BufferQueue.cpp revision b856052c00dfef70d0957482c72c2979ffc4733a
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18
19#define GL_GLEXT_PROTOTYPES
20#define EGL_EGLEXT_PROTOTYPES
21
22#include <EGL/egl.h>
23#include <EGL/eglext.h>
24
25#include <gui/BufferQueue.h>
26#include <private/gui/ComposerService.h>
27#include <surfaceflinger/ISurfaceComposer.h>
28
29#include <utils/Log.h>
30
31// This compile option causes SurfaceTexture to return the buffer that is currently
32// attached to the GL texture from dequeueBuffer when no other buffers are
33// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
34// implicit cross-process synchronization to prevent the buffer from being
35// written to before the buffer has (a) been detached from the GL texture and
36// (b) all GL reads from the buffer have completed.
37#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
38#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
39#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
40#else
41#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
42#endif
43
44// Macros for including the BufferQueue name in log messages
45#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
46#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
47#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
48#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
49#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
50
51namespace android {
52
53// Get an ID that's unique within this process.
54static int32_t createProcessUniqueId() {
55    static volatile int32_t globalCounter = 0;
56    return android_atomic_inc(&globalCounter);
57}
58
59BufferQueue::BufferQueue( bool allowSynchronousMode ) :
60    mDefaultWidth(1),
61    mDefaultHeight(1),
62    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
63    mBufferCount(MIN_ASYNC_BUFFER_SLOTS),
64    mClientBufferCount(0),
65    mServerBufferCount(MIN_ASYNC_BUFFER_SLOTS),
66    mCurrentTexture(INVALID_BUFFER_SLOT),
67    mNextTransform(0),
68    mNextScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
69    mSynchronousMode(false),
70    mAllowSynchronousMode(allowSynchronousMode),
71    mConnectedApi(NO_CONNECTED_API),
72    mAbandoned(false),
73    mFrameCounter(0)
74{
75    // Choose a name using the PID and a process-unique ID.
76    mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
77
78    ST_LOGV("BufferQueue");
79    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
80    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
81    mNextCrop.makeInvalid();
82}
83
84BufferQueue::~BufferQueue() {
85    ST_LOGV("~BufferQueue");
86}
87
88status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
89    if (bufferCount > NUM_BUFFER_SLOTS)
90        return BAD_VALUE;
91
92    // special-case, nothing to do
93    if (bufferCount == mBufferCount)
94        return OK;
95
96    if (!mClientBufferCount &&
97        bufferCount >= mBufferCount) {
98        // easy, we just have more buffers
99        mBufferCount = bufferCount;
100        mServerBufferCount = bufferCount;
101        mDequeueCondition.signal();
102    } else {
103        // we're here because we're either
104        // - reducing the number of available buffers
105        // - or there is a client-buffer-count in effect
106
107        // less than 2 buffers is never allowed
108        if (bufferCount < 2)
109            return BAD_VALUE;
110
111        // when there is non client-buffer-count in effect, the client is not
112        // allowed to dequeue more than one buffer at a time,
113        // so the next time they dequeue a buffer, we know that they don't
114        // own one. the actual resizing will happen during the next
115        // dequeueBuffer.
116
117        mServerBufferCount = bufferCount;
118    }
119    return OK;
120}
121
122status_t BufferQueue::setBufferCount(int bufferCount) {
123    ST_LOGV("setBufferCount: count=%d", bufferCount);
124    Mutex::Autolock lock(mMutex);
125
126    if (mAbandoned) {
127        ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
128        return NO_INIT;
129    }
130    if (bufferCount > NUM_BUFFER_SLOTS) {
131        ST_LOGE("setBufferCount: bufferCount larger than slots available");
132        return BAD_VALUE;
133    }
134
135    // Error out if the user has dequeued buffers
136    for (int i=0 ; i<mBufferCount ; i++) {
137        if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
138            ST_LOGE("setBufferCount: client owns some buffers");
139            return -EINVAL;
140        }
141    }
142
143    const int minBufferSlots = mSynchronousMode ?
