BufferQueueProducer.cpp revision 8dc55396fc9bc425b5e2c82e76a38080f2a655ff
1/*
2 * Copyright 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <inttypes.h>
18
19#define LOG_TAG "BufferQueueProducer"
20#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21//#define LOG_NDEBUG 0
22
23#define EGL_EGLEXT_PROTOTYPES
24
25#include <gui/BufferItem.h>
26#include <gui/BufferQueueCore.h>
27#include <gui/BufferQueueProducer.h>
28#include <gui/IConsumerListener.h>
29#include <gui/IGraphicBufferAlloc.h>
30#include <gui/IProducerListener.h>
31
32#include <utils/Log.h>
33#include <utils/Trace.h>
34
35namespace android {
36
37BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
38    mCore(core),
39    mSlots(core->mSlots),
40    mConsumerName(),
41    mStickyTransform(0),
42    mLastQueueBufferFence(Fence::NO_FENCE),
43    mCallbackMutex(),
44    mNextCallbackTicket(0),
45    mCurrentCallbackTicket(0),
46    mCallbackCondition() {}
47
48BufferQueueProducer::~BufferQueueProducer() {}
49
50status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
51    ATRACE_CALL();
52    BQ_LOGV("requestBuffer: slot %d", slot);
53    Mutex::Autolock lock(mCore->mMutex);
54
55    if (mCore->mIsAbandoned) {
56        BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
57        return NO_INIT;
58    }
59
60    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
61        BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
62                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
63        return BAD_VALUE;
64    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
65        BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
66                "(state = %d)", slot, mSlots[slot].mBufferState);
67        return BAD_VALUE;
68    }
69
70    mSlots[slot].mRequestBufferCalled = true;
71    *buf = mSlots[slot].mGraphicBuffer;
72    return NO_ERROR;
73}
74
75status_t BufferQueueProducer::setBufferCount(int bufferCount) {
76    ATRACE_CALL();
77    BQ_LOGV("setBufferCount: count = %d", bufferCount);
78
79    sp<IConsumerListener> listener;
80    { // Autolock scope
81        Mutex::Autolock lock(mCore->mMutex);
82        mCore->waitWhileAllocatingLocked();
83
84        if (mCore->mIsAbandoned) {
85            BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
86            return NO_INIT;
87        }
88
89        if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
90            BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
91                    bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
92            return BAD_VALUE;
93        }
94
95        // There must be no dequeued buffers when changing the buffer count.
96        for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
97            if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
98                BQ_LOGE("setBufferCount: buffer owned by producer");
99                return BAD_VALUE;
100            }
101        }
102
103        if (bufferCount == 0) {
104            mCore->mOverrideMaxBufferCount = 0;
105            mCore->mDequeueCondition.broadcast();
106            return NO_ERROR;
107        }
108
109        const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
110        if (bufferCount < minBufferSlots) {
111            BQ_LOGE("setBufferCount: requested buffer count %d is less than "
112                    "minimum %d", bufferCount, minBufferSlots);
113            return BAD_VALUE;
114        }
115
116        // Here we are guaranteed that the producer doesn't have any dequeued
117        // buffers and will release all of its buffer references. We don't
118        // clear the queue, however, so that currently queued buffers still
119        // get displayed.
120        mCore->freeAllBuffersLocked();
121        mCore->mOverrideMaxBufferCount = bufferCount;
122        mCore->mDequeueCondition.broadcast();
123        listener = mCore->mConsumerListener;
124    } // Autolock scope
125
126    // Call back without lock held
127    if (listener != NULL) {
128        listener->onBuffersReleased();
129    }
130
131    return NO_ERROR;
132}
133
134status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
135        bool async, int* found, status_t* returnFlags) const {
136    bool tryAgain = true;
137    while (tryAgain) {
138        if (mCore->mIsAbandoned) {
139            BQ_LOGE("%s: BufferQueue has been abandoned", caller);
140            return NO_INIT;
141        }
142
143        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
144        if (async && mCore->mOverrideMaxBufferCount) {
145            // FIXME: Some drivers are manually setting the buffer count
146            // (which they shouldn't), so we do this extra test here to
147            // handle that case. This is TEMPORARY until we get this fixed.
