BufferQueueProducer.cpp revision 3e96f1982fda358424b0b75f394cbf7c1794a072
1/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueueProducer"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define EGL_EGLEXT_PROTOTYPES
22
23#include <gui/BufferItem.h>
24#include <gui/BufferQueueCore.h>
25#include <gui/BufferQueueProducer.h>
26#include <gui/IConsumerListener.h>
27#include <gui/IGraphicBufferAlloc.h>
28
29#include <utils/Log.h>
30#include <utils/Trace.h>
31
32namespace android {
33
34BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
35    mCore(core),
36    mSlots(core->mSlots),
37    mConsumerName() {}
38
39BufferQueueProducer::~BufferQueueProducer() {}
40
41status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
42    ATRACE_CALL();
43    BQ_LOGV("requestBuffer: slot %d", slot);
44    Mutex::Autolock lock(mCore->mMutex);
45
46    if (mCore->mIsAbandoned) {
47        BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
48        return NO_INIT;
49    }
50
51    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
52        BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
53                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
54        return BAD_VALUE;
55    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
56        BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
57                "(state = %d)", slot, mSlots[slot].mBufferState);
58        return BAD_VALUE;
59    }
60
61    mSlots[slot].mRequestBufferCalled = true;
62    *buf = mSlots[slot].mGraphicBuffer;
63    return NO_ERROR;
64}
65
66status_t BufferQueueProducer::setBufferCount(int bufferCount) {
67    ATRACE_CALL();
68    BQ_LOGV("setBufferCount: count = %d", bufferCount);
69
70    sp<IConsumerListener> listener;
71    { // Autolock scope
72        Mutex::Autolock lock(mCore->mMutex);
73
74        if (mCore->mIsAbandoned) {
75            BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
76            return NO_INIT;
77        }
78
79        if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
80            BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
81                    bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
82            return BAD_VALUE;
83        }
84
85        // There must be no dequeued buffers when changing the buffer count.
86        for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
87            if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
88                BQ_LOGE("setBufferCount: buffer owned by producer");
89                return -EINVAL;
90            }
91        }
92
93        if (bufferCount == 0) {
94            mCore->mOverrideMaxBufferCount = 0;
95            mCore->mDequeueCondition.broadcast();
96            return NO_ERROR;
97        }
98
99        const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
100        if (bufferCount < minBufferSlots) {
101            BQ_LOGE("setBufferCount: requested buffer count %d is less than "
102                    "minimum %d", bufferCount, minBufferSlots);
103            return BAD_VALUE;
104        }
105
106        // Here we are guaranteed that the producer doesn't have any dequeued
107        // buffers and will release all of its buffer references. We don't
108        // clear the queue, however, so that currently queued buffers still
109        // get displayed.
110        mCore->freeAllBuffersLocked();
111        mCore->mOverrideMaxBufferCount = bufferCount;
112        mCore->mDequeueCondition.broadcast();
113        listener = mCore->mConsumerListener;
114    } // Autolock scope
115
116    // Call back without lock held
117    if (listener != NULL) {
118        listener->onBuffersReleased();
119    }
120
121    return NO_ERROR;
122}
123
124status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
125        sp<android::Fence> *outFence, bool async,
126        uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
127    ATRACE_CALL();
128    { // Autolock scope
129        Mutex::Autolock lock(mCore->mMutex);
130        mConsumerName = mCore->mConsumerName;
131    } // Autolock scope
132
133    BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
134            async ? "true" : "false", width, height, format, usage);
135
136    if ((width && !height) || (!width && height)) {
137        BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
138        return BAD_VALUE;
139    }
140
141    status_t returnFlags = NO_ERROR;
142    EGLDisplay eglDisplay = EGL_NO_DISPLAY;
143    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
144
145    { // Autolock scope
146        Mutex::Autolock lock(mCore->mMutex);
147
148        if (format == 0) {
149            format = mCore->mDefaultBufferFormat;
150        }
151
152        // Enable the usage bits the consumer requested
153        usage |= mCore->mConsumerUsageBits;
154
155        int found = -1;
156        bool tryAgain = true;
157        while (tryAgain) {
158            if (mCore->mIsAbandoned) {
159                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
160                return NO_INIT;
161            }
162
163            const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
164            if (async && mCore->mOverrideMaxBufferCount) {
165                // FIXME: Some drivers are manually setting the buffer count
166                // (which they shouldn't), so we do this extra test here to
167                // handle that case. This is TEMPORARY until we get this fixed.