144            MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
145    if (bufferCount == 0) {
146        mClientBufferCount = 0;
147        bufferCount = (mServerBufferCount >= minBufferSlots) ?
148                mServerBufferCount : minBufferSlots;
149        return setBufferCountServerLocked(bufferCount);
150    }
151
152    if (bufferCount < minBufferSlots) {
153        ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
154                "minimum (%d)", bufferCount, minBufferSlots);
155        return BAD_VALUE;
156    }
157
158    // here we're guaranteed that the client doesn't have dequeued buffers
159    // and will release all of its buffer references.
160    freeAllBuffersLocked();
161    mBufferCount = bufferCount;
162    mClientBufferCount = bufferCount;
163    mCurrentTexture = INVALID_BUFFER_SLOT;
164    mQueue.clear();
165    mDequeueCondition.signal();
166    return OK;
167}
168
169int BufferQueue::query(int what, int* outValue)
170{
171    Mutex::Autolock lock(mMutex);
172
173    if (mAbandoned) {
174        ST_LOGE("query: SurfaceTexture has been abandoned!");
175        return NO_INIT;
176    }
177
178    int value;
179    switch (what) {
180    case NATIVE_WINDOW_WIDTH:
181        value = mDefaultWidth;
182        break;
183    case NATIVE_WINDOW_HEIGHT:
184        value = mDefaultHeight;
185        break;
186    case NATIVE_WINDOW_FORMAT:
187        value = mPixelFormat;
188        break;
189    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
190        value = mSynchronousMode ?
191                (MIN_UNDEQUEUED_BUFFERS-1) : MIN_UNDEQUEUED_BUFFERS;
192        break;
193    default:
194        return BAD_VALUE;
195    }
196    outValue[0] = value;
197    return NO_ERROR;
198}
199
200status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
201    ST_LOGV("requestBuffer: slot=%d", slot);
202    Mutex::Autolock lock(mMutex);
203    if (mAbandoned) {
204        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
205        return NO_INIT;
206    }
207    if (slot < 0 || mBufferCount <= slot) {
208        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
209                mBufferCount, slot);
210        return BAD_VALUE;
211    }
212    mSlots[slot].mRequestBufferCalled = true;
213    *buf = mSlots[slot].mGraphicBuffer;
214    return NO_ERROR;
215}
216
217status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
218        uint32_t format, uint32_t usage) {
219    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
220
221    if ((w && !h) || (!w && h)) {
222        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
223        return BAD_VALUE;
224    }
225
226    status_t returnFlags(OK);
227    EGLDisplay dpy = EGL_NO_DISPLAY;
228    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
229
230    { // Scope for the lock
231        Mutex::Autolock lock(mMutex);
232
233        int found = -1;
234        int foundSync = -1;
235        int dequeuedCount = 0;
236        bool tryAgain = true;
237        while (tryAgain) {
238            if (mAbandoned) {
239                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
240                return NO_INIT;
241            }
242
243            // We need to wait for the FIFO to drain if the number of buffer
244            // needs to change.
245            //
246            // The condition "number of buffers needs to change" is true if
247            // - the client doesn't care about how many buffers there are
248            // - AND the actual number of buffer is different from what was
249            //   set in the last setBufferCountServer()
250            //                         - OR -
251            //   setBufferCountServer() was set to a value incompatible with
252            //   the synchronization mode (for instance because the sync mode
253            //   changed since)
254            //
255            // As long as this condition is true AND the FIFO is not empty, we
256            // wait on mDequeueCondition.
257
258            const int minBufferCountNeeded = mSynchronousMode ?
