1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/Fence.h>
29#include <ui/GraphicBuffer.h>
30#include <ui/Rect.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class IProducerListener;
36class NativeHandle;
37class Surface;
38
39/*
40 * This class defines the Binder IPC interface for the producer side of
41 * a queue of graphics buffers.  It's used to send graphics data from one
42 * component to another.  For example, a class that decodes video for
43 * playback might use this to provide frames.  This is typically done
44 * indirectly, through Surface.
45 *
46 * The underlying mechanism is a BufferQueue, which implements
47 * BnGraphicBufferProducer.  In normal operation, the producer calls
48 * dequeueBuffer() to get an empty buffer, fills it with data, then
49 * calls queueBuffer() to make it available to the consumer.
50 *
51 * This class was previously called ISurfaceTexture.
52 */
53class IGraphicBufferProducer : public IInterface
54{
55public:
56    DECLARE_META_INTERFACE(GraphicBufferProducer);
57
58    enum {
59        // A flag returned by dequeueBuffer when the client needs to call
60        // requestBuffer immediately thereafter.
61        BUFFER_NEEDS_REALLOCATION = 0x1,
62        // A flag returned by dequeueBuffer when all mirrored slots should be
63        // released by the client. This flag should always be processed first.
64        RELEASE_ALL_BUFFERS       = 0x2,
65    };
66
67    // requestBuffer requests a new buffer for the given index. The server (i.e.
68    // the IGraphicBufferProducer implementation) assigns the newly created
69    // buffer to the given slot index, and the client is expected to mirror the
70    // slot->buffer mapping so that it's not necessary to transfer a
71    // GraphicBuffer for every dequeue operation.
72    //
73    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
74    //
75    // Return of a value other than NO_ERROR means an error has occurred:
76    // * NO_INIT - the buffer queue has been abandoned.
77    // * BAD_VALUE - one of the two conditions occurred:
78    //              * slot was out of range (see above)
79    //              * buffer specified by the slot is not dequeued
80    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
81
82    // setBufferCount sets the number of buffer slots available. Calling this
83    // will also cause all buffer slots to be emptied. The caller should empty
84    // its mirrored copy of the buffer slots when calling this method.
85    //
86    // This function should not be called when there are any dequeued buffer
87    // slots, doing so will result in a BAD_VALUE error returned.
88    //
89    // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
90    // the minimum undequeued buffer count (exclusive). The minimum value
91    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
92    // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
93    //
94    // The buffer count may also be set to 0 (the default), to indicate that
95    // the producer does not wish to set a value.
96    //
97    // Return of a value other than NO_ERROR means an error has occurred:
98    // * NO_INIT - the buffer queue has been abandoned.
99    // * BAD_VALUE - one of the below conditions occurred:
100    //              * bufferCount was out of range (see above)
101    //              * client has one or more buffers dequeued
102    virtual status_t setBufferCount(int bufferCount) = 0;
103
104    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
105    // of the slot is transfered to the client, meaning that the server will not
106    // use the contents of the buffer associated with that slot.
107    //
108    // The slot index returned may or may not contain a buffer (client-side).
109    // If the slot is empty the client should call requestBuffer to assign a new
110    // buffer to that slot.
111    //
112    // Once the client is done filling this buffer, it is expected to transfer
113    // buffer ownership back to the server with either cancelBuffer on
114    // the dequeued slot or to fill in the contents of its associated buffer
115    // contents and call queueBuffer.
116    //
117    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
118    // expected to call requestBuffer immediately.
119    //
120    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
121    // expected to release all of the mirrored slot->buffer mappings.
122    //
123    // The fence parameter will be updated to hold the fence associated with
124    // the buffer. The contents of the buffer must not be overwritten until the
125    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
126    // immediately.
127    //
128    // The async parameter sets whether we're in asynchronous mode for this
129    // dequeueBuffer() call.
130    //
131    // The width and height parameters must be no greater than the minimum of
132    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
133    // An error due to invalid dimensions might not be reported until
134    // updateTexImage() is called.  If width and height are both zero, the
135    // default values specified by setDefaultBufferSize() are used instead.
136    //
137    // The pixel formats are enumerated in <graphics.h>, e.g.
138    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
139    // will be used.
140    //
141    // The usage argument specifies gralloc buffer usage flags.  The values
142    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
143    // will be merged with the usage flags specified by
144    // IGraphicBufferConsumer::setConsumerUsageBits.
