BufferQueue.cpp revision f0cf5f103cf9c54d59de4ed6f1d8ddd2302dec1b
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/IConsumerListener.h>
29#include <gui/ISurfaceComposer.h>
30#include <private/gui/ComposerService.h>
31
32#include <utils/Log.h>
33#include <utils/Trace.h>
34#include <utils/CallStack.h>
35
36// Macros for including the BufferQueue name in log messages
37#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
38#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
39#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
40#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
41#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
42
43#define ATRACE_BUFFER_INDEX(index)                                            \
44    if (ATRACE_ENABLED()) {                                                   \
45        char ___traceBuf[1024];                                               \
46        snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \
47                (index));                                                     \
48        android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \
49    }
50
51namespace android {
52
53// Get an ID that's unique within this process.
54static int32_t createProcessUniqueId() {
55    static volatile int32_t globalCounter = 0;
56    return android_atomic_inc(&globalCounter);
57}
58
59static const char* scalingModeName(int scalingMode) {
60    switch (scalingMode) {
61        case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
62        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
63        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
64        default: return "Unknown";
65    }
66}
67
68BufferQueue::BufferQueue(const sp<IGraphicBufferAlloc>& allocator) :
69    mDefaultWidth(1),
70    mDefaultHeight(1),
71    mMaxAcquiredBufferCount(1),
72    mDefaultMaxBufferCount(2),
73    mOverrideMaxBufferCount(0),
74    mConsumerControlledByApp(false),
75    mDequeueBufferCannotBlock(false),
76    mUseAsyncBuffer(true),
77    mConnectedApi(NO_CONNECTED_API),
78    mAbandoned(false),
79    mFrameCounter(0),
80    mBufferHasBeenQueued(false),
81    mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
82    mConsumerUsageBits(0),
83    mTransformHint(0)
84{
85    // Choose a name using the PID and a process-unique ID.
86    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
87
88    ST_LOGV("BufferQueue");
89    if (allocator == NULL) {
90        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
91        mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
92        if (mGraphicBufferAlloc == 0) {
93            ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
94        }
95    } else {
96        mGraphicBufferAlloc = allocator;
97    }
98}
99
100BufferQueue::~BufferQueue() {
101    ST_LOGV("~BufferQueue");
102}
103
104status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
105    const int minBufferCount = mUseAsyncBuffer ? 2 : 1;
106    if (count < minBufferCount || count > NUM_BUFFER_SLOTS)
107        return BAD_VALUE;
108
109    mDefaultMaxBufferCount = count;
110    mDequeueCondition.broadcast();
111
112    return NO_ERROR;
113}
114
115void BufferQueue::setConsumerName(const String8& name) {
116    Mutex::Autolock lock(mMutex);
117    mConsumerName = name;
118}
119
120status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
121    Mutex::Autolock lock(mMutex);
122    mDefaultBufferFormat = defaultFormat;
123    return NO_ERROR;
124}
125
126status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
127    Mutex::Autolock lock(mMutex);
128    mConsumerUsageBits = usage;
129    return NO_ERROR;
130}
131
132status_t BufferQueue::setTransformHint(uint32_t hint) {
133    ST_LOGV("setTransformHint: %02x", hint);
134    Mutex::Autolock lock(mMutex);
135    mTransformHint = hint;
136    return NO_ERROR;
137}
138
139status_t BufferQueue::setBufferCount(int bufferCount) {
140    ST_LOGV("setBufferCount: count=%d", bufferCount);
141
142    sp<IConsumerListener> listener;
143    {
144        Mutex::Autolock lock(mMutex);
145
146        if (mAbandoned) {
147            ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
148            return NO_INIT;
149        }
150        if (bufferCount > NUM_BUFFER_SLOTS) {
151            ST_LOGE("setBufferCount: bufferCount too large (max %d)",
152                    NUM_BUFFER_SLOTS);
153            return BAD_VALUE;
154        }
155
156        // Error out if the user has dequeued buffers
157        for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
158            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
159                ST_LOGE("setBufferCount: client owns some buffers");
160                return -EINVAL;
161            }
162        }
163
164        if (bufferCount == 0) {
165            mOverrideMaxBufferCount = 0;
166            mDequeueCondition.broadcast();
167            return NO_ERROR;
168        }
169
170        // fine to assume async to false before we're setting the buffer count
171        const int minBufferSlots = getMinMaxBufferCountLocked(false);
172        if (bufferCount < minBufferSlots) {
173            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
174                    "minimum (%d)", bufferCount, minBufferSlots);
175            return BAD_VALUE;
176        }
177
178        // here we're guaranteed that the client doesn't have dequeued buffers
179        // and will release all of its buffer references.  We don't clear the
180        // queue, however, so currently queued buffers still get displayed.
