GLConsumer.h revision ad678e18b66f495efa78dc3b9ab99b579945c9e2
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_CONSUMER_H
18#define ANDROID_GUI_CONSUMER_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/IGraphicBufferProducer.h>
26#include <gui/BufferQueue.h>
27#include <gui/ConsumerBase.h>
28
29#include <ui/GraphicBuffer.h>
30
31#include <utils/String8.h>
32#include <utils/Vector.h>
33#include <utils/threads.h>
34
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
36#define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \
37                                         "mFrameAvailableListener"
38
39namespace android {
40// ----------------------------------------------------------------------------
41
42
43class String8;
44
45/*
46 * GLConsumer consumes buffers of graphics data from a BufferQueue,
47 * and makes them available to OpenGL as a texture.
48 *
49 * A typical usage pattern is to set up the GLConsumer with the
50 * desired options, and call updateTexImage() when a new frame is desired.
51 * If a new frame is available, the texture will be updated.  If not,
52 * the previous contents are retained.
53 *
54 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
55 * texture target, in the EGL context of the first thread that calls
56 * updateTexImage().
57 *
58 * This class was previously called SurfaceTexture.
59 */
60class GLConsumer : public ConsumerBase {
61public:
62    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
63
64    // GLConsumer constructs a new GLConsumer object. tex indicates the
65    // name of the OpenGL ES texture to which images are to be streamed.
66    // allowSynchronousMode specifies whether or not synchronous mode can be
67    // enabled. texTarget specifies the OpenGL ES texture target to which the
68    // texture will be bound in updateTexImage. useFenceSync specifies whether
69    // fences should be used to synchronize access to buffers if that behavior
70    // is enabled at compile-time. A custom bufferQueue can be specified
71    // if behavior for queue/dequeue/connect etc needs to be customized.
72    // Otherwise a default BufferQueue will be created and used.
73    //
74    // For legacy reasons, the GLConsumer is created in a state where it is
75    // considered attached to an OpenGL ES context for the purposes of the
76    // attachToContext and detachFromContext methods. However, despite being
77    // considered "attached" to a context, the specific OpenGL ES context
78    // doesn't get latched until the first call to updateTexImage. After that
79    // point, all calls to updateTexImage must be made with the same OpenGL ES
80    // context current.
81    //
82    // A GLConsumer may be detached from one OpenGL ES context and then
83    // attached to a different context using the detachFromContext and
84    // attachToContext methods, respectively. The intention of these methods is
85    // purely to allow a GLConsumer to be transferred from one consumer
86    // context to another. If such a transfer is not needed there is no
87    // requirement that either of these methods be called.
88    GLConsumer(const sp<BufferQueue>& bq,
89            GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
90            bool useFenceSync = true, bool isControlledByApp = false);
91
92    // updateTexImage acquires the most recently queued buffer, and sets the
93    // image contents of the target texture to it.
94    //
95    // This call may only be made while the OpenGL ES context to which the
96    // target texture belongs is bound to the calling thread.
97    //
98    // This calls doGLFenceWait to ensure proper synchronization.
99    status_t updateTexImage();
100
101    // releaseTexImage releases the texture acquired in updateTexImage().
102    // This is intended to be used in single buffer mode.
103    //
104    // This call may only be made while the OpenGL ES context to which the
105    // target texture belongs is bound to the calling thread.
106    status_t releaseTexImage();
107
108    // setReleaseFence stores a fence that will signal when the current buffer
109    // is no longer being read. This fence will be returned to the producer
110    // when the current buffer is released by updateTexImage(). Multiple
111    // fences can be set for a given buffer; they will be merged into a single
112    // union fence.
113    void setReleaseFence(const sp<Fence>& fence);
114
115    // setDefaultMaxBufferCount sets the default limit on the maximum number
116    // of buffers that will be allocated at one time. The image producer may
117    // override the limit.
118    status_t setDefaultMaxBufferCount(int bufferCount);
119
120    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
121    // associated with the texture image set by the most recent call to
122    // updateTexImage.
123    //
124    // This transform matrix maps 2D homogeneous texture coordinates of the form
125    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
126    // coordinate that should be used to sample that location from the texture.
