BufferQueue.cpp revision c68f2ecfa02037144d1a3856f637a77f523cf416
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/ISurfaceComposer.h>
29#include <private/gui/ComposerService.h>
30
31#include <utils/Log.h>
32#include <gui/SurfaceTexture.h>
33#include <utils/Trace.h>
34
35// This compile option causes SurfaceTexture to return the buffer that is currently
36// attached to the GL texture from dequeueBuffer when no other buffers are
37// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
38// implicit cross-process synchronization to prevent the buffer from being
39// written to before the buffer has (a) been detached from the GL texture and
40// (b) all GL reads from the buffer have completed.
41
42// During refactoring, do not support dequeuing the current buffer
43#undef ALLOW_DEQUEUE_CURRENT_BUFFER
44
45#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
46#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
47#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
48#else
49#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
50#endif
51
52// Macros for including the BufferQueue name in log messages
53#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
54#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
55#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
56#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
57#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
58
59#define ATRACE_BUFFER_INDEX(index)                                            \
60    if (ATRACE_ENABLED()) {                                                   \
61        char ___traceBuf[1024];                                               \
62        snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \
63                (index));                                                     \
64        android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \
65    }
66
67namespace android {
68
69// Get an ID that's unique within this process.
70static int32_t createProcessUniqueId() {
71    static volatile int32_t globalCounter = 0;
72    return android_atomic_inc(&globalCounter);
73}
74
75static const char* scalingModeName(int scalingMode) {
76    switch (scalingMode) {
77        case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
78        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
79        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
80        default: return "Unknown";
81    }
82}
83
84BufferQueue::BufferQueue(bool allowSynchronousMode,
85        const sp<IGraphicBufferAlloc>& allocator) :
86    mDefaultWidth(1),
87    mDefaultHeight(1),
88    mMaxAcquiredBufferCount(1),
89    mDefaultMaxBufferCount(2),
90    mOverrideMaxBufferCount(0),
91    mSynchronousMode(false),
92    mAllowSynchronousMode(allowSynchronousMode),
93    mConnectedApi(NO_CONNECTED_API),
94    mAbandoned(false),
95    mFrameCounter(0),
96    mBufferHasBeenQueued(false),
97    mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
98    mConsumerUsageBits(0),
99    mTransformHint(0)
100{
101    // Choose a name using the PID and a process-unique ID.
102    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
103
104    ST_LOGV("BufferQueue");
105    if (allocator == NULL) {
106        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
107        mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
108        if (mGraphicBufferAlloc == 0) {
109            ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
110        }
111    } else {
112        mGraphicBufferAlloc = allocator;
113    }
114}
115
116BufferQueue::~BufferQueue() {
117    ST_LOGV("~BufferQueue");
118}
119
120status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
121    if (count < 2 || count > NUM_BUFFER_SLOTS)
122        return BAD_VALUE;
123
124    mDefaultMaxBufferCount = count;
125    mDequeueCondition.broadcast();
126
127    return OK;
128}
129
130bool BufferQueue::isSynchronousMode() const {
131    Mutex::Autolock lock(mMutex);
132    return mSynchronousMode;
133}
134
135void BufferQueue::setConsumerName(const String8& name) {
136    Mutex::Autolock lock(mMutex);
137    mConsumerName = name;
138}
139
140status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
141    Mutex::Autolock lock(mMutex);
142    mDefaultBufferFormat = defaultFormat;
143    return OK;
144}
145
146status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
147    Mutex::Autolock lock(mMutex);
148    mConsumerUsageBits = usage;
149    return OK;
150}
151
152status_t BufferQueue::setTransformHint(uint32_t hint) {
153    Mutex::Autolock lock(mMutex);
154    mTransformHint = hint;
155    return OK;
156}
157
158status_t BufferQueue::setBufferCount(int bufferCount) {
159    ST_LOGV("setBufferCount: count=%d", bufferCount);
160
161    sp<ConsumerListener> listener;
162    {
163        Mutex::Autolock lock(mMutex);
164
165        if (mAbandoned) {
166            ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
167            return NO_INIT;
168        }
169        if (bufferCount > NUM_BUFFER_SLOTS) {
170            ST_LOGE("setBufferCount: bufferCount larger than slots available");
171            return BAD_VALUE;
172        }
173
174        // Error out if the user has dequeued buffers
175        int maxBufferCount = getMaxBufferCountLocked();
176        for (int i=0 ; i<maxBufferCount; i++) {
177            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
178                ST_LOGE("setBufferCount: client owns some buffers");
179                return -EINVAL;
180            }
181        }
182
183        const int minBufferSlots = getMinMaxBufferCountLocked();
184        if (bufferCount == 0) {
185            mOverrideMaxBufferCount = 0;
186            mDequeueCondition.broadcast();
187            return OK;
188        }
189
190        if (bufferCount < minBufferSlots) {
191            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
192                    "minimum (%d)", bufferCount, minBufferSlots);
193            return BAD_VALUE;
194        }
195
196        // here we're guaranteed that the client doesn't have dequeued buffers
197        // and will release all of its buffer references.
