gl2.h revision 2b2ac210786c71bdd0ea5924d734a4b49c4a584e
1#ifndef __gl2_h_
2#define __gl2_h_
3
4/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
5
6#include <GLES2/gl2platform.h>
7
8#ifdef __cplusplus
9extern "C" {
10#endif
11
12/*
13 * This document is licensed under the SGI Free Software B License Version
14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15 */
16
17/*-------------------------------------------------------------------------
18 * Data type definitions
19 *-----------------------------------------------------------------------*/
20
21typedef void             GLvoid;
22typedef char             GLchar;
23typedef unsigned int     GLenum;
24typedef unsigned char    GLboolean;
25typedef unsigned int     GLbitfield;
26typedef khronos_int8_t   GLbyte;
27typedef short            GLshort;
28typedef int              GLint;
29typedef int              GLsizei;
30typedef khronos_uint8_t  GLubyte;
31typedef unsigned short   GLushort;
32typedef unsigned int     GLuint;
33typedef khronos_float_t  GLfloat;
34typedef khronos_float_t  GLclampf;
35typedef khronos_int32_t  GLfixed;
36
37/* GL types for handling large vertex buffer objects */
38typedef khronos_intptr_t GLintptr;
39typedef khronos_ssize_t  GLsizeiptr;
40
41/* OpenGL ES core versions */
42#define GL_ES_VERSION_2_0                 1
43
44/* ClearBufferMask */
45#define GL_DEPTH_BUFFER_BIT               0x00000100
46#define GL_STENCIL_BUFFER_BIT             0x00000400
47#define GL_COLOR_BUFFER_BIT               0x00004000
48
49/* Boolean */
50#define GL_FALSE                          0
51#define GL_TRUE                           1
52
53/* BeginMode */
54#define GL_POINTS                         0x0000
55#define GL_LINES                          0x0001
56#define GL_LINE_LOOP                      0x0002
57#define GL_LINE_STRIP                     0x0003
58#define GL_TRIANGLES                      0x0004
59#define GL_TRIANGLE_STRIP                 0x0005
60#define GL_TRIANGLE_FAN                   0x0006
61
62/* AlphaFunction (not supported in ES20) */
63/*      GL_NEVER */
64/*      GL_LESS */
65/*      GL_EQUAL */
66/*      GL_LEQUAL */
67/*      GL_GREATER */
68/*      GL_NOTEQUAL */
69/*      GL_GEQUAL */
70/*      GL_ALWAYS */
71
72/* BlendingFactorDest */
73#define GL_ZERO                           0
74#define GL_ONE                            1
75#define GL_SRC_COLOR                      0x0300
76#define GL_ONE_MINUS_SRC_COLOR            0x0301
77#define GL_SRC_ALPHA                      0x0302
78#define GL_ONE_MINUS_SRC_ALPHA            0x0303
79#define GL_DST_ALPHA                      0x0304
80#define GL_ONE_MINUS_DST_ALPHA            0x0305
81
82/* BlendingFactorSrc */
83/*      GL_ZERO */
84/*      GL_ONE */
85#define GL_DST_COLOR                      0x0306
86#define GL_ONE_MINUS_DST_COLOR            0x0307
87#define GL_SRC_ALPHA_SATURATE             0x0308
88/*      GL_SRC_ALPHA */
89/*      GL_ONE_MINUS_SRC_ALPHA */
90/*      GL_DST_ALPHA */
91/*      GL_ONE_MINUS_DST_ALPHA */
92
93/* BlendEquationSeparate */
94#define GL_FUNC_ADD                       0x8006
95#define GL_BLEND_EQUATION                 0x8009
96#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
97#define GL_BLEND_EQUATION_ALPHA           0x883D
98
99/* BlendSubtract */
100#define GL_FUNC_SUBTRACT                  0x800A
101#define GL_FUNC_REVERSE_SUBTRACT          0x800B
102
103/* Separate Blend Functions */
104#define GL_BLEND_DST_RGB                  0x80C8
105#define GL_BLEND_SRC_RGB                  0x80C9
106#define GL_BLEND_DST_ALPHA                0x80CA
107#define GL_BLEND_SRC_ALPHA                0x80CB
108#define GL_CONSTANT_COLOR                 0x8001
109#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
110#define GL_CONSTANT_ALPHA                 0x8003
111#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
112#define GL_BLEND_COLOR                    0x8005
113
114/* Buffer Objects */
115#define GL_ARRAY_BUFFER                   0x8892
116#define GL_ELEMENT_ARRAY_BUFFER           0x8893
117#define GL_ARRAY_BUFFER_BINDING           0x8894
118#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
119
120#define GL_STREAM_DRAW                    0x88E0
121#define GL_STATIC_DRAW                    0x88E4
122#define GL_DYNAMIC_DRAW                   0x88E8
123
124#define GL_BUFFER_SIZE                    0x8764
125#define GL_BUFFER_USAGE                   0x8765
126
127#define GL_CURRENT_VERTEX_ATTRIB          0x8626
128
129/* CullFaceMode */
130#define GL_FRONT                          0x0404
131#define GL_BACK                           0x0405
132#define GL_FRONT_AND_BACK                 0x0408
133
134/* DepthFunction */
135/*      GL_NEVER */
136/*      GL_LESS */
137/*      GL_EQUAL */
138/*      GL_LEQUAL */
139/*      GL_GREATER */
140/*      GL_NOTEQUAL */
141/*      GL_GEQUAL */
142/*      GL_ALWAYS */
143
144/* EnableCap */
145#define GL_TEXTURE_2D                     0x0DE1
146#define GL_CULL_FACE                      0x0B44
147#define GL_BLEND                          0x0BE2
148#define GL_DITHER                         0x0BD0
149#define GL_STENCIL_TEST                   0x0B90
150#define GL_DEPTH_TEST                     0x0B71
151#define GL_SCISSOR_TEST                   0x0C11
152#define GL_POLYGON_OFFSET_FILL            0x8037
153#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
154#define GL_SAMPLE_COVERAGE                0x80A0
155
156/* ErrorCode */
157#define GL_NO_ERROR                       0
158#define GL_INVALID_ENUM                   0x0500
159#define GL_INVALID_VALUE                  0x0501
