BufferQueue.h revision ef19414bd8b77a26f5751f3845be79025a8263fe
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/IGraphicBufferAlloc.h>
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/Fence.h>
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class BufferQueue : public BnSurfaceTexture {
37public:
38    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
39    enum { NUM_BUFFER_SLOTS = 32 };
40    enum { NO_CONNECTED_API = 0 };
41    enum { INVALID_BUFFER_SLOT = -1 };
42    enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
43
44    // ConsumerListener is the interface through which the BufferQueue notifies
45    // the consumer of events that the consumer may wish to react to.  Because
46    // the consumer will generally have a mutex that is locked during calls from
47    // teh consumer to the BufferQueue, these calls from the BufferQueue to the
48    // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
49    struct ConsumerListener : public virtual RefBase {
50        // onFrameAvailable is called from queueBuffer each time an additional
51        // frame becomes available for consumption. This means that frames that
52        // are queued while in asynchronous mode only trigger the callback if no
53        // previous frames are pending. Frames queued while in synchronous mode
54        // always trigger the callback.
55        //
56        // This is called without any lock held and can be called concurrently
57        // by multiple threads.
58        virtual void onFrameAvailable() = 0;
59
60        // onBuffersReleased is called to notify the buffer consumer that the
61        // BufferQueue has released its references to one or more GraphicBuffers
62        // contained in its slots.  The buffer consumer should then call
63        // BufferQueue::getReleasedBuffers to retrieve the list of buffers
64        //
65        // This is called without any lock held and can be called concurrently
66        // by multiple threads.
67        virtual void onBuffersReleased() = 0;
68    };
69
70    // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
71    // reference to the actual consumer object.  It forwards all calls to that
72    // consumer object so long as it exists.
73    //
74    // This class exists to avoid having a circular reference between the
75    // BufferQueue object and the consumer object.  The reason this can't be a weak
76    // reference in the BufferQueue class is because we're planning to expose the
77    // consumer side of a BufferQueue as a binder interface, which doesn't support
78    // weak references.
79    class ProxyConsumerListener : public BufferQueue::ConsumerListener {
80    public:
81
82        ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
83        virtual ~ProxyConsumerListener();
84        virtual void onFrameAvailable();
85        virtual void onBuffersReleased();
86
87    private:
88
89        // mConsumerListener is a weak reference to the ConsumerListener.  This is
90        // the raison d'etre of ProxyConsumerListener.
91        wp<BufferQueue::ConsumerListener> mConsumerListener;
92    };
93
94
95    // BufferQueue manages a pool of gralloc memory slots to be used
96    // by producers and consumers.
97    // allowSynchronousMode specifies whether or not synchronous mode can be
98    // enabled.
99    // bufferCount sets the minimum number of undequeued buffers for this queue
100    BufferQueue(bool allowSynchronousMode = true,
101            int bufferCount = MIN_UNDEQUEUED_BUFFERS,
102            const sp<IGraphicBufferAlloc>& allocator = NULL);
103    virtual ~BufferQueue();
104
105    virtual int query(int what, int* value);
106
107    // setBufferCount updates the number of available buffer slots.  After
108    // calling this all buffer slots are both unallocated and owned by the
109    // BufferQueue object (i.e. they are not owned by the client).
110    virtual status_t setBufferCount(int bufferCount);
111
112    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
113
114    // dequeueBuffer gets the next buffer slot index for the client to use. If a
115    // buffer slot is available then that slot index is written to the location
116    // pointed to by the buf argument and a status of OK is returned.  If no
117    // slot is available then a status of -EBUSY is returned and buf is
118    // unmodified.
119    // The width and height parameters must be no greater than the minimum of
120    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
121    // An error due to invalid dimensions might not be reported until
122    // updateTexImage() is called.
123    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
124            uint32_t format, uint32_t usage);
125
126    // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
127    // timestamp must be provided for the buffer. The timestamp is in
128    // nanoseconds, and must be monotonically increasing. Its other semantics
129    // (zero point, etc) are client-dependent and should be documented by the
130    // client.
131    virtual status_t queueBuffer(int buf,
132            const QueueBufferInput& input, QueueBufferOutput* output);
133
134    virtual void cancelBuffer(int buf);
135
136    // setSynchronousMode set whether dequeueBuffer is synchronous or
137    // asynchronous. In synchronous mode, dequeueBuffer blocks until
138    // a buffer is available, the currently bound buffer can be dequeued and
139    // queued buffers will be retired in order.
140    // The default mode is asynchronous.
