BufferQueue.cpp revision 6b091c53000c843211c218ce40287a7edca9bc63
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18
19#define GL_GLEXT_PROTOTYPES
20#define EGL_EGLEXT_PROTOTYPES
21
22#include <EGL/egl.h>
23#include <EGL/eglext.h>
24
25#include <gui/BufferQueue.h>
26#include <private/gui/ComposerService.h>
27#include <surfaceflinger/ISurfaceComposer.h>
28
29#include <utils/Log.h>
30
31// This compile option causes SurfaceTexture to return the buffer that is currently
32// attached to the GL texture from dequeueBuffer when no other buffers are
33// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
34// implicit cross-process synchronization to prevent the buffer from being
35// written to before the buffer has (a) been detached from the GL texture and
36// (b) all GL reads from the buffer have completed.
37#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
38#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
39#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
40#else
41#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
42#endif
43
44// Macros for including the BufferQueue name in log messages
45#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
46#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
47#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
48#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
49#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
50
51namespace android {
52
53// Get an ID that's unique within this process.
54static int32_t createProcessUniqueId() {
55    static volatile int32_t globalCounter = 0;
56    return android_atomic_inc(&globalCounter);
57}
58
59BufferQueue::BufferQueue( bool allowSynchronousMode ) :
60    mDefaultWidth(1),
61    mDefaultHeight(1),
62    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
63    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
64    mClientBufferCount(0),
65    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
66    mCurrentTexture(INVALID_BUFFER_SLOT),
67    mNextTransform(0),
68    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
69    mSynchronousMode(false),
70    mAllowSynchronousMode(allowSynchronousMode),
71    mConnectedApi(NO_CONNECTED_API),
72    mAbandoned(false),
73    mFrameCounter(0)
74{
75    // Choose a name using the PID and a process-unique ID.
76    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
77
78    ST_LOGV("BufferQueue");
79    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
80    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
81    mNextCrop.makeInvalid();
82}
83
84BufferQueue::~BufferQueue() {
85    ST_LOGV("~BufferQueue");
86}
87
88status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
89    if (bufferCount > NUM_BUFFER_SLOTS)
90        return BAD_VALUE;
91
92    // special-case, nothing to do
93    if (bufferCount == mBufferCount)
94        return OK;
95
96    if (!mClientBufferCount &&
97        bufferCount >= mBufferCount) {
98        // easy, we just have more buffers
99        mBufferCount = bufferCount;
100        mServerBufferCount = bufferCount;
101        mDequeueCondition.signal();
102    } else {
103        // we're here because we're either
104        // - reducing the number of available buffers
105        // - or there is a client-buffer-count in effect
106
107        // less than 2 buffers is never allowed
108        if (bufferCount < 2)
109            return BAD_VALUE;
110
111        // when there is non client-buffer-count in effect, the client is not
112        // allowed to dequeue more than one buffer at a time,
113        // so the next time they dequeue a buffer, we know that they don't
114        // own one. the actual resizing will happen during the next
115        // dequeueBuffer.
116
117        mServerBufferCount = bufferCount;
118    }
119    return OK;
120}
121
122status_t BufferQueue::setBufferCount(int bufferCount) {
123    ST_LOGV("setBufferCount: count=%d", bufferCount);
124    Mutex::Autolock lock(mMutex);
125
126    if (mAbandoned) {
127        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
128        return NO_INIT;
129    }
130    if (bufferCount > NUM_BUFFER_SLOTS) {
131        ST_LOGE("setBufferCount: bufferCount larger than slots available");
132        return BAD_VALUE;
133    }
134
135    // Error out if the user has dequeued buffers
136    for (int i=0 ; i<mBufferCount ; i++) {
137        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
138            ST_LOGE("setBufferCount: client owns some buffers");
139            return -EINVAL;
140        }
141    }
142
143    const int minBufferSlots = mSynchronousMode ?
144            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
145    if (bufferCount == 0) {
146        mClientBufferCount = 0;
147        bufferCount = (mServerBufferCount >= minBufferSlots) ?
148                mServerBufferCount : minBufferSlots;
149        return setBufferCountServerLocked(bufferCount);
150    }
151
152    if (bufferCount < minBufferSlots) {
153        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
154                "minimum (%d)", bufferCount, minBufferSlots);
155        return BAD_VALUE;
156    }
157
158    // here we're guaranteed that the client doesn't have dequeued buffers
159    // and will release all of its buffer references.