259                    MIN_SYNC_BUFFER_SLOTS : MIN_ASYNC_BUFFER_SLOTS;
260
261            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
262                    ((mServerBufferCount != mBufferCount) ||
263                            (mServerBufferCount < minBufferCountNeeded));
264
265            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
266                // wait for the FIFO to drain
267                mDequeueCondition.wait(mMutex);
268                // NOTE: we continue here because we need to reevaluate our
269                // whole state (eg: we could be abandoned or disconnected)
270                continue;
271            }
272
273            if (numberOfBuffersNeedsToChange) {
274                // here we're guaranteed that mQueue is empty
275                freeAllBuffersLocked();
276                mBufferCount = mServerBufferCount;
277                if (mBufferCount < minBufferCountNeeded)
278                    mBufferCount = minBufferCountNeeded;
279                mCurrentTexture = INVALID_BUFFER_SLOT;
280                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
281            }
282
283            // look for a free buffer to give to the client
284            found = INVALID_BUFFER_SLOT;
285            foundSync = INVALID_BUFFER_SLOT;
286            dequeuedCount = 0;
287            for (int i = 0; i < mBufferCount; i++) {
288                const int state = mSlots[i].mBufferState;
289                if (state == BufferSlot::DEQUEUED) {
290                    dequeuedCount++;
291                }
292
293                // if buffer is FREE it CANNOT be current
294                ALOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
295                        "dequeueBuffer: buffer %d is both FREE and current!",
296                        i);
297
298                if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
299                    if (state == BufferSlot::FREE || i == mCurrentTexture) {
300                        foundSync = i;
301                        if (i != mCurrentTexture) {
302                            found = i;
303                            break;
304                        }
305                    }
306                } else {
307                    if (state == BufferSlot::FREE) {
308                        /* We return the oldest of the free buffers to avoid
309                         * stalling the producer if possible.  This is because
310                         * the consumer may still have pending reads of the
311                         * buffers in flight.
312                         */
313                        bool isOlder = mSlots[i].mFrameNumber <
314                                mSlots[found].mFrameNumber;
315                        if (found < 0 || isOlder) {
316                            foundSync = i;
317                            found = i;
318                        }
319                    }
320                }
321            }
322
323            // clients are not allowed to dequeue more than one buffer
324            // if they didn't set a buffer count.
325            if (!mClientBufferCount && dequeuedCount) {
326                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
327                        "setting the buffer count");
328                return -EINVAL;
329            }
330
331            // See whether a buffer has been queued since the last
332            // setBufferCount so we know whether to perform the
333            // MIN_UNDEQUEUED_BUFFERS check below.
334            bool bufferHasBeenQueued = mCurrentTexture != INVALID_BUFFER_SLOT;
335            if (bufferHasBeenQueued) {
336                // make sure the client is not trying to dequeue more buffers
337                // than allowed.
338                const int avail = mBufferCount - (dequeuedCount+1);
339                if (avail < (MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode))) {
340                    ST_LOGE("dequeueBuffer: MIN_UNDEQUEUED_BUFFERS=%d exceeded "
341                            "(dequeued=%d)",
342                            MIN_UNDEQUEUED_BUFFERS-int(mSynchronousMode),
343                            dequeuedCount);
344                    return -EBUSY;
345                }
346            }
347
348            // we're in synchronous mode and didn't find a buffer, we need to
349            // wait for some buffers to be consumed
350            tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
351            if (tryAgain) {
352                mDequeueCondition.wait(mMutex);
353            }
354        }
355
356        if (mSynchronousMode && found == INVALID_BUFFER_SLOT) {
357            // foundSync guaranteed to be != INVALID_BUFFER_SLOT
358            found = foundSync;
359        }
360
361        if (found == INVALID_BUFFER_SLOT) {
362            // This should not happen.
