BufferQueue.cpp revision cd1806e210f2633423f0fb14d39fa00d03974223
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/ISurfaceComposer.h>
29#include <private/gui/ComposerService.h>
30
31#include <utils/Log.h>
32#include <gui/SurfaceTexture.h>
33#include <utils/Trace.h>
34
35// This compile option causes SurfaceTexture to return the buffer that is currently
36// attached to the GL texture from dequeueBuffer when no other buffers are
37// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
38// implicit cross-process synchronization to prevent the buffer from being
39// written to before the buffer has (a) been detached from the GL texture and
40// (b) all GL reads from the buffer have completed.
41
42// During refactoring, do not support dequeuing the current buffer
43#undef ALLOW_DEQUEUE_CURRENT_BUFFER
44
45#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
46#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
47#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
48#else
49#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
50#endif
51
52// Macros for including the BufferQueue name in log messages
53#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
54#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
55#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
56#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
57#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
58
59#define ATRACE_BUFFER_INDEX(index)                                            \
60    if (ATRACE_ENABLED()) {                                                   \
61        char ___traceBuf[1024];                                               \
62        snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \
63                (index));                                                     \
64        android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \
65    }
66
67namespace android {
68
69// Get an ID that's unique within this process.
70static int32_t createProcessUniqueId() {
71    static volatile int32_t globalCounter = 0;
72    return android_atomic_inc(&globalCounter);
73}
74
75static const char* scalingModeName(int scalingMode) {
76    switch (scalingMode) {
77        case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
78        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
79        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
80        default: return "Unknown";
81    }
82}
83
84BufferQueue::BufferQueue(  bool allowSynchronousMode, int bufferCount ) :
85    mDefaultWidth(1),
86    mDefaultHeight(1),
87    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
88    mMinUndequeuedBuffers(bufferCount),
89    mMinAsyncBufferSlots(bufferCount + 1),
90    mMinSyncBufferSlots(bufferCount),
91    mBufferCount(mMinAsyncBufferSlots),
92    mClientBufferCount(0),
93    mServerBufferCount(mMinAsyncBufferSlots),
94    mSynchronousMode(false),
95    mAllowSynchronousMode(allowSynchronousMode),
96    mConnectedApi(NO_CONNECTED_API),
97    mAbandoned(false),
98    mFrameCounter(0),
99    mBufferHasBeenQueued(false),
100    mDefaultBufferFormat(0),
101    mConsumerUsageBits(0),
102    mTransformHint(0)
103{
104    // Choose a name using the PID and a process-unique ID.
105    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
106
107    ST_LOGV("BufferQueue");
108    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
109    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
110    if (mGraphicBufferAlloc == 0) {
111        ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
112    }
113}
114
115BufferQueue::~BufferQueue() {
116    ST_LOGV("~BufferQueue");
117}
118
119status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
120    if (bufferCount > NUM_BUFFER_SLOTS)
121        return BAD_VALUE;
122
123    // special-case, nothing to do
124    if (bufferCount == mBufferCount)
125        return OK;
126
127    if (!mClientBufferCount &&
128        bufferCount >= mBufferCount) {
129        // easy, we just have more buffers
130        mBufferCount = bufferCount;
131        mServerBufferCount = bufferCount;
132        mDequeueCondition.broadcast();
133    } else {
134        // we're here because we're either
135        // - reducing the number of available buffers
136        // - or there is a client-buffer-count in effect
137
138        // less than 2 buffers is never allowed
139        if (bufferCount < 2)
140            return BAD_VALUE;
141
142        // when there is non client-buffer-count in effect, the client is not
143        // allowed to dequeue more than one buffer at a time,
144        // so the next time they dequeue a buffer, we know that they don't
145        // own one. the actual resizing will happen during the next
146        // dequeueBuffer.
