BufferQueueProducer.cpp revision 289ade165e60b5f71734d30e535f16eb1f4313ad
1/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define EGL_EGLEXT_PROTOTYPES
18
19#include <gui/BufferItem.h>
20#include <gui/BufferQueueCore.h>
21#include <gui/BufferQueueProducer.h>
22#include <gui/IConsumerListener.h>
23#include <gui/IGraphicBufferAlloc.h>
24
25#include <utils/Log.h>
26#include <utils/Trace.h>
27
28namespace android {
29
30BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
31    mCore(core),
32    mSlots(core->mSlots),
33    mConsumerName() {}
34
35BufferQueueProducer::~BufferQueueProducer() {}
36
37status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
38    ATRACE_CALL();
39    BQ_LOGV("requestBuffer: slot %d", slot);
40    Mutex::Autolock lock(mCore->mMutex);
41
42    if (mCore->mIsAbandoned) {
43        BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
44        return NO_INIT;
45    }
46
47    if (slot < 0 || slot >= BufferQueueCore::NUM_BUFFER_SLOTS) {
48        BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
49                slot, BufferQueueCore::NUM_BUFFER_SLOTS);
50        return BAD_VALUE;
51    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
52        BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
53                "(state = %d)", slot, mSlots[slot].mBufferState);
54        return BAD_VALUE;
55    }
56
57    mSlots[slot].mRequestBufferCalled = true;
58    *buf = mSlots[slot].mGraphicBuffer;
59    return NO_ERROR;
60}
61
62status_t BufferQueueProducer::setBufferCount(int bufferCount) {
63    ATRACE_CALL();
64    BQ_LOGV("setBufferCount: count = %d", bufferCount);
65
66    sp<IConsumerListener> listener;
67    { // Autolock scope
68        Mutex::Autolock lock(mCore->mMutex);
69
70        if (mCore->mIsAbandoned) {
71            BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
72            return NO_INIT;
73        }
74
75        if (bufferCount > BufferQueueCore::NUM_BUFFER_SLOTS) {
76            BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
77                    bufferCount, BufferQueueCore::NUM_BUFFER_SLOTS);
78            return BAD_VALUE;
79        }
80
81        // There must be no dequeued buffers when changing the buffer count.
82        for (int s = 0; s < BufferQueueCore::NUM_BUFFER_SLOTS; ++s) {
83            if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
84                BQ_LOGE("setBufferCount: buffer owned by producer");
85                return -EINVAL;
86            }
87        }
88
89        if (bufferCount == 0) {
90            mCore->mOverrideMaxBufferCount = 0;
91            mCore->mDequeueCondition.broadcast();
92            return NO_ERROR;
93        }
94
95        const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
96        if (bufferCount < minBufferSlots) {
97            BQ_LOGE("setBufferCount: requested buffer count %d is less than "
98                    "minimum %d", bufferCount, minBufferSlots);
99            return BAD_VALUE;
100        }
101
102        // Here we are guaranteed that the producer doesn't have any dequeued
103        // buffers and will release all of its buffer references. We don't
104        // clear the queue, however, so that currently queued buffers still
105        // get displayed.
106        mCore->freeAllBuffersLocked();
107        mCore->mOverrideMaxBufferCount = bufferCount;
108        mCore->mDequeueCondition.broadcast();
109        listener = mCore->mConsumerListener;
110    } // Autolock scope
111
112    // Call back without lock held
113    if (listener != NULL) {
114        listener->onBuffersReleased();
115    }
116
117    return NO_ERROR;
118}
119
120status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
121        sp<android::Fence> *outFence, bool async,
122        uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
123    ATRACE_CALL();
124    { // Autolock scope
125        Mutex::Autolock lock(mCore->mMutex);
126        mConsumerName = mCore->mConsumerName;
127    } // Autolock scope
128
129    BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
130            async ? "true" : "false", width, height, format, usage);
131
132    if ((width && !height) || (!width && height)) {
133        BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
134        return BAD_VALUE;
135    }
136
137    status_t returnFlags = NO_ERROR;
138    EGLDisplay eglDisplay = EGL_NO_DISPLAY;
139    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
140
141    { // Autolock scope
142        Mutex::Autolock lock(mCore->mMutex);
143
144        if (format == 0) {
145            format = mCore->mDefaultBufferFormat;
146        }
147
148        // Enable the usage bits the consumer requested
149        usage |= mCore->mConsumerUsageBits;
150
151        int found = -1;
152        bool tryAgain = true;
153        while (tryAgain) {
154            if (mCore->mIsAbandoned) {
155                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
156                return NO_INIT;
157            }
158
159            const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
160            if (async && mCore->mOverrideMaxBufferCount) {
161                // FIXME: Some drivers are manually setting the buffer count
162                // (which they shouldn't), so we do this extra test here to
163                // handle that case. This is TEMPORARY until we get this fixed.
