BufferQueue.cpp revision 172a62a224967beee9e35e02a5b2fb2705dd2cc0
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/ISurfaceComposer.h>
29#include <private/gui/ComposerService.h>
30
31#include <utils/Log.h>
32#include <gui/SurfaceTexture.h>
33#include <utils/Trace.h>
34
35// This compile option causes SurfaceTexture to return the buffer that is currently
36// attached to the GL texture from dequeueBuffer when no other buffers are
37// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
38// implicit cross-process synchronization to prevent the buffer from being
39// written to before the buffer has (a) been detached from the GL texture and
40// (b) all GL reads from the buffer have completed.
41
42// During refactoring, do not support dequeuing the current buffer
43#undef ALLOW_DEQUEUE_CURRENT_BUFFER
44
45#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
46#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
47#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
48#else
49#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
50#endif
51
52// Macros for including the BufferQueue name in log messages
53#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
54#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
55#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
56#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
57#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
58
59#define ATRACE_BUFFER_INDEX(index)                                            \
60    char ___traceBuf[1024];                                                   \
61    snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(), (index));   \
62    android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);
63
64namespace android {
65
66// Get an ID that's unique within this process.
67static int32_t createProcessUniqueId() {
68    static volatile int32_t globalCounter = 0;
69    return android_atomic_inc(&globalCounter);
70}
71
72BufferQueue::BufferQueue(  bool allowSynchronousMode, int bufferCount ) :
73    mDefaultWidth(1),
74    mDefaultHeight(1),
75    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
76    mMinUndequeuedBuffers(bufferCount),
77    mMinAsyncBufferSlots(bufferCount + 1),
78    mMinSyncBufferSlots(bufferCount),
79    mBufferCount(mMinAsyncBufferSlots),
80    mClientBufferCount(0),
81    mServerBufferCount(mMinAsyncBufferSlots),
82    mSynchronousMode(false),
83    mAllowSynchronousMode(allowSynchronousMode),
84    mConnectedApi(NO_CONNECTED_API),
85    mAbandoned(false),
86    mFrameCounter(0),
87    mBufferHasBeenQueued(false),
88    mDefaultBufferFormat(0),
89    mConsumerUsageBits(0),
90    mTransformHint(0)
91{
92    // Choose a name using the PID and a process-unique ID.
93    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
94
95    ST_LOGV("BufferQueue");
96    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
97    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
98    if (mGraphicBufferAlloc == 0) {
99        ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
100    }
101}
102
103BufferQueue::~BufferQueue() {
104    ST_LOGV("~BufferQueue");
105}
106
107status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
108    if (bufferCount > NUM_BUFFER_SLOTS)
109        return BAD_VALUE;
110
111    // special-case, nothing to do
112    if (bufferCount == mBufferCount)
113        return OK;
114
115    if (!mClientBufferCount &&
116        bufferCount >= mBufferCount) {
117        // easy, we just have more buffers
118        mBufferCount = bufferCount;
119        mServerBufferCount = bufferCount;
120        mDequeueCondition.broadcast();
121    } else {
122        // we're here because we're either
123        // - reducing the number of available buffers
124        // - or there is a client-buffer-count in effect
125
126        // less than 2 buffers is never allowed
127        if (bufferCount < 2)
128            return BAD_VALUE;
129
130        // when there is non client-buffer-count in effect, the client is not
131        // allowed to dequeue more than one buffer at a time,
132        // so the next time they dequeue a buffer, we know that they don't
133        // own one. the actual resizing will happen during the next
134        // dequeueBuffer.
