BufferQueueProducer.h revision 289ade165e60b5f71734d30e535f16eb1f4313ad
1/* 2 * Copyright 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H 18#define ANDROID_GUI_BUFFERQUEUEPRODUCER_H 19 20#include <gui/BufferQueueCore.h> 21#include <gui/IGraphicBufferProducer.h> 22 23namespace android { 24 25class BufferSlot; 26 27class BufferQueueProducer : public BnGraphicBufferProducer, 28 private IBinder::DeathRecipient { 29 30public: 31 BufferQueueProducer(const sp<BufferQueueCore>& core); 32 virtual ~BufferQueueProducer(); 33 34 // requestBuffer returns the GraphicBuffer for slot N. 35 // 36 // In normal operation, this is called the first time slot N is returned 37 // by dequeueBuffer. It must be called again if dequeueBuffer returns 38 // flags indicating that previously-returned buffers are no longer valid. 39 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); 40 41 // setBufferCount updates the number of available buffer slots. If this 42 // method succeeds, buffer slots will be both unallocated and owned by 43 // the BufferQueue object (i.e. they are not owned by the producer or 44 // consumer). 45 // 46 // This will fail if the producer has dequeued any buffers, or if 47 // bufferCount is invalid. bufferCount must generally be a value 48 // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS 49 // (inclusive). It may also be set to zero (the default) to indicate 50 // that the producer does not wish to set a value. The minimum value 51 // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, 52 // ...). 53 // 54 // This may only be called by the producer. The consumer will be told 55 // to discard buffers through the onBuffersReleased callback. 56 virtual status_t setBufferCount(int bufferCount); 57 58 // dequeueBuffer gets the next buffer slot index for the producer to use. 59 // If a buffer slot is available then that slot index is written to the 60 // location pointed to by the buf argument and a status of OK is returned. 61 // If no slot is available then a status of -EBUSY is returned and buf is 62 // unmodified. 63 // 64 // The outFence parameter will be updated to hold the fence associated with 65 // the buffer. The contents of the buffer must not be overwritten until the 66 // fence signals. If the fence is Fence::NO_FENCE, the buffer may be 67 // written immediately. 68 // 69 // The width and height parameters must be no greater than the minimum of 70 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 71 // An error due to invalid dimensions might not be reported until 72 // updateTexImage() is called. If width and height are both zero, the 73 // default values specified by setDefaultBufferSize() are used instead. 74 // 75 // The pixel formats are enumerated in graphics.h, e.g. 76 // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format 77 // will be used. 78 // 79 // The usage argument specifies gralloc buffer usage flags. The values 80 // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These 81 // will be merged with the usage flags specified by setConsumerUsageBits. 82 // 83 // The return value may be a negative error value or a non-negative 84 // collection of flags. If the flags are set, the return values are 85 // valid, but additional actions must be performed. 86 // 87 // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the 88 // producer must discard cached GraphicBuffer references for the slot 89 // returned in buf. 90 // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer 91 // must discard cached GraphicBuffer references for all slots. 92 // 93 // In both cases, the producer will need to call requestBuffer to get a 94 // GraphicBuffer handle for the returned slot. 95 virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, 96 uint32_t width, uint32_t height, uint32_t format, uint32_t usage); 97 98 // queueBuffer returns a filled buffer to the BufferQueue. 99 // 100 // Additional data is provided in the QueueBufferInput struct. Notably, 101 // a timestamp must be provided for the buffer. The timestamp is in 102 // nanoseconds, and must be monotonically increasing. Its other semantics 103 // (zero point, etc) are producer-specific and should be documented by the 104 // producer. 105 // 106 // The caller may provide a fence that signals when all rendering 107 // operations have completed. Alternatively, NO_FENCE may be used, 108 // indicating that the buffer is ready immediately. 109 // 110 // Some values are returned in the output struct: the current settings 111 // for default width and height, the current transform hint, and the 112 // number of queued buffers. 113 virtual status_t queueBuffer(int slot, 114 const QueueBufferInput& input, QueueBufferOutput* output); 115 116 // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't 117 // queue it for use by the consumer. 118 // 119 // The buffer will not be overwritten until the fence signals. The fence 120 // will usually be the one obtained from dequeueBuffer. 121 virtual void cancelBuffer(int slot, const sp<Fence>& fence); 122 123 // Query native window attributes. The "what" values are enumerated in 124 // window.h (e.g. NATIVE_WINDOW_FORMAT). 125 virtual int query(int what, int* outValue); 126 127 // connect attempts to connect a producer API to the BufferQueue. This 128 // must be called before any other IGraphicBufferProducer methods are 129 // called except for getAllocator. A consumer must already be connected. 130 // 131 // This method will fail if connect was previously called on the 132 // BufferQueue and no corresponding disconnect call was made (i.e. if 133 // it's still connected to a producer). 134 // 135 // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). 136 virtual status_t connect(const sp<IBinder>& token, 137 int api, bool producerControlledByApp, QueueBufferOutput* output); 138 139 // disconnect attempts to disconnect a producer API from the BufferQueue. 140 // Calling this method will cause any subsequent calls to other 141 // IGraphicBufferProducer methods to fail except for getAllocator and connect. 142 // Successfully calling connect after this will allow the other methods to 143 // succeed again. 144 // 145 // This method will fail if the the BufferQueue is not currently 146 // connected to the specified producer API. 147 virtual status_t disconnect(int api); 148 149private: 150 // This is required by the IBinder::DeathRecipient interface 151 virtual void binderDied(const wp<IBinder>& who); 152 153 sp<BufferQueueCore> mCore; 154 BufferQueueCore::SlotsType& mSlots; 155 156 // This is a cached copy of the name stored in the BufferQueueCore. 157 // It's updated during connect and dequeueBuffer (which should catch 158 // most updates). 159 String8 mConsumerName; 160 161}; // class BufferQueueProducer 162 163} // namespace android 164 165#endif 166