GLConsumer.cpp revision c2414bb0989763641ca57cf72c11ef6d86565a23
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "GLConsumer"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26#include <GLES2/gl2.h>
27#include <GLES2/gl2ext.h>
28
29#include <hardware/hardware.h>
30
31#include <gui/GLConsumer.h>
32#include <gui/IGraphicBufferAlloc.h>
33#include <gui/ISurfaceComposer.h>
34#include <gui/SurfaceComposerClient.h>
35
36#include <private/gui/ComposerService.h>
37#include <private/gui/SyncFeatures.h>
38
39#include <utils/Log.h>
40#include <utils/String8.h>
41#include <utils/Trace.h>
42
43namespace android {
44
45// Macros for including the GLConsumer name in log messages
46#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
47#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
48#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
49#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
50#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
51
52// Transform matrices
53static float mtxIdentity[16] = {
54    1, 0, 0, 0,
55    0, 1, 0, 0,
56    0, 0, 1, 0,
57    0, 0, 0, 1,
58};
59static float mtxFlipH[16] = {
60    -1, 0, 0, 0,
61    0, 1, 0, 0,
62    0, 0, 1, 0,
63    1, 0, 0, 1,
64};
65static float mtxFlipV[16] = {
66    1, 0, 0, 0,
67    0, -1, 0, 0,
68    0, 0, 1, 0,
69    0, 1, 0, 1,
70};
71static float mtxRot90[16] = {
72    0, 1, 0, 0,
73    -1, 0, 0, 0,
74    0, 0, 1, 0,
75    1, 0, 0, 1,
76};
77
78static void mtxMul(float out[16], const float a[16], const float b[16]);
79
80
81GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
82        GLenum texTarget, bool useFenceSync, bool isControlledByApp) :
83    ConsumerBase(bq, isControlledByApp),
84    mCurrentTransform(0),
85    mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
86    mCurrentFence(Fence::NO_FENCE),
87    mCurrentTimestamp(0),
88    mDefaultWidth(1),
89    mDefaultHeight(1),
90    mFilteringEnabled(true),
91    mTexName(tex),
92    mUseFenceSync(useFenceSync),
93    mTexTarget(texTarget),
94    mEglDisplay(EGL_NO_DISPLAY),
95    mEglContext(EGL_NO_CONTEXT),
96    mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
97    mAttached(true)
98{
99    ST_LOGV("GLConsumer");
100
101    memcpy(mCurrentTransformMatrix, mtxIdentity,
102            sizeof(mCurrentTransformMatrix));
103
104    mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
105}
106
107status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
108    Mutex::Autolock lock(mMutex);
109    return mBufferQueue->setDefaultMaxBufferCount(bufferCount);
110}
111
112
113status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
114{
115    Mutex::Autolock lock(mMutex);
116    mDefaultWidth = w;
117    mDefaultHeight = h;
118    return mBufferQueue->setDefaultBufferSize(w, h);
119}
120
121status_t GLConsumer::updateTexImage() {
122    ATRACE_CALL();
123    ST_LOGV("updateTexImage");
124    Mutex::Autolock lock(mMutex);
125
126    if (mAbandoned) {
127        ST_LOGE("updateTexImage: GLConsumer is abandoned!");
128        return NO_INIT;
129    }
130
131    // Make sure the EGL state is the same as in previous calls.
132    status_t err = checkAndUpdateEglStateLocked();
133    if (err != NO_ERROR) {
134        return err;
135    }
136
137    BufferQueue::BufferItem item;
138
139    // Acquire the next buffer.
140    // In asynchronous mode the list is guaranteed to be one buffer
141    // deep, while in synchronous mode we use the oldest buffer.
142    err = acquireBufferLocked(&item, 0);
143    if (err != NO_ERROR) {
144        if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
145            // We always bind the texture even if we don't update its contents.
146            ST_LOGV("updateTexImage: no buffers were available");
147            glBindTexture(mTexTarget, mTexName);
148            err = NO_ERROR;
149        } else {
150            ST_LOGE("updateTexImage: acquire failed: %s (%d)",
151                strerror(-err), err);
152        }
153        return err;
154    }
155
156    // Release the previous buffer.
