gl31.h revision f466a51c1325d2034326e25dd61c359ed2c566af
1#ifndef __gl31_h_
2#define __gl31_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2013-2014 The Khronos Group Inc.
10**
11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
18**
19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
21**
22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30/*
31** This header is generated from the Khronos OpenGL / OpenGL ES XML
32** API Registry. The current version of the Registry, generator scripts
33** used to make the header, and the header can be found at
34**   http://www.opengl.org/registry/
35**
36** Khronos $Revision$ on $Date$
37*/
38
39#include <GLES3/gl3platform.h>
40
41/* Generated on date 20140517 */
42
43/* Generated C header for:
44 * API: gles2
45 * Profile: common
46 * Versions considered: 2.[0-9]|3.[01]
47 * Versions emitted: .*
48 * Default extensions included: None
49 * Additional extensions included: _nomatch_^
50 * Extensions removed: _nomatch_^
51 */
52
53#ifndef GL_ES_VERSION_2_0
54#define GL_ES_VERSION_2_0 1
55#include <KHR/khrplatform.h>
56typedef khronos_int8_t GLbyte;
57typedef khronos_float_t GLclampf;
58typedef khronos_int32_t GLfixed;
59typedef short GLshort;
60typedef unsigned short GLushort;
61typedef void GLvoid;
62typedef struct __GLsync *GLsync;
63typedef khronos_int64_t GLint64;
64typedef khronos_uint64_t GLuint64;
65typedef unsigned int GLenum;
66typedef unsigned int GLuint;
67typedef char GLchar;
68typedef khronos_float_t GLfloat;
69typedef khronos_ssize_t GLsizeiptr;
70typedef khronos_intptr_t GLintptr;
71typedef unsigned int GLbitfield;
72typedef int GLint;
73typedef unsigned char GLboolean;
74typedef int GLsizei;
75typedef khronos_uint8_t GLubyte;
76#define GL_DEPTH_BUFFER_BIT               0x00000100
77#define GL_STENCIL_BUFFER_BIT             0x00000400
78#define GL_COLOR_BUFFER_BIT               0x00004000
79#define GL_FALSE                          0
80#define GL_TRUE                           1
81#define GL_POINTS                         0x0000
82#define GL_LINES                          0x0001
83#define GL_LINE_LOOP                      0x0002
84#define GL_LINE_STRIP                     0x0003
85#define GL_TRIANGLES                      0x0004
86#define GL_TRIANGLE_STRIP                 0x0005
87#define GL_TRIANGLE_FAN                   0x0006
88#define GL_ZERO                           0
89#define GL_ONE                            1
90#define GL_SRC_COLOR                      0x0300
91#define GL_ONE_MINUS_SRC_COLOR            0x0301
92#define GL_SRC_ALPHA                      0x0302
93#define GL_ONE_MINUS_SRC_ALPHA            0x0303
94#define GL_DST_ALPHA                      0x0304
95#define GL_ONE_MINUS_DST_ALPHA            0x0305
96#define GL_DST_COLOR                      0x0306
97#define GL_ONE_MINUS_DST_COLOR            0x0307
98#define GL_SRC_ALPHA_SATURATE             0x0308
99#define GL_FUNC_ADD                       0x8006
100#define GL_BLEND_EQUATION                 0x8009
101#define GL_BLEND_EQUATION_RGB             0x8009
102#define GL_BLEND_EQUATION_ALPHA           0x883D
103#define GL_FUNC_SUBTRACT                  0x800A
104#define GL_FUNC_REVERSE_SUBTRACT          0x800B
105#define GL_BLEND_DST_RGB                  0x80C8
106#define GL_BLEND_SRC_RGB                  0x80C9
107#define GL_BLEND_DST_ALPHA                0x80CA
108#define GL_BLEND_SRC_ALPHA                0x80CB
109#define GL_CONSTANT_COLOR                 0x8001
110#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
111#define GL_CONSTANT_ALPHA                 0x8003
112#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
113#define GL_BLEND_COLOR                    0x8005
114#define GL_ARRAY_BUFFER                   0x8892
115#define GL_ELEMENT_ARRAY_BUFFER           0x8893
116#define GL_ARRAY_BUFFER_BINDING           0x8894
117#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
118#define GL_STREAM_DRAW                    0x88E0
119#define GL_STATIC_DRAW                    0x88E4
120#define GL_DYNAMIC_DRAW                   0x88E8
121#define GL_BUFFER_SIZE                    0x8764
122#define GL_BUFFER_USAGE                   0x8765
123#define GL_CURRENT_VERTEX_ATTRIB          0x8626
124#define GL_FRONT                          0x0404
125#define GL_BACK                           0x0405
126#define GL_FRONT_AND_BACK                 0x0408
127#define GL_TEXTURE_2D                     0x0DE1
128#define GL_CULL_FACE                      0x0B44
129#define GL_BLEND                          0x0BE2
130#define GL_DITHER                         0x0BD0
131#define GL_STENCIL_TEST                   0x0B90
132#define GL_DEPTH_TEST                     0x0B71
133#define GL_SCISSOR_TEST                   0x0C11
134#define GL_POLYGON_OFFSET_FILL            0x8037
135#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
136#define GL_SAMPLE_COVERAGE                0x80A0
137#define GL_NO_ERROR                       0
138#define GL_INVALID_ENUM                   0x0500
139#define GL_INVALID_VALUE                  0x0501
140#define GL_INVALID_OPERATION              0x0502
141#define GL_OUT_OF_MEMORY                  0x0505
142#define GL_CW                             0x0900
143#define GL_CCW                            0x0901
144#define GL_LINE_WIDTH                     0x0B21
145#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
146#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
147#define GL_CULL_FACE_MODE                 0x0B45
148#define GL_FRONT_FACE                     0x0B46
149#define GL_DEPTH_RANGE                    0x0B70
150#define GL_DEPTH_WRITEMASK                0x0B72
151#define GL_DEPTH_CLEAR_VALUE              0x0B73
152#define GL_DEPTH_FUNC                     0x0B74
153#define GL_STENCIL_CLEAR_VALUE            0x0B91
154#define GL_STENCIL_FUNC                   0x0B92
155#define GL_STENCIL_FAIL                   0x0B94
156#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
157#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
158#define GL_STENCIL_REF                    0x0B97
159#define GL_STENCIL_VALUE_MASK             0x0B93
160#define GL_STENCIL_WRITEMASK              0x0B98
161#define GL_STENCIL_BACK_FUNC              0x8800
162#define GL_STENCIL_BACK_FAIL              0x8801
163#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
164#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
165#define GL_STENCIL_BACK_REF               0x8CA3
166#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
167#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
168#define GL_VIEWPORT                       0x0BA2
169#define GL_SCISSOR_BOX                    0x0C10
170#define GL_COLOR_CLEAR_VALUE              0x0C22
171#define GL_COLOR_WRITEMASK                0x0C23
172#define GL_UNPACK_ALIGNMENT               0x0CF5
173#define GL_PACK_ALIGNMENT                 0x0D05
174#define GL_MAX_TEXTURE_SIZE               0x0D33
175#define GL_MAX_VIEWPORT_DIMS              0x0D3A
176#define GL_SUBPIXEL_BITS                  0x0D50
177#define GL_RED_BITS                       0x0D52
178#define GL_GREEN_BITS                     0x0D53
179#define GL_BLUE_BITS                      0x0D54
180#define GL_ALPHA_BITS                     0x0D55
181#define GL_DEPTH_BITS                     0x0D56
182#define GL_STENCIL_BITS                   0x0D57
183#define GL_POLYGON_OFFSET_UNITS           0x2A00
184#define GL_POLYGON_OFFSET_FACTOR          0x8038
185#define GL_TEXTURE_BINDING_2D             0x8069
186#define GL_SAMPLE_BUFFERS                 0x80A8
187#define GL_SAMPLES                        0x80A9
188#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
189#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
190#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
191#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
