BufferQueue.cpp revision f0bc2f1d8d37977bd3aef3d3326a70e9e69d4246
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/ISurfaceComposer.h>
29#include <private/gui/ComposerService.h>
30
31#include <utils/Log.h>
32#include <gui/SurfaceTexture.h>
33#include <utils/Trace.h>
34
35// This compile option causes SurfaceTexture to return the buffer that is currently
36// attached to the GL texture from dequeueBuffer when no other buffers are
37// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
38// implicit cross-process synchronization to prevent the buffer from being
39// written to before the buffer has (a) been detached from the GL texture and
40// (b) all GL reads from the buffer have completed.
41
42// During refactoring, do not support dequeuing the current buffer
43#undef ALLOW_DEQUEUE_CURRENT_BUFFER
44
45#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
46#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
47#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
48#else
49#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
50#endif
51
52// Macros for including the BufferQueue name in log messages
53#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
54#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
55#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
56#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
57#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
58
59#define ATRACE_BUFFER_INDEX(index)                                            \
60    char ___traceBuf[1024];                                                   \
61    snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(), (index));   \
62    android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);
63
64namespace android {
65
66// Get an ID that's unique within this process.
67static int32_t createProcessUniqueId() {
68    static volatile int32_t globalCounter = 0;
69    return android_atomic_inc(&globalCounter);
70}
71
72BufferQueue::BufferQueue(  bool allowSynchronousMode, int bufferCount ) :
73    mDefaultWidth(1),
74    mDefaultHeight(1),
75    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
76    mMinUndequeuedBuffers(bufferCount),
77    mMinAsyncBufferSlots(bufferCount + 1),
78    mMinSyncBufferSlots(bufferCount),
79    mBufferCount(mMinAsyncBufferSlots),
80    mClientBufferCount(0),
81    mServerBufferCount(mMinAsyncBufferSlots),
82    mSynchronousMode(false),
83    mAllowSynchronousMode(allowSynchronousMode),
84    mConnectedApi(NO_CONNECTED_API),
85    mAbandoned(false),
86    mFrameCounter(0),
87    mBufferHasBeenQueued(false),
88    mDefaultBufferFormat(0),
89    mConsumerUsageBits(0),
90    mTransformHint(0)
91{
92    // Choose a name using the PID and a process-unique ID.
93    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
94
95    ST_LOGV("BufferQueue");
96    sp<ISurfaceComposer> composer(ComposerService::getComposerService());
97    mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
98    if (mGraphicBufferAlloc == 0) {
99        ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
100    }
101}
102
103BufferQueue::~BufferQueue() {
104    ST_LOGV("~BufferQueue");
105}
106
107status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
108    if (bufferCount > NUM_BUFFER_SLOTS)
109        return BAD_VALUE;
110
111    // special-case, nothing to do
112    if (bufferCount == mBufferCount)
113        return OK;
114
115    if (!mClientBufferCount &&
116        bufferCount >= mBufferCount) {
117        // easy, we just have more buffers
118        mBufferCount = bufferCount;
119        mServerBufferCount = bufferCount;
120        mDequeueCondition.broadcast();
121    } else {
122        // we're here because we're either
123        // - reducing the number of available buffers
124        // - or there is a client-buffer-count in effect
125
126        // less than 2 buffers is never allowed
127        if (bufferCount < 2)
128            return BAD_VALUE;
129
130        // when there is non client-buffer-count in effect, the client is not
131        // allowed to dequeue more than one buffer at a time,
132        // so the next time they dequeue a buffer, we know that they don't
133        // own one. the actual resizing will happen during the next
134        // dequeueBuffer.