135
136        mServerBufferCount = bufferCount;
137        mDequeueCondition.broadcast();
138    }
139    return OK;
140}
141
142bool BufferQueue::isSynchronousMode() const {
143    Mutex::Autolock lock(mMutex);
144    return mSynchronousMode;
145}
146
147void BufferQueue::setConsumerName(const String8& name) {
148    Mutex::Autolock lock(mMutex);
149    mConsumerName = name;
150}
151
152status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
153    Mutex::Autolock lock(mMutex);
154    mDefaultBufferFormat = defaultFormat;
155    return OK;
156}
157
158status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
159    Mutex::Autolock lock(mMutex);
160    mConsumerUsageBits = usage;
161    return OK;
162}
163
164status_t BufferQueue::setTransformHint(uint32_t hint) {
165    Mutex::Autolock lock(mMutex);
166    mTransformHint = hint;
167    return OK;
168}
169
170status_t BufferQueue::setBufferCount(int bufferCount) {
171    ST_LOGV("setBufferCount: count=%d", bufferCount);
172
173    sp<ConsumerListener> listener;
174    {
175        Mutex::Autolock lock(mMutex);
176
177        if (mAbandoned) {
178            ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
179            return NO_INIT;
180        }
181        if (bufferCount > NUM_BUFFER_SLOTS) {
182            ST_LOGE("setBufferCount: bufferCount larger than slots available");
183            return BAD_VALUE;
184        }
185
186        // Error out if the user has dequeued buffers
187        for (int i=0 ; i<mBufferCount ; i++) {
188            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
189                ST_LOGE("setBufferCount: client owns some buffers");
190                return -EINVAL;
191            }
192        }
193
194        const int minBufferSlots = mSynchronousMode ?
195            mMinSyncBufferSlots : mMinAsyncBufferSlots;
196        if (bufferCount == 0) {
197            mClientBufferCount = 0;
198            bufferCount = (mServerBufferCount >= minBufferSlots) ?
199                    mServerBufferCount : minBufferSlots;
200            return setBufferCountServerLocked(bufferCount);
201        }
202
203        if (bufferCount < minBufferSlots) {
204            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
205                    "minimum (%d)", bufferCount, minBufferSlots);
206            return BAD_VALUE;
207        }
208
209        // here we're guaranteed that the client doesn't have dequeued buffers
210        // and will release all of its buffer references.
211        freeAllBuffersLocked();
212        mBufferCount = bufferCount;
213        mClientBufferCount = bufferCount;
214        mBufferHasBeenQueued = false;
215        mQueue.clear();
216        mDequeueCondition.broadcast();
217        listener = mConsumerListener;
218    } // scope for lock
219
220    if (listener != NULL) {
221        listener->onBuffersReleased();
222    }
223
224    return OK;
225}
226
227int BufferQueue::query(int what, int* outValue)
228{
229    ATRACE_CALL();
230    Mutex::Autolock lock(mMutex);
231
232    if (mAbandoned) {
233        ST_LOGE("query: SurfaceTexture has been abandoned!");
234        return NO_INIT;
235    }
236
237    int value;
238    switch (what) {
239    case NATIVE_WINDOW_WIDTH:
240        value = mDefaultWidth;
241        break;
242    case NATIVE_WINDOW_HEIGHT:
243        value = mDefaultHeight;
244        break;
245    case NATIVE_WINDOW_FORMAT:
246        value = mPixelFormat;
247        break;
248    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
249        value = mSynchronousMode ?
250                (mMinUndequeuedBuffers-1) : mMinUndequeuedBuffers;
251        break;
252    default:
253        return BAD_VALUE;
254    }
255    outValue[0] = value;
256    return NO_ERROR;
257}
258
259status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
260    ATRACE_CALL();
261    ST_LOGV("requestBuffer: slot=%d", slot);
262    Mutex::Autolock lock(mMutex);
263    if (mAbandoned) {
264        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
265        return NO_INIT;
266    }
267    if (slot < 0 || mBufferCount <= slot) {
268        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
269                mBufferCount, slot);
270        return BAD_VALUE;
271    }
272    mSlots[slot].mRequestBufferCalled = true;
273    *buf = mSlots[slot].mGraphicBuffer;
274    return NO_ERROR;
275}
276
277status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
278        uint32_t format, uint32_t usage) {
279    ATRACE_CALL();
280    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
281
282    if ((w && !h) || (!w && h)) {
283        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
284        return BAD_VALUE;
285    }
286
287    status_t returnFlags(OK);
288    EGLDisplay dpy = EGL_NO_DISPLAY;
289    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
290
291    { // Scope for the lock
292        Mutex::Autolock lock(mMutex);
293
294        if (format == 0) {
295            format = mDefaultBufferFormat;
296        }
297        // turn on usage bits the consumer requested
298        usage |= mConsumerUsageBits;
299
300        int found = -1;
301        int foundSync = -1;
302        int dequeuedCount = 0;
303        bool tryAgain = true;
304        while (tryAgain) {
305            if (mAbandoned) {
306                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
307                return NO_INIT;
308            }
309
310            // We need to wait for the FIFO to drain if the number of buffer
311            // needs to change.