157    err = releaseAndUpdateLocked(item);
158    if (err != NO_ERROR) {
159        // We always bind the texture.
160        glBindTexture(mTexTarget, mTexName);
161        return err;
162    }
163
164    // Bind the new buffer to the GL texture, and wait until it's ready.
165    return bindTextureImageLocked();
166}
167
168status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
169        nsecs_t presentWhen) {
170    status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
171    if (err != NO_ERROR) {
172        return err;
173    }
174
175    int slot = item->mBuf;
176    if (item->mGraphicBuffer != NULL) {
177        // This buffer has not been acquired before, so we must assume
178        // that any EGLImage in mEglSlots is stale.
179        if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
180            if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) {
181                ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d",
182                      slot);
183                // keep going
184            }
185            mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
186        }
187    }
188
189    return NO_ERROR;
190}
191
192status_t GLConsumer::releaseBufferLocked(int buf,
193        sp<GraphicBuffer> graphicBuffer,
194        EGLDisplay display, EGLSyncKHR eglFence) {
195    // release the buffer if it hasn't already been discarded by the
196    // BufferQueue. This can happen, for example, when the producer of this
197    // buffer has reallocated the original buffer slot after this buffer
198    // was acquired.
199    status_t err = ConsumerBase::releaseBufferLocked(
200            buf, graphicBuffer, display, eglFence);
201    mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
202    return err;
203}
204
205status_t GLConsumer::releaseAndUpdateLocked(const BufferQueue::BufferItem& item)
206{
207    status_t err = NO_ERROR;
208
209    if (!mAttached) {
210        ST_LOGE("releaseAndUpdate: GLConsumer is not attached to an OpenGL "
211                "ES context");
212        return INVALID_OPERATION;
213    }
214
215    // Confirm state.
216    err = checkAndUpdateEglStateLocked();
217    if (err != NO_ERROR) {
218        return err;
219    }
220
221    int buf = item.mBuf;
222
223    // If the mEglSlot entry is empty, create an EGLImage for the gralloc
224    // buffer currently in the slot in ConsumerBase.
225    //
226    // We may have to do this even when item.mGraphicBuffer == NULL (which
227    // means the buffer was previously acquired), if we destroyed the
228    // EGLImage when detaching from a context but the buffer has not been
229    // re-allocated.
230    if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) {
231        EGLImageKHR image = createImage(mEglDisplay, mSlots[buf].mGraphicBuffer);
232        if (image == EGL_NO_IMAGE_KHR) {
233            ST_LOGW("releaseAndUpdate: unable to createImage on display=%p slot=%d",
234                  mEglDisplay, buf);
235            return UNKNOWN_ERROR;
236        }
237        mEglSlots[buf].mEglImage = image;
238    }
239
240    // Do whatever sync ops we need to do before releasing the old slot.
241    err = syncForReleaseLocked(mEglDisplay);
242    if (err != NO_ERROR) {
243        // Release the buffer we just acquired.  It's not safe to
244        // release the old buffer, so instead we just drop the new frame.
245        // As we are still under lock since acquireBuffer, it is safe to
246        // release by slot.
247        releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
248                mEglDisplay, EGL_NO_SYNC_KHR);
249        return err;
250    }
251
252    ST_LOGV("releaseAndUpdate: (slot=%d buf=%p) -> (slot=%d buf=%p)",
253            mCurrentTexture,
254            mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
255            buf, mSlots[buf].mGraphicBuffer->handle);
256
257    // release old buffer
258    if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
259        status_t status = releaseBufferLocked(
260                mCurrentTexture, mCurrentTextureBuf, mEglDisplay,
261                mEglSlots[mCurrentTexture].mEglFence);
262        if (status != NO_ERROR && status != BufferQueue::STALE_BUFFER_SLOT) {
263            ST_LOGE("releaseAndUpdate: failed to release buffer: %s (%d)",
264                   strerror(-status), status);
265            err = status;
266            // keep going, with error raised [?]
