texture.cpp revision edbf3b6af777b721cd2a1ef461947e51e88241e1
1/* libs/opengles/texture.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#include <stdio.h>
19#include <stdlib.h>
20#include "context.h"
21#include "fp.h"
22#include "state.h"
23#include "texture.h"
24#include "TextureObjectManager.h"
25
26namespace android {
27
28// ----------------------------------------------------------------------------
29
30static void bindTextureTmu(
31    ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex);
32
33static __attribute__((noinline))
34void generateMipmap(ogles_context_t* c, GLint level);
35
36// ----------------------------------------------------------------------------
37
38#if 0
39#pragma mark -
40#pragma mark Init
41#endif
42
43void ogles_init_texture(ogles_context_t* c)
44{
45    c->textures.packAlignment   = 4;
46    c->textures.unpackAlignment = 4;
47
48    // each context has a default named (0) texture (not shared)
49    c->textures.defaultTexture = new EGLTextureObject();
50    c->textures.defaultTexture->incStrong(c);
51
52    // bind the default texture to each texture unit
53    for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
54        bindTextureTmu(c, i, 0, c->textures.defaultTexture);
55        memset(c->current.texture[i].v, 0, sizeof(vec4_t));
56        c->current.texture[i].Q = 0x10000;
57    }
58}
59
60void ogles_uninit_texture(ogles_context_t* c)
61{
62    if (c->textures.ggl)
63        gglUninit(c->textures.ggl);
64    c->textures.defaultTexture->decStrong(c);
65    for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
66        if (c->textures.tmu[i].texture)
67            c->textures.tmu[i].texture->decStrong(c);
68    }
69}
70
71static __attribute__((noinline))
72void validate_tmu(ogles_context_t* c, int i)
73{
74    texture_unit_t& u(c->textures.tmu[i]);
75    if (u.dirty) {
76        u.dirty = 0;
77        c->rasterizer.procs.activeTexture(c, i);
78        c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
79        c->rasterizer.procs.texGeni(c, GGL_S,
80                GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
81        c->rasterizer.procs.texGeni(c, GGL_T,
82                GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
83        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
84                GGL_TEXTURE_WRAP_S, u.texture->wraps);
85        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
86                GGL_TEXTURE_WRAP_T, u.texture->wrapt);
87        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
88                GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
89        c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
90                GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter);
91
92        // disable this texture unit if it's not complete
93        if (!u.texture->isComplete()) {
94            c->rasterizer.procs.disable(c, GGL_TEXTURE_2D);
95        }
96    }
97}
98
99void ogles_validate_texture_impl(ogles_context_t* c)
100{
101    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
102        if (c->rasterizer.state.texture[i].enable)
103            validate_tmu(c, i);
104    }
105    c->rasterizer.procs.activeTexture(c, c->textures.active);
106}
107
108static
109void invalidate_texture(ogles_context_t* c, int tmu, uint8_t flags = 0xFF) {
110    c->textures.tmu[tmu].dirty = flags;
111}
112
113// ----------------------------------------------------------------------------
114#if 0
115#pragma mark -
116#pragma mark Format conversion
117#endif
118
119static uint32_t gl2format_table[6][4] = {
120    // BYTE, 565, 4444, 5551
121    { GGL_PIXEL_FORMAT_A_8,
122      0, 0, 0 },                        // GL_ALPHA
123    { GGL_PIXEL_FORMAT_RGB_888,
124      GGL_PIXEL_FORMAT_RGB_565,
125      0, 0 },                           // GL_RGB
126    { GGL_PIXEL_FORMAT_RGBA_8888,
127      0,
128      GGL_PIXEL_FORMAT_RGBA_4444,
129      GGL_PIXEL_FORMAT_RGBA_5551 },     // GL_RGBA
130    { GGL_PIXEL_FORMAT_L_8,
131      0, 0, 0 },                        // GL_LUMINANCE
132    { GGL_PIXEL_FORMAT_LA_88,
133      0, 0, 0 },                        // GL_LUMINANCE_ALPHA
134};
135
136static int32_t convertGLPixelFormat(GLint format, GLenum type)
137{
138    int32_t fi = -1;
139    int32_t ti = -1;
140    switch (format) {
141    case GL_ALPHA:              fi = 0;     break;
142    case GL_RGB:                fi = 1;     break;
143    case GL_RGBA:               fi = 2;     break;
144    case GL_LUMINANCE:          fi = 3;     break;
145    case GL_LUMINANCE_ALPHA:    fi = 4;     break;
146    }
147    switch (type) {
148    case GL_UNSIGNED_BYTE:          ti = 0; break;
149    case GL_UNSIGNED_SHORT_5_6_5:   ti = 1; break;
150    case GL_UNSIGNED_SHORT_4_4_4_4: ti = 2; break;
151    case GL_UNSIGNED_SHORT_5_5_5_1: ti = 3; break;
152    }
153    if (fi==-1 || ti==-1)
154        return 0;
155    return gl2format_table[fi][ti];
156}
157
158// ----------------------------------------------------------------------------
159
160static GLenum validFormatType(ogles_context_t* c, GLenum format, GLenum type)
161{
162    GLenum error = 0;
163    if (format<GL_ALPHA || format>GL_LUMINANCE_ALPHA) {
164        error = GL_INVALID_ENUM;
165    }
166    if (type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT_4_4_4_4 &&
167        type != GL_UNSIGNED_SHORT_5_5_5_1 && type != GL_UNSIGNED_SHORT_5_6_5) {
168        error = GL_INVALID_ENUM;
169    }
170    if (type == GL_UNSIGNED_SHORT_5_6_5 && format != GL_RGB) {
171        error = GL_INVALID_OPERATION;
172    }
173    if ((type == GL_UNSIGNED_SHORT_4_4_4_4 ||
174         type == GL_UNSIGNED_SHORT_5_5_5_1)  && format != GL_RGBA) {
175        error = GL_INVALID_OPERATION;
176    }
177    if (error) {
178        ogles_error(c, error);
179    }
180    return error;
181}
182
183// ----------------------------------------------------------------------------
184
185GGLContext* getRasterizer(ogles_context_t* c)
186{
187    GGLContext* ggl = c->textures.ggl;
188    if (ggl_unlikely(!ggl)) {
189        // this is quite heavy the first time...
