1cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza/*
2cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Copyright 2013 The Android Open Source Project
3cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *
4cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Licensed under the Apache License, Version 2.0 (the "License");
5cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * you may not use this file except in compliance with the License.
6cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * You may obtain a copy of the License at
7cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *
8cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *      http://www.apache.org/licenses/LICENSE-2.0
9cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza *
10cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * Unless required by applicable law or agreed to in writing, software
11cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * distributed under the License is distributed on an "AS IS" BASIS,
12cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * See the License for the specific language governing permissions and
14cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza * limitations under the License.
15cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza */
16cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
17cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#ifndef ANDROID_SURFACE_TEXTURE_FBO_H
18cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#define ANDROID_SURFACE_TEXTURE_FBO_H
19cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
20cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#include "SurfaceTextureGL.h"
21cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
22cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#include <GLES2/gl2.h>
23cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
24cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozanamespace android {
25cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
26cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozaclass SurfaceTextureFBOTest : public SurfaceTextureGLTest {
27cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozaprotected:
28cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    virtual void SetUp() {
29cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        SurfaceTextureGLTest::SetUp();
30cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
31cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glGenFramebuffers(1, &mFbo);
32cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
33cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
34cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glGenTextures(1, &mFboTex);
35cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glBindTexture(GL_TEXTURE_2D, mFboTex);
36cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
37cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
38cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glBindTexture(GL_TEXTURE_2D, 0);
39cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
40cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
41cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
42cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
43cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza                GL_TEXTURE_2D, mFboTex, 0);
44cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glBindFramebuffer(GL_FRAMEBUFFER, 0);
45cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
46cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    }
47cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
48cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    virtual void TearDown() {
49cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        SurfaceTextureGLTest::TearDown();
50cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
51cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glDeleteTextures(1, &mFboTex);
52cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        glDeleteFramebuffers(1, &mFbo);
53cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    }
54cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
55cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    GLuint mFbo;
56cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    GLuint mFboTex;
57cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza};
58cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
59cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stozavoid fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride,
60cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
61cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    const size_t PIXEL_SIZE = 4;
62cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    for (int y = 0; y < h; y++) {
63cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        for (int x = 0; x < w; x++) {
64cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            off_t offset = (y * stride + x) * PIXEL_SIZE;
65cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            buf[offset + 0] = r;
66cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            buf[offset + 1] = g;
67cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            buf[offset + 2] = b;
68cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza            buf[offset + 3] = a;
69cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza        }
70cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza    }
71cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza}
72cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
73cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza} // namespace android
74cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza
75cb1fcdedaaf95acabeac6a2d5bff423d6ca62296Dan Stoza#endif
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