181        freeAllBuffersLocked();
182        mOverrideMaxBufferCount = bufferCount;
183        mDequeueCondition.broadcast();
184        listener = mConsumerListener;
185    } // scope for lock
186
187    if (listener != NULL) {
188        listener->onBuffersReleased();
189    }
190
191    return NO_ERROR;
192}
193
194int BufferQueue::query(int what, int* outValue)
195{
196    ATRACE_CALL();
197    Mutex::Autolock lock(mMutex);
198
199    if (mAbandoned) {
200        ST_LOGE("query: BufferQueue has been abandoned!");
201        return NO_INIT;
202    }
203
204    int value;
205    switch (what) {
206    case NATIVE_WINDOW_WIDTH:
207        value = mDefaultWidth;
208        break;
209    case NATIVE_WINDOW_HEIGHT:
210        value = mDefaultHeight;
211        break;
212    case NATIVE_WINDOW_FORMAT:
213        value = mDefaultBufferFormat;
214        break;
215    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
216        value = getMinUndequeuedBufferCount(false);
217        break;
218    case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
219        value = (mQueue.size() >= 2);
220        break;
221    case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
222        value = mConsumerUsageBits;
223        break;
224    default:
225        return BAD_VALUE;
226    }
227    outValue[0] = value;
228    return NO_ERROR;
229}
230
231status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
232    ATRACE_CALL();
233    ST_LOGV("requestBuffer: slot=%d", slot);
234    Mutex::Autolock lock(mMutex);
235    if (mAbandoned) {
236        ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
237        return NO_INIT;
238    }
239    if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
240        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
241                NUM_BUFFER_SLOTS, slot);
242        return BAD_VALUE;
243    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
244        ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
245                slot, mSlots[slot].mBufferState);
246        return BAD_VALUE;
247    }
248    mSlots[slot].mRequestBufferCalled = true;
249    *buf = mSlots[slot].mGraphicBuffer;
250    return NO_ERROR;
251}
252
253status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
254        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
255    ATRACE_CALL();
256    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
257
258    if ((w && !h) || (!w && h)) {
259        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
260        return BAD_VALUE;
261    }
262
263    status_t returnFlags(OK);
264    EGLDisplay dpy = EGL_NO_DISPLAY;
265    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
266
267    { // Scope for the lock
268        Mutex::Autolock lock(mMutex);
269
270        if (format == 0) {
271            format = mDefaultBufferFormat;
272        }
273        // turn on usage bits the consumer requested
274        usage |= mConsumerUsageBits;
275
276        int found = -1;
277        bool tryAgain = true;
278        while (tryAgain) {
279            if (mAbandoned) {
280                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
281                return NO_INIT;
282            }
283
284            const int maxBufferCount = getMaxBufferCountLocked(async);
285            if (async && mOverrideMaxBufferCount) {
286                // FIXME: some drivers are manually setting the buffer-count (which they
287                // shouldn't), so we do this extra test here to handle that case.
288                // This is TEMPORARY, until we get this fixed.
289                if (mOverrideMaxBufferCount < maxBufferCount) {
290                    ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override");
291                    return BAD_VALUE;
292                }
293            }
294
295            // Free up any buffers that are in slots beyond the max buffer
296            // count.
297            for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
298                assert(mSlots[i].mBufferState == BufferSlot::FREE);
299                if (mSlots[i].mGraphicBuffer != NULL) {
300                    freeBufferLocked(i);
301                    returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
302                }
303            }
304
305            // look for a free buffer to give to the client
306            found = INVALID_BUFFER_SLOT;
307            int dequeuedCount = 0;
308            int acquiredCount = 0;
309            for (int i = 0; i < maxBufferCount; i++) {
310                const int state = mSlots[i].mBufferState;
311                switch (state) {
312                    case BufferSlot::DEQUEUED:
313                        dequeuedCount++;
314                        break;
315                    case BufferSlot::ACQUIRED:
316                        acquiredCount++;
317                        break;
318                    case BufferSlot::FREE:
319                        /* We return the oldest of the free buffers to avoid
320                         * stalling the producer if possible.  This is because
321                         * the consumer may still have pending reads of the
322                         * buffers in flight.
323                         */
324                        if ((found < 0) ||
325                                mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
326                            found = i;
327                        }
328                        break;
329                }
330            }
331
332            // clients are not allowed to dequeue more than one buffer
333            // if they didn't set a buffer count.
334            if (!mOverrideMaxBufferCount && dequeuedCount) {
335                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
336                        "setting the buffer count");
337                return -EINVAL;
338            }
339
340            // See whether a buffer has been queued since the last
341            // setBufferCount so we know whether to perform the min undequeued
342            // buffers check below.
343            if (mBufferHasBeenQueued) {
344                // make sure the client is not trying to dequeue more buffers
345                // than allowed.