164                if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
165                    BQ_LOGE("dequeueBuffer: async mode is invalid with "
166                            "buffer count override");
167                    return BAD_VALUE;
168                }
169            }
170
171            // Free up any buffers that are in slots beyond the max buffer count
172            for (int s = maxBufferCount; s < BufferQueueCore::NUM_BUFFER_SLOTS; ++s) {
173                assert(mSlots[s].mBufferState == BufferSlot::FREE);
174                if (mSlots[s].mGraphicBuffer != NULL) {
175                    mCore->freeBufferLocked(s);
176                    returnFlags |= RELEASE_ALL_BUFFERS;
177                }
178            }
179
180            // Look for a free buffer to give to the client
181            found = BufferQueueCore::INVALID_BUFFER_SLOT;
182            int dequeuedCount = 0;
183            int acquiredCount = 0;
184            for (int s = 0; s < maxBufferCount; ++s) {
185                switch (mSlots[s].mBufferState) {
186                    case BufferSlot::DEQUEUED:
187                        ++dequeuedCount;
188                        break;
189                    case BufferSlot::ACQUIRED:
190                        ++acquiredCount;
191                        break;
192                    case BufferSlot::FREE:
193                        // We return the oldest of the free buffers to avoid
194                        // stalling the producer if possible, since the consumer
195                        // may still have pending reads of in-flight buffers
196                        if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
197                                mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
198                            found = s;
199                        }
200                        break;
201                    default:
202                        break;
203                }
204            }
205
206            // Producers are not allowed to dequeue more than one buffer if they
207            // did not set a buffer count
208            if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
209                BQ_LOGE("dequeueBuffer: can't dequeue multiple buffers "
210                        "without setting the buffer count");
211                return -EINVAL;
212            }
213
214            // See whether a buffer has been queued since the last
215            // setBufferCount so we know whether to perform the min undequeued
216            // buffers check below
217            if (mCore->mBufferHasBeenQueued) {
218                // Make sure the producer is not trying to dequeue more buffers
219                // than allowed
220                const int newUndequeuedCount =
221                        maxBufferCount - (dequeuedCount + 1);
222                const int minUndequeuedCount =
223                        mCore->getMinUndequeuedBufferCountLocked(async);
224                if (newUndequeuedCount < minUndequeuedCount) {
225                    BQ_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
226                            "exceeded (dequeued=%d undequeued=%d)",
227                            minUndequeuedCount, dequeuedCount,
228                            newUndequeuedCount);
229                    return -EBUSY;
230                }
231            }
232
233            // If no buffer is found, wait for a buffer to be released or for
234            // the max buffer count to change
235            tryAgain = (found == BufferQueueCore::INVALID_BUFFER_SLOT);
236            if (tryAgain) {
237                // Return an error if we're in non-blocking mode (producer and
238                // consumer are controlled by the application).
239                // However, the consumer is allowed to briefly acquire an extra
240                // buffer (which could cause us to have to wait here), which is
241                // okay, since it is only used to implement an atomic acquire +
242                // release (e.g., in GLConsumer::updateTexImage())
243                if (mCore->mDequeueBufferCannotBlock &&
244                        (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
245                    return WOULD_BLOCK;
246                }
247                mCore->mDequeueCondition.wait(mCore->mMutex);
248            }
249        } // while (tryAgain)
250
251        // This should not happen
252        if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
253            BQ_LOGE("dequeueBuffer: no available buffer slots");
254            return -EBUSY;
255        }
256
257        *outSlot = found;
258        ATRACE_BUFFER_INDEX(found);
259
260        const bool useDefaultSize = !width && !height;
261        if (useDefaultSize) {
262            width = mCore->mDefaultWidth;
263            height = mCore->mDefaultHeight;
264        }
265
266        mSlots[found].mBufferState = BufferSlot::DEQUEUED;
267
268        const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
269        if ((buffer == NULL) ||
270                (static_cast<uint32_t>(buffer->width) != width) ||
271                (static_cast<uint32_t>(buffer->height) != height) ||
272                (static_cast<uint32_t>(buffer->format) != format) ||
273                ((static_cast<uint32_t>(buffer->usage) & usage) != usage))
274        {
275            mSlots[found].mAcquireCalled = false;
276            mSlots[found].mGraphicBuffer = NULL;
277            mSlots[found].mRequestBufferCalled = false;
278            mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
279            mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
280            mSlots[found].mFence = Fence::NO_FENCE;
281
282            returnFlags |= BUFFER_NEEDS_REALLOCATION;
283        }
284
285        if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
286            BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
287                    "slot=%d w=%d h=%d format=%u",
288                    found, buffer->width, buffer->height, buffer->format);
289        }
290
291        eglDisplay = mSlots[found].mEglDisplay;
292        eglFence = mSlots[found].mEglFence;
293        *outFence = mSlots[found].mFence;
294        mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
295        mSlots[found].mFence = Fence::NO_FENCE;
296    } // Autolock scope
297
298    if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
299        status_t error;
300        sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
301                    width, height, format, usage, &error));
302        if (graphicBuffer == NULL) {
303            BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
304            return error;
305        }
306
307        { // Autolock scope
308            Mutex::Autolock lock(mCore->mMutex);
309
310            if (mCore->mIsAbandoned) {
311                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
312                return NO_INIT;
313            }
314
315            mSlots[*outSlot].mFrameNumber = ~0;
316            mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
317        } // Autolock scope
318    }
319
320    if (eglFence != EGL_NO_SYNC_KHR) {
321        EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
322                1000000000);
323        // If something goes wrong, log the error, but return the buffer without
324        // synchronizing access to it. It's too late at this point to abort the
325        // dequeue operation.