363            ST_LOGE("dequeueBuffer: no available buffer slots");
364            return -EBUSY;
365        }
366
367        const int buf = found;
368        *outBuf = found;
369
370        const bool useDefaultSize = !w && !h;
371        if (useDefaultSize) {
372            // use the default size
373            w = mDefaultWidth;
374            h = mDefaultHeight;
375        }
376
377        const bool updateFormat = (format != 0);
378        if (!updateFormat) {
379            // keep the current (or default) format
380            format = mPixelFormat;
381        }
382
383        // buffer is now in DEQUEUED (but can also be current at the same time,
384        // if we're in synchronous mode)
385        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
386
387        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
388        if ((buffer == NULL) ||
389            (uint32_t(buffer->width)  != w) ||
390            (uint32_t(buffer->height) != h) ||
391            (uint32_t(buffer->format) != format) ||
392            ((uint32_t(buffer->usage) & usage) != usage))
393        {
394            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
395            status_t error;
396            sp<GraphicBuffer> graphicBuffer(
397                    mGraphicBufferAlloc->createGraphicBuffer(
398                            w, h, format, usage, &error));
399            if (graphicBuffer == 0) {
400                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
401                        "failed");
402                return error;
403            }
404            if (updateFormat) {
405                mPixelFormat = format;
406            }
407            mSlots[buf].mGraphicBuffer = graphicBuffer;
408            mSlots[buf].mRequestBufferCalled = false;
409            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
410            if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
411                eglDestroyImageKHR(mSlots[buf].mEglDisplay,
412                        mSlots[buf].mEglImage);
413                mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
414                mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
415            }
416            if (mCurrentTexture == buf) {
417                // The current texture no longer references the buffer in this slot
418                // since we just allocated a new buffer.
419                mCurrentTexture = INVALID_BUFFER_SLOT;
420            }
421            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
422        }
423
424        dpy = mSlots[buf].mEglDisplay;
425        fence = mSlots[buf].mFence;
426        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
427    }
428
429    if (fence != EGL_NO_SYNC_KHR) {
430        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
431        // If something goes wrong, log the error, but return the buffer without
432        // synchronizing access to it.  It's too late at this point to abort the
433        // dequeue operation.
434        if (result == EGL_FALSE) {
435            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
436        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
437            ALOGE("dequeueBuffer: timeout waiting for fence");
438        }
439        eglDestroySyncKHR(dpy, fence);
440    }
441
442    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
443            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
444
445    return returnFlags;
446}
447
448status_t BufferQueue::setSynchronousMode(bool enabled) {
449    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
450    Mutex::Autolock lock(mMutex);
451
452    if (mAbandoned) {
453        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
454        return NO_INIT;
455    }
456
457    status_t err = OK;
458    if (!mAllowSynchronousMode && enabled)
459        return err;
460
461    if (!enabled) {
462        // going to asynchronous mode, drain the queue
463        err = drainQueueLocked();
464        if (err != NO_ERROR)
465            return err;
466    }
467
468    if (mSynchronousMode != enabled) {
469        // - if we're going to asynchronous mode, the queue is guaranteed to be
470        // empty here
471        // - if the client set the number of buffers, we're guaranteed that
472        // we have at least 3 (because we don't allow less)
473        mSynchronousMode = enabled;
474        mDequeueCondition.signal();
475    }
476    return err;
477}
478
479status_t BufferQueue::queueBuffer(int buf, int64_t timestamp,
480        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
481    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
482
483    sp<FrameAvailableListener> listener;
484
485    { // scope for the lock
486        Mutex::Autolock lock(mMutex);
487        if (mAbandoned) {
488            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
489            return NO_INIT;
490        }
491        if (buf < 0 || buf >= mBufferCount) {
492            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
493                    mBufferCount, buf);
494            return -EINVAL;
495        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
496            ST_LOGE("queueBuffer: slot %d is not owned by the client "
497                    "(state=%d)", buf, mSlots[buf].mBufferState);
498            return -EINVAL;
499        } else if (buf == mCurrentTexture) {
500            ST_LOGE("queueBuffer: slot %d is current!", buf);
501            return -EINVAL;
502        } else if (!mSlots[buf].mRequestBufferCalled) {
503            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
504                    "buffer", buf);
505            return -EINVAL;
506        }
507
508        if (mSynchronousMode) {
509            // In synchronous mode we queue all buffers in a FIFO.