346                const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
347                const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
348                if (newUndequeuedCount < minUndequeuedCount) {
349                    ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
350                            "exceeded (dequeued=%d undequeudCount=%d)",
351                            minUndequeuedCount, dequeuedCount,
352                            newUndequeuedCount);
353                    return -EBUSY;
354                }
355            }
356
357            // If no buffer is found, wait for a buffer to be released or for
358            // the max buffer count to change.
359            tryAgain = found == INVALID_BUFFER_SLOT;
360            if (tryAgain) {
361                // return an error if we're in "cannot block" mode (producer and consumer
362                // are controlled by the application) -- however, the consumer is allowed
363                // to acquire briefly an extra buffer (which could cause us to have to wait here)
364                // and that's okay because we know the wait will be brief (it happens
365                // if we dequeue a buffer while the consumer has acquired one but not released
366                // the old one yet -- for e.g.: see GLConsumer::updateTexImage()).
367                if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) {
368                    ST_LOGE("dequeueBuffer: would block! returning an error instead.");
369                    return WOULD_BLOCK;
370                }
371                mDequeueCondition.wait(mMutex);
372            }
373        }
374
375
376        if (found == INVALID_BUFFER_SLOT) {
377            // This should not happen.
378            ST_LOGE("dequeueBuffer: no available buffer slots");
379            return -EBUSY;
380        }
381
382        const int buf = found;
383        *outBuf = found;
384
385        ATRACE_BUFFER_INDEX(buf);
386
387        const bool useDefaultSize = !w && !h;
388        if (useDefaultSize) {
389            // use the default size
390            w = mDefaultWidth;
391            h = mDefaultHeight;
392        }
393
394        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
395
396        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
397        if ((buffer == NULL) ||
398            (uint32_t(buffer->width)  != w) ||
399            (uint32_t(buffer->height) != h) ||
400            (uint32_t(buffer->format) != format) ||
401            ((uint32_t(buffer->usage) & usage) != usage))
402        {
403            mSlots[buf].mAcquireCalled = false;
404            mSlots[buf].mGraphicBuffer = NULL;
405            mSlots[buf].mRequestBufferCalled = false;
406            mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
407            mSlots[buf].mFence = Fence::NO_FENCE;
408            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
409
410            returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
411        }
412
413
414        if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
415            ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
416                    "buf=%d, w=%d, h=%d, format=%d",
417                    buf, buffer->width, buffer->height, buffer->format);
418        }
419
420        dpy = mSlots[buf].mEglDisplay;
421        eglFence = mSlots[buf].mEglFence;
422        *outFence = mSlots[buf].mFence;
423        mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
424        mSlots[buf].mFence = Fence::NO_FENCE;
425    }  // end lock scope
426
427    if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
428        status_t error;
429        sp<GraphicBuffer> graphicBuffer(
430                mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage, &error));
431        if (graphicBuffer == 0) {
432            ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
433            return error;
434        }
435
436        { // Scope for the lock
437            Mutex::Autolock lock(mMutex);
438
439            if (mAbandoned) {
440                ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
441                return NO_INIT;
442            }
443
444            mSlots[*outBuf].mFrameNumber = ~0;
445            mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
446        }
447    }
448
449    if (eglFence != EGL_NO_SYNC_KHR) {
450        EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
451        // If something goes wrong, log the error, but return the buffer without
452        // synchronizing access to it.  It's too late at this point to abort the
453        // dequeue operation.
454        if (result == EGL_FALSE) {
455            ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
456        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
457            ST_LOGE("dequeueBuffer: timeout waiting for fence");
458        }
459        eglDestroySyncKHR(dpy, eglFence);
460    }
461
462    ST_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
463            mSlots[*outBuf].mFrameNumber,
464            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
465
466    return returnFlags;
467}
468
469status_t BufferQueue::queueBuffer(int buf,
470        const QueueBufferInput& input, QueueBufferOutput* output) {
471    ATRACE_CALL();
472    ATRACE_BUFFER_INDEX(buf);
473
474    Rect crop;
475    uint32_t transform;
476    int scalingMode;
477    int64_t timestamp;
478    bool isAutoTimestamp;
479    bool async;
480    sp<Fence> fence;
481
482    input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
483            &async, &fence);
484
485    if (fence == NULL) {
486        ST_LOGE("queueBuffer: fence is NULL");
487        return BAD_VALUE;
488    }
489
490    switch (scalingMode) {
491        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
492        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
493        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
494        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
495            break;
496        default:
497            ST_LOGE("unknown scaling mode: %d", scalingMode);
498            return -EINVAL;
499    }
500
501    sp<IConsumerListener> listener;
502
503    { // scope for the lock
504        Mutex::Autolock lock(mMutex);
505
506        if (mAbandoned) {
507            ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
508            return NO_INIT;
509        }
510
511        const int maxBufferCount = getMaxBufferCountLocked(async);
512        if (async && mOverrideMaxBufferCount) {
513            // FIXME: some drivers are manually setting the buffer-count (which they
514            // shouldn't), so we do this extra test here to handle that case.
