GLConsumer.h revision b6a0ca7276017ac6d2e846a857d663941a5bd382
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_CONSUMER_H
18#define ANDROID_GUI_CONSUMER_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/IGraphicBufferProducer.h>
26#include <gui/BufferQueue.h>
27#include <gui/ConsumerBase.h>
28
29#include <ui/GraphicBuffer.h>
30
31#include <utils/String8.h>
32#include <utils/Vector.h>
33#include <utils/threads.h>
34
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
36#define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \
37                                         "mFrameAvailableListener"
38
39namespace android {
40// ----------------------------------------------------------------------------
41
42
43class String8;
44
45/*
46 * GLConsumer consumes buffers of graphics data from a BufferQueue,
47 * and makes them available to OpenGL as a texture.
48 *
49 * A typical usage pattern is to set up the GLConsumer with the
50 * desired options, and call updateTexImage() when a new frame is desired.
51 * If a new frame is available, the texture will be updated.  If not,
52 * the previous contents are retained.
53 *
54 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
55 * texture target, in the EGL context of the first thread that calls
56 * updateTexImage().
57 *
58 * This class was previously called SurfaceTexture.
59 */
60class GLConsumer : public ConsumerBase {
61public:
62    typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
63
64    // GLConsumer constructs a new GLConsumer object. tex indicates the
65    // name of the OpenGL ES texture to which images are to be streamed.
66    // allowSynchronousMode specifies whether or not synchronous mode can be
67    // enabled. texTarget specifies the OpenGL ES texture target to which the
68    // texture will be bound in updateTexImage. useFenceSync specifies whether
69    // fences should be used to synchronize access to buffers if that behavior
70    // is enabled at compile-time. A custom bufferQueue can be specified
71    // if behavior for queue/dequeue/connect etc needs to be customized.
72    // Otherwise a default BufferQueue will be created and used.
73    //
74    // For legacy reasons, the GLConsumer is created in a state where it is
75    // considered attached to an OpenGL ES context for the purposes of the
76    // attachToContext and detachFromContext methods. However, despite being
77    // considered "attached" to a context, the specific OpenGL ES context
78    // doesn't get latched until the first call to updateTexImage. After that
79    // point, all calls to updateTexImage must be made with the same OpenGL ES
80    // context current.
81    //
82    // A GLConsumer may be detached from one OpenGL ES context and then
83    // attached to a different context using the detachFromContext and
84    // attachToContext methods, respectively. The intention of these methods is
85    // purely to allow a GLConsumer to be transferred from one consumer
86    // context to another. If such a transfer is not needed there is no
87    // requirement that either of these methods be called.
88    GLConsumer(const sp<BufferQueue>& bq,
89            GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
90            bool useFenceSync = true);
91    GLConsumer(GLuint tex, bool allowSynchronousMode = true,
92            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
93            const sp<BufferQueue> &bufferQueue = 0);
94
95    // updateTexImage acquires the most recently queued buffer, and sets the
96    // image contents of the target texture to it.
97    //
98    // This call may only be made while the OpenGL ES context to which the
99    // target texture belongs is bound to the calling thread.
100    //
101    // This calls doGLFenceWait to ensure proper synchronization.
102    status_t updateTexImage();
103
104    // setReleaseFence stores a fence that will signal when the current buffer
105    // is no longer being read. This fence will be returned to the producer
106    // when the current buffer is released by updateTexImage(). Multiple
107    // fences can be set for a given buffer; they will be merged into a single
108    // union fence.
109    void setReleaseFence(const sp<Fence>& fence);
110
111    // setDefaultMaxBufferCount sets the default limit on the maximum number
112    // of buffers that will be allocated at one time. The image producer may
113    // override the limit.
114    status_t setDefaultMaxBufferCount(int bufferCount);
115
116    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
117    // associated with the texture image set by the most recent call to
118    // updateTexImage.
119    //
120    // This transform matrix maps 2D homogeneous texture coordinates of the form
121    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
122    // coordinate that should be used to sample that location from the texture.
123    // Sampling the texture outside of the range of this transform is undefined.