312            //
313            // The condition "number of buffers needs to change" is true if
314            // - the client doesn't care about how many buffers there are
315            // - AND the actual number of buffer is different from what was
316            //   set in the last setBufferCountServer()
317            //                         - OR -
318            //   setBufferCountServer() was set to a value incompatible with
319            //   the synchronization mode (for instance because the sync mode
320            //   changed since)
321            //
322            // As long as this condition is true AND the FIFO is not empty, we
323            // wait on mDequeueCondition.
324
325            const int minBufferCountNeeded = mSynchronousMode ?
326                    mMinSyncBufferSlots : mMinAsyncBufferSlots;
327
328            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
329                    ((mServerBufferCount != mBufferCount) ||
330                            (mServerBufferCount < minBufferCountNeeded));
331
332            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
333                // wait for the FIFO to drain
334                mDequeueCondition.wait(mMutex);
335                // NOTE: we continue here because we need to reevaluate our
336                // whole state (eg: we could be abandoned or disconnected)
337                continue;
338            }
339
340            if (numberOfBuffersNeedsToChange) {
341                // here we're guaranteed that mQueue is empty
342                freeAllBuffersLocked();
343                mBufferCount = mServerBufferCount;
344                if (mBufferCount < minBufferCountNeeded)
345                    mBufferCount = minBufferCountNeeded;
346                mBufferHasBeenQueued = false;
347                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
348            }
349
350            // look for a free buffer to give to the client
351            found = INVALID_BUFFER_SLOT;
352            foundSync = INVALID_BUFFER_SLOT;
353            dequeuedCount = 0;
354            for (int i = 0; i < mBufferCount; i++) {
355                const int state = mSlots[i].mBufferState;
356                if (state == BufferSlot::DEQUEUED) {
357                    dequeuedCount++;
358                }
359
360                // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
361                // but dequeuing the current buffer is disabled.
362                if (false) {
363                    // This functionality has been temporarily removed so
364                    // BufferQueue and SurfaceTexture can be refactored into
365                    // separate objects
366                } else {
367                    if (state == BufferSlot::FREE) {
368                        /* We return the oldest of the free buffers to avoid
369                         * stalling the producer if possible.  This is because
370                         * the consumer may still have pending reads of the
371                         * buffers in flight.
372                         */
373                        bool isOlder = mSlots[i].mFrameNumber <
374                                mSlots[found].mFrameNumber;
375                        if (found < 0 || isOlder) {
376                            foundSync = i;
377                            found = i;
378                        }
379                    }
380                }
381            }
382
383            // clients are not allowed to dequeue more than one buffer
384            // if they didn't set a buffer count.
385            if (!mClientBufferCount && dequeuedCount) {
386                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
387                        "setting the buffer count");
388                return -EINVAL;
389            }
390
391            // See whether a buffer has been queued since the last
392            // setBufferCount so we know whether to perform the
393            // mMinUndequeuedBuffers check below.
394            if (mBufferHasBeenQueued) {
395                // make sure the client is not trying to dequeue more buffers
396                // than allowed.
397                const int avail = mBufferCount - (dequeuedCount+1);
398                if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) {
399                    ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded "
400                            "(dequeued=%d)",
401                            mMinUndequeuedBuffers-int(mSynchronousMode),
402                            dequeuedCount);
403                    return -EBUSY;
404                }
405            }
406
407            // if no buffer is found, wait for a buffer to be released
408            tryAgain = found == INVALID_BUFFER_SLOT;
409            if (tryAgain) {
410                mDequeueCondition.wait(mMutex);
411            }
412        }
413
414
415        if (found == INVALID_BUFFER_SLOT) {
416            // This should not happen.