267        }
268    }
269
270    // Update the GLConsumer state.
271    mCurrentTexture = buf;
272    mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
273    mCurrentCrop = item.mCrop;
274    mCurrentTransform = item.mTransform;
275    mCurrentScalingMode = item.mScalingMode;
276    mCurrentTimestamp = item.mTimestamp;
277    mCurrentFence = item.mFence;
278
279    computeCurrentTransformMatrixLocked();
280
281    return err;
282}
283
284status_t GLConsumer::bindTextureImageLocked() {
285    if (mEglDisplay == EGL_NO_DISPLAY) {
286        ALOGE("bindTextureImage: invalid display");
287        return INVALID_OPERATION;
288    }
289
290    GLint error;
291    while ((error = glGetError()) != GL_NO_ERROR) {
292        ST_LOGW("bindTextureImage: clearing GL error: %#04x", error);
293    }
294
295    glBindTexture(mTexTarget, mTexName);
296    if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) {
297        if (mCurrentTextureBuf == NULL) {
298            ST_LOGE("bindTextureImage: no currently-bound texture");
299            return NO_INIT;
300        }
301        status_t err = bindUnslottedBufferLocked(mEglDisplay);
302        if (err != NO_ERROR) {
303            return err;
304        }
305    } else {
306        EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage;
307
308        glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
309
310        while ((error = glGetError()) != GL_NO_ERROR) {
311            ST_LOGE("bindTextureImage: error binding external texture image %p"
312                    ": %#04x", image, error);
313            return UNKNOWN_ERROR;
314        }
315    }
316
317    // Wait for the new buffer to be ready.
318    return doGLFenceWaitLocked();
319
320}
321
322status_t GLConsumer::checkAndUpdateEglStateLocked() {
323    EGLDisplay dpy = eglGetCurrentDisplay();
324    EGLContext ctx = eglGetCurrentContext();
325
326    if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
327            dpy == EGL_NO_DISPLAY) {
328        ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
329        return INVALID_OPERATION;
330    }
331
332    if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
333            ctx == EGL_NO_CONTEXT) {
334        ST_LOGE("checkAndUpdateEglState: invalid current EGLContext");
335        return INVALID_OPERATION;
336    }
337
338    mEglDisplay = dpy;
339    mEglContext = ctx;
340    return NO_ERROR;
341}
342
343void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
344    if (fence->isValid() &&
345            mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
346        status_t err = addReleaseFence(mCurrentTexture,
347                mCurrentTextureBuf, fence);
348        if (err != OK) {
349            ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
350                    strerror(-err), err);
351        }
352    }
353}
354
355status_t GLConsumer::detachFromContext() {
356    ATRACE_CALL();
357    ST_LOGV("detachFromContext");
358    Mutex::Autolock lock(mMutex);
359
360    if (mAbandoned) {
361        ST_LOGE("detachFromContext: abandoned GLConsumer");
362        return NO_INIT;
363    }
364
365    if (!mAttached) {
366        ST_LOGE("detachFromContext: GLConsumer is not attached to a "
367                "context");
368        return INVALID_OPERATION;
369    }
370
371    EGLDisplay dpy = eglGetCurrentDisplay();
372    EGLContext ctx = eglGetCurrentContext();
373
374    if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
375        ST_LOGE("detachFromContext: invalid current EGLDisplay");
376        return INVALID_OPERATION;
377    }
378
379    if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
380        ST_LOGE("detachFromContext: invalid current EGLContext");
381        return INVALID_OPERATION;
382    }
383
384    if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
385        status_t err = syncForReleaseLocked(dpy);
386        if (err != OK) {
387            return err;
388        }
389
390        glDeleteTextures(1, &mTexName);
391    }
392
393    // Because we're giving up the EGLDisplay we need to free all the EGLImages
394    // that are associated with it.  They'll be recreated when the
395    // GLConsumer gets attached to a new OpenGL ES context (and thus gets a
396    // new EGLDisplay).