127    // Sampling the texture outside of the range of this transform is undefined.
128    //
129    // This transform is necessary to compensate for transforms that the stream
130    // content producer may implicitly apply to the content. By forcing users of
131    // a GLConsumer to apply this transform we avoid performing an extra
132    // copy of the data that would be needed to hide the transform from the
133    // user.
134    //
135    // The matrix is stored in column-major order so that it may be passed
136    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
137    // functions.
138    void getTransformMatrix(float mtx[16]);
139
140    // getTimestamp retrieves the timestamp associated with the texture image
141    // set by the most recent call to updateTexImage.
142    //
143    // The timestamp is in nanoseconds, and is monotonically increasing. Its
144    // other semantics (zero point, etc) are source-dependent and should be
145    // documented by the source.
146    int64_t getTimestamp();
147
148    // setDefaultBufferSize is used to set the size of buffers returned by
149    // requestBuffers when a with and height of zero is requested.
150    // A call to setDefaultBufferSize() may trigger requestBuffers() to
151    // be called from the client.
152    // The width and height parameters must be no greater than the minimum of
153    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
154    // An error due to invalid dimensions might not be reported until
155    // updateTexImage() is called.
156    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
157
158    // setFilteringEnabled sets whether the transform matrix should be computed
159    // for use with bilinear filtering.
160    void setFilteringEnabled(bool enabled);
161
162    // getCurrentBuffer returns the buffer associated with the current image.
163    sp<GraphicBuffer> getCurrentBuffer() const;
164
165    // getCurrentTextureTarget returns the texture target of the current
166    // texture as returned by updateTexImage().
167    GLenum getCurrentTextureTarget() const;
168
169    // getCurrentCrop returns the cropping rectangle of the current buffer.
170    Rect getCurrentCrop() const;
171
172    // getCurrentTransform returns the transform of the current buffer.
173    uint32_t getCurrentTransform() const;
174
175    // getCurrentScalingMode returns the scaling mode of the current buffer.
176    uint32_t getCurrentScalingMode() const;
177
178    // getCurrentFence returns the fence indicating when the current buffer is
179    // ready to be read from.
180    sp<Fence> getCurrentFence() const;
181
182    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
183    // to ensure that it is safe for future OpenGL ES commands to access the
184    // current texture buffer.
185    status_t doGLFenceWait() const;
186
187    // set the name of the GLConsumer that will be used to identify it in
188    // log messages.
189    void setName(const String8& name);
190
191    // These functions call the corresponding BufferQueue implementation
192    // so the refactoring can proceed smoothly
193    status_t setDefaultBufferFormat(uint32_t defaultFormat);
194    status_t setConsumerUsageBits(uint32_t usage);
195    status_t setTransformHint(uint32_t hint);
196
197    // getBufferQueue returns the BufferQueue object to which this
198    // GLConsumer is connected.
199    sp<BufferQueue> getBufferQueue() const {
200        return mBufferQueue;
201    }
202
203    // detachFromContext detaches the GLConsumer from the calling thread's
204    // current OpenGL ES context.  This context must be the same as the context
205    // that was current for previous calls to updateTexImage.
206    //
207    // Detaching a GLConsumer from an OpenGL ES context will result in the
208    // deletion of the OpenGL ES texture object into which the images were being
209    // streamed.  After a GLConsumer has been detached from the OpenGL ES
210    // context calls to updateTexImage will fail returning INVALID_OPERATION
211    // until the GLConsumer is attached to a new OpenGL ES context using the
212    // attachToContext method.
213    status_t detachFromContext();
214
215    // attachToContext attaches a GLConsumer that is currently in the
216    // 'detached' state to the current OpenGL ES context.  A GLConsumer is
217    // in the 'detached' state iff detachFromContext has successfully been
218    // called and no calls to attachToContext have succeeded since the last
219    // detachFromContext call.  Calls to attachToContext made on a
220    // GLConsumer that is not in the 'detached' state will result in an
221    // INVALID_OPERATION error.
222    //
223    // The tex argument specifies the OpenGL ES texture object name in the
224    // new context into which the image contents will be streamed.  A successful
225    // call to attachToContext will result in this texture object being bound to
226    // the texture target and populated with the image contents that were
227    // current at the time of the last call to detachFromContext.