135
136        mServerBufferCount = bufferCount;
137        mDequeueCondition.broadcast();
138    }
139    return OK;
140}
141
142bool BufferQueue::isSynchronousMode() const {
143    Mutex::Autolock lock(mMutex);
144    return mSynchronousMode;
145}
146
147void BufferQueue::setConsumerName(const String8& name) {
148    Mutex::Autolock lock(mMutex);
149    mConsumerName = name;
150}
151
152status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
153    Mutex::Autolock lock(mMutex);
154    mDefaultBufferFormat = defaultFormat;
155    return OK;
156}
157
158status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
159    Mutex::Autolock lock(mMutex);
160    mConsumerUsageBits = usage;
161    return OK;
162}
163
164status_t BufferQueue::setTransformHint(uint32_t hint) {
165    Mutex::Autolock lock(mMutex);
166    mTransformHint = hint;
167    return OK;
168}
169
170status_t BufferQueue::setBufferCount(int bufferCount) {
171    ST_LOGV("setBufferCount: count=%d", bufferCount);
172
173    sp<ConsumerListener> listener;
174    {
175        Mutex::Autolock lock(mMutex);
176
177        if (mAbandoned) {
178            ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
179            return NO_INIT;
180        }
181        if (bufferCount > NUM_BUFFER_SLOTS) {
182            ST_LOGE("setBufferCount: bufferCount larger than slots available");
183            return BAD_VALUE;
184        }
185
186        // Error out if the user has dequeued buffers
187        for (int i=0 ; i<mBufferCount ; i++) {
188            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
189                ST_LOGE("setBufferCount: client owns some buffers");
190                return -EINVAL;
191            }
192        }
193
194        const int minBufferSlots = mSynchronousMode ?
195            mMinSyncBufferSlots : mMinAsyncBufferSlots;
196        if (bufferCount == 0) {
197            mClientBufferCount = 0;
198            bufferCount = (mServerBufferCount >= minBufferSlots) ?
199                    mServerBufferCount : minBufferSlots;
200            return setBufferCountServerLocked(bufferCount);
201        }
202
203        if (bufferCount < minBufferSlots) {
204            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
205                    "minimum (%d)", bufferCount, minBufferSlots);
206            return BAD_VALUE;
207        }
208
209        // here we're guaranteed that the client doesn't have dequeued buffers
210        // and will release all of its buffer references.
211        freeAllBuffersLocked();
212        mBufferCount = bufferCount;
213        mClientBufferCount = bufferCount;
214        mBufferHasBeenQueued = false;
215        mQueue.clear();
216        mDequeueCondition.broadcast();
217        listener = mConsumerListener;
218    } // scope for lock
219
220    if (listener != NULL) {
221        listener->onBuffersReleased();
222    }
223
224    return OK;
225}
226
227int BufferQueue::query(int what, int* outValue)
228{
229    ATRACE_CALL();
230    Mutex::Autolock lock(mMutex);
231
232    if (mAbandoned) {
233        ST_LOGE("query: SurfaceTexture has been abandoned!");
234        return NO_INIT;
235    }
236
237    int value;
238    switch (what) {
239    case NATIVE_WINDOW_WIDTH:
240        value = mDefaultWidth;
241        break;
242    case NATIVE_WINDOW_HEIGHT:
243        value = mDefaultHeight;
244        break;
245    case NATIVE_WINDOW_FORMAT:
246        value = mPixelFormat;
247        break;
248    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
249        value = mSynchronousMode ?
250                (mMinUndequeuedBuffers-1) : mMinUndequeuedBuffers;
251        break;
252    default:
253        return BAD_VALUE;
254    }
255    outValue[0] = value;
256    return NO_ERROR;
257}
258
259status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
260    ATRACE_CALL();
261    ST_LOGV("requestBuffer: slot=%d", slot);
262    Mutex::Autolock lock(mMutex);
263    if (mAbandoned) {
264        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
265        return NO_INIT;
266    }
267    if (slot < 0 || mBufferCount <= slot) {
268        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
269                mBufferCount, slot);
270        return BAD_VALUE;
271    }
272    mSlots[slot].mRequestBufferCalled = true;
273    *buf = mSlots[slot].mGraphicBuffer;
274    return NO_ERROR;
275}
276
277status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
278        uint32_t format, uint32_t usage) {
279    ATRACE_CALL();
280    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
281
282    if ((w && !h) || (!w && h)) {
283        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
284        return BAD_VALUE;
285    }
286
287    status_t returnFlags(OK);
288    EGLDisplay dpy = EGL_NO_DISPLAY;
289    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
290
291    { // Scope for the lock
292        Mutex::Autolock lock(mMutex);
293
294        if (format == 0) {
295            format = mDefaultBufferFormat;
296        }
297        // turn on usage bits the consumer requested
298        usage |= mConsumerUsageBits;
299
300        int found = -1;
301        int foundSync = -1;
302        int dequeuedCount = 0;
303        bool tryAgain = true;
304        while (tryAgain) {
305            if (mAbandoned) {
306                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
307                return NO_INIT;
308            }
309
310            // We need to wait for the FIFO to drain if the number of buffer
311            // needs to change.