148            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
149                BQ_LOGE("%s: async mode is invalid with buffer count override",
150                        caller);
151                return BAD_VALUE;
152            }
153        }
154
155        // Free up any buffers that are in slots beyond the max buffer count
156        for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
157            assert(mSlots[s].mBufferState == BufferSlot::FREE);
158            if (mSlots[s].mGraphicBuffer != NULL) {
159                mCore->freeBufferLocked(s);
160                *returnFlags |= RELEASE_ALL_BUFFERS;
161            }
162        }
163
164        // Look for a free buffer to give to the client
165        *found = BufferQueueCore::INVALID_BUFFER_SLOT;
166        int dequeuedCount = 0;
167        int acquiredCount = 0;
168        for (int s = 0; s < maxBufferCount; ++s) {
169            switch (mSlots[s].mBufferState) {
170                case BufferSlot::DEQUEUED:
171                    ++dequeuedCount;
172                    break;
173                case BufferSlot::ACQUIRED:
174                    ++acquiredCount;
175                    break;
176                case BufferSlot::FREE:
177                    // We return the oldest of the free buffers to avoid
178                    // stalling the producer if possible, since the consumer
179                    // may still have pending reads of in-flight buffers
180                    if (*found == BufferQueueCore::INVALID_BUFFER_SLOT ||
181                            mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) {
182                        *found = s;
183                    }
184                    break;
185                default:
186                    break;
187            }
188        }
189
190        // Producers are not allowed to dequeue more than one buffer if they
191        // did not set a buffer count
192        if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
193            BQ_LOGE("%s: can't dequeue multiple buffers without setting the "
194                    "buffer count", caller);
195            return INVALID_OPERATION;
196        }
197
198        // See whether a buffer has been queued since the last
199        // setBufferCount so we know whether to perform the min undequeued
200        // buffers check below
201        if (mCore->mBufferHasBeenQueued) {
202            // Make sure the producer is not trying to dequeue more buffers
203            // than allowed
204            const int newUndequeuedCount =
205                maxBufferCount - (dequeuedCount + 1);
206            const int minUndequeuedCount =
207                mCore->getMinUndequeuedBufferCountLocked(async);
208            if (newUndequeuedCount < minUndequeuedCount) {
209                BQ_LOGE("%s: min undequeued buffer count (%d) exceeded "
210                        "(dequeued=%d undequeued=%d)",
211                        caller, minUndequeuedCount,
212                        dequeuedCount, newUndequeuedCount);
213                return INVALID_OPERATION;
214            }
215        }
216
217        // If we disconnect and reconnect quickly, we can be in a state where
218        // our slots are empty but we have many buffers in the queue. This can
219        // cause us to run out of memory if we outrun the consumer. Wait here if
220        // it looks like we have too many buffers queued up.
221        bool tooManyBuffers = mCore->mQueue.size()
222                            > static_cast<size_t>(maxBufferCount);
223        if (tooManyBuffers) {
224            BQ_LOGV("%s: queue size is %zu, waiting", caller,
225                    mCore->mQueue.size());
226        }
227
228        // If no buffer is found, or if the queue has too many buffers
229        // outstanding, wait for a buffer to be acquired or released, or for the
230        // max buffer count to change.
231        tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
232                   tooManyBuffers;
233        if (tryAgain) {
234            // Return an error if we're in non-blocking mode (producer and
235            // consumer are controlled by the application).