198        //
199        // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
200        freeAllBuffersLocked();
201        mOverrideMaxBufferCount = bufferCount;
202        mBufferHasBeenQueued = false;
203        mDequeueCondition.broadcast();
204        listener = mConsumerListener;
205    } // scope for lock
206
207    if (listener != NULL) {
208        listener->onBuffersReleased();
209    }
210
211    return OK;
212}
213
214int BufferQueue::query(int what, int* outValue)
215{
216    ATRACE_CALL();
217    Mutex::Autolock lock(mMutex);
218
219    if (mAbandoned) {
220        ST_LOGE("query: SurfaceTexture has been abandoned!");
221        return NO_INIT;
222    }
223
224    int value;
225    switch (what) {
226    case NATIVE_WINDOW_WIDTH:
227        value = mDefaultWidth;
228        break;
229    case NATIVE_WINDOW_HEIGHT:
230        value = mDefaultHeight;
231        break;
232    case NATIVE_WINDOW_FORMAT:
233        value = mDefaultBufferFormat;
234        break;
235    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
236        value = getMinUndequeuedBufferCountLocked();
237        break;
238    case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
239        value = (mQueue.size() >= 2);
240        break;
241    default:
242        return BAD_VALUE;
243    }
244    outValue[0] = value;
245    return NO_ERROR;
246}
247
248status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
249    ATRACE_CALL();
250    ST_LOGV("requestBuffer: slot=%d", slot);
251    Mutex::Autolock lock(mMutex);
252    if (mAbandoned) {
253        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
254        return NO_INIT;
255    }
256    int maxBufferCount = getMaxBufferCountLocked();
257    if (slot < 0 || maxBufferCount <= slot) {
258        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
259                maxBufferCount, slot);
260        return BAD_VALUE;
261    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
262        // XXX: I vaguely recall there was some reason this can be valid, but
263        // for the life of me I can't recall under what circumstances that's
264        // the case.
265        ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
266                slot, mSlots[slot].mBufferState);
267        return BAD_VALUE;
268    }
269    mSlots[slot].mRequestBufferCalled = true;
270    *buf = mSlots[slot].mGraphicBuffer;
271    return NO_ERROR;
272}
273
274status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
275        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
276    ATRACE_CALL();
277    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
278
279    if ((w && !h) || (!w && h)) {
280        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
281        return BAD_VALUE;
282    }
283
284    status_t returnFlags(OK);
285    EGLDisplay dpy = EGL_NO_DISPLAY;
286    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
287
288    { // Scope for the lock
289        Mutex::Autolock lock(mMutex);
290
291        if (format == 0) {
292            format = mDefaultBufferFormat;
293        }
294        // turn on usage bits the consumer requested
295        usage |= mConsumerUsageBits;
296
297        int found = -1;
298        int dequeuedCount = 0;
299        bool tryAgain = true;
300        while (tryAgain) {
301            if (mAbandoned) {
302                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
303                return NO_INIT;
304            }
305
306            const int maxBufferCount = getMaxBufferCountLocked();
307
308            // Free up any buffers that are in slots beyond the max buffer
309            // count.