145    //
146    // This call will block until a buffer is available to be dequeued. If
147    // both the producer and consumer are controlled by the app, then this call
148    // can never block and will return WOULD_BLOCK if no buffer is available.
149    //
150    // A non-negative value with flags set (see above) will be returned upon
151    // success.
152    //
153    // Return of a negative means an error has occurred:
154    // * NO_INIT - the buffer queue has been abandoned.
155    // * BAD_VALUE - both in async mode and buffer count was less than the
156    //               max numbers of buffers that can be allocated at once.
157    // * INVALID_OPERATION - cannot attach the buffer because it would cause
158    //                       too many buffers to be dequeued, either because
159    //                       the producer already has a single buffer dequeued
160    //                       and did not set a buffer count, or because a
161    //                       buffer count was set and this call would cause
162    //                       it to be exceeded.
163    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
164    //                 since both the producer/consumer are controlled by app
165    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
166    //
167    // All other negative values are an unknown error returned downstream
168    // from the graphics allocator (typically errno).
169    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
170            uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
171
172    // detachBuffer attempts to remove all ownership of the buffer in the given
173    // slot from the buffer queue. If this call succeeds, the slot will be
174    // freed, and there will be no way to obtain the buffer from this interface.
175    // The freed slot will remain unallocated until either it is selected to
176    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
177    // to the slot. The buffer must have already been dequeued, and the caller
178    // must already possesses the sp<GraphicBuffer> (i.e., must have called
179    // requestBuffer).
180    //
181    // Return of a value other than NO_ERROR means an error has occurred:
182    // * NO_INIT - the buffer queue has been abandoned.
183    // * BAD_VALUE - the given slot number is invalid, either because it is
184    //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
185    //               it refers to is not currently dequeued and requested.
186    virtual status_t detachBuffer(int slot) = 0;
187
188    // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
189    // and detachBuffer in sequence, except for two things:
190    //
191    // 1) It is unnecessary to know the dimensions, format, or usage of the
192    //    next buffer.
193    // 2) It will not block, since if it cannot find an appropriate buffer to
194    //    return, it will return an error instead.
195    //
196    // Only slots that are free but still contain a GraphicBuffer will be
197    // considered, and the oldest of those will be returned. outBuffer is
198    // equivalent to outBuffer from the requestBuffer call, and outFence is
199    // equivalent to fence from the dequeueBuffer call.
200    //
201    // Return of a value other than NO_ERROR means an error has occurred:
202    // * NO_INIT - the buffer queue has been abandoned.
203    // * BAD_VALUE - either outBuffer or outFence were NULL.
204    // * NO_MEMORY - no slots were found that were both free and contained a
205    //               GraphicBuffer.
206    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
207            sp<Fence>* outFence) = 0;
208
209    // attachBuffer attempts to transfer ownership of a buffer to the buffer
210    // queue. If this call succeeds, it will be as if this buffer was dequeued
211    // from the returned slot number. As such, this call will fail if attaching
212    // this buffer would cause too many buffers to be simultaneously dequeued.
213    //
214    // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
215    // expected to release all of the mirrored slot->buffer mappings.
216    //
217    // A non-negative value with flags set (see above) will be returned upon
218    // success.
219    //
220    // Return of a negative value means an error has occurred:
221    // * NO_INIT - the buffer queue has been abandoned.
222    // * BAD_VALUE - outSlot or buffer were NULL or invalid combination of
223    //               async mode and buffer count override.
224    // * INVALID_OPERATION - cannot attach the buffer because it would cause
225    //                       too many buffers to be dequeued, either because
226    //                       the producer already has a single buffer dequeued
227    //                       and did not set a buffer count, or because a
228    //                       buffer count was set and this call would cause
229    //                       it to be exceeded.
230    // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
231    //                 disabled since both the producer/consumer are
232    //                 controlled by the app.
233    virtual status_t attachBuffer(int* outSlot,
234            const sp<GraphicBuffer>& buffer) = 0;
235
236    // queueBuffer indicates that the client has finished filling in the
237    // contents of the buffer associated with slot and transfers ownership of
238    // that slot back to the server.
239    //
240    // It is not valid to call queueBuffer on a slot that is not owned
241    // by the client or one for which a buffer associated via requestBuffer
242    // (an attempt to do so will fail with a return value of BAD_VALUE).