147
148        mServerBufferCount = bufferCount;
149        mDequeueCondition.broadcast();
150    }
151    return OK;
152}
153
154bool BufferQueue::isSynchronousMode() const {
155    Mutex::Autolock lock(mMutex);
156    return mSynchronousMode;
157}
158
159void BufferQueue::setConsumerName(const String8& name) {
160    Mutex::Autolock lock(mMutex);
161    mConsumerName = name;
162}
163
164status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
165    Mutex::Autolock lock(mMutex);
166    mDefaultBufferFormat = defaultFormat;
167    return OK;
168}
169
170status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
171    Mutex::Autolock lock(mMutex);
172    mConsumerUsageBits = usage;
173    return OK;
174}
175
176status_t BufferQueue::setTransformHint(uint32_t hint) {
177    Mutex::Autolock lock(mMutex);
178    mTransformHint = hint;
179    return OK;
180}
181
182status_t BufferQueue::setBufferCount(int bufferCount) {
183    ST_LOGV("setBufferCount: count=%d", bufferCount);
184
185    sp<ConsumerListener> listener;
186    {
187        Mutex::Autolock lock(mMutex);
188
189        if (mAbandoned) {
190            ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
191            return NO_INIT;
192        }
193        if (bufferCount > NUM_BUFFER_SLOTS) {
194            ST_LOGE("setBufferCount: bufferCount larger than slots available");
195            return BAD_VALUE;
196        }
197
198        // Error out if the user has dequeued buffers
199        for (int i=0 ; i<mBufferCount ; i++) {
200            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
201                ST_LOGE("setBufferCount: client owns some buffers");
202                return -EINVAL;
203            }
204        }
205
206        const int minBufferSlots = mSynchronousMode ?
207            mMinSyncBufferSlots : mMinAsyncBufferSlots;
208        if (bufferCount == 0) {
209            mClientBufferCount = 0;
210            bufferCount = (mServerBufferCount >= minBufferSlots) ?
211                    mServerBufferCount : minBufferSlots;
212            return setBufferCountServerLocked(bufferCount);
213        }
214
215        if (bufferCount < minBufferSlots) {
216            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
217                    "minimum (%d)", bufferCount, minBufferSlots);
218            return BAD_VALUE;
219        }
220
221        // here we're guaranteed that the client doesn't have dequeued buffers
222        // and will release all of its buffer references.
223        freeAllBuffersLocked();
224        mBufferCount = bufferCount;
225        mClientBufferCount = bufferCount;
226        mBufferHasBeenQueued = false;
227        mQueue.clear();
228        mDequeueCondition.broadcast();
229        listener = mConsumerListener;
230    } // scope for lock
231
232    if (listener != NULL) {
233        listener->onBuffersReleased();
234    }
235
236    return OK;
237}
238
239int BufferQueue::query(int what, int* outValue)
240{
241    ATRACE_CALL();
242    Mutex::Autolock lock(mMutex);
243
244    if (mAbandoned) {
245        ST_LOGE("query: SurfaceTexture has been abandoned!");
246        return NO_INIT;
247    }
248
249    int value;
250    switch (what) {
251    case NATIVE_WINDOW_WIDTH:
252        value = mDefaultWidth;
253        break;
254    case NATIVE_WINDOW_HEIGHT:
255        value = mDefaultHeight;
256        break;
257    case NATIVE_WINDOW_FORMAT:
258        value = mPixelFormat;
259        break;
260    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
261        value = mSynchronousMode ?
