IGraphicBufferProducer.h revision 7d2d160cdc3cba9f4454f38433c94b68376cb843
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/Fence.h>
29#include <ui/GraphicBuffer.h>
30#include <ui/Rect.h>
31
32namespace android {
33// ----------------------------------------------------------------------------
34
35class Surface;
36
37/*
38 * This class defines the Binder IPC interface for the producer side of
39 * a queue of graphics buffers.  It's used to send graphics data from one
40 * component to another.  For example, a class that decodes video for
41 * playback might use this to provide frames.  This is typically done
42 * indirectly, through Surface.
43 *
44 * The underlying mechanism is a BufferQueue, which implements
45 * BnGraphicBufferProducer.  In normal operation, the producer calls
46 * dequeueBuffer() to get an empty buffer, fills it with data, then
47 * calls queueBuffer() to make it available to the consumer.
48 *
49 * This class was previously called ISurfaceTexture.
50 */
51class IGraphicBufferProducer : public IInterface
52{
53public:
54    DECLARE_META_INTERFACE(GraphicBufferProducer);
55
56    enum {
57        // A flag returned by dequeueBuffer when the client needs to call
58        // requestBuffer immediately thereafter.
59        BUFFER_NEEDS_REALLOCATION = 0x1,
60        // A flag returned by dequeueBuffer when all mirrored slots should be
61        // released by the client. This flag should always be processed first.
62        RELEASE_ALL_BUFFERS       = 0x2,
63    };
64
65    // requestBuffer requests a new buffer for the given index. The server (i.e.
66    // the IGraphicBufferProducer implementation) assigns the newly created
67    // buffer to the given slot index, and the client is expected to mirror the
68    // slot->buffer mapping so that it's not necessary to transfer a
69    // GraphicBuffer for every dequeue operation.
70    //
71    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
72    //
73    // Return of a value other than NO_ERROR means an error has occurred:
74    // * NO_INIT - the buffer queue has been abandoned.
75    // * BAD_VALUE - one of the two conditions occurred:
76    //              * slot was out of range (see above)
77    //              * buffer specified by the slot is not dequeued
78    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
79
80    // setBufferCount sets the number of buffer slots available. Calling this
81    // will also cause all buffer slots to be emptied. The caller should empty
82    // its mirrored copy of the buffer slots when calling this method.
83    //
84    // This function should not be called when there are any dequeued buffer
85    // slots, doing so will result in a BAD_VALUE error returned.
86    //
87    // The buffer count should be at most NUM_BUFFER_SLOTS, but at least
88    // the minimum undequeued buffer count (inclusive). The minimum value
89    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS);
90    //
91    // Return of a value other than NO_ERROR means an error has occurred:
92    // * NO_INIT - the buffer queue has been abandoned.
93    // * BAD_VALUE - one of the below conditions occurred:
94    //              * bufferCount was out of range (see above)
95    //              * client has one or more buffers dequeued
96    virtual status_t setBufferCount(int bufferCount) = 0;
97
98    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
99    // of the slot is transfered to the client, meaning that the server will not
100    // use the contents of the buffer associated with that slot.
101    //
102    // The slot index returned may or may not contain a buffer (client-side).
103    // If the slot is empty the client should call requestBuffer to assign a new
104    // buffer to that slot.
105    //
106    // Once the client is done filling this buffer, it is expected to transfer
107    // buffer ownership back to the server with either cancelBuffer on
108    // the dequeued slot or to fill in the contents of its associated buffer
109    // contents and call queueBuffer.
110    //
111    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
112    // expected to call requestBuffer immediately.
113    //
114    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
115    // expected to release all of the mirrored slot->buffer mappings.
116    //
117    // The fence parameter will be updated to hold the fence associated with
118    // the buffer. The contents of the buffer must not be overwritten until the
119    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
120    // immediately.
121    //
122    // The async parameter sets whether we're in asynchronous mode for this
123    // dequeueBuffer() call.
124    //
125    // The width and height parameters must be no greater than the minimum of
126    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
127    // An error due to invalid dimensions might not be reported until
128    // updateTexImage() is called.  If width and height are both zero, the
129    // default values specified by setDefaultBufferSize() are used instead.
130    //
131    // The pixel formats are enumerated in <graphics.h>, e.g.
