BufferQueue.cpp revision 1efe099a51e2231bd938a6afcf66e6584deec0f2
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/ISurfaceComposer.h>
29#include <private/gui/ComposerService.h>
30
31#include <utils/Log.h>
32#include <gui/SurfaceTexture.h>
33#include <utils/Trace.h>
34
35// Macros for including the BufferQueue name in log messages
36#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
37#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
38#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
39#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
40#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
41
42#define ATRACE_BUFFER_INDEX(index)                                            \
43    if (ATRACE_ENABLED()) {                                                   \
44        char ___traceBuf[1024];                                               \
45        snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \
46                (index));                                                     \
47        android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \
48    }
49
50namespace android {
51
52// Get an ID that's unique within this process.
53static int32_t createProcessUniqueId() {
54    static volatile int32_t globalCounter = 0;
55    return android_atomic_inc(&globalCounter);
56}
57
58static const char* scalingModeName(int scalingMode) {
59    switch (scalingMode) {
60        case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
61        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
62        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
63        default: return "Unknown";
64    }
65}
66
67BufferQueue::BufferQueue(bool allowSynchronousMode,
68        const sp<IGraphicBufferAlloc>& allocator) :
69    mDefaultWidth(1),
70    mDefaultHeight(1),
71    mMaxAcquiredBufferCount(1),
72    mDefaultMaxBufferCount(2),
73    mOverrideMaxBufferCount(0),
74    mSynchronousMode(false),
75    mAllowSynchronousMode(allowSynchronousMode),
76    mConnectedApi(NO_CONNECTED_API),
77    mAbandoned(false),
78    mFrameCounter(0),
79    mBufferHasBeenQueued(false),
80    mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
81    mConsumerUsageBits(0),
82    mTransformHint(0)
83{
84    // Choose a name using the PID and a process-unique ID.
85    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
86
87    ST_LOGV("BufferQueue");
88    if (allocator == NULL) {
89        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
90        mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
91        if (mGraphicBufferAlloc == 0) {
92            ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
93        }
94    } else {
95        mGraphicBufferAlloc = allocator;
96    }
97}
98
99BufferQueue::~BufferQueue() {
100    ST_LOGV("~BufferQueue");
101}
102
103status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
104    if (count < 2 || count > NUM_BUFFER_SLOTS)
105        return BAD_VALUE;
106
107    mDefaultMaxBufferCount = count;
108    mDequeueCondition.broadcast();
109
110    return OK;
111}
112
113bool BufferQueue::isSynchronousMode() const {
114    Mutex::Autolock lock(mMutex);
115    return mSynchronousMode;
116}
117
118void BufferQueue::setConsumerName(const String8& name) {
119    Mutex::Autolock lock(mMutex);
120    mConsumerName = name;
121}
122
123status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
124    Mutex::Autolock lock(mMutex);
125    mDefaultBufferFormat = defaultFormat;
126    return OK;
127}
128
129status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
130    Mutex::Autolock lock(mMutex);
131    mConsumerUsageBits = usage;
132    return OK;
133}
134
135status_t BufferQueue::setTransformHint(uint32_t hint) {
136    ST_LOGV("setTransformHint: %02x", hint);
137    Mutex::Autolock lock(mMutex);
138    mTransformHint = hint;
139    return OK;
140}
141
142status_t BufferQueue::setBufferCount(int bufferCount) {
143    ST_LOGV("setBufferCount: count=%d", bufferCount);
144
145    sp<ConsumerListener> listener;
146    {
147        Mutex::Autolock lock(mMutex);
148
149        if (mAbandoned) {
150            ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
151            return NO_INIT;
152        }
153        if (bufferCount > NUM_BUFFER_SLOTS) {
154            ST_LOGE("setBufferCount: bufferCount larger than slots available");
155            return BAD_VALUE;
156        }
157
158        // Error out if the user has dequeued buffers
159        int maxBufferCount = getMaxBufferCountLocked();
160        for (int i=0 ; i<maxBufferCount; i++) {
161            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
162                ST_LOGE("setBufferCount: client owns some buffers");
163                return -EINVAL;
164            }
165        }
166
167        const int minBufferSlots = getMinMaxBufferCountLocked();
168        if (bufferCount == 0) {
169            mOverrideMaxBufferCount = 0;
170            mDequeueCondition.broadcast();
171            return OK;
172        }
173
174        if (bufferCount < minBufferSlots) {
175            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
176                    "minimum (%d)", bufferCount, minBufferSlots);
177            return BAD_VALUE;
178        }
179
180        // here we're guaranteed that the client doesn't have dequeued buffers
181        // and will release all of its buffer references.