262                (mMinUndequeuedBuffers-1) : mMinUndequeuedBuffers;
263        break;
264    case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
265        value = (mQueue.size() >= 2);
266        break;
267    default:
268        return BAD_VALUE;
269    }
270    outValue[0] = value;
271    return NO_ERROR;
272}
273
274status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
275    ATRACE_CALL();
276    ST_LOGV("requestBuffer: slot=%d", slot);
277    Mutex::Autolock lock(mMutex);
278    if (mAbandoned) {
279        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
280        return NO_INIT;
281    }
282    if (slot < 0 || mBufferCount <= slot) {
283        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
284                mBufferCount, slot);
285        return BAD_VALUE;
286    }
287    mSlots[slot].mRequestBufferCalled = true;
288    *buf = mSlots[slot].mGraphicBuffer;
289    return NO_ERROR;
290}
291
292status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
293        uint32_t format, uint32_t usage) {
294    ATRACE_CALL();
295    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
296
297    if ((w && !h) || (!w && h)) {
298        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
299        return BAD_VALUE;
300    }
301
302    status_t returnFlags(OK);
303    EGLDisplay dpy = EGL_NO_DISPLAY;
304    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
305
306    { // Scope for the lock
307        Mutex::Autolock lock(mMutex);
308
309        if (format == 0) {
310            format = mDefaultBufferFormat;
311        }
312        // turn on usage bits the consumer requested
313        usage |= mConsumerUsageBits;
314
315        int found = -1;
316        int foundSync = -1;
317        int dequeuedCount = 0;
318        bool tryAgain = true;
319        while (tryAgain) {
320            if (mAbandoned) {
321                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
322                return NO_INIT;
323            }
324
325            // We need to wait for the FIFO to drain if the number of buffer
326            // needs to change.
327            //
328            // The condition "number of buffers needs to change" is true if
329            // - the client doesn't care about how many buffers there are
330            // - AND the actual number of buffer is different from what was
331            //   set in the last setBufferCountServer()
332            //                         - OR -
333            //   setBufferCountServer() was set to a value incompatible with
334            //   the synchronization mode (for instance because the sync mode
335            //   changed since)
336            //
337            // As long as this condition is true AND the FIFO is not empty, we
338            // wait on mDequeueCondition.
339
340            const int minBufferCountNeeded = mSynchronousMode ?
341                    mMinSyncBufferSlots : mMinAsyncBufferSlots;
342
343            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
344                    ((mServerBufferCount != mBufferCount) ||
345                            (mServerBufferCount < minBufferCountNeeded));
346
347            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
348                // wait for the FIFO to drain
349                mDequeueCondition.wait(mMutex);
350                // NOTE: we continue here because we need to reevaluate our
351                // whole state (eg: we could be abandoned or disconnected)
352                continue;
353            }
354
355            if (numberOfBuffersNeedsToChange) {
356                // here we're guaranteed that mQueue is empty
357                freeAllBuffersLocked();
358                mBufferCount = mServerBufferCount;
359                if (mBufferCount < minBufferCountNeeded)
360                    mBufferCount = minBufferCountNeeded;
361                mBufferHasBeenQueued = false;
362                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
363            }
364
365            // look for a free buffer to give to the client
366            found = INVALID_BUFFER_SLOT;
367            foundSync = INVALID_BUFFER_SLOT;
368            dequeuedCount = 0;
369            for (int i = 0; i < mBufferCount; i++) {
370                const int state = mSlots[i].mBufferState;
371                if (state == BufferSlot::DEQUEUED) {
372                    dequeuedCount++;
373                }
374
375                // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
376                // but dequeuing the current buffer is disabled.
377                if (false) {
378                    // This functionality has been temporarily removed so
379                    // BufferQueue and SurfaceTexture can be refactored into
380                    // separate objects
381                } else {
382                    if (state == BufferSlot::FREE) {
383                        /* We return the oldest of the free buffers to avoid
384                         * stalling the producer if possible.  This is because
385                         * the consumer may still have pending reads of the
386                         * buffers in flight.
387                         */
388                        bool isOlder = mSlots[i].mFrameNumber <
389                                mSlots[found].mFrameNumber;
390                        if (found < 0 || isOlder) {
391                            foundSync = i;
392                            found = i;
393                        }
394                    }
395                }
396            }
397
398            // clients are not allowed to dequeue more than one buffer
399            // if they didn't set a buffer count.