168                if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
169                    BQ_LOGE("dequeueBuffer: async mode is invalid with "
170                            "buffer count override");
171                    return BAD_VALUE;
172                }
173            }
174
175            // Free up any buffers that are in slots beyond the max buffer count
176            for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
177                assert(mSlots[s].mBufferState == BufferSlot::FREE);
178                if (mSlots[s].mGraphicBuffer != NULL) {
179                    mCore->freeBufferLocked(s);
180                    returnFlags |= RELEASE_ALL_BUFFERS;
181                }
182            }
183
184            // Look for a free buffer to give to the client
185            found = BufferQueueCore::INVALID_BUFFER_SLOT;
186            int dequeuedCount = 0;
187            int acquiredCount = 0;
188            for (int s = 0; s < maxBufferCount; ++s) {
189                switch (mSlots[s].mBufferState) {
190                    case BufferSlot::DEQUEUED:
191                        ++dequeuedCount;
192                        break;
193                    case BufferSlot::ACQUIRED:
194                        ++acquiredCount;
195                        break;
196                    case BufferSlot::FREE:
197                        // We return the oldest of the free buffers to avoid
198                        // stalling the producer if possible, since the consumer
199                        // may still have pending reads of in-flight buffers
200                        if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
201                                mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
202                            found = s;
203                        }
204                        break;
205                    default:
206                        break;
207                }
208            }
209
210            // Producers are not allowed to dequeue more than one buffer if they
211            // did not set a buffer count
212            if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
213                BQ_LOGE("dequeueBuffer: can't dequeue multiple buffers "
214                        "without setting the buffer count");
215                return -EINVAL;
216            }
217
218            // See whether a buffer has been queued since the last
219            // setBufferCount so we know whether to perform the min undequeued
220            // buffers check below
221            if (mCore->mBufferHasBeenQueued) {
222                // Make sure the producer is not trying to dequeue more buffers
223                // than allowed
224                const int newUndequeuedCount =
225                        maxBufferCount - (dequeuedCount + 1);
226                const int minUndequeuedCount =
227                        mCore->getMinUndequeuedBufferCountLocked(async);
228                if (newUndequeuedCount < minUndequeuedCount) {
229                    BQ_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
230                            "exceeded (dequeued=%d undequeued=%d)",
231                            minUndequeuedCount, dequeuedCount,
232                            newUndequeuedCount);
233                    return -EBUSY;
234                }
235            }
236
237            // If no buffer is found, wait for a buffer to be released or for
238            // the max buffer count to change
239            tryAgain = (found == BufferQueueCore::INVALID_BUFFER_SLOT);
240            if (tryAgain) {
241                // Return an error if we're in non-blocking mode (producer and
242                // consumer are controlled by the application).
243                // However, the consumer is allowed to briefly acquire an extra
244                // buffer (which could cause us to have to wait here), which is
245                // okay, since it is only used to implement an atomic acquire +
246                // release (e.g., in GLConsumer::updateTexImage())
247                if (mCore->mDequeueBufferCannotBlock &&
248                        (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
249                    return WOULD_BLOCK;
250                }
251                mCore->mDequeueCondition.wait(mCore->mMutex);
252            }
253        } // while (tryAgain)
254
255        // This should not happen
256        if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
257            BQ_LOGE("dequeueBuffer: no available buffer slots");
258            return -EBUSY;
259        }
260
261        *outSlot = found;
262        ATRACE_BUFFER_INDEX(found);
263
264        const bool useDefaultSize = !width && !height;
265        if (useDefaultSize) {
266            width = mCore->mDefaultWidth;
267            height = mCore->mDefaultHeight;
268        }
269
270        mSlots[found].mBufferState = BufferSlot::DEQUEUED;
271
272        const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
273        if ((buffer == NULL) ||
274                (static_cast<uint32_t>(buffer->width) != width) ||
275                (static_cast<uint32_t>(buffer->height) != height) ||
276                (static_cast<uint32_t>(buffer->format) != format) ||
277                ((static_cast<uint32_t>(buffer->usage) & usage) != usage))
278        {
279            mSlots[found].mAcquireCalled = false;
280            mSlots[found].mGraphicBuffer = NULL;
281            mSlots[found].mRequestBufferCalled = false;
282            mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
283            mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
284            mSlots[found].mFence = Fence::NO_FENCE;
285
286            returnFlags |= BUFFER_NEEDS_REALLOCATION;
287        }
288
289        if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
290            BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
291                    "slot=%d w=%d h=%d format=%u",
292                    found, buffer->width, buffer->height, buffer->format);
293        }
294
295        eglDisplay = mSlots[found].mEglDisplay;
296        eglFence = mSlots[found].mEglFence;
297        *outFence = mSlots[found].mFence;
298        mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
299        mSlots[found].mFence = Fence::NO_FENCE;
300    } // Autolock scope
301
302    if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
303        status_t error;
304        sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
305                    width, height, format, usage, &error));
306        if (graphicBuffer == NULL) {
307            BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
308            return error;
309        }
310
311        { // Autolock scope
312            Mutex::Autolock lock(mCore->mMutex);
313
314            if (mCore->mIsAbandoned) {
315                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
316                return NO_INIT;
317            }
318
319            mSlots[*outSlot].mFrameNumber = ~0;
320            mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
321        } // Autolock scope
322    }
323
324    if (eglFence != EGL_NO_SYNC_KHR) {
325        EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
326                1000000000);
327        // If something goes wrong, log the error, but return the buffer without
328        // synchronizing access to it. It's too late at this point to abort the
329        // dequeue operation.