397    for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
398        EGLImageKHR img = mEglSlots[i].mEglImage;
399        if (img != EGL_NO_IMAGE_KHR) {
400            eglDestroyImageKHR(mEglDisplay, img);
401            mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
402        }
403    }
404
405    mEglDisplay = EGL_NO_DISPLAY;
406    mEglContext = EGL_NO_CONTEXT;
407    mAttached = false;
408
409    return OK;
410}
411
412status_t GLConsumer::attachToContext(GLuint tex) {
413    ATRACE_CALL();
414    ST_LOGV("attachToContext");
415    Mutex::Autolock lock(mMutex);
416
417    if (mAbandoned) {
418        ST_LOGE("attachToContext: abandoned GLConsumer");
419        return NO_INIT;
420    }
421
422    if (mAttached) {
423        ST_LOGE("attachToContext: GLConsumer is already attached to a "
424                "context");
425        return INVALID_OPERATION;
426    }
427
428    EGLDisplay dpy = eglGetCurrentDisplay();
429    EGLContext ctx = eglGetCurrentContext();
430
431    if (dpy == EGL_NO_DISPLAY) {
432        ST_LOGE("attachToContext: invalid current EGLDisplay");
433        return INVALID_OPERATION;
434    }
435
436    if (ctx == EGL_NO_CONTEXT) {
437        ST_LOGE("attachToContext: invalid current EGLContext");
438        return INVALID_OPERATION;
439    }
440
441    // We need to bind the texture regardless of whether there's a current
442    // buffer.
443    glBindTexture(mTexTarget, tex);
444
445    if (mCurrentTextureBuf != NULL) {
446        // The EGLImageKHR that was associated with the slot was destroyed when
447        // the GLConsumer was detached from the old context, so we need to
448        // recreate it here.
449        status_t err = bindUnslottedBufferLocked(dpy);
450        if (err != NO_ERROR) {
451            return err;
452        }
453    }
454
455    mEglDisplay = dpy;
456    mEglContext = ctx;
457    mTexName = tex;
458    mAttached = true;
459
460    return OK;
461}
462
463status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) {
464    ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p",
465            mCurrentTexture, mCurrentTextureBuf.get());
466
467    // Create a temporary EGLImageKHR.
468    EGLImageKHR image = createImage(dpy, mCurrentTextureBuf);
469    if (image == EGL_NO_IMAGE_KHR) {
470        return UNKNOWN_ERROR;
471    }
472
473    // Attach the current buffer to the GL texture.
474    glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
475
476    GLint error;
477    status_t err = OK;
478    while ((error = glGetError()) != GL_NO_ERROR) {
479        ST_LOGE("bindUnslottedBuffer: error binding external texture image %p "
480                "(slot %d): %#04x", image, mCurrentTexture, error);
481        err = UNKNOWN_ERROR;
482    }
483
484    // We destroy the EGLImageKHR here because the current buffer may no
485    // longer be associated with one of the buffer slots, so we have
486    // nowhere to to store it.  If the buffer is still associated with a
487    // slot then another EGLImageKHR will be created next time that buffer
488    // gets acquired in updateTexImage.
489    eglDestroyImageKHR(dpy, image);
490
491    return err;
492}
493
494
495status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
496    ST_LOGV("syncForReleaseLocked");
497
498    if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
499        if (SyncFeatures::getInstance().useNativeFenceSync()) {
500            EGLSyncKHR sync = eglCreateSyncKHR(dpy,
501                    EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
502            if (sync == EGL_NO_SYNC_KHR) {
503                ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
504                        eglGetError());
505                return UNKNOWN_ERROR;
506            }
507            glFlush();
508            int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
509            eglDestroySyncKHR(dpy, sync);
510            if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
511                ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
512                        "fd: %#x", eglGetError());
513                return UNKNOWN_ERROR;
514            }
515            sp<Fence> fence(new Fence(fenceFd));
516            status_t err = addReleaseFenceLocked(mCurrentTexture,
517                    mCurrentTextureBuf, fence);
518            if (err != OK) {
519                ST_LOGE("syncForReleaseLocked: error adding release fence: "
520                        "%s (%d)", strerror(-err), err);
521                return err;
522            }
523        } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
524            EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
525            if (fence != EGL_NO_SYNC_KHR) {
526                // There is already a fence for the current slot.  We need to
527                // wait on that before replacing it with another fence to
528                // ensure that all outstanding buffer accesses have completed
529                // before the producer accesses it.