160    freeAllBuffersLocked();
161    mBufferCount = bufferCount;
162    mClientBufferCount = bufferCount;
163    mCurrentTexture = INVALID_BUFFER_SLOT;
164    mQueue.clear();
165    mDequeueCondition.signal();
166    return OK;
167}
168
169status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
170    ST_LOGV("requestBuffer: slot=%d", slot);
171    Mutex::Autolock lock(mMutex);
172    if (mAbandoned) {
173        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
174        return NO_INIT;
175    }
176    if (slot < 0 || mBufferCount <= slot) {
177        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
178                mBufferCount, slot);
179        return BAD_VALUE;
180    }
181    mSlots[slot].mRequestBufferCalled = true;
182    *buf = mSlots[slot].mGraphicBuffer;
183    return NO_ERROR;
184}
185
186status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
187        uint32_t format, uint32_t usage) {
188    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
189
190    if ((w && !h) || (!w && h)) {
191        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
192        return BAD_VALUE;
193    }
194
195    status_t returnFlags(OK);
196    EGLDisplay dpy = EGL_NO_DISPLAY;
197    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
198
199    { // Scope for the lock
200        Mutex::Autolock lock(mMutex);
201
202        int found = -1;
203        int foundSync = -1;
204        int dequeuedCount = 0;
205        bool tryAgain = true;
206        while (tryAgain) {
207            if (mAbandoned) {
208                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
209                return NO_INIT;
210            }
211
212            // We need to wait for the FIFO to drain if the number of buffer
213            // needs to change.
214            //
215            // The condition "number of buffers needs to change" is true if
216            // - the client doesn't care about how many buffers there are
217            // - AND the actual number of buffer is different from what was
218            //   set in the last setBufferCountServer()
219            //                         - OR -
220            //   setBufferCountServer() was set to a value incompatible with
221            //   the synchronization mode (for instance because the sync mode
222            //   changed since)
223            //
224            // As long as this condition is true AND the FIFO is not empty, we
225            // wait on mDequeueCondition.
226
227            const int minBufferCountNeeded = mSynchronousMode ?
228                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
229
230            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
231                    ((mServerBufferCount != mBufferCount) ||
232                            (mServerBufferCount < minBufferCountNeeded));
233
234            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
235                // wait for the FIFO to drain
236                mDequeueCondition.wait(mMutex);
237                // NOTE: we continue here because we need to reevaluate our
238                // whole state (eg: we could be abandoned or disconnected)
239                continue;
240            }
241
242            if (numberOfBuffersNeedsToChange) {
243                // here we're guaranteed that mQueue is empty
244                freeAllBuffersLocked();
245                mBufferCount = mServerBufferCount;
246                if (mBufferCount < minBufferCountNeeded)
247                    mBufferCount = minBufferCountNeeded;
248                mCurrentTexture = INVALID_BUFFER_SLOT;
249                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
250            }
251
252            // look for a free buffer to give to the client
253            found = INVALID_BUFFER_SLOT;
254            foundSync = INVALID_BUFFER_SLOT;
255            dequeuedCount = 0;
256            for (int i = 0; i < mBufferCount; i++) {
257                const int state = mSlots[i].mBufferState;
258                if (state == BufferSlot::DEQUEUED) {
259                    dequeuedCount++;
260                }
261
262                // if buffer is FREE it CANNOT be current
263                ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
264                        "dequeueBuffer: buffer %d is both FREE and current!",
265                        i);
266
267                if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
268                    if (state == BufferSlot::FREE || i == mCurrentTexture) {
269                        foundSync = i;
270                        if (i != mCurrentTexture) {
271                            found = i;
272                            break;
273                        }
274                    }
275                } else {
276                    if (state == BufferSlot::FREE) {
277                        /* We return the oldest of the free buffers to avoid
278                         * stalling the producer if possible.  This is because
279                         * the consumer may still have pending reads of the
280                         * buffers in flight.
281                         */
282                        bool isOlder = mSlots[i].mFrameNumber <
283                                mSlots[found].mFrameNumber;
284                        if (found < 0 || isOlder) {
285                            foundSync = i;
286                            found = i;
287                        }
288                    }
289                }
290            }
291
292            // clients are not allowed to dequeue more than one buffer
293            // if they didn't set a buffer count.