310            for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
311                assert(mSlots[i].mBufferState == BufferSlot::FREE);
312                if (mSlots[i].mGraphicBuffer != NULL) {
313                    freeBufferLocked(i);
314                    returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
315                }
316            }
317
318            // look for a free buffer to give to the client
319            found = INVALID_BUFFER_SLOT;
320            dequeuedCount = 0;
321            for (int i = 0; i < maxBufferCount; i++) {
322                const int state = mSlots[i].mBufferState;
323                if (state == BufferSlot::DEQUEUED) {
324                    dequeuedCount++;
325                }
326
327                // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
328                // but dequeuing the current buffer is disabled.
329                if (false) {
330                    // This functionality has been temporarily removed so
331                    // BufferQueue and SurfaceTexture can be refactored into
332                    // separate objects
333                } else {
334                    if (state == BufferSlot::FREE) {
335                        /* We return the oldest of the free buffers to avoid
336                         * stalling the producer if possible.  This is because
337                         * the consumer may still have pending reads of the
338                         * buffers in flight.
339                         */
340                        bool isOlder = mSlots[i].mFrameNumber <
341                                mSlots[found].mFrameNumber;
342                        if (found < 0 || isOlder) {
343                            found = i;
344                        }
345                    }
346                }
347            }
348
349            // clients are not allowed to dequeue more than one buffer
350            // if they didn't set a buffer count.
351            if (!mOverrideMaxBufferCount && dequeuedCount) {
352                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
353                        "setting the buffer count");
354                return -EINVAL;
355            }
356
357            // See whether a buffer has been queued since the last
358            // setBufferCount so we know whether to perform the min undequeued
359            // buffers check below.
360            if (mBufferHasBeenQueued) {
361                // make sure the client is not trying to dequeue more buffers
362                // than allowed.
363                const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
364                const int minUndequeuedCount = getMinUndequeuedBufferCountLocked();
365                if (newUndequeuedCount < minUndequeuedCount) {
366                    ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
367                            "exceeded (dequeued=%d undequeudCount=%d)",
368                            minUndequeuedCount, dequeuedCount,
369                            newUndequeuedCount);
370                    return -EBUSY;
371                }
372            }
373
374            // If no buffer is found, wait for a buffer to be released or for
375            // the max buffer count to change.
376            tryAgain = found == INVALID_BUFFER_SLOT;
377            if (tryAgain) {
378                mDequeueCondition.wait(mMutex);
379            }
380        }
381
382
383        if (found == INVALID_BUFFER_SLOT) {
384            // This should not happen.
385            ST_LOGE("dequeueBuffer: no available buffer slots");
386            return -EBUSY;
387        }
388
389        const int buf = found;
390        *outBuf = found;
391
392        ATRACE_BUFFER_INDEX(buf);
393
394        const bool useDefaultSize = !w && !h;
395        if (useDefaultSize) {
396            // use the default size
397            w = mDefaultWidth;
398            h = mDefaultHeight;
399        }
400
401        // buffer is now in DEQUEUED (but can also be current at the same time,
402        // if we're in synchronous mode)
403        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
404
405        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
406        if ((buffer == NULL) ||
407            (uint32_t(buffer->width)  != w) ||
408            (uint32_t(buffer->height) != h) ||
409            (uint32_t(buffer->format) != format) ||
410            ((uint32_t(buffer->usage) & usage) != usage))
411        {
412            status_t error;
413            sp<GraphicBuffer> graphicBuffer(
414                    mGraphicBufferAlloc->createGraphicBuffer(
415                            w, h, format, usage, &error));
416            if (graphicBuffer == 0) {
417                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
418                        "failed");
419                return error;
420            }
421
422            mSlots[buf].mAcquireCalled = false;
423            mSlots[buf].mGraphicBuffer = graphicBuffer;
424            mSlots[buf].mRequestBufferCalled = false;
425            mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
426            mSlots[buf].mFence.clear();
427            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
428
429            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
430        }
431
432        dpy = mSlots[buf].mEglDisplay;
433        eglFence = mSlots[buf].mEglFence;
434        outFence = mSlots[buf].mFence;
435        mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
436        mSlots[buf].mFence.clear();
437    }  // end lock scope
438
439    if (eglFence != EGL_NO_SYNC_KHR) {
440        EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
441        // If something goes wrong, log the error, but return the buffer without
442        // synchronizing access to it.  It's too late at this point to abort the
443        // dequeue operation.
