InputTransport.h revision bc6001b026069714177526eb1120b0011d6f2a51
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _LIBINPUT_INPUT_TRANSPORT_H
18#define _LIBINPUT_INPUT_TRANSPORT_H
19
20/**
21 * Native input transport.
22 *
23 * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
24 *
25 * The InputPublisher and InputConsumer each handle one end-point of an input channel.
26 * The InputPublisher is used by the input dispatcher to send events to the application.
27 * The InputConsumer is used by the application to receive events from the input dispatcher.
28 */
29
30#include <input/Input.h>
31#include <utils/Errors.h>
32#include <utils/Timers.h>
33#include <utils/RefBase.h>
34#include <utils/String8.h>
35#include <utils/Vector.h>
36#include <utils/BitSet.h>
37
38namespace android {
39
40/*
41 * Intermediate representation used to send input events and related signals.
42 */
43struct InputMessage {
44    enum {
45        TYPE_KEY = 1,
46        TYPE_MOTION = 2,
47        TYPE_FINISHED = 3,
48    };
49
50    struct Header {
51        uint32_t type;
52        uint32_t padding; // 8 byte alignment for the body that follows
53    } header;
54
55    union Body {
56        struct Key {
57            uint32_t seq;
58            nsecs_t eventTime;
59            int32_t deviceId;
60            int32_t source;
61            int32_t action;
62            int32_t flags;
63            int32_t keyCode;
64            int32_t scanCode;
65            int32_t metaState;
66            int32_t repeatCount;
67            nsecs_t downTime;
68
69            inline size_t size() const {
70                return sizeof(Key);
71            }
72        } key;
73
74        struct Motion {
75            uint32_t seq;
76            nsecs_t eventTime;
77            int32_t deviceId;
78            int32_t source;
79            int32_t action;
80            int32_t flags;
81            int32_t metaState;
82            int32_t buttonState;
83            int32_t edgeFlags;
84            nsecs_t downTime;
85            float xOffset;
86            float yOffset;
87            float xPrecision;
88            float yPrecision;
89            uint32_t pointerCount;
90            struct Pointer {
91                PointerProperties properties;
92                PointerCoords coords;
93            } pointers[MAX_POINTERS];
94
95            int32_t getActionId() const {
96                uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
97                        >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
98                return pointers[index].properties.id;
99            }
100
101            inline size_t size() const {
102                return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
103                        + sizeof(Pointer) * pointerCount;
104            }
105        } motion;
106
107        struct Finished {
108            uint32_t seq;
109            bool handled;
110
111            inline size_t size() const {
112                return sizeof(Finished);
113            }
114        } finished;
115    } body;
116
117    bool isValid(size_t actualSize) const;
118    size_t size() const;
119};
120
121/*
122 * An input channel consists of a local unix domain socket used to send and receive
123 * input messages across processes.  Each channel has a descriptive name for debugging purposes.
124 *
125 * Each endpoint has its own InputChannel object that specifies its file descriptor.
126 *
127 * The input channel is closed when all references to it are released.
128 */
129class InputChannel : public RefBase {
130protected:
131    virtual ~InputChannel();
132
133public:
134    InputChannel(const String8& name, int fd);
135
136    /* Creates a pair of input channels.
137     *
138     * Returns OK on success.
139     */
140    static status_t openInputChannelPair(const String8& name,
141            sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
142
143    inline String8 getName() const { return mName; }
144    inline int getFd() const { return mFd; }
145
146    /* Sends a message to the other endpoint.
147     *
148     * If the channel is full then the message is guaranteed not to have been sent at all.
149     * Try again after the consumer has sent a finished signal indicating that it has
150     * consumed some of the pending messages from the channel.
151     *
152     * Returns OK on success.
153     * Returns WOULD_BLOCK if the channel is full.
154     * Returns DEAD_OBJECT if the channel's peer has been closed.
155     * Other errors probably indicate that the channel is broken.
156     */
157    status_t sendMessage(const InputMessage* msg);
158
159    /* Receives a message sent by the other endpoint.
160     *
161     * If there is no message present, try again after poll() indicates that the fd
162     * is readable.
163     *
164     * Returns OK on success.
165     * Returns WOULD_BLOCK if there is no message present.
166     * Returns DEAD_OBJECT if the channel's peer has been closed.
167     * Other errors probably indicate that the channel is broken.
168     */
169    status_t receiveMessage(InputMessage* msg);
170
171    /* Returns a new object that has a duplicate of this channel's fd. */
172    sp<InputChannel> dup() const;
173
174private:
175    String8 mName;
176    int mFd;
177};
178
179/*
180 * Publishes input events to an input channel.