515            // This is TEMPORARY, until we get this fixed.
516            if (mOverrideMaxBufferCount < maxBufferCount) {
517                ST_LOGE("queueBuffer: async mode is invalid with buffercount override");
518                return BAD_VALUE;
519            }
520        }
521        if (buf < 0 || buf >= maxBufferCount) {
522            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
523                    maxBufferCount, buf);
524            return -EINVAL;
525        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
526            ST_LOGE("queueBuffer: slot %d is not owned by the client "
527                    "(state=%d)", buf, mSlots[buf].mBufferState);
528            return -EINVAL;
529        } else if (!mSlots[buf].mRequestBufferCalled) {
530            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
531                    "buffer", buf);
532            return -EINVAL;
533        }
534
535        ST_LOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] "
536                "tr=%#x scale=%s",
537                buf, mFrameCounter + 1, timestamp,
538                crop.left, crop.top, crop.right, crop.bottom,
539                transform, scalingModeName(scalingMode));
540
541        const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
542        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
543        Rect croppedCrop;
544        crop.intersect(bufferRect, &croppedCrop);
545        if (croppedCrop != crop) {
546            ST_LOGE("queueBuffer: crop rect is not contained within the "
547                    "buffer in slot %d", buf);
548            return -EINVAL;
549        }
550
551        mSlots[buf].mFence = fence;
552        mSlots[buf].mBufferState = BufferSlot::QUEUED;
553        mFrameCounter++;
554        mSlots[buf].mFrameNumber = mFrameCounter;
555
556        BufferItem item;
557        item.mAcquireCalled = mSlots[buf].mAcquireCalled;
558        item.mGraphicBuffer = mSlots[buf].mGraphicBuffer;
559        item.mCrop = crop;
560        item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
561        item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
562        item.mScalingMode = scalingMode;
563        item.mTimestamp = timestamp;
564        item.mIsAutoTimestamp = isAutoTimestamp;
565        item.mFrameNumber = mFrameCounter;
566        item.mBuf = buf;
567        item.mFence = fence;
568        item.mIsDroppable = mDequeueBufferCannotBlock || async;
569
570        if (mQueue.empty()) {
571            // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
572            // simply queue this buffer.
573            mQueue.push_back(item);
574            listener = mConsumerListener;
575        } else {
576            // when the queue is not empty, we need to look at the front buffer
577            // state and see if we need to replace it.
578            Fifo::iterator front(mQueue.begin());
579            if (front->mIsDroppable) {
580                // buffer slot currently queued is marked free if still tracked
581                if (stillTracking(front)) {
582                    mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
583                    // reset the frame number of the freed buffer so that it is the first in
584                    // line to be dequeued again.
585                    mSlots[front->mBuf].mFrameNumber = 0;
586                }
587                // and we record the new buffer in the queued list
588                *front = item;
589            } else {
590                mQueue.push_back(item);
591                listener = mConsumerListener;
592            }
593        }
594
595        mBufferHasBeenQueued = true;
596        mDequeueCondition.broadcast();
597
598        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
599                mQueue.size());
600
601        ATRACE_INT(mConsumerName.string(), mQueue.size());
602    } // scope for the lock
603
604    // call back without lock held
605    if (listener != 0) {
606        listener->onFrameAvailable();
607    }
608    return NO_ERROR;
609}
610
611void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
612    ATRACE_CALL();
613    ST_LOGV("cancelBuffer: slot=%d", buf);
614    Mutex::Autolock lock(mMutex);
615
616    if (mAbandoned) {
617        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
618        return;
619    }
620
621    if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
622        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
623                NUM_BUFFER_SLOTS, buf);
624        return;
625    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
626        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
627                buf, mSlots[buf].mBufferState);
628        return;
629    } else if (fence == NULL) {
630        ST_LOGE("cancelBuffer: fence is NULL");
631        return;
632    }
633    mSlots[buf].mBufferState = BufferSlot::FREE;
634    mSlots[buf].mFrameNumber = 0;
635    mSlots[buf].mFence = fence;
636    mDequeueCondition.broadcast();
637}
638
639
640status_t BufferQueue::connect(const sp<IBinder>& token,
641        int api, bool producerControlledByApp, QueueBufferOutput* output) {
642    ATRACE_CALL();
643    ST_LOGV("connect: api=%d producerControlledByApp=%s", api,
644            producerControlledByApp ? "true" : "false");
645    Mutex::Autolock lock(mMutex);
646
647    if (mAbandoned) {
648        ST_LOGE("connect: BufferQueue has been abandoned!");
649        return NO_INIT;
650    }
651
652    if (mConsumerListener == NULL) {
653        ST_LOGE("connect: BufferQueue has no consumer!");
654        return NO_INIT;
655    }
656
657    int err = NO_ERROR;
658    switch (api) {
659        case NATIVE_WINDOW_API_EGL:
660        case NATIVE_WINDOW_API_CPU:
661        case NATIVE_WINDOW_API_MEDIA:
662        case NATIVE_WINDOW_API_CAMERA:
663            if (mConnectedApi != NO_CONNECTED_API) {
664                ST_LOGE("connect: already connected (cur=%d, req=%d)",
665                        mConnectedApi, api);
666                err = -EINVAL;
667            } else {
668                mConnectedApi = api;
669                output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
670
671                // set-up a death notification so that we can disconnect
672                // automatically when/if the remote producer dies.