190        gglInit(&ggl);
191        if (!ggl) {
192            return 0;
193        }
194        GGLfixed colors[4] = { 0, 0, 0, 0x10000 };
195        c->textures.ggl = ggl;
196        ggl->activeTexture(ggl, 0);
197        ggl->enable(ggl, GGL_TEXTURE_2D);
198        ggl->texEnvi(ggl, GGL_TEXTURE_ENV, GGL_TEXTURE_ENV_MODE, GGL_REPLACE);
199        ggl->disable(ggl, GGL_DITHER);
200        ggl->shadeModel(ggl, GGL_FLAT);
201        ggl->color4xv(ggl, colors);
202    }
203    return ggl;
204}
205
206static __attribute__((noinline))
207int copyPixels(
208        ogles_context_t* c,
209        const GGLSurface& dst,
210        GLint xoffset, GLint yoffset,
211        const GGLSurface& src,
212        GLint x, GLint y, GLsizei w, GLsizei h)
213{
214    if ((dst.format == src.format) &&
215        (dst.stride == src.stride) &&
216        (dst.width == src.width) &&
217        (dst.height == src.height) &&
218        (dst.stride > 0) &&
219        ((x|y) == 0) &&
220        ((xoffset|yoffset) == 0))
221    {
222        // this is a common case...
223        const GGLFormat& pixelFormat(c->rasterizer.formats[src.format]);
224        const size_t size = src.height * src.stride * pixelFormat.size;
225        memcpy(dst.data, src.data, size);
226        return 0;
227    }
228
229    // use pixel-flinger to handle all the conversions
230    GGLContext* ggl = getRasterizer(c);
231    if (!ggl) {
232        // the only reason this would fail is because we ran out of memory
233        return GL_OUT_OF_MEMORY;
234    }
235
236    ggl->colorBuffer(ggl, &dst);
237    ggl->bindTexture(ggl, &src);
238    ggl->texCoord2i(ggl, x-xoffset, y-yoffset);
239    ggl->recti(ggl, xoffset, yoffset, xoffset+w, yoffset+h);
240    return 0;
241}
242
243// ----------------------------------------------------------------------------
244
245static __attribute__((noinline))
246sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c)
247{
248    sp<EGLTextureObject> tex;
249    const int active = c->textures.active;
250    const GLuint name = c->textures.tmu[active].name;
251
252    // free the reference to the previously bound object
253    texture_unit_t& u(c->textures.tmu[active]);
254    if (u.texture)
255        u.texture->decStrong(c);
256
257    if (name == 0) {
258        // 0 is our local texture object, not shared with anyone.
259        // But it affects all bound TMUs immediately.
260        // (we need to invalidate all units bound to this texture object)
261        tex = c->textures.defaultTexture;
262        for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
263            if (c->textures.tmu[i].texture == tex.get())
264                invalidate_texture(c, i);
265        }
266    } else {
267        // get a new texture object for that name
268        tex = c->surfaceManager->replaceTexture(name);
269    }
270
271    // bind this texture to the current active texture unit
272    // and add a reference to this texture object
273    u.texture = tex.get();
274    u.texture->incStrong(c);
275    u.name = name;
276    invalidate_texture(c, active);
277    return tex;
278}
279
280void bindTextureTmu(
281    ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex)
282{
283    if (tex.get() == c->textures.tmu[tmu].texture)
284        return;
285
286    // free the reference to the previously bound object
287    texture_unit_t& u(c->textures.tmu[tmu]);
288    if (u.texture)
289        u.texture->decStrong(c);
290
291    // bind this texture to the current active texture unit
292    // and add a reference to this texture object
293    u.texture = tex.get();
294    u.texture->incStrong(c);
295    u.name = texture;
296    invalidate_texture(c, tmu);
297}
298
299int createTextureSurface(ogles_context_t* c,
300        GGLSurface** outSurface, int32_t* outSize, GLint level,
301        GLenum format, GLenum type, GLsizei width, GLsizei height,
302        GLenum compressedFormat = 0)
303{
304    // find out which texture is bound to the current unit
305    const int active = c->textures.active;
306    const GLuint name = c->textures.tmu[active].name;
307
308    // convert the pixelformat to one we can handle
309    const int32_t formatIdx = convertGLPixelFormat(format, type);
310    if (formatIdx == 0) { // we don't know what to do with this
311        return GL_INVALID_OPERATION;
312    }
313
314    // figure out the size we need as well as the stride
315    const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
316    const int32_t align = c->textures.unpackAlignment-1;
317    const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
318    const size_t size = bpr * height;
319    const int32_t stride = bpr / pixelFormat.size;
320
321    if (level > 0) {
322        const int active = c->textures.active;
323        EGLTextureObject* tex = c->textures.tmu[active].texture;
324        status_t err = tex->reallocate(level,
325                width, height, stride, formatIdx, compressedFormat, bpr);
326        if (err != NO_ERROR)
327            return GL_OUT_OF_MEMORY;
328        GGLSurface& surface = tex->editMip(level);
329        *outSurface = &surface;
330        *outSize = size;
331        return 0;
332    }
333
334    sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
335    status_t err = tex->reallocate(level,
336            width, height, stride, formatIdx, compressedFormat, bpr);
337    if (err != NO_ERROR)
338        return GL_OUT_OF_MEMORY;
339
340    tex->internalformat = format;
341    *outSurface = &tex->surface;
342    *outSize = size;
343    return 0;
344}
345
346static void decodePalette4(const GLvoid *data, int level, int width, int height,
347                           void *surface, int stride, int format)
348
349{
350    int indexBits = 8;
351    int entrySize = 0;
352    switch (format) {
353    case GL_PALETTE4_RGB8_OES:
354        indexBits = 4;
355        /* FALLTHROUGH */
356    case GL_PALETTE8_RGB8_OES:
357        entrySize = 3;
358        break;
359
360    case GL_PALETTE4_RGBA8_OES:
361        indexBits = 4;
362        /* FALLTHROUGH */
363    case GL_PALETTE8_RGBA8_OES:
364        entrySize = 4;
365        break;
366
367    case GL_PALETTE4_R5_G6_B5_OES:
368    case GL_PALETTE4_RGBA4_OES:
369    case GL_PALETTE4_RGB5_A1_OES:
370        indexBits = 4;
371        /* FALLTHROUGH */
372    case GL_PALETTE8_R5_G6_B5_OES:
373    case GL_PALETTE8_RGBA4_OES:
374    case GL_PALETTE8_RGB5_A1_OES:
375        entrySize = 2;
376        break;
377    }
378
379    const int paletteSize = (1 << indexBits) * entrySize;
380    uint8_t const* pixels = (uint8_t *)data + paletteSize;
381    for (int i=0 ; i<level ; i++) {
382        int w = (width  >> i) ? : 1;
383        int h = (height >> i) ? : 1;
384        pixels += h * ((w * indexBits) / 8);
