BufferQueue.cpp revision 8507586903fa803abf535853a169913f2cf2e555
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/IConsumerListener.h>
29#include <gui/ISurfaceComposer.h>
30#include <private/gui/ComposerService.h>
31
32#include <utils/Log.h>
33#include <utils/Trace.h>
34#include <utils/CallStack.h>
35
36// Macros for including the BufferQueue name in log messages
37#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
38#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
39#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
40#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
41#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
42
43#define ATRACE_BUFFER_INDEX(index)                                            \
44    if (ATRACE_ENABLED()) {                                                   \
45        char ___traceBuf[1024];                                               \
46        snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \
47                (index));                                                     \
48        android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \
49    }
50
51namespace android {
52
53// Get an ID that's unique within this process.
54static int32_t createProcessUniqueId() {
55    static volatile int32_t globalCounter = 0;
56    return android_atomic_inc(&globalCounter);
57}
58
59static const char* scalingModeName(int scalingMode) {
60    switch (scalingMode) {
61        case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
62        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
63        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
64        default: return "Unknown";
65    }
66}
67
68BufferQueue::BufferQueue(const sp<IGraphicBufferAlloc>& allocator) :
69    mDefaultWidth(1),
70    mDefaultHeight(1),
71    mMaxAcquiredBufferCount(1),
72    mDefaultMaxBufferCount(2),
73    mOverrideMaxBufferCount(0),
74    mConsumerControlledByApp(false),
75    mDequeueBufferCannotBlock(false),
76    mUseAsyncBuffer(true),
77    mConnectedApi(NO_CONNECTED_API),
78    mAbandoned(false),
79    mFrameCounter(0),
80    mBufferHasBeenQueued(false),
81    mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
82    mConsumerUsageBits(0),
83    mTransformHint(0)
84{
85    // Choose a name using the PID and a process-unique ID.
86    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
87
88    ST_LOGV("BufferQueue");
89    if (allocator == NULL) {
90        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
91        mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
92        if (mGraphicBufferAlloc == 0) {
93            ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
94        }
95    } else {
96        mGraphicBufferAlloc = allocator;
97    }
98}
99
100BufferQueue::~BufferQueue() {
101    ST_LOGV("~BufferQueue");
102}
103
104status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
105    const int minBufferCount = mUseAsyncBuffer ? 2 : 1;
106    if (count < minBufferCount || count > NUM_BUFFER_SLOTS)
107        return BAD_VALUE;
108
109    mDefaultMaxBufferCount = count;
110    mDequeueCondition.broadcast();
111
112    return NO_ERROR;
113}
114
115void BufferQueue::setConsumerName(const String8& name) {
116    Mutex::Autolock lock(mMutex);
117    mConsumerName = name;
118}
119
120status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
121    Mutex::Autolock lock(mMutex);
122    mDefaultBufferFormat = defaultFormat;
123    return NO_ERROR;
124}
125
126status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
127    Mutex::Autolock lock(mMutex);
128    mConsumerUsageBits = usage;
129    return NO_ERROR;
130}
131
132status_t BufferQueue::setTransformHint(uint32_t hint) {
133    ST_LOGV("setTransformHint: %02x", hint);
134    Mutex::Autolock lock(mMutex);
135    mTransformHint = hint;
136    return NO_ERROR;
137}
138
139status_t BufferQueue::setBufferCount(int bufferCount) {
140    ST_LOGV("setBufferCount: count=%d", bufferCount);
141
142    sp<IConsumerListener> listener;
143    {
144        Mutex::Autolock lock(mMutex);
145
146        if (mAbandoned) {
147            ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
148            return NO_INIT;
149        }
150        if (bufferCount > NUM_BUFFER_SLOTS) {
151            ST_LOGE("setBufferCount: bufferCount too large (max %d)",
152                    NUM_BUFFER_SLOTS);
153            return BAD_VALUE;
154        }
155
156        // Error out if the user has dequeued buffers
157        for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
158            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
159                ST_LOGE("setBufferCount: client owns some buffers");
160                return -EINVAL;
161            }
162        }
163
164        if (bufferCount == 0) {
165            mOverrideMaxBufferCount = 0;
166            mDequeueCondition.broadcast();
167            return NO_ERROR;
168        }
169
170        // fine to assume async to false before we're setting the buffer count
171        const int minBufferSlots = getMinMaxBufferCountLocked(false);
172        if (bufferCount < minBufferSlots) {
173            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
174                    "minimum (%d)", bufferCount, minBufferSlots);
175            return BAD_VALUE;
176        }
177
178        // here we're guaranteed that the client doesn't have dequeued buffers
179        // and will release all of its buffer references.  We don't clear the
180        // queue, however, so currently queued buffers still get displayed.