673                if (token != NULL && token->remoteBinder() != NULL) {
674                    status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
675                    if (err == NO_ERROR) {
676                        mConnectedProducerToken = token;
677                    } else {
678                        ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
679                    }
680                }
681            }
682            break;
683        default:
684            err = -EINVAL;
685            break;
686    }
687
688    mBufferHasBeenQueued = false;
689    mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
690
691    return err;
692}
693
694void BufferQueue::binderDied(const wp<IBinder>& who) {
695    // If we're here, it means that a producer we were connected to died.
696    // We're GUARANTEED that we still are connected to it because it has no other way
697    // to get disconnected -- or -- we wouldn't be here because we're removing this
698    // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
699    // synchronization here.
700    int api = mConnectedApi;
701    this->disconnect(api);
702}
703
704status_t BufferQueue::disconnect(int api) {
705    ATRACE_CALL();
706    ST_LOGV("disconnect: api=%d", api);
707
708    int err = NO_ERROR;
709    sp<IConsumerListener> listener;
710
711    { // Scope for the lock
712        Mutex::Autolock lock(mMutex);
713
714        if (mAbandoned) {
715            // it is not really an error to disconnect after the surface
716            // has been abandoned, it should just be a no-op.
717            return NO_ERROR;
718        }
719
720        switch (api) {
721            case NATIVE_WINDOW_API_EGL:
722            case NATIVE_WINDOW_API_CPU:
723            case NATIVE_WINDOW_API_MEDIA:
724            case NATIVE_WINDOW_API_CAMERA:
725                if (mConnectedApi == api) {
726                    freeAllBuffersLocked();
727                    // remove our death notification callback if we have one
728                    sp<IBinder> token = mConnectedProducerToken;
729                    if (token != NULL) {
730                        // this can fail if we're here because of the death notification
731                        // either way, we just ignore.
732                        token->unlinkToDeath(static_cast<IBinder::DeathRecipient*>(this));
733                    }
734                    mConnectedProducerToken = NULL;
735                    mConnectedApi = NO_CONNECTED_API;
736                    mDequeueCondition.broadcast();
737                    listener = mConsumerListener;
738                } else {
739                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
740                            mConnectedApi, api);
741                    err = -EINVAL;
742                }
743                break;
744            default:
745                ST_LOGE("disconnect: unknown API %d", api);
746                err = -EINVAL;
747                break;
748        }
749    }
750
751    if (listener != NULL) {
752        listener->onBuffersReleased();
753    }
754
755    return err;
756}
757
758void BufferQueue::dump(String8& result, const char* prefix) const {
759    Mutex::Autolock _l(mMutex);
760
761    String8 fifo;
762    int fifoSize = 0;
763    Fifo::const_iterator i(mQueue.begin());
764    while (i != mQueue.end()) {
765        fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
766                "xform=0x%02x, time=%#llx, scale=%s\n",
767                i->mBuf, i->mGraphicBuffer.get(),
768                i->mCrop.left, i->mCrop.top, i->mCrop.right,
769                i->mCrop.bottom, i->mTransform, i->mTimestamp,
770                scalingModeName(i->mScalingMode)
771                );
772        i++;
773        fifoSize++;
774    }
775
776
777    result.appendFormat(
778            "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
779            "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
780            prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
781            mDefaultHeight, mDefaultBufferFormat, mTransformHint,
782            fifoSize, fifo.string());
783
784    struct {
785        const char * operator()(int state) const {
786            switch (state) {
787                case BufferSlot::DEQUEUED: return "DEQUEUED";
788                case BufferSlot::QUEUED: return "QUEUED";
789                case BufferSlot::FREE: return "FREE";
790                case BufferSlot::ACQUIRED: return "ACQUIRED";
791                default: return "Unknown";
792            }
793        }
794    } stateName;
795
796    // just trim the free buffers to not spam the dump
797    int maxBufferCount = 0;
798    for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
799        const BufferSlot& slot(mSlots[i]);
800        if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
801            maxBufferCount = i+1;
802            break;
803        }
804    }
805
806    for (int i=0 ; i<maxBufferCount ; i++) {
807        const BufferSlot& slot(mSlots[i]);
808        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
809        result.appendFormat(
810            "%s%s[%02d:%p] state=%-8s",
811                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
812                stateName(slot.mBufferState)
813        );
814
815        if (buf != NULL) {
816            result.appendFormat(
817                    ", %p [%4ux%4u:%4u,%3X]",
818                    buf->handle, buf->width, buf->height, buf->stride,
819                    buf->format);
820        }
821        result.append("\n");
822    }
823}
824
825void BufferQueue::freeBufferLocked(int slot) {
826    ST_LOGV("freeBufferLocked: slot=%d", slot);
827    mSlots[slot].mGraphicBuffer = 0;
828    if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
829        mSlots[slot].mNeedsCleanupOnRelease = true;
830    }
831    mSlots[slot].mBufferState = BufferSlot::FREE;
832    mSlots[slot].mFrameNumber = 0;
833    mSlots[slot].mAcquireCalled = false;
834
835    // destroy fence as BufferQueue now takes ownership
836    if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
837        eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
838        mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
839    }
840    mSlots[slot].mFence = Fence::NO_FENCE;
841}
842
843void BufferQueue::freeAllBuffersLocked() {
844    mBufferHasBeenQueued = false;
845    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
846        freeBufferLocked(i);
847    }
848}
849
850status_t BufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) {
851    ATRACE_CALL();
852    Mutex::Autolock _l(mMutex);
853
854    // Check that the consumer doesn't currently have the maximum number of
855    // buffers acquired.  We allow the max buffer count to be exceeded by one
856    // buffer, so that the consumer can successfully set up the newly acquired
857    // buffer before releasing the old one.