192#define GL_DONT_CARE                      0x1100
193#define GL_FASTEST                        0x1101
194#define GL_NICEST                         0x1102
195#define GL_GENERATE_MIPMAP_HINT           0x8192
196#define GL_BYTE                           0x1400
197#define GL_UNSIGNED_BYTE                  0x1401
198#define GL_SHORT                          0x1402
199#define GL_UNSIGNED_SHORT                 0x1403
200#define GL_INT                            0x1404
201#define GL_UNSIGNED_INT                   0x1405
202#define GL_FLOAT                          0x1406
203#define GL_FIXED                          0x140C
204#define GL_DEPTH_COMPONENT                0x1902
205#define GL_ALPHA                          0x1906
206#define GL_RGB                            0x1907
207#define GL_RGBA                           0x1908
208#define GL_LUMINANCE                      0x1909
209#define GL_LUMINANCE_ALPHA                0x190A
210#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
211#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
212#define GL_UNSIGNED_SHORT_5_6_5           0x8363
213#define GL_FRAGMENT_SHADER                0x8B30
214#define GL_VERTEX_SHADER                  0x8B31
215#define GL_MAX_VERTEX_ATTRIBS             0x8869
216#define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
217#define GL_MAX_VARYING_VECTORS            0x8DFC
218#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
219#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
220#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
221#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
222#define GL_SHADER_TYPE                    0x8B4F
223#define GL_DELETE_STATUS                  0x8B80
224#define GL_LINK_STATUS                    0x8B82
225#define GL_VALIDATE_STATUS                0x8B83
226#define GL_ATTACHED_SHADERS               0x8B85
227#define GL_ACTIVE_UNIFORMS                0x8B86
228#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
229#define GL_ACTIVE_ATTRIBUTES              0x8B89
230#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
231#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
232#define GL_CURRENT_PROGRAM                0x8B8D
233#define GL_NEVER                          0x0200
234#define GL_LESS                           0x0201
235#define GL_EQUAL                          0x0202
236#define GL_LEQUAL                         0x0203
237#define GL_GREATER                        0x0204
238#define GL_NOTEQUAL                       0x0205
239#define GL_GEQUAL                         0x0206
240#define GL_ALWAYS                         0x0207
241#define GL_KEEP                           0x1E00
242#define GL_REPLACE                        0x1E01
243#define GL_INCR                           0x1E02
244#define GL_DECR                           0x1E03
245#define GL_INVERT                         0x150A
246#define GL_INCR_WRAP                      0x8507
247#define GL_DECR_WRAP                      0x8508
248#define GL_VENDOR                         0x1F00
249#define GL_RENDERER                       0x1F01
250#define GL_VERSION                        0x1F02
251#define GL_EXTENSIONS                     0x1F03
252#define GL_NEAREST                        0x2600
253#define GL_LINEAR                         0x2601
254#define GL_NEAREST_MIPMAP_NEAREST         0x2700
255#define GL_LINEAR_MIPMAP_NEAREST          0x2701
256#define GL_NEAREST_MIPMAP_LINEAR          0x2702
257#define GL_LINEAR_MIPMAP_LINEAR           0x2703
258#define GL_TEXTURE_MAG_FILTER             0x2800
259#define GL_TEXTURE_MIN_FILTER             0x2801
260#define GL_TEXTURE_WRAP_S                 0x2802
261#define GL_TEXTURE_WRAP_T                 0x2803
262#define GL_TEXTURE                        0x1702
263#define GL_TEXTURE_CUBE_MAP               0x8513
264#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
265#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
266#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
267#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
268#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
269#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
270#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
271#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
272#define GL_TEXTURE0                       0x84C0
273#define GL_TEXTURE1                       0x84C1
274#define GL_TEXTURE2                       0x84C2
275#define GL_TEXTURE3                       0x84C3
276#define GL_TEXTURE4                       0x84C4
277#define GL_TEXTURE5                       0x84C5
278#define GL_TEXTURE6                       0x84C6
279#define GL_TEXTURE7                       0x84C7
280#define GL_TEXTURE8                       0x84C8
281#define GL_TEXTURE9                       0x84C9
282#define GL_TEXTURE10                      0x84CA
283#define GL_TEXTURE11                      0x84CB
284#define GL_TEXTURE12                      0x84CC
285#define GL_TEXTURE13                      0x84CD
286#define GL_TEXTURE14                      0x84CE
287#define GL_TEXTURE15                      0x84CF
288#define GL_TEXTURE16                      0x84D0
289#define GL_TEXTURE17                      0x84D1
290#define GL_TEXTURE18                      0x84D2
291#define GL_TEXTURE19                      0x84D3
292#define GL_TEXTURE20                      0x84D4
293#define GL_TEXTURE21                      0x84D5
294#define GL_TEXTURE22                      0x84D6
295#define GL_TEXTURE23                      0x84D7
296#define GL_TEXTURE24                      0x84D8
297#define GL_TEXTURE25                      0x84D9
298#define GL_TEXTURE26                      0x84DA
299#define GL_TEXTURE27                      0x84DB
300#define GL_TEXTURE28                      0x84DC
301#define GL_TEXTURE29                      0x84DD
302#define GL_TEXTURE30                      0x84DE
303#define GL_TEXTURE31                      0x84DF
304#define GL_ACTIVE_TEXTURE                 0x84E0
305#define GL_REPEAT                         0x2901
306#define GL_CLAMP_TO_EDGE                  0x812F
307#define GL_MIRRORED_REPEAT                0x8370
308#define GL_FLOAT_VEC2                     0x8B50
309#define GL_FLOAT_VEC3                     0x8B51
310#define GL_FLOAT_VEC4                     0x8B52
311#define GL_INT_VEC2                       0x8B53
312#define GL_INT_VEC3                       0x8B54
313#define GL_INT_VEC4                       0x8B55
314#define GL_BOOL                           0x8B56
315#define GL_BOOL_VEC2                      0x8B57
316#define GL_BOOL_VEC3                      0x8B58
317#define GL_BOOL_VEC4                      0x8B59
318#define GL_FLOAT_MAT2                     0x8B5A
319#define GL_FLOAT_MAT3                     0x8B5B
320#define GL_FLOAT_MAT4                     0x8B5C
321#define GL_SAMPLER_2D                     0x8B5E
322#define GL_SAMPLER_CUBE                   0x8B60
323#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
324#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
325#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
326#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
327#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
328#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
329#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
330#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
331#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
332#define GL_COMPILE_STATUS                 0x8B81
333#define GL_INFO_LOG_LENGTH                0x8B84
334#define GL_SHADER_SOURCE_LENGTH           0x8B88
335#define GL_SHADER_COMPILER                0x8DFA
336#define GL_SHADER_BINARY_FORMATS          0x8DF8
337#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
338#define GL_LOW_FLOAT                      0x8DF0
339#define GL_MEDIUM_FLOAT                   0x8DF1