444        if (result == EGL_FALSE) {
445            ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
446        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
447            ST_LOGE("dequeueBuffer: timeout waiting for fence");
448        }
449        eglDestroySyncKHR(dpy, eglFence);
450    }
451
452    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
453            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
454
455    return returnFlags;
456}
457
458status_t BufferQueue::setSynchronousMode(bool enabled) {
459    ATRACE_CALL();
460    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
461    Mutex::Autolock lock(mMutex);
462
463    if (mAbandoned) {
464        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
465        return NO_INIT;
466    }
467
468    status_t err = OK;
469    if (!mAllowSynchronousMode && enabled)
470        return err;
471
472    if (!enabled) {
473        // going to asynchronous mode, drain the queue
474        err = drainQueueLocked();
475        if (err != NO_ERROR)
476            return err;
477    }
478
479    if (mSynchronousMode != enabled) {
480        // - if we're going to asynchronous mode, the queue is guaranteed to be
481        // empty here
482        // - if the client set the number of buffers, we're guaranteed that
483        // we have at least 3 (because we don't allow less)
484        mSynchronousMode = enabled;
485        mDequeueCondition.broadcast();
486    }
487    return err;
488}
489
490status_t BufferQueue::queueBuffer(int buf,
491        const QueueBufferInput& input, QueueBufferOutput* output) {
492    ATRACE_CALL();
493    ATRACE_BUFFER_INDEX(buf);
494
495    Rect crop;
496    uint32_t transform;
497    int scalingMode;
498    int64_t timestamp;
499    sp<Fence> fence;
500
501    input.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
502
503    ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
504            "scale=%s",
505            buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
506            transform, scalingModeName(scalingMode));
507
508    sp<ConsumerListener> listener;
509
510    { // scope for the lock
511        Mutex::Autolock lock(mMutex);
512        if (mAbandoned) {
513            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
514            return NO_INIT;
515        }
516        int maxBufferCount = getMaxBufferCountLocked();
517        if (buf < 0 || buf >= maxBufferCount) {
518            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
519                    maxBufferCount, buf);
520            return -EINVAL;
521        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
522            ST_LOGE("queueBuffer: slot %d is not owned by the client "
523                    "(state=%d)", buf, mSlots[buf].mBufferState);
524            return -EINVAL;
525        } else if (!mSlots[buf].mRequestBufferCalled) {
526            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
527                    "buffer", buf);
528            return -EINVAL;
529        }
530
531        const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
532        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
533        Rect croppedCrop;
534        crop.intersect(bufferRect, &croppedCrop);
535        if (croppedCrop != crop) {
536            ST_LOGE("queueBuffer: crop rect is not contained within the "
537                    "buffer in slot %d", buf);
538            return -EINVAL;
539        }
540
541        if (mSynchronousMode) {
542            // In synchronous mode we queue all buffers in a FIFO.
543            mQueue.push_back(buf);
544
545            // Synchronous mode always signals that an additional frame should
546            // be consumed.
547            listener = mConsumerListener;
548        } else {
549            // In asynchronous mode we only keep the most recent buffer.
550            if (mQueue.empty()) {
551                mQueue.push_back(buf);
552
553                // Asynchronous mode only signals that a frame should be
554                // consumed if no previous frame was pending. If a frame were
555                // pending then the consumer would have already been notified.