182        //
183        // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
184        freeAllBuffersLocked();
185        mOverrideMaxBufferCount = bufferCount;
186        mBufferHasBeenQueued = false;
187        mDequeueCondition.broadcast();
188        listener = mConsumerListener;
189    } // scope for lock
190
191    if (listener != NULL) {
192        listener->onBuffersReleased();
193    }
194
195    return OK;
196}
197
198int BufferQueue::query(int what, int* outValue)
199{
200    ATRACE_CALL();
201    Mutex::Autolock lock(mMutex);
202
203    if (mAbandoned) {
204        ST_LOGE("query: SurfaceTexture has been abandoned!");
205        return NO_INIT;
206    }
207
208    int value;
209    switch (what) {
210    case NATIVE_WINDOW_WIDTH:
211        value = mDefaultWidth;
212        break;
213    case NATIVE_WINDOW_HEIGHT:
214        value = mDefaultHeight;
215        break;
216    case NATIVE_WINDOW_FORMAT:
217        value = mDefaultBufferFormat;
218        break;
219    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
220        value = getMinUndequeuedBufferCountLocked();
221        break;
222    case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
223        value = (mQueue.size() >= 2);
224        break;
225    default:
226        return BAD_VALUE;
227    }
228    outValue[0] = value;
229    return NO_ERROR;
230}
231
232status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
233    ATRACE_CALL();
234    ST_LOGV("requestBuffer: slot=%d", slot);
235    Mutex::Autolock lock(mMutex);
236    if (mAbandoned) {
237        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
238        return NO_INIT;
239    }
240    int maxBufferCount = getMaxBufferCountLocked();
241    if (slot < 0 || maxBufferCount <= slot) {
242        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
243                maxBufferCount, slot);
244        return BAD_VALUE;
245    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
246        // XXX: I vaguely recall there was some reason this can be valid, but
247        // for the life of me I can't recall under what circumstances that's
248        // the case.
249        ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
250                slot, mSlots[slot].mBufferState);
251        return BAD_VALUE;
252    }
253    mSlots[slot].mRequestBufferCalled = true;
254    *buf = mSlots[slot].mGraphicBuffer;
255    return NO_ERROR;
256}
257
258status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
259        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
260    ATRACE_CALL();
261    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
262
263    if ((w && !h) || (!w && h)) {
264        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
265        return BAD_VALUE;
266    }
267
268    status_t returnFlags(OK);
269    EGLDisplay dpy = EGL_NO_DISPLAY;
270    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
271
272    { // Scope for the lock
273        Mutex::Autolock lock(mMutex);
274
275        if (format == 0) {
276            format = mDefaultBufferFormat;
277        }
278        // turn on usage bits the consumer requested
279        usage |= mConsumerUsageBits;
280
281        int found = -1;
282        int dequeuedCount = 0;
283        bool tryAgain = true;
284        while (tryAgain) {
285            if (mAbandoned) {
286                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
287                return NO_INIT;
288            }
289
290            const int maxBufferCount = getMaxBufferCountLocked();
291
292            // Free up any buffers that are in slots beyond the max buffer
293            // count.
