1#ifndef __gl_h_
2#define __gl_h_
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** License Applicability. Except to the extent portions of this file are
10** made subject to an alternative license as permitted in the SGI Free
11** Software License B, Version 1.0 (the "License"), the contents of this
12** file are subject only to the provisions of the License. You may not use
13** this file except in compliance with the License. You may obtain a copy
14** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
15** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
16**
17** http://oss.sgi.com/projects/FreeB
18**
19** Note that, as provided in the License, the Software is distributed on an
20** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
21** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
22** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
23** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
24**
25** Original Code. The Original Code is: OpenGL Sample Implementation,
26** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
27** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
28** Copyright in any portions created by third parties is as indicated
29** elsewhere herein. All Rights Reserved.
30**
31** Additional Notice Provisions: The application programming interfaces
32** established by SGI in conjunction with the Original Code are The
33** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
34** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
35** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
36** Window System(R) (Version 1.3), released October 19, 1998. This software
37** was created using the OpenGL(R) version 1.2.1 Sample Implementation
38** published by SGI, but has not been independently verified as being
39** compliant with the OpenGL(R) version 1.2.1 Specification.
40*/
41
42#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
43#define WIN32_LEAN_AND_MEAN 1
44#include <windows.h>
45#endif
46
47#ifndef APIENTRY
48#define APIENTRY
49#endif
50#ifndef GLAPI
51#define GLAPI extern
52#endif
53
54typedef unsigned int GLenum;
55typedef unsigned char GLboolean;
56typedef unsigned int GLbitfield;
57typedef signed char GLbyte;
58typedef short GLshort;
59typedef int GLint;
60typedef int GLsizei;
61typedef unsigned char GLubyte;
62typedef unsigned short GLushort;
63typedef unsigned int GLuint;
64typedef float GLfloat;
65typedef float GLclampf;
66typedef void GLvoid;
67typedef int GLintptrARB;
68typedef int GLsizeiptrARB;
69typedef int GLfixed;
70typedef int GLclampx;
71/* Internal convenience typedefs */
72typedef void (*_GLfuncptr)();
73
74/*************************************************************/
75
76/* Extensions */
77#define GL_OES_VERSION_1_0                1
78#define GL_OES_read_format                1
79#define GL_OES_compressed_paletted_texture 1
80
81/* ClearBufferMask */
82#define GL_DEPTH_BUFFER_BIT               0x00000100
83#define GL_STENCIL_BUFFER_BIT             0x00000400
84#define GL_COLOR_BUFFER_BIT               0x00004000
85
86/* Boolean */
87#define GL_FALSE                          0
88#define GL_TRUE                           1
89
90/* BeginMode */
91#define GL_POINTS                         0x0000
92#define GL_LINES                          0x0001
93#define GL_LINE_LOOP                      0x0002
94#define GL_LINE_STRIP                     0x0003
95#define GL_TRIANGLES                      0x0004
96#define GL_TRIANGLE_STRIP                 0x0005
97#define GL_TRIANGLE_FAN                   0x0006
98
99/* AlphaFunction */
100#define GL_NEVER                          0x0200
101#define GL_LESS                           0x0201
102#define GL_EQUAL                          0x0202
103#define GL_LEQUAL                         0x0203
104#define GL_GREATER                        0x0204
105#define GL_NOTEQUAL                       0x0205
106#define GL_GEQUAL                         0x0206
107#define GL_ALWAYS                         0x0207
108
109/* BlendingFactorDest */
110#define GL_ZERO                           0
111#define GL_ONE                            1
112#define GL_SRC_COLOR                      0x0300
113#define GL_ONE_MINUS_SRC_COLOR            0x0301
114#define GL_SRC_ALPHA                      0x0302
115#define GL_ONE_MINUS_SRC_ALPHA            0x0303
116#define GL_DST_ALPHA                      0x0304