181        freeAllBuffersLocked();
182        mOverrideMaxBufferCount = bufferCount;
183        mDequeueCondition.broadcast();
184        listener = mConsumerListener;
185    } // scope for lock
186
187    if (listener != NULL) {
188        listener->onBuffersReleased();
189    }
190
191    return NO_ERROR;
192}
193
194int BufferQueue::query(int what, int* outValue)
195{
196    ATRACE_CALL();
197    Mutex::Autolock lock(mMutex);
198
199    if (mAbandoned) {
200        ST_LOGE("query: BufferQueue has been abandoned!");
201        return NO_INIT;
202    }
203
204    int value;
205    switch (what) {
206    case NATIVE_WINDOW_WIDTH:
207        value = mDefaultWidth;
208        break;
209    case NATIVE_WINDOW_HEIGHT:
210        value = mDefaultHeight;
211        break;
212    case NATIVE_WINDOW_FORMAT:
213        value = mDefaultBufferFormat;
214        break;
215    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
216        value = getMinUndequeuedBufferCount(false);
217        break;
218    case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
219        value = (mQueue.size() >= 2);
220        break;
221    case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
222        value = mConsumerUsageBits;
223        break;
224    default:
225        return BAD_VALUE;
226    }
227    outValue[0] = value;
228    return NO_ERROR;
229}
230
231status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
232    ATRACE_CALL();
233    ST_LOGV("requestBuffer: slot=%d", slot);
234    Mutex::Autolock lock(mMutex);
235    if (mAbandoned) {
236        ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
237        return NO_INIT;
238    }
239    if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
240        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
241                NUM_BUFFER_SLOTS, slot);
242        return BAD_VALUE;
243    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
244        ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
245                slot, mSlots[slot].mBufferState);
246        return BAD_VALUE;
247    }
248    mSlots[slot].mRequestBufferCalled = true;
249    *buf = mSlots[slot].mGraphicBuffer;
250    return NO_ERROR;
251}
252
253status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
254        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
255    ATRACE_CALL();
256    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
257
258    if ((w && !h) || (!w && h)) {
259        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
260        return BAD_VALUE;
261    }
262
263    status_t returnFlags(OK);
264    EGLDisplay dpy = EGL_NO_DISPLAY;
265    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
266
267    { // Scope for the lock
268        Mutex::Autolock lock(mMutex);
269
270        if (format == 0) {
271            format = mDefaultBufferFormat;
272        }
273        // turn on usage bits the consumer requested
274        usage |= mConsumerUsageBits;
275
276        int found = -1;
277        bool tryAgain = true;
278        while (tryAgain) {
279            if (mAbandoned) {
280                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
281                return NO_INIT;
282            }
283
284            const int maxBufferCount = getMaxBufferCountLocked(async);
285            if (async && mOverrideMaxBufferCount) {
286                // FIXME: some drivers are manually setting the buffer-count (which they
287                // shouldn't), so we do this extra test here to handle that case.
288                // This is TEMPORARY, until we get this fixed.
289                if (mOverrideMaxBufferCount < maxBufferCount) {
290                    ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override");
291                    return BAD_VALUE;
292                }
293            }
294
295            // Free up any buffers that are in slots beyond the max buffer
296            // count.
297            for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
298                assert(mSlots[i].mBufferState == BufferSlot::FREE);
299                if (mSlots[i].mGraphicBuffer != NULL) {
300                    freeBufferLocked(i);
301                    returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
302                }
303            }
304
305            // look for a free buffer to give to the client
306            found = INVALID_BUFFER_SLOT;
307            int dequeuedCount = 0;
308            int acquiredCount = 0;
309            for (int i = 0; i < maxBufferCount; i++) {
310                const int state = mSlots[i].mBufferState;
311                switch (state) {
312                    case BufferSlot::DEQUEUED:
313                        dequeuedCount++;
314                        break;
315                    case BufferSlot::ACQUIRED:
316                        acquiredCount++;
317                        break;
318                    case BufferSlot::FREE:
319                        /* We return the oldest of the free buffers to avoid
320                         * stalling the producer if possible.  This is because
321                         * the consumer may still have pending reads of the
322                         * buffers in flight.
323                         */
324                        if ((found < 0) ||
325                                mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
326                            found = i;
327                        }
328                        break;
329                }
330            }
331
332            // clients are not allowed to dequeue more than one buffer
333            // if they didn't set a buffer count.
334            if (!mOverrideMaxBufferCount && dequeuedCount) {
335                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
336                        "setting the buffer count");
337                return -EINVAL;
338            }
339
340            // See whether a buffer has been queued since the last
341            // setBufferCount so we know whether to perform the min undequeued
342            // buffers check below.
343            if (mBufferHasBeenQueued) {
344                // make sure the client is not trying to dequeue more buffers
345                // than allowed.
346                const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
347                const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
348                if (newUndequeuedCount < minUndequeuedCount) {
349                    ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
350                            "exceeded (dequeued=%d undequeudCount=%d)",
351                            minUndequeuedCount, dequeuedCount,
352                            newUndequeuedCount);
353                    return -EBUSY;
354                }
355            }
356
357            // If no buffer is found, wait for a buffer to be released or for
358            // the max buffer count to change.