132    // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
133    // will be used.
134    //
135    // The usage argument specifies gralloc buffer usage flags.  The values
136    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
137    // will be merged with the usage flags specified by
138    // IGraphicBufferConsumer::setConsumerUsageBits.
139    //
140    // This call will block until a buffer is available to be dequeued. If
141    // both the producer and consumer are controlled by the app, then this call
142    // can never block and will return WOULD_BLOCK if no buffer is available.
143    //
144    // A non-negative value with flags set (see above) will be returned upon
145    // success.
146    //
147    // Return of a negative means an error has occurred:
148    // * NO_INIT - the buffer queue has been abandoned.
149    // * BAD_VALUE - one of the below conditions occurred:
150    //              * both in async mode and buffer count was less than the
151    //                max numbers of buffers that can be allocated at once
152    //              * attempting dequeue more than one buffer at a time
153    //                without setting the buffer count with setBufferCount()
154    // * -EBUSY - attempting to dequeue too many buffers at a time
155    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
156    //                 since both the producer/consumer are controlled by app
157    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
158    //
159    // All other negative values are an unknown error returned downstream
160    // from the graphics allocator (typically errno).
161    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
162            uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
163
164    // queueBuffer indicates that the client has finished filling in the
165    // contents of the buffer associated with slot and transfers ownership of
166    // that slot back to the server.
167    //
168    // It is not valid to call queueBuffer on a slot that is not owned
169    // by the client or one for which a buffer associated via requestBuffer
170    // (an attempt to do so will fail with a return value of BAD_VALUE).
171    //
172    // In addition, the input must be described by the client (as documented
173    // below). Any other properties (zero point, etc)
174    // are client-dependent, and should be documented by the client.
175    //
176    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
177    //
178    // Upon success, the output will be filled with meaningful values
179    // (refer to the documentation below).
180    //
181    // Return of a value other than NO_ERROR means an error has occurred:
182    // * NO_INIT - the buffer queue has been abandoned.
183    // * BAD_VALUE - one of the below conditions occurred:
184    //              * fence was NULL
185    //              * scaling mode was unknown
186    //              * both in async mode and buffer count was less than the
187    //                max numbers of buffers that can be allocated at once
188    //              * slot index was out of range (see above).
189    //              * the slot was not in the dequeued state
190    //              * the slot was enqueued without requesting a buffer
191    //              * crop rect is out of bounds of the buffer dimensions
192
193    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
194        friend class Flattenable<QueueBufferInput>;
195        inline QueueBufferInput(const Parcel& parcel);
196        // timestamp - a monotonically increasing value in nanoseconds
197        // isAutoTimestamp - if the timestamp was synthesized at queue time
198        // crop - a crop rectangle that's used as a hint to the consumer
199        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
200        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
201        // async - if the buffer is queued in asynchronous mode
202        // fence - a fence that the consumer must wait on before reading the buffer,
203        //         set this to Fence::NO_FENCE if the buffer is ready immediately
204        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
205                const Rect& crop, int scalingMode, uint32_t transform, bool async,
206                const sp<Fence>& fence)
207        : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp), crop(crop),
208          scalingMode(scalingMode), transform(transform), async(async),
209          fence(fence) { }
210        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
211                Rect* outCrop, int* outScalingMode, uint32_t* outTransform,
212                bool* outAsync, sp<Fence>* outFence) const {
213            *outTimestamp = timestamp;
214            *outIsAutoTimestamp = bool(isAutoTimestamp);
215            *outCrop = crop;
216            *outScalingMode = scalingMode;
217            *outTransform = transform;
218            *outAsync = bool(async);
219            *outFence = fence;
220        }
221
222        // Flattenable protocol
223        size_t getFlattenedSize() const;
224        size_t getFdCount() const;
225        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
226        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
227
228    private:
229        int64_t timestamp;
230        int isAutoTimestamp;
231        Rect crop;
232        int scalingMode;
233        uint32_t transform;
234        int async;
235        sp<Fence> fence;
236    };
237
238    // QueueBufferOutput must be a POD structure
239    struct __attribute__ ((__packed__)) QueueBufferOutput {
240        inline QueueBufferOutput() { }
241        // outWidth - filled with default width applied to the buffer
242        // outHeight - filled with default height applied to the buffer
243        // outTransformHint - filled with default transform applied to the buffer
244        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
245        //                        (counting the currently queued buffer)
246        inline void deflate(uint32_t* outWidth,
247                uint32_t* outHeight,
248                uint32_t* outTransformHint,
249                uint32_t* outNumPendingBuffers) const {
250            *outWidth = width;
251            *outHeight = height;
252            *outTransformHint = transformHint;
253            *outNumPendingBuffers = numPendingBuffers;
254        }
255        inline void inflate(uint32_t inWidth, uint32_t inHeight,
256                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
257            width = inWidth;
258            height = inHeight;
259            transformHint = inTransformHint;
260            numPendingBuffers = inNumPendingBuffers;
261        }
262    private:
263        uint32_t width;
264        uint32_t height;
265        uint32_t transformHint;
266        uint32_t numPendingBuffers;
267    };
268
269    virtual status_t queueBuffer(int slot,
270            const QueueBufferInput& input, QueueBufferOutput* output) = 0;
271
272    // cancelBuffer indicates that the client does not wish to fill in the
273    // buffer associated with slot and transfers ownership of the slot back to
274    // the server.