326        if (result == EGL_FALSE) {
327            BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
328                    eglGetError());
329        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
330            BQ_LOGE("dequeueBuffer: timeout waiting for fence");
331        }
332        eglDestroySyncKHR(eglDisplay, eglFence);
333    }
334
335    BQ_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outSlot,
336            mSlots[*outSlot].mFrameNumber,
337            mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
338
339    return returnFlags;
340}
341
342status_t BufferQueueProducer::queueBuffer(int slot,
343        const QueueBufferInput &input, QueueBufferOutput *output) {
344    ATRACE_CALL();
345    ATRACE_BUFFER_INDEX(slot);
346
347    int64_t timestamp;
348    bool isAutoTimestamp;
349    Rect crop;
350    int scalingMode;
351    uint32_t transform;
352    bool async;
353    sp<Fence> fence;
354    input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
355            &async, &fence);
356
357    if (fence == NULL) {
358        BQ_LOGE("queueBuffer: fence is NULL");
359        return BAD_VALUE;
360    }
361
362    switch (scalingMode) {
363        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
364        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
365        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
366        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
367            break;
368        default:
369            BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
370            return -EINVAL;
371    }
372
373    sp<IConsumerListener> listener;
374    { // Autolock scope
375        Mutex::Autolock lock(mCore->mMutex);
376
377        if (mCore->mIsAbandoned) {
378            BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
379            return NO_INIT;
380        }
381
382        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
383        if (async && mCore->mOverrideMaxBufferCount) {
384            // FIXME: Some drivers are manually setting the buffer count
385            // (which they shouldn't), so we do this extra test here to
386            // handle that case. This is TEMPORARY until we get this fixed.
387            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
388                BQ_LOGE("queueBuffer: async mode is invalid with "
389                        "buffer count override");
390                return BAD_VALUE;
391            }
392        }
393
394        if (slot < 0 || slot >= maxBufferCount) {
395            BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
396                    slot, maxBufferCount);
397            return -EINVAL;
398        } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
399            BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
400                    "(state = %d)", slot, mSlots[slot].mBufferState);
401            return -EINVAL;
402        } else if (!mSlots[slot].mRequestBufferCalled) {
403            BQ_LOGE("queueBuffer: slot %d was queued without requesting "
404                    "a buffer", slot);
405            return -EINVAL;
406        }
407
408        BQ_LOGV("queueBuffer: slot=%d/%llu time=%llu crop=[%d,%d,%d,%d] "
409                "transform=%#x scale=%s",
410                slot, mCore->mFrameCounter + 1, timestamp,
411                crop.left, crop.top, crop.right, crop.bottom,
412                transform, BufferItem::scalingModeName(scalingMode));
413
414        const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
415        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
416        Rect croppedRect;
417        crop.intersect(bufferRect, &croppedRect);
418        if (croppedRect != crop) {
419            BQ_LOGE("queueBuffer: crop rect is not contained within the "
420                    "buffer in slot %d", slot);
421            return -EINVAL;
422        }
423
424        mSlots[slot].mFence = fence;
425        mSlots[slot].mBufferState = BufferSlot::QUEUED;
426        ++mCore->mFrameCounter;
427        mSlots[slot].mFrameNumber = mCore->mFrameCounter;
428
429        BufferItem item;
430        item.mAcquireCalled = mSlots[slot].mAcquireCalled;
431        item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
432        item.mCrop = crop;
433        item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
434        item.mTransformToDisplayInverse =
435                bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
436        item.mScalingMode = scalingMode;
437        item.mTimestamp = timestamp;
438        item.mIsAutoTimestamp = isAutoTimestamp;
439        item.mFrameNumber = mCore->mFrameCounter;
440        item.mSlot = slot;
441        item.mFence = fence;
442        item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
443
444        if (mCore->mQueue.empty()) {