400            if (!mClientBufferCount && dequeuedCount) {
401                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
402                        "setting the buffer count");
403                return -EINVAL;
404            }
405
406            // See whether a buffer has been queued since the last
407            // setBufferCount so we know whether to perform the
408            // mMinUndequeuedBuffers check below.
409            if (mBufferHasBeenQueued) {
410                // make sure the client is not trying to dequeue more buffers
411                // than allowed.
412                const int avail = mBufferCount - (dequeuedCount+1);
413                if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) {
414                    ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded "
415                            "(dequeued=%d)",
416                            mMinUndequeuedBuffers-int(mSynchronousMode),
417                            dequeuedCount);
418                    return -EBUSY;
419                }
420            }
421
422            // if no buffer is found, wait for a buffer to be released
423            tryAgain = found == INVALID_BUFFER_SLOT;
424            if (tryAgain) {
425                mDequeueCondition.wait(mMutex);
426            }
427        }
428
429
430        if (found == INVALID_BUFFER_SLOT) {
431            // This should not happen.
432            ST_LOGE("dequeueBuffer: no available buffer slots");
433            return -EBUSY;
434        }
435
436        const int buf = found;
437        *outBuf = found;
438
439        ATRACE_BUFFER_INDEX(buf);
440
441        const bool useDefaultSize = !w && !h;
442        if (useDefaultSize) {
443            // use the default size
444            w = mDefaultWidth;
445            h = mDefaultHeight;
446        }
447
448        const bool updateFormat = (format != 0);
449        if (!updateFormat) {
450            // keep the current (or default) format
451            format = mPixelFormat;
452        }
453
454        // buffer is now in DEQUEUED (but can also be current at the same time,
455        // if we're in synchronous mode)
456        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
457
458        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
459        if ((buffer == NULL) ||
460            (uint32_t(buffer->width)  != w) ||
461            (uint32_t(buffer->height) != h) ||
462            (uint32_t(buffer->format) != format) ||
463            ((uint32_t(buffer->usage) & usage) != usage))
464        {
465            status_t error;
466            sp<GraphicBuffer> graphicBuffer(
467                    mGraphicBufferAlloc->createGraphicBuffer(
468                            w, h, format, usage, &error));
469            if (graphicBuffer == 0) {
470                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
471                        "failed");
472                return error;
473            }
474            if (updateFormat) {
475                mPixelFormat = format;
476            }
477
478            mSlots[buf].mAcquireCalled = false;
479            mSlots[buf].mGraphicBuffer = graphicBuffer;
480            mSlots[buf].mRequestBufferCalled = false;
481            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
482            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
483
484            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
485        }
486
487        dpy = mSlots[buf].mEglDisplay;
488        fence = mSlots[buf].mFence;
489        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
490    }  // end lock scope
491
492    if (fence != EGL_NO_SYNC_KHR) {
493        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
494        // If something goes wrong, log the error, but return the buffer without
495        // synchronizing access to it.  It's too late at this point to abort the
496        // dequeue operation.