117#define GL_ONE_MINUS_DST_ALPHA            0x0305
118
119/* BlendingFactorSrc */
120/*      GL_ZERO */
121/*      GL_ONE */
122#define GL_DST_COLOR                      0x0306
123#define GL_ONE_MINUS_DST_COLOR            0x0307
124#define GL_SRC_ALPHA_SATURATE             0x0308
125/*      GL_SRC_ALPHA */
126/*      GL_ONE_MINUS_SRC_ALPHA */
127/*      GL_DST_ALPHA */
128/*      GL_ONE_MINUS_DST_ALPHA */
129
130/* ColorMaterialFace */
131/*      GL_FRONT_AND_BACK */
132
133/* ColorMaterialParameter */
134/*      GL_AMBIENT_AND_DIFFUSE */
135
136/* ColorPointerType */
137/*      GL_UNSIGNED_BYTE */
138/*      GL_FLOAT */
139/*      GL_FIXED */
140
141/* CullFaceMode */
142#define GL_FRONT                          0x0404
143#define GL_BACK                           0x0405
144#define GL_FRONT_AND_BACK                 0x0408
145
146/* DepthFunction */
147/*      GL_NEVER */
148/*      GL_LESS */
149/*      GL_EQUAL */
150/*      GL_LEQUAL */
151/*      GL_GREATER */
152/*      GL_NOTEQUAL */
153/*      GL_GEQUAL */
154/*      GL_ALWAYS */
155
156/* EnableCap */
157#define GL_FOG                            0x0B60
158#define GL_LIGHTING                       0x0B50
159#define GL_TEXTURE_2D                     0x0DE1
160#define GL_CULL_FACE                      0x0B44
161#define GL_ALPHA_TEST                     0x0BC0
162#define GL_BLEND                          0x0BE2
163#define GL_COLOR_LOGIC_OP                 0x0BF2
164#define GL_DITHER                         0x0BD0
165#define GL_STENCIL_TEST                   0x0B90
166#define GL_DEPTH_TEST                     0x0B71
167/*      GL_LIGHT0 */
168/*      GL_LIGHT1 */
169/*      GL_LIGHT2 */
170/*      GL_LIGHT3 */
171/*      GL_LIGHT4 */
172/*      GL_LIGHT5 */
173/*      GL_LIGHT6 */
174/*      GL_LIGHT7 */
175#define GL_POINT_SMOOTH                   0x0B10
176#define GL_LINE_SMOOTH                    0x0B20
177#define GL_SCISSOR_TEST                   0x0C11
178#define GL_COLOR_MATERIAL                 0x0B57
179#define GL_NORMALIZE                      0x0BA1
180#define GL_RESCALE_NORMAL                 0x803A
181#define GL_POLYGON_OFFSET_FILL            0x8037
182#define GL_VERTEX_ARRAY                   0x8074
183#define GL_NORMAL_ARRAY                   0x8075
184#define GL_COLOR_ARRAY                    0x8076
185#define GL_TEXTURE_COORD_ARRAY            0x8078
186#define GL_MULTISAMPLE                    0x809D
187#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
188#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
189#define GL_SAMPLE_COVERAGE                0x80A0
190
191/* ErrorCode */
192#define GL_NO_ERROR                       0
193#define GL_INVALID_ENUM                   0x0500
194#define GL_INVALID_VALUE                  0x0501
195#define GL_INVALID_OPERATION              0x0502
196#define GL_STACK_OVERFLOW                 0x0503
197#define GL_STACK_UNDERFLOW                0x0504
198#define GL_OUT_OF_MEMORY                  0x0505
199
200/* FogMode */
201/*      GL_LINEAR */
202#define GL_EXP                            0x0800
203#define GL_EXP2                           0x0801
204
205/* FogParameter */
206#define GL_FOG_DENSITY                    0x0B62
207#define GL_FOG_START                      0x0B63
208#define GL_FOG_END                        0x0B64
209#define GL_FOG_MODE                       0x0B65
210#define GL_FOG_COLOR                      0x0B66
211
212/* FrontFaceDirection */
213#define GL_CW                             0x0900
214#define GL_CCW                            0x0901
215
216/* GetPName */
217#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
218#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
219#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
220#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
221#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
222#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
223#define GL_MAX_LIGHTS                     0x0D31
224#define GL_MAX_TEXTURE_SIZE               0x0D33
225#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
226#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
227#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
228#define GL_MAX_VIEWPORT_DIMS              0x0D3A
229#define GL_MAX_ELEMENTS_VERTICES          0x80E8
230#define GL_MAX_ELEMENTS_INDICES           0x80E9