294            for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
295                assert(mSlots[i].mBufferState == BufferSlot::FREE);
296                if (mSlots[i].mGraphicBuffer != NULL) {
297                    freeBufferLocked(i);
298                    returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
299                }
300            }
301
302            // look for a free buffer to give to the client
303            found = INVALID_BUFFER_SLOT;
304            dequeuedCount = 0;
305            for (int i = 0; i < maxBufferCount; i++) {
306                const int state = mSlots[i].mBufferState;
307                if (state == BufferSlot::DEQUEUED) {
308                    dequeuedCount++;
309                }
310
311                if (state == BufferSlot::FREE) {
312                    /* We return the oldest of the free buffers to avoid
313                     * stalling the producer if possible.  This is because
314                     * the consumer may still have pending reads of the
315                     * buffers in flight.
316                     */
317                    bool isOlder = mSlots[i].mFrameNumber <
318                            mSlots[found].mFrameNumber;
319                    if (found < 0 || isOlder) {
320                        found = i;
321                    }
322                }
323            }
324
325            // clients are not allowed to dequeue more than one buffer
326            // if they didn't set a buffer count.
327            if (!mOverrideMaxBufferCount && dequeuedCount) {
328                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
329                        "setting the buffer count");
330                return -EINVAL;
331            }
332
333            // See whether a buffer has been queued since the last
334            // setBufferCount so we know whether to perform the min undequeued
335            // buffers check below.
336            if (mBufferHasBeenQueued) {
337                // make sure the client is not trying to dequeue more buffers
338                // than allowed.
339                const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
340                const int minUndequeuedCount = getMinUndequeuedBufferCountLocked();
341                if (newUndequeuedCount < minUndequeuedCount) {
342                    ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
343                            "exceeded (dequeued=%d undequeudCount=%d)",
344                            minUndequeuedCount, dequeuedCount,
345                            newUndequeuedCount);
346                    return -EBUSY;
347                }
348            }
349
350            // If no buffer is found, wait for a buffer to be released or for
351            // the max buffer count to change.
352            tryAgain = found == INVALID_BUFFER_SLOT;
353            if (tryAgain) {
354                mDequeueCondition.wait(mMutex);
355            }
356        }
357
358
359        if (found == INVALID_BUFFER_SLOT) {
360            // This should not happen.
361            ST_LOGE("dequeueBuffer: no available buffer slots");
362            return -EBUSY;
363        }
364
365        const int buf = found;
366        *outBuf = found;
367
368        ATRACE_BUFFER_INDEX(buf);
369
370        const bool useDefaultSize = !w && !h;
371        if (useDefaultSize) {
372            // use the default size
373            w = mDefaultWidth;
374            h = mDefaultHeight;
375        }
376
377        // buffer is now in DEQUEUED (but can also be current at the same time,
378        // if we're in synchronous mode)
379        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
380
381        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
382        if ((buffer == NULL) ||
383            (uint32_t(buffer->width)  != w) ||
384            (uint32_t(buffer->height) != h) ||
385            (uint32_t(buffer->format) != format) ||
386            ((uint32_t(buffer->usage) & usage) != usage))
387        {
388            mSlots[buf].mAcquireCalled = false;
389            mSlots[buf].mGraphicBuffer = NULL;
390            mSlots[buf].mRequestBufferCalled = false;
391            mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
392            mSlots[buf].mFence.clear();
393            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
394
395            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
396        }
397
398        dpy = mSlots[buf].mEglDisplay;
399        eglFence = mSlots[buf].mEglFence;
400        outFence = mSlots[buf].mFence;
401        mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
402        mSlots[buf].mFence.clear();
403    }  // end lock scope
404
405    if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) {
406        status_t error;
407        sp<GraphicBuffer> graphicBuffer(
408                mGraphicBufferAlloc->createGraphicBuffer(
409                        w, h, format, usage, &error));
410        if (graphicBuffer == 0) {
411            ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
412                    "failed");
413            return error;
414        }
415
416        { // Scope for the lock
417            Mutex::Autolock lock(mMutex);
418
419            if (mAbandoned) {
420                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
421                return NO_INIT;
422            }
423
424            mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
425        }
426    }
427
428
429    if (eglFence != EGL_NO_SYNC_KHR) {
430        EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
431        // If something goes wrong, log the error, but return the buffer without
432        // synchronizing access to it.  It's too late at this point to abort the
433        // dequeue operation.