497        if (result == EGL_FALSE) {
498            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
499        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
500            ALOGE("dequeueBuffer: timeout waiting for fence");
501        }
502        eglDestroySyncKHR(dpy, fence);
503    }
504
505    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
506            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
507
508    return returnFlags;
509}
510
511status_t BufferQueue::setSynchronousMode(bool enabled) {
512    ATRACE_CALL();
513    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
514    Mutex::Autolock lock(mMutex);
515
516    if (mAbandoned) {
517        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
518        return NO_INIT;
519    }
520
521    status_t err = OK;
522    if (!mAllowSynchronousMode && enabled)
523        return err;
524
525    if (!enabled) {
526        // going to asynchronous mode, drain the queue
527        err = drainQueueLocked();
528        if (err != NO_ERROR)
529            return err;
530    }
531
532    if (mSynchronousMode != enabled) {
533        // - if we're going to asynchronous mode, the queue is guaranteed to be
534        // empty here
535        // - if the client set the number of buffers, we're guaranteed that
536        // we have at least 3 (because we don't allow less)
537        mSynchronousMode = enabled;
538        mDequeueCondition.broadcast();
539    }
540    return err;
541}
542
543status_t BufferQueue::queueBuffer(int buf,
544        const QueueBufferInput& input, QueueBufferOutput* output) {
545    ATRACE_CALL();
546    ATRACE_BUFFER_INDEX(buf);
547
548    Rect crop;
549    uint32_t transform;
550    int scalingMode;
551    int64_t timestamp;
552
553    input.deflate(&timestamp, &crop, &scalingMode, &transform);
554
555    ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
556            "scale=%s",
557            buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
558            transform, scalingModeName(scalingMode));
559
560    sp<ConsumerListener> listener;
561
562    { // scope for the lock
563        Mutex::Autolock lock(mMutex);
564        if (mAbandoned) {
565            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
566            return NO_INIT;
567        }
568        if (buf < 0 || buf >= mBufferCount) {
569            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
570                    mBufferCount, buf);
571            return -EINVAL;
572        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
573            ST_LOGE("queueBuffer: slot %d is not owned by the client "
574                    "(state=%d)", buf, mSlots[buf].mBufferState);
575            return -EINVAL;
576        } else if (!mSlots[buf].mRequestBufferCalled) {
577            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
578                    "buffer", buf);
579            return -EINVAL;
580        }
581
582        const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
583        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
584        Rect croppedCrop;
585        crop.intersect(bufferRect, &croppedCrop);
586        if (croppedCrop != crop) {
587            ST_LOGE("queueBuffer: crop rect is not contained within the "
588                    "buffer in slot %d", buf);
589            return -EINVAL;
590        }
591
592        if (mSynchronousMode) {
593            // In synchronous mode we queue all buffers in a FIFO.
594            mQueue.push_back(buf);
595
596            // Synchronous mode always signals that an additional frame should
597            // be consumed.
598            listener = mConsumerListener;
599        } else {
600            // In asynchronous mode we only keep the most recent buffer.
601            if (mQueue.empty()) {
602                mQueue.push_back(buf);
603
604                // Asynchronous mode only signals that a frame should be
605                // consumed if no previous frame was pending. If a frame were
606                // pending then the consumer would have already been notified.
607                listener = mConsumerListener;
608            } else {
609                Fifo::iterator front(mQueue.begin());
610                // buffer currently queued is freed
611                mSlots[*front].mBufferState = BufferSlot::FREE;
612                // and we record the new buffer index in the queued list
613                *front = buf;
614            }
615        }
616
617        mSlots[buf].mTimestamp = timestamp;
618        mSlots[buf].mCrop = crop;
619        mSlots[buf].mTransform = transform;
620
621        switch (scalingMode) {