417            ST_LOGE("dequeueBuffer: no available buffer slots");
418            return -EBUSY;
419        }
420
421        const int buf = found;
422        *outBuf = found;
423
424        ATRACE_BUFFER_INDEX(buf);
425
426        const bool useDefaultSize = !w && !h;
427        if (useDefaultSize) {
428            // use the default size
429            w = mDefaultWidth;
430            h = mDefaultHeight;
431        }
432
433        const bool updateFormat = (format != 0);
434        if (!updateFormat) {
435            // keep the current (or default) format
436            format = mPixelFormat;
437        }
438
439        // buffer is now in DEQUEUED (but can also be current at the same time,
440        // if we're in synchronous mode)
441        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
442
443        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
444        if ((buffer == NULL) ||
445            (uint32_t(buffer->width)  != w) ||
446            (uint32_t(buffer->height) != h) ||
447            (uint32_t(buffer->format) != format) ||
448            ((uint32_t(buffer->usage) & usage) != usage))
449        {
450            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
451            status_t error;
452            sp<GraphicBuffer> graphicBuffer(
453                    mGraphicBufferAlloc->createGraphicBuffer(
454                            w, h, format, usage, &error));
455            if (graphicBuffer == 0) {
456                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
457                        "failed");
458                return error;
459            }
460            if (updateFormat) {
461                mPixelFormat = format;
462            }
463
464            mSlots[buf].mAcquireCalled = false;
465            mSlots[buf].mGraphicBuffer = graphicBuffer;
466            mSlots[buf].mRequestBufferCalled = false;
467            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
468            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
469
470            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
471        }
472
473        dpy = mSlots[buf].mEglDisplay;
474        fence = mSlots[buf].mFence;
475        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
476    }  // end lock scope
477
478    if (fence != EGL_NO_SYNC_KHR) {
479        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
480        // If something goes wrong, log the error, but return the buffer without
481        // synchronizing access to it.  It's too late at this point to abort the
482        // dequeue operation.
483        if (result == EGL_FALSE) {
484            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
485        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
486            ALOGE("dequeueBuffer: timeout waiting for fence");
487        }
488        eglDestroySyncKHR(dpy, fence);
489    }
490
491    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
492            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
493
494    return returnFlags;
495}
496
497status_t BufferQueue::setSynchronousMode(bool enabled) {
498    ATRACE_CALL();
499    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
500    Mutex::Autolock lock(mMutex);
501
502    if (mAbandoned) {
503        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
504        return NO_INIT;
505    }
506
507    status_t err = OK;
508    if (!mAllowSynchronousMode && enabled)
509        return err;
510
511    if (!enabled) {
512        // going to asynchronous mode, drain the queue
513        err = drainQueueLocked();
514        if (err != NO_ERROR)
515            return err;
516    }
517
518    if (mSynchronousMode != enabled) {
519        // - if we're going to asynchronous mode, the queue is guaranteed to be
520        // empty here
521        // - if the client set the number of buffers, we're guaranteed that
522        // we have at least 3 (because we don't allow less)
523        mSynchronousMode = enabled;
524        mDequeueCondition.broadcast();
525    }
526    return err;
527}
528
529status_t BufferQueue::queueBuffer(int buf,
530        const QueueBufferInput& input, QueueBufferOutput* output) {
531    ATRACE_CALL();
532    ATRACE_BUFFER_INDEX(buf);
533
534    ST_LOGV("queueBuffer: slot=%d time=%lld crop=[%d,%d,%d,%d]", buf, timestamp,
535        crop.left, crop.top, crop.right, crop.bottom);
536
537    sp<ConsumerListener> listener;
538
539    { // scope for the lock
540        Mutex::Autolock lock(mMutex);
541        if (mAbandoned) {
542            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
543            return NO_INIT;
544        }
545        if (buf < 0 || buf >= mBufferCount) {
546            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
547                    mBufferCount, buf);
548            return -EINVAL;
549        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
550            ST_LOGE("queueBuffer: slot %d is not owned by the client "
551                    "(state=%d)", buf, mSlots[buf].mBufferState);
552            return -EINVAL;
553        } else if (!mSlots[buf].mRequestBufferCalled) {
554            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
555                    "buffer", buf);
556            return -EINVAL;
557        }
558
559        if (mSynchronousMode) {
560            // In synchronous mode we queue all buffers in a FIFO.
561            mQueue.push_back(buf);
562
563            // Synchronous mode always signals that an additional frame should
564            // be consumed.
565            listener = mConsumerListener;
566        } else {
567            // In asynchronous mode we only keep the most recent buffer.
568            if (mQueue.empty()) {
569                mQueue.push_back(buf);
570
571                // Asynchronous mode only signals that a frame should be
572                // consumed if no previous frame was pending. If a frame were
573                // pending then the consumer would have already been notified.