160#define GL_INVALID_OPERATION              0x0502
161#define GL_OUT_OF_MEMORY                  0x0505
162
163/* FrontFaceDirection */
164#define GL_CW                             0x0900
165#define GL_CCW                            0x0901
166
167/* GetPName */
168#define GL_LINE_WIDTH                     0x0B21
169#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
170#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
171#define GL_CULL_FACE_MODE                 0x0B45
172#define GL_FRONT_FACE                     0x0B46
173#define GL_DEPTH_RANGE                    0x0B70
174#define GL_DEPTH_WRITEMASK                0x0B72
175#define GL_DEPTH_CLEAR_VALUE              0x0B73
176#define GL_DEPTH_FUNC                     0x0B74
177#define GL_STENCIL_CLEAR_VALUE            0x0B91
178#define GL_STENCIL_FUNC                   0x0B92
179#define GL_STENCIL_FAIL                   0x0B94
180#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
181#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
182#define GL_STENCIL_REF                    0x0B97
183#define GL_STENCIL_VALUE_MASK             0x0B93
184#define GL_STENCIL_WRITEMASK              0x0B98
185#define GL_STENCIL_BACK_FUNC              0x8800
186#define GL_STENCIL_BACK_FAIL              0x8801
187#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
188#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
189#define GL_STENCIL_BACK_REF               0x8CA3
190#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
191#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
192#define GL_VIEWPORT                       0x0BA2
193#define GL_SCISSOR_BOX                    0x0C10
194/*      GL_SCISSOR_TEST */
195#define GL_COLOR_CLEAR_VALUE              0x0C22
196#define GL_COLOR_WRITEMASK                0x0C23
197#define GL_UNPACK_ALIGNMENT               0x0CF5
198#define GL_PACK_ALIGNMENT                 0x0D05
199#define GL_MAX_TEXTURE_SIZE               0x0D33
200#define GL_MAX_VIEWPORT_DIMS              0x0D3A
201#define GL_SUBPIXEL_BITS                  0x0D50
202#define GL_RED_BITS                       0x0D52
203#define GL_GREEN_BITS                     0x0D53
204#define GL_BLUE_BITS                      0x0D54
205#define GL_ALPHA_BITS                     0x0D55
206#define GL_DEPTH_BITS                     0x0D56
207#define GL_STENCIL_BITS                   0x0D57
208#define GL_POLYGON_OFFSET_UNITS           0x2A00
209/*      GL_POLYGON_OFFSET_FILL */
210#define GL_POLYGON_OFFSET_FACTOR          0x8038
211#define GL_TEXTURE_BINDING_2D             0x8069
212#define GL_SAMPLE_BUFFERS                 0x80A8
213#define GL_SAMPLES                        0x80A9
214#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
215#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
216
217/* GetTextureParameter */
218/*      GL_TEXTURE_MAG_FILTER */
219/*      GL_TEXTURE_MIN_FILTER */
220/*      GL_TEXTURE_WRAP_S */
221/*      GL_TEXTURE_WRAP_T */
222
223#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
224#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
225
226/* HintMode */
227#define GL_DONT_CARE                      0x1100
228#define GL_FASTEST                        0x1101
229#define GL_NICEST                         0x1102
230
231/* HintTarget */
232#define GL_GENERATE_MIPMAP_HINT            0x8192
233
234/* DataType */
235#define GL_BYTE                           0x1400
236#define GL_UNSIGNED_BYTE                  0x1401
237#define GL_SHORT                          0x1402
238#define GL_UNSIGNED_SHORT                 0x1403
239#define GL_INT                            0x1404
240#define GL_UNSIGNED_INT                   0x1405
241#define GL_FLOAT                          0x1406
242#define GL_FIXED                          0x140C
243
244/* PixelFormat */
245#define GL_DEPTH_COMPONENT                0x1902
246#define GL_ALPHA                          0x1906
247#define GL_RGB                            0x1907
248#define GL_RGBA                           0x1908
249#define GL_LUMINANCE                      0x1909
250#define GL_LUMINANCE_ALPHA                0x190A
251
252/* PixelType */
253/*      GL_UNSIGNED_BYTE */
254#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
255#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
256#define GL_UNSIGNED_SHORT_5_6_5           0x8363
257
258/* Shaders */
259#define GL_FRAGMENT_SHADER                  0x8B30
260#define GL_VERTEX_SHADER                    0x8B31
261#define GL_MAX_VERTEX_ATTRIBS               0x8869
262#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
263#define GL_MAX_VARYING_VECTORS              0x8DFC
264#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
265#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
266#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
267#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
268#define GL_SHADER_TYPE                      0x8B4F
269#define GL_DELETE_STATUS                    0x8B80
270#define GL_LINK_STATUS                      0x8B82
271#define GL_VALIDATE_STATUS                  0x8B83
272#define GL_ATTACHED_SHADERS                 0x8B85
273#define GL_ACTIVE_UNIFORMS                  0x8B86
274#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
275#define GL_ACTIVE_ATTRIBUTES                0x8B89
276#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
277#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
278#define GL_CURRENT_PROGRAM                  0x8B8D
279
280/* StencilFunction */
281#define GL_NEVER                          0x0200