556                listener = mConsumerListener;
557            } else {
558                Fifo::iterator front(mQueue.begin());
559                // buffer currently queued is freed
560                mSlots[*front].mBufferState = BufferSlot::FREE;
561                // and we record the new buffer index in the queued list
562                *front = buf;
563            }
564        }
565
566        mSlots[buf].mTimestamp = timestamp;
567        mSlots[buf].mCrop = crop;
568        mSlots[buf].mTransform = transform;
569        mSlots[buf].mFence = fence;
570
571        switch (scalingMode) {
572            case NATIVE_WINDOW_SCALING_MODE_FREEZE:
573            case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
574            case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
575                break;
576            default:
577                ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
578                scalingMode = mSlots[buf].mScalingMode;
579                break;
580        }
581
582        mSlots[buf].mBufferState = BufferSlot::QUEUED;
583        mSlots[buf].mScalingMode = scalingMode;
584        mFrameCounter++;
585        mSlots[buf].mFrameNumber = mFrameCounter;
586
587        mBufferHasBeenQueued = true;
588        mDequeueCondition.broadcast();
589
590        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
591                mQueue.size());
592
593        ATRACE_INT(mConsumerName.string(), mQueue.size());
594    } // scope for the lock
595
596    // call back without lock held
597    if (listener != 0) {
598        listener->onFrameAvailable();
599    }
600    return OK;
601}
602
603void BufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
604    ATRACE_CALL();
605    ST_LOGV("cancelBuffer: slot=%d", buf);
606    Mutex::Autolock lock(mMutex);
607
608    if (mAbandoned) {
609        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
610        return;
611    }
612
613    int maxBufferCount = getMaxBufferCountLocked();
614    if (buf < 0 || buf >= maxBufferCount) {
615        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
616                maxBufferCount, buf);
617        return;
618    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
619        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
620                buf, mSlots[buf].mBufferState);
621        return;
622    }
623    mSlots[buf].mBufferState = BufferSlot::FREE;
624    mSlots[buf].mFrameNumber = 0;
625    mSlots[buf].mFence = fence;
626    mDequeueCondition.broadcast();
627}
628
629status_t BufferQueue::connect(int api, QueueBufferOutput* output) {
630    ATRACE_CALL();
631    ST_LOGV("connect: api=%d", api);
632    Mutex::Autolock lock(mMutex);
633
634    if (mAbandoned) {
635        ST_LOGE("connect: BufferQueue has been abandoned!");
636        return NO_INIT;
637    }
638
639    if (mConsumerListener == NULL) {
640        ST_LOGE("connect: BufferQueue has no consumer!");
641        return NO_INIT;
642    }
643
644    int err = NO_ERROR;
645    switch (api) {
646        case NATIVE_WINDOW_API_EGL:
647        case NATIVE_WINDOW_API_CPU:
648        case NATIVE_WINDOW_API_MEDIA:
649        case NATIVE_WINDOW_API_CAMERA:
650            if (mConnectedApi != NO_CONNECTED_API) {
651                ST_LOGE("connect: already connected (cur=%d, req=%d)",
652                        mConnectedApi, api);
653                err = -EINVAL;
654            } else {
655                mConnectedApi = api;
656                output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
657                        mQueue.size());
658            }
659            break;
660        default:
661            err = -EINVAL;
662            break;
663    }
664
665    mBufferHasBeenQueued = false;
666
667    return err;
668}
669
670status_t BufferQueue::disconnect(int api) {
671    ATRACE_CALL();
672    ST_LOGV("disconnect: api=%d", api);
673
674    int err = NO_ERROR;
675    sp<ConsumerListener> listener;
676
677    { // Scope for the lock
678        Mutex::Autolock lock(mMutex);
679
680        if (mAbandoned) {
681            // it is not really an error to disconnect after the surface
682            // has been abandoned, it should just be a no-op.