181 */
182class InputPublisher {
183public:
184    /* Creates a publisher associated with an input channel. */
185    explicit InputPublisher(const sp<InputChannel>& channel);
186
187    /* Destroys the publisher and releases its input channel. */
188    ~InputPublisher();
189
190    /* Gets the underlying input channel. */
191    inline sp<InputChannel> getChannel() { return mChannel; }
192
193    /* Publishes a key event to the input channel.
194     *
195     * Returns OK on success.
196     * Returns WOULD_BLOCK if the channel is full.
197     * Returns DEAD_OBJECT if the channel's peer has been closed.
198     * Returns BAD_VALUE if seq is 0.
199     * Other errors probably indicate that the channel is broken.
200     */
201    status_t publishKeyEvent(
202            uint32_t seq,
203            int32_t deviceId,
204            int32_t source,
205            int32_t action,
206            int32_t flags,
207            int32_t keyCode,
208            int32_t scanCode,
209            int32_t metaState,
210            int32_t repeatCount,
211            nsecs_t downTime,
212            nsecs_t eventTime);
213
214    /* Publishes a motion event to the input channel.
215     *
216     * Returns OK on success.
217     * Returns WOULD_BLOCK if the channel is full.
218     * Returns DEAD_OBJECT if the channel's peer has been closed.
219     * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
220     * Other errors probably indicate that the channel is broken.
221     */
222    status_t publishMotionEvent(
223            uint32_t seq,
224            int32_t deviceId,
225            int32_t source,
226            int32_t action,
227            int32_t flags,
228            int32_t edgeFlags,
229            int32_t metaState,
230            int32_t buttonState,
231            float xOffset,
232            float yOffset,
233            float xPrecision,
234            float yPrecision,
235            nsecs_t downTime,
236            nsecs_t eventTime,
237            uint32_t pointerCount,
238            const PointerProperties* pointerProperties,
239            const PointerCoords* pointerCoords);
240
241    /* Receives the finished signal from the consumer in reply to the original dispatch signal.
242     * If a signal was received, returns the message sequence number,
243     * and whether the consumer handled the message.
244     *
245     * The returned sequence number is never 0 unless the operation failed.
246     *
247     * Returns OK on success.
248     * Returns WOULD_BLOCK if there is no signal present.
249     * Returns DEAD_OBJECT if the channel's peer has been closed.
250     * Other errors probably indicate that the channel is broken.
251     */
252    status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
253
254private:
255    sp<InputChannel> mChannel;
256};
257
258/*
259 * Consumes input events from an input channel.
260 */
261class InputConsumer {
262public:
263    /* Creates a consumer associated with an input channel. */
264    explicit InputConsumer(const sp<InputChannel>& channel);
265
266    /* Destroys the consumer and releases its input channel. */
267    ~InputConsumer();
268
269    /* Gets the underlying input channel. */
270    inline sp<InputChannel> getChannel() { return mChannel; }
271
272    /* Consumes an input event from the input channel and copies its contents into
273     * an InputEvent object created using the specified factory.
274     *
275     * Tries to combine a series of move events into larger batches whenever possible.
276     *
277     * If consumeBatches is false, then defers consuming pending batched events if it
278     * is possible for additional samples to be added to them later.  Call hasPendingBatch()
279     * to determine whether a pending batch is available to be consumed.
280     *
281     * If consumeBatches is true, then events are still batched but they are consumed
282     * immediately as soon as the input channel is exhausted.
283     *
284     * The frameTime parameter specifies the time when the current display frame started
285     * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
286     *
287     * The returned sequence number is never 0 unless the operation failed.
288     *
289     * Returns OK on success.
290     * Returns WOULD_BLOCK if there is no event present.
291     * Returns DEAD_OBJECT if the channel's peer has been closed.
292     * Returns NO_MEMORY if the event could not be created.
293     * Other errors probably indicate that the channel is broken.
294     */
295    status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
296            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
297
298    /* Sends a finished signal to the publisher to inform it that the message
299     * with the specified sequence number has finished being process and whether
300     * the message was handled by the consumer.
301     *
302     * Returns OK on success.
303     * Returns BAD_VALUE if seq is 0.
304     * Other errors probably indicate that the channel is broken.
305     */
306    status_t sendFinishedSignal(uint32_t seq, bool handled);
307
308    /* Returns true if there is a deferred event waiting.