340#define GL_HIGH_FLOAT                     0x8DF2
341#define GL_LOW_INT                        0x8DF3
342#define GL_MEDIUM_INT                     0x8DF4
343#define GL_HIGH_INT                       0x8DF5
344#define GL_FRAMEBUFFER                    0x8D40
345#define GL_RENDERBUFFER                   0x8D41
346#define GL_RGBA4                          0x8056
347#define GL_RGB5_A1                        0x8057
348#define GL_RGB565                         0x8D62
349#define GL_DEPTH_COMPONENT16              0x81A5
350#define GL_STENCIL_INDEX8                 0x8D48
351#define GL_RENDERBUFFER_WIDTH             0x8D42
352#define GL_RENDERBUFFER_HEIGHT            0x8D43
353#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
354#define GL_RENDERBUFFER_RED_SIZE          0x8D50
355#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
356#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
357#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
358#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
359#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
360#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
361#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
362#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
363#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
364#define GL_COLOR_ATTACHMENT0              0x8CE0
365#define GL_DEPTH_ATTACHMENT               0x8D00
366#define GL_STENCIL_ATTACHMENT             0x8D20
367#define GL_NONE                           0
368#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
369#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
370#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
371#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
372#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
373#define GL_FRAMEBUFFER_BINDING            0x8CA6
374#define GL_RENDERBUFFER_BINDING           0x8CA7
375#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
376#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
377GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
378GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
379GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
380GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
381GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
382GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
383GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
384GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
385GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
386GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
387GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
388GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
389GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
390GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
391GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
392GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
393GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
394GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
395GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
396GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
397GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
398GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
399GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
400GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
401GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
402GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
403GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
404GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
405GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
406GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
407GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
408GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
409GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
410GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
411GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
412GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
413GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
414GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
415GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
416GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
417GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
418GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
419GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
420GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
421GL_APICALL void GL_APIENTRY glFinish (void);
422GL_APICALL void GL_APIENTRY glFlush (void);
423GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
424GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
425GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
426GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
427GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
428GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
429GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
430GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
431GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
432GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
433GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
434GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
435GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
436GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
437GL_APICALL GLenum GL_APIENTRY glGetError (void);
438GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
439GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
440GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
441GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
442GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
443GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
444GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
445GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
446GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
447GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
448GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
449GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
450GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
451GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
452GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
453GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
454GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
455GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
456GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
457GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
458GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
459GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
460GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
461GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
462GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
463GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
464GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
465GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
466GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
467GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
468GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
469GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
470GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
471GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
472GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
473GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
474GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
475GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
476GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
477GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
478GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
479GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
480GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
481GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
482GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
483GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
484GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
485GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
486GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
487GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
488GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
489GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
490GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
491GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
492GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
493GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
494GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
495GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
496GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
497GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
498GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
499GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
500GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
501GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
502GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
503GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
504GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
505GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
506GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
507GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
508GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
509GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
510GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
511GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
512GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
513GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
514GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
515GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
516GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
517GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
518GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
519#endif /* GL_ES_VERSION_2_0 */
520
521#ifndef GL_ES_VERSION_3_0
522#define GL_ES_VERSION_3_0 1
523typedef unsigned short GLhalf;
524#define GL_READ_BUFFER                    0x0C02
525#define GL_UNPACK_ROW_LENGTH              0x0CF2
526#define GL_UNPACK_SKIP_ROWS               0x0CF3
527#define GL_UNPACK_SKIP_PIXELS             0x0CF4
528#define GL_PACK_ROW_LENGTH                0x0D02
529#define GL_PACK_SKIP_ROWS                 0x0D03
530#define GL_PACK_SKIP_PIXELS               0x0D04
531#define GL_COLOR                          0x1800
532#define GL_DEPTH                          0x1801
533#define GL_STENCIL                        0x1802
534#define GL_RED                            0x1903
535#define GL_RGB8                           0x8051
536#define GL_RGBA8                          0x8058
537#define GL_RGB10_A2                       0x8059
538#define GL_TEXTURE_BINDING_3D             0x806A
539#define GL_UNPACK_SKIP_IMAGES             0x806D
540#define GL_UNPACK_IMAGE_HEIGHT            0x806E
541#define GL_TEXTURE_3D                     0x806F
542#define GL_TEXTURE_WRAP_R                 0x8072
543#define GL_MAX_3D_TEXTURE_SIZE            0x8073
544#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
545#define GL_MAX_ELEMENTS_VERTICES          0x80E8
546#define GL_MAX_ELEMENTS_INDICES           0x80E9
547#define GL_TEXTURE_MIN_LOD                0x813A
548#define GL_TEXTURE_MAX_LOD                0x813B
549#define GL_TEXTURE_BASE_LEVEL             0x813C
550#define GL_TEXTURE_MAX_LEVEL              0x813D
551#define GL_MIN                            0x8007
552#define GL_MAX                            0x8008
553#define GL_DEPTH_COMPONENT24              0x81A6
554#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
555#define GL_TEXTURE_COMPARE_MODE           0x884C
556#define GL_TEXTURE_COMPARE_FUNC           0x884D
557#define GL_CURRENT_QUERY                  0x8865
558#define GL_QUERY_RESULT                   0x8866
559#define GL_QUERY_RESULT_AVAILABLE         0x8867
560#define GL_BUFFER_MAPPED                  0x88BC
561#define GL_BUFFER_MAP_POINTER             0x88BD
562#define GL_STREAM_READ                    0x88E1
563#define GL_STREAM_COPY                    0x88E2
564#define GL_STATIC_READ                    0x88E5
565#define GL_STATIC_COPY                    0x88E6
566#define GL_DYNAMIC_READ                   0x88E9
567#define GL_DYNAMIC_COPY                   0x88EA
568#define GL_MAX_DRAW_BUFFERS               0x8824
569#define GL_DRAW_BUFFER0                   0x8825
570#define GL_DRAW_BUFFER1                   0x8826
571#define GL_DRAW_BUFFER2                   0x8827
572#define GL_DRAW_BUFFER3                   0x8828
573#define GL_DRAW_BUFFER4                   0x8829
574#define GL_DRAW_BUFFER5                   0x882A
575#define GL_DRAW_BUFFER6                   0x882B
576#define GL_DRAW_BUFFER7                   0x882C
577#define GL_DRAW_BUFFER8                   0x882D
578#define GL_DRAW_BUFFER9                   0x882E
579#define GL_DRAW_BUFFER10                  0x882F
580#define GL_DRAW_BUFFER11                  0x8830
581#define GL_DRAW_BUFFER12                  0x8831
582#define GL_DRAW_BUFFER13                  0x8832
583#define GL_DRAW_BUFFER14                  0x8833
584#define GL_DRAW_BUFFER15                  0x8834
585#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
586#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
587#define GL_SAMPLER_3D                     0x8B5F
588#define GL_SAMPLER_2D_SHADOW              0x8B62
589#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
590#define GL_PIXEL_PACK_BUFFER              0x88EB
591#define GL_PIXEL_UNPACK_BUFFER            0x88EC
592#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
593#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
594#define GL_FLOAT_MAT2x3                   0x8B65
595#define GL_FLOAT_MAT2x4                   0x8B66
596#define GL_FLOAT_MAT3x2                   0x8B67
597#define GL_FLOAT_MAT3x4                   0x8B68
598#define GL_FLOAT_MAT4x2                   0x8B69
599#define GL_FLOAT_MAT4x3                   0x8B6A
600#define GL_SRGB                           0x8C40
601#define GL_SRGB8                          0x8C41
602#define GL_SRGB8_ALPHA8                   0x8C43
603#define GL_COMPARE_REF_TO_TEXTURE         0x884E
604#define GL_MAJOR_VERSION                  0x821B
605#define GL_MINOR_VERSION                  0x821C
606#define GL_NUM_EXTENSIONS                 0x821D
607#define GL_RGBA32F                        0x8814
608#define GL_RGB32F                         0x8815
609#define GL_RGBA16F                        0x881A
610#define GL_RGB16F                         0x881B
611#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
612#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
613#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
614#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
615#define GL_MAX_VARYING_COMPONENTS         0x8B4B
616#define GL_TEXTURE_2D_ARRAY               0x8C1A
617#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
618#define GL_R11F_G11F_B10F                 0x8C3A
619#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
620#define GL_RGB9_E5                        0x8C3D
621#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
622#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
623#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