141    virtual status_t setSynchronousMode(bool enabled);
142
143    // connect attempts to connect a producer client API to the BufferQueue.
144    // This must be called before any other ISurfaceTexture methods are called
145    // except for getAllocator.
146    //
147    // This method will fail if the connect was previously called on the
148    // BufferQueue and no corresponding disconnect call was made.
149    virtual status_t connect(int api, QueueBufferOutput* output);
150
151    // disconnect attempts to disconnect a producer client API from the
152    // BufferQueue. Calling this method will cause any subsequent calls to other
153    // ISurfaceTexture methods to fail except for getAllocator and connect.
154    // Successfully calling connect after this will allow the other methods to
155    // succeed again.
156    //
157    // This method will fail if the the BufferQueue is not currently
158    // connected to the specified client API.
159    virtual status_t disconnect(int api);
160
161    // dump our state in a String
162    virtual void dump(String8& result) const;
163    virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
164
165    // public facing structure for BufferSlot
166    struct BufferItem {
167
168        BufferItem()
169         :
170           mTransform(0),
171           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
172           mTimestamp(0),
173           mFrameNumber(0),
174           mBuf(INVALID_BUFFER_SLOT) {
175             mCrop.makeInvalid();
176         }
177        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
178        // if no buffer has been allocated.
179        sp<GraphicBuffer> mGraphicBuffer;
180
181        // mCrop is the current crop rectangle for this buffer slot.
182        Rect mCrop;
183
184        // mTransform is the current transform flags for this buffer slot.
185        uint32_t mTransform;
186
187        // mScalingMode is the current scaling mode for this buffer slot.
188        uint32_t mScalingMode;
189
190        // mTimestamp is the current timestamp for this buffer slot. This gets
191        // to set by queueBuffer each time this slot is queued.
192        int64_t mTimestamp;
193
194        // mFrameNumber is the number of the queued frame for this slot.
195        uint64_t mFrameNumber;
196
197        // mBuf is the slot index of this buffer
198        int mBuf;
199    };
200
201    // The following public functions is the consumer facing interface
202
203    // acquireBuffer attempts to acquire ownership of the next pending buffer in
204    // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
205    // buffer is successfully acquired, the information about the buffer is
206    // returned in BufferItem.  If the buffer returned had previously been
207    // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
208    // NULL and it is assumed that the consumer still holds a reference to the
209    // buffer.
210    status_t acquireBuffer(BufferItem *buffer);
211
212    // releaseBuffer releases a buffer slot from the consumer back to the
213    // BufferQueue pending a fence sync.
214    //
215    // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
216    // any references to the just-released buffer that it might have, as if it
217    // had received a onBuffersReleased() call with a mask set for the released
218    // buffer.
219    //
220    // Note that the dependencies on EGL will be removed once we switch to using
221    // the Android HW Sync HAL.
222    status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
223            const sp<Fence>& releaseFence = Fence::NO_FENCE);
224
225    // consumerConnect connects a consumer to the BufferQueue.  Only one
226    // consumer may be connected, and when that consumer disconnects the
227    // BufferQueue is placed into the "abandoned" state, causing most
228    // interactions with the BufferQueue by the producer to fail.
229    status_t consumerConnect(const sp<ConsumerListener>& consumer);
230
231    // consumerDisconnect disconnects a consumer from the BufferQueue. All
232    // buffers will be freed and the BufferQueue is placed in the "abandoned"
233    // state, causing most interactions with the BufferQueue by the producer to
234    // fail.
235    status_t consumerDisconnect();
236
237    // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
238    // indicating which buffer slots the have been released by the BufferQueue
239    // but have not yet been released by the consumer.
240    status_t getReleasedBuffers(uint32_t* slotMask);
241
242    // setDefaultBufferSize is used to set the size of buffers returned by
243    // requestBuffers when a with and height of zero is requested.
244    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
245
246    // setBufferCountServer set the buffer count. If the client has requested
247    // a buffer count using setBufferCount, the server-buffer count will
248    // take effect once the client sets the count back to zero.
249    status_t setBufferCountServer(int bufferCount);
250
251    // isSynchronousMode returns whether the SurfaceTexture is currently in
252    // synchronous mode.
253    bool isSynchronousMode() const;
254
255    // setConsumerName sets the name used in logging
256    void setConsumerName(const String8& name);
257
258    // setDefaultBufferFormat allows the BufferQueue to create
259    // GraphicBuffers of a defaultFormat if no format is specified
260    // in dequeueBuffer
261    status_t setDefaultBufferFormat(uint32_t defaultFormat);
262
263    // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
264    status_t setConsumerUsageBits(uint32_t usage);
265
266    // setTransformHint bakes in rotation to buffers so overlays can be used
267    status_t setTransformHint(uint32_t hint);
268
269private:
270    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
271    // for the given slot.
