egl_display.h revision 258385978c517a47626161b1e644c48bcee28de1
1/*
2 ** Copyright 2007, The Android Open Source Project
3 **
4 ** Licensed under the Apache License, Version 2.0 (the "License");
5 ** you may not use this file except in compliance with the License.
6 ** You may obtain a copy of the License at
7 **
8 **     http://www.apache.org/licenses/LICENSE-2.0
9 **
10 ** Unless required by applicable law or agreed to in writing, software
11 ** distributed under the License is distributed on an "AS IS" BASIS,
12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 ** See the License for the specific language governing permissions and
14 ** limitations under the License.
15 */
16
17#ifndef ANDROID_EGL_DISPLAY_H
18#define ANDROID_EGL_DISPLAY_H
19
20
21#include <ctype.h>
22#include <stdint.h>
23#include <stdlib.h>
24
25#include <EGL/egl.h>
26#include <EGL/eglext.h>
27#include <GLES/gl.h>
28#include <GLES/glext.h>
29
30#include <cutils/compiler.h>
31#include <utils/SortedVector.h>
32#include <utils/threads.h>
33#include <utils/String8.h>
34
35#include "egldefs.h"
36#include "hooks.h"
37
38// ----------------------------------------------------------------------------
39namespace android {
40// ----------------------------------------------------------------------------
41
42class egl_object_t;
43class egl_context_t;
44class egl_connection_t;
45
46// ----------------------------------------------------------------------------
47
48class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
49    static egl_display_t sDisplay[NUM_DISPLAYS];
50    EGLDisplay getDisplay(EGLNativeDisplayType display);
51    void loseCurrentImpl(egl_context_t * cur_c);
52
53public:
54    enum {
55        NOT_INITIALIZED = 0,
56        INITIALIZED     = 1,
57        TERMINATED      = 2
58    };
59
60    egl_display_t();
61    ~egl_display_t();
62
63    EGLBoolean initialize(EGLint *major, EGLint *minor);
64    EGLBoolean terminate();
65
66    // add object to this display's list
67    void addObject(egl_object_t* object);
68    // remove object from this display's list
69    void removeObject(egl_object_t* object);
70    // add reference to this object. returns true if this is a valid object.
71    bool getObject(egl_object_t* object) const;
72
73    // These notifications allow the display to keep track of how many window
74    // surfaces exist, which it uses to decide whether to hibernate the
75    // underlying EGL implementation. They can be called by any thread without
76    // holding a lock, but must be called via egl_display_ptr to ensure
77    // proper hibernate/wakeup sequencing. If a surface destruction triggers
78    // hibernation, hibernation will be delayed at least until the calling
79    // thread's egl_display_ptr is destroyed.
80    void onWindowSurfaceCreated();
81    void onWindowSurfaceDestroyed();
82
83    static egl_display_t* get(EGLDisplay dpy);
84    static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp);
85
86    EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c,
87            EGLSurface draw, EGLSurface read, EGLContext ctx,
88            EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx);
89    static void loseCurrent(egl_context_t * cur_c);
90
91    inline bool isReady() const { return (refs > 0); }
92    inline bool isValid() const { return magic == '_dpy'; }
93    inline bool isAlive() const { return isValid(); }
94
95    char const * getVendorString() const { return mVendorString.string(); }
96    char const * getVersionString() const { return mVersionString.string(); }
97    char const * getClientApiString() const { return mClientApiString.string(); }
98    char const * getExtensionString() const { return mExtensionString.string(); }
99
100    inline uint32_t getRefsCount() const { return refs; }
101
102    struct strings_t {
103        char const * vendor;
104        char const * version;
105        char const * clientApi;
106        char const * extensions;
107    };
108
109    struct DisplayImpl {
110        DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { }
111        EGLDisplay  dpy;
112        EGLint      state;
113        strings_t   queryString;
114    };
115
116private:
117    uint32_t        magic;
118
119public:
120    DisplayImpl     disp;
121    bool    finishOnSwap;       // property: debug.egl.finish
122    bool    traceGpuCompletion; // property: debug.egl.traceGpuCompletion
123
124private:
125    friend class egl_display_ptr;
126    bool enter();
127    void leave();
128
129            uint32_t                    refs;
130    mutable Mutex                       lock;
131            SortedVector<egl_object_t*> objects;
132            String8 mVendorString;
133            String8 mVersionString;
134            String8 mClientApiString;
135            String8 mExtensionString;
136            int32_t mWakeCount;
137            bool    mHibernating;
138            bool    mAttemptHibernation;
139};
140
141// ----------------------------------------------------------------------------
142
143// An egl_display_ptr is a kind of smart pointer for egl_display_t objects.
144// It doesn't refcount the egl_display_t, but does ensure that the underlying
145// EGL implementation is "awake" (not hibernating) and ready for use as long
146// as the egl_display_ptr exists.
147class egl_display_ptr {
148public:
149    explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) {
150        if (mDpy) {
151            if (CC_UNLIKELY(!mDpy->enter())) {
152                mDpy = NULL;
153            }
154        }
155    }
156
157    // We only really need a C++11 move constructor, not a copy constructor.
158    // A move constructor would save an enter()/leave() pair on every EGL API
159    // call. But enabling -std=c++0x causes lots of errors elsewhere, so I
160    // can't use a move constructor until those are cleaned up.
161    //
162    // egl_display_ptr(egl_display_ptr&& other) {
163    //     mDpy = other.mDpy;
164    //     other.mDpy = NULL;
165    // }
166    //
167    egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) {
168        if (mDpy) {
169            mDpy->enter();
170        }
171    }
172
173    ~egl_display_ptr() {
174        if (mDpy) {
175            mDpy->leave();
176        }
177    }
178
179    const egl_display_t* operator->() const { return mDpy; }
180          egl_display_t* operator->()       { return mDpy; }
181
182    const egl_display_t* get() const { return mDpy; }
183          egl_display_t* get()       { return mDpy; }
184
185    operator bool() const { return mDpy != NULL; }
186
187private:
188    egl_display_t* mDpy;
189
190    // non-assignable
191    egl_display_ptr& operator=(const egl_display_ptr&);
192};
193
194// ----------------------------------------------------------------------------
195
196inline egl_display_ptr get_display(EGLDisplay dpy) {
197    return egl_display_ptr(egl_display_t::get(dpy));
198}
199
200// Does not ensure EGL is unhibernated. Use with caution: calls into the
201// underlying EGL implementation are not safe.
202inline egl_display_t* get_display_nowake(EGLDisplay dpy) {
203    return egl_display_t::get(dpy);
204}
205
206// ----------------------------------------------------------------------------
207
208egl_display_ptr validate_display(EGLDisplay dpy);
209egl_display_ptr validate_display_connection(EGLDisplay dpy,
210        egl_connection_t*& cnx);
211EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx);
212EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface);
213
214// ----------------------------------------------------------------------------
215}; // namespace android
216// ----------------------------------------------------------------------------
217
218#endif // ANDROID_EGL_DISPLAY_H
219