445            // When the queue is empty, we can ignore mDequeueBufferCannotBlock
446            // and simply queue this buffer
447            mCore->mQueue.push_back(item);
448            listener = mCore->mConsumerListener;
449        } else {
450            // When the queue is not empty, we need to look at the front buffer
451            // state to see if we need to replace it
452            BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
453            if (front->mIsDroppable) {
454                // If the front queued buffer is still being tracked, we first
455                // mark it as freed
456                if (mCore->stillTracking(front)) {
457                    mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
458                    // Reset the frame number of the freed buffer so that it is
459                    // the first in line to be dequeued again
460                    mSlots[front->mSlot].mFrameNumber = 0;
461                }
462                // Overwrite the droppable buffer with the incoming one
463                *front = item;
464            } else {
465                mCore->mQueue.push_back(item);
466                listener = mCore->mConsumerListener;
467            }
468        }
469
470        mCore->mBufferHasBeenQueued = true;
471        mCore->mDequeueCondition.broadcast();
472
473        output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
474                mCore->mTransformHint, mCore->mQueue.size());
475
476        ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
477    } // Autolock scope
478
479    // Call back without lock held
480    if (listener != NULL) {
481        listener->onFrameAvailable();
482    }
483
484    return NO_ERROR;
485}
486
487void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
488    ATRACE_CALL();
489    BQ_LOGV("cancelBuffer: slot %d", slot);
490    Mutex::Autolock lock(mCore->mMutex);
491
492    if (mCore->mIsAbandoned) {
493        BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
494        return;
495    }
496
497    if (slot < 0 || slot >= BufferQueueCore::NUM_BUFFER_SLOTS) {
498        BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
499                slot, BufferQueueCore::NUM_BUFFER_SLOTS);
500        return;
501    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
502        BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
503                "(state = %d)", slot, mSlots[slot].mBufferState);
504        return;
505    } else if (fence == NULL) {
506        BQ_LOGE("cancelBuffer: fence is NULL");
507        return;
508    }
509
510    mSlots[slot].mBufferState = BufferSlot::FREE;
511    mSlots[slot].mFrameNumber = 0;
512    mSlots[slot].mFence = fence;
513    mCore->mDequeueCondition.broadcast();
514}
515
516int BufferQueueProducer::query(int what, int *outValue) {
517    ATRACE_CALL();
518    Mutex::Autolock lock(mCore->mMutex);
519
520    if (outValue == NULL) {
521        BQ_LOGE("query: outValue was NULL");
522        return BAD_VALUE;
523    }
524
525    if (mCore->mIsAbandoned) {
526        BQ_LOGE("query: BufferQueue has been abandoned");
527        return NO_INIT;
528    }
529
530    int value;
531    switch (what) {
532        case NATIVE_WINDOW_WIDTH:
533            value = mCore->mDefaultWidth;
534            break;
535        case NATIVE_WINDOW_HEIGHT:
536            value = mCore->mDefaultHeight;
537            break;
538        case NATIVE_WINDOW_FORMAT:
539            value = mCore->mDefaultBufferFormat;
540            break;
541        case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
542            value = mCore->getMinUndequeuedBufferCountLocked(false);
543            break;
544        case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
545            value = (mCore->mQueue.size() > 1);
546            break;
547        case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
548            value = mCore->mConsumerUsageBits;
549            break;
550        default:
551            return BAD_VALUE;
552    }
553
554    BQ_LOGV("query: %d? %d", what, value);
555    *outValue = value;
556    return NO_ERROR;
557}
558
559status_t BufferQueueProducer::connect(const sp<android::IBinder> &token,
560        int api, bool producerControlledByApp, QueueBufferOutput *output) {
561    ATRACE_CALL();
562    Mutex::Autolock lock(mCore->mMutex);
563    mConsumerName = mCore->mConsumerName;
564    BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
565            producerControlledByApp ? "true" : "false");
566
567    // If we disconnect and reconnect quickly, we can be in a state where our
568    // slots are empty but we have many buffers in the queue. This can cause us
569    // to run out of memory if we outrun the consumer. Wait here if it looks
570    // like we have too many buffers queued up.