330        if (result == EGL_FALSE) {
331            BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
332                    eglGetError());
333        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
334            BQ_LOGE("dequeueBuffer: timeout waiting for fence");
335        }
336        eglDestroySyncKHR(eglDisplay, eglFence);
337    }
338
339    BQ_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outSlot,
340            mSlots[*outSlot].mFrameNumber,
341            mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
342
343    return returnFlags;
344}
345
346status_t BufferQueueProducer::queueBuffer(int slot,
347        const QueueBufferInput &input, QueueBufferOutput *output) {
348    ATRACE_CALL();
349    ATRACE_BUFFER_INDEX(slot);
350
351    int64_t timestamp;
352    bool isAutoTimestamp;
353    Rect crop;
354    int scalingMode;
355    uint32_t transform;
356    bool async;
357    sp<Fence> fence;
358    input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
359            &async, &fence);
360
361    if (fence == NULL) {
362        BQ_LOGE("queueBuffer: fence is NULL");
363        return BAD_VALUE;
364    }
365
366    switch (scalingMode) {
367        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
368        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
369        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
370        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
371            break;
372        default:
373            BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
374            return -EINVAL;
375    }
376
377    sp<IConsumerListener> listener;
378    { // Autolock scope
379        Mutex::Autolock lock(mCore->mMutex);
380
381        if (mCore->mIsAbandoned) {
382            BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
383            return NO_INIT;
384        }
385
386        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
387        if (async && mCore->mOverrideMaxBufferCount) {
388            // FIXME: Some drivers are manually setting the buffer count
389            // (which they shouldn't), so we do this extra test here to
390            // handle that case. This is TEMPORARY until we get this fixed.
391            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
392                BQ_LOGE("queueBuffer: async mode is invalid with "
393                        "buffer count override");
394                return BAD_VALUE;
395            }
396        }
397
398        if (slot < 0 || slot >= maxBufferCount) {
399            BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
400                    slot, maxBufferCount);
401            return -EINVAL;
402        } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
403            BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
404                    "(state = %d)", slot, mSlots[slot].mBufferState);
405            return -EINVAL;
406        } else if (!mSlots[slot].mRequestBufferCalled) {
407            BQ_LOGE("queueBuffer: slot %d was queued without requesting "
408                    "a buffer", slot);
409            return -EINVAL;
410        }
411
412        BQ_LOGV("queueBuffer: slot=%d/%llu time=%llu crop=[%d,%d,%d,%d] "
413                "transform=%#x scale=%s",
414                slot, mCore->mFrameCounter + 1, timestamp,
415                crop.left, crop.top, crop.right, crop.bottom,
416                transform, BufferItem::scalingModeName(scalingMode));
417
418        const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
419        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
420        Rect croppedRect;
421        crop.intersect(bufferRect, &croppedRect);
422        if (croppedRect != crop) {
423            BQ_LOGE("queueBuffer: crop rect is not contained within the "
424                    "buffer in slot %d", slot);
425            return -EINVAL;
426        }
427
428        mSlots[slot].mFence = fence;
429        mSlots[slot].mBufferState = BufferSlot::QUEUED;
430        ++mCore->mFrameCounter;
431        mSlots[slot].mFrameNumber = mCore->mFrameCounter;
432
433        BufferItem item;
434        item.mAcquireCalled = mSlots[slot].mAcquireCalled;
435        item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
436        item.mCrop = crop;
437        item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
438        item.mTransformToDisplayInverse =
439                bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
440        item.mScalingMode = scalingMode;
441        item.mTimestamp = timestamp;
442        item.mIsAutoTimestamp = isAutoTimestamp;
443        item.mFrameNumber = mCore->mFrameCounter;
444        item.mSlot = slot;
445        item.mFence = fence;
446        item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
447
448        if (mCore->mQueue.empty()) {