434        if (result == EGL_FALSE) {
435            ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
436        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
437            ST_LOGE("dequeueBuffer: timeout waiting for fence");
438        }
439        eglDestroySyncKHR(dpy, eglFence);
440    }
441
442    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
443            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
444
445    return returnFlags;
446}
447
448status_t BufferQueue::setSynchronousMode(bool enabled) {
449    ATRACE_CALL();
450    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
451    Mutex::Autolock lock(mMutex);
452
453    if (mAbandoned) {
454        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
455        return NO_INIT;
456    }
457
458    status_t err = OK;
459    if (!mAllowSynchronousMode && enabled)
460        return err;
461
462    if (!enabled) {
463        // going to asynchronous mode, drain the queue
464        err = drainQueueLocked();
465        if (err != NO_ERROR)
466            return err;
467    }
468
469    if (mSynchronousMode != enabled) {
470        // - if we're going to asynchronous mode, the queue is guaranteed to be
471        // empty here
472        // - if the client set the number of buffers, we're guaranteed that
473        // we have at least 3 (because we don't allow less)
474        mSynchronousMode = enabled;
475        mDequeueCondition.broadcast();
476    }
477    return err;
478}
479
480status_t BufferQueue::queueBuffer(int buf,
481        const QueueBufferInput& input, QueueBufferOutput* output) {
482    ATRACE_CALL();
483    ATRACE_BUFFER_INDEX(buf);
484
485    Rect crop;
486    uint32_t transform;
487    int scalingMode;
488    int64_t timestamp;
489    sp<Fence> fence;
490
491    input.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
492
493    ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
494            "scale=%s",
495            buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
496            transform, scalingModeName(scalingMode));
497
498    sp<ConsumerListener> listener;
499
500    { // scope for the lock
501        Mutex::Autolock lock(mMutex);
502        if (mAbandoned) {
503            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
504            return NO_INIT;
505        }
506        int maxBufferCount = getMaxBufferCountLocked();
507        if (buf < 0 || buf >= maxBufferCount) {
508            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
509                    maxBufferCount, buf);
510            return -EINVAL;
511        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
512            ST_LOGE("queueBuffer: slot %d is not owned by the client "
513                    "(state=%d)", buf, mSlots[buf].mBufferState);
514            return -EINVAL;
515        } else if (!mSlots[buf].mRequestBufferCalled) {
516            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
517                    "buffer", buf);
518            return -EINVAL;
519        }
520
521        const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
522        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
523        Rect croppedCrop;
524        crop.intersect(bufferRect, &croppedCrop);
525        if (croppedCrop != crop) {
526            ST_LOGE("queueBuffer: crop rect is not contained within the "
527                    "buffer in slot %d", buf);
528            return -EINVAL;
529        }
530
531        if (mSynchronousMode) {
532            // In synchronous mode we queue all buffers in a FIFO.
533            mQueue.push_back(buf);
534
535            // Synchronous mode always signals that an additional frame should
536            // be consumed.
537            listener = mConsumerListener;
538        } else {
539            // In asynchronous mode we only keep the most recent buffer.
540            if (mQueue.empty()) {
541                mQueue.push_back(buf);
542
543                // Asynchronous mode only signals that a frame should be
544                // consumed if no previous frame was pending. If a frame were
545                // pending then the consumer would have already been notified.