228    status_t attachToContext(GLuint tex);
229
230protected:
231
232    // abandonLocked overrides the ConsumerBase method to clear
233    // mCurrentTextureBuf in addition to the ConsumerBase behavior.
234    virtual void abandonLocked();
235
236    // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
237    // specific info in addition to the ConsumerBase behavior.
238    virtual void dumpLocked(String8& result, const char* prefix) const;
239
240    // acquireBufferLocked overrides the ConsumerBase method to update the
241    // mEglSlots array in addition to the ConsumerBase behavior.
242    virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
243        nsecs_t presentWhen);
244
245    // releaseBufferLocked overrides the ConsumerBase method to update the
246    // mEglSlots array in addition to the ConsumerBase.
247    virtual status_t releaseBufferLocked(int slot,
248            const sp<GraphicBuffer> graphicBuffer,
249            EGLDisplay display, EGLSyncKHR eglFence);
250
251    status_t releaseBufferLocked(int slot,
252            const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
253        return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
254    }
255
256    static bool isExternalFormat(uint32_t format);
257
258    // This releases the buffer in the slot referenced by mCurrentTexture,
259    // then updates state to refer to the BufferItem, which must be a
260    // newly-acquired buffer.
261    status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
262
263    // Binds mTexName and the current buffer to mTexTarget.  Uses
264    // mCurrentTexture if it's set, mCurrentTextureBuf if not.  If the
265    // bind succeeds, this calls doGLFenceWait.
266    status_t bindTextureImageLocked();
267
268    // Gets the current EGLDisplay and EGLContext values, and compares them
269    // to mEglDisplay and mEglContext.  If the fields have been previously
270    // set, the values must match; if not, the fields are set to the current
271    // values.
272    status_t checkAndUpdateEglStateLocked();
273
274private:
275    // createImage creates a new EGLImage from a GraphicBuffer.
276    EGLImageKHR createImage(EGLDisplay dpy,
277            const sp<GraphicBuffer>& graphicBuffer);
278
279    // freeBufferLocked frees up the given buffer slot.  If the slot has been
280    // initialized this will release the reference to the GraphicBuffer in that
281    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
282    //
283    // This method must be called with mMutex locked.
284    virtual void freeBufferLocked(int slotIndex);
285
286    // computeCurrentTransformMatrixLocked computes the transform matrix for the
287    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
288    // to compute this matrix and stores it in mCurrentTransformMatrix.
289    // mCurrentTextureBuf must not be NULL.
290    void computeCurrentTransformMatrixLocked();
291
292    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
293    // stream to ensure that it is safe for future OpenGL ES commands to
294    // access the current texture buffer.
295    status_t doGLFenceWaitLocked() const;
296
297    // syncForReleaseLocked performs the synchronization needed to release the
298    // current slot from an OpenGL ES context.  If needed it will set the
299    // current slot's fence to guard against a producer accessing the buffer
300    // before the outstanding accesses have completed.
301    status_t syncForReleaseLocked(EGLDisplay dpy);
302
303    // Normally, when we bind a buffer to a texture target, we bind a buffer
304    // that is referenced by an entry in mEglSlots.  In some situations we
305    // have a buffer in mCurrentTextureBuf, but no corresponding entry for
306    // it in our slot array.  bindUnslottedBuffer handles that situation by
307    // binding the buffer without touching the EglSlots.
308    status_t bindUnslottedBufferLocked(EGLDisplay dpy);
309
310    // The default consumer usage flags that GLConsumer always sets on its
311    // BufferQueue instance; these will be OR:d with any additional flags passed
312    // from the GLConsumer user. In particular, GLConsumer will always
313    // consume buffers as hardware textures.
314    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
315
316    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
317    // possible that this buffer is not associated with any buffer slot, so we
318    // must track it separately in order to support the getCurrentBuffer method.
319    sp<GraphicBuffer> mCurrentTextureBuf;
320
321    // mCurrentCrop is the crop rectangle that applies to the current texture.
322    // It gets set each time updateTexImage is called.