683            return NO_ERROR;
684        }
685
686        switch (api) {
687            case NATIVE_WINDOW_API_EGL:
688            case NATIVE_WINDOW_API_CPU:
689            case NATIVE_WINDOW_API_MEDIA:
690            case NATIVE_WINDOW_API_CAMERA:
691                if (mConnectedApi == api) {
692                    drainQueueAndFreeBuffersLocked();
693                    mConnectedApi = NO_CONNECTED_API;
694                    mDequeueCondition.broadcast();
695                    listener = mConsumerListener;
696                } else {
697                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
698                            mConnectedApi, api);
699                    err = -EINVAL;
700                }
701                break;
702            default:
703                ST_LOGE("disconnect: unknown API %d", api);
704                err = -EINVAL;
705                break;
706        }
707    }
708
709    if (listener != NULL) {
710        listener->onBuffersReleased();
711    }
712
713    return err;
714}
715
716void BufferQueue::dump(String8& result) const
717{
718    char buffer[1024];
719    BufferQueue::dump(result, "", buffer, 1024);
720}
721
722void BufferQueue::dump(String8& result, const char* prefix,
723        char* buffer, size_t SIZE) const
724{
725    Mutex::Autolock _l(mMutex);
726
727    String8 fifo;
728    int fifoSize = 0;
729    Fifo::const_iterator i(mQueue.begin());
730    while (i != mQueue.end()) {
731       snprintf(buffer, SIZE, "%02d ", *i++);
732       fifoSize++;
733       fifo.append(buffer);
734    }
735
736    int maxBufferCount = getMaxBufferCountLocked();
737
738    snprintf(buffer, SIZE,
739            "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
740            "default-format=%d, FIFO(%d)={%s}\n",
741            prefix, maxBufferCount, mSynchronousMode, mDefaultWidth,
742            mDefaultHeight, mDefaultBufferFormat, fifoSize, fifo.string());
743    result.append(buffer);
744
745
746    struct {
747        const char * operator()(int state) const {
748            switch (state) {
749                case BufferSlot::DEQUEUED: return "DEQUEUED";
750                case BufferSlot::QUEUED: return "QUEUED";
751                case BufferSlot::FREE: return "FREE";
752                case BufferSlot::ACQUIRED: return "ACQUIRED";
753                default: return "Unknown";
754            }
755        }
756    } stateName;
757
758    for (int i=0 ; i<maxBufferCount ; i++) {
759        const BufferSlot& slot(mSlots[i]);
760        snprintf(buffer, SIZE,
761                "%s%s[%02d] "
762                "state=%-8s, crop=[%d,%d,%d,%d], "
763                "xform=0x%02x, time=%#llx, scale=%s",
764                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
765                stateName(slot.mBufferState),
766                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
767                slot.mCrop.bottom, slot.mTransform, slot.mTimestamp,
768                scalingModeName(slot.mScalingMode)
769        );
770        result.append(buffer);
771
772        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
773        if (buf != NULL) {
774            snprintf(buffer, SIZE,
775                    ", %p [%4ux%4u:%4u,%3X]",
776                    buf->handle, buf->width, buf->height, buf->stride,
777                    buf->format);
778            result.append(buffer);
779        }
780        result.append("\n");
781    }
782}
783
784void BufferQueue::freeBufferLocked(int slot) {
785    ST_LOGV("freeBufferLocked: slot=%d", slot);
786    mSlots[slot].mGraphicBuffer = 0;
787    if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
788        mSlots[slot].mNeedsCleanupOnRelease = true;
789    }
790    mSlots[slot].mBufferState = BufferSlot::FREE;
791    mSlots[slot].mFrameNumber = 0;
792    mSlots[slot].mAcquireCalled = false;
793
794    // destroy fence as BufferQueue now takes ownership
795    if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
796        eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
797        mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
798    }
799    mSlots[slot].mFence.clear();
800}
801
802void BufferQueue::freeAllBuffersLocked() {
803    ALOGW_IF(!mQueue.isEmpty(),
804            "freeAllBuffersLocked called but mQueue is not empty");
805    mQueue.clear();
806    mBufferHasBeenQueued = false;
807    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
808        freeBufferLocked(i);
809    }
810}
811
812status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
813    ATRACE_CALL();
814    Mutex::Autolock _l(mMutex);
815
816    // Check that the consumer doesn't currently have the maximum number of
817    // buffers acquired.  We allow the max buffer count to be exceeded by one
818    // buffer, so that the consumer can successfully set up the newly acquired
819    // buffer before releasing the old one.