624#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
625#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
626#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
627#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
628#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
629#define GL_RASTERIZER_DISCARD             0x8C89
630#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
631#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
632#define GL_INTERLEAVED_ATTRIBS            0x8C8C
633#define GL_SEPARATE_ATTRIBS               0x8C8D
634#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
635#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
636#define GL_RGBA32UI                       0x8D70
637#define GL_RGB32UI                        0x8D71
638#define GL_RGBA16UI                       0x8D76
639#define GL_RGB16UI                        0x8D77
640#define GL_RGBA8UI                        0x8D7C
641#define GL_RGB8UI                         0x8D7D
642#define GL_RGBA32I                        0x8D82
643#define GL_RGB32I                         0x8D83
644#define GL_RGBA16I                        0x8D88
645#define GL_RGB16I                         0x8D89
646#define GL_RGBA8I                         0x8D8E
647#define GL_RGB8I                          0x8D8F
648#define GL_RED_INTEGER                    0x8D94
649#define GL_RGB_INTEGER                    0x8D98
650#define GL_RGBA_INTEGER                   0x8D99
651#define GL_SAMPLER_2D_ARRAY               0x8DC1
652#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
653#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
654#define GL_UNSIGNED_INT_VEC2              0x8DC6
655#define GL_UNSIGNED_INT_VEC3              0x8DC7
656#define GL_UNSIGNED_INT_VEC4              0x8DC8
657#define GL_INT_SAMPLER_2D                 0x8DCA
658#define GL_INT_SAMPLER_3D                 0x8DCB
659#define GL_INT_SAMPLER_CUBE               0x8DCC
660#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
661#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
662#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
663#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
664#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
665#define GL_BUFFER_ACCESS_FLAGS            0x911F
666#define GL_BUFFER_MAP_LENGTH              0x9120
667#define GL_BUFFER_MAP_OFFSET              0x9121
668#define GL_DEPTH_COMPONENT32F             0x8CAC
669#define GL_DEPTH32F_STENCIL8              0x8CAD
670#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
671#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
672#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
673#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
674#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
675#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
676#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
677#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
678#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
679#define GL_FRAMEBUFFER_DEFAULT            0x8218
680#define GL_FRAMEBUFFER_UNDEFINED          0x8219
681#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
682#define GL_DEPTH_STENCIL                  0x84F9
683#define GL_UNSIGNED_INT_24_8              0x84FA
684#define GL_DEPTH24_STENCIL8               0x88F0
685#define GL_UNSIGNED_NORMALIZED            0x8C17
686#define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
687#define GL_READ_FRAMEBUFFER               0x8CA8
688#define GL_DRAW_FRAMEBUFFER               0x8CA9
689#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
690#define GL_RENDERBUFFER_SAMPLES           0x8CAB
691#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
692#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
693#define GL_COLOR_ATTACHMENT1              0x8CE1
694#define GL_COLOR_ATTACHMENT2              0x8CE2
695#define GL_COLOR_ATTACHMENT3              0x8CE3
696#define GL_COLOR_ATTACHMENT4              0x8CE4
697#define GL_COLOR_ATTACHMENT5              0x8CE5
698#define GL_COLOR_ATTACHMENT6              0x8CE6
699#define GL_COLOR_ATTACHMENT7              0x8CE7
700#define GL_COLOR_ATTACHMENT8              0x8CE8
701#define GL_COLOR_ATTACHMENT9              0x8CE9
702#define GL_COLOR_ATTACHMENT10             0x8CEA
703#define GL_COLOR_ATTACHMENT11             0x8CEB
704#define GL_COLOR_ATTACHMENT12             0x8CEC
705#define GL_COLOR_ATTACHMENT13             0x8CED
706#define GL_COLOR_ATTACHMENT14             0x8CEE
707#define GL_COLOR_ATTACHMENT15             0x8CEF
708#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
709#define GL_MAX_SAMPLES                    0x8D57
710#define GL_HALF_FLOAT                     0x140B
711#define GL_MAP_READ_BIT                   0x0001
712#define GL_MAP_WRITE_BIT                  0x0002
713#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
714#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
715#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
716#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
717#define GL_RG                             0x8227
718#define GL_RG_INTEGER                     0x8228
719#define GL_R8                             0x8229
720#define GL_RG8                            0x822B
721#define GL_R16F                           0x822D
722#define GL_R32F                           0x822E
723#define GL_RG16F                          0x822F
724#define GL_RG32F                          0x8230
725#define GL_R8I                            0x8231
726#define GL_R8UI                           0x8232
727#define GL_R16I                           0x8233
728#define GL_R16UI                          0x8234
729#define GL_R32I                           0x8235
730#define GL_R32UI                          0x8236
731#define GL_RG8I                           0x8237
732#define GL_RG8UI                          0x8238
733#define GL_RG16I                          0x8239
734#define GL_RG16UI                         0x823A
735#define GL_RG32I                          0x823B
736#define GL_RG32UI                         0x823C
737#define GL_VERTEX_ARRAY_BINDING           0x85B5
738#define GL_R8_SNORM                       0x8F94
739#define GL_RG8_SNORM                      0x8F95
740#define GL_RGB8_SNORM                     0x8F96
741#define GL_RGBA8_SNORM                    0x8F97
742#define GL_SIGNED_NORMALIZED              0x8F9C
743#define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
744#define GL_COPY_READ_BUFFER               0x8F36
745#define GL_COPY_WRITE_BUFFER              0x8F37
746#define GL_COPY_READ_BUFFER_BINDING       0x8F36
747#define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
748#define GL_UNIFORM_BUFFER                 0x8A11
749#define GL_UNIFORM_BUFFER_BINDING         0x8A28
750#define GL_UNIFORM_BUFFER_START           0x8A29
751#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
752#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
753#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
754#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
755#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
756#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
757#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
758#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
759#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
760#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
761#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
762#define GL_UNIFORM_TYPE                   0x8A37
763#define GL_UNIFORM_SIZE                   0x8A38
764#define GL_UNIFORM_NAME_LENGTH            0x8A39
765#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
766#define GL_UNIFORM_OFFSET                 0x8A3B
767#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