574                listener = mConsumerListener;
575            } else {
576                Fifo::iterator front(mQueue.begin());
577                // buffer currently queued is freed
578                mSlots[*front].mBufferState = BufferSlot::FREE;
579                // and we record the new buffer index in the queued list
580                *front = buf;
581            }
582        }
583
584        int scalingMode;
585
586        input.deflate(
587                &mSlots[buf].mTimestamp,
588                &mSlots[buf].mCrop,
589                &scalingMode,
590                &mSlots[buf].mTransform);
591
592
593        switch (scalingMode) {
594            case NATIVE_WINDOW_SCALING_MODE_FREEZE:
595            case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
596            case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
597                break;
598            default:
599                ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
600                scalingMode = mSlots[buf].mScalingMode;
601                break;
602        }
603
604        mSlots[buf].mBufferState = BufferSlot::QUEUED;
605        mSlots[buf].mScalingMode = scalingMode;
606        mFrameCounter++;
607        mSlots[buf].mFrameNumber = mFrameCounter;
608
609        mBufferHasBeenQueued = true;
610        mDequeueCondition.broadcast();
611
612        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint);
613
614        ATRACE_INT(mConsumerName.string(), mQueue.size());
615    } // scope for the lock
616
617    // call back without lock held
618    if (listener != 0) {
619        listener->onFrameAvailable();
620    }
621    return OK;
622}
623
624void BufferQueue::cancelBuffer(int buf) {
625    ATRACE_CALL();
626    ST_LOGV("cancelBuffer: slot=%d", buf);
627    Mutex::Autolock lock(mMutex);
628
629    if (mAbandoned) {
630        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
631        return;
632    }
633
634    if (buf < 0 || buf >= mBufferCount) {
635        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
636                mBufferCount, buf);
637        return;
638    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
639        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
640                buf, mSlots[buf].mBufferState);
641        return;
642    }
643    mSlots[buf].mBufferState = BufferSlot::FREE;
644    mSlots[buf].mFrameNumber = 0;
645    mDequeueCondition.broadcast();
646}
647
648status_t BufferQueue::connect(int api,
649        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
650    ATRACE_CALL();
651    ST_LOGV("connect: api=%d", api);
652    Mutex::Autolock lock(mMutex);
653
654    if (mAbandoned) {
655        ST_LOGE("connect: BufferQueue has been abandoned!");
656        return NO_INIT;
657    }
658
659    if (mConsumerListener == NULL) {
660        ST_LOGE("connect: BufferQueue has no consumer!");
661        return NO_INIT;
662    }
663
664    int err = NO_ERROR;
665    switch (api) {
666        case NATIVE_WINDOW_API_EGL:
667        case NATIVE_WINDOW_API_CPU:
668        case NATIVE_WINDOW_API_MEDIA:
669        case NATIVE_WINDOW_API_CAMERA:
670            if (mConnectedApi != NO_CONNECTED_API) {
671                ST_LOGE("connect: already connected (cur=%d, req=%d)",
672                        mConnectedApi, api);
673                err = -EINVAL;
674            } else {
675                mConnectedApi = api;
676                *outWidth = mDefaultWidth;
677                *outHeight = mDefaultHeight;
678                *outTransform = mTransformHint;
679            }
680            break;
681        default:
682            err = -EINVAL;
683            break;
684    }
685
686    mBufferHasBeenQueued = false;
687
688    return err;
689}
690
691status_t BufferQueue::disconnect(int api) {
692    ATRACE_CALL();
693    ST_LOGV("disconnect: api=%d", api);
694
695    int err = NO_ERROR;
696    sp<ConsumerListener> listener;
697
698    { // Scope for the lock
699        Mutex::Autolock lock(mMutex);
700
701        if (mAbandoned) {
702            // it is not really an error to disconnect after the surface
703            // has been abandoned, it should just be a no-op.