359            tryAgain = found == INVALID_BUFFER_SLOT;
360            if (tryAgain) {
361                // return an error if we're in "cannot block" mode (producer and consumer
362                // are controlled by the application) -- however, the consumer is allowed
363                // to acquire briefly an extra buffer (which could cause us to have to wait here)
364                // and that's okay because we know the wait will be brief (it happens
365                // if we dequeue a buffer while the consumer has acquired one but not released
366                // the old one yet -- for e.g.: see GLConsumer::updateTexImage()).
367                if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) {
368                    ST_LOGE("dequeueBuffer: would block! returning an error instead.");
369                    return WOULD_BLOCK;
370                }
371                mDequeueCondition.wait(mMutex);
372            }
373        }
374
375
376        if (found == INVALID_BUFFER_SLOT) {
377            // This should not happen.
378            ST_LOGE("dequeueBuffer: no available buffer slots");
379            return -EBUSY;
380        }
381
382        const int buf = found;
383        *outBuf = found;
384
385        ATRACE_BUFFER_INDEX(buf);
386
387        const bool useDefaultSize = !w && !h;
388        if (useDefaultSize) {
389            // use the default size
390            w = mDefaultWidth;
391            h = mDefaultHeight;
392        }
393
394        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
395
396        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
397        if ((buffer == NULL) ||
398            (uint32_t(buffer->width)  != w) ||
399            (uint32_t(buffer->height) != h) ||
400            (uint32_t(buffer->format) != format) ||
401            ((uint32_t(buffer->usage) & usage) != usage))
402        {
403            mSlots[buf].mAcquireCalled = false;
404            mSlots[buf].mGraphicBuffer = NULL;
405            mSlots[buf].mRequestBufferCalled = false;
406            mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
407            mSlots[buf].mFence = Fence::NO_FENCE;
408            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
409
410            returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
411        }
412
413
414        if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
415            ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
416                    "buf=%d, w=%d, h=%d, format=%d",
417                    buf, buffer->width, buffer->height, buffer->format);
418        }
419
420        dpy = mSlots[buf].mEglDisplay;
421        eglFence = mSlots[buf].mEglFence;
422        *outFence = mSlots[buf].mFence;
423        mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
424        mSlots[buf].mFence = Fence::NO_FENCE;
425    }  // end lock scope
426
427    if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
428        status_t error;
429        sp<GraphicBuffer> graphicBuffer(
430                mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage, &error));
431        if (graphicBuffer == 0) {
432            ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
433            return error;
434        }
435
436        { // Scope for the lock
437            Mutex::Autolock lock(mMutex);
438
439            if (mAbandoned) {
440                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
441                return NO_INIT;
442            }
443
444            mSlots[*outBuf].mFrameNumber = ~0;
445            mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
446        }
447    }
448
449    if (eglFence != EGL_NO_SYNC_KHR) {
450        EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
451        // If something goes wrong, log the error, but return the buffer without
452        // synchronizing access to it.  It's too late at this point to abort the
453        // dequeue operation.
454        if (result == EGL_FALSE) {
455            ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
456        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
457            ST_LOGE("dequeueBuffer: timeout waiting for fence");
458        }
459        eglDestroySyncKHR(dpy, eglFence);
460    }
461
462    ST_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
463            mSlots[*outBuf].mFrameNumber,
464            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
465
466    return returnFlags;
467}
468
469status_t BufferQueue::queueBuffer(int buf,
470        const QueueBufferInput& input, QueueBufferOutput* output) {
471    ATRACE_CALL();
472    ATRACE_BUFFER_INDEX(buf);
473
474    Rect crop;
475    uint32_t transform;
476    int scalingMode;
477    int64_t timestamp;
478    bool isAutoTimestamp;
479    bool async;
480    sp<Fence> fence;
481
482    input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
483            &async, &fence);
484
485    if (fence == NULL) {
486        ST_LOGE("queueBuffer: fence is NULL");
487        return BAD_VALUE;
488    }
489
490    switch (scalingMode) {
491        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
492        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
493        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
494        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
495            break;
496        default:
497            ST_LOGE("unknown scaling mode: %d", scalingMode);
498            return -EINVAL;
499    }
500
501    sp<IConsumerListener> listener;
502
503    { // scope for the lock
504        Mutex::Autolock lock(mMutex);
505
506        if (mAbandoned) {
507            ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
508            return NO_INIT;
509        }
510
511        const int maxBufferCount = getMaxBufferCountLocked(async);
512        if (async && mOverrideMaxBufferCount) {
513            // FIXME: some drivers are manually setting the buffer-count (which they
514            // shouldn't), so we do this extra test here to handle that case.
515            // This is TEMPORARY, until we get this fixed.