294            if (!mClientBufferCount && dequeuedCount) {
295                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
296                        "setting the buffer count");
297                return -EINVAL;
298            }
299
300            // See whether a buffer has been queued since the last
301            // setBufferCount so we know whether to perform the
302            // MIN_UNDEQUEUED_BUFFERS check below.
303            bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
304            if (bufferHasBeenQueued) {
305                // make sure the client is not trying to dequeue more buffers
306                // than allowed.
307                const int avail = mBufferCount - (dequeuedCount+1);
308                if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
309                    ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
310                            "(dequeued=%d)",
311                            MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
312                            dequeuedCount);
313                    return -EBUSY;
314                }
315            }
316
317            // we're in synchronous mode and didn't find a buffer, we need to
318            // wait for some buffers to be consumed
319            tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
320            if (tryAgain) {
321                mDequeueCondition.wait(mMutex);
322            }
323        }
324
325        if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
326            // foundSync guaranteed to be != INVALID_BUFFER_SLOT
327            found = foundSync;
328        }
329
330        if (found == INVALID_BUFFER_SLOT) {
331            // This should not happen.
332            ST_LOGE("dequeueBuffer: no available buffer slots");
333            return -EBUSY;
334        }
335
336        const int buf = found;
337        *outBuf = found;
338
339        const bool useDefaultSize = !w && !h;
340        if (useDefaultSize) {
341            // use the default size
342            w = mDefaultWidth;
343            h = mDefaultHeight;
344        }
345
346        const bool updateFormat = (format != 0);
347        if (!updateFormat) {
348            // keep the current (or default) format
349            format = mPixelFormat;
350        }
351
352        // buffer is now in DEQUEUED (but can also be current at the same time,
353        // if we're in synchronous mode)
354        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
355
356        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
357        if ((buffer == NULL) ||
358            (uint32_t(buffer->width)  != w) ||
359            (uint32_t(buffer->height) != h) ||
360            (uint32_t(buffer->format) != format) ||
361            ((uint32_t(buffer->usage) & usage) != usage))
362        {
363            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
364            status_t error;
365            sp<GraphicBuffer> graphicBuffer(
366                    mGraphicBufferAlloc->createGraphicBuffer(
367                            w, h, format, usage, &error));
368            if (graphicBuffer == 0) {
369                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
370                        "failed");
371                return error;
372            }
373            if (updateFormat) {
374                mPixelFormat = format;
375            }
376            mSlots[buf].mGraphicBuffer = graphicBuffer;
377            mSlots[buf].mRequestBufferCalled = false;
378            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
379            if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
380                eglDestroyImageKHR(mSlots[buf].mEglDisplay,
381                        mSlots[buf].mEglImage);
382                mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
383                mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
384            }
385            if (mCurrentTexture == buf) {
386                // The current texture no longer references the buffer in this slot
387                // since we just allocated a new buffer.
388                mCurrentTexture = INVALID_BUFFER_SLOT;
389            }
390            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
391        }
392
393        dpy = mSlots[buf].mEglDisplay;
394        fence = mSlots[buf].mFence;
395        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
396    }
397
398    if (fence != EGL_NO_SYNC_KHR) {
399        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
400        // If something goes wrong, log the error, but return the buffer without
401        // synchronizing access to it.  It's too late at this point to abort the
402        // dequeue operation.