546                listener = mConsumerListener;
547            } else {
548                Fifo::iterator front(mQueue.begin());
549                // buffer currently queued is freed
550                mSlots[*front].mBufferState = BufferSlot::FREE;
551                // and we record the new buffer index in the queued list
552                *front = buf;
553            }
554        }
555
556        mSlots[buf].mTimestamp = timestamp;
557        mSlots[buf].mCrop = crop;
558        mSlots[buf].mTransform = transform;
559        mSlots[buf].mFence = fence;
560
561        switch (scalingMode) {
562            case NATIVE_WINDOW_SCALING_MODE_FREEZE:
563            case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
564            case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
565                break;
566            default:
567                ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
568                scalingMode = mSlots[buf].mScalingMode;
569                break;
570        }
571
572        mSlots[buf].mBufferState = BufferSlot::QUEUED;
573        mSlots[buf].mScalingMode = scalingMode;
574        mFrameCounter++;
575        mSlots[buf].mFrameNumber = mFrameCounter;
576
577        mBufferHasBeenQueued = true;
578        mDequeueCondition.broadcast();
579
580        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
581                mQueue.size());
582
583        ATRACE_INT(mConsumerName.string(), mQueue.size());
584    } // scope for the lock
585
586    // call back without lock held
587    if (listener != 0) {
588        listener->onFrameAvailable();
589    }
590    return OK;
591}
592
593void BufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
594    ATRACE_CALL();
595    ST_LOGV("cancelBuffer: slot=%d", buf);
596    Mutex::Autolock lock(mMutex);
597
598    if (mAbandoned) {
599        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
600        return;
601    }
602
603    int maxBufferCount = getMaxBufferCountLocked();
604    if (buf < 0 || buf >= maxBufferCount) {
605        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
606                maxBufferCount, buf);
607        return;
608    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
609        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
610                buf, mSlots[buf].mBufferState);
611        return;
612    }
613    mSlots[buf].mBufferState = BufferSlot::FREE;
614    mSlots[buf].mFrameNumber = 0;
615    mSlots[buf].mFence = fence;
616    mDequeueCondition.broadcast();
617}
618
619status_t BufferQueue::connect(int api, QueueBufferOutput* output) {
620    ATRACE_CALL();
621    ST_LOGV("connect: api=%d", api);
622    Mutex::Autolock lock(mMutex);
623
624    if (mAbandoned) {
625        ST_LOGE("connect: BufferQueue has been abandoned!");
626        return NO_INIT;
627    }
628
629    if (mConsumerListener == NULL) {
630        ST_LOGE("connect: BufferQueue has no consumer!");
631        return NO_INIT;
632    }
633
634    int err = NO_ERROR;
635    switch (api) {
636        case NATIVE_WINDOW_API_EGL:
637        case NATIVE_WINDOW_API_CPU:
638        case NATIVE_WINDOW_API_MEDIA:
639        case NATIVE_WINDOW_API_CAMERA:
640            if (mConnectedApi != NO_CONNECTED_API) {
641                ST_LOGE("connect: already connected (cur=%d, req=%d)",
642                        mConnectedApi, api);
643                err = -EINVAL;
644            } else {
645                mConnectedApi = api;
646                output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
647                        mQueue.size());
648            }
649            break;
650        default:
651            err = -EINVAL;
652            break;
653    }
654
655    mBufferHasBeenQueued = false;
656
657    return err;
658}
659
660status_t BufferQueue::disconnect(int api) {
661    ATRACE_CALL();
662    ST_LOGV("disconnect: api=%d", api);
663
664    int err = NO_ERROR;
665    sp<ConsumerListener> listener;
666
667    { // Scope for the lock
668        Mutex::Autolock lock(mMutex);
669
670        if (mAbandoned) {
671            // it is not really an error to disconnect after the surface
672            // has been abandoned, it should just be a no-op.