312            //
313            // The condition "number of buffers needs to change" is true if
314            // - the client doesn't care about how many buffers there are
315            // - AND the actual number of buffer is different from what was
316            //   set in the last setBufferCountServer()
317            //                         - OR -
318            //   setBufferCountServer() was set to a value incompatible with
319            //   the synchronization mode (for instance because the sync mode
320            //   changed since)
321            //
322            // As long as this condition is true AND the FIFO is not empty, we
323            // wait on mDequeueCondition.
324
325            const int minBufferCountNeeded = mSynchronousMode ?
326                    mMinSyncBufferSlots : mMinAsyncBufferSlots;
327
328            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
329                    ((mServerBufferCount != mBufferCount) ||
330                            (mServerBufferCount < minBufferCountNeeded));
331
332            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
333                // wait for the FIFO to drain
334                mDequeueCondition.wait(mMutex);
335                // NOTE: we continue here because we need to reevaluate our
336                // whole state (eg: we could be abandoned or disconnected)
337                continue;
338            }
339
340            if (numberOfBuffersNeedsToChange) {
341                // here we're guaranteed that mQueue is empty
342                freeAllBuffersLocked();
343                mBufferCount = mServerBufferCount;
344                if (mBufferCount < minBufferCountNeeded)
345                    mBufferCount = minBufferCountNeeded;
346                mBufferHasBeenQueued = false;
347                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
348            }
349
350            // look for a free buffer to give to the client
351            found = INVALID_BUFFER_SLOT;
352            foundSync = INVALID_BUFFER_SLOT;
353            dequeuedCount = 0;
354            for (int i = 0; i < mBufferCount; i++) {
355                const int state = mSlots[i].mBufferState;
356                if (state == BufferSlot::DEQUEUED) {
357                    dequeuedCount++;
358                }
359
360                // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
361                // but dequeuing the current buffer is disabled.
362                if (false) {
363                    // This functionality has been temporarily removed so
364                    // BufferQueue and SurfaceTexture can be refactored into
365                    // separate objects
366                } else {
367                    if (state == BufferSlot::FREE) {
368                        /* We return the oldest of the free buffers to avoid
369                         * stalling the producer if possible.  This is because
370                         * the consumer may still have pending reads of the
371                         * buffers in flight.
372                         */
373                        bool isOlder = mSlots[i].mFrameNumber <
374                                mSlots[found].mFrameNumber;
375                        if (found < 0 || isOlder) {
376                            foundSync = i;
377                            found = i;
378                        }
379                    }
380                }
381            }
382
383            // clients are not allowed to dequeue more than one buffer
384            // if they didn't set a buffer count.
385            if (!mClientBufferCount && dequeuedCount) {
386                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
387                        "setting the buffer count");
388                return -EINVAL;
389            }
390
391            // See whether a buffer has been queued since the last
392            // setBufferCount so we know whether to perform the
393            // mMinUndequeuedBuffers check below.
394            if (mBufferHasBeenQueued) {
395                // make sure the client is not trying to dequeue more buffers
396                // than allowed.
397                const int avail = mBufferCount - (dequeuedCount+1);
398                if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) {
399                    ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded "
400                            "(dequeued=%d)",
401                            mMinUndequeuedBuffers-int(mSynchronousMode),
402                            dequeuedCount);
403                    return -EBUSY;
404                }
405            }
406
407            // if no buffer is found, wait for a buffer to be released
408            tryAgain = found == INVALID_BUFFER_SLOT;
409            if (tryAgain) {
410                mDequeueCondition.wait(mMutex);
411            }
412        }
413
414
415        if (found == INVALID_BUFFER_SLOT) {
416            // This should not happen.
