Android.mk revision 7695a5865ee0f1496ae40ddb2e1845f4579747be
1LOCAL_PATH:= $(call my-dir)
2
3###############################################################################
4# Build META EGL library
5#
6
7include $(CLEAR_VARS)
8
9LOCAL_SRC_FILES:= 	\
10	EGL/egl.cpp 	\
11	EGL/hooks.cpp 	\
12	EGL/Loader.cpp 	\
13#
14
15LOCAL_SHARED_LIBRARIES += libcutils libutils
16LOCAL_LDLIBS := -lpthread -ldl
17LOCAL_MODULE:= libEGL
18
19# needed on sim build because of weird logging issues
20ifeq ($(TARGET_SIMULATOR),true)
21else
22    LOCAL_SHARED_LIBRARIES += libdl
23    # we need to access the private Bionic header <bionic_tls.h>
24    LOCAL_C_INCLUDES += bionic/libc/private
25endif
26
27LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\"
28LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
29LOCAL_CFLAGS += -fvisibility=hidden
30
31ifeq ($(TARGET_BOARD_PLATFORM),msm7k)
32LOCAL_CFLAGS += -DADRENO130=1
33endif
34
35ifeq ($(TARGET_BOARD_PLATFORM),qsd8k)
36LOCAL_CFLAGS += -DADRENO130=1
37endif
38
39include $(BUILD_SHARED_LIBRARY)
40installed_libEGL := $(LOCAL_INSTALLED_MODULE)
41
42
43# OpenGL drivers config file
44ifneq ($(BOARD_EGL_CFG),)
45
46include $(CLEAR_VARS)
47LOCAL_MODULE := egl.cfg
48LOCAL_MODULE_TAGS := optional
49LOCAL_MODULE_CLASS := ETC
50LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
51LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG)
52include $(BUILD_PREBUILT)
53
54# make sure we depend on egl.cfg, so it gets installed
55$(installed_libEGL): | egl.cfg
56
57endif
58
59###############################################################################
60# Build the wrapper OpenGL ES 1.x library
61#
62
63include $(CLEAR_VARS)
64
65LOCAL_SRC_FILES:= 		\
66	GLES_CM/gl.cpp.arm 	\
67#
68
69LOCAL_SHARED_LIBRARIES += libcutils libEGL
70LOCAL_LDLIBS := -lpthread -ldl
71LOCAL_MODULE:= libGLESv1_CM
72
73# needed on sim build because of weird logging issues
74ifeq ($(TARGET_SIMULATOR),true)
75else
76    LOCAL_SHARED_LIBRARIES += libdl
77    # we need to access the private Bionic header <bionic_tls.h>
78    LOCAL_C_INCLUDES += bionic/libc/private
79endif
80
81LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\"
82LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
83LOCAL_CFLAGS += -fvisibility=hidden
84
85include $(BUILD_SHARED_LIBRARY)
86
87
88###############################################################################
89# Build the wrapper OpenGL ES 2.x library
90#
91
92include $(CLEAR_VARS)
93
94LOCAL_SRC_FILES:= 		\
95	GLES2/gl2.cpp.arm 	\
96#
97
98LOCAL_SHARED_LIBRARIES += libcutils libEGL
99LOCAL_LDLIBS := -lpthread -ldl
100LOCAL_MODULE:= libGLESv2
101
102# needed on sim build because of weird logging issues
103ifeq ($(TARGET_SIMULATOR),true)
104else
105    LOCAL_SHARED_LIBRARIES += libdl
106    # we need to access the private Bionic header <bionic_tls.h>
107    LOCAL_C_INCLUDES += bionic/libc/private
108endif
109
110LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\"
111LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
112LOCAL_CFLAGS += -fvisibility=hidden
113
114include $(BUILD_SHARED_LIBRARY)
115