236            // However, the consumer is allowed to briefly acquire an extra
237            // buffer (which could cause us to have to wait here), which is
238            // okay, since it is only used to implement an atomic acquire +
239            // release (e.g., in GLConsumer::updateTexImage())
240            if (mCore->mDequeueBufferCannotBlock &&
241                    (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
242                return WOULD_BLOCK;
243            }
244            mCore->mDequeueCondition.wait(mCore->mMutex);
245        }
246    } // while (tryAgain)
247
248    return NO_ERROR;
249}
250
251status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
252        sp<android::Fence> *outFence, bool async,
253        uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
254    ATRACE_CALL();
255    { // Autolock scope
256        Mutex::Autolock lock(mCore->mMutex);
257        mConsumerName = mCore->mConsumerName;
258    } // Autolock scope
259
260    BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
261            async ? "true" : "false", width, height, format, usage);
262
263    if ((width && !height) || (!width && height)) {
264        BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
265        return BAD_VALUE;
266    }
267
268    status_t returnFlags = NO_ERROR;
269    EGLDisplay eglDisplay = EGL_NO_DISPLAY;
270    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
271    bool attachedByConsumer = false;
272
273    { // Autolock scope
274        Mutex::Autolock lock(mCore->mMutex);
275        mCore->waitWhileAllocatingLocked();
276
277        if (format == 0) {
278            format = mCore->mDefaultBufferFormat;
279        }
280
281        // Enable the usage bits the consumer requested
282        usage |= mCore->mConsumerUsageBits;
283
284        int found;
285        status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
286                &found, &returnFlags);
287        if (status != NO_ERROR) {
288            return status;
289        }
290
291        // This should not happen
292        if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
293            BQ_LOGE("dequeueBuffer: no available buffer slots");
294            return -EBUSY;
295        }
296
297        *outSlot = found;
298        ATRACE_BUFFER_INDEX(found);
299
300        attachedByConsumer = mSlots[found].mAttachedByConsumer;
301
302        const bool useDefaultSize = !width && !height;
303        if (useDefaultSize) {
304            width = mCore->mDefaultWidth;
305            height = mCore->mDefaultHeight;
306        }
307
308        mSlots[found].mBufferState = BufferSlot::DEQUEUED;
309
310        const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
311        if ((buffer == NULL) ||
312                (static_cast<uint32_t>(buffer->width) != width) ||
313                (static_cast<uint32_t>(buffer->height) != height) ||
314                (static_cast<uint32_t>(buffer->format) != format) ||
315                ((static_cast<uint32_t>(buffer->usage) & usage) != usage))
316        {
317            mSlots[found].mAcquireCalled = false;
318            mSlots[found].mGraphicBuffer = NULL;
319            mSlots[found].mRequestBufferCalled = false;
320            mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
321            mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
322            mSlots[found].mFence = Fence::NO_FENCE;
323
324            returnFlags |= BUFFER_NEEDS_REALLOCATION;
325        }
326
327        if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
328            BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
329                    "slot=%d w=%d h=%d format=%u",
330                    found, buffer->width, buffer->height, buffer->format);
331        }
332
333        eglDisplay = mSlots[found].mEglDisplay;
334        eglFence = mSlots[found].mEglFence;
335        *outFence = mSlots[found].mFence;
336        mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
337        mSlots[found].mFence = Fence::NO_FENCE;
338    } // Autolock scope
339
340    if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
341        status_t error;
342        BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
343        sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
344                    width, height, format, usage, &error));
345        if (graphicBuffer == NULL) {
346            BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
347            return error;
348        }
349
350        { // Autolock scope
351            Mutex::Autolock lock(mCore->mMutex);
352
353            if (mCore->mIsAbandoned) {
354                BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
355                return NO_INIT;
356            }
357
358            mSlots[*outSlot].mFrameNumber = UINT32_MAX;
359            mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
360        } // Autolock scope
361    }
362
363    if (attachedByConsumer) {
364        returnFlags |= BUFFER_NEEDS_REALLOCATION;
365    }
366
367    if (eglFence != EGL_NO_SYNC_KHR) {
368        EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
369                1000000000);
370        // If something goes wrong, log the error, but return the buffer without
371        // synchronizing access to it. It's too late at this point to abort the
372        // dequeue operation.