417            ST_LOGE("dequeueBuffer: no available buffer slots");
418            return -EBUSY;
419        }
420
421        const int buf = found;
422        *outBuf = found;
423
424        ATRACE_BUFFER_INDEX(buf);
425
426        const bool useDefaultSize = !w && !h;
427        if (useDefaultSize) {
428            // use the default size
429            w = mDefaultWidth;
430            h = mDefaultHeight;
431        }
432
433        const bool updateFormat = (format != 0);
434        if (!updateFormat) {
435            // keep the current (or default) format
436            format = mPixelFormat;
437        }
438
439        // buffer is now in DEQUEUED (but can also be current at the same time,
440        // if we're in synchronous mode)
441        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
442
443        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
444        if ((buffer == NULL) ||
445            (uint32_t(buffer->width)  != w) ||
446            (uint32_t(buffer->height) != h) ||
447            (uint32_t(buffer->format) != format) ||
448            ((uint32_t(buffer->usage) & usage) != usage))
449        {
450            usage |= GraphicBuffer::USAGE_HW_TEXTURE;
451            status_t error;
452            sp<GraphicBuffer> graphicBuffer(
453                    mGraphicBufferAlloc->createGraphicBuffer(
454                            w, h, format, usage, &error));
455            if (graphicBuffer == 0) {
456                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
457                        "failed");
458                return error;
459            }
460            if (updateFormat) {
461                mPixelFormat = format;
462            }
463
464            mSlots[buf].mAcquireCalled = false;
465            mSlots[buf].mGraphicBuffer = graphicBuffer;
466            mSlots[buf].mRequestBufferCalled = false;
467            mSlots[buf].mFence = EGL_NO_SYNC_KHR;
468            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
469
470            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
471        }
472
473        dpy = mSlots[buf].mEglDisplay;
474        fence = mSlots[buf].mFence;
475        mSlots[buf].mFence = EGL_NO_SYNC_KHR;
476    }  // end lock scope
477
478    if (fence != EGL_NO_SYNC_KHR) {
479        EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
480        // If something goes wrong, log the error, but return the buffer without
481        // synchronizing access to it.  It's too late at this point to abort the
482        // dequeue operation.
483        if (result == EGL_FALSE) {
484            ALOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
485        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
486            ALOGE("dequeueBuffer: timeout waiting for fence");
487        }
488        eglDestroySyncKHR(dpy, fence);
489    }
490
491    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
492            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
493
494    return returnFlags;
495}
496
497status_t BufferQueue::setSynchronousMode(bool enabled) {
498    ATRACE_CALL();
499    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
500    Mutex::Autolock lock(mMutex);
501
502    if (mAbandoned) {
503        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
504        return NO_INIT;
505    }
506
507    status_t err = OK;
508    if (!mAllowSynchronousMode && enabled)
509        return err;
510
511    if (!enabled) {
512        // going to asynchronous mode, drain the queue
513        err = drainQueueLocked();
514        if (err != NO_ERROR)
515            return err;
516    }
517
518    if (mSynchronousMode != enabled) {
519        // - if we're going to asynchronous mode, the queue is guaranteed to be
520        // empty here
521        // - if the client set the number of buffers, we're guaranteed that
522        // we have at least 3 (because we don't allow less)
523        mSynchronousMode = enabled;
524        mDequeueCondition.broadcast();
525    }
526    return err;
527}
528
529status_t BufferQueue::queueBuffer(int buf,
530        const QueueBufferInput& input, QueueBufferOutput* output) {
531    ATRACE_CALL();
532    ATRACE_BUFFER_INDEX(buf);
533
534    ST_LOGV("queueBuffer: slot=%d time=%lld", buf, timestamp);
535
536    sp<ConsumerListener> listener;
537
538    { // scope for the lock
539        Mutex::Autolock lock(mMutex);
540        if (mAbandoned) {
541            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
542            return NO_INIT;
543        }
544        if (buf < 0 || buf >= mBufferCount) {
545            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
546                    mBufferCount, buf);
547            return -EINVAL;
548        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
549            ST_LOGE("queueBuffer: slot %d is not owned by the client "
550                    "(state=%d)", buf, mSlots[buf].mBufferState);
551            return -EINVAL;
552        } else if (!mSlots[buf].mRequestBufferCalled) {
553            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
554                    "buffer", buf);
555            return -EINVAL;
556        }
557
558        if (mSynchronousMode) {
559            // In synchronous mode we queue all buffers in a FIFO.
560            mQueue.push_back(buf);
561
562            // Synchronous mode always signals that an additional frame should
563            // be consumed.
564            listener = mConsumerListener;
565        } else {
566            // In asynchronous mode we only keep the most recent buffer.
567            if (mQueue.empty()) {
568                mQueue.push_back(buf);
569
570                // Asynchronous mode only signals that a frame should be
571                // consumed if no previous frame was pending. If a frame were
572                // pending then the consumer would have already been notified.