516            if (mOverrideMaxBufferCount < maxBufferCount) {
517                ST_LOGE("queueBuffer: async mode is invalid with buffercount override");
518                return BAD_VALUE;
519            }
520        }
521        if (buf < 0 || buf >= maxBufferCount) {
522            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
523                    maxBufferCount, buf);
524            return -EINVAL;
525        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
526            ST_LOGE("queueBuffer: slot %d is not owned by the client "
527                    "(state=%d)", buf, mSlots[buf].mBufferState);
528            return -EINVAL;
529        } else if (!mSlots[buf].mRequestBufferCalled) {
530            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
531                    "buffer", buf);
532            return -EINVAL;
533        }
534
535        ST_LOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] "
536                "tr=%#x scale=%s",
537                buf, mFrameCounter + 1, timestamp,
538                crop.left, crop.top, crop.right, crop.bottom,
539                transform, scalingModeName(scalingMode));
540
541        const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
542        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
543        Rect croppedCrop;
544        crop.intersect(bufferRect, &croppedCrop);
545        if (croppedCrop != crop) {
546            ST_LOGE("queueBuffer: crop rect is not contained within the "
547                    "buffer in slot %d", buf);
548            return -EINVAL;
549        }
550
551        mSlots[buf].mFence = fence;
552        mSlots[buf].mBufferState = BufferSlot::QUEUED;
553        mFrameCounter++;
554        mSlots[buf].mFrameNumber = mFrameCounter;
555
556        BufferItem item;
557        item.mAcquireCalled = mSlots[buf].mAcquireCalled;
558        item.mGraphicBuffer = mSlots[buf].mGraphicBuffer;
559        item.mCrop = crop;
560        item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
561        item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
562        item.mScalingMode = scalingMode;
563        item.mTimestamp = timestamp;
564        item.mIsAutoTimestamp = isAutoTimestamp;
565        item.mFrameNumber = mFrameCounter;
566        item.mBuf = buf;
567        item.mFence = fence;
568        item.mIsDroppable = mDequeueBufferCannotBlock || async;
569
570        if (mQueue.empty()) {
571            // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
572            // simply queue this buffer.
573            mQueue.push_back(item);
574            listener = mConsumerListener;
575        } else {
576            // when the queue is not empty, we need to look at the front buffer
577            // state and see if we need to replace it.
578            Fifo::iterator front(mQueue.begin());
579            if (front->mIsDroppable) {
580                // buffer slot currently queued is marked free if still tracked
581                if (stillTracking(front)) {
582                    mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
583                    // reset the frame number of the freed buffer so that it is the first in
584                    // line to be dequeued again.
585                    mSlots[front->mBuf].mFrameNumber = 0;
586                }
587                // and we record the new buffer in the queued list
588                *front = item;
589            } else {
590                mQueue.push_back(item);
591                listener = mConsumerListener;
592            }
593        }
594
595        mBufferHasBeenQueued = true;
596        mDequeueCondition.broadcast();
597
598        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
599                mQueue.size());
600
601        ATRACE_INT(mConsumerName.string(), mQueue.size());
602    } // scope for the lock
603
604    // call back without lock held
605    if (listener != 0) {
606        listener->onFrameAvailable();
607    }
608    return NO_ERROR;
609}
610
611void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
612    ATRACE_CALL();
613    ST_LOGV("cancelBuffer: slot=%d", buf);
614    Mutex::Autolock lock(mMutex);
615
616    if (mAbandoned) {
617        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
618        return;
619    }
620
621    if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
622        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
623                NUM_BUFFER_SLOTS, buf);
624        return;
625    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
626        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
627                buf, mSlots[buf].mBufferState);
628        return;
629    } else if (fence == NULL) {
630        ST_LOGE("cancelBuffer: fence is NULL");
631        return;
632    }
633    mSlots[buf].mBufferState = BufferSlot::FREE;
634    mSlots[buf].mFrameNumber = 0;
635    mSlots[buf].mFence = fence;
636    mDequeueCondition.broadcast();
637}
638
639
640status_t BufferQueue::connect(const sp<IBinder>& token,
641        int api, bool producerControlledByApp, QueueBufferOutput* output) {
642    ATRACE_CALL();
643    ST_LOGV("connect: api=%d producerControlledByApp=%s", api,
644            producerControlledByApp ? "true" : "false");
645    Mutex::Autolock lock(mMutex);
646
647retry:
648    if (mAbandoned) {
649        ST_LOGE("connect: BufferQueue has been abandoned!");
650        return NO_INIT;
651    }
652
653    if (mConsumerListener == NULL) {
654        ST_LOGE("connect: BufferQueue has no consumer!");
655        return NO_INIT;
656    }
657
658    if (mConnectedApi != NO_CONNECTED_API) {
659        ST_LOGE("connect: already connected (cur=%d, req=%d)",
660                mConnectedApi, api);
661        return -EINVAL;
662    }
663
664    // If we disconnect and reconnect quickly, we can be in a state where our slots are
665    // empty but we have many buffers in the queue.  This can cause us to run out of
666    // memory if we outrun the consumer.  Wait here if it looks like we have too many
667    // buffers queued up.