231#define GL_MAX_TEXTURE_UNITS              0x84E2
232#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
233#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
234#define GL_SUBPIXEL_BITS                  0x0D50
235#define GL_RED_BITS                       0x0D52
236#define GL_GREEN_BITS                     0x0D53
237#define GL_BLUE_BITS                      0x0D54
238#define GL_ALPHA_BITS                     0x0D55
239#define GL_DEPTH_BITS                     0x0D56
240#define GL_STENCIL_BITS                   0x0D57
241
242/* HintMode */
243#define GL_DONT_CARE                      0x1100
244#define GL_FASTEST                        0x1101
245#define GL_NICEST                         0x1102
246
247/* HintTarget */
248#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
249#define GL_POINT_SMOOTH_HINT              0x0C51
250#define GL_LINE_SMOOTH_HINT               0x0C52
251#define GL_POLYGON_SMOOTH_HINT            0x0C53
252#define GL_FOG_HINT                       0x0C54
253
254/* LightModelParameter */
255#define GL_LIGHT_MODEL_AMBIENT            0x0B53
256#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
257
258/* LightParameter */
259#define GL_AMBIENT                        0x1200
260#define GL_DIFFUSE                        0x1201
261#define GL_SPECULAR                       0x1202
262#define GL_POSITION                       0x1203
263#define GL_SPOT_DIRECTION                 0x1204
264#define GL_SPOT_EXPONENT                  0x1205
265#define GL_SPOT_CUTOFF                    0x1206
266#define GL_CONSTANT_ATTENUATION           0x1207
267#define GL_LINEAR_ATTENUATION             0x1208
268#define GL_QUADRATIC_ATTENUATION          0x1209
269
270/* DataType */
271#define GL_BYTE                           0x1400
272#define GL_UNSIGNED_BYTE                  0x1401
273#define GL_SHORT                          0x1402
274#define GL_UNSIGNED_SHORT                 0x1403
275#define GL_FLOAT                          0x1406
276#define GL_FIXED                          0x140C
277
278/* LogicOp */
279#define GL_CLEAR                          0x1500
280#define GL_AND                            0x1501
281#define GL_AND_REVERSE                    0x1502
282#define GL_COPY                           0x1503
283#define GL_AND_INVERTED                   0x1504
284#define GL_NOOP                           0x1505
285#define GL_XOR                            0x1506
286#define GL_OR                             0x1507
287#define GL_NOR                            0x1508
288#define GL_EQUIV                          0x1509
289#define GL_INVERT                         0x150A
290#define GL_OR_REVERSE                     0x150B
291#define GL_COPY_INVERTED                  0x150C
292#define GL_OR_INVERTED                    0x150D
293#define GL_NAND                           0x150E
294#define GL_SET                            0x150F
295
296/* MaterialFace */
297/*      GL_FRONT_AND_BACK */
298
299/* MaterialParameter */
300#define GL_EMISSION                       0x1600
301#define GL_SHININESS                      0x1601
302#define GL_AMBIENT_AND_DIFFUSE            0x1602
303/*      GL_AMBIENT */
304/*      GL_DIFFUSE */
305/*      GL_SPECULAR */
306
307/* MatrixMode */
308#define GL_MODELVIEW                      0x1700
309#define GL_PROJECTION                     0x1701
310#define GL_TEXTURE                        0x1702
311
312/* NormalPointerType */
313/*      GL_BYTE */
314/*      GL_SHORT */
315/*      GL_FLOAT */
316/*      GL_FIXED */
317
318/* PixelFormat */
319#define GL_ALPHA                          0x1906
320#define GL_RGB                            0x1907
321#define GL_RGBA                           0x1908
322#define GL_LUMINANCE                      0x1909
323#define GL_LUMINANCE_ALPHA                0x190A
324
325/* PixelStoreParameter */
326#define GL_UNPACK_ALIGNMENT               0x0CF5
327#define GL_PACK_ALIGNMENT                 0x0D05
328
329/* PixelType */
330/*      GL_UNSIGNED_BYTE */
331#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
332#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
333#define GL_UNSIGNED_SHORT_5_6_5           0x8363
334
335/* ShadingModel */
336#define GL_FLAT                           0x1D00
337#define GL_SMOOTH                         0x1D01
338
339/* StencilFunction */
340/*      GL_NEVER */
341/*      GL_LESS */