573                listener = mConsumerListener;
574            } else {
575                Fifo::iterator front(mQueue.begin());
576                // buffer currently queued is freed
577                mSlots[*front].mBufferState = BufferSlot::FREE;
578                // and we record the new buffer index in the queued list
579                *front = buf;
580            }
581        }
582
583        int scalingMode;
584
585        input.deflate(
586                &mSlots[buf].mTimestamp,
587                &mSlots[buf].mCrop,
588                &scalingMode,
589                &mSlots[buf].mTransform);
590
591
592        switch (scalingMode) {
593            case NATIVE_WINDOW_SCALING_MODE_FREEZE:
594            case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
595                break;
596            default:
597                ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
598                scalingMode = mSlots[buf].mScalingMode;
599                break;
600        }
601
602        mSlots[buf].mBufferState = BufferSlot::QUEUED;
603        mSlots[buf].mScalingMode = scalingMode;
604        mFrameCounter++;
605        mSlots[buf].mFrameNumber = mFrameCounter;
606
607        mBufferHasBeenQueued = true;
608        mDequeueCondition.broadcast();
609
610        output->inflate(mDefaultWidth, mDefaultHeight, mDefaultHeight);
611
612        ATRACE_INT(mConsumerName.string(), mQueue.size());
613    } // scope for the lock
614
615    // call back without lock held
616    if (listener != 0) {
617        listener->onFrameAvailable();
618    }
619    return OK;
620}
621
622void BufferQueue::cancelBuffer(int buf) {
623    ATRACE_CALL();
624    ST_LOGV("cancelBuffer: slot=%d", buf);
625    Mutex::Autolock lock(mMutex);
626
627    if (mAbandoned) {
628        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
629        return;
630    }
631
632    if (buf < 0 || buf >= mBufferCount) {
633        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
634                mBufferCount, buf);
635        return;
636    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
637        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
638                buf, mSlots[buf].mBufferState);
639        return;
640    }
641    mSlots[buf].mBufferState = BufferSlot::FREE;
642    mSlots[buf].mFrameNumber = 0;
643    mDequeueCondition.broadcast();
644}
645
646status_t BufferQueue::connect(int api,
647        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
648    ATRACE_CALL();
649    ST_LOGV("connect: api=%d", api);
650    Mutex::Autolock lock(mMutex);
651
652    if (mAbandoned) {
653        ST_LOGE("connect: BufferQueue has been abandoned!");
654        return NO_INIT;
655    }
656
657    if (mConsumerListener == NULL) {
658        ST_LOGE("connect: BufferQueue has no consumer!");
659        return NO_INIT;
660    }
661
662    int err = NO_ERROR;
663    switch (api) {
664        case NATIVE_WINDOW_API_EGL:
665        case NATIVE_WINDOW_API_CPU:
666        case NATIVE_WINDOW_API_MEDIA:
667        case NATIVE_WINDOW_API_CAMERA:
668            if (mConnectedApi != NO_CONNECTED_API) {
669                ST_LOGE("connect: already connected (cur=%d, req=%d)",
670                        mConnectedApi, api);
671                err = -EINVAL;
672            } else {
673                mConnectedApi = api;
674                *outWidth = mDefaultWidth;
675                *outHeight = mDefaultHeight;
676                *outTransform = 0;
677            }
678            break;
679        default:
680            err = -EINVAL;
681            break;
682    }
683
684    mBufferHasBeenQueued = false;
685
686    return err;
687}
688
689status_t BufferQueue::disconnect(int api) {
690    ATRACE_CALL();
691    ST_LOGV("disconnect: api=%d", api);
692
693    int err = NO_ERROR;
694    sp<ConsumerListener> listener;
695
696    { // Scope for the lock
697        Mutex::Autolock lock(mMutex);
698
699        if (mAbandoned) {
700            // it is not really an error to disconnect after the surface
701            // has been abandoned, it should just be a no-op.