668    int maxBufferCount = getMaxBufferCountLocked(false);    // worst-case, i.e. largest value
669    if (mQueue.size() > (size_t) maxBufferCount) {
670        // TODO: make this bound tighter?
671        ST_LOGV("queue size is %d, waiting", mQueue.size());
672        mDequeueCondition.wait(mMutex);
673        goto retry;
674    }
675
676    int err = NO_ERROR;
677    switch (api) {
678        case NATIVE_WINDOW_API_EGL:
679        case NATIVE_WINDOW_API_CPU:
680        case NATIVE_WINDOW_API_MEDIA:
681        case NATIVE_WINDOW_API_CAMERA:
682            mConnectedApi = api;
683            output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
684
685            // set-up a death notification so that we can disconnect
686            // automatically when/if the remote producer dies.
687            if (token != NULL && token->remoteBinder() != NULL) {
688                status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
689                if (err == NO_ERROR) {
690                    mConnectedProducerToken = token;
691                } else {
692                    ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
693                }
694            }
695            break;
696        default:
697            err = -EINVAL;
698            break;
699    }
700
701    mBufferHasBeenQueued = false;
702    mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
703
704    return err;
705}
706
707void BufferQueue::binderDied(const wp<IBinder>& who) {
708    // If we're here, it means that a producer we were connected to died.
709    // We're GUARANTEED that we still are connected to it because it has no other way
710    // to get disconnected -- or -- we wouldn't be here because we're removing this
711    // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
712    // synchronization here.
713    int api = mConnectedApi;
714    this->disconnect(api);
715}
716
717status_t BufferQueue::disconnect(int api) {
718    ATRACE_CALL();
719    ST_LOGV("disconnect: api=%d", api);
720
721    int err = NO_ERROR;
722    sp<IConsumerListener> listener;
723
724    { // Scope for the lock
725        Mutex::Autolock lock(mMutex);
726
727        if (mAbandoned) {
728            // it is not really an error to disconnect after the surface
729            // has been abandoned, it should just be a no-op.
730            return NO_ERROR;
731        }
732
733        switch (api) {
734            case NATIVE_WINDOW_API_EGL:
735            case NATIVE_WINDOW_API_CPU:
736            case NATIVE_WINDOW_API_MEDIA:
737            case NATIVE_WINDOW_API_CAMERA:
738                if (mConnectedApi == api) {
739                    freeAllBuffersLocked();
740                    // remove our death notification callback if we have one
741                    sp<IBinder> token = mConnectedProducerToken;
742                    if (token != NULL) {
743                        // this can fail if we're here because of the death notification
744                        // either way, we just ignore.
745                        token->unlinkToDeath(static_cast<IBinder::DeathRecipient*>(this));
746                    }
747                    mConnectedProducerToken = NULL;
748                    mConnectedApi = NO_CONNECTED_API;
749                    mDequeueCondition.broadcast();
750                    listener = mConsumerListener;
751                } else {
752                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
753                            mConnectedApi, api);
754                    err = -EINVAL;
755                }
756                break;
757            default:
758                ST_LOGE("disconnect: unknown API %d", api);
759                err = -EINVAL;
760                break;
761        }
762    }
763
764    if (listener != NULL) {
765        listener->onBuffersReleased();
766    }
767
768    return err;
769}
770
771void BufferQueue::dump(String8& result, const char* prefix) const {
772    Mutex::Autolock _l(mMutex);
773
774    String8 fifo;
775    int fifoSize = 0;
776    Fifo::const_iterator i(mQueue.begin());
777    while (i != mQueue.end()) {
778        fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
779                "xform=0x%02x, time=%#llx, scale=%s\n",
780                i->mBuf, i->mGraphicBuffer.get(),
781                i->mCrop.left, i->mCrop.top, i->mCrop.right,
782                i->mCrop.bottom, i->mTransform, i->mTimestamp,
783                scalingModeName(i->mScalingMode)
784                );
785        i++;
786        fifoSize++;
787    }
788
789
790    result.appendFormat(
791            "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
792            "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
793            prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
794            mDefaultHeight, mDefaultBufferFormat, mTransformHint,
795            fifoSize, fifo.string());
796
797    struct {
798        const char * operator()(int state) const {
799            switch (state) {
800                case BufferSlot::DEQUEUED: return "DEQUEUED";
801                case BufferSlot::QUEUED: return "QUEUED";
802                case BufferSlot::FREE: return "FREE";
803                case BufferSlot::ACQUIRED: return "ACQUIRED";
804                default: return "Unknown";
805            }
806        }
807    } stateName;
808
809    // just trim the free buffers to not spam the dump
810    int maxBufferCount = 0;
811    for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
812        const BufferSlot& slot(mSlots[i]);
813        if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
814            maxBufferCount = i+1;
815            break;
816        }
817    }
818
819    for (int i=0 ; i<maxBufferCount ; i++) {
820        const BufferSlot& slot(mSlots[i]);
821        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
822        result.appendFormat(
823            "%s%s[%02d:%p] state=%-8s",