124    //
125    // This transform is necessary to compensate for transforms that the stream
126    // content producer may implicitly apply to the content. By forcing users of
127    // a GLConsumer to apply this transform we avoid performing an extra
128    // copy of the data that would be needed to hide the transform from the
129    // user.
130    //
131    // The matrix is stored in column-major order so that it may be passed
132    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
133    // functions.
134    void getTransformMatrix(float mtx[16]);
135
136    // getTimestamp retrieves the timestamp associated with the texture image
137    // set by the most recent call to updateTexImage.
138    //
139    // The timestamp is in nanoseconds, and is monotonically increasing. Its
140    // other semantics (zero point, etc) are source-dependent and should be
141    // documented by the source.
142    int64_t getTimestamp();
143
144    // setDefaultBufferSize is used to set the size of buffers returned by
145    // requestBuffers when a with and height of zero is requested.
146    // A call to setDefaultBufferSize() may trigger requestBuffers() to
147    // be called from the client.
148    // The width and height parameters must be no greater than the minimum of
149    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
150    // An error due to invalid dimensions might not be reported until
151    // updateTexImage() is called.
152    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
153
154    // setFilteringEnabled sets whether the transform matrix should be computed
155    // for use with bilinear filtering.
156    void setFilteringEnabled(bool enabled);
157
158    // getCurrentBuffer returns the buffer associated with the current image.
159    sp<GraphicBuffer> getCurrentBuffer() const;
160
161    // getCurrentTextureTarget returns the texture target of the current
162    // texture as returned by updateTexImage().
163    GLenum getCurrentTextureTarget() const;
164
165    // getCurrentCrop returns the cropping rectangle of the current buffer.
166    Rect getCurrentCrop() const;
167
168    // getCurrentTransform returns the transform of the current buffer.
169    uint32_t getCurrentTransform() const;
170
171    // getCurrentScalingMode returns the scaling mode of the current buffer.
172    uint32_t getCurrentScalingMode() const;
173
174    // getCurrentFence returns the fence indicating when the current buffer is
175    // ready to be read from.
176    sp<Fence> getCurrentFence() const;
177
178    // doGLFenceWait inserts a wait command into the OpenGL ES command stream
179    // to ensure that it is safe for future OpenGL ES commands to access the
180    // current texture buffer.
181    status_t doGLFenceWait() const;
182
183    // isSynchronousMode returns whether the GLConsumer is currently in
184    // synchronous mode.
185    bool isSynchronousMode() const;
186
187    // set the name of the GLConsumer that will be used to identify it in
188    // log messages.
189    void setName(const String8& name);
190
191    // These functions call the corresponding BufferQueue implementation
192    // so the refactoring can proceed smoothly
193    status_t setDefaultBufferFormat(uint32_t defaultFormat);
194    status_t setConsumerUsageBits(uint32_t usage);
195    status_t setTransformHint(uint32_t hint);
196    virtual status_t setSynchronousMode(bool enabled);
197
198    // getBufferQueue returns the BufferQueue object to which this
199    // GLConsumer is connected.
200    sp<BufferQueue> getBufferQueue() const {
201        return mBufferQueue;
202    }
203
204    // detachFromContext detaches the GLConsumer from the calling thread's
205    // current OpenGL ES context.  This context must be the same as the context
206    // that was current for previous calls to updateTexImage.
207    //
208    // Detaching a GLConsumer from an OpenGL ES context will result in the
209    // deletion of the OpenGL ES texture object into which the images were being
210    // streamed.  After a GLConsumer has been detached from the OpenGL ES
211    // context calls to updateTexImage will fail returning INVALID_OPERATION
212    // until the GLConsumer is attached to a new OpenGL ES context using the
213    // attachToContext method.
214    status_t detachFromContext();
215
216    // attachToContext attaches a GLConsumer that is currently in the
217    // 'detached' state to the current OpenGL ES context.  A GLConsumer is
218    // in the 'detached' state iff detachFromContext has successfully been
219    // called and no calls to attachToContext have succeeded since the last
220    // detachFromContext call.  Calls to attachToContext made on a
221    // GLConsumer that is not in the 'detached' state will result in an
222    // INVALID_OPERATION error.