385    }
386    width  = (width  >> level) ? : 1;
387    height = (height >> level) ? : 1;
388
389    if (entrySize == 2) {
390        uint8_t const* const palette = (uint8_t*)data;
391        for (int y=0 ; y<height ; y++) {
392            uint8_t* p = (uint8_t*)surface + y*stride*2;
393            if (indexBits == 8) {
394                for (int x=0 ; x<width ; x++) {
395                    int index = 2 * (*pixels++);
396                    *p++ = palette[index + 0];
397                    *p++ = palette[index + 1];
398                }
399            } else {
400                for (int x=0 ; x<width ; x+=2) {
401                    int v = *pixels++;
402                    int index = 2 * (v >> 4);
403                    *p++ = palette[index + 0];
404                    *p++ = palette[index + 1];
405                    if (x+1 < width) {
406                        index = 2 * (v & 0xF);
407                        *p++ = palette[index + 0];
408                        *p++ = palette[index + 1];
409                    }
410                }
411            }
412        }
413    } else if (entrySize == 3) {
414        uint8_t const* const palette = (uint8_t*)data;
415        for (int y=0 ; y<height ; y++) {
416            uint8_t* p = (uint8_t*)surface + y*stride*3;
417            if (indexBits == 8) {
418                for (int x=0 ; x<width ; x++) {
419                    int index = 3 * (*pixels++);
420                    *p++ = palette[index + 0];
421                    *p++ = palette[index + 1];
422                    *p++ = palette[index + 2];
423                }
424            } else {
425                for (int x=0 ; x<width ; x+=2) {
426                    int v = *pixels++;
427                    int index = 3 * (v >> 4);
428                    *p++ = palette[index + 0];
429                    *p++ = palette[index + 1];
430                    *p++ = palette[index + 2];
431                    if (x+1 < width) {
432                        index = 3 * (v & 0xF);
433                        *p++ = palette[index + 0];
434                        *p++ = palette[index + 1];
435                        *p++ = palette[index + 2];
436                    }
437                }
438            }
439        }
440    } else if (entrySize == 4) {
441        uint8_t const* const palette = (uint8_t*)data;
442        for (int y=0 ; y<height ; y++) {
443            uint8_t* p = (uint8_t*)surface + y*stride*4;
444            if (indexBits == 8) {
445                for (int x=0 ; x<width ; x++) {
446                    int index = 4 * (*pixels++);
447                    *p++ = palette[index + 0];
448                    *p++ = palette[index + 1];
449                    *p++ = palette[index + 2];
450                    *p++ = palette[index + 3];
451                }
452            } else {
453                for (int x=0 ; x<width ; x+=2) {
454                    int v = *pixels++;
455                    int index = 4 * (v >> 4);
456                    *p++ = palette[index + 0];
457                    *p++ = palette[index + 1];
458                    *p++ = palette[index + 2];
459                    *p++ = palette[index + 3];
460                    if (x+1 < width) {
461                        index = 4 * (v & 0xF);
462                        *p++ = palette[index + 0];
463                        *p++ = palette[index + 1];
464                        *p++ = palette[index + 2];
465                        *p++ = palette[index + 3];
466                    }
467                }
468            }
469        }
470    }
471}
472
473
474
475static __attribute__((noinline))
476void set_depth_and_fog(ogles_context_t* c, GLint z)
477{
478    const uint32_t enables = c->rasterizer.state.enables;
479    // we need to compute Zw
480    int32_t iterators[3];
481    iterators[1] = iterators[2] = 0;
482    GGLfixed Zw;
483    GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear);
484    GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar);
485    if (z<=0)       Zw = n;
486    else if (z>=1)  Zw = f;
487    else            Zw = gglMulAddx(z, (f-n), n);
488    if (enables & GGL_ENABLE_FOG) {
489        // set up fog if needed...
490        iterators[0] = c->fog.fog(c, Zw);
491        c->rasterizer.procs.fogGrad3xv(c, iterators);
492    }
493    if (enables & GGL_ENABLE_DEPTH_TEST) {
494        // set up z-test if needed...
495        int32_t z = (Zw & ~(Zw>>31));
496        if (z >= 0x10000)
497            z = 0xFFFF;
498        iterators[0] = (z << 16) | z;
499        c->rasterizer.procs.zGrad3xv(c, iterators);
500    }
501}
502
503// ----------------------------------------------------------------------------
504#if 0
505#pragma mark -
506#pragma mark Generate mimaps
507#endif
508
509extern status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex);
510
511void generateMipmap(ogles_context_t* c, GLint level)
512{
513    if (level == 0) {
514        const int active = c->textures.active;
515        EGLTextureObject* tex = c->textures.tmu[active].texture;
516        if (tex->generate_mipmap) {
517            if (buildAPyramid(c, tex) != NO_ERROR) {
518                ogles_error(c, GL_OUT_OF_MEMORY);
519                return;
520            }
521        }
522    }
523}
524
525
526static void texParameterx(
527        GLenum target, GLenum pname, GLfixed param, ogles_context_t* c)
528{
529    if (target != GL_TEXTURE_2D) {
530        ogles_error(c, GL_INVALID_ENUM);
531        return;
532    }
533
534    EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
535    switch (pname) {
536    case GL_TEXTURE_WRAP_S:
537        if ((param == GL_REPEAT) ||
538            (param == GL_CLAMP_TO_EDGE)) {
539            textureObject->wraps = param;
540        } else {
541            goto invalid_enum;
542        }
543        break;
544    case GL_TEXTURE_WRAP_T:
545        if ((param == GL_REPEAT) ||
546            (param == GL_CLAMP_TO_EDGE)) {
547            textureObject->wrapt = param;
548        } else {
549            goto invalid_enum;
550        }
551        break;
552    case GL_TEXTURE_MIN_FILTER:
553        if ((param == GL_NEAREST) ||
554            (param == GL_LINEAR) ||
555            (param == GL_NEAREST_MIPMAP_NEAREST) ||
556            (param == GL_LINEAR_MIPMAP_NEAREST) ||
557            (param == GL_NEAREST_MIPMAP_LINEAR) ||
558            (param == GL_LINEAR_MIPMAP_LINEAR)) {
559            textureObject->min_filter = param;
560        } else {
561            goto invalid_enum;
562        }
563        break;
564    case GL_TEXTURE_MAG_FILTER:
565        if ((param == GL_NEAREST) ||
566            (param == GL_LINEAR)) {
567            textureObject->mag_filter = param;
568        } else {
569            goto invalid_enum;
570        }