673            return NO_ERROR;
674        }
675
676        switch (api) {
677            case NATIVE_WINDOW_API_EGL:
678            case NATIVE_WINDOW_API_CPU:
679            case NATIVE_WINDOW_API_MEDIA:
680            case NATIVE_WINDOW_API_CAMERA:
681                if (mConnectedApi == api) {
682                    drainQueueAndFreeBuffersLocked();
683                    mConnectedApi = NO_CONNECTED_API;
684                    mDequeueCondition.broadcast();
685                    listener = mConsumerListener;
686                } else {
687                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
688                            mConnectedApi, api);
689                    err = -EINVAL;
690                }
691                break;
692            default:
693                ST_LOGE("disconnect: unknown API %d", api);
694                err = -EINVAL;
695                break;
696        }
697    }
698
699    if (listener != NULL) {
700        listener->onBuffersReleased();
701    }
702
703    return err;
704}
705
706void BufferQueue::dump(String8& result) const
707{
708    char buffer[1024];
709    BufferQueue::dump(result, "", buffer, 1024);
710}
711
712void BufferQueue::dump(String8& result, const char* prefix,
713        char* buffer, size_t SIZE) const
714{
715    Mutex::Autolock _l(mMutex);
716
717    String8 fifo;
718    int fifoSize = 0;
719    Fifo::const_iterator i(mQueue.begin());
720    while (i != mQueue.end()) {
721       snprintf(buffer, SIZE, "%02d ", *i++);
722       fifoSize++;
723       fifo.append(buffer);
724    }
725
726    int maxBufferCount = getMaxBufferCountLocked();
727
728    snprintf(buffer, SIZE,
729            "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
730            "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
731            prefix, maxBufferCount, mSynchronousMode, mDefaultWidth,
732            mDefaultHeight, mDefaultBufferFormat, mTransformHint,
733            fifoSize, fifo.string());
734    result.append(buffer);
735
736
737    struct {
738        const char * operator()(int state) const {
739            switch (state) {
740                case BufferSlot::DEQUEUED: return "DEQUEUED";
741                case BufferSlot::QUEUED: return "QUEUED";
742                case BufferSlot::FREE: return "FREE";
743                case BufferSlot::ACQUIRED: return "ACQUIRED";
744                default: return "Unknown";
745            }
746        }
747    } stateName;
748
749    for (int i=0 ; i<maxBufferCount ; i++) {
750        const BufferSlot& slot(mSlots[i]);
751        snprintf(buffer, SIZE,
752                "%s%s[%02d] "
753                "state=%-8s, crop=[%d,%d,%d,%d], "
754                "xform=0x%02x, time=%#llx, scale=%s",
755                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
756                stateName(slot.mBufferState),
757                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
758                slot.mCrop.bottom, slot.mTransform, slot.mTimestamp,
759                scalingModeName(slot.mScalingMode)
760        );
761        result.append(buffer);
762
763        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
764        if (buf != NULL) {
765            snprintf(buffer, SIZE,
766                    ", %p [%4ux%4u:%4u,%3X]",
767                    buf->handle, buf->width, buf->height, buf->stride,
768                    buf->format);
769            result.append(buffer);
770        }
771        result.append("\n");
772    }
773}
774
775void BufferQueue::freeBufferLocked(int slot) {
776    ST_LOGV("freeBufferLocked: slot=%d", slot);
777    mSlots[slot].mGraphicBuffer = 0;
778    if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
779        mSlots[slot].mNeedsCleanupOnRelease = true;
780    }
781    mSlots[slot].mBufferState = BufferSlot::FREE;
782    mSlots[slot].mFrameNumber = 0;
783    mSlots[slot].mAcquireCalled = false;
784
785    // destroy fence as BufferQueue now takes ownership
786    if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
787        eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
788        mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
789    }
790    mSlots[slot].mFence.clear();
791}
792
793void BufferQueue::freeAllBuffersLocked() {
794    ALOGW_IF(!mQueue.isEmpty(),
795            "freeAllBuffersLocked called but mQueue is not empty");
796    mQueue.clear();
797    mBufferHasBeenQueued = false;
798    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
799        freeBufferLocked(i);
800    }
801}
802
803status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
804    ATRACE_CALL();
805    Mutex::Autolock _l(mMutex);
806
807    // Check that the consumer doesn't currently have the maximum number of
808    // buffers acquired.  We allow the max buffer count to be exceeded by one
809    // buffer, so that the consumer can successfully set up the newly acquired
810    // buffer before releasing the old one.