323    Rect mCurrentCrop;
324
325    // mCurrentTransform is the transform identifier for the current texture. It
326    // gets set each time updateTexImage is called.
327    uint32_t mCurrentTransform;
328
329    // mCurrentScalingMode is the scaling mode for the current texture. It gets
330    // set each time updateTexImage is called.
331    uint32_t mCurrentScalingMode;
332
333    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
334    sp<Fence> mCurrentFence;
335
336    // mCurrentTransformMatrix is the transform matrix for the current texture.
337    // It gets computed by computeTransformMatrix each time updateTexImage is
338    // called.
339    float mCurrentTransformMatrix[16];
340
341    // mCurrentTimestamp is the timestamp for the current texture. It
342    // gets set each time updateTexImage is called.
343    int64_t mCurrentTimestamp;
344
345    uint32_t mDefaultWidth, mDefaultHeight;
346
347    // mFilteringEnabled indicates whether the transform matrix is computed for
348    // use with bilinear filtering. It defaults to true and is changed by
349    // setFilteringEnabled().
350    bool mFilteringEnabled;
351
352    // mTexName is the name of the OpenGL texture to which streamed images will
353    // be bound when updateTexImage is called. It is set at construction time
354    // and can be changed with a call to attachToContext.
355    GLuint mTexName;
356
357    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
358    // extension should be used to prevent buffers from being dequeued before
359    // it's safe for them to be written. It gets set at construction time and
360    // never changes.
361    const bool mUseFenceSync;
362
363    // mTexTarget is the GL texture target with which the GL texture object is
364    // associated.  It is set in the constructor and never changed.  It is
365    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
366    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
367    // glCopyTexSubImage to read from the texture.  This is a hack to work
368    // around a GL driver limitation on the number of FBO attachments, which the
369    // browser's tile cache exceeds.
370    const GLenum mTexTarget;
371
372    // EGLSlot contains the information and object references that
373    // GLConsumer maintains about a BufferQueue buffer slot.
374    struct EglSlot {
375        EglSlot()
376        : mEglImage(EGL_NO_IMAGE_KHR),
377          mEglFence(EGL_NO_SYNC_KHR) {
378        }
379
380        // mEglImage is the EGLImage created from mGraphicBuffer.
381        EGLImageKHR mEglImage;
382
383        // mFence is the EGL sync object that must signal before the buffer
384        // associated with this buffer slot may be dequeued. It is initialized
385        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
386        // on a compile-time option) set to a new sync object in updateTexImage.
387        EGLSyncKHR mEglFence;
388    };
389
390    // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
391    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
392    // current display when updateTexImage is called for the first time and when
393    // attachToContext is called.
394    EGLDisplay mEglDisplay;
395
396    // mEglContext is the OpenGL ES context with which this GLConsumer is
397    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
398    // to the current GL context when updateTexImage is called for the first
399    // time and when attachToContext is called.
400    EGLContext mEglContext;
401
402    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
403    // for each buffer slot.  It is initialized to null pointers, and gets
404    // filled in with the result of BufferQueue::acquire when the
405    // client dequeues a buffer from a
406    // slot that has not yet been used. The buffer allocated to a slot will also
407    // be replaced if the requested buffer usage or geometry differs from that
408    // of the buffer allocated to a slot.
409    EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
410
411    // mCurrentTexture is the buffer slot index of the buffer that is currently
412    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
413    // indicating that no buffer slot is currently bound to the texture. Note,
414    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
415    // that no buffer is bound to the texture. A call to setBufferCount will
416    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
417    int mCurrentTexture;
418
419    // mAttached indicates whether the ConsumerBase is currently attached to
420    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
421    // indicating that the ConsumerBase is considered to be attached to
422    // whatever context is current at the time of the first updateTexImage call.
423    // It is set to false by detachFromContext, and then set to true again by
424    // attachToContext.
425    bool mAttached;
426
427    // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
428    // mode and releaseTexImage() has been called
429    sp<GraphicBuffer> mReleasedTexImageBuffer;
430};
431
432// ----------------------------------------------------------------------------
433}; // namespace android
434
435#endif // ANDROID_GUI_CONSUMER_H
436