282#define GL_LESS                           0x0201
283#define GL_EQUAL                          0x0202
284#define GL_LEQUAL                         0x0203
285#define GL_GREATER                        0x0204
286#define GL_NOTEQUAL                       0x0205
287#define GL_GEQUAL                         0x0206
288#define GL_ALWAYS                         0x0207
289
290/* StencilOp */
291/*      GL_ZERO */
292#define GL_KEEP                           0x1E00
293#define GL_REPLACE                        0x1E01
294#define GL_INCR                           0x1E02
295#define GL_DECR                           0x1E03
296#define GL_INVERT                         0x150A
297#define GL_INCR_WRAP                      0x8507
298#define GL_DECR_WRAP                      0x8508
299
300/* StringName */
301#define GL_VENDOR                         0x1F00
302#define GL_RENDERER                       0x1F01
303#define GL_VERSION                        0x1F02
304#define GL_EXTENSIONS                     0x1F03
305
306/* TextureMagFilter */
307#define GL_NEAREST                        0x2600
308#define GL_LINEAR                         0x2601
309
310/* TextureMinFilter */
311/*      GL_NEAREST */
312/*      GL_LINEAR */
313#define GL_NEAREST_MIPMAP_NEAREST         0x2700
314#define GL_LINEAR_MIPMAP_NEAREST          0x2701
315#define GL_NEAREST_MIPMAP_LINEAR          0x2702
316#define GL_LINEAR_MIPMAP_LINEAR           0x2703
317
318/* TextureParameterName */
319#define GL_TEXTURE_MAG_FILTER             0x2800
320#define GL_TEXTURE_MIN_FILTER             0x2801
321#define GL_TEXTURE_WRAP_S                 0x2802
322#define GL_TEXTURE_WRAP_T                 0x2803
323
324/* TextureTarget */
325/*      GL_TEXTURE_2D */
326#define GL_TEXTURE                        0x1702
327
328#define GL_TEXTURE_CUBE_MAP               0x8513
329#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
330#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
331#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
332#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
333#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
334#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
335#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
336#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
337
338/* TextureUnit */
339#define GL_TEXTURE0                       0x84C0
340#define GL_TEXTURE1                       0x84C1
341#define GL_TEXTURE2                       0x84C2
342#define GL_TEXTURE3                       0x84C3
343#define GL_TEXTURE4                       0x84C4
344#define GL_TEXTURE5                       0x84C5
345#define GL_TEXTURE6                       0x84C6
346#define GL_TEXTURE7                       0x84C7
347#define GL_TEXTURE8                       0x84C8
348#define GL_TEXTURE9                       0x84C9
349#define GL_TEXTURE10                      0x84CA
350#define GL_TEXTURE11                      0x84CB
351#define GL_TEXTURE12                      0x84CC
352#define GL_TEXTURE13                      0x84CD
353#define GL_TEXTURE14                      0x84CE
354#define GL_TEXTURE15                      0x84CF
355#define GL_TEXTURE16                      0x84D0
356#define GL_TEXTURE17                      0x84D1
357#define GL_TEXTURE18                      0x84D2
358#define GL_TEXTURE19                      0x84D3
359#define GL_TEXTURE20                      0x84D4
360#define GL_TEXTURE21                      0x84D5
361#define GL_TEXTURE22                      0x84D6
362#define GL_TEXTURE23                      0x84D7
363#define GL_TEXTURE24                      0x84D8
364#define GL_TEXTURE25                      0x84D9
365#define GL_TEXTURE26                      0x84DA
366#define GL_TEXTURE27                      0x84DB
367#define GL_TEXTURE28                      0x84DC
368#define GL_TEXTURE29                      0x84DD
369#define GL_TEXTURE30                      0x84DE
370#define GL_TEXTURE31                      0x84DF
371#define GL_ACTIVE_TEXTURE                 0x84E0
372
373/* TextureWrapMode */
374#define GL_REPEAT                         0x2901
375#define GL_CLAMP_TO_EDGE                  0x812F
376#define GL_MIRRORED_REPEAT                0x8370
377
378/* Uniform Types */
379#define GL_FLOAT_VEC2                     0x8B50
380#define GL_FLOAT_VEC3                     0x8B51
381#define GL_FLOAT_VEC4                     0x8B52
382#define GL_INT_VEC2                       0x8B53
383#define GL_INT_VEC3                       0x8B54
384#define GL_INT_VEC4                       0x8B55
385#define GL_BOOL                           0x8B56
386#define GL_BOOL_VEC2                      0x8B57
387#define GL_BOOL_VEC3                      0x8B58
388#define GL_BOOL_VEC4                      0x8B59
389#define GL_FLOAT_MAT2                     0x8B5A
390#define GL_FLOAT_MAT3                     0x8B5B
391#define GL_FLOAT_MAT4                     0x8B5C
392#define GL_SAMPLER_2D                     0x8B5E
393#define GL_SAMPLER_CUBE                   0x8B60
394
395/* Vertex Arrays */
396#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
397#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
398#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
399#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
400#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
401#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
402#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
403
404/* Read Format */
405#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