243    //
244    // In addition, the input must be described by the client (as documented
245    // below). Any other properties (zero point, etc)
246    // are client-dependent, and should be documented by the client.
247    //
248    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
249    //
250    // Upon success, the output will be filled with meaningful values
251    // (refer to the documentation below).
252    //
253    // Return of a value other than NO_ERROR means an error has occurred:
254    // * NO_INIT - the buffer queue has been abandoned.
255    // * BAD_VALUE - one of the below conditions occurred:
256    //              * fence was NULL
257    //              * scaling mode was unknown
258    //              * both in async mode and buffer count was less than the
259    //                max numbers of buffers that can be allocated at once
260    //              * slot index was out of range (see above).
261    //              * the slot was not in the dequeued state
262    //              * the slot was enqueued without requesting a buffer
263    //              * crop rect is out of bounds of the buffer dimensions
264
265    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
266        friend class Flattenable<QueueBufferInput>;
267        inline QueueBufferInput(const Parcel& parcel);
268        // timestamp - a monotonically increasing value in nanoseconds
269        // isAutoTimestamp - if the timestamp was synthesized at queue time
270        // crop - a crop rectangle that's used as a hint to the consumer
271        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
272        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
273        // async - if the buffer is queued in asynchronous mode
274        // fence - a fence that the consumer must wait on before reading the buffer,
275        //         set this to Fence::NO_FENCE if the buffer is ready immediately
276        // sticky - the sticky transform set in Surface (only used by the LEGACY
277        //          camera mode).
278        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
279                const Rect& crop, int scalingMode, uint32_t transform, bool async,
280                const sp<Fence>& fence, uint32_t sticky = 0)
281        : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp), crop(crop),
282          scalingMode(scalingMode), transform(transform), stickyTransform(sticky),
283          async(async), fence(fence) { }
284        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
285                Rect* outCrop, int* outScalingMode, uint32_t* outTransform,
286                bool* outAsync, sp<Fence>* outFence,
287                uint32_t* outStickyTransform = NULL) const {
288            *outTimestamp = timestamp;
289            *outIsAutoTimestamp = bool(isAutoTimestamp);
290            *outCrop = crop;
291            *outScalingMode = scalingMode;
292            *outTransform = transform;
293            *outAsync = bool(async);
294            *outFence = fence;
295            if (outStickyTransform != NULL) {
296                *outStickyTransform = stickyTransform;
297            }
298        }
299
300        // Flattenable protocol
301        size_t getFlattenedSize() const;
302        size_t getFdCount() const;
303        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
304        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
305
306    private:
307        int64_t timestamp;
308        int isAutoTimestamp;
309        Rect crop;
310        int scalingMode;
311        uint32_t transform;
312        uint32_t stickyTransform;
313        int async;
314        sp<Fence> fence;
315    };
316
317    // QueueBufferOutput must be a POD structure
318    struct __attribute__ ((__packed__)) QueueBufferOutput {
319        inline QueueBufferOutput() { }
320        // outWidth - filled with default width applied to the buffer
321        // outHeight - filled with default height applied to the buffer
322        // outTransformHint - filled with default transform applied to the buffer
323        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
324        //                        (counting the currently queued buffer)
325        inline void deflate(uint32_t* outWidth,
326                uint32_t* outHeight,
327                uint32_t* outTransformHint,
328                uint32_t* outNumPendingBuffers) const {
329            *outWidth = width;
330            *outHeight = height;
331            *outTransformHint = transformHint;
332            *outNumPendingBuffers = numPendingBuffers;
333        }
334        inline void inflate(uint32_t inWidth, uint32_t inHeight,
335                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
336            width = inWidth;
337            height = inHeight;
338            transformHint = inTransformHint;
339            numPendingBuffers = inNumPendingBuffers;
340        }
341    private:
342        uint32_t width;
343        uint32_t height;
344        uint32_t transformHint;
345        uint32_t numPendingBuffers;
346    };
347
348    virtual status_t queueBuffer(int slot,
349            const QueueBufferInput& input, QueueBufferOutput* output) = 0;
350
351    // cancelBuffer indicates that the client does not wish to fill in the
352    // buffer associated with slot and transfers ownership of the slot back to
353    // the server.
354    //
355    // The buffer is not queued for use by the consumer.