403        if (result == EGL_FALSE) {
404            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
405        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
406            ALOGE("dequeueBuffer: timeout waiting for fence");
407        }
408        eglDestroySyncKHR(dpy, fence);
409    }
410
411    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
412            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
413
414    return returnFlags;
415}
416
417status_t BufferQueue::setSynchronousMode(bool enabled) {
418    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
419    Mutex::Autolock lock(mMutex);
420
421    if (mAbandoned) {
422        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
423        return NO_INIT;
424    }
425
426    status_t err = OK;
427    if (!mAllowSynchronousMode && enabled)
428        return err;
429
430    if (!enabled) {
431        // going to asynchronous mode, drain the queue
432        err = drainQueueLocked();
433        if (err != NO_ERROR)
434            return err;
435    }
436
437    if (mSynchronousMode != enabled) {
438        // - if we're going to asynchronous mode, the queue is guaranteed to be
439        // empty here
440        // - if the client set the number of buffers, we're guaranteed that
441        // we have at least 3 (because we don't allow less)
442        mSynchronousMode = enabled;
443        mDequeueCondition.signal();
444    }
445    return err;
446}
447
448status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
449        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
450    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
451
452    sp<FrameAvailableListener> listener;
453
454    { // scope for the lock
455        Mutex::Autolock lock(mMutex);
456        if (mAbandoned) {
457            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
458            return NO_INIT;
459        }
460        if (buf < 0 || buf >= mBufferCount) {
461            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
462                    mBufferCount, buf);
463            return -EINVAL;
464        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
465            ST_LOGE("queueBuffer: slot %d is not owned by the client "
466                    "(state=%d)", buf, mSlots[buf].mBufferState);
467            return -EINVAL;
468        } else if (buf == mCurrentTexture) {
469            ST_LOGE("queueBuffer: slot %d is current!", buf);
470            return -EINVAL;
471        } else if (!mSlots[buf].mRequestBufferCalled) {
472            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
473                    "buffer", buf);
474            return -EINVAL;
475        }
476
477        if (mSynchronousMode) {
478            // In synchronous mode we queue all buffers in a FIFO.
479            mQueue.push_back(buf);
480
481            // Synchronous mode always signals that an additional frame should
482            // be consumed.
483            listener = mFrameAvailableListener;
484        } else {
485            // In asynchronous mode we only keep the most recent buffer.
486            if (mQueue.empty()) {
487                mQueue.push_back(buf);
488
489                // Asynchronous mode only signals that a frame should be
490                // consumed if no previous frame was pending. If a frame were
491                // pending then the consumer would have already been notified.
492                listener = mFrameAvailableListener;
493            } else {
494                Fifo::iterator front(mQueue.begin());
495                // buffer currently queued is freed
496                mSlots[*front].mBufferState = BufferSlot::FREE;
497                // and we record the new buffer index in the queued list
498                *front = buf;
499            }
500        }
501
502        mSlots[buf].mBufferState = BufferSlot::QUEUED;
503        mSlots[buf].mCrop = mNextCrop;
504        mSlots[buf].mTransform = mNextTransform;
505        mSlots[buf].mScalingMode = mNextScalingMode;
506        mSlots[buf].mTimestamp = timestamp;
507        mFrameCounter++;
508        mSlots[buf].mFrameNumber = mFrameCounter;
509
510        mDequeueCondition.signal();
511
512        *outWidth = mDefaultWidth;
513        *outHeight = mDefaultHeight;
514        *outTransform = 0;
515    } // scope for the lock
516
517    // call back without lock held
518    if (listener != 0) {
519        listener->onFrameAvailable();
520    }
521    return OK;
522}
523
524void BufferQueue::cancelBuffer(int buf) {
525    ST_LOGV("cancelBuffer: slot=%d", buf);
526    Mutex::Autolock lock(mMutex);
527
528    if (mAbandoned) {
529        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
530        return;
531    }
532
533    if (buf < 0 || buf >= mBufferCount) {
534        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
535                mBufferCount, buf);
536        return;
537    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
538        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
539                buf, mSlots[buf].mBufferState);
540        return;
541    }
542    mSlots[buf].mBufferState = BufferSlot::FREE;
543    mSlots[buf].mFrameNumber = 0;
544    mDequeueCondition.signal();
545}
546
547status_t BufferQueue::setCrop(const Rect& crop) {
548    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
549            crop.bottom);
550
551    Mutex::Autolock lock(mMutex);
552    if (mAbandoned) {