449            // When the queue is empty, we can ignore mDequeueBufferCannotBlock
450            // and simply queue this buffer
451            mCore->mQueue.push_back(item);
452            listener = mCore->mConsumerListener;
453        } else {
454            // When the queue is not empty, we need to look at the front buffer
455            // state to see if we need to replace it
456            BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
457            if (front->mIsDroppable) {
458                // If the front queued buffer is still being tracked, we first
459                // mark it as freed
460                if (mCore->stillTracking(front)) {
461                    mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
462                    // Reset the frame number of the freed buffer so that it is
463                    // the first in line to be dequeued again
464                    mSlots[front->mSlot].mFrameNumber = 0;
465                }
466                // Overwrite the droppable buffer with the incoming one
467                *front = item;
468            } else {
469                mCore->mQueue.push_back(item);
470                listener = mCore->mConsumerListener;
471            }
472        }
473
474        mCore->mBufferHasBeenQueued = true;
475        mCore->mDequeueCondition.broadcast();
476
477        output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
478                mCore->mTransformHint, mCore->mQueue.size());
479
480        ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
481    } // Autolock scope
482
483    // Call back without lock held
484    if (listener != NULL) {
485        listener->onFrameAvailable();
486    }
487
488    return NO_ERROR;
489}
490
491void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
492    ATRACE_CALL();
493    BQ_LOGV("cancelBuffer: slot %d", slot);
494    Mutex::Autolock lock(mCore->mMutex);
495
496    if (mCore->mIsAbandoned) {
497        BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
498        return;
499    }
500
501    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
502        BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
503                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
504        return;
505    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
506        BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
507                "(state = %d)", slot, mSlots[slot].mBufferState);
508        return;
509    } else if (fence == NULL) {
510        BQ_LOGE("cancelBuffer: fence is NULL");
511        return;
512    }
513
514    mSlots[slot].mBufferState = BufferSlot::FREE;
515    mSlots[slot].mFrameNumber = 0;
516    mSlots[slot].mFence = fence;
517    mCore->mDequeueCondition.broadcast();
518}
519
520int BufferQueueProducer::query(int what, int *outValue) {
521    ATRACE_CALL();
522    Mutex::Autolock lock(mCore->mMutex);
523
524    if (outValue == NULL) {
525        BQ_LOGE("query: outValue was NULL");
526        return BAD_VALUE;
527    }
528
529    if (mCore->mIsAbandoned) {
530        BQ_LOGE("query: BufferQueue has been abandoned");
531        return NO_INIT;
532    }
533
534    int value;
535    switch (what) {
536        case NATIVE_WINDOW_WIDTH:
537            value = mCore->mDefaultWidth;
538            break;
539        case NATIVE_WINDOW_HEIGHT:
540            value = mCore->mDefaultHeight;
541            break;
542        case NATIVE_WINDOW_FORMAT:
543            value = mCore->mDefaultBufferFormat;
544            break;
545        case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
546            value = mCore->getMinUndequeuedBufferCountLocked(false);
547            break;
548        case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
549            value = (mCore->mQueue.size() > 1);
550            break;
551        case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
552            value = mCore->mConsumerUsageBits;
553            break;
554        default:
555            return BAD_VALUE;
556    }
557
558    BQ_LOGV("query: %d? %d", what, value);
559    *outValue = value;
560    return NO_ERROR;
561}
562
563status_t BufferQueueProducer::connect(const sp<android::IBinder> &token,
564        int api, bool producerControlledByApp, QueueBufferOutput *output) {
565    ATRACE_CALL();
566    Mutex::Autolock lock(mCore->mMutex);
567    mConsumerName = mCore->mConsumerName;
568    BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
569            producerControlledByApp ? "true" : "false");
570
571    // If we disconnect and reconnect quickly, we can be in a state where our
572    // slots are empty but we have many buffers in the queue. This can cause us
573    // to run out of memory if we outrun the consumer. Wait here if it looks
574    // like we have too many buffers queued up.