824                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
825                stateName(slot.mBufferState)
826        );
827
828        if (buf != NULL) {
829            result.appendFormat(
830                    ", %p [%4ux%4u:%4u,%3X]",
831                    buf->handle, buf->width, buf->height, buf->stride,
832                    buf->format);
833        }
834        result.append("\n");
835    }
836}
837
838void BufferQueue::freeBufferLocked(int slot) {
839    ST_LOGV("freeBufferLocked: slot=%d", slot);
840    mSlots[slot].mGraphicBuffer = 0;
841    if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
842        mSlots[slot].mNeedsCleanupOnRelease = true;
843    }
844    mSlots[slot].mBufferState = BufferSlot::FREE;
845    mSlots[slot].mFrameNumber = 0;
846    mSlots[slot].mAcquireCalled = false;
847
848    // destroy fence as BufferQueue now takes ownership
849    if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
850        eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
851        mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
852    }
853    mSlots[slot].mFence = Fence::NO_FENCE;
854}
855
856void BufferQueue::freeAllBuffersLocked() {
857    mBufferHasBeenQueued = false;
858    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
859        freeBufferLocked(i);
860    }
861}
862
863status_t BufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) {
864    ATRACE_CALL();
865    Mutex::Autolock _l(mMutex);
866
867    // Check that the consumer doesn't currently have the maximum number of
868    // buffers acquired.  We allow the max buffer count to be exceeded by one
869    // buffer, so that the consumer can successfully set up the newly acquired
870    // buffer before releasing the old one.
871    int numAcquiredBuffers = 0;
872    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
873        if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
874            numAcquiredBuffers++;
875        }
876    }
877    if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
878        ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
879                numAcquiredBuffers, mMaxAcquiredBufferCount);
880        return INVALID_OPERATION;
881    }
882
883    // check if queue is empty
884    // In asynchronous mode the list is guaranteed to be one buffer
885    // deep, while in synchronous mode we use the oldest buffer.
886    if (mQueue.empty()) {
887        return NO_BUFFER_AVAILABLE;
888    }
889
890    Fifo::iterator front(mQueue.begin());
891
892    // If expectedPresent is specified, we may not want to return a buffer yet.
893    // If it's specified and there's more than one buffer queued, we may
894    // want to drop a buffer.
895    if (expectedPresent != 0) {
896        const int MAX_REASONABLE_NSEC = 1000000000ULL;  // 1 second
897
898        // The "expectedPresent" argument indicates when the buffer is expected
899        // to be presented on-screen.  If the buffer's desired-present time
900        // is earlier (less) than expectedPresent, meaning it'll be displayed
901        // on time or possibly late if we show it ASAP, we acquire and return
902        // it.  If we don't want to display it until after the expectedPresent
903        // time, we return PRESENT_LATER without acquiring it.
904        //
905        // To be safe, we don't defer acquisition if expectedPresent is
906        // more than one second in the future beyond the desired present time
907        // (i.e. we'd be holding the buffer for a long time).
908        //
909        // NOTE: code assumes monotonic time values from the system clock are
910        // positive.
911
912        // Start by checking to see if we can drop frames.  We skip this check
913        // if the timestamps are being auto-generated by Surface -- if the
914        // app isn't generating timestamps explicitly, they probably don't
915        // want frames to be discarded based on them.
916        while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
917            // If entry[1] is timely, drop entry[0] (and repeat).  We apply
918            // an additional criteria here: we only drop the earlier buffer if
919            // our desiredPresent falls within +/- 1 second of the expected
920            // present.  Otherwise, bogus desiredPresent times (e.g. 0 or
921            // a small relative timestamp), which normally mean "ignore the
922            // timestamp and acquire immediately", would cause us to drop
923            // frames.
924            //
925            // We may want to add an additional criteria: don't drop the
926            // earlier buffer if entry[1]'s fence hasn't signaled yet.
927            //
928            // (Vector front is [0], back is [size()-1])
929            const BufferItem& bi(mQueue[1]);
930            nsecs_t desiredPresent = bi.mTimestamp;
931            if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
932                    desiredPresent > expectedPresent) {
933                // This buffer is set to display in the near future, or
934                // desiredPresent is garbage.  Either way we don't want to
935                // drop the previous buffer just to get this on screen sooner.
936                ST_LOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld",
937                        desiredPresent, expectedPresent, desiredPresent - expectedPresent,
938                        systemTime(CLOCK_MONOTONIC));
939                break;
940            }
941            ST_LOGV("pts drop: queue1des=%lld expect=%lld size=%d",
942                    desiredPresent, expectedPresent, mQueue.size());
943            if (stillTracking(front)) {
944                // front buffer is still in mSlots, so mark the slot as free
945                mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
946            }
947            mQueue.erase(front);
948            front = mQueue.begin();
949        }
950
951        // See if the front buffer is due.