553        ST_LOGE("setCrop: BufferQueue has been abandoned!");
554        return NO_INIT;
555    }
556    mNextCrop = crop;
557    return OK;
558}
559
560status_t BufferQueue::setTransform(uint32_t transform) {
561    ST_LOGV("setTransform: xform=%#x", transform);
562    Mutex::Autolock lock(mMutex);
563    if (mAbandoned) {
564        ST_LOGE("setTransform: BufferQueue has been abandoned!");
565        return NO_INIT;
566    }
567    mNextTransform = transform;
568    return OK;
569}
570
571status_t BufferQueue::setScalingMode(int mode) {
572    ST_LOGV("setScalingMode: mode=%d", mode);
573
574    switch (mode) {
575        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
576        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
577            break;
578        default:
579            ST_LOGE("unknown scaling mode: %d", mode);
580            return BAD_VALUE;
581    }
582
583    Mutex::Autolock lock(mMutex);
584    mNextScalingMode = mode;
585    return OK;
586}
587
588status_t BufferQueue::connect(int api,
589        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
590    ST_LOGV("connect: api=%d", api);
591    Mutex::Autolock lock(mMutex);
592
593    if (mAbandoned) {
594        ST_LOGE("connect: BufferQueue has been abandoned!");
595        return NO_INIT;
596    }
597
598    int err = NO_ERROR;
599    switch (api) {
600        case NATIVE_WINDOW_API_EGL:
601        case NATIVE_WINDOW_API_CPU:
602        case NATIVE_WINDOW_API_MEDIA:
603        case NATIVE_WINDOW_API_CAMERA:
604            if (mConnectedApi != NO_CONNECTED_API) {
605                ST_LOGE("connect: already connected (cur=%d, req=%d)",
606                        mConnectedApi, api);
607                err = -EINVAL;
608            } else {
609                mConnectedApi = api;
610                *outWidth = mDefaultWidth;
611                *outHeight = mDefaultHeight;
612                *outTransform = 0;
613            }
614            break;
615        default:
616            err = -EINVAL;
617            break;
618    }
619    return err;
620}
621
622status_t BufferQueue::disconnect(int api) {
623    ST_LOGV("disconnect: api=%d", api);
624    Mutex::Autolock lock(mMutex);
625
626    if (mAbandoned) {
627        // it is not really an error to disconnect after the surface
628        // has been abandoned, it should just be a no-op.
629        return NO_ERROR;
630    }
631
632    int err = NO_ERROR;
633    switch (api) {
634        case NATIVE_WINDOW_API_EGL:
635        case NATIVE_WINDOW_API_CPU:
636        case NATIVE_WINDOW_API_MEDIA:
637        case NATIVE_WINDOW_API_CAMERA:
638            if (mConnectedApi == api) {
639                drainQueueAndFreeBuffersLocked();
640                mConnectedApi = NO_CONNECTED_API;
641                mNextCrop.makeInvalid();
642                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
643                mNextTransform = 0;
644                mDequeueCondition.signal();
645            } else {
646                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
647                        mConnectedApi, api);
648                err = -EINVAL;
649            }
650            break;
651        default:
652            ST_LOGE("disconnect: unknown API %d", api);
653            err = -EINVAL;
654            break;
655    }
656    return err;
657}
658
659void BufferQueue::freeBufferLocked(int i) {
660    mSlots[i].mGraphicBuffer = 0;
661    mSlots[i].mBufferState = BufferSlot::FREE;
662    mSlots[i].mFrameNumber = 0;
663    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
664        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
665        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
666        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
667    }
668}
669
670void BufferQueue::freeAllBuffersLocked() {
671    ALOGW_IF(!mQueue.isEmpty(),
672            "freeAllBuffersLocked called but mQueue is not empty");
673    mCurrentTexture = INVALID_BUFFER_SLOT;
674    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
675        freeBufferLocked(i);
676    }
677}
678
679void BufferQueue::freeAllBuffersExceptHeadLocked() {
680    ALOGW_IF(!mQueue.isEmpty(),
681            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
682    int head = -1;
683    if (!mQueue.empty()) {
684        Fifo::iterator front(mQueue.begin());
685        head = *front;
686    }
687    mCurrentTexture = INVALID_BUFFER_SLOT;
688    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
689        if (i != head) {
690            freeBufferLocked(i);
691        }
692    }
693}
694
695status_t BufferQueue::drainQueueLocked() {
696    while (mSynchronousMode && !mQueue.isEmpty()) {
697        mDequeueCondition.wait(mMutex);
698        if (mAbandoned) {
699            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
700            return NO_INIT;
701        }
702        if (mConnectedApi == NO_CONNECTED_API) {
703            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
704            return NO_INIT;
705        }
706    }
707    return NO_ERROR;
708}
709
710status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
711    status_t err = drainQueueLocked();
712    if (err == NO_ERROR) {
713        if (mSynchronousMode) {
714            freeAllBuffersLocked();
715        } else {
716            freeAllBuffersExceptHeadLocked();
717        }
718    }
719    return err;
720}
721
722}; // namespace android
723