406#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
407
408/* Shader Source */
409#define GL_COMPILE_STATUS                 0x8B81
410#define GL_INFO_LOG_LENGTH                0x8B84
411#define GL_SHADER_SOURCE_LENGTH           0x8B88
412#define GL_SHADER_COMPILER                0x8DFA
413
414/* Shader Binary */
415#define GL_SHADER_BINARY_FORMATS          0x8DF8
416#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
417
418/* Shader Precision-Specified Types */
419#define GL_LOW_FLOAT                      0x8DF0
420#define GL_MEDIUM_FLOAT                   0x8DF1
421#define GL_HIGH_FLOAT                     0x8DF2
422#define GL_LOW_INT                        0x8DF3
423#define GL_MEDIUM_INT                     0x8DF4
424#define GL_HIGH_INT                       0x8DF5
425
426/* Framebuffer Object. */
427#define GL_FRAMEBUFFER                    0x8D40
428#define GL_RENDERBUFFER                   0x8D41
429
430#define GL_RGBA4                          0x8056
431#define GL_RGB5_A1                        0x8057
432#define GL_RGB565                         0x8D62
433#define GL_DEPTH_COMPONENT16              0x81A5
434#define GL_STENCIL_INDEX8                 0x8D48
435
436#define GL_RENDERBUFFER_WIDTH             0x8D42
437#define GL_RENDERBUFFER_HEIGHT            0x8D43
438#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
439#define GL_RENDERBUFFER_RED_SIZE          0x8D50
440#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
441#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
442#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
443#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
444#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
445
446#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
447#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
448#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
449#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450
451#define GL_COLOR_ATTACHMENT0              0x8CE0
452#define GL_DEPTH_ATTACHMENT               0x8D00
453#define GL_STENCIL_ATTACHMENT             0x8D20
454
455#define GL_NONE                           0
456
457#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
458#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
459#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
460#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
461#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
462
463#define GL_FRAMEBUFFER_BINDING            0x8CA6
464#define GL_RENDERBUFFER_BINDING           0x8CA7
465#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
466
467#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
468
469/*-------------------------------------------------------------------------
470 * GL core functions.
471 *-----------------------------------------------------------------------*/
472
473GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
474GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
475GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
476GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
477GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
478GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
479GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
480GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
481GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
482GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
483GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
484GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
485GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
486GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
487GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
488GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
489GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
490GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
491GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
492GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
493GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
494GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
495GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
496GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
497GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
498GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
499GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
500GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
501GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
502GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
503GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
504GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
505GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
506GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
507GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
508GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
509GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
510GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
511GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
512GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
513GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
514GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
515GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
516GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
517GL_APICALL void         GL_APIENTRY glFinish (void);
518GL_APICALL void         GL_APIENTRY glFlush (void);
519GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
520GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
521GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
522GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
523GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
524GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
525GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
526GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
527GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
528GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
529GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
530GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
531GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
532GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
533GL_APICALL GLenum       GL_APIENTRY glGetError (void);
534GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
535GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
536GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
537GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
538GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
539GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
540GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
541GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
542GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
543GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
544GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
545GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
546GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
547GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
548GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
549GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
550GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
551GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
552GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
553GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
554GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
555GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
556GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
557GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
558GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
559GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
560GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
561GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
562GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
563GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
564GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
565GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
566GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
567GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
568GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
569GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
570GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
571GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
572GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
573GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
574GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
575GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
576GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
577GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
578GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
579GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
580GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
581GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
582GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
583GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
584GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
585GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
586GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
587GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
588GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
589GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
590GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
591GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
592GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
593GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
594GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
595GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
596GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
597GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
598GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
599GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
600GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
601GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
602GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
603GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
604GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
605GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
606GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
607GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
608GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
609GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
610GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
611GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
612GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
613GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
614GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
615
616#ifdef __cplusplus
617}
618#endif
619
620#endif /* __gl2_h_ */
621