952        nsecs_t desiredPresent = front->mTimestamp;
953        if (desiredPresent > expectedPresent &&
954                desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
955            ST_LOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld",
956                    desiredPresent, expectedPresent, desiredPresent - expectedPresent,
957                    systemTime(CLOCK_MONOTONIC));
958            return PRESENT_LATER;
959        }
960
961        ST_LOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld",
962                desiredPresent, expectedPresent, desiredPresent - expectedPresent,
963                systemTime(CLOCK_MONOTONIC));
964    }
965
966    int buf = front->mBuf;
967    *buffer = *front;
968    ATRACE_BUFFER_INDEX(buf);
969
970    ST_LOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }",
971            front->mBuf, front->mFrameNumber,
972            front->mGraphicBuffer->handle);
973    // if front buffer still being tracked update slot state
974    if (stillTracking(front)) {
975        mSlots[buf].mAcquireCalled = true;
976        mSlots[buf].mNeedsCleanupOnRelease = false;
977        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
978        mSlots[buf].mFence = Fence::NO_FENCE;
979    }
980
981    // If the buffer has previously been acquired by the consumer, set
982    // mGraphicBuffer to NULL to avoid unnecessarily remapping this
983    // buffer on the consumer side.
984    if (buffer->mAcquireCalled) {
985        buffer->mGraphicBuffer = NULL;
986    }
987
988    mQueue.erase(front);
989    mDequeueCondition.broadcast();
990
991    ATRACE_INT(mConsumerName.string(), mQueue.size());
992
993    return NO_ERROR;
994}
995
996status_t BufferQueue::releaseBuffer(
997        int buf, uint64_t frameNumber, EGLDisplay display,
998        EGLSyncKHR eglFence, const sp<Fence>& fence) {
999    ATRACE_CALL();
1000    ATRACE_BUFFER_INDEX(buf);
1001
1002    if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
1003        return BAD_VALUE;
1004    }
1005
1006    Mutex::Autolock _l(mMutex);
1007
1008    // If the frame number has changed because buffer has been reallocated,
1009    // we can ignore this releaseBuffer for the old buffer.
1010    if (frameNumber != mSlots[buf].mFrameNumber) {
1011        return STALE_BUFFER_SLOT;
1012    }
1013
1014
1015    // Internal state consistency checks:
1016    // Make sure this buffers hasn't been queued while we were owning it (acquired)
1017    Fifo::iterator front(mQueue.begin());
1018    Fifo::const_iterator const end(mQueue.end());
1019    while (front != end) {
1020        if (front->mBuf == buf) {
1021            LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been "
1022                    "acquired", mConsumerName.string(), frameNumber, buf);
1023            break; // never reached
1024        }
1025        front++;
1026    }
1027
1028    // The buffer can now only be released if its in the acquired state
1029    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
1030        mSlots[buf].mEglDisplay = display;
1031        mSlots[buf].mEglFence = eglFence;
1032        mSlots[buf].mFence = fence;
1033        mSlots[buf].mBufferState = BufferSlot::FREE;
1034    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
1035        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
1036        mSlots[buf].mNeedsCleanupOnRelease = false;
1037        return STALE_BUFFER_SLOT;
1038    } else {
1039        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
1040        return -EINVAL;
1041    }
1042
1043    mDequeueCondition.broadcast();
1044    return NO_ERROR;
1045}
1046
1047status_t BufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
1048        bool controlledByApp) {
1049    ST_LOGV("consumerConnect controlledByApp=%s",
1050            controlledByApp ? "true" : "false");
1051    Mutex::Autolock lock(mMutex);
1052
1053    if (mAbandoned) {
1054        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
1055        return NO_INIT;
1056    }
1057    if (consumerListener == NULL) {
1058        ST_LOGE("consumerConnect: consumerListener may not be NULL");
1059        return BAD_VALUE;
1060    }
1061
1062    mConsumerListener = consumerListener;
1063    mConsumerControlledByApp = controlledByApp;
1064
1065    return NO_ERROR;
1066}
1067
1068status_t BufferQueue::consumerDisconnect() {
1069    ST_LOGV("consumerDisconnect");
1070    Mutex::Autolock lock(mMutex);
1071
1072    if (mConsumerListener == NULL) {
1073        ST_LOGE("consumerDisconnect: No consumer is connected!");
1074        return -EINVAL;
1075    }
1076
1077    mAbandoned = true;
1078    mConsumerListener = NULL;
1079    mQueue.clear();
1080    freeAllBuffersLocked();
1081    mDequeueCondition.broadcast();
1082    return NO_ERROR;
1083}
1084
1085status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
1086    ST_LOGV("getReleasedBuffers");
1087    Mutex::Autolock lock(mMutex);
1088
1089    if (mAbandoned) {
1090        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
1091        return NO_INIT;
1092    }
1093
1094    uint32_t mask = 0;
1095    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
1096        if (!mSlots[i].mAcquireCalled) {
1097            mask |= 1 << i;
1098        }
1099    }
1100
1101    // Remove buffers in flight (on the queue) from the mask where acquire has
1102    // been called, as the consumer will not receive the buffer address, so
1103    // it should not free these slots.
