamp for this buffer slot. This gets
323        // to set by queueBuffer each time this slot is queued.
324        int64_t mTimestamp;
325
326        // mFrameNumber is the number of the queued frame for this slot.
327        uint64_t mFrameNumber;
328
329        // mFence is the EGL sync object that must signal before the buffer
330        // associated with this buffer slot may be dequeued. It is initialized
331        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
332        // on a compile-time option) set to a new sync object in updateTexImage.
333        EGLSyncKHR mFence;
334
335        // Indicates whether this buffer has been seen by a consumer yet
336        bool mAcquireCalled;
337    };
338
339    // mSlots is the array of buffer slots that must be mirrored on the client
340    // side. This allows buffer ownership to be transferred between the client
341    // and server without sending a GraphicBuffer over binder. The entire array
342    // is initialized to NULL at construction time, and buffers are allocated
343    // for a slot when requestBuffer is called with that slot's index.
344    BufferSlot mSlots[NUM_BUFFER_SLOTS];
345
346    // mDefaultWidth holds the default width of allocated buffers. It is used
347    // in requestBuffers() if a width and height of zero is specified.
348    uint32_t mDefaultWidth;
349
350    // mDefaultHeight holds the default height of allocated buffers. It is used
351    // in requestBuffers() if a width and height of zero is specified.
352    uint32_t mDefaultHeight;
353
354    // mPixelFormat holds the pixel format of allocated buffers. It is used
355    // in requestBuffers() if a format of zero is specified.
356    uint32_t mPixelFormat;
357
358    // mBufferCount is the number of buffer slots that the client and server
359    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
360    // by calling setBufferCount or setBufferCountServer
361    int mBufferCount;
362
363    // mClientBufferCount is the number of buffer slots requested by the client.
364    // The default is zero, which means the client doesn't care how many buffers
365    // there is.
366    int mClientBufferCount;
367
368    // mServerBufferCount buffer count requested by the server-side
369    int mServerBufferCount;
370
371    // mNextCrop is the crop rectangle that will be used for the next buffer
372    // that gets queued. It is set by calling setCrop.
373    Rect mNextCrop;
374
375    // mNextTransform is the transform identifier that will be used for the next
376    // buffer that gets queued. It is set by calling setTransform.
377    uint32_t mNextTransform;
378
379    // mNextScalingMode is the scaling mode that will be used for the next
380    // buffers that get queued. It is set by calling setScalingMode.
381    int mNextScalingMode;
382
383    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
384    // allocate new GraphicBuffer objects.
385    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
386
387    // mFrameAvailableListener is the listener object that will be called when a
388    // new frame becomes available. If it is not NULL it will be called from
389    // queueBuffer.
390    sp<FrameAvailableListener> mFrameAvailableListener;
391
392    // mSynchronousMode whether we're in synchronous mode or not
393    bool mSynchronousMode;
394
395    // mAllowSynchronousMode whether we allow synchronous mode or not
396    const bool mAllowSynchronousMode;
397
398    // mConnectedApi indicates the API that is currently connected to this
399    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
400    // by the connect and disconnect methods.
401    int mConnectedApi;
402
403    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
404    mutable Condition mDequeueCondition;
405
406    // mQueue is a FIFO of queued buffers used in synchronous mode
407    typedef Vector<int> Fifo;
408    Fifo mQueue;
409
410    // mAbandoned indicates that the BufferQueue will no longer be used to
411    // consume images buffers pushed to it using the ISurfaceTexture interface.
412    // It is initialized to false, and set to true in the abandon method.  A
413    // BufferQueue that has been abandoned will return the NO_INIT error from
414    // all ISurfaceTexture methods capable of returning an error.
415    bool mAbandoned;
416
417    // mName is a string used to identify the BufferQueue in log messages.
418    // It is set by the setName method.
419    String8 mConsumerName;
420
421    // mMutex is the mutex used to prevent concurrent access to the member
422    // variables of BufferQueue objects. It must be locked whenever the
423    // member variables are accessed.
424    mutable Mutex mMutex;
425
426    // mFrameCounter is the free running counter, incremented for every buffer queued
427    // with the surface Texture.
428    uint64_t mFrameCounter;
429
430    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
431    // by changing the buffer count.
432    bool mBufferHasBeenQueued;
433
434    // mDefaultBufferFormat can be set so it will override
435    // the buffer format when it isn't specified in dequeueBuffer
436    uint32_t mDefaultBufferFormat;
437
438    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
439    uint32_t mConsumerUsageBits;
440
441    // mTransformHint is used to optimize for screen rotations
442    uint32_t mTransformHint;
443};
444
445// ----------------------------------------------------------------------------
446}; // namespace android
447
448#endif // ANDROID_GUI_BUFFERQUEUE_H
449