571        break;
572    case GL_GENERATE_MIPMAP:
573        textureObject->generate_mipmap = param;
574        break;
575    default:
576invalid_enum:
577        ogles_error(c, GL_INVALID_ENUM);
578        return;
579    }
580    invalidate_texture(c, c->textures.active);
581}
582
583
584static void drawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h,
585        ogles_context_t* c)
586{
587    // quickly reject empty rects
588    if ((w|h) <= 0)
589        return;
590
591    const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
592    y = gglIntToFixed(cbSurface.height) - (y + h);
593    w >>= FIXED_BITS;
594    h >>= FIXED_BITS;
595
596    // set up all texture units
597    for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
598        if (!c->rasterizer.state.texture[i].enable)
599            continue;
600
601        int32_t texcoords[8];
602        texture_unit_t& u(c->textures.tmu[i]);
603
604        // validate this tmu (bind, wrap, filter)
605        validate_tmu(c, i);
606        // we CLAMP here, which works with premultiplied (s,t)
607        c->rasterizer.procs.texParameteri(c,
608                GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
609        c->rasterizer.procs.texParameteri(c,
610                GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
611        u.dirty = 0xFF; // XXX: should be more subtle
612
613        EGLTextureObject* textureObject = u.texture;
614        const GLint Ucr = textureObject->crop_rect[0] << 16;
615        const GLint Vcr = textureObject->crop_rect[1] << 16;
616        const GLint Wcr = textureObject->crop_rect[2] << 16;
617        const GLint Hcr = textureObject->crop_rect[3] << 16;
618
619        // computes texture coordinates (pre-multiplied)
620        int32_t dsdx = Wcr / w;   // dsdx =  ((Wcr/w)/Wt)*Wt
621        int32_t dtdy =-Hcr / h;   // dtdy = -((Hcr/h)/Ht)*Ht
622        int32_t s0   = Ucr       - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
623        int32_t t0   = (Vcr+Hcr) - gglMulx(dtdy, y); // t0 = (Vcr+Hcr) - y*dtdy
624        texcoords[0] = s0;
625        texcoords[1] = dsdx;
626        texcoords[2] = 0;
627        texcoords[3] = t0;
628        texcoords[4] = 0;
629        texcoords[5] = dtdy;
630        texcoords[6] = 0;
631        texcoords[7] = 0;
632        c->rasterizer.procs.texCoordGradScale8xv(c, i, texcoords);
633    }
634
635    const uint32_t enables = c->rasterizer.state.enables;
636    if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
637        set_depth_and_fog(c, z);
638
639    c->rasterizer.procs.activeTexture(c, c->textures.active);
640    c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
641    c->rasterizer.procs.disable(c, GGL_W_LERP);
642    c->rasterizer.procs.disable(c, GGL_AA);
643    c->rasterizer.procs.shadeModel(c, GL_FLAT);
644    c->rasterizer.procs.recti(c,
645            gglFixedToIntRound(x),
646            gglFixedToIntRound(y),
647            gglFixedToIntRound(x)+w,
648            gglFixedToIntRound(y)+h);
649}
650
651static void drawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h, ogles_context_t* c)
652{
653    // All coordinates are integer, so if we have only one
654    // texture unit active and no scaling is required
655    // THEN, we can use our special 1:1 mapping
656    // which is a lot faster.
657
658    if (ggl_likely(c->rasterizer.state.enabled_tmu == 1)) {
659        const int tmu = 0;
660        texture_unit_t& u(c->textures.tmu[tmu]);
661        EGLTextureObject* textureObject = u.texture;
662        const GLint Wcr = textureObject->crop_rect[2];
663        const GLint Hcr = textureObject->crop_rect[3];
664
665        if ((w == Wcr) && (h == -Hcr)) {
666            if ((w|h) <= 0) return; // quickly reject empty rects
667
668            if (u.dirty) {
669                c->rasterizer.procs.activeTexture(c, tmu);
670                c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
671                c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
672                        GGL_TEXTURE_MIN_FILTER, u.texture->min_filter);
673                c->rasterizer.procs.texParameteri(c, GGL_TEXTURE_2D,
674                        GGL_TEXTURE_MAG_FILTER, u.texture->mag_filter);
675            }
676            c->rasterizer.procs.texGeni(c, GGL_S,
677                    GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
678            c->rasterizer.procs.texGeni(c, GGL_T,
679                    GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
680            u.dirty = 0xFF; // XXX: should be more subtle
681            c->rasterizer.procs.activeTexture(c, c->textures.active);
682
683            const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
684            y = cbSurface.height - (y + h);
685            const GLint Ucr = textureObject->crop_rect[0];
686            const GLint Vcr = textureObject->crop_rect[1];
687            const GLint s0  = Ucr - x;
688            const GLint t0  = (Vcr + Hcr) - y;
689
690            const GLuint tw = textureObject->surface.width;
691            const GLuint th = textureObject->surface.height;
692            if ((uint32_t(s0+x+w) > tw) || (uint32_t(t0+y+h) > th)) {
693                // The GL spec is unclear about what should happen
694                // in this case, so we just use the slow case, which
695                // at least won't crash
696                goto slow_case;
697            }
698
699            c->rasterizer.procs.texCoord2i(c, s0, t0);
700            const uint32_t enables = c->rasterizer.state.enables;
701            if (ggl_unlikely(enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)))
702                set_depth_and_fog(c, z);
703
704            c->rasterizer.procs.color4xv(c, c->currentColorClamped.v);
705            c->rasterizer.procs.disable(c, GGL_W_LERP);
706            c->rasterizer.procs.disable(c, GGL_AA);
707            c->rasterizer.procs.shadeModel(c, GL_FLAT);
708            c->rasterizer.procs.recti(c, x, y, x+w, y+h);
709            return;
710        }
711    }
712
713slow_case:
714    drawTexxOES(
715            gglIntToFixed(x), gglIntToFixed(y), gglIntToFixed(z),
716            gglIntToFixed(w), gglIntToFixed(h),
717            c);
718}
719
720
721}; // namespace android
722// ----------------------------------------------------------------------------
723
724using namespace android;
725
726
727#if 0
728#pragma mark -
729#pragma mark Texture API
730#endif
731
732void glActiveTexture(GLenum texture)
733{
734    ogles_context_t* c = ogles_context_t::get();
735    if (uint32_t(texture-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
736        ogles_error(c, GL_INVALID_ENUM);
737        return;
738    }
739    c->textures.active = texture - GL_TEXTURE0;