1104    Fifo::iterator front(mQueue.begin());
1105    while (front != mQueue.end()) {
1106        if (front->mAcquireCalled)
1107            mask &= ~(1 << front->mBuf);
1108        front++;
1109    }
1110
1111    *slotMask = mask;
1112
1113    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
1114    return NO_ERROR;
1115}
1116
1117status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
1118    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
1119    if (!w || !h) {
1120        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
1121                w, h);
1122        return BAD_VALUE;
1123    }
1124
1125    Mutex::Autolock lock(mMutex);
1126    mDefaultWidth = w;
1127    mDefaultHeight = h;
1128    return NO_ERROR;
1129}
1130
1131status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
1132    ATRACE_CALL();
1133    Mutex::Autolock lock(mMutex);
1134    return setDefaultMaxBufferCountLocked(bufferCount);
1135}
1136
1137status_t BufferQueue::disableAsyncBuffer() {
1138    ATRACE_CALL();
1139    Mutex::Autolock lock(mMutex);
1140    if (mConsumerListener != NULL) {
1141        ST_LOGE("disableAsyncBuffer: consumer already connected!");
1142        return INVALID_OPERATION;
1143    }
1144    mUseAsyncBuffer = false;
1145    return NO_ERROR;
1146}
1147
1148status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
1149    ATRACE_CALL();
1150    Mutex::Autolock lock(mMutex);
1151    if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
1152        ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
1153                maxAcquiredBuffers);
1154        return BAD_VALUE;
1155    }
1156    if (mConnectedApi != NO_CONNECTED_API) {
1157        return INVALID_OPERATION;
1158    }
1159    mMaxAcquiredBufferCount = maxAcquiredBuffers;
1160    return NO_ERROR;
1161}
1162
1163int BufferQueue::getMinUndequeuedBufferCount(bool async) const {
1164    // if dequeueBuffer is allowed to error out, we don't have to
1165    // add an extra buffer.
1166    if (!mUseAsyncBuffer)
1167        return mMaxAcquiredBufferCount;
1168
1169    // we're in async mode, or we want to prevent the app to
1170    // deadlock itself, we throw-in an extra buffer to guarantee it.
1171    if (mDequeueBufferCannotBlock || async)
1172        return mMaxAcquiredBufferCount+1;
1173
1174    return mMaxAcquiredBufferCount;
1175}
1176
1177int BufferQueue::getMinMaxBufferCountLocked(bool async) const {
1178    return getMinUndequeuedBufferCount(async) + 1;
1179}
1180
1181int BufferQueue::getMaxBufferCountLocked(bool async) const {
1182    int minMaxBufferCount = getMinMaxBufferCountLocked(async);
1183
1184    int maxBufferCount = mDefaultMaxBufferCount;
1185    if (maxBufferCount < minMaxBufferCount) {
1186        maxBufferCount = minMaxBufferCount;
1187    }
1188    if (mOverrideMaxBufferCount != 0) {
1189        assert(mOverrideMaxBufferCount >= minMaxBufferCount);
1190        maxBufferCount = mOverrideMaxBufferCount;
1191    }
1192
1193    // Any buffers that are dequeued by the producer or sitting in the queue
1194    // waiting to be consumed need to have their slots preserved.  Such
1195    // buffers will temporarily keep the max buffer count up until the slots
1196    // no longer need to be preserved.
1197    for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
1198        BufferSlot::BufferState state = mSlots[i].mBufferState;
1199        if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
1200            maxBufferCount = i + 1;
1201        }
1202    }
1203
1204    return maxBufferCount;
1205}
1206
1207bool BufferQueue::stillTracking(const BufferItem *item) const {
1208    const BufferSlot &slot = mSlots[item->mBuf];
1209
1210    ST_LOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, "
1211            "slot: { slot=%d/%llu, buffer=%p }",
1212            item->mBuf, item->mFrameNumber,
1213            (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
1214            item->mBuf, slot.mFrameNumber,
1215            (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
1216
1217    // Compare item with its original buffer slot.  We can check the slot
1218    // as the buffer would not be moved to a different slot by the producer.
1219    return (slot.mGraphicBuffer != NULL &&
1220            item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
1221}
1222
1223BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1224        const wp<ConsumerListener>& consumerListener):
1225        mConsumerListener(consumerListener) {}
1226
1227BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1228
1229void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1230    sp<ConsumerListener> listener(mConsumerListener.promote());
1231    if (listener != NULL) {
1232        listener->onFrameAvailable();
1233    }
1234}
1235
1236void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1237    sp<ConsumerListener> listener(mConsumerListener.promote());
1238    if (listener != NULL) {
1239        listener->onBuffersReleased();
1240    }
1241}
1242
1243}; // namespace android
1244