811    int numAcquiredBuffers = 0;
812    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
813        if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
814            numAcquiredBuffers++;
815        }
816    }
817    if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
818        ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
819                numAcquiredBuffers, mMaxAcquiredBufferCount);
820        return INVALID_OPERATION;
821    }
822
823    // check if queue is empty
824    // In asynchronous mode the list is guaranteed to be one buffer
825    // deep, while in synchronous mode we use the oldest buffer.
826    if (!mQueue.empty()) {
827        Fifo::iterator front(mQueue.begin());
828        int buf = *front;
829
830        ATRACE_BUFFER_INDEX(buf);
831
832        if (mSlots[buf].mAcquireCalled) {
833            buffer->mGraphicBuffer = NULL;
834        } else {
835            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
836        }
837        buffer->mCrop = mSlots[buf].mCrop;
838        buffer->mTransform = mSlots[buf].mTransform;
839        buffer->mScalingMode = mSlots[buf].mScalingMode;
840        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
841        buffer->mTimestamp = mSlots[buf].mTimestamp;
842        buffer->mBuf = buf;
843        buffer->mFence = mSlots[buf].mFence;
844
845        mSlots[buf].mAcquireCalled = true;
846        mSlots[buf].mNeedsCleanupOnRelease = false;
847        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
848        mSlots[buf].mFence.clear();
849
850        mQueue.erase(front);
851        mDequeueCondition.broadcast();
852
853        ATRACE_INT(mConsumerName.string(), mQueue.size());
854    } else {
855        return NO_BUFFER_AVAILABLE;
856    }
857
858    return OK;
859}
860
861status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
862        EGLSyncKHR eglFence, const sp<Fence>& fence) {
863    ATRACE_CALL();
864    ATRACE_BUFFER_INDEX(buf);
865
866    Mutex::Autolock _l(mMutex);
867
868    if (buf == INVALID_BUFFER_SLOT) {
869        return -EINVAL;
870    }
871
872    mSlots[buf].mEglDisplay = display;
873    mSlots[buf].mEglFence = eglFence;
874    mSlots[buf].mFence = fence;
875
876    // The buffer can now only be released if its in the acquired state
877    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
878        mSlots[buf].mBufferState = BufferSlot::FREE;
879    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
880        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
881        mSlots[buf].mNeedsCleanupOnRelease = false;
882        return STALE_BUFFER_SLOT;
883    } else {
884        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
885        return -EINVAL;
886    }
887
888    mDequeueCondition.broadcast();
889    return OK;
890}
891
892status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
893    ST_LOGV("consumerConnect");
894    Mutex::Autolock lock(mMutex);
895
896    if (mAbandoned) {
897        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
898        return NO_INIT;
899    }
900
901    mConsumerListener = consumerListener;
902
903    return OK;
904}
905
906status_t BufferQueue::consumerDisconnect() {
907    ST_LOGV("consumerDisconnect");
908    Mutex::Autolock lock(mMutex);
909
910    if (mConsumerListener == NULL) {
911        ST_LOGE("consumerDisconnect: No consumer is connected!");
912        return -EINVAL;
913    }
914
915    mAbandoned = true;
916    mConsumerListener = NULL;
917    mQueue.clear();
918    freeAllBuffersLocked();
919    mDequeueCondition.broadcast();
920    return OK;
921}
922
923status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
924    ST_LOGV("getReleasedBuffers");
925    Mutex::Autolock lock(mMutex);
926
927    if (mAbandoned) {
928        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
929        return NO_INIT;
930    }
931
932    uint32_t mask = 0;
933    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
934        if (!mSlots[i].mAcquireCalled) {
935            mask |= 1 << i;
936        }
937    }
938    *slotMask = mask;
939
940    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
941    return NO_ERROR;
942}
943
944status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
945{
946    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
