1cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza/* 2cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Copyright 2013 The Android Open Source Project 3cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * 4cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Licensed under the Apache License, Version 2.0 (the "License"); 5cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * you may not use this file except in compliance with the License. 6cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * You may obtain a copy of the License at 7cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * 8cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * http://www.apache.org/licenses/LICENSE-2.0 9cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * 10cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Unless required by applicable law or agreed to in writing, software 11cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * distributed under the License is distributed on an "AS IS" BASIS, 12cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * See the License for the specific language governing permissions and 14cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * limitations under the License. 15cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza */ 16cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 17cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#ifndef ANDROID_SURFACE_TEXTURE_FBO_H 18cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#define ANDROID_SURFACE_TEXTURE_FBO_H 19cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 20cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#include "SurfaceTextureGL.h" 21cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 22cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#include <GLES2/gl2.h> 23cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 24cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozanamespace android { 25cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 26cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozaclass SurfaceTextureFBOTest : public SurfaceTextureGLTest { 27cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozaprotected: 28cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza virtual void SetUp() { 29cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza SurfaceTextureGLTest::SetUp(); 30cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 31cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glGenFramebuffers(1, &mFbo); 32cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 33cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 34cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glGenTextures(1, &mFboTex); 35cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glBindTexture(GL_TEXTURE_2D, mFboTex); 36cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), 37cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 38cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glBindTexture(GL_TEXTURE_2D, 0); 39cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 40cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 41cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 42cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 43cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza GL_TEXTURE_2D, mFboTex, 0); 44cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glBindFramebuffer(GL_FRAMEBUFFER, 0); 45cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 46cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 47cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 48cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza virtual void TearDown() { 49cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza SurfaceTextureGLTest::TearDown(); 50cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 51cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glDeleteTextures(1, &mFboTex); 52cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza glDeleteFramebuffers(1, &mFbo); 53cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 54cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 55cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza GLuint mFbo; 56cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza GLuint mFboTex; 57cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza}; 58cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 59cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozavoid fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, 60cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza uint8_t r, uint8_t g, uint8_t b, uint8_t a) { 61cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza const size_t PIXEL_SIZE = 4; 62cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int y = 0; y < h; y++) { 63cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza for (int x = 0; x < w; x++) { 64cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza off_t offset = (y * stride + x) * PIXEL_SIZE; 65cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza buf[offset + 0] = r; 66cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza buf[offset + 1] = g; 67cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza buf[offset + 2] = b; 68cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza buf[offset + 3] = a; 69cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 70cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza } 71cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} 72cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 73cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} // namespace android 74cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza 75cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#endif 76