373        if (result == EGL_FALSE) {
374            BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
375                    eglGetError());
376        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
377            BQ_LOGE("dequeueBuffer: timeout waiting for fence");
378        }
379        eglDestroySyncKHR(eglDisplay, eglFence);
380    }
381
382    BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
383            *outSlot,
384            mSlots[*outSlot].mFrameNumber,
385            mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
386
387    return returnFlags;
388}
389
390status_t BufferQueueProducer::detachBuffer(int slot) {
391    ATRACE_CALL();
392    ATRACE_BUFFER_INDEX(slot);
393    BQ_LOGV("detachBuffer(P): slot %d", slot);
394    Mutex::Autolock lock(mCore->mMutex);
395
396    if (mCore->mIsAbandoned) {
397        BQ_LOGE("detachBuffer(P): BufferQueue has been abandoned");
398        return NO_INIT;
399    }
400
401    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
402        BQ_LOGE("detachBuffer(P): slot index %d out of range [0, %d)",
403                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
404        return BAD_VALUE;
405    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
406        BQ_LOGE("detachBuffer(P): slot %d is not owned by the producer "
407                "(state = %d)", slot, mSlots[slot].mBufferState);
408        return BAD_VALUE;
409    } else if (!mSlots[slot].mRequestBufferCalled) {
410        BQ_LOGE("detachBuffer(P): buffer in slot %d has not been requested",
411                slot);
412        return BAD_VALUE;
413    }
414
415    mCore->freeBufferLocked(slot);
416    mCore->mDequeueCondition.broadcast();
417
418    return NO_ERROR;
419}
420
421status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
422        sp<Fence>* outFence) {
423    ATRACE_CALL();
424
425    if (outBuffer == NULL) {
426        BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
427        return BAD_VALUE;
428    } else if (outFence == NULL) {
429        BQ_LOGE("detachNextBuffer: outFence must not be NULL");
430        return BAD_VALUE;
431    }
432
433    Mutex::Autolock lock(mCore->mMutex);
434    mCore->waitWhileAllocatingLocked();
435
436    if (mCore->mIsAbandoned) {
437        BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
438        return NO_INIT;
439    }
440
441    // Find the oldest valid slot
442    int found = BufferQueueCore::INVALID_BUFFER_SLOT;
443    for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
444        if (mSlots[s].mBufferState == BufferSlot::FREE &&
445                mSlots[s].mGraphicBuffer != NULL) {
446            if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
447                    mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
448                found = s;
449            }
450        }
451    }
452
453    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
454        return NO_MEMORY;
455    }
456
457    BQ_LOGV("detachNextBuffer detached slot %d", found);
458
459    *outBuffer = mSlots[found].mGraphicBuffer;
460    *outFence = mSlots[found].mFence;
461    mCore->freeBufferLocked(found);
462
463    return NO_ERROR;
464}
465
466status_t BufferQueueProducer::attachBuffer(int* outSlot,
467        const sp<android::GraphicBuffer>& buffer) {
468    ATRACE_CALL();
469
470    if (outSlot == NULL) {
471        BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
472        return BAD_VALUE;
473    } else if (buffer == NULL) {
474        BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
475        return BAD_VALUE;
476    }
477
478    Mutex::Autolock lock(mCore->mMutex);
479    mCore->waitWhileAllocatingLocked();
480
481    status_t returnFlags = NO_ERROR;
482    int found;
483    // TODO: Should we provide an async flag to attachBuffer? It seems
484    // unlikely that buffers which we are attaching to a BufferQueue will
485    // be asynchronous (droppable), but it may not be impossible.
486    status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
487            &found, &returnFlags);
488    if (status != NO_ERROR) {
489        return status;
490    }
491
492    // This should not happen
493    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
494        BQ_LOGE("attachBuffer(P): no available buffer slots");
495        return -EBUSY;
496    }
497
498    *outSlot = found;
499    ATRACE_BUFFER_INDEX(*outSlot);
500    BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
501            *outSlot, returnFlags);
502
503    mSlots[*outSlot].mGraphicBuffer = buffer;
504    mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED;
505    mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
506    mSlots[*outSlot].mFence = Fence::NO_FENCE;
507    mSlots[*outSlot].mRequestBufferCalled = true;
508
509    return returnFlags;
510}
511
512status_t BufferQueueProducer::queueBuffer(int slot,
513        const QueueBufferInput &input, QueueBufferOutput *output) {
514    ATRACE_CALL();
515    ATRACE_BUFFER_INDEX(slot);
516
517    int64_t timestamp;
518    bool isAutoTimestamp;
519    Rect crop;
520    int scalingMode;
521    uint32_t transform;
522    uint32_t stickyTransform;
523    bool async;
524    sp<Fence> fence;
525    input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
526            &async, &fence, &stickyTransform);
527
528    if (fence == NULL) {
529        BQ_LOGE("queueBuffer: fence is NULL");
530        // Temporary workaround for b/17946343: soldier-on instead of returning an error. This
531        // prevents the client from dying, at the risk of visible corruption due to hwcomposer
532        // reading the buffer before the producer is done rendering it. Unless the buffer is the
533        // last frame of an animation, the corruption will be transient.