768#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
769#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
770#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
771#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
772#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
773#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
774#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
775#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
776#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
777#define GL_INVALID_INDEX                  0xFFFFFFFFu
778#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
779#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
780#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
781#define GL_OBJECT_TYPE                    0x9112
782#define GL_SYNC_CONDITION                 0x9113
783#define GL_SYNC_STATUS                    0x9114
784#define GL_SYNC_FLAGS                     0x9115
785#define GL_SYNC_FENCE                     0x9116
786#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
787#define GL_UNSIGNALED                     0x9118
788#define GL_SIGNALED                       0x9119
789#define GL_ALREADY_SIGNALED               0x911A
790#define GL_TIMEOUT_EXPIRED                0x911B
791#define GL_CONDITION_SATISFIED            0x911C
792#define GL_WAIT_FAILED                    0x911D
793#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
794#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
795#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
796#define GL_ANY_SAMPLES_PASSED             0x8C2F
797#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
798#define GL_SAMPLER_BINDING                0x8919
799#define GL_RGB10_A2UI                     0x906F
800#define GL_TEXTURE_SWIZZLE_R              0x8E42
801#define GL_TEXTURE_SWIZZLE_G              0x8E43
802#define GL_TEXTURE_SWIZZLE_B              0x8E44
803#define GL_TEXTURE_SWIZZLE_A              0x8E45
804#define GL_GREEN                          0x1904
805#define GL_BLUE                           0x1905
806#define GL_INT_2_10_10_10_REV             0x8D9F
807#define GL_TRANSFORM_FEEDBACK             0x8E22
808#define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
809#define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
810#define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
811#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
812#define GL_PROGRAM_BINARY_LENGTH          0x8741
813#define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
814#define GL_PROGRAM_BINARY_FORMATS         0x87FF
815#define GL_COMPRESSED_R11_EAC             0x9270
816#define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
817#define GL_COMPRESSED_RG11_EAC            0x9272
818#define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
819#define GL_COMPRESSED_RGB8_ETC2           0x9274
820#define GL_COMPRESSED_SRGB8_ETC2          0x9275
821#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
822#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
823#define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
824#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
825#define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
826#define GL_MAX_ELEMENT_INDEX              0x8D6B
827#define GL_NUM_SAMPLE_COUNTS              0x9380
828#define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
829GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
830GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
831GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
832GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
833GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
834GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
835GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
836GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
837GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
838GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
839GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
840GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
841GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
842GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
843GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
844GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
845GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
846GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
847GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
848GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
849GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
850GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
851GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
852GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
853GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
854GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
855GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
856GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
857GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
858GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
859GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
860GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
861GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
862GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
863GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
864GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
865GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
866GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
867GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
868GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
869GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
870GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
871GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
872GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
873GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
874GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
875GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
876GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
877GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
878GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
879GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
880GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
881GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
882GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
883GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
884GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
885GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
886GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
887GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
888GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
889GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
890GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
891GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
892GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
893GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
894GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
895GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
896GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
897GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
898GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
899GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
900GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
901GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
902GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
903GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
904GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
905GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
906GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
907GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
908GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
909GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
910GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
911GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
912GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
913GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
914GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
915GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
916GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
917GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
918GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
919GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
920GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
921GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
922GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
923GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
924GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
925GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
926GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
927GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
928GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
929GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
930GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
931GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
932GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
933#endif /* GL_ES_VERSION_3_0 */
934
935#ifndef GL_ES_VERSION_3_1
936#define GL_ES_VERSION_3_1 1
937#define GL_COMPUTE_SHADER                 0x91B9
938#define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
939#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
940#define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
941#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
942#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
943#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
944#define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
945#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
946#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
947#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
948#define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
949#define GL_COMPUTE_WORK_GROUP_SIZE        0x8267
950#define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
951#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
952#define GL_COMPUTE_SHADER_BIT             0x00000020
953#define GL_DRAW_INDIRECT_BUFFER           0x8F3F
954#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
955#define GL_MAX_UNIFORM_LOCATIONS          0x826E
956#define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
957#define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
958#define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
959#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
960#define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
961#define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
962#define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
963#define GL_UNIFORM                        0x92E1
964#define GL_UNIFORM_BLOCK                  0x92E2
965#define GL_PROGRAM_INPUT                  0x92E3
966#define GL_PROGRAM_OUTPUT                 0x92E4
967#define GL_BUFFER_VARIABLE                0x92E5
968#define GL_SHADER_STORAGE_BLOCK           0x92E6
969#define GL_ATOMIC_COUNTER_BUFFER          0x92C0
970#define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
971#define GL_ACTIVE_RESOURCES               0x92F5
972#define GL_MAX_NAME_LENGTH                0x92F6
973#define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
974#define GL_NAME_LENGTH                    0x92F9
975#define GL_TYPE                           0x92FA
976#define GL_ARRAY_SIZE                     0x92FB
977#define GL_OFFSET                         0x92FC
978#define GL_BLOCK_INDEX                    0x92FD
979#define GL_ARRAY_STRIDE                   0x92FE
980#define GL_MATRIX_STRIDE                  0x92FF
981#define GL_IS_ROW_MAJOR                   0x9300
982#define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
983#define GL_BUFFER_BINDING                 0x9302
984#define GL_BUFFER_DATA_SIZE               0x9303
985#define GL_NUM_ACTIVE_VARIABLES           0x9304
986#define GL_ACTIVE_VARIABLES               0x9305
987#define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
988#define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
989#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
990#define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
991#define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
992#define GL_LOCATION                       0x930E
993#define GL_VERTEX_SHADER_BIT              0x00000001
994#define GL_FRAGMENT_SHADER_BIT            0x00000002
995#define GL_ALL_SHADER_BITS                0xFFFFFFFF
996#define GL_PROGRAM_SEPARABLE              0x8258
997#define GL_ACTIVE_PROGRAM                 0x8259
998#define GL_PROGRAM_PIPELINE_BINDING       0x825A
999#define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
1000#define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
1001#define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
1002#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1003#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1004#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1005#define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
1006#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
1007#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
1008#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1009#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1010#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
1011#define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
1012#define GL_MAX_IMAGE_UNITS                0x8F38
1013#define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
1014#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
1015#define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
1016#define GL_IMAGE_BINDING_NAME             0x8F3A
1017#define GL_IMAGE_BINDING_LEVEL            0x8F3B
1018#define GL_IMAGE_BINDING_LAYERED          0x8F3C
1019#define GL_IMAGE_BINDING_LAYER            0x8F3D
1020#define GL_IMAGE_BINDING_ACCESS           0x8F3E
1021#define GL_IMAGE_BINDING_FORMAT           0x906E
1022#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1023#define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
1024#define GL_UNIFORM_BARRIER_BIT            0x00000004
1025#define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
1026#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1027#define GL_COMMAND_BARRIER_BIT            0x00000040
1028#define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
1029#define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
1030#define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
1031#define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
1032#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1033#define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
1034#define GL_ALL_BARRIER_BITS               0xFFFFFFFF
1035#define GL_IMAGE_2D                       0x904D
1036#define GL_IMAGE_3D                       0x904E
1037#define GL_IMAGE_CUBE                     0x9050
1038#define GL_IMAGE_2D_ARRAY                 0x9053
1039#define GL_INT_IMAGE_2D                   0x9058
1040#define GL_INT_IMAGE_3D                   0x9059
1041#define GL_INT_IMAGE_CUBE                 0x905B
1042#define GL_INT_IMAGE_2D_ARRAY             0x905E