622            case NATIVE_WINDOW_SCALING_MODE_FREEZE:
623            case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
624            case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
625                break;
626            default:
627                ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
628                scalingMode = mSlots[buf].mScalingMode;
629                break;
630        }
631
632        mSlots[buf].mBufferState = BufferSlot::QUEUED;
633        mSlots[buf].mScalingMode = scalingMode;
634        mFrameCounter++;
635        mSlots[buf].mFrameNumber = mFrameCounter;
636
637        mBufferHasBeenQueued = true;
638        mDequeueCondition.broadcast();
639
640        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
641                mQueue.size());
642
643        ATRACE_INT(mConsumerName.string(), mQueue.size());
644    } // scope for the lock
645
646    // call back without lock held
647    if (listener != 0) {
648        listener->onFrameAvailable();
649    }
650    return OK;
651}
652
653void BufferQueue::cancelBuffer(int buf) {
654    ATRACE_CALL();
655    ST_LOGV("cancelBuffer: slot=%d", buf);
656    Mutex::Autolock lock(mMutex);
657
658    if (mAbandoned) {
659        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
660        return;
661    }
662
663    if (buf < 0 || buf >= mBufferCount) {
664        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
665                mBufferCount, buf);
666        return;
667    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
668        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
669                buf, mSlots[buf].mBufferState);
670        return;
671    }
672    mSlots[buf].mBufferState = BufferSlot::FREE;
673    mSlots[buf].mFrameNumber = 0;
674    mDequeueCondition.broadcast();
675}
676
677status_t BufferQueue::connect(int api, QueueBufferOutput* output) {
678    ATRACE_CALL();
679    ST_LOGV("connect: api=%d", api);
680    Mutex::Autolock lock(mMutex);
681
682    if (mAbandoned) {
683        ST_LOGE("connect: BufferQueue has been abandoned!");
684        return NO_INIT;
685    }
686
687    if (mConsumerListener == NULL) {
688        ST_LOGE("connect: BufferQueue has no consumer!");
689        return NO_INIT;
690    }
691
692    int err = NO_ERROR;
693    switch (api) {
694        case NATIVE_WINDOW_API_EGL:
695        case NATIVE_WINDOW_API_CPU:
696        case NATIVE_WINDOW_API_MEDIA:
697        case NATIVE_WINDOW_API_CAMERA:
698            if (mConnectedApi != NO_CONNECTED_API) {
699                ST_LOGE("connect: already connected (cur=%d, req=%d)",
700                        mConnectedApi, api);
701                err = -EINVAL;
702            } else {
703                mConnectedApi = api;
704                output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
705                        mQueue.size());
706            }
707            break;
708        default:
709            err = -EINVAL;
710            break;
711    }
712
713    mBufferHasBeenQueued = false;
714
715    return err;
716}
717
718status_t BufferQueue::disconnect(int api) {
719    ATRACE_CALL();
720    ST_LOGV("disconnect: api=%d", api);
721
722    int err = NO_ERROR;
723    sp<ConsumerListener> listener;
724
725    { // Scope for the lock
726        Mutex::Autolock lock(mMutex);
727
728        if (mAbandoned) {
729            // it is not really an error to disconnect after the surface
730            // has been abandoned, it should just be a no-op.
731            return NO_ERROR;
732        }
733
734        switch (api) {
735            case NATIVE_WINDOW_API_EGL:
736            case NATIVE_WINDOW_API_CPU:
737            case NATIVE_WINDOW_API_MEDIA:
738            case NATIVE_WINDOW_API_CAMERA:
739                if (mConnectedApi == api) {
740                    drainQueueAndFreeBuffersLocked();
741                    mConnectedApi = NO_CONNECTED_API;
742                    mDequeueCondition.broadcast();
743                    listener = mConsumerListener;
744                } else {
745                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
746                            mConnectedApi, api);
747                    err = -EINVAL;
748                }
749                break;
750            default:
751                ST_LOGE("disconnect: unknown API %d", api);
752                err = -EINVAL;
753                break;
754        }
755    }
756
757    if (listener != NULL) {
758        listener->onBuffersReleased();
759    }
760
761    return err;
762}
763
764void BufferQueue::dump(String8& result) const
765{
766    char buffer[1024];
767    BufferQueue::dump(result, "", buffer, 1024);
768}
769