534        fence = Fence::NO_FENCE;
535        // return BAD_VALUE;
536    }
537
538    switch (scalingMode) {
539        case NATIVE_WINDOW_SCALING_MODE_FREEZE:
540        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
541        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
542        case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
543            break;
544        default:
545            BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
546            return BAD_VALUE;
547    }
548
549    sp<IConsumerListener> frameAvailableListener;
550    sp<IConsumerListener> frameReplacedListener;
551    int callbackTicket = 0;
552    BufferItem item;
553    { // Autolock scope
554        Mutex::Autolock lock(mCore->mMutex);
555
556        if (mCore->mIsAbandoned) {
557            BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
558            return NO_INIT;
559        }
560
561        const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
562        if (async && mCore->mOverrideMaxBufferCount) {
563            // FIXME: Some drivers are manually setting the buffer count
564            // (which they shouldn't), so we do this extra test here to
565            // handle that case. This is TEMPORARY until we get this fixed.
566            if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
567                BQ_LOGE("queueBuffer: async mode is invalid with "
568                        "buffer count override");
569                return BAD_VALUE;
570            }
571        }
572
573        if (slot < 0 || slot >= maxBufferCount) {
574            BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
575                    slot, maxBufferCount);
576            return BAD_VALUE;
577        } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
578            BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
579                    "(state = %d)", slot, mSlots[slot].mBufferState);
580            return BAD_VALUE;
581        } else if (!mSlots[slot].mRequestBufferCalled) {
582            BQ_LOGE("queueBuffer: slot %d was queued without requesting "
583                    "a buffer", slot);
584            return BAD_VALUE;
585        }
586
587        BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64
588                " crop=[%d,%d,%d,%d] transform=%#x scale=%s",
589                slot, mCore->mFrameCounter + 1, timestamp,
590                crop.left, crop.top, crop.right, crop.bottom,
591                transform, BufferItem::scalingModeName(scalingMode));
592
593        const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
594        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
595        Rect croppedRect;
596        crop.intersect(bufferRect, &croppedRect);
597        if (croppedRect != crop) {
598            BQ_LOGE("queueBuffer: crop rect is not contained within the "
599                    "buffer in slot %d", slot);
600            return BAD_VALUE;
601        }
602
603        mSlots[slot].mFence = fence;
604        mSlots[slot].mBufferState = BufferSlot::QUEUED;
605        ++mCore->mFrameCounter;
606        mSlots[slot].mFrameNumber = mCore->mFrameCounter;
607
608        item.mAcquireCalled = mSlots[slot].mAcquireCalled;
609        item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
610        item.mCrop = crop;
611        item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
612        item.mTransformToDisplayInverse =
613                bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
614        item.mScalingMode = scalingMode;
615        item.mTimestamp = timestamp;
616        item.mIsAutoTimestamp = isAutoTimestamp;
617        item.mFrameNumber = mCore->mFrameCounter;
618        item.mSlot = slot;
619        item.mFence = fence;
620        item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
621
622        mStickyTransform = stickyTransform;
623
624        if (mCore->mQueue.empty()) {
625            // When the queue is empty, we can ignore mDequeueBufferCannotBlock
626            // and simply queue this buffer
627            mCore->mQueue.push_back(item);
628            frameAvailableListener = mCore->mConsumerListener;
629        } else {
630            // When the queue is not empty, we need to look at the front buffer
631            // state to see if we need to replace it
632            BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
633            if (front->mIsDroppable) {
634                // If the front queued buffer is still being tracked, we first
635                // mark it as freed
636                if (mCore->stillTracking(front)) {
637                    mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
638                    // Reset the frame number of the freed buffer so that it is
639                    // the first in line to be dequeued again
640                    mSlots[front->mSlot].mFrameNumber = 0;
641                }
642                // Overwrite the droppable buffer with the incoming one
643                *front = item;
644                frameReplacedListener = mCore->mConsumerListener;
645            } else {
646                mCore->mQueue.push_back(item);
647                frameAvailableListener = mCore->mConsumerListener;
648            }
649        }
650
651        mCore->mBufferHasBeenQueued = true;
652        mCore->mDequeueCondition.broadcast();
653
654        output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
655                mCore->mTransformHint, mCore->mQueue.size());
656
657        ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
658
659        // Take a ticket for the callback functions
660        callbackTicket = mNextCallbackTicket++;
661    } // Autolock scope
662
663    // Wait without lock held
664    if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
665        // Waiting here allows for two full buffers to be queued but not a
666        // third. In the event that frames take varying time, this makes a
667        // small trade-off in favor of latency rather than throughput.