740    c->rasterizer.procs.activeTexture(c, c->textures.active);
741}
742
743void glBindTexture(GLenum target, GLuint texture)
744{
745    ogles_context_t* c = ogles_context_t::get();
746    if (target != GL_TEXTURE_2D) {
747        ogles_error(c, GL_INVALID_ENUM);
748        return;
749    }
750
751    // Bind or create a texture
752    sp<EGLTextureObject> tex;
753    if (texture == 0) {
754        // 0 is our local texture object
755        tex = c->textures.defaultTexture;
756    } else {
757        tex = c->surfaceManager->texture(texture);
758        if (ggl_unlikely(tex == 0)) {
759            tex = c->surfaceManager->createTexture(texture);
760            if (tex == 0) {
761                ogles_error(c, GL_OUT_OF_MEMORY);
762                return;
763            }
764        }
765    }
766    bindTextureTmu(c, c->textures.active, texture, tex);
767}
768
769void glGenTextures(GLsizei n, GLuint *textures)
770{
771    ogles_context_t* c = ogles_context_t::get();
772    if (n<0) {
773        ogles_error(c, GL_INVALID_VALUE);
774        return;
775    }
776    // generate unique (shared) texture names
777    c->surfaceManager->getToken(n, textures);
778}
779
780void glDeleteTextures(GLsizei n, const GLuint *textures)
781{
782    ogles_context_t* c = ogles_context_t::get();
783    if (n<0) {
784        ogles_error(c, GL_INVALID_VALUE);
785        return;
786    }
787
788    // If deleting a bound texture, bind this unit to 0
789    for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) {
790        if (c->textures.tmu[t].name == 0)
791            continue;
792        for (int i=0 ; i<n ; i++) {
793            if (textures[i] && (textures[i] == c->textures.tmu[t].name)) {
794                // bind this tmu to texture 0
795                sp<EGLTextureObject> tex(c->textures.defaultTexture);
796                bindTextureTmu(c, t, 0, tex);
797            }
798        }
799    }
800    c->surfaceManager->deleteTextures(n, textures);
801    c->surfaceManager->recycleTokens(n, textures);
802}
803
804void glMultiTexCoord4f(
805        GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
806{
807    ogles_context_t* c = ogles_context_t::get();
808    if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
809        ogles_error(c, GL_INVALID_ENUM);
810        return;
811    }
812    const int tmu = target-GL_TEXTURE0;
813    c->current.texture[tmu].S = gglFloatToFixed(s);
814    c->current.texture[tmu].T = gglFloatToFixed(t);
815    c->current.texture[tmu].R = gglFloatToFixed(r);
816    c->current.texture[tmu].Q = gglFloatToFixed(q);
817}
818
819void glMultiTexCoord4x(
820        GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
821{
822    ogles_context_t* c = ogles_context_t::get();
823    if (uint32_t(target-GL_TEXTURE0) > uint32_t(GGL_TEXTURE_UNIT_COUNT)) {
824        ogles_error(c, GL_INVALID_ENUM);
825        return;
826    }
827    const int tmu = target-GL_TEXTURE0;
828    c->current.texture[tmu].S = s;
829    c->current.texture[tmu].T = t;
830    c->current.texture[tmu].R = r;
831    c->current.texture[tmu].Q = q;
832}
833
834void glPixelStorei(GLenum pname, GLint param)
835{
836    ogles_context_t* c = ogles_context_t::get();
837    if ((pname != GL_PACK_ALIGNMENT) && (pname != GL_UNPACK_ALIGNMENT)) {
838        ogles_error(c, GL_INVALID_ENUM);
839        return;
840    }
841    if ((param<=0 || param>8) || (param & (param-1))) {
842        ogles_error(c, GL_INVALID_VALUE);
843        return;
844    }
845    if (pname == GL_PACK_ALIGNMENT)
846        c->textures.packAlignment = param;
847    if (pname == GL_UNPACK_ALIGNMENT)
848        c->textures.unpackAlignment = param;
849}
850
851void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
852{
853    ogles_context_t* c = ogles_context_t::get();
854    c->rasterizer.procs.texEnvi(c, target, pname, GLint(param));
855}
856
857void glTexEnvfv(
858        GLenum target, GLenum pname, const GLfloat *params)
859{
860    ogles_context_t* c = ogles_context_t::get();
861    if (pname == GL_TEXTURE_ENV_MODE) {
862        c->rasterizer.procs.texEnvi(c, target, pname, GLint(*params));
863        return;
864    }
865    if (pname == GL_TEXTURE_ENV_COLOR) {
866        GGLfixed fixed[4];
867        for (int i=0 ; i<4 ; i++)
868            fixed[i] = gglFloatToFixed(params[i]);
869        c->rasterizer.procs.texEnvxv(c, target, pname, fixed);
870        return;
871    }
872    ogles_error(c, GL_INVALID_ENUM);
873}
874
875void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
876{
877    ogles_context_t* c = ogles_context_t::get();
878    c->rasterizer.procs.texEnvi(c, target, pname, param);
879}
880
881void glTexEnvxv(
882        GLenum target, GLenum pname, const GLfixed *params)
883{
884    ogles_context_t* c = ogles_context_t::get();
885    c->rasterizer.procs.texEnvxv(c, target, pname, params);
886}
887
888void glTexParameteriv(
889        GLenum target, GLenum pname, const GLint* params)
890{
891    ogles_context_t* c = ogles_context_t::get();
892    if (target != GGL_TEXTURE_2D) {
893        ogles_error(c, GL_INVALID_ENUM);
894        return;
895    }
896
897    EGLTextureObject* textureObject = c->textures.tmu[c->textures.active].texture;
898    switch (pname) {
899    case GL_TEXTURE_CROP_RECT_OES:
900        memcpy(textureObject->crop_rect, params, 4*sizeof(GLint));
901        break;
902    default:
903        ogles_error(c, GL_INVALID_ENUM);
904        return;
905    }
906}
907
908void glTexParameterf(
909        GLenum target, GLenum pname, GLfloat param)
910{
911    ogles_context_t* c = ogles_context_t::get();
912    texParameterx(target, pname, GLfixed(param), c);
913}
914
915void glTexParameterx(
916        GLenum target, GLenum pname, GLfixed param)
917{
918    ogles_context_t* c = ogles_context_t::get();
919    texParameterx(target, pname, param, c);
920}
921
922// ----------------------------------------------------------------------------
923#if 0
924#pragma mark -
925#endif
926
927void glCompressedTexImage2D(
928        GLenum target, GLint level, GLenum internalformat,
929        GLsizei width, GLsizei height, GLint border,
930        GLsizei imageSize, const GLvoid *data)
931{
932    ogles_context_t* c = ogles_context_t::get();
933    if (target != GL_TEXTURE_2D) {
934        ogles_error(c, GL_INVALID_ENUM);
935        return;
936    }
937    if ((internalformat < GL_PALETTE4_RGB8_OES ||
938         internalformat > GL_PALETTE8_RGB5_A1_OES)) {
939        ogles_error(c, GL_INVALID_ENUM);
940        return;
941    }
942    if (width<0 || height<0 || border!=0) {
943        ogles_error(c, GL_INVALID_VALUE);
944        return;
945    }
946
947    // "uncompress" the texture since pixelflinger doesn't support
948    // any compressed texture format natively.