770void BufferQueue::dump(String8& result, const char* prefix,
771        char* buffer, size_t SIZE) const
772{
773    Mutex::Autolock _l(mMutex);
774
775    String8 fifo;
776    int fifoSize = 0;
777    Fifo::const_iterator i(mQueue.begin());
778    while (i != mQueue.end()) {
779       snprintf(buffer, SIZE, "%02d ", *i++);
780       fifoSize++;
781       fifo.append(buffer);
782    }
783
784    snprintf(buffer, SIZE,
785            "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
786            "mPixelFormat=%d, FIFO(%d)={%s}\n",
787            prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
788            mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
789    result.append(buffer);
790
791
792    struct {
793        const char * operator()(int state) const {
794            switch (state) {
795                case BufferSlot::DEQUEUED: return "DEQUEUED";
796                case BufferSlot::QUEUED: return "QUEUED";
797                case BufferSlot::FREE: return "FREE";
798                case BufferSlot::ACQUIRED: return "ACQUIRED";
799                default: return "Unknown";
800            }
801        }
802    } stateName;
803
804    for (int i=0 ; i<mBufferCount ; i++) {
805        const BufferSlot& slot(mSlots[i]);
806        snprintf(buffer, SIZE,
807                "%s%s[%02d] "
808                "state=%-8s, crop=[%d,%d,%d,%d], "
809                "xform=0x%02x, time=%#llx, scale=%s",
810                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
811                stateName(slot.mBufferState),
812                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
813                slot.mCrop.bottom, slot.mTransform, slot.mTimestamp,
814                scalingModeName(slot.mScalingMode)
815        );
816        result.append(buffer);
817
818        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
819        if (buf != NULL) {
820            snprintf(buffer, SIZE,
821                    ", %p [%4ux%4u:%4u,%3X]",
822                    buf->handle, buf->width, buf->height, buf->stride,
823                    buf->format);
824            result.append(buffer);
825        }
826        result.append("\n");
827    }
828}
829
830void BufferQueue::freeBufferLocked(int i) {
831    mSlots[i].mGraphicBuffer = 0;
832    if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
833        mSlots[i].mNeedsCleanupOnRelease = true;
834    }
835    mSlots[i].mBufferState = BufferSlot::FREE;
836    mSlots[i].mFrameNumber = 0;
837    mSlots[i].mAcquireCalled = false;
838
839    // destroy fence as BufferQueue now takes ownership
840    if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
841        eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
842        mSlots[i].mFence = EGL_NO_SYNC_KHR;
843    }
844}
845
846void BufferQueue::freeAllBuffersLocked() {
847    ALOGW_IF(!mQueue.isEmpty(),
848            "freeAllBuffersLocked called but mQueue is not empty");
849    mQueue.clear();
850    mBufferHasBeenQueued = false;
851    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
852        freeBufferLocked(i);
853    }
854}
855
856status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
857    ATRACE_CALL();
858    Mutex::Autolock _l(mMutex);
859    // check if queue is empty
860    // In asynchronous mode the list is guaranteed to be one buffer
861    // deep, while in synchronous mode we use the oldest buffer.
862    if (!mQueue.empty()) {
863        Fifo::iterator front(mQueue.begin());
864        int buf = *front;
865
866        ATRACE_BUFFER_INDEX(buf);
867
868        if (mSlots[buf].mAcquireCalled) {
869            buffer->mGraphicBuffer = NULL;
870        } else {
871            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
872        }
873        buffer->mCrop = mSlots[buf].mCrop;
874        buffer->mTransform = mSlots[buf].mTransform;
875        buffer->mScalingMode = mSlots[buf].mScalingMode;
876        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
877        buffer->mTimestamp = mSlots[buf].mTimestamp;
878        buffer->mBuf = buf;
879        mSlots[buf].mAcquireCalled = true;
880
881        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
882        mQueue.erase(front);
883        mDequeueCondition.broadcast();
884
885        ATRACE_INT(mConsumerName.string(), mQueue.size());
886    } else {
887        return NO_BUFFER_AVAILABLE;
888    }
889
890    return OK;
891}
892
893status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
894        EGLSyncKHR fence) {
895    ATRACE_CALL();
896    ATRACE_BUFFER_INDEX(buf);
897
898    Mutex::Autolock _l(mMutex);
899
900    if (buf == INVALID_BUFFER_SLOT) {
901        return -EINVAL;
902    }
903