223    //
224    // The tex argument specifies the OpenGL ES texture object name in the
225    // new context into which the image contents will be streamed.  A successful
226    // call to attachToContext will result in this texture object being bound to
227    // the texture target and populated with the image contents that were
228    // current at the time of the last call to detachFromContext.
229    status_t attachToContext(GLuint tex);
230
231protected:
232
233    // abandonLocked overrides the ConsumerBase method to clear
234    // mCurrentTextureBuf in addition to the ConsumerBase behavior.
235    virtual void abandonLocked();
236
237    // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
238    // specific info in addition to the ConsumerBase behavior.
239    virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
240           size_t size) const;
241
242    // acquireBufferLocked overrides the ConsumerBase method to update the
243    // mEglSlots array in addition to the ConsumerBase behavior.
244    virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
245
246    // releaseBufferLocked overrides the ConsumerBase method to update the
247    // mEglSlots array in addition to the ConsumerBase.
248    virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
249           EGLSyncKHR eglFence);
250
251    status_t releaseBufferLocked(int buf, EGLSyncKHR eglFence) {
252        return releaseBufferLocked(buf, mEglDisplay, eglFence);
253    }
254
255    static bool isExternalFormat(uint32_t format);
256
257    // This releases the buffer in the slot referenced by mCurrentTexture,
258    // then updates state to refer to the BufferItem, which must be a
259    // newly-acquired buffer.
260    status_t releaseAndUpdateLocked(const BufferQueue::BufferItem& item);
261
262    // Binds mTexName and the current buffer to mTexTarget.  Uses
263    // mCurrentTexture if it's set, mCurrentTextureBuf if not.  If the
264    // bind succeeds, this calls doGLFenceWait.
265    status_t bindTextureImageLocked();
266
267    // Gets the current EGLDisplay and EGLContext values, and compares them
268    // to mEglDisplay and mEglContext.  If the fields have been previously
269    // set, the values must match; if not, the fields are set to the current
270    // values.
271    status_t checkAndUpdateEglStateLocked();
272
273private:
274    // createImage creates a new EGLImage from a GraphicBuffer.
275    EGLImageKHR createImage(EGLDisplay dpy,
276            const sp<GraphicBuffer>& graphicBuffer);
277
278    // freeBufferLocked frees up the given buffer slot.  If the slot has been
279    // initialized this will release the reference to the GraphicBuffer in that
280    // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
281    //
282    // This method must be called with mMutex locked.
283    virtual void freeBufferLocked(int slotIndex);
284
285    // computeCurrentTransformMatrixLocked computes the transform matrix for the
286    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
287    // to compute this matrix and stores it in mCurrentTransformMatrix.
288    // mCurrentTextureBuf must not be NULL.
289    void computeCurrentTransformMatrixLocked();
290
291    // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
292    // stream to ensure that it is safe for future OpenGL ES commands to
293    // access the current texture buffer.
294    status_t doGLFenceWaitLocked() const;
295
296    // syncForReleaseLocked performs the synchronization needed to release the
297    // current slot from an OpenGL ES context.  If needed it will set the
298    // current slot's fence to guard against a producer accessing the buffer
299    // before the outstanding accesses have completed.
300    status_t syncForReleaseLocked(EGLDisplay dpy);
301
302    // Normally, when we bind a buffer to a texture target, we bind a buffer
303    // that is referenced by an entry in mEglSlots.  In some situations we
304    // have a buffer in mCurrentTextureBuf, but no corresponding entry for
305    // it in our slot array.  bindUnslottedBuffer handles that situation by
306    // binding the buffer without touching the EglSlots.
307    status_t bindUnslottedBufferLocked(EGLDisplay dpy);
308
309    // The default consumer usage flags that GLConsumer always sets on its
310    // BufferQueue instance; these will be OR:d with any additional flags passed
311    // from the GLConsumer user. In particular, GLConsumer will always
312    // consume buffers as hardware textures.
313    static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
314
315    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
316    // possible that this buffer is not associated with any buffer slot, so we
317    // must track it separately in order to support the getCurrentBuffer method.
318    sp<GraphicBuffer> mCurrentTextureBuf;
319
320    // mCurrentCrop is the crop rectangle that applies to the current texture.
321    // It gets set each time updateTexImage is called.