704            return NO_ERROR;
705        }
706
707        switch (api) {
708            case NATIVE_WINDOW_API_EGL:
709            case NATIVE_WINDOW_API_CPU:
710            case NATIVE_WINDOW_API_MEDIA:
711            case NATIVE_WINDOW_API_CAMERA:
712                if (mConnectedApi == api) {
713                    drainQueueAndFreeBuffersLocked();
714                    mConnectedApi = NO_CONNECTED_API;
715                    mDequeueCondition.broadcast();
716                    listener = mConsumerListener;
717                } else {
718                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
719                            mConnectedApi, api);
720                    err = -EINVAL;
721                }
722                break;
723            default:
724                ST_LOGE("disconnect: unknown API %d", api);
725                err = -EINVAL;
726                break;
727        }
728    }
729
730    if (listener != NULL) {
731        listener->onBuffersReleased();
732    }
733
734    return err;
735}
736
737void BufferQueue::dump(String8& result) const
738{
739    char buffer[1024];
740    BufferQueue::dump(result, "", buffer, 1024);
741}
742
743void BufferQueue::dump(String8& result, const char* prefix,
744        char* buffer, size_t SIZE) const
745{
746    Mutex::Autolock _l(mMutex);
747
748    String8 fifo;
749    int fifoSize = 0;
750    Fifo::const_iterator i(mQueue.begin());
751    while (i != mQueue.end()) {
752       snprintf(buffer, SIZE, "%02d ", *i++);
753       fifoSize++;
754       fifo.append(buffer);
755    }
756
757    snprintf(buffer, SIZE,
758            "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
759            "mPixelFormat=%d, FIFO(%d)={%s}\n",
760            prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
761            mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
762    result.append(buffer);
763
764
765    struct {
766        const char * operator()(int state) const {
767            switch (state) {
768                case BufferSlot::DEQUEUED: return "DEQUEUED";
769                case BufferSlot::QUEUED: return "QUEUED";
770                case BufferSlot::FREE: return "FREE";
771                case BufferSlot::ACQUIRED: return "ACQUIRED";
772                default: return "Unknown";
773            }
774        }
775    } stateName;
776
777    for (int i=0 ; i<mBufferCount ; i++) {
778        const BufferSlot& slot(mSlots[i]);
779        snprintf(buffer, SIZE,
780                "%s%s[%02d] "
781                "state=%-8s, crop=[%d,%d,%d,%d], "
782                "transform=0x%02x, timestamp=%lld",
783                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
784                stateName(slot.mBufferState),
785                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
786                slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
787        );
788        result.append(buffer);
789
790        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
791        if (buf != NULL) {
792            snprintf(buffer, SIZE,
793                    ", %p [%4ux%4u:%4u,%3X]",
794                    buf->handle, buf->width, buf->height, buf->stride,
795                    buf->format);
796            result.append(buffer);
797        }
798        result.append("\n");
799    }
800}
801
802void BufferQueue::freeBufferLocked(int i) {
803    mSlots[i].mGraphicBuffer = 0;
804    if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
805        mSlots[i].mNeedsCleanupOnRelease = true;
806    }
807    mSlots[i].mBufferState = BufferSlot::FREE;
808    mSlots[i].mFrameNumber = 0;
809    mSlots[i].mAcquireCalled = false;
810
811    // destroy fence as BufferQueue now takes ownership
812    if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
813        eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
814        mSlots[i].mFence = EGL_NO_SYNC_KHR;
815    }
816}
817
818void BufferQueue::freeAllBuffersLocked() {
819    ALOGW_IF(!mQueue.isEmpty(),
820            "freeAllBuffersLocked called but mQueue is not empty");
821    mQueue.clear();
822    mBufferHasBeenQueued = false;
823    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
824        freeBufferLocked(i);
825    }
826}
827
828status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
829    ATRACE_CALL();
830    Mutex::Autolock _l(mMutex);
831    // check if queue is empty
832    // In asynchronous mode the list is guaranteed to be one buffer
833    // deep, while in synchronous mode we use the oldest buffer.