356    //
357    // The buffer will not be overwritten until the fence signals.  The fence
358    // will usually be the one obtained from dequeueBuffer.
359    virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
360
361    // query retrieves some information for this surface
362    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
363    //
364    // Return of a value other than NO_ERROR means an error has occurred:
365    // * NO_INIT - the buffer queue has been abandoned.
366    // * BAD_VALUE - what was out of range
367    virtual int query(int what, int* value) = 0;
368
369    // connect attempts to connect a client API to the IGraphicBufferProducer.
370    // This must be called before any other IGraphicBufferProducer methods are
371    // called except for getAllocator. A consumer must be already connected.
372    //
373    // This method will fail if the connect was previously called on the
374    // IGraphicBufferProducer and no corresponding disconnect call was made.
375    //
376    // The listener is an optional binder callback object that can be used if
377    // the producer wants to be notified when the consumer releases a buffer
378    // back to the BufferQueue. It is also used to detect the death of the
379    // producer. If only the latter functionality is desired, there is a
380    // DummyProducerListener class in IProducerListener.h that can be used.
381    //
382    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
383    //
384    // The producerControlledByApp should be set to true if the producer is hosted
385    // by an untrusted process (typically app_process-forked processes). If both
386    // the producer and the consumer are app-controlled then all buffer queues
387    // will operate in async mode regardless of the async flag.
388    //
389    // Upon success, the output will be filled with meaningful data
390    // (refer to QueueBufferOutput documentation above).
391    //
392    // Return of a value other than NO_ERROR means an error has occurred:
393    // * NO_INIT - one of the following occurred:
394    //             * the buffer queue was abandoned
395    //             * no consumer has yet connected
396    // * BAD_VALUE - one of the following has occurred:
397    //             * the producer is already connected
398    //             * api was out of range (see above).
399    //             * output was NULL.
400    // * DEAD_OBJECT - the token is hosted by an already-dead process
401    //
402    // Additional negative errors may be returned by the internals, they
403    // should be treated as opaque fatal unrecoverable errors.
404    virtual status_t connect(const sp<IProducerListener>& listener,
405            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
406
407    // disconnect attempts to disconnect a client API from the
408    // IGraphicBufferProducer.  Calling this method will cause any subsequent
409    // calls to other IGraphicBufferProducer methods to fail except for
410    // getAllocator and connect.  Successfully calling connect after this will
411    // allow the other methods to succeed again.
412    //
413    // This method will fail if the the IGraphicBufferProducer is not currently
414    // connected to the specified client API.
415    //
416    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
417    //
418    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
419    // is considered a no-op.
420    //
421    // Return of a value other than NO_ERROR means an error has occurred:
422    // * BAD_VALUE - one of the following has occurred:
423    //             * the api specified does not match the one that was connected
424    //             * api was out of range (see above).
425    // * DEAD_OBJECT - the token is hosted by an already-dead process
426    virtual status_t disconnect(int api) = 0;
427
428    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
429    //
430    // A sideband stream is a device-specific mechanism for passing buffers
431    // from the producer to the consumer without using dequeueBuffer/
432    // queueBuffer. If a sideband stream is present, the consumer can choose
433    // whether to acquire buffers from the sideband stream or from the queued
434    // buffers.
435    //
436    // Passing NULL or a different stream handle will detach the previous
437    // handle if any.
438    virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
439
440    // Allocates buffers based on the given dimensions/format.
441    //
442    // This function will allocate up to the maximum number of buffers
443    // permitted by the current BufferQueue configuration. It will use the
444    // given format, dimensions, and usage bits, which are interpreted in the
445    // same way as for dequeueBuffer, and the async flag must be set the same
446    // way as for dequeueBuffer to ensure that the correct number of buffers are
447    // allocated. This is most useful to avoid an allocation delay during
448    // dequeueBuffer. If there are already the maximum number of buffers
449    // allocated, this function has no effect.
450    virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
451            uint32_t format, uint32_t usage) = 0;
452};
453
454// ----------------------------------------------------------------------------
455
456class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
457{
458public:
459    virtual status_t    onTransact( uint32_t code,
460                                    const Parcel& data,
461                                    Parcel* reply,
462                                    uint32_t flags = 0);
463};
464
465// ----------------------------------------------------------------------------
466}; // namespace android
467
468#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
469