530                EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
531                if (result == EGL_FALSE) {
532                    ST_LOGE("syncForReleaseLocked: error waiting for previous "
533                            "fence: %#x", eglGetError());
534                    return UNKNOWN_ERROR;
535                } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
536                    ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
537                            "fence");
538                    return TIMED_OUT;
539                }
540                eglDestroySyncKHR(dpy, fence);
541            }
542
543            // Create a fence for the outstanding accesses in the current
544            // OpenGL ES context.
545            fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
546            if (fence == EGL_NO_SYNC_KHR) {
547                ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
548                        eglGetError());
549                return UNKNOWN_ERROR;
550            }
551            glFlush();
552            mEglSlots[mCurrentTexture].mEglFence = fence;
553        }
554    }
555
556    return OK;
557}
558
559bool GLConsumer::isExternalFormat(uint32_t format)
560{
561    switch (format) {
562    // supported YUV formats
563    case HAL_PIXEL_FORMAT_YV12:
564    // Legacy/deprecated YUV formats
565    case HAL_PIXEL_FORMAT_YCbCr_422_SP:
566    case HAL_PIXEL_FORMAT_YCrCb_420_SP:
567    case HAL_PIXEL_FORMAT_YCbCr_422_I:
568        return true;
569    }
570
571    // Any OEM format needs to be considered
572    if (format>=0x100 && format<=0x1FF)
573        return true;
574
575    return false;
576}
577
578GLenum GLConsumer::getCurrentTextureTarget() const {
579    return mTexTarget;
580}
581
582void GLConsumer::getTransformMatrix(float mtx[16]) {
583    Mutex::Autolock lock(mMutex);
584    memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
585}
586
587void GLConsumer::setFilteringEnabled(bool enabled) {
588    Mutex::Autolock lock(mMutex);
589    if (mAbandoned) {
590        ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
591        return;
592    }
593    bool needsRecompute = mFilteringEnabled != enabled;
594    mFilteringEnabled = enabled;
595
596    if (needsRecompute && mCurrentTextureBuf==NULL) {
597        ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL");
598    }
599
600    if (needsRecompute && mCurrentTextureBuf != NULL) {
601        computeCurrentTransformMatrixLocked();
602    }
603}
604
605void GLConsumer::computeCurrentTransformMatrixLocked() {
606    ST_LOGV("computeCurrentTransformMatrixLocked");
607
608    float xform[16];
609    for (int i = 0; i < 16; i++) {
610        xform[i] = mtxIdentity[i];
611    }
612    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
613        float result[16];
614        mtxMul(result, xform, mtxFlipH);
615        for (int i = 0; i < 16; i++) {
616            xform[i] = result[i];
617        }
618    }
619    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
620        float result[16];
621        mtxMul(result, xform, mtxFlipV);
622        for (int i = 0; i < 16; i++) {
623            xform[i] = result[i];
624        }
625    }
626    if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
627        float result[16];
628        mtxMul(result, xform, mtxRot90);
629        for (int i = 0; i < 16; i++) {
630            xform[i] = result[i];
631        }
632    }
633
634    sp<GraphicBuffer>& buf(mCurrentTextureBuf);
635
636    if (buf == NULL) {
637        ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL");
638    }
639
640    Rect cropRect = mCurrentCrop;
641    float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
642    float bufferWidth = buf->getWidth();
643    float bufferHeight = buf->getHeight();
644    if (!cropRect.isEmpty()) {
645        float shrinkAmount = 0.0f;
646        if (mFilteringEnabled) {
647            // In order to prevent bilinear sampling beyond the edge of the
648            // crop rectangle we may need to shrink it by 2 texels in each
649            // dimension.  Normally this would just need to take 1/2 a texel
650            // off each end, but because the chroma channels of YUV420 images
651            // are subsampled we may need to shrink the crop region by a whole
652            // texel on each side.
