StreamSplitter.cpp revision 99b18b447dec188bcec37b415603b9dd400fc7e1
1/* 2 * Copyright 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "StreamSplitter" 18#define ATRACE_TAG ATRACE_TAG_GRAPHICS 19//#define LOG_NDEBUG 0 20 21#include <gui/IGraphicBufferConsumer.h> 22#include <gui/IGraphicBufferProducer.h> 23#include <gui/StreamSplitter.h> 24 25#include <ui/GraphicBuffer.h> 26 27#include <binder/ProcessState.h> 28 29#include <utils/Trace.h> 30 31namespace android { 32 33status_t StreamSplitter::createSplitter( 34 const sp<IGraphicBufferConsumer>& inputQueue, 35 sp<StreamSplitter>* outSplitter) { 36 if (inputQueue == NULL) { 37 ALOGE("createSplitter: inputQueue must not be NULL"); 38 return BAD_VALUE; 39 } 40 if (outSplitter == NULL) { 41 ALOGE("createSplitter: outSplitter must not be NULL"); 42 return BAD_VALUE; 43 } 44 45 sp<StreamSplitter> splitter(new StreamSplitter(inputQueue)); 46 status_t status = splitter->mInput->consumerConnect(splitter, false); 47 if (status == NO_ERROR) { 48 splitter->mInput->setConsumerName(String8("StreamSplitter")); 49 *outSplitter = splitter; 50 } 51 return status; 52} 53 54StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue) 55 : mIsAbandoned(false), mMutex(), mReleaseCondition(), 56 mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {} 57 58StreamSplitter::~StreamSplitter() { 59 mInput->consumerDisconnect(); 60 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin(); 61 for (; output != mOutputs.end(); ++output) { 62 (*output)->disconnect(NATIVE_WINDOW_API_CPU); 63 } 64 65 if (mBuffers.size() > 0) { 66 ALOGE("%d buffers still being tracked", mBuffers.size()); 67 } 68} 69 70status_t StreamSplitter::addOutput( 71 const sp<IGraphicBufferProducer>& outputQueue) { 72 if (outputQueue == NULL) { 73 ALOGE("addOutput: outputQueue must not be NULL"); 74 return BAD_VALUE; 75 } 76 77 Mutex::Autolock lock(mMutex); 78 79 IGraphicBufferProducer::QueueBufferOutput queueBufferOutput; 80 sp<OutputListener> listener(new OutputListener(this, outputQueue)); 81 outputQueue->asBinder()->linkToDeath(listener); 82 status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU, 83 /* producerControlledByApp */ false, &queueBufferOutput); 84 if (status != NO_ERROR) { 85 ALOGE("addOutput: failed to connect (%d)", status); 86 return status; 87 } 88 89 mOutputs.push_back(outputQueue); 90 91 return NO_ERROR; 92} 93 94void StreamSplitter::setName(const String8 &name) { 95 Mutex::Autolock lock(mMutex); 96 mInput->setConsumerName(name); 97} 98 99void StreamSplitter::onFrameAvailable() { 100 ATRACE_CALL(); 101 Mutex::Autolock lock(mMutex); 102 103 // The current policy is that if any one consumer is consuming buffers too 104 // slowly, the splitter will stall the rest of the outputs by not acquiring 105 // any more buffers from the input. This will cause back pressure on the 106 // input queue, slowing down its producer. 107 108 // If there are too many outstanding buffers, we block until a buffer is 109 // released back to the input in onBufferReleased 110 while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) { 111 mReleaseCondition.wait(mMutex); 112 113 // If the splitter is abandoned while we are waiting, the release 114 // condition variable will be broadcast, and we should just return 115 // without attempting to do anything more (since the input queue will 116 // also be abandoned). 117 if (mIsAbandoned) { 118 return; 119 } 120 } 121 ++mOutstandingBuffers; 122 123 // Acquire and detach the buffer from the input 124 IGraphicBufferConsumer::BufferItem bufferItem; 125 status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0); 126 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, 127 "acquiring buffer from input failed (%d)", status); 128 129 ALOGV("acquired buffer %#llx from input", 130 bufferItem.mGraphicBuffer->getId()); 131 132 status = mInput->detachBuffer(bufferItem.mBuf); 133 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, 134 "detaching buffer from input failed (%d)", status); 135 136 // Initialize our reference count for this buffer 137 mBuffers.add(bufferItem.mGraphicBuffer->getId(), 138 new BufferTracker(bufferItem.mGraphicBuffer)); 139 140 IGraphicBufferProducer::QueueBufferInput queueInput( 141 bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp, 142 bufferItem.mCrop, bufferItem.mScalingMode, 143 bufferItem.mTransform, bufferItem.mIsDroppable, 144 bufferItem.mFence); 145 146 // Attach and queue the buffer to each of the outputs 147 Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin(); 148 for (; output != mOutputs.end(); ++output) { 149 int slot; 150 status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer); 