MultiTextureConsumer_test.cpp revision 5603a2fbbd1aae74c4635e2f600819fb05d112e0
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "MultiTextureConsumer_test" 18//#define LOG_NDEBUG 0 19 20#include "GLTest.h" 21 22#include <gui/GLConsumer.h> 23#include <gui/Surface.h> 24 25#include <android/native_window.h> 26 27#include <GLES/glext.h> 28 29namespace android { 30 31class MultiTextureConsumerTest : public GLTest { 32protected: 33 enum { TEX_ID = 123 }; 34 35 virtual void SetUp() { 36 GLTest::SetUp(); 37 sp<IGraphicBufferProducer> producer; 38 sp<IGraphicBufferConsumer> consumer; 39 BufferQueue::createBufferQueue(&producer, &consumer); 40 mGlConsumer = new GLConsumer(consumer, TEX_ID); 41 mSurface = new Surface(producer); 42 mANW = mSurface.get(); 43 44 } 45 virtual void TearDown() { 46 GLTest::TearDown(); 47 } 48 virtual EGLint const* getContextAttribs() { 49 return NULL; 50 } 51 virtual EGLint const* getConfigAttribs() { 52 static EGLint sDefaultConfigAttribs[] = { 53 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 54 EGL_RED_SIZE, 8, 55 EGL_GREEN_SIZE, 8, 56 EGL_BLUE_SIZE, 8, 57 EGL_ALPHA_SIZE, 8, 58 EGL_NONE }; 59 60 return sDefaultConfigAttribs; 61 } 62 sp<GLConsumer> mGlConsumer; 63 sp<Surface> mSurface; 64 ANativeWindow* mANW; 65}; 66 67TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { 68 ANativeWindow_Buffer buffer; 69 70 ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); 71 ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); 72 73 glShadeModel(GL_FLAT); 74 glDisable(GL_DITHER); 75 glDisable(GL_CULL_FACE); 76 glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); 77 glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); 78 glEnableClientState(GL_VERTEX_ARRAY); 79 glColor4f(1, 1, 1, 1); 80 81 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 82 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 83 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 84 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 85 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 86 87 uint32_t texel = 0x80808080; 88 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 89 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 90 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 91 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 92 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 93 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 94 95 glActiveTexture(GL_TEXTURE1); 96 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 97 glEnable(GL_TEXTURE_2D); 98 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 99 100 glActiveTexture(GL_TEXTURE0); 101 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 102 glEnable(GL_TEXTURE_EXTERNAL_OES); 103 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 104 105 glClear(GL_COLOR_BUFFER_BIT); 106 for (int i=0 ; i<8 ; i++) { 107 mSurface->lock(&buffer, NULL); 108 memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); 109 mSurface->unlockAndPost(); 110 111 mGlConsumer->updateTexImage(); 112 113 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; 114 glVertexPointer(2, GL_FLOAT, 0, vertices); 115 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 116 117 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 118 } 119 120 for (int i=0 ; i<8 ; i++) { 121 EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); 122 } 123} 124 125} // namespace android 126