653            switch (buf->getPixelFormat()) {
654                case PIXEL_FORMAT_RGBA_8888:
655                case PIXEL_FORMAT_RGBX_8888:
656                case PIXEL_FORMAT_RGB_888:
657                case PIXEL_FORMAT_RGB_565:
658                case PIXEL_FORMAT_BGRA_8888:
659                    // We know there's no subsampling of any channels, so we
660                    // only need to shrink by a half a pixel.
661                    shrinkAmount = 0.5;
662                    break;
663
664                default:
665                    // If we don't recognize the format, we must assume the
666                    // worst case (that we care about), which is YUV420.
667                    shrinkAmount = 1.0;
668                    break;
669            }
670        }
671
672        // Only shrink the dimensions that are not the size of the buffer.
673        if (cropRect.width() < bufferWidth) {
674            tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
675            sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
676                    bufferWidth;
677        }
678        if (cropRect.height() < bufferHeight) {
679            ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
680                    bufferHeight;
681            sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
682                    bufferHeight;
683        }
684    }
685    float crop[16] = {
686        sx, 0, 0, 0,
687        0, sy, 0, 0,
688        0, 0, 1, 0,
689        tx, ty, 0, 1,
690    };
691
692    float mtxBeforeFlipV[16];
693    mtxMul(mtxBeforeFlipV, crop, xform);
694
695    // SurfaceFlinger expects the top of its window textures to be at a Y
696    // coordinate of 0, so GLConsumer must behave the same way.  We don't
697    // want to expose this to applications, however, so we must add an
698    // additional vertical flip to the transform after all the other transforms.
699    mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
700}
701
702nsecs_t GLConsumer::getTimestamp() {
703    ST_LOGV("getTimestamp");
704    Mutex::Autolock lock(mMutex);
705    return mCurrentTimestamp;
706}
707
708EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
709        const sp<GraphicBuffer>& graphicBuffer) {
710    EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
711    EGLint attrs[] = {
712        EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
713        EGL_NONE,
714    };
715    EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
716            EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
717    if (image == EGL_NO_IMAGE_KHR) {
718        EGLint error = eglGetError();
719        ST_LOGE("error creating EGLImage: %#x", error);
720    }
721    return image;
722}
723
724sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
725    Mutex::Autolock lock(mMutex);
726    return mCurrentTextureBuf;
727}
728
729Rect GLConsumer::getCurrentCrop() const {
730    Mutex::Autolock lock(mMutex);
731
732    Rect outCrop = mCurrentCrop;
733    if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
734        int32_t newWidth = mCurrentCrop.width();
735        int32_t newHeight = mCurrentCrop.height();
736
737        if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
738            newWidth = newHeight * mDefaultWidth / mDefaultHeight;
739            ST_LOGV("too wide: newWidth = %d", newWidth);
740        } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
741            newHeight = newWidth * mDefaultHeight / mDefaultWidth;
742            ST_LOGV("too tall: newHeight = %d", newHeight);
743        }
744
745        // The crop is too wide
746        if (newWidth < mCurrentCrop.width()) {
747            int32_t dw = (newWidth - mCurrentCrop.width())/2;
748            outCrop.left -=dw;
749            outCrop.right += dw;
750        // The crop is too tall
751        } else if (newHeight < mCurrentCrop.height()) {
752            int32_t dh = (newHeight - mCurrentCrop.height())/2;
753            outCrop.top -= dh;
754            outCrop.bottom += dh;
755        }
756
757        ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
758            outCrop.left, outCrop.top,
759            outCrop.right,outCrop.bottom);
760    }
761
762    return outCrop;
763}
764
765uint32_t GLConsumer::getCurrentTransform() const {
766    Mutex::Autolock lock(mMutex);
767    return mCurrentTransform;
768}
769
770uint32_t GLConsumer::getCurrentScalingMode() const {
771    Mutex::Autolock lock(mMutex);
772    return mCurrentScalingMode;
773}
774
775sp<Fence> GLConsumer::getCurrentFence() const {
776    Mutex::Autolock lock(mMutex);
777    return mCurrentFence;
778}
779
780status_t GLConsumer::doGLFenceWait() const {
781    Mutex::Autolock lock(mMutex);
782    return doGLFenceWaitLocked();
783}
784
785status_t GLConsumer::doGLFenceWaitLocked() const {
786
787    EGLDisplay dpy = eglGetCurrentDisplay();
788    EGLContext ctx = eglGetCurrentContext();
789
790    if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
791        ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
792        return INVALID_OPERATION;
793    }
794
795    if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
796        ST_LOGE("doGLFenceWait: invalid current EGLContext");
797        return INVALID_OPERATION;
798    }
799
800    if (mCurrentFence->isValid()) {
801        if (SyncFeatures::getInstance().useWaitSync()) {
802            // Create an EGLSyncKHR from the current fence.