668        mLastQueueBufferFence->waitForever("Throttling EGL Production");
669        mLastQueueBufferFence = fence;
670    }
671
672    // Don't send the GraphicBuffer through the callback, and don't send
673    // the slot number, since the consumer shouldn't need it
674    item.mGraphicBuffer.clear();
675    item.mSlot = BufferItem::INVALID_BUFFER_SLOT;
676
677    // Call back without the main BufferQueue lock held, but with the callback
678    // lock held so we can ensure that callbacks occur in order
679    {
680        Mutex::Autolock lock(mCallbackMutex);
681        while (callbackTicket != mCurrentCallbackTicket) {
682            mCallbackCondition.wait(mCallbackMutex);
683        }
684
685        if (frameAvailableListener != NULL) {
686            frameAvailableListener->onFrameAvailable(item);
687        } else if (frameReplacedListener != NULL) {
688            frameReplacedListener->onFrameReplaced(item);
689        }
690
691        ++mCurrentCallbackTicket;
692        mCallbackCondition.broadcast();
693    }
694
695    return NO_ERROR;
696}
697
698void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
699    ATRACE_CALL();
700    BQ_LOGV("cancelBuffer: slot %d", slot);
701    Mutex::Autolock lock(mCore->mMutex);
702
703    if (mCore->mIsAbandoned) {
704        BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
705        return;
706    }
707
708    if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
709        BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
710                slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
711        return;
712    } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
713        BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
714                "(state = %d)", slot, mSlots[slot].mBufferState);
715        return;
716    } else if (fence == NULL) {
717        BQ_LOGE("cancelBuffer: fence is NULL");
718        return;
719    }
720
721    mSlots[slot].mBufferState = BufferSlot::FREE;
722    mSlots[slot].mFrameNumber = 0;
723    mSlots[slot].mFence = fence;
724    mCore->mDequeueCondition.broadcast();
725}
726
727int BufferQueueProducer::query(int what, int *outValue) {
728    ATRACE_CALL();
729    Mutex::Autolock lock(mCore->mMutex);
730
731    if (outValue == NULL) {
732        BQ_LOGE("query: outValue was NULL");
733        return BAD_VALUE;
734    }
735
736    if (mCore->mIsAbandoned) {
737        BQ_LOGE("query: BufferQueue has been abandoned");
738        return NO_INIT;
739    }
740
741    int value;
742    switch (what) {
743        case NATIVE_WINDOW_WIDTH:
744            value = mCore->mDefaultWidth;
745            break;
746        case NATIVE_WINDOW_HEIGHT:
747            value = mCore->mDefaultHeight;
748            break;
749        case NATIVE_WINDOW_FORMAT:
750            value = mCore->mDefaultBufferFormat;
751            break;
752        case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
753            value = mCore->getMinUndequeuedBufferCountLocked(false);
754            break;
755        case NATIVE_WINDOW_STICKY_TRANSFORM:
756            value = static_cast<int>(mStickyTransform);
757            break;
758        case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
759            value = (mCore->mQueue.size() > 1);
760            break;
761        case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
762            value = mCore->mConsumerUsageBits;
763            break;
764        default:
765            return BAD_VALUE;
766    }
767
768    BQ_LOGV("query: %d? %d", what, value);
769    *outValue = value;
770    return NO_ERROR;
771}
772
773status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
774        int api, bool producerControlledByApp, QueueBufferOutput *output) {
775    ATRACE_CALL();
776    Mutex::Autolock lock(mCore->mMutex);
777    mConsumerName = mCore->mConsumerName;
778    BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
779            producerControlledByApp ? "true" : "false");
780
781    if (mCore->mIsAbandoned) {
782        BQ_LOGE("connect(P): BufferQueue has been abandoned");
783        return NO_INIT;
784    }
785
786    if (mCore->mConsumerListener == NULL) {
787        BQ_LOGE("connect(P): BufferQueue has no consumer");
788        return NO_INIT;
789    }
790
791    if (output == NULL) {
792        BQ_LOGE("connect(P): output was NULL");
793        return BAD_VALUE;
794    }
795
796    if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
797        BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
798                mCore->mConnectedApi, api);
799        return BAD_VALUE;
800    }
801
802    int status = NO_ERROR;