322    Rect mCurrentCrop;
323
324    // mCurrentTransform is the transform identifier for the current texture. It
325    // gets set each time updateTexImage is called.
326    uint32_t mCurrentTransform;
327
328    // mCurrentScalingMode is the scaling mode for the current texture. It gets
329    // set each time updateTexImage is called.
330    uint32_t mCurrentScalingMode;
331
332    // mCurrentFence is the fence received from BufferQueue in updateTexImage.
333    sp<Fence> mCurrentFence;
334
335    // mCurrentTransformMatrix is the transform matrix for the current texture.
336    // It gets computed by computeTransformMatrix each time updateTexImage is
337    // called.
338    float mCurrentTransformMatrix[16];
339
340    // mCurrentTimestamp is the timestamp for the current texture. It
341    // gets set each time updateTexImage is called.
342    int64_t mCurrentTimestamp;
343
344    uint32_t mDefaultWidth, mDefaultHeight;
345
346    // mFilteringEnabled indicates whether the transform matrix is computed for
347    // use with bilinear filtering. It defaults to true and is changed by
348    // setFilteringEnabled().
349    bool mFilteringEnabled;
350
351    // mTexName is the name of the OpenGL texture to which streamed images will
352    // be bound when updateTexImage is called. It is set at construction time
353    // and can be changed with a call to attachToContext.
354    GLuint mTexName;
355
356    // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
357    // extension should be used to prevent buffers from being dequeued before
358    // it's safe for them to be written. It gets set at construction time and
359    // never changes.
360    const bool mUseFenceSync;
361
362    // mTexTarget is the GL texture target with which the GL texture object is
363    // associated.  It is set in the constructor and never changed.  It is
364    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
365    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
366    // glCopyTexSubImage to read from the texture.  This is a hack to work
367    // around a GL driver limitation on the number of FBO attachments, which the
368    // browser's tile cache exceeds.
369    const GLenum mTexTarget;
370
371    // EGLSlot contains the information and object references that
372    // GLConsumer maintains about a BufferQueue buffer slot.
373    struct EglSlot {
374        EglSlot()
375        : mEglImage(EGL_NO_IMAGE_KHR),
376          mEglFence(EGL_NO_SYNC_KHR) {
377        }
378
379        // mEglImage is the EGLImage created from mGraphicBuffer.
380        EGLImageKHR mEglImage;
381
382        // mFence is the EGL sync object that must signal before the buffer
383        // associated with this buffer slot may be dequeued. It is initialized
384        // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
385        // on a compile-time option) set to a new sync object in updateTexImage.
386        EGLSyncKHR mEglFence;
387    };
388
389    // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
390    // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
391    // current display when updateTexImage is called for the first time and when
392    // attachToContext is called.
393    EGLDisplay mEglDisplay;
394
395    // mEglContext is the OpenGL ES context with which this GLConsumer is
396    // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
397    // to the current GL context when updateTexImage is called for the first
398    // time and when attachToContext is called.
399    EGLContext mEglContext;
400
401    // mEGLSlots stores the buffers that have been allocated by the BufferQueue
402    // for each buffer slot.  It is initialized to null pointers, and gets
403    // filled in with the result of BufferQueue::acquire when the
404    // client dequeues a buffer from a
405    // slot that has not yet been used. The buffer allocated to a slot will also
406    // be replaced if the requested buffer usage or geometry differs from that
407    // of the buffer allocated to a slot.
408    EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
409
410    // mCurrentTexture is the buffer slot index of the buffer that is currently
411    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
412    // indicating that no buffer slot is currently bound to the texture. Note,
413    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
414    // that no buffer is bound to the texture. A call to setBufferCount will
415    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
416    int mCurrentTexture;
417
418    // mAttached indicates whether the ConsumerBase is currently attached to
419    // an OpenGL ES context.  For legacy reasons, this is initialized to true,
420    // indicating that the ConsumerBase is considered to be attached to
421    // whatever context is current at the time of the first updateTexImage call.
422    // It is set to false by detachFromContext, and then set to true again by
423    // attachToContext.
424    bool mAttached;
425};
426
427// ----------------------------------------------------------------------------
428}; // namespace android
429
430#endif // ANDROID_GUI_CONSUMER_H
431