575    while (true) {
576        if (mCore->mIsAbandoned) {
577            BQ_LOGE("connect(P): BufferQueue has been abandoned");
578            return NO_INIT;
579        }
580
581        if (mCore->mConsumerListener == NULL) {
582            BQ_LOGE("connect(P): BufferQueue has no consumer");
583            return NO_INIT;
584        }
585
586        if (output == NULL) {
587            BQ_LOGE("connect(P): output was NULL");
588            return BAD_VALUE;
589        }
590
591        if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
592            BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
593                    mCore->mConnectedApi, api);
594            return BAD_VALUE;
595        }
596
597        size_t maxBufferCount = mCore->getMaxBufferCountLocked(false);
598        if (mCore->mQueue.size() <= maxBufferCount) {
599            // The queue size seems small enough to proceed
600            // TODO: Make this bound tighter?
601            break;
602        }
603
604        BQ_LOGV("connect(P): queue size is %d, waiting", mCore->mQueue.size());
605        mCore->mDequeueCondition.wait(mCore->mMutex);
606    }
607
608    int status = NO_ERROR;
609    switch (api) {
610        case NATIVE_WINDOW_API_EGL:
611        case NATIVE_WINDOW_API_CPU:
612        case NATIVE_WINDOW_API_MEDIA:
613        case NATIVE_WINDOW_API_CAMERA:
614            mCore->mConnectedApi = api;
615            output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
616                    mCore->mTransformHint, mCore->mQueue.size());
617
618            // Set up a death notification so that we can disconnect
619            // automatically if the remote producer dies
620            if (token != NULL && token->remoteBinder() != NULL) {
621                status = token->linkToDeath(
622                        static_cast<IBinder::DeathRecipient*>(this));
623                if (status == NO_ERROR) {
624                    mCore->mConnectedProducerToken = token;
625                } else {
626                    BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
627                            strerror(-status), status);
628                }
629            }
630            break;
631        default:
632            BQ_LOGE("connect(P): unknown API %d", api);
633            status = BAD_VALUE;
634            break;
635    }
636
637    mCore->mBufferHasBeenQueued = false;
638    mCore->mDequeueBufferCannotBlock =
639            mCore->mConsumerControlledByApp && producerControlledByApp;
640
641    return status;
642}
643
644status_t BufferQueueProducer::disconnect(int api) {
645    ATRACE_CALL();
646    BQ_LOGV("disconnect(P): api %d", api);
647
648    int status = NO_ERROR;
649    sp<IConsumerListener> listener;
650    { // Autolock scope
651        Mutex::Autolock lock(mCore->mMutex);
652
653        if (mCore->mIsAbandoned) {
654            // It's not really an error to disconnect after the surface has
655            // been abandoned; it should just be a no-op.
656            return NO_ERROR;
657        }
658
659        switch (api) {
660            case NATIVE_WINDOW_API_EGL:
661            case NATIVE_WINDOW_API_CPU:
662            case NATIVE_WINDOW_API_MEDIA:
663            case NATIVE_WINDOW_API_CAMERA:
664                if (mCore->mConnectedApi == api) {
665                    mCore->freeAllBuffersLocked();
666
667                    // Remove our death notification callback if we have one
668                    sp<IBinder> token = mCore->mConnectedProducerToken;
669                    if (token != NULL) {
670                        // This can fail if we're here because of the death
671                        // notification, but we just ignore it
672                        token->unlinkToDeath(
673                                static_cast<IBinder::DeathRecipient*>(this));
674                    }
675                    mCore->mConnectedProducerToken = NULL;
676                    mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
677                    mCore->mDequeueCondition.broadcast();
678                    listener = mCore->mConsumerListener;
679                } else {
680                    BQ_LOGE("disconnect(P): connected to another API "
681                            "(cur=%d req=%d)", mCore->mConnectedApi, api);
682                    status = -EINVAL;
683                }
684                break;
685            default:
686                BQ_LOGE("disconnect(P): unknown API %d", api);
687                status = -EINVAL;
688                break;
689        }
690    } // Autolock scope
691
692    // Call back without lock held
693    if (listener != NULL) {
694        listener->onBuffersReleased();
695    }
696
697    return status;
698}
699
700void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
701    // If we're here, it means that a producer we were connected to died.
702    // We're guaranteed that we are still connected to it because we remove
703    // this callback upon disconnect. It's therefore safe to read mConnectedApi
704    // without synchronization here.
705    int api = mCore->mConnectedApi;
706    disconnect(api);
707}
708
709} // namespace android
710