272    void freeBufferLocked(int index);
273
274    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
275    // EGLImage) for all slots.
276    void freeAllBuffersLocked();
277
278    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
279    // and EGLImage) for all slots except the head of mQueue
280    void freeAllBuffersExceptHeadLocked();
281
282    // drainQueueLocked drains the buffer queue if we're in synchronous mode
283    // returns immediately otherwise. It returns NO_INIT if the BufferQueue
284    // became abandoned or disconnected during this call.
285    status_t drainQueueLocked();
286
287    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
288    // synchronous mode and free all buffers. In asynchronous mode, all buffers
289    // are freed except the current buffer.
290    status_t drainQueueAndFreeBuffersLocked();
291
292    status_t setBufferCountServerLocked(int bufferCount);
293
294    struct BufferSlot {
295
296        BufferSlot()
297        : mEglDisplay(EGL_NO_DISPLAY),
298          mBufferState(BufferSlot::FREE),
299          mRequestBufferCalled(false),
300          mTransform(0),
301          mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
302          mTimestamp(0),
303          mFrameNumber(0),
304          mFence(EGL_NO_SYNC_KHR),
305          mAcquireCalled(false),
306          mNeedsCleanupOnRelease(false) {
307            mCrop.makeInvalid();
308        }
309
310        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
311        // if no buffer has been allocated.
312        sp<GraphicBuffer> mGraphicBuffer;
313
314        // mEglDisplay is the EGLDisplay used to create mEglImage.
315        EGLDisplay mEglDisplay;
316
317        // BufferState represents the different states in which a buffer slot
318        // can be.
319        enum BufferState {
320            // FREE indicates that the buffer is not currently being used and
321            // will not be used in the future until it gets dequeued and
322            // subsequently queued by the client.
323            // aka "owned by BufferQueue, ready to be dequeued"
324            FREE = 0,
325
326            // DEQUEUED indicates that the buffer has been dequeued by the
327            // client, but has not yet been queued or canceled. The buffer is
328            // considered 'owned' by the client, and the server should not use
329            // it for anything.
330            //
331            // Note that when in synchronous-mode (mSynchronousMode == true),
332            // the buffer that's currently attached to the texture may be
333            // dequeued by the client.  That means that the current buffer can
334            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
335            // however, the current buffer is always in the QUEUED state.
336            // aka "owned by producer, ready to be queued"
337            DEQUEUED = 1,
338
339            // QUEUED indicates that the buffer has been queued by the client,
340            // and has not since been made available for the client to dequeue.
341            // Attaching the buffer to the texture does NOT transition the
342            // buffer away from the QUEUED state. However, in Synchronous mode
343            // the current buffer may be dequeued by the client under some
344            // circumstances. See the note about the current buffer in the
345            // documentation for DEQUEUED.
346            // aka "owned by BufferQueue, ready to be acquired"
347            QUEUED = 2,
348
349            // aka "owned by consumer, ready to be released"
350            ACQUIRED = 3
351        };
352
353        // mBufferState is the current state of this buffer slot.
354        BufferState mBufferState;
355
356        // mRequestBufferCalled is used for validating that the client did
357        // call requestBuffer() when told to do so. Technically this is not
358        // needed but useful for debugging and catching client bugs.
359        bool mRequestBufferCalled;
360
361        // mCrop is the current crop rectangle for this buffer slot.
362        Rect mCrop;
363
364        // mTransform is the current transform flags for this buffer slot.
365        uint32_t mTransform;
366
367        // mScalingMode is the current scaling mode for this buffer slot.
368        uint32_t mScalingMode;
369
370        // mTimestamp is the current timestamp for this buffer slot. This gets
371        // to set by queueBuffer each time this slot is queued.
372        int64_t mTimestamp;
373
374        // mFrameNumber is the number of the queued frame for this slot.
375        uint64_t mFrameNumber;
376
377        // mFence is the EGL sync object that must signal before the buffer
378        // associated with this buffer slot may be dequeued. It is initialized
379        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
380        // on a compile-time option) set to a new sync object in updateTexImage.
381        EGLSyncKHR mFence;
382
383        // mReleaseFence is a fence which must signal before the contents of
384        // the buffer associated with this buffer slot may be overwritten.