820    int numAcquiredBuffers = 0;
821    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
822        if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
823            numAcquiredBuffers++;
824        }
825    }
826    if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
827        ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
828                numAcquiredBuffers, mMaxAcquiredBufferCount);
829        return INVALID_OPERATION;
830    }
831
832    // check if queue is empty
833    // In asynchronous mode the list is guaranteed to be one buffer
834    // deep, while in synchronous mode we use the oldest buffer.
835    if (!mQueue.empty()) {
836        Fifo::iterator front(mQueue.begin());
837        int buf = *front;
838
839        ATRACE_BUFFER_INDEX(buf);
840
841        if (mSlots[buf].mAcquireCalled) {
842            buffer->mGraphicBuffer = NULL;
843        } else {
844            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
845        }
846        buffer->mCrop = mSlots[buf].mCrop;
847        buffer->mTransform = mSlots[buf].mTransform;
848        buffer->mScalingMode = mSlots[buf].mScalingMode;
849        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
850        buffer->mTimestamp = mSlots[buf].mTimestamp;
851        buffer->mBuf = buf;
852        buffer->mFence = mSlots[buf].mFence;
853
854        mSlots[buf].mAcquireCalled = true;
855        mSlots[buf].mNeedsCleanupOnRelease = false;
856        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
857        mSlots[buf].mFence.clear();
858
859        mQueue.erase(front);
860        mDequeueCondition.broadcast();
861
862        ATRACE_INT(mConsumerName.string(), mQueue.size());
863    } else {
864        return NO_BUFFER_AVAILABLE;
865    }
866
867    return OK;
868}
869
870status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
871        EGLSyncKHR eglFence, const sp<Fence>& fence) {
872    ATRACE_CALL();
873    ATRACE_BUFFER_INDEX(buf);
874
875    Mutex::Autolock _l(mMutex);
876
877    if (buf == INVALID_BUFFER_SLOT) {
878        return -EINVAL;
879    }
880
881    mSlots[buf].mEglDisplay = display;
882    mSlots[buf].mEglFence = eglFence;
883    mSlots[buf].mFence = fence;
884
885    // The buffer can now only be released if its in the acquired state
886    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
887        mSlots[buf].mBufferState = BufferSlot::FREE;
888    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
889        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
890        mSlots[buf].mNeedsCleanupOnRelease = false;
891        return STALE_BUFFER_SLOT;
892    } else {
893        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
894        return -EINVAL;
895    }
896
897    mDequeueCondition.broadcast();
898    return OK;
899}
900
901status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
902    ST_LOGV("consumerConnect");
903    Mutex::Autolock lock(mMutex);
904
905    if (mAbandoned) {
906        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
907        return NO_INIT;
908    }
909
910    mConsumerListener = consumerListener;
911
912    return OK;
913}
914
915status_t BufferQueue::consumerDisconnect() {
916    ST_LOGV("consumerDisconnect");
917    Mutex::Autolock lock(mMutex);
918
919    if (mConsumerListener == NULL) {
920        ST_LOGE("consumerDisconnect: No consumer is connected!");
921        return -EINVAL;
922    }
923
924    mAbandoned = true;
925    mConsumerListener = NULL;
926    mQueue.clear();
927    freeAllBuffersLocked();
928    mDequeueCondition.broadcast();
929    return OK;
930}
931
932status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
933    ST_LOGV("getReleasedBuffers");
934    Mutex::Autolock lock(mMutex);
935
936    if (mAbandoned) {
937        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
938        return NO_INIT;
939    }
940
941    uint32_t mask = 0;
942    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
943        if (!mSlots[i].mAcquireCalled) {
944            mask |= 1 << i;
945        }
946    }
947    *slotMask = mask;
948
949    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
950    return NO_ERROR;
951}
952
953status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
954{
955    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