702            return NO_ERROR;
703        }
704
705        switch (api) {
706            case NATIVE_WINDOW_API_EGL:
707            case NATIVE_WINDOW_API_CPU:
708            case NATIVE_WINDOW_API_MEDIA:
709            case NATIVE_WINDOW_API_CAMERA:
710                if (mConnectedApi == api) {
711                    drainQueueAndFreeBuffersLocked();
712                    mConnectedApi = NO_CONNECTED_API;
713                    mDequeueCondition.broadcast();
714                    listener = mConsumerListener;
715                } else {
716                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
717                            mConnectedApi, api);
718                    err = -EINVAL;
719                }
720                break;
721            default:
722                ST_LOGE("disconnect: unknown API %d", api);
723                err = -EINVAL;
724                break;
725        }
726    }
727
728    if (listener != NULL) {
729        listener->onBuffersReleased();
730    }
731
732    return err;
733}
734
735void BufferQueue::dump(String8& result) const
736{
737    char buffer[1024];
738    BufferQueue::dump(result, "", buffer, 1024);
739}
740
741void BufferQueue::dump(String8& result, const char* prefix,
742        char* buffer, size_t SIZE) const
743{
744    Mutex::Autolock _l(mMutex);
745
746    String8 fifo;
747    int fifoSize = 0;
748    Fifo::const_iterator i(mQueue.begin());
749    while (i != mQueue.end()) {
750       snprintf(buffer, SIZE, "%02d ", *i++);
751       fifoSize++;
752       fifo.append(buffer);
753    }
754
755    snprintf(buffer, SIZE,
756            "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
757            "mPixelFormat=%d, FIFO(%d)={%s}\n",
758            prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
759            mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
760    result.append(buffer);
761
762
763    struct {
764        const char * operator()(int state) const {
765            switch (state) {
766                case BufferSlot::DEQUEUED: return "DEQUEUED";
767                case BufferSlot::QUEUED: return "QUEUED";
768                case BufferSlot::FREE: return "FREE";
769                case BufferSlot::ACQUIRED: return "ACQUIRED";
770                default: return "Unknown";
771            }
772        }
773    } stateName;
774
775    for (int i=0 ; i<mBufferCount ; i++) {
776        const BufferSlot& slot(mSlots[i]);
777        snprintf(buffer, SIZE,
778                "%s%s[%02d] "
779                "state=%-8s, crop=[%d,%d,%d,%d], "
780                "transform=0x%02x, timestamp=%lld",
781                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
782                stateName(slot.mBufferState),
783                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
784                slot.mCrop.bottom, slot.mTransform, slot.mTimestamp
785        );
786        result.append(buffer);
787
788        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
789        if (buf != NULL) {
790            snprintf(buffer, SIZE,
791                    ", %p [%4ux%4u:%4u,%3X]",
792                    buf->handle, buf->width, buf->height, buf->stride,
793                    buf->format);
794            result.append(buffer);
795        }
796        result.append("\n");
797    }
798}
799
800void BufferQueue::freeBufferLocked(int i) {
801    mSlots[i].mGraphicBuffer = 0;
802    if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
803        mSlots[i].mNeedsCleanupOnRelease = true;
804    }
805    mSlots[i].mBufferState = BufferSlot::FREE;
806    mSlots[i].mFrameNumber = 0;
807    mSlots[i].mAcquireCalled = false;
808
809    // destroy fence as BufferQueue now takes ownership
810    if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
811        eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
812        mSlots[i].mFence = EGL_NO_SYNC_KHR;
813    }
814}
815
816void BufferQueue::freeAllBuffersLocked() {
817    ALOGW_IF(!mQueue.isEmpty(),
818            "freeAllBuffersLocked called but mQueue is not empty");
819    mQueue.clear();
820    mBufferHasBeenQueued = false;
821    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
822        freeBufferLocked(i);
823    }
824}
825
826status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
827    ATRACE_CALL();
828    Mutex::Autolock _l(mMutex);
829    // check if queue is empty
830    // In asynchronous mode the list is guaranteed to be one buffer
831    // deep, while in synchronous mode we use the oldest buffer.