858    int numAcquiredBuffers = 0;
859    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
860        if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
861            numAcquiredBuffers++;
862        }
863    }
864    if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
865        ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
866                numAcquiredBuffers, mMaxAcquiredBufferCount);
867        return INVALID_OPERATION;
868    }
869
870    // check if queue is empty
871    // In asynchronous mode the list is guaranteed to be one buffer
872    // deep, while in synchronous mode we use the oldest buffer.
873    if (mQueue.empty()) {
874        return NO_BUFFER_AVAILABLE;
875    }
876
877    Fifo::iterator front(mQueue.begin());
878
879    // If expectedPresent is specified, we may not want to return a buffer yet.
880    // If it's specified and there's more than one buffer queued, we may
881    // want to drop a buffer.
882    if (expectedPresent != 0) {
883        const int MAX_REASONABLE_NSEC = 1000000000ULL;  // 1 second
884
885        // The "expectedPresent" argument indicates when the buffer is expected
886        // to be presented on-screen.  If the buffer's desired-present time
887        // is earlier (less) than expectedPresent, meaning it'll be displayed
888        // on time or possibly late if we show it ASAP, we acquire and return
889        // it.  If we don't want to display it until after the expectedPresent
890        // time, we return PRESENT_LATER without acquiring it.
891        //
892        // To be safe, we don't defer acquisition if expectedPresent is
893        // more than one second in the future beyond the desired present time
894        // (i.e. we'd be holding the buffer for a long time).
895        //
896        // NOTE: code assumes monotonic time values from the system clock are
897        // positive.
898
899        // Start by checking to see if we can drop frames.  We skip this check
900        // if the timestamps are being auto-generated by Surface -- if the
901        // app isn't generating timestamps explicitly, they probably don't
902        // want frames to be discarded based on them.
903        while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
904            // If entry[1] is timely, drop entry[0] (and repeat).  We apply
905            // an additional criteria here: we only drop the earlier buffer if
906            // our desiredPresent falls within +/- 1 second of the expected
907            // present.  Otherwise, bogus desiredPresent times (e.g. 0 or
908            // a small relative timestamp), which normally mean "ignore the
909            // timestamp and acquire immediately", would cause us to drop
910            // frames.
911            //
912            // We may want to add an additional criteria: don't drop the
913            // earlier buffer if entry[1]'s fence hasn't signaled yet.
914            //
915            // (Vector front is [0], back is [size()-1])
916            const BufferItem& bi(mQueue[1]);
917            nsecs_t desiredPresent = bi.mTimestamp;
918            if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
919                    desiredPresent > expectedPresent) {
920                // This buffer is set to display in the near future, or
921                // desiredPresent is garbage.  Either way we don't want to
922                // drop the previous buffer just to get this on screen sooner.
923                ST_LOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld",
924                        desiredPresent, expectedPresent, desiredPresent - expectedPresent,
925                        systemTime(CLOCK_MONOTONIC));
926                break;
927            }
928            ST_LOGV("pts drop: queue1des=%lld expect=%lld size=%d",
929                    desiredPresent, expectedPresent, mQueue.size());
930            if (stillTracking(front)) {
931                // front buffer is still in mSlots, so mark the slot as free
932                mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
933            }
934            mQueue.erase(front);
935            front = mQueue.begin();
936        }
937
938        // See if the front buffer is due.