949    GLenum format;
950    GLenum type;
951    switch (internalformat) {
952    case GL_PALETTE8_RGB8_OES:
953    case GL_PALETTE4_RGB8_OES:
954        format      = GL_RGB;
955        type        = GL_UNSIGNED_BYTE;
956        break;
957    case GL_PALETTE8_RGBA8_OES:
958    case GL_PALETTE4_RGBA8_OES:
959        format      = GL_RGBA;
960        type        = GL_UNSIGNED_BYTE;
961        break;
962    case GL_PALETTE8_R5_G6_B5_OES:
963    case GL_PALETTE4_R5_G6_B5_OES:
964        format      = GL_RGB;
965        type        = GL_UNSIGNED_SHORT_5_6_5;
966        break;
967    case GL_PALETTE8_RGBA4_OES:
968    case GL_PALETTE4_RGBA4_OES:
969        format      = GL_RGBA;
970        type        = GL_UNSIGNED_SHORT_4_4_4_4;
971        break;
972    case GL_PALETTE8_RGB5_A1_OES:
973    case GL_PALETTE4_RGB5_A1_OES:
974        format      = GL_RGBA;
975        type        = GL_UNSIGNED_SHORT_5_5_5_1;
976        break;
977    default:
978        ogles_error(c, GL_INVALID_ENUM);
979        return;
980    }
981
982    if (!data || !width || !height) {
983        // unclear if this is an error or not...
984        return;
985    }
986
987    int32_t size;
988    GGLSurface* surface;
989    // all mipmap levels are specified at once.
990    const int numLevels = level<0 ? -level : 1;
991    for (int i=0 ; i<numLevels ; i++) {
992        int lod_w = (width  >> i) ? : 1;
993        int lod_h = (height >> i) ? : 1;
994        int error = createTextureSurface(c, &surface, &size,
995                i, format, type, lod_w, lod_h);
996        if (error) {
997            ogles_error(c, error);
998            return;
999        }
1000        decodePalette4(data, i, width, height,
1001                surface->data, surface->stride, internalformat);
1002    }
1003}
1004
1005
1006void glTexImage2D(
1007        GLenum target, GLint level, GLint internalformat,
1008        GLsizei width, GLsizei height, GLint border,
1009        GLenum format, GLenum type, const GLvoid *pixels)
1010{
1011    ogles_context_t* c = ogles_context_t::get();
1012    if (target != GL_TEXTURE_2D && target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
1013        ogles_error(c, GL_INVALID_ENUM);
1014        return;
1015    }
1016    if (width<0 || height<0 || border!=0 || level < 0) {
1017        ogles_error(c, GL_INVALID_VALUE);
1018        return;
1019    }
1020    if (format != internalformat) {
1021        ogles_error(c, GL_INVALID_OPERATION);
1022        return;
1023    }
1024    if (validFormatType(c, format, type)) {
1025        return;
1026    }
1027
1028    int32_t size = 0;
1029    GGLSurface* surface = 0;
1030    if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
1031        int error = createTextureSurface(c, &surface, &size,
1032                level, format, type, width, height);
1033        if (error) {
1034            ogles_error(c, error);
1035            return;
1036        }
1037    } else if (pixels == 0 || level != 0) {
1038        // pixel can't be null for direct texture
1039        ogles_error(c, GL_INVALID_OPERATION);
1040        return;
1041    }
1042
1043    if (pixels) {
1044        const int32_t formatIdx = convertGLPixelFormat(format, type);
1045        const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
1046        const int32_t align = c->textures.unpackAlignment-1;
1047        const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
1048        const size_t size = bpr * height;
1049        const int32_t stride = bpr / pixelFormat.size;
1050
1051        GGLSurface userSurface;
1052        userSurface.version = sizeof(userSurface);
1053        userSurface.width  = width;
1054        userSurface.height = height;
1055        userSurface.stride = stride;
1056        userSurface.format = formatIdx;
1057        userSurface.compressedFormat = 0;
1058        userSurface.data = (GLubyte*)pixels;
1059
1060        if (target != GL_DIRECT_TEXTURE_2D_QUALCOMM) {
1061            int err = copyPixels(c, *surface, 0, 0, userSurface, 0, 0, width, height);
1062            if (err) {
1063                ogles_error(c, err);
1064                return;
1065            }
1066            generateMipmap(c, level);
1067        } else {
1068            // bind it to the texture unit
1069            sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c);
1070            tex->setSurface(&userSurface);
1071        }
1072    }
1073}
1074
1075// ----------------------------------------------------------------------------
1076
1077void glCompressedTexSubImage2D(
1078        GLenum target, GLint level, GLint xoffset,
1079        GLint yoffset, GLsizei width, GLsizei height,
1080        GLenum format, GLsizei imageSize,
1081        const GLvoid *data)
1082{
1083    ogles_context_t* c = ogles_context_t::get();
1084    ogles_error(c, GL_INVALID_ENUM);
1085}
1086
1087void glTexSubImage2D(
1088        GLenum target, GLint level, GLint xoffset,
1089        GLint yoffset, GLsizei width, GLsizei height,
1090        GLenum format, GLenum type, const GLvoid *pixels)
1091{
1092    ogles_context_t* c = ogles_context_t::get();
1093    if (target != GL_TEXTURE_2D) {
1094        ogles_error(c, GL_INVALID_ENUM);
1095        return;
1096    }
1097    if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) {
1098        ogles_error(c, GL_INVALID_VALUE);
1099        return;
1100    }
1101    if (validFormatType(c, format, type)) {
1102        return;
1103    }
1104
1105    // find out which texture is bound to the current unit
1106    const int active = c->textures.active;
1107    EGLTextureObject* tex = c->textures.tmu[active].texture;
1108    const GGLSurface& surface(tex->mip(level));
1109
1110    if (!tex->internalformat || tex->direct) {
1111        ogles_error(c, GL_INVALID_OPERATION);
1112        return;
1113    }
1114    if ((xoffset + width  > GLsizei(surface.width)) ||
1115        (yoffset + height > GLsizei(surface.height))) {
1116        ogles_error(c, GL_INVALID_VALUE);
1117        return;
1118    }
1119    if (!width || !height) {
1120        return; // okay, but no-op.