904    mSlots[buf].mEglDisplay = display;
905    mSlots[buf].mFence = fence;
906
907    // The buffer can now only be released if its in the acquired state
908    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
909        mSlots[buf].mBufferState = BufferSlot::FREE;
910    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
911        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
912        mSlots[buf].mNeedsCleanupOnRelease = false;
913        return STALE_BUFFER_SLOT;
914    } else {
915        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
916        return -EINVAL;
917    }
918
919    mDequeueCondition.broadcast();
920    return OK;
921}
922
923status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
924    ST_LOGV("consumerConnect");
925    Mutex::Autolock lock(mMutex);
926
927    if (mAbandoned) {
928        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
929        return NO_INIT;
930    }
931
932    mConsumerListener = consumerListener;
933
934    return OK;
935}
936
937status_t BufferQueue::consumerDisconnect() {
938    ST_LOGV("consumerDisconnect");
939    Mutex::Autolock lock(mMutex);
940
941    if (mConsumerListener == NULL) {
942        ST_LOGE("consumerDisconnect: No consumer is connected!");
943        return -EINVAL;
944    }
945
946    mAbandoned = true;
947    mConsumerListener = NULL;
948    mQueue.clear();
949    freeAllBuffersLocked();
950    mDequeueCondition.broadcast();
951    return OK;
952}
953
954status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
955    ST_LOGV("getReleasedBuffers");
956    Mutex::Autolock lock(mMutex);
957
958    if (mAbandoned) {
959        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
960        return NO_INIT;
961    }
962
963    uint32_t mask = 0;
964    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
965        if (!mSlots[i].mAcquireCalled) {
966            mask |= 1 << i;
967        }
968    }
969    *slotMask = mask;
970
971    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
972    return NO_ERROR;
973}
974
975status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
976{
977    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
978    if (!w || !h) {
979        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
980                w, h);
981        return BAD_VALUE;
982    }
983
984    Mutex::Autolock lock(mMutex);
985    mDefaultWidth = w;
986    mDefaultHeight = h;
987    return OK;
988}
989
990status_t BufferQueue::setBufferCountServer(int bufferCount) {
991    ATRACE_CALL();
992    Mutex::Autolock lock(mMutex);
993    return setBufferCountServerLocked(bufferCount);
994}
995
996void BufferQueue::freeAllBuffersExceptHeadLocked() {
997    ALOGW_IF(!mQueue.isEmpty(),
998            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
999    int head = -1;
1000    if (!mQueue.empty()) {
1001        Fifo::iterator front(mQueue.begin());
1002        head = *front;
1003    }
1004    mBufferHasBeenQueued = false;
1005    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
1006        if (i != head) {
1007            freeBufferLocked(i);
1008        }
1009    }
1010}
1011
1012status_t BufferQueue::drainQueueLocked() {
1013    while (mSynchronousMode && !mQueue.isEmpty()) {
1014        mDequeueCondition.wait(mMutex);
1015        if (mAbandoned) {
1016            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
1017            return NO_INIT;
1018        }
1019        if (mConnectedApi == NO_CONNECTED_API) {
1020            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
1021            return NO_INIT;
1022        }
1023    }
1024    return NO_ERROR;
1025}
1026
1027status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
1028    status_t err = drainQueueLocked();
1029    if (err == NO_ERROR) {
1030        if (mSynchronousMode) {
1031            freeAllBuffersLocked();
1032        } else {
1033            freeAllBuffersExceptHeadLocked();
1034        }
1035    }
1036    return err;
1037}
1038
1039BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1040        const wp<BufferQueue::ConsumerListener>& consumerListener):
1041        mConsumerListener(consumerListener) {}
1042
1043BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1044
1045void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1046    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1047    if (listener != NULL) {
1048        listener->onFrameAvailable();
1049    }
1050}
1051
1052void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1053    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1054    if (listener != NULL) {
1055        listener->onBuffersReleased();
1056    }
1057}
1058
1059}; // namespace android
1060