275    //
276    // The buffer is not queued for use by the consumer.
277    //
278    // The buffer will not be overwritten until the fence signals.  The fence
279    // will usually be the one obtained from dequeueBuffer.
280    virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
281
282    // query retrieves some information for this surface
283    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
284    //
285    // Return of a value other than NO_ERROR means an error has occurred:
286    // * NO_INIT - the buffer queue has been abandoned.
287    // * BAD_VALUE - what was out of range
288    virtual int query(int what, int* value) = 0;
289
290    // connect attempts to connect a client API to the IGraphicBufferProducer.
291    // This must be called before any other IGraphicBufferProducer methods are
292    // called except for getAllocator. A consumer must be already connected.
293    //
294    // This method will fail if the connect was previously called on the
295    // IGraphicBufferProducer and no corresponding disconnect call was made.
296    //
297    // The token needs to be any opaque binder object that lives in the
298    // producer process -- it is solely used for obtaining a death notification
299    // when the producer is killed.
300    //
301    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
302    //
303    // The producerControlledByApp should be set to true if the producer is hosted
304    // by an untrusted process (typically app_process-forked processes). If both
305    // the producer and the consumer are app-controlled then all buffer queues
306    // will operate in async mode regardless of the async flag.
307    //
308    // Upon success, the output will be filled with meaningful data
309    // (refer to QueueBufferOutput documentation above).
310    //
311    // Return of a value other than NO_ERROR means an error has occurred:
312    // * NO_INIT - one of the following occurred:
313    //             * the buffer queue was abandoned
314    //             * no consumer has yet connected
315    // * BAD_VALUE - one of the following has occurred:
316    //             * the producer is already connected
317    //             * api was out of range (see above).
318    // * DEAD_OBJECT - the token is hosted by an already-dead process
319    //
320    // Additional negative errors may be returned by the internals, they
321    // should be treated as opaque fatal unrecoverable errors.
322    virtual status_t connect(const sp<IBinder>& token,
323            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
324
325    // disconnect attempts to disconnect a client API from the
326    // IGraphicBufferProducer.  Calling this method will cause any subsequent
327    // calls to other IGraphicBufferProducer methods to fail except for
328    // getAllocator and connect.  Successfully calling connect after this will
329    // allow the other methods to succeed again.
330    //
331    // This method will fail if the the IGraphicBufferProducer is not currently
332    // connected to the specified client API.
333    //
334    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
335    //
336    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
337    // is considered a no-op.
338    //
339    // Return of a value other than NO_ERROR means an error has occurred:
340    // * BAD_VALUE - one of the following has occurred:
341    //             * the api specified does not match the one that was connected
342    //             * api was out of range (see above).
343    // * DEAD_OBJECT - the token is hosted by an already-dead process
344    virtual status_t disconnect(int api) = 0;
345};
346
347// ----------------------------------------------------------------------------
348
349class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
350{
351public:
352    virtual status_t    onTransact( uint32_t code,
353                                    const Parcel& data,
354                                    Parcel* reply,
355                                    uint32_t flags = 0);
356};
357
358// ----------------------------------------------------------------------------
359}; // namespace android
360
361#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
362