342/*      GL_EQUAL */
343/*      GL_LEQUAL */
344/*      GL_GREATER */
345/*      GL_NOTEQUAL */
346/*      GL_GEQUAL */
347/*      GL_ALWAYS */
348
349/* StencilOp */
350/*      GL_ZERO */
351#define GL_KEEP                           0x1E00
352#define GL_REPLACE                        0x1E01
353#define GL_INCR                           0x1E02
354#define GL_DECR                           0x1E03
355/*      GL_INVERT */
356
357/* StringName */
358#define GL_VENDOR                         0x1F00
359#define GL_RENDERER                       0x1F01
360#define GL_VERSION                        0x1F02
361#define GL_EXTENSIONS                     0x1F03
362
363/* TexCoordPointerType */
364/*      GL_SHORT */
365/*      GL_FLOAT */
366/*      GL_FIXED */
367/*      GL_BYTE */
368
369/* TextureEnvMode */
370#define GL_MODULATE                       0x2100
371#define GL_DECAL                          0x2101
372/*      GL_BLEND */
373#define GL_ADD                            0x0104
374/*      GL_REPLACE */
375
376/* TextureEnvParameter */
377#define GL_TEXTURE_ENV_MODE               0x2200
378#define GL_TEXTURE_ENV_COLOR              0x2201
379
380/* TextureEnvTarget */
381#define GL_TEXTURE_ENV                    0x2300
382
383/* TextureMagFilter */
384#define GL_NEAREST                        0x2600
385#define GL_LINEAR                         0x2601
386
387/* TextureMinFilter */
388/*      GL_NEAREST */
389/*      GL_LINEAR */
390#define GL_NEAREST_MIPMAP_NEAREST         0x2700
391#define GL_LINEAR_MIPMAP_NEAREST          0x2701
392#define GL_NEAREST_MIPMAP_LINEAR          0x2702
393#define GL_LINEAR_MIPMAP_LINEAR           0x2703
394
395/* TextureParameterName */
396#define GL_TEXTURE_MAG_FILTER             0x2800
397#define GL_TEXTURE_MIN_FILTER             0x2801
398#define GL_TEXTURE_WRAP_S                 0x2802
399#define GL_TEXTURE_WRAP_T                 0x2803
400
401/* TextureTarget */
402/*      GL_TEXTURE_2D */
403
404/* TextureUnit */
405#define GL_TEXTURE0                       0x84C0
406#define GL_TEXTURE1                       0x84C1
407#define GL_TEXTURE2                       0x84C2
408#define GL_TEXTURE3                       0x84C3
409#define GL_TEXTURE4                       0x84C4
410#define GL_TEXTURE5                       0x84C5
411#define GL_TEXTURE6                       0x84C6
412#define GL_TEXTURE7                       0x84C7
413#define GL_TEXTURE8                       0x84C8
414#define GL_TEXTURE9                       0x84C9
415#define GL_TEXTURE10                      0x84CA
416#define GL_TEXTURE11                      0x84CB
417#define GL_TEXTURE12                      0x84CC
418#define GL_TEXTURE13                      0x84CD
419#define GL_TEXTURE14                      0x84CE
420#define GL_TEXTURE15                      0x84CF
421#define GL_TEXTURE16                      0x84D0
422#define GL_TEXTURE17                      0x84D1
423#define GL_TEXTURE18                      0x84D2
424#define GL_TEXTURE19                      0x84D3
425#define GL_TEXTURE20                      0x84D4
426#define GL_TEXTURE21                      0x84D5
427#define GL_TEXTURE22                      0x84D6
428#define GL_TEXTURE23                      0x84D7
429#define GL_TEXTURE24                      0x84D8
430#define GL_TEXTURE25                      0x84D9
431#define GL_TEXTURE26                      0x84DA
432#define GL_TEXTURE27                      0x84DB
433#define GL_TEXTURE28                      0x84DC
434#define GL_TEXTURE29                      0x84DD
435#define GL_TEXTURE30                      0x84DE
436#define GL_TEXTURE31                      0x84DF
437
438/* TextureWrapMode */
439#define GL_REPEAT                         0x2901
440#define GL_CLAMP_TO_EDGE                  0x812F
441
442/* PixelInternalFormat */
443#define GL_PALETTE4_RGB8_OES              0x8B90
444#define GL_PALETTE4_RGBA8_OES             0x8B91
445#define GL_PALETTE4_R5_G6_B5_OES          0x8B92
446#define GL_PALETTE4_RGBA4_OES             0x8B93
447#define GL_PALETTE4_RGB5_A1_OES           0x8B94
448#define GL_PALETTE8_RGB8_OES              0x8B95
449#define GL_PALETTE8_RGBA8_OES             0x8B96
450#define GL_PALETTE8_R5_G6_B5_OES          0x8B97
451#define GL_PALETTE8_RGBA4_OES             0x8B98
452#define GL_PALETTE8_RGB5_A1_OES           0x8B99
453
454/* VertexPointerType */