956    if (!w || !h) {
957        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
958                w, h);
959        return BAD_VALUE;
960    }
961
962    Mutex::Autolock lock(mMutex);
963    mDefaultWidth = w;
964    mDefaultHeight = h;
965    return OK;
966}
967
968status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
969    ATRACE_CALL();
970    Mutex::Autolock lock(mMutex);
971    return setDefaultMaxBufferCountLocked(bufferCount);
972}
973
974status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
975    ATRACE_CALL();
976    Mutex::Autolock lock(mMutex);
977    if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
978        ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
979                maxAcquiredBuffers);
980        return BAD_VALUE;
981    }
982    if (mConnectedApi != NO_CONNECTED_API) {
983        return INVALID_OPERATION;
984    }
985    mMaxAcquiredBufferCount = maxAcquiredBuffers;
986    return OK;
987}
988
989void BufferQueue::freeAllBuffersExceptHeadLocked() {
990    int head = -1;
991    if (!mQueue.empty()) {
992        Fifo::iterator front(mQueue.begin());
993        head = *front;
994    }
995    mBufferHasBeenQueued = false;
996    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
997        if (i != head) {
998            freeBufferLocked(i);
999        }
1000    }
1001}
1002
1003status_t BufferQueue::drainQueueLocked() {
1004    while (mSynchronousMode && !mQueue.isEmpty()) {
1005        mDequeueCondition.wait(mMutex);
1006        if (mAbandoned) {
1007            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
1008            return NO_INIT;
1009        }
1010        if (mConnectedApi == NO_CONNECTED_API) {
1011            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
1012            return NO_INIT;
1013        }
1014    }
1015    return NO_ERROR;
1016}
1017
1018status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
1019    status_t err = drainQueueLocked();
1020    if (err == NO_ERROR) {
1021        if (mSynchronousMode) {
1022            freeAllBuffersLocked();
1023        } else {
1024            freeAllBuffersExceptHeadLocked();
1025        }
1026    }
1027    return err;
1028}
1029
1030int BufferQueue::getMinMaxBufferCountLocked() const {
1031    return getMinUndequeuedBufferCountLocked() + 1;
1032}
1033
1034int BufferQueue::getMinUndequeuedBufferCountLocked() const {
1035    return mSynchronousMode ? mMaxAcquiredBufferCount :
1036            mMaxAcquiredBufferCount + 1;
1037}
1038
1039int BufferQueue::getMaxBufferCountLocked() const {
1040    int minMaxBufferCount = getMinMaxBufferCountLocked();
1041
1042    int maxBufferCount = mDefaultMaxBufferCount;
1043    if (maxBufferCount < minMaxBufferCount) {
1044        maxBufferCount = minMaxBufferCount;
1045    }
1046    if (mOverrideMaxBufferCount != 0) {
1047        assert(mOverrideMaxBufferCount >= minMaxBufferCount);
1048        maxBufferCount = mOverrideMaxBufferCount;
1049    }
1050
1051    // Any buffers that are dequeued by the producer or sitting in the queue
1052    // waiting to be consumed need to have their slots preserved.  Such
1053    // buffers will temporarily keep the max buffer count up until the slots
1054    // no longer need to be preserved.
1055    for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
1056        BufferSlot::BufferState state = mSlots[i].mBufferState;
1057        if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
1058            maxBufferCount = i + 1;
1059        }
1060    }
1061
1062    return maxBufferCount;
1063}
1064
1065BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1066        const wp<BufferQueue::ConsumerListener>& consumerListener):
1067        mConsumerListener(consumerListener) {}
1068
1069BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1070
1071void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1072    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1073    if (listener != NULL) {
1074        listener->onFrameAvailable();
1075    }
1076}
1077
1078void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1079    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1080    if (listener != NULL) {
1081        listener->onBuffersReleased();
1082    }
1083}
1084
1085}; // namespace android
1086