1043#define GL_UNSIGNED_INT_IMAGE_2D          0x9063
1044#define GL_UNSIGNED_INT_IMAGE_3D          0x9064
1045#define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
1046#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
1047#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1048#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1049#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1050#define GL_READ_ONLY                      0x88B8
1051#define GL_WRITE_ONLY                     0x88B9
1052#define GL_READ_WRITE                     0x88BA
1053#define GL_SHADER_STORAGE_BUFFER          0x90D2
1054#define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
1055#define GL_SHADER_STORAGE_BUFFER_START    0x90D4
1056#define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
1057#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1058#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1059#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1060#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1061#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1062#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
1063#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1064#define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000
1065#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1066#define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
1067#define GL_STENCIL_INDEX                  0x1901
1068#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1069#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1070#define GL_SAMPLE_POSITION                0x8E50
1071#define GL_SAMPLE_MASK                    0x8E51
1072#define GL_SAMPLE_MASK_VALUE              0x8E52
1073#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
1074#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
1075#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
1076#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
1077#define GL_MAX_INTEGER_SAMPLES            0x9110
1078#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1079#define GL_TEXTURE_SAMPLES                0x9106
1080#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1081#define GL_TEXTURE_WIDTH                  0x1000
1082#define GL_TEXTURE_HEIGHT                 0x1001
1083#define GL_TEXTURE_DEPTH                  0x8071
1084#define GL_TEXTURE_INTERNAL_FORMAT        0x1003
1085#define GL_TEXTURE_RED_SIZE               0x805C
1086#define GL_TEXTURE_GREEN_SIZE             0x805D
1087#define GL_TEXTURE_BLUE_SIZE              0x805E
1088#define GL_TEXTURE_ALPHA_SIZE             0x805F
1089#define GL_TEXTURE_DEPTH_SIZE             0x884A
1090#define GL_TEXTURE_STENCIL_SIZE           0x88F1
1091#define GL_TEXTURE_SHARED_SIZE            0x8C3F
1092#define GL_TEXTURE_RED_TYPE               0x8C10
1093#define GL_TEXTURE_GREEN_TYPE             0x8C11
1094#define GL_TEXTURE_BLUE_TYPE              0x8C12
1095#define GL_TEXTURE_ALPHA_TYPE             0x8C13
1096#define GL_TEXTURE_DEPTH_TYPE             0x8C16
1097#define GL_TEXTURE_COMPRESSED             0x86A1
1098#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
1099#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
1100#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1101#define GL_VERTEX_ATTRIB_BINDING          0x82D4
1102#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
1103#define GL_VERTEX_BINDING_DIVISOR         0x82D6
1104#define GL_VERTEX_BINDING_OFFSET          0x82D7
1105#define GL_VERTEX_BINDING_STRIDE          0x82D8
1106#define GL_VERTEX_BINDING_BUFFER          0x8F4F
1107#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1108#define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
1109#define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5
1110GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1111GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
1112GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
1113GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
1114GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
1115GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
1116GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1117GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
1118GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1119GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
1120GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
1121GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
1122GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
1123GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
1124GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
1125GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
1126GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
1127GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
1128GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
1129GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
1130GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
1131GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1132GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1133GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
1134GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
1135GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1136GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1137GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
1138GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1139GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1140GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1141GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1142GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1143GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1144GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1145GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1146GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1147GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1148GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1149GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1150GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1151GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1152GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1153GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1154GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1155GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1156GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1157GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1158GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1159GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1160GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1161GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1162GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
1163GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1164GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1165GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
1166GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
1167GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
1168GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1169GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
1170GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
1171GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1172GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1173GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1174GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1175GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1176GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
1177GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
1178#endif /* GL_ES_VERSION_3_1 */
1179
1180#ifdef __cplusplus
1181}
1182#endif
1183
1184#endif
1185