803    switch (api) {
804        case NATIVE_WINDOW_API_EGL:
805        case NATIVE_WINDOW_API_CPU:
806        case NATIVE_WINDOW_API_MEDIA:
807        case NATIVE_WINDOW_API_CAMERA:
808            mCore->mConnectedApi = api;
809            output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
810                    mCore->mTransformHint, mCore->mQueue.size());
811
812            // Set up a death notification so that we can disconnect
813            // automatically if the remote producer dies
814            if (listener != NULL &&
815                    listener->asBinder()->remoteBinder() != NULL) {
816                status = listener->asBinder()->linkToDeath(
817                        static_cast<IBinder::DeathRecipient*>(this));
818                if (status != NO_ERROR) {
819                    BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
820                            strerror(-status), status);
821                }
822            }
823            mCore->mConnectedProducerListener = listener;
824            break;
825        default:
826            BQ_LOGE("connect(P): unknown API %d", api);
827            status = BAD_VALUE;
828            break;
829    }
830
831    mCore->mBufferHasBeenQueued = false;
832    mCore->mDequeueBufferCannotBlock =
833            mCore->mConsumerControlledByApp && producerControlledByApp;
834
835    return status;
836}
837
838status_t BufferQueueProducer::disconnect(int api) {
839    ATRACE_CALL();
840    BQ_LOGV("disconnect(P): api %d", api);
841
842    int status = NO_ERROR;
843    sp<IConsumerListener> listener;
844    { // Autolock scope
845        Mutex::Autolock lock(mCore->mMutex);
846        mCore->waitWhileAllocatingLocked();
847
848        if (mCore->mIsAbandoned) {
849            // It's not really an error to disconnect after the surface has
850            // been abandoned; it should just be a no-op.
851            return NO_ERROR;
852        }
853
854        switch (api) {
855            case NATIVE_WINDOW_API_EGL:
856            case NATIVE_WINDOW_API_CPU:
857            case NATIVE_WINDOW_API_MEDIA:
858            case NATIVE_WINDOW_API_CAMERA:
859                if (mCore->mConnectedApi == api) {
860                    mCore->freeAllBuffersLocked();
861
862                    // Remove our death notification callback if we have one
863                    if (mCore->mConnectedProducerListener != NULL) {
864                        sp<IBinder> token =
865                                mCore->mConnectedProducerListener->asBinder();
866                        // This can fail if we're here because of the death
867                        // notification, but we just ignore it
868                        token->unlinkToDeath(
869                                static_cast<IBinder::DeathRecipient*>(this));
870                    }
871                    mCore->mConnectedProducerListener = NULL;
872                    mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
873                    mCore->mSidebandStream.clear();
874                    mCore->mDequeueCondition.broadcast();
875                    listener = mCore->mConsumerListener;
876                } else {
877                    BQ_LOGE("disconnect(P): connected to another API "
878                            "(cur=%d req=%d)", mCore->mConnectedApi, api);
879                    status = BAD_VALUE;
880                }
881                break;
882            default:
883                BQ_LOGE("disconnect(P): unknown API %d", api);
884                status = BAD_VALUE;
885                break;
886        }
887    } // Autolock scope
888
889    // Call back without lock held
890    if (listener != NULL) {
891        listener->onBuffersReleased();
892    }
893
894    return status;
895}
896
897status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
898    sp<IConsumerListener> listener;
899    { // Autolock scope
900        Mutex::Autolock _l(mCore->mMutex);
901        mCore->mSidebandStream = stream;
902        listener = mCore->mConsumerListener;
903    } // Autolock scope
904
905    if (listener != NULL) {
906        listener->onSidebandStreamChanged();
907    }
908    return NO_ERROR;
909}
910
911void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
912        uint32_t height, uint32_t format, uint32_t usage) {
913    ATRACE_CALL();
914    while (true) {
915        Vector<int> freeSlots;
916        size_t newBufferCount = 0;
917        uint32_t allocWidth = 0;
918        uint32_t allocHeight = 0;
919        uint32_t allocFormat = 0;
920        uint32_t allocUsage = 0;
921        { // Autolock scope
922            Mutex::Autolock lock(mCore->mMutex);