939        nsecs_t desiredPresent = front->mTimestamp;
940        if (desiredPresent > expectedPresent &&
941                desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
942            ST_LOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld",
943                    desiredPresent, expectedPresent, desiredPresent - expectedPresent,
944                    systemTime(CLOCK_MONOTONIC));
945            return PRESENT_LATER;
946        }
947
948        ST_LOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld",
949                desiredPresent, expectedPresent, desiredPresent - expectedPresent,
950                systemTime(CLOCK_MONOTONIC));
951    }
952
953    int buf = front->mBuf;
954    *buffer = *front;
955    ATRACE_BUFFER_INDEX(buf);
956
957    ST_LOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }",
958            front->mBuf, front->mFrameNumber,
959            front->mGraphicBuffer->handle);
960    // if front buffer still being tracked update slot state
961    if (stillTracking(front)) {
962        mSlots[buf].mAcquireCalled = true;
963        mSlots[buf].mNeedsCleanupOnRelease = false;
964        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
965        mSlots[buf].mFence = Fence::NO_FENCE;
966    }
967
968    // If the buffer has previously been acquired by the consumer, set
969    // mGraphicBuffer to NULL to avoid unnecessarily remapping this
970    // buffer on the consumer side.
971    if (buffer->mAcquireCalled) {
972        buffer->mGraphicBuffer = NULL;
973    }
974
975    mQueue.erase(front);
976    mDequeueCondition.broadcast();
977
978    ATRACE_INT(mConsumerName.string(), mQueue.size());
979
980    return NO_ERROR;
981}
982
983status_t BufferQueue::releaseBuffer(
984        int buf, uint64_t frameNumber, EGLDisplay display,
985        EGLSyncKHR eglFence, const sp<Fence>& fence) {
986    ATRACE_CALL();
987    ATRACE_BUFFER_INDEX(buf);
988
989    if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
990        return BAD_VALUE;
991    }
992
993    Mutex::Autolock _l(mMutex);
994
995    // If the frame number has changed because buffer has been reallocated,
996    // we can ignore this releaseBuffer for the old buffer.
997    if (frameNumber != mSlots[buf].mFrameNumber) {
998        return STALE_BUFFER_SLOT;
999    }
1000
1001
1002    // Internal state consistency checks:
1003    // Make sure this buffers hasn't been queued while we were owning it (acquired)
1004    Fifo::iterator front(mQueue.begin());
1005    Fifo::const_iterator const end(mQueue.end());
1006    while (front != end) {
1007        if (front->mBuf == buf) {
1008            LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been "
1009                    "acquired", mConsumerName.string(), frameNumber, buf);
1010            break; // never reached
1011        }
1012        front++;
1013    }
1014
1015    // The buffer can now only be released if its in the acquired state
1016    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
1017        mSlots[buf].mEglDisplay = display;
1018        mSlots[buf].mEglFence = eglFence;
1019        mSlots[buf].mFence = fence;
1020        mSlots[buf].mBufferState = BufferSlot::FREE;
1021    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
1022        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
1023        mSlots[buf].mNeedsCleanupOnRelease = false;
1024        return STALE_BUFFER_SLOT;
1025    } else {
1026        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
1027        return -EINVAL;
1028    }
1029
1030    mDequeueCondition.broadcast();
1031    return NO_ERROR;
1032}
1033
1034status_t BufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
1035        bool controlledByApp) {
1036    ST_LOGV("consumerConnect controlledByApp=%s",
1037            controlledByApp ? "true" : "false");
1038    Mutex::Autolock lock(mMutex);
1039
1040    if (mAbandoned) {
1041        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
1042        return NO_INIT;
1043    }
1044    if (consumerListener == NULL) {
1045        ST_LOGE("consumerConnect: consumerListener may not be NULL");
1046        return BAD_VALUE;
1047    }
1048
1049    mConsumerListener = consumerListener;
1050    mConsumerControlledByApp = controlledByApp;
1051
1052    return NO_ERROR;
1053}
1054
1055status_t BufferQueue::consumerDisconnect() {
1056    ST_LOGV("consumerDisconnect");
1057    Mutex::Autolock lock(mMutex);
1058
1059    if (mConsumerListener == NULL) {
1060        ST_LOGE("consumerDisconnect: No consumer is connected!");
1061        return -EINVAL;
1062    }
1063
1064    mAbandoned = true;
1065    mConsumerListener = NULL;
1066    mQueue.clear();
1067    freeAllBuffersLocked();
1068    mDequeueCondition.broadcast();
1069    return NO_ERROR;
1070}
1071
1072status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
1073    ST_LOGV("getReleasedBuffers");
1074    Mutex::Autolock lock(mMutex);
1075
1076    if (mAbandoned) {
1077        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
1078        return NO_INIT;
1079    }
1080
1081    uint32_t mask = 0;
1082    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
1083        if (!mSlots[i].mAcquireCalled) {
1084            mask |= 1 << i;
1085        }
1086    }
1087
1088    // Remove buffers in flight (on the queue) from the mask where acquire has
1089    // been called, as the consumer will not receive the buffer address, so
1090    // it should not free these slots.