151 if (status == NO_INIT) { 152 // If we just discovered that this output has been abandoned, note 153 // that, increment the release count so that we still release this 154 // buffer eventually, and move on to the next output 155 onAbandonedLocked(); 156 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())-> 157 incrementReleaseCountLocked(); 158 continue; 159 } else { 160 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, 161 "attaching buffer to output failed (%d)", status); 162 } 163 164 IGraphicBufferProducer::QueueBufferOutput queueOutput; 165 status = (*output)->queueBuffer(slot, queueInput, &queueOutput); 166 if (status == NO_INIT) { 167 // If we just discovered that this output has been abandoned, note 168 // that, increment the release count so that we still release this 169 // buffer eventually, and move on to the next output 170 onAbandonedLocked(); 171 mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())-> 172 incrementReleaseCountLocked(); 173 continue; 174 } else { 175 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, 176 "queueing buffer to output failed (%d)", status); 177 } 178 179 ALOGV("queued buffer %#llx to output %p", 180 bufferItem.mGraphicBuffer->getId(), output->get()); 181 } 182} 183 184void StreamSplitter::onBufferReleasedByOutput( 185 const sp<IGraphicBufferProducer>& from) { 186 ATRACE_CALL(); 187 Mutex::Autolock lock(mMutex); 188 189 sp<GraphicBuffer> buffer; 190 sp<Fence> fence; 191 status_t status = from->detachNextBuffer(&buffer, &fence); 192 if (status == NO_INIT) { 193 // If we just discovered that this output has been abandoned, note that, 194 // but we can't do anything else, since buffer is invalid 195 onAbandonedLocked(); 196 return; 197 } else { 198 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, 199 "detaching buffer from output failed (%d)", status); 200 } 201 202 ALOGV("detached buffer %#llx from output %p", buffer->getId(), from.get()); 203 204 const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId()); 205 206 // Merge the release fence of the incoming buffer so that the fence we send 207 // back to the input includes all of the outputs' fences 208 tracker->mergeFence(fence); 209 210 // Check to see if this is the last outstanding reference to this buffer 211 size_t releaseCount = tracker->incrementReleaseCountLocked(); 212 ALOGV("buffer %#llx reference count %d (of %d)", buffer->getId(), 213 releaseCount, mOutputs.size()); 214 if (releaseCount < mOutputs.size()) { 215 return; 216 } 217 218 // If we've been abandoned, we can't return the buffer to the input, so just 219 // stop tracking it and move on 220 if (mIsAbandoned) { 221 mBuffers.removeItem(buffer->getId()); 222 return; 223 } 224 225 // Attach and release the buffer back to the input 226 int consumerSlot; 227 status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer()); 228 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, 229 "attaching buffer to input failed (%d)", status); 230 231 status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0, 232 EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence()); 233 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, 234 "releasing buffer to input failed (%d)", status); 235 236 ALOGV("released buffer %#llx to input", buffer->getId()); 237 238 // We no longer need to track the buffer once it has been returned to the 239 // input 240 mBuffers.removeItem(buffer->getId()); 241 242 // Notify any waiting onFrameAvailable calls 243 --mOutstandingBuffers; 244 mReleaseCondition.signal(); 245} 246 247void StreamSplitter::onAbandonedLocked() { 248 ALOGE("one of my outputs has abandoned me"); 249 if (!mIsAbandoned) { 250 mInput->consumerDisconnect(); 251 } 252 mIsAbandoned = true; 253 mReleaseCondition.broadcast(); 254} 255 256StreamSplitter::OutputListener::OutputListener( 257 const sp<StreamSplitter>& splitter, 258 const sp<IGraphicBufferProducer>& output) 259 : mSplitter(splitter), mOutput(output) {} 260 261StreamSplitter::OutputListener::~OutputListener() {} 262 263void StreamSplitter::OutputListener::onBufferReleased() { 264 mSplitter->onBufferReleasedByOutput(mOutput); 265} 266 267void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) { 268 Mutex::Autolock lock(mSplitter->mMutex); 269 mSplitter->onAbandonedLocked(); 270} 271 272StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer) 273 : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {} 274 275StreamSplitter::BufferTracker::~BufferTracker() {} 276 277void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) { 278 mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with); 279} 280 281} // namespace android 282