385        sp<Fence> mReleaseFence;
386
387        // Indicates whether this buffer has been seen by a consumer yet
388        bool mAcquireCalled;
389
390        // Indicates whether this buffer needs to be cleaned up by consumer
391        bool mNeedsCleanupOnRelease;
392    };
393
394    // mSlots is the array of buffer slots that must be mirrored on the client
395    // side. This allows buffer ownership to be transferred between the client
396    // and server without sending a GraphicBuffer over binder. The entire array
397    // is initialized to NULL at construction time, and buffers are allocated
398    // for a slot when requestBuffer is called with that slot's index.
399    BufferSlot mSlots[NUM_BUFFER_SLOTS];
400
401    // mDefaultWidth holds the default width of allocated buffers. It is used
402    // in requestBuffers() if a width and height of zero is specified.
403    uint32_t mDefaultWidth;
404
405    // mDefaultHeight holds the default height of allocated buffers. It is used
406    // in requestBuffers() if a width and height of zero is specified.
407    uint32_t mDefaultHeight;
408
409    // mPixelFormat holds the pixel format of allocated buffers. It is used
410    // in requestBuffers() if a format of zero is specified.
411    uint32_t mPixelFormat;
412
413    // mMinUndequeuedBuffers is a constraint on the number of buffers
414    // not dequeued at any time
415    int mMinUndequeuedBuffers;
416
417    // mMinAsyncBufferSlots is a constraint on the minimum mBufferCount
418    // when this BufferQueue is in asynchronous mode
419    int mMinAsyncBufferSlots;
420
421    // mMinSyncBufferSlots is a constraint on the minimum mBufferCount
422    // when this BufferQueue is in synchronous mode
423    int mMinSyncBufferSlots;
424
425    // mBufferCount is the number of buffer slots that the client and server
426    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
427    // by calling setBufferCount or setBufferCountServer
428    int mBufferCount;
429
430    // mClientBufferCount is the number of buffer slots requested by the client.
431    // The default is zero, which means the client doesn't care how many buffers
432    // there is.
433    int mClientBufferCount;
434
435    // mServerBufferCount buffer count requested by the server-side
436    int mServerBufferCount;
437
438    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
439    // allocate new GraphicBuffer objects.
440    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
441
442    // mConsumerListener is used to notify the connected consumer of
443    // asynchronous events that it may wish to react to.  It is initially set
444    // to NULL and is written by consumerConnect and consumerDisconnect.
445    sp<ConsumerListener> mConsumerListener;
446
447    // mSynchronousMode whether we're in synchronous mode or not
448    bool mSynchronousMode;
449
450    // mAllowSynchronousMode whether we allow synchronous mode or not
451    const bool mAllowSynchronousMode;
452
453    // mConnectedApi indicates the API that is currently connected to this
454    // BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets updated
455    // by the connect and disconnect methods.
456    int mConnectedApi;
457
458    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
459    mutable Condition mDequeueCondition;
460
461    // mQueue is a FIFO of queued buffers used in synchronous mode
462    typedef Vector<int> Fifo;
463    Fifo mQueue;
464
465    // mAbandoned indicates that the BufferQueue will no longer be used to
466    // consume images buffers pushed to it using the ISurfaceTexture interface.
467    // It is initialized to false, and set to true in the abandon method.  A
468    // BufferQueue that has been abandoned will return the NO_INIT error from
469    // all ISurfaceTexture methods capable of returning an error.
470    bool mAbandoned;
471
472    // mName is a string used to identify the BufferQueue in log messages.
473    // It is set by the setName method.
474    String8 mConsumerName;
475
476    // mMutex is the mutex used to prevent concurrent access to the member
477    // variables of BufferQueue objects. It must be locked whenever the
478    // member variables are accessed.
479    mutable Mutex mMutex;
480
481    // mFrameCounter is the free running counter, incremented for every buffer queued
482    // with the surface Texture.
483    uint64_t mFrameCounter;
484
485    // mBufferHasBeenQueued is true once a buffer has been queued.  It is reset
486    // by changing the buffer count.
487    bool mBufferHasBeenQueued;
488
489    // mDefaultBufferFormat can be set so it will override
490    // the buffer format when it isn't specified in dequeueBuffer
491    uint32_t mDefaultBufferFormat;
492
493    // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
494    uint32_t mConsumerUsageBits;
495
496    // mTransformHint is used to optimize for screen rotations
497    uint32_t mTransformHint;
498};
499
500// ----------------------------------------------------------------------------
501}; // namespace android
502
503#endif // ANDROID_GUI_BUFFERQUEUE_H
504