832    if (!mQueue.empty()) {
833        Fifo::iterator front(mQueue.begin());
834        int buf = *front;
835
836        ATRACE_BUFFER_INDEX(buf);
837
838        if (mSlots[buf].mAcquireCalled) {
839            buffer->mGraphicBuffer = NULL;
840        } else {
841            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
842        }
843        buffer->mCrop = mSlots[buf].mCrop;
844        buffer->mTransform = mSlots[buf].mTransform;
845        buffer->mScalingMode = mSlots[buf].mScalingMode;
846        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
847        buffer->mTimestamp = mSlots[buf].mTimestamp;
848        buffer->mBuf = buf;
849        mSlots[buf].mAcquireCalled = true;
850
851        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
852        mQueue.erase(front);
853        mDequeueCondition.broadcast();
854
855        ATRACE_INT(mConsumerName.string(), mQueue.size());
856    } else {
857        return NO_BUFFER_AVAILABLE;
858    }
859
860    return OK;
861}
862
863status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
864        EGLSyncKHR fence) {
865    ATRACE_CALL();
866    ATRACE_BUFFER_INDEX(buf);
867
868    Mutex::Autolock _l(mMutex);
869
870    if (buf == INVALID_BUFFER_SLOT) {
871        return -EINVAL;
872    }
873
874    mSlots[buf].mEglDisplay = display;
875    mSlots[buf].mFence = fence;
876
877    // The buffer can now only be released if its in the acquired state
878    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
879        mSlots[buf].mBufferState = BufferSlot::FREE;
880    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
881        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
882        mSlots[buf].mNeedsCleanupOnRelease = false;
883        return STALE_BUFFER_SLOT;
884    } else {
885        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
886        return -EINVAL;
887    }
888
889    mDequeueCondition.broadcast();
890    return OK;
891}
892
893status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
894    ST_LOGV("consumerConnect");
895    Mutex::Autolock lock(mMutex);
896
897    if (mAbandoned) {
898        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
899        return NO_INIT;
900    }
901
902    mConsumerListener = consumerListener;
903
904    return OK;
905}
906
907status_t BufferQueue::consumerDisconnect() {
908    ST_LOGV("consumerDisconnect");
909    Mutex::Autolock lock(mMutex);
910
911    if (mConsumerListener == NULL) {
912        ST_LOGE("consumerDisconnect: No consumer is connected!");
913        return -EINVAL;
914    }
915
916    mAbandoned = true;
917    mConsumerListener = NULL;
918    mQueue.clear();
919    freeAllBuffersLocked();
920    mDequeueCondition.broadcast();
921    return OK;
922}
923
924status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
925    ST_LOGV("getReleasedBuffers");
926    Mutex::Autolock lock(mMutex);
927
928    if (mAbandoned) {
929        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
930        return NO_INIT;
931    }
932
933    uint32_t mask = 0;
934    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
935        if (!mSlots[i].mAcquireCalled) {
936            mask |= 1 << i;
937        }
938    }
939    *slotMask = mask;
940
941    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
942    return NO_ERROR;
943}
944
945status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
946{
947    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
948    if (!w || !h) {
949        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
950                w, h);
951        return BAD_VALUE;
952    }
953
954    Mutex::Autolock lock(mMutex);
955    mDefaultWidth = w;
956    mDefaultHeight = h;
957    return OK;
958}
959
960status_t BufferQueue::setBufferCountServer(int bufferCount) {
961    ATRACE_CALL();
962    Mutex::Autolock lock(mMutex);
963    return setBufferCountServerLocked(bufferCount);
964}
965
966void BufferQueue::freeAllBuffersExceptHeadLocked() {
967    ALOGW_IF(!mQueue.isEmpty(),
968            "freeAllBuffersExceptCurrentLocked called but mQueue is not empty");
969    int head = -1;
970    if (!mQueue.empty()) {
971        Fifo::iterator front(mQueue.begin());
972        head = *front;
973    }
974    mBufferHasBeenQueued = false;
975    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
976        if (i != head) {
977            freeBufferLocked(i);
978        }
979    }
980}
981
982status_t BufferQueue::drainQueueLocked() {
983    while (mSynchronousMode && !mQueue.isEmpty()) {
984        mDequeueCondition.wait(mMutex);
985        if (mAbandoned) {
986            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
987            return NO_INIT;
988        }
989        if (mConnectedApi == NO_CONNECTED_API) {
990            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
991            return NO_INIT;
992        }
993    }
994    return NO_ERROR;
995}
996
997status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
998    status_t err = drainQueueLocked();
999    if (err == NO_ERROR) {
1000        if (mSynchronousMode) {
1001            freeAllBuffersLocked();
1002        } else {
1003            freeAllBuffersExceptHeadLocked();
1004        }
1005    }
1006    return err;
1007}
1008
1009BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1010        const wp<BufferQueue::ConsumerListener>& consumerListener):
1011        mConsumerListener(consumerListener) {}
1012
1013BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1014
1015void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1016    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1017    if (listener != NULL) {
1018        listener->onFrameAvailable();
1019    }
1020}
1021
1022void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1023    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1024    if (listener != NULL) {
1025        listener->onBuffersReleased();
1026    }
1027}
1028
1029}; // namespace android
1030