1121    }
1122
1123    // figure out the size we need as well as the stride
1124    const int32_t formatIdx = convertGLPixelFormat(format, type);
1125    if (formatIdx == 0) { // we don't know what to do with this
1126        ogles_error(c, GL_INVALID_OPERATION);
1127        return;
1128    }
1129
1130    const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
1131    const int32_t align = c->textures.unpackAlignment-1;
1132    const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
1133    const size_t size = bpr * height;
1134    const int32_t stride = bpr / pixelFormat.size;
1135    GGLSurface userSurface;
1136    userSurface.version = sizeof(userSurface);
1137    userSurface.width  = width;
1138    userSurface.height = height;
1139    userSurface.stride = stride;
1140    userSurface.format = formatIdx;
1141    userSurface.compressedFormat = 0;
1142    userSurface.data = (GLubyte*)pixels;
1143
1144    int err = copyPixels(c,
1145            surface, xoffset, yoffset,
1146            userSurface, 0, 0, width, height);
1147    if (err) {
1148        ogles_error(c, err);
1149        return;
1150    }
1151
1152    generateMipmap(c, level);
1153
1154    // since we only changed the content of the texture, we don't need
1155    // to call bindTexture on the main rasterizer.
1156}
1157
1158// ----------------------------------------------------------------------------
1159
1160void glCopyTexImage2D(
1161        GLenum target, GLint level, GLenum internalformat,
1162        GLint x, GLint y, GLsizei width, GLsizei height,
1163        GLint border)
1164{
1165    ogles_context_t* c = ogles_context_t::get();
1166    if (target != GL_TEXTURE_2D) {
1167        ogles_error(c, GL_INVALID_ENUM);
1168        return;
1169    }
1170    if (internalformat<GL_ALPHA || internalformat>GL_LUMINANCE_ALPHA) {
1171        ogles_error(c, GL_INVALID_ENUM);
1172        return;
1173    }
1174    if (width<0 || height<0 || border!=0 || level<0) {
1175        ogles_error(c, GL_INVALID_VALUE);
1176        return;
1177    }
1178
1179    GLenum format = 0;
1180    GLenum type = GL_UNSIGNED_BYTE;
1181    const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
1182    const int cbFormatIdx = cbSurface.format;
1183    switch (cbFormatIdx) {
1184    case GGL_PIXEL_FORMAT_RGB_565:
1185        type = GL_UNSIGNED_SHORT_5_6_5;
1186        break;
1187    case GGL_PIXEL_FORMAT_RGBA_5551:
1188        type = GL_UNSIGNED_SHORT_5_5_5_1;
1189        break;
1190    case GGL_PIXEL_FORMAT_RGBA_4444:
1191        type = GL_UNSIGNED_SHORT_4_4_4_4;
1192        break;
1193    }
1194    switch (internalformat) {
1195    case GL_ALPHA:
1196    case GL_LUMINANCE_ALPHA:
1197    case GL_LUMINANCE:
1198        type = GL_UNSIGNED_BYTE;
1199        break;
1200    }
1201
1202    // figure out the format to use for the new texture
1203    switch (cbFormatIdx) {
1204    case GGL_PIXEL_FORMAT_RGBA_8888:
1205    case GGL_PIXEL_FORMAT_A_8:
1206    case GGL_PIXEL_FORMAT_RGBA_5551:
1207    case GGL_PIXEL_FORMAT_RGBA_4444:
1208        format = internalformat;
1209        break;
1210    case GGL_PIXEL_FORMAT_RGBX_8888:
1211    case GGL_PIXEL_FORMAT_RGB_888:
1212    case GGL_PIXEL_FORMAT_RGB_565:
1213    case GGL_PIXEL_FORMAT_L_8:
1214        switch (internalformat) {
1215        case GL_LUMINANCE:
1216        case GL_RGB:
1217            format = internalformat;
1218            break;
1219        }
1220        break;
1221    }
1222
1223    if (format == 0) {
1224        // invalid combination
1225        ogles_error(c, GL_INVALID_ENUM);
1226        return;
1227    }
1228
1229    // create the new texture...
1230    int32_t size;
1231    GGLSurface* surface;
1232    int error = createTextureSurface(c, &surface, &size,
1233            level, format, type, width, height);
1234    if (error) {
1235        ogles_error(c, error);
1236        return;
1237    }
1238
1239    // The bottom row is stored first in textures
1240    GGLSurface txSurface(*surface);
1241    txSurface.stride = -txSurface.stride;
1242
1243    // (x,y) is the lower-left corner of colorBuffer
1244    y = cbSurface.height - (y + height);
1245
1246    int err = copyPixels(c,
1247            txSurface, 0, 0,
1248            cbSurface, x, y, cbSurface.width, cbSurface.height);
1249    if (err) {
1250        ogles_error(c, err);
1251    }
1252
1253    generateMipmap(c, level);
1254}
1255
1256void glCopyTexSubImage2D(
1257        GLenum target, GLint level, GLint xoffset, GLint yoffset,
1258        GLint x, GLint y, GLsizei width, GLsizei height)
1259{
1260    ogles_context_t* c = ogles_context_t::get();
1261    if (target != GL_TEXTURE_2D) {
1262        ogles_error(c, GL_INVALID_ENUM);
1263        return;
1264    }
1265    if (xoffset<0 || yoffset<0 || width<0 || height<0 || level<0) {
1266        ogles_error(c, GL_INVALID_VALUE);
1267        return;
1268    }
1269    if (!width || !height) {
1270        return; // okay, but no-op.