834    if (!mQueue.empty()) {
835        Fifo::iterator front(mQueue.begin());
836        int buf = *front;
837
838        ATRACE_BUFFER_INDEX(buf);
839
840        if (mSlots[buf].mAcquireCalled) {
841            buffer->mGraphicBuffer = NULL;
842        } else {
843            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
844        }
845        buffer->mCrop = mSlots[buf].mCrop;
846        buffer->mTransform = mSlots[buf].mTransform;
847        buffer->mScalingMode = mSlots[buf].mScalingMode;
848        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
849        buffer->mTimestamp = mSlots[buf].mTimestamp;
850        buffer->mBuf = buf;
851        mSlots[buf].mAcquireCalled = true;
852
853        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
854        mQueue.erase(front);
855        mDequeueCondition.broadcast();
856
857        ATRACE_INT(mConsumerName.string(), mQueue.size());
858    } else {
859        return NO_BUFFER_AVAILABLE;
860    }
861
862    return OK;
863}
864
865status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
866        EGLSyncKHR fence) {
867    ATRACE_CALL();
868    ATRACE_BUFFER_INDEX(buf);
869
870    Mutex::Autolock _l(mMutex);
871
872    if (buf == INVALID_BUFFER_SLOT) {
873        return -EINVAL;
874    }
875
876    mSlots[buf].mEglDisplay = display;
877    mSlots[buf].mFence = fence;
878
879    // The buffer can now only be released if its in the acquired state
880    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
881        mSlots[buf].mBufferState = BufferSlot::FREE;
882    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
883        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
884        mSlots[buf].mNeedsCleanupOnRelease = false;
885        return STALE_BUFFER_SLOT;
886    } else {
887        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
888        return -EINVAL;
889    }
890
891    mDequeueCondition.broadcast();
892    return OK;
893}
894
895status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
896    ST_LOGV("consumerConnect");
897    Mutex::Autolock lock(mMutex);
898
899    if (mAbandoned) {
900        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
901        return NO_INIT;
902    }
903
904    mConsumerListener = consumerListener;
905
906    return OK;
907}
908
909status_t BufferQueue::consumerDisconnect() {
910    ST_LOGV("consumerDisconnect");
911    Mutex::Autolock lock(mMutex);
912
913    if (mConsumerListener == NULL) {
914        ST_LOGE("consumerDisconnect: No consumer is connected!");
915        return -EINVAL;
916    }
917
918    mAbandoned = true;
919    mConsumerListener = NULL;
920    mQueue.clear();
921    freeAllBuffersLocked();
922    mDequeueCondition.broadcast();
923    return OK;
924}
925
926status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
927    ST_LOGV("getReleasedBuffers");
928    Mutex::Autolock lock(mMutex);
929
930    if (mAbandoned) {
931        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
932        return NO_INIT;
933    }
934
935    uint32_t mask = 0;
936    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
937        if (!mSlots[i].mAcquireCalled) {
938            mask |= 1 << i;
939        }
940    }
941    *slotMask = mask;
942
943    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
944    return NO_ERROR;
945}
946
947status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
948{
949    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
950    if (!w || !h) {
951        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
952                w, h);
953        return BAD_VALUE;
954    }
955
956    Mutex::Autolock lock(mMutex);
957    mDefaultWidth = w;
958    mDefaultHeight = h;
959    return OK;
960}
961
962status_t BufferQueue::setBufferCountServer(int bufferCount) {
963    ATRACE_CALL();
964    Mutex::Autolock lock(mMutex);
965    return setBufferCountServerLocked(bufferCount);
966}
967
968void BufferQueue::freeAllBuffersExceptHeadLocked() {
969    ALOGW_IF(!mQueue.isEmpty(),
970            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
971    int head = -1;
972    if (!mQueue.empty()) {
973        Fifo::iterator front(mQueue.begin());
974        head = *front;
975    }
976    mBufferHasBeenQueued = false;
977    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
978        if (i != head) {
979            freeBufferLocked(i);
980        }
981    }
982}
983
984status_t BufferQueue::drainQueueLocked() {
985    while (mSynchronousMode && !mQueue.isEmpty()) {
986        mDequeueCondition.wait(mMutex);
987        if (mAbandoned) {
988            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
989            return NO_INIT;
990        }
991        if (mConnectedApi == NO_CONNECTED_API) {
992            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
993            return NO_INIT;
994        }
995    }
996    return NO_ERROR;
997}
998
999status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
1000    status_t err = drainQueueLocked();
1001    if (err == NO_ERROR) {
1002        if (mSynchronousMode) {
1003            freeAllBuffersLocked();
1004        } else {
1005            freeAllBuffersExceptHeadLocked();
1006        }
1007    }
1008    return err;
1009}
1010
1011BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1012        const wp<BufferQueue::ConsumerListener>& consumerListener):
1013        mConsumerListener(consumerListener) {}
1014
1015BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1016
1017void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1018    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1019    if (listener != NULL) {
1020        listener->onFrameAvailable();
1021    }
1022}
1023
1024void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1025    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1026    if (listener != NULL) {
1027        listener->onBuffersReleased();
1028    }
1029}
1030
1031}; // namespace android
1032