1091    Fifo::iterator front(mQueue.begin());
1092    while (front != mQueue.end()) {
1093        if (front->mAcquireCalled)
1094            mask &= ~(1 << front->mBuf);
1095        front++;
1096    }
1097
1098    *slotMask = mask;
1099
1100    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
1101    return NO_ERROR;
1102}
1103
1104status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
1105    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
1106    if (!w || !h) {
1107        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
1108                w, h);
1109        return BAD_VALUE;
1110    }
1111
1112    Mutex::Autolock lock(mMutex);
1113    mDefaultWidth = w;
1114    mDefaultHeight = h;
1115    return NO_ERROR;
1116}
1117
1118status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
1119    ATRACE_CALL();
1120    Mutex::Autolock lock(mMutex);
1121    return setDefaultMaxBufferCountLocked(bufferCount);
1122}
1123
1124status_t BufferQueue::disableAsyncBuffer() {
1125    ATRACE_CALL();
1126    Mutex::Autolock lock(mMutex);
1127    if (mConsumerListener != NULL) {
1128        ST_LOGE("disableAsyncBuffer: consumer already connected!");
1129        return INVALID_OPERATION;
1130    }
1131    mUseAsyncBuffer = false;
1132    return NO_ERROR;
1133}
1134
1135status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
1136    ATRACE_CALL();
1137    Mutex::Autolock lock(mMutex);
1138    if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
1139        ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
1140                maxAcquiredBuffers);
1141        return BAD_VALUE;
1142    }
1143    if (mConnectedApi != NO_CONNECTED_API) {
1144        return INVALID_OPERATION;
1145    }
1146    mMaxAcquiredBufferCount = maxAcquiredBuffers;
1147    return NO_ERROR;
1148}
1149
1150int BufferQueue::getMinUndequeuedBufferCount(bool async) const {
1151    // if dequeueBuffer is allowed to error out, we don't have to
1152    // add an extra buffer.
1153    if (!mUseAsyncBuffer)
1154        return mMaxAcquiredBufferCount;
1155
1156    // we're in async mode, or we want to prevent the app to
1157    // deadlock itself, we throw-in an extra buffer to guarantee it.
1158    if (mDequeueBufferCannotBlock || async)
1159        return mMaxAcquiredBufferCount+1;
1160
1161    return mMaxAcquiredBufferCount;
1162}
1163
1164int BufferQueue::getMinMaxBufferCountLocked(bool async) const {
1165    return getMinUndequeuedBufferCount(async) + 1;
1166}
1167
1168int BufferQueue::getMaxBufferCountLocked(bool async) const {
1169    int minMaxBufferCount = getMinMaxBufferCountLocked(async);
1170
1171    int maxBufferCount = mDefaultMaxBufferCount;
1172    if (maxBufferCount < minMaxBufferCount) {
1173        maxBufferCount = minMaxBufferCount;
1174    }
1175    if (mOverrideMaxBufferCount != 0) {
1176        assert(mOverrideMaxBufferCount >= minMaxBufferCount);
1177        maxBufferCount = mOverrideMaxBufferCount;
1178    }
1179
1180    // Any buffers that are dequeued by the producer or sitting in the queue
1181    // waiting to be consumed need to have their slots preserved.  Such
1182    // buffers will temporarily keep the max buffer count up until the slots
1183    // no longer need to be preserved.
1184    for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
1185        BufferSlot::BufferState state = mSlots[i].mBufferState;
1186        if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
1187            maxBufferCount = i + 1;
1188        }
1189    }
1190
1191    return maxBufferCount;
1192}
1193
1194bool BufferQueue::stillTracking(const BufferItem *item) const {
1195    const BufferSlot &slot = mSlots[item->mBuf];
1196
1197    ST_LOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, "
1198            "slot: { slot=%d/%llu, buffer=%p }",
1199            item->mBuf, item->mFrameNumber,
1200            (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
1201            item->mBuf, slot.mFrameNumber,
1202            (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
1203
1204    // Compare item with its original buffer slot.  We can check the slot
1205    // as the buffer would not be moved to a different slot by the producer.
1206    return (slot.mGraphicBuffer != NULL &&
1207            item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
1208}
1209
1210BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1211        const wp<ConsumerListener>& consumerListener):
1212        mConsumerListener(consumerListener) {}
1213
1214BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1215
1216void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1217    sp<ConsumerListener> listener(mConsumerListener.promote());
1218    if (listener != NULL) {
1219        listener->onFrameAvailable();
1220    }
1221}
1222
1223void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1224    sp<ConsumerListener> listener(mConsumerListener.promote());
1225    if (listener != NULL) {
1226        listener->onBuffersReleased();
1227    }
1228}
1229
1230}; // namespace android
1231