309     *
310     * Should be called after calling consume() to determine whether the consumer
311     * has a deferred event to be processed.  Deferred events are somewhat special in
312     * that they have already been removed from the input channel.  If the input channel
313     * becomes empty, the client may need to do extra work to ensure that it processes
314     * the deferred event despite the fact that the input channel's file descriptor
315     * is not readable.
316     *
317     * One option is simply to call consume() in a loop until it returns WOULD_BLOCK.
318     * This guarantees that all deferred events will be processed.
319     *
320     * Alternately, the caller can call hasDeferredEvent() to determine whether there is
321     * a deferred event waiting and then ensure that its event loop wakes up at least
322     * one more time to consume the deferred event.
323     */
324    bool hasDeferredEvent() const;
325
326    /* Returns true if there is a pending batch.
327     *
328     * Should be called after calling consume() with consumeBatches == false to determine
329     * whether consume() should be called again later on with consumeBatches == true.
330     */
331    bool hasPendingBatch() const;
332
333private:
334    // True if touch resampling is enabled.
335    const bool mResampleTouch;
336
337    // The input channel.
338    sp<InputChannel> mChannel;
339
340    // The current input message.
341    InputMessage mMsg;
342
343    // True if mMsg contains a valid input message that was deferred from the previous
344    // call to consume and that still needs to be handled.
345    bool mMsgDeferred;
346
347    // Batched motion events per device and source.
348    struct Batch {
349        Vector<InputMessage> samples;
350    };
351    Vector<Batch> mBatches;
352
353    // Touch state per device and source, only for sources of class pointer.
354    struct History {
355        nsecs_t eventTime;
356        BitSet32 idBits;
357        int32_t idToIndex[MAX_POINTER_ID + 1];
358        PointerCoords pointers[MAX_POINTERS];
359
360        void initializeFrom(const InputMessage* msg) {
361            eventTime = msg->body.motion.eventTime;
362            idBits.clear();
363            for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) {
364                uint32_t id = msg->body.motion.pointers[i].properties.id;
365                idBits.markBit(id);
366                idToIndex[id] = i;
367                pointers[i].copyFrom(msg->body.motion.pointers[i].coords);
368            }
369        }
370
371        const PointerCoords& getPointerById(uint32_t id) const {
372            return pointers[idToIndex[id]];
373        }
374    };
375    struct TouchState {
376        int32_t deviceId;
377        int32_t source;
378        size_t historyCurrent;
379        size_t historySize;
380        History history[2];
381        History lastResample;
382
383        void initialize(int32_t deviceId, int32_t source) {
384            this->deviceId = deviceId;
385            this->source = source;
386            historyCurrent = 0;
387            historySize = 0;
388            lastResample.eventTime = 0;
389            lastResample.idBits.clear();
390        }
391
392        void addHistory(const InputMessage* msg) {
393            historyCurrent ^= 1;
394            if (historySize < 2) {
395                historySize += 1;
396            }
397            history[historyCurrent].initializeFrom(msg);
398        }
399
400        const History* getHistory(size_t index) const {
401            return &history[(historyCurrent + index) & 1];
402        }
403    };
404    Vector<TouchState> mTouchStates;
405
406    // Chain of batched sequence numbers.  When multiple input messages are combined into
407    // a batch, we append a record here that associates the last sequence number in the
408    // batch with the previous one.  When the finished signal is sent, we traverse the
409    // chain to individually finish all input messages that were part of the batch.
410    struct SeqChain {
411        uint32_t seq;   // sequence number of batched input message
412        uint32_t chain; // sequence number of previous batched input message
413    };
414    Vector<SeqChain> mSeqChains;
415
416    status_t consumeBatch(InputEventFactoryInterface* factory,
417            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
418    status_t consumeSamples(InputEventFactoryInterface* factory,
419            Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
420
421    void updateTouchState(InputMessage* msg);
422    void rewriteMessage(const TouchState& state, InputMessage* msg);
423    void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
424            const InputMessage *next);
425
426    ssize_t findBatch(int32_t deviceId, int32_t source) const;
427    ssize_t findTouchState(int32_t deviceId, int32_t source) const;
428
429    status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
430
431    static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
432    static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
433    static void addSample(MotionEvent* event, const InputMessage* msg);
434    static bool canAddSample(const Batch& batch, const InputMessage* msg);
435    static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
436    static bool shouldResampleTool(int32_t toolType);
437
438    static bool isTouchResamplingEnabled();
439};
440
441} // namespace android
442
443#endif // _LIBINPUT_INPUT_TRANSPORT_H
444