1271    }
1272
1273    // find out which texture is bound to the current unit
1274    const int active = c->textures.active;
1275    EGLTextureObject* tex = c->textures.tmu[active].texture;
1276    const GGLSurface& surface(tex->mip(level));
1277
1278    if (!tex->internalformat) {
1279        ogles_error(c, GL_INVALID_OPERATION);
1280        return;
1281    }
1282    if ((xoffset + width  > GLsizei(surface.width)) ||
1283        (yoffset + height > GLsizei(surface.height))) {
1284        ogles_error(c, GL_INVALID_VALUE);
1285        return;
1286    }
1287
1288    // The bottom row is stored first in textures
1289    GGLSurface txSurface(surface);
1290    txSurface.stride = -txSurface.stride;
1291
1292    // (x,y) is the lower-left corner of colorBuffer
1293    const GGLSurface& cbSurface = c->rasterizer.state.buffers.color.s;
1294    y = cbSurface.height - (y + height);
1295
1296    int err = copyPixels(c,
1297            surface, xoffset, yoffset,
1298            cbSurface, x, y, width, height);
1299    if (err) {
1300        ogles_error(c, err);
1301        return;
1302    }
1303
1304    generateMipmap(c, level);
1305}
1306
1307void glReadPixels(
1308        GLint x, GLint y, GLsizei width, GLsizei height,
1309        GLenum format, GLenum type, GLvoid *pixels)
1310{
1311    ogles_context_t* c = ogles_context_t::get();
1312    if ((format != GL_RGBA) && (format != GL_RGB)) {
1313        ogles_error(c, GL_INVALID_ENUM);
1314        return;
1315    }
1316    if ((type != GL_UNSIGNED_BYTE) && (type != GL_UNSIGNED_SHORT_5_6_5)) {
1317        ogles_error(c, GL_INVALID_ENUM);
1318        return;
1319    }
1320    if (width<0 || height<0) {
1321        ogles_error(c, GL_INVALID_VALUE);
1322        return;
1323    }
1324    if (x<0 || x<0) {
1325        ogles_error(c, GL_INVALID_VALUE);
1326        return;
1327    }
1328
1329    int32_t formatIdx = GGL_PIXEL_FORMAT_NONE;
1330    if ((format == GL_RGBA) && (type == GL_UNSIGNED_BYTE)) {
1331        formatIdx = GGL_PIXEL_FORMAT_RGBA_8888;
1332    } else if ((format == GL_RGB) && (type == GL_UNSIGNED_SHORT_5_6_5)) {
1333        formatIdx = GGL_PIXEL_FORMAT_RGB_565;
1334    } else {
1335        ogles_error(c, GL_INVALID_OPERATION);
1336        return;
1337    }
1338
1339    const GGLSurface& readSurface = c->rasterizer.state.buffers.read.s;
1340    if ((x+width > GLint(readSurface.width)) ||
1341            (y+height > GLint(readSurface.height))) {
1342        ogles_error(c, GL_INVALID_VALUE);
1343        return;
1344    }
1345
1346    const GGLFormat& pixelFormat(c->rasterizer.formats[formatIdx]);
1347    const int32_t align = c->textures.packAlignment-1;
1348    const int32_t bpr = ((width * pixelFormat.size) + align) & ~align;
1349    const int32_t stride = bpr / pixelFormat.size;
1350
1351    GGLSurface userSurface;
1352    userSurface.version = sizeof(userSurface);
1353    userSurface.width  = width;
1354    userSurface.height = height;
1355    userSurface.stride = -stride; // bottom row is transfered first
1356    userSurface.format = formatIdx;
1357    userSurface.compressedFormat = 0;
1358    userSurface.data = (GLubyte*)pixels;
1359
1360    // use pixel-flinger to handle all the conversions
1361    GGLContext* ggl = getRasterizer(c);
1362    if (!ggl) {
1363        // the only reason this would fail is because we ran out of memory
1364        ogles_error(c, GL_OUT_OF_MEMORY);
1365        return;
1366    }
1367
1368    ggl->colorBuffer(ggl, &userSurface);  // destination is user buffer
1369    ggl->bindTexture(ggl, &readSurface);  // source is read-buffer
1370    ggl->texCoord2i(ggl, x, readSurface.height - (y + height));
1371    ggl->recti(ggl, 0, 0, width, height);
1372}
1373
1374// ----------------------------------------------------------------------------
1375#if 0
1376#pragma mark -
1377#pragma mark DrawTexture Extension
1378#endif
1379
1380void glDrawTexsvOES(const GLshort* coords) {
1381    ogles_context_t* c = ogles_context_t::get();
1382    drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
1383}
1384void glDrawTexivOES(const GLint* coords) {
1385    ogles_context_t* c = ogles_context_t::get();
1386    drawTexiOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
1387}
1388void glDrawTexsOES(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
1389    ogles_context_t* c = ogles_context_t::get();
1390    drawTexiOES(x, y, z, w, h, c);
1391}
1392void glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h) {
1393    ogles_context_t* c = ogles_context_t::get();
1394    drawTexiOES(x, y, z, w, h, c);
1395}
1396
1397void glDrawTexfvOES(const GLfloat* coords) {
1398    ogles_context_t* c = ogles_context_t::get();
1399    drawTexxOES(
1400            gglFloatToFixed(coords[0]),
1401            gglFloatToFixed(coords[1]),
1402            gglFloatToFixed(coords[2]),
1403            gglFloatToFixed(coords[3]),
1404            gglFloatToFixed(coords[4]),
1405            c);
1406}
1407void glDrawTexxvOES(const GLfixed* coords) {
1408    ogles_context_t* c = ogles_context_t::get();
1409    drawTexxOES(coords[0], coords[1], coords[2], coords[3], coords[4], c);
1410}
1411void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h){
1412    ogles_context_t* c = ogles_context_t::get();
1413    drawTexxOES(
1414            gglFloatToFixed(x), gglFloatToFixed(y), gglFloatToFixed(z),
1415            gglFloatToFixed(w), gglFloatToFixed(h),
1416            c);
1417}
1418void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
1419    ogles_context_t* c = ogles_context_t::get();
1420    drawTexxOES(x, y, z, w, h, c);
1421}
1422