803            int fenceFd = mCurrentFence->dup();
804            if (fenceFd == -1) {
805                ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
806                return -errno;
807            }
808            EGLint attribs[] = {
809                EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
810                EGL_NONE
811            };
812            EGLSyncKHR sync = eglCreateSyncKHR(dpy,
813                    EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
814            if (sync == EGL_NO_SYNC_KHR) {
815                close(fenceFd);
816                ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
817                        eglGetError());
818                return UNKNOWN_ERROR;
819            }
820
821            // XXX: The spec draft is inconsistent as to whether this should
822            // return an EGLint or void.  Ignore the return value for now, as
823            // it's not strictly needed.
824            eglWaitSyncKHR(dpy, sync, 0);
825            EGLint eglErr = eglGetError();
826            eglDestroySyncKHR(dpy, sync);
827            if (eglErr != EGL_SUCCESS) {
828                ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
829                        eglErr);
830                return UNKNOWN_ERROR;
831            }
832        } else {
833            status_t err = mCurrentFence->waitForever(
834                    "GLConsumer::doGLFenceWaitLocked");
835            if (err != NO_ERROR) {
836                ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
837                return err;
838            }
839        }
840    }
841
842    return NO_ERROR;
843}
844
845void GLConsumer::freeBufferLocked(int slotIndex) {
846    ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
847    if (slotIndex == mCurrentTexture) {
848        mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
849    }
850    EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
851    if (img != EGL_NO_IMAGE_KHR) {
852        ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
853        eglDestroyImageKHR(mEglDisplay, img);
854    }
855    mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
856    ConsumerBase::freeBufferLocked(slotIndex);
857}
858
859void GLConsumer::abandonLocked() {
860    ST_LOGV("abandonLocked");
861    mCurrentTextureBuf.clear();
862    ConsumerBase::abandonLocked();
863}
864
865void GLConsumer::setName(const String8& name) {
866    Mutex::Autolock _l(mMutex);
867    mName = name;
868    mBufferQueue->setConsumerName(name);
869}
870
871status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
872    Mutex::Autolock lock(mMutex);
873    return mBufferQueue->setDefaultBufferFormat(defaultFormat);
874}
875
876status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
877    Mutex::Autolock lock(mMutex);
878    usage |= DEFAULT_USAGE_FLAGS;
879    return mBufferQueue->setConsumerUsageBits(usage);
880}
881
882status_t GLConsumer::setTransformHint(uint32_t hint) {
883    Mutex::Autolock lock(mMutex);
884    return mBufferQueue->setTransformHint(hint);
885}
886
887void GLConsumer::dumpLocked(String8& result, const char* prefix) const
888{
889    result.appendFormat(
890       "%smTexName=%d mCurrentTexture=%d\n"
891       "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
892       prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
893       mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
894       mCurrentTransform);
895
896    ConsumerBase::dumpLocked(result, prefix);
897}
898
899static void mtxMul(float out[16], const float a[16], const float b[16]) {
900    out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
901    out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
902    out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
903    out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
904
905    out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
906    out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
907    out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
908    out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
909
910    out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
911    out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
912    out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
913    out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
914
915    out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
916    out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
917    out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
918    out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
919}
920
921}; // namespace android
922