SurfaceTextureGL.h revision e49ba8e2ed8e17156eb00c8fc8e2285df62bc018
1/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_TEXTURE_GL_H
18#define ANDROID_SURFACE_TEXTURE_GL_H
19
20#include "GLTest.h"
21
22#include "FrameWaiter.h"
23#include "TextureRenderer.h"
24
25#include <gui/GLConsumer.h>
26#include <gui/Surface.h>
27
28namespace android {
29
30class FrameWaiter;
31class GLConsumer;
32class TextureRenderer;
33
34class SurfaceTextureGLTest : public GLTest {
35protected:
36    enum { TEX_ID = 123 };
37
38    void SetUp() {
39        GLTest::SetUp();
40        sp<IGraphicBufferProducer> producer;
41        BufferQueue::createBufferQueue(&producer, &mConsumer);
42        mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
43                true, false);
44        mSTC = new Surface(producer);
45        mANW = mSTC;
46        mTextureRenderer = new TextureRenderer(TEX_ID, mST);
47        ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
48        mFW = new FrameWaiter;
49        mST->setFrameAvailableListener(mFW);
50    }
51
52    void TearDown() {
53        mTextureRenderer.clear();
54        mANW.clear();
55        mSTC.clear();
56        mST.clear();
57        GLTest::TearDown();
58    }
59
60    void drawTexture() {
61        mTextureRenderer->drawTexture();
62    }
63
64    sp<IGraphicBufferConsumer> mConsumer;
65    sp<GLConsumer> mST;
66    sp<Surface> mSTC;
67    sp<ANativeWindow> mANW;
68    sp<TextureRenderer> mTextureRenderer;
69    sp<FrameWaiter> mFW;
70};
71
72} // namespace android
73
74#endif
75