947    if (!w || !h) {
948        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
949                w, h);
950        return BAD_VALUE;
951    }
952
953    Mutex::Autolock lock(mMutex);
954    mDefaultWidth = w;
955    mDefaultHeight = h;
956    return OK;
957}
958
959status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
960    ATRACE_CALL();
961    Mutex::Autolock lock(mMutex);
962    return setDefaultMaxBufferCountLocked(bufferCount);
963}
964
965status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
966    ATRACE_CALL();
967    Mutex::Autolock lock(mMutex);
968    if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
969        ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
970                maxAcquiredBuffers);
971        return BAD_VALUE;
972    }
973    if (mConnectedApi != NO_CONNECTED_API) {
974        return INVALID_OPERATION;
975    }
976    mMaxAcquiredBufferCount = maxAcquiredBuffers;
977    return OK;
978}
979
980void BufferQueue::freeAllBuffersExceptHeadLocked() {
981    int head = -1;
982    if (!mQueue.empty()) {
983        Fifo::iterator front(mQueue.begin());
984        head = *front;
985    }
986    mBufferHasBeenQueued = false;
987    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
988        if (i != head) {
989            freeBufferLocked(i);
990        }
991    }
992}
993
994status_t BufferQueue::drainQueueLocked() {
995    while (mSynchronousMode && !mQueue.isEmpty()) {
996        mDequeueCondition.wait(mMutex);
997        if (mAbandoned) {
998            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
999            return NO_INIT;
1000        }
1001        if (mConnectedApi == NO_CONNECTED_API) {
1002            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
1003            return NO_INIT;
1004        }
1005    }
1006    return NO_ERROR;
1007}
1008
1009status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
1010    status_t err = drainQueueLocked();
1011    if (err == NO_ERROR) {
1012        if (mSynchronousMode) {
1013            freeAllBuffersLocked();
1014        } else {
1015            freeAllBuffersExceptHeadLocked();
1016        }
1017    }
1018    return err;
1019}
1020
1021int BufferQueue::getMinMaxBufferCountLocked() const {
1022    return getMinUndequeuedBufferCountLocked() + 1;
1023}
1024
1025int BufferQueue::getMinUndequeuedBufferCountLocked() const {
1026    return mSynchronousMode ? mMaxAcquiredBufferCount :
1027            mMaxAcquiredBufferCount + 1;
1028}
1029
1030int BufferQueue::getMaxBufferCountLocked() const {
1031    int minMaxBufferCount = getMinMaxBufferCountLocked();
1032
1033    int maxBufferCount = mDefaultMaxBufferCount;
1034    if (maxBufferCount < minMaxBufferCount) {
1035        maxBufferCount = minMaxBufferCount;
1036    }
1037    if (mOverrideMaxBufferCount != 0) {
1038        assert(mOverrideMaxBufferCount >= minMaxBufferCount);
1039        maxBufferCount = mOverrideMaxBufferCount;
1040    }
1041
1042    // Any buffers that are dequeued by the producer or sitting in the queue
1043    // waiting to be consumed need to have their slots preserved.  Such
1044    // buffers will temporarily keep the max buffer count up until the slots
1045    // no longer need to be preserved.
1046    for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
1047        BufferSlot::BufferState state = mSlots[i].mBufferState;
1048        if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
1049            maxBufferCount = i + 1;
1050        }
1051    }
1052
1053    return maxBufferCount;
1054}
1055
1056BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1057        const wp<BufferQueue::ConsumerListener>& consumerListener):
1058        mConsumerListener(consumerListener) {}
1059
1060BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1061
1062void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1063    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1064    if (listener != NULL) {
1065        listener->onFrameAvailable();
1066    }
1067}
1068
1069void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1070    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1071    if (listener != NULL) {
1072        listener->onBuffersReleased();
1073    }
1074}
1075
1076}; // namespace android
1077