571    while (true) {
572        if (mCore->mIsAbandoned) {
573            BQ_LOGE("connect(P): BufferQueue has been abandoned");
574            return NO_INIT;
575        }
576
577        if (mCore->mConsumerListener == NULL) {
578            BQ_LOGE("connect(P): BufferQueue has no consumer");
579            return NO_INIT;
580        }
581
582        if (output == NULL) {
583            BQ_LOGE("connect(P): output was NULL");
584            return BAD_VALUE;
585        }
586
587        if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
588            BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
589                    mCore->mConnectedApi, api);
590            return BAD_VALUE;
591        }
592
593        size_t maxBufferCount = mCore->getMaxBufferCountLocked(false);
594        if (mCore->mQueue.size() <= maxBufferCount) {
595            // The queue size seems small enough to proceed
596            // TODO: Make this bound tighter?
597            break;
598        }
599
600        BQ_LOGV("connect(P): queue size is %d, waiting", mCore->mQueue.size());
601        mCore->mDequeueCondition.wait(mCore->mMutex);
602    }
603
604    int status = NO_ERROR;
605    switch (api) {
606        case NATIVE_WINDOW_API_EGL:
607        case NATIVE_WINDOW_API_CPU:
608        case NATIVE_WINDOW_API_MEDIA:
609        case NATIVE_WINDOW_API_CAMERA:
610            mCore->mConnectedApi = api;
611            output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
612                    mCore->mTransformHint, mCore->mQueue.size());
613
614            // Set up a death notification so that we can disconnect
615            // automatically if the remote producer dies
616            if (token != NULL && token->remoteBinder() != NULL) {
617                status = token->linkToDeath(
618                        static_cast<IBinder::DeathRecipient*>(this));
619                if (status == NO_ERROR) {
620                    mCore->mConnectedProducerToken = token;
621                } else {
622                    BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
623                            strerror(-status), status);
624                }
625            }
626            break;
627        default:
628            BQ_LOGE("connect(P): unknown API %d", api);
629            status = BAD_VALUE;
630            break;
631    }
632
633    mCore->mBufferHasBeenQueued = false;
634    mCore->mDequeueBufferCannotBlock =
635            mCore->mConsumerControlledByApp && producerControlledByApp;
636
637    return status;
638}
639
640status_t BufferQueueProducer::disconnect(int api) {
641    ATRACE_CALL();
642    BQ_LOGV("disconnect(P): api %d", api);
643
644    int status = NO_ERROR;
645    sp<IConsumerListener> listener;
646    { // Autolock scope
647        Mutex::Autolock lock(mCore->mMutex);
648
649        if (mCore->mIsAbandoned) {
650            // It's not really an error to disconnect after the surface has
651            // been abandoned; it should just be a no-op.
652            return NO_ERROR;
653        }
654
655        switch (api) {
656            case NATIVE_WINDOW_API_EGL:
657            case NATIVE_WINDOW_API_CPU:
658            case NATIVE_WINDOW_API_MEDIA:
659            case NATIVE_WINDOW_API_CAMERA:
660                if (mCore->mConnectedApi == api) {
661                    mCore->freeAllBuffersLocked();
662
663                    // Remove our death notification callback if we have one
664                    sp<IBinder> token = mCore->mConnectedProducerToken;
665                    if (token != NULL) {
666                        // This can fail if we're here because of the death
667                        // notification, but we just ignore it
668                        token->unlinkToDeath(
669                                static_cast<IBinder::DeathRecipient*>(this));
670                    }
671                    mCore->mConnectedProducerToken = NULL;
672                    mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
673                    mCore->mDequeueCondition.broadcast();
674                    listener = mCore->mConsumerListener;
675                } else {
676                    BQ_LOGE("disconnect(P): connected to another API "
677                            "(cur=%d req=%d)", mCore->mConnectedApi, api);
678                    status = -EINVAL;
679                }
680                break;
681            default:
682                BQ_LOGE("disconnect(P): unknown API %d", api);
683                status = -EINVAL;
684                break;
685        }
686    } // Autolock scope
687
688    // Call back without lock held
689    if (listener != NULL) {
690        listener->onBuffersReleased();
691    }
692
693    return status;
694}
695
696void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
697    // If we're here, it means that a producer we were connected to died.
698    // We're guaranteed that we are still connected to it because we remove
699    // this callback upon disconnect. It's therefore safe to read mConnectedApi
700    // without synchronization here.
701    int api = mCore->mConnectedApi;
702    disconnect(api);
703}
704
705} // namespace android
706