923            mCore->waitWhileAllocatingLocked();
924
925            int currentBufferCount = 0;
926            for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
927                if (mSlots[slot].mGraphicBuffer != NULL) {
928                    ++currentBufferCount;
929                } else {
930                    if (mSlots[slot].mBufferState != BufferSlot::FREE) {
931                        BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
932                                slot);
933                        continue;
934                    }
935
936                    freeSlots.push_back(slot);
937                }
938            }
939
940            int maxBufferCount = mCore->getMaxBufferCountLocked(async);
941            BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
942                    currentBufferCount, maxBufferCount);
943            if (maxBufferCount <= currentBufferCount)
944                return;
945            newBufferCount = maxBufferCount - currentBufferCount;
946            if (freeSlots.size() < newBufferCount) {
947                BQ_LOGE("allocateBuffers: ran out of free slots");
948                return;
949            }
950            allocWidth = width > 0 ? width : mCore->mDefaultWidth;
951            allocHeight = height > 0 ? height : mCore->mDefaultHeight;
952            allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
953            allocUsage = usage | mCore->mConsumerUsageBits;
954
955            mCore->mIsAllocating = true;
956        } // Autolock scope
957
958        Vector<sp<GraphicBuffer> > buffers;
959        for (size_t i = 0; i <  newBufferCount; ++i) {
960            status_t result = NO_ERROR;
961            sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
962                    allocWidth, allocHeight, allocFormat, allocUsage, &result));
963            if (result != NO_ERROR) {
964                BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
965                        " %u, usage %u)", width, height, format, usage);
966                Mutex::Autolock lock(mCore->mMutex);
967                mCore->mIsAllocating = false;
968                mCore->mIsAllocatingCondition.broadcast();
969                return;
970            }
971            buffers.push_back(graphicBuffer);
972        }
973
974        { // Autolock scope
975            Mutex::Autolock lock(mCore->mMutex);
976            uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
977            uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
978            uint32_t checkFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
979            uint32_t checkUsage = usage | mCore->mConsumerUsageBits;
980            if (checkWidth != allocWidth || checkHeight != allocHeight ||
981                checkFormat != allocFormat || checkUsage != allocUsage) {
982                // Something changed while we released the lock. Retry.
983                BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
984                mCore->mIsAllocating = false;
985                mCore->mIsAllocatingCondition.broadcast();
986                continue;
987            }
988
989            for (size_t i = 0; i < newBufferCount; ++i) {
990                int slot = freeSlots[i];
991                if (mSlots[slot].mBufferState != BufferSlot::FREE) {
992                    // A consumer allocated the FREE slot with attachBuffer. Discard the buffer we
993                    // allocated.
994                    BQ_LOGV("allocateBuffers: slot %d was acquired while allocating. "
995                            "Dropping allocated buffer.", slot);
996                    continue;
997                }
998                mCore->freeBufferLocked(slot); // Clean up the slot first
999                mSlots[slot].mGraphicBuffer = buffers[i];
1000                mSlots[slot].mFrameNumber = 0;
1001                mSlots[slot].mFence = Fence::NO_FENCE;
1002                BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
1003            }
1004
1005            mCore->mIsAllocating = false;
1006            mCore->mIsAllocatingCondition.broadcast();
1007        } // Autolock scope
1008    }
1009}
1010
1011void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
1012    // If we're here, it means that a producer we were connected to died.
1013    // We're guaranteed that we are still connected to it because we remove
1014    // this callback upon disconnect. It's therefore safe to read mConnectedApi
1015    // without synchronization here.
1016    int api = mCore->mConnectedApi;
1017    disconnect(api);
1018}
1019
1020} // namespace android
1021