BufferQueueProducer.h revision 289ade165e60b5f71734d30e535f16eb1f4313ad
1/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
18#define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
19
20#include <gui/BufferQueueCore.h>
21#include <gui/IGraphicBufferProducer.h>
22
23namespace android {
24
25class BufferSlot;
26
27class BufferQueueProducer : public BnGraphicBufferProducer,
28                            private IBinder::DeathRecipient {
29
30public:
31    BufferQueueProducer(const sp<BufferQueueCore>& core);
32    virtual ~BufferQueueProducer();
33
34    // requestBuffer returns the GraphicBuffer for slot N.
35    //
36    // In normal operation, this is called the first time slot N is returned
37    // by dequeueBuffer.  It must be called again if dequeueBuffer returns
38    // flags indicating that previously-returned buffers are no longer valid.
39    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
40
41    // setBufferCount updates the number of available buffer slots.  If this
42    // method succeeds, buffer slots will be both unallocated and owned by
43    // the BufferQueue object (i.e. they are not owned by the producer or
44    // consumer).
45    //
46    // This will fail if the producer has dequeued any buffers, or if
47    // bufferCount is invalid.  bufferCount must generally be a value
48    // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
49    // (inclusive).  It may also be set to zero (the default) to indicate
50    // that the producer does not wish to set a value.  The minimum value
51    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
52    // ...).
53    //
54    // This may only be called by the producer.  The consumer will be told
55    // to discard buffers through the onBuffersReleased callback.
56    virtual status_t setBufferCount(int bufferCount);
57
58    // dequeueBuffer gets the next buffer slot index for the producer to use.
59    // If a buffer slot is available then that slot index is written to the
60    // location pointed to by the buf argument and a status of OK is returned.
61    // If no slot is available then a status of -EBUSY is returned and buf is
62    // unmodified.
63    //
64    // The outFence parameter will be updated to hold the fence associated with
65    // the buffer. The contents of the buffer must not be overwritten until the
66    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
67    // written immediately.
68    //
69    // The width and height parameters must be no greater than the minimum of
70    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
71    // An error due to invalid dimensions might not be reported until
72    // updateTexImage() is called.  If width and height are both zero, the
73    // default values specified by setDefaultBufferSize() are used instead.
74    //
75    // The pixel formats are enumerated in graphics.h, e.g.
76    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
77    // will be used.
78    //
79    // The usage argument specifies gralloc buffer usage flags.  The values
80    // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
81    // will be merged with the usage flags specified by setConsumerUsageBits.
82    //
83    // The return value may be a negative error value or a non-negative
84    // collection of flags.  If the flags are set, the return values are
85    // valid, but additional actions must be performed.
86    //
87    // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
88    // producer must discard cached GraphicBuffer references for the slot
89    // returned in buf.
90    // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
91    // must discard cached GraphicBuffer references for all slots.
92    //
93    // In both cases, the producer will need to call requestBuffer to get a
94    // GraphicBuffer handle for the returned slot.
95    virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
96            uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
97
98    // queueBuffer returns a filled buffer to the BufferQueue.
99    //
100    // Additional data is provided in the QueueBufferInput struct.  Notably,
101    // a timestamp must be provided for the buffer. The timestamp is in
102    // nanoseconds, and must be monotonically increasing. Its other semantics
103    // (zero point, etc) are producer-specific and should be documented by the
104    // producer.
105    //
106    // The caller may provide a fence that signals when all rendering
107    // operations have completed.  Alternatively, NO_FENCE may be used,
108    // indicating that the buffer is ready immediately.
109    //
110    // Some values are returned in the output struct: the current settings
111    // for default width and height, the current transform hint, and the
112    // number of queued buffers.
113    virtual status_t queueBuffer(int slot,
114            const QueueBufferInput& input, QueueBufferOutput* output);
115
116    // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
117    // queue it for use by the consumer.
118    //
119    // The buffer will not be overwritten until the fence signals.  The fence
120    // will usually be the one obtained from dequeueBuffer.
121    virtual void cancelBuffer(int slot, const sp<Fence>& fence);
122
123    // Query native window attributes.  The "what" values are enumerated in
124    // window.h (e.g. NATIVE_WINDOW_FORMAT).
125    virtual int query(int what, int* outValue);
126
127    // connect attempts to connect a producer API to the BufferQueue.  This
128    // must be called before any other IGraphicBufferProducer methods are
129    // called except for getAllocator.  A consumer must already be connected.
130    //
131    // This method will fail if connect was previously called on the
132    // BufferQueue and no corresponding disconnect call was made (i.e. if
133    // it's still connected to a producer).
134    //
135    // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
136    virtual status_t connect(const sp<IBinder>& token,
137            int api, bool producerControlledByApp, QueueBufferOutput* output);
138
139    // disconnect attempts to disconnect a producer API from the BufferQueue.
140    // Calling this method will cause any subsequent calls to other
141    // IGraphicBufferProducer methods to fail except for getAllocator and connect.
142    // Successfully calling connect after this will allow the other methods to
143    // succeed again.
144    //
145    // This method will fail if the the BufferQueue is not currently
146    // connected to the specified producer API.
147    virtual status_t disconnect(int api);
148
149private:
150    // This is required by the IBinder::DeathRecipient interface
151    virtual void binderDied(const wp<IBinder>& who);
152
153    sp<BufferQueueCore> mCore;
154    BufferQueueCore::SlotsType& mSlots;
155
156    // This is a cached copy of the name stored in the BufferQueueCore.
157    // It's updated during connect and dequeueBuffer (which should catch
158    // most updates).
159    String8 mConsumerName;
160
161}; // class BufferQueueProducer
162
163} // namespace android
164
165#endif
166