510            mQueue.push_back(buf);
511
512            // Synchronous mode always signals that an additional frame should
513            // be consumed.
514            listener = mFrameAvailableListener;
515        } else {
516            // In asynchronous mode we only keep the most recent buffer.
517            if (mQueue.empty()) {
518                mQueue.push_back(buf);
519
520                // Asynchronous mode only signals that a frame should be
521                // consumed if no previous frame was pending. If a frame were
522                // pending then the consumer would have already been notified.
523                listener = mFrameAvailableListener;
524            } else {
525                Fifo::iterator front(mQueue.begin());
526                // buffer currently queued is freed
527                mSlots[*front].mBufferState = BufferSlot::FREE;
528                // and we record the new buffer index in the queued list
529                *front = buf;
530            }
531        }
532
533        mSlots[buf].mBufferState = BufferSlot::QUEUED;
534        mSlots[buf].mCrop = mNextCrop;
535        mSlots[buf].mTransform = mNextTransform;
536        mSlots[buf].mScalingMode = mNextScalingMode;
537        mSlots[buf].mTimestamp = timestamp;
538        mFrameCounter++;
539        mSlots[buf].mFrameNumber = mFrameCounter;
540
541        mDequeueCondition.signal();
542
543        *outWidth = mDefaultWidth;
544        *outHeight = mDefaultHeight;
545        *outTransform = 0;
546    } // scope for the lock
547
548    // call back without lock held
549    if (listener != 0) {
550        listener->onFrameAvailable();
551    }
552    return OK;
553}
554
555void BufferQueue::cancelBuffer(int buf) {
556    ST_LOGV("cancelBuffer: slot=%d", buf);
557    Mutex::Autolock lock(mMutex);
558
559    if (mAbandoned) {
560        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
561        return;
562    }
563
564    if (buf < 0 || buf >= mBufferCount) {
565        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
566                mBufferCount, buf);
567        return;
568    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
569        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
570                buf, mSlots[buf].mBufferState);
571        return;
572    }
573    mSlots[buf].mBufferState = BufferSlot::FREE;
574    mSlots[buf].mFrameNumber = 0;
575    mDequeueCondition.signal();
576}
577
578status_t BufferQueue::setCrop(const Rect& crop) {
579    ST_LOGV("setCrop: crop=[%d,%d,%d,%d]", crop.left, crop.top, crop.right,
580            crop.bottom);
581
582    Mutex::Autolock lock(mMutex);
583    if (mAbandoned) {
584        ST_LOGE("setCrop: BufferQueue has been abandoned!");
585        return NO_INIT;
586    }
587    mNextCrop = crop;
588    return OK;
589}
590
591status_t BufferQueue::setTransform(uint32_t transform) {
592    ST_LOGV("setTransform: xform=%#x", transform);
593    Mutex::Autolock lock(mMutex);
594    if (mAbandoned) {
595        ST_LOGE("setTransform: BufferQueue has been abandoned!");
596        return NO_INIT;
597    }
598    mNextTransform = transform;
599    return OK;
600}
601
602status_t BufferQueue::setScalingMode(int mode) {
603    ST_LOGV("setScalingMode: mode=%d", mode);
604
605    switch (mode) {
606        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
607        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
608            break;
609        default:
610            ST_LOGE("unknown scaling mode: %d", mode);
611            return BAD_VALUE;
612    }
613
614    Mutex::Autolock lock(mMutex);
615    mNextScalingMode = mode;
616    return OK;
617}
618
619status_t BufferQueue::connect(int api,
620        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
621    ST_LOGV("connect: api=%d", api);
622    Mutex::Autolock lock(mMutex);
623
624    if (mAbandoned) {
625        ST_LOGE("connect: BufferQueue has been abandoned!");
626        return NO_INIT;
627    }
628
629    int err = NO_ERROR;
630    switch (api) {
631        case NATIVE_WINDOW_API_EGL:
632        case NATIVE_WINDOW_API_CPU:
633        case NATIVE_WINDOW_API_MEDIA:
634        case NATIVE_WINDOW_API_CAMERA:
635            if (mConnectedApi != NO_CONNECTED_API) {
636                ST_LOGE("connect: already connected (cur=%d, req=%d)",
637                        mConnectedApi, api);
638                err = -EINVAL;
639            } else {
640                mConnectedApi = api;
641                *outWidth = mDefaultWidth;
642                *outHeight = mDefaultHeight;
643                *outTransform = 0;
644            }
645            break;
646        default:
647            err = -EINVAL;
648            break;
649    }
650    return err;
651}
652
653status_t BufferQueue::disconnect(int api) {
654    ST_LOGV("disconnect: api=%d", api);
655    Mutex::Autolock lock(mMutex);
656
657    if (mAbandoned) {
658        // it is not really an error to disconnect after the surface
659        // has been abandoned, it should just be a no-op.
660        return NO_ERROR;
661    }
662
663    int err = NO_ERROR;
664    switch (api) {
665        case NATIVE_WINDOW_API_EGL:
666        case NATIVE_WINDOW_API_CPU:
667        case NATIVE_WINDOW_API_MEDIA:
668        case NATIVE_WINDOW_API_CAMERA:
669            if (mConnectedApi == api) {
670                drainQueueAndFreeBuffersLocked();
671                mConnectedApi = NO_CONNECTED_API;
672                mNextCrop.makeInvalid();
673                mNextScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
674                mNextTransform = 0;
675                mDequeueCondition.signal();
676            } else {
677                ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
678                        mConnectedApi, api);
679                err = -EINVAL;
680            }
681            break;
682        default:
683            ST_LOGE("disconnect: unknown API %d", api);
684            err = -EINVAL;
685            break;
686    }
687    return err;
688}
689
690void BufferQueue::freeBufferLocked(int i) {
691    mSlots[i].mGraphicBuffer = 0;
692    mSlots[i].mBufferState = BufferSlot::FREE;
693    mSlots[i].mFrameNumber = 0;
694    if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
695        eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
696        mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
697        mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
698    }
699}
700
701void BufferQueue::freeAllBuffersLocked() {
702    ALOGW_IF(!mQueue.isEmpty(),
703            "freeAllBuffersLocked called but mQueue is not empty");
704    mCurrentTexture = INVALID_BUFFER_SLOT;
705    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
706        freeBufferLocked(i);
707    }
708}
709
710void BufferQueue::freeAllBuffersExceptHeadLocked() {
711    ALOGW_IF(!mQueue.isEmpty(),
712            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
713    int head = -1;
714    if (!mQueue.empty()) {
715        Fifo::iterator front(mQueue.begin());
716        head = *front;
717    }
718    mCurrentTexture = INVALID_BUFFER_SLOT;
719    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
720        if (i != head) {
721            freeBufferLocked(i);
722        }
723    }
724}
725
726status_t BufferQueue::drainQueueLocked() {
727    while (mSynchronousMode && !mQueue.isEmpty()) {
728        mDequeueCondition.wait(mMutex);
729        if (mAbandoned) {
730            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
731            return NO_INIT;
732        }
733        if (mConnectedApi == NO_CONNECTED_API) {
734            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
735            return NO_INIT;
736        }
737    }
738    return NO_ERROR;
739}
740
741status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
742    status_t err = drainQueueLocked();
743    if (err == NO_ERROR) {
744        if (mSynchronousMode) {
745            freeAllBuffersLocked();
746        } else {
747            freeAllBuffersExceptHeadLocked();
748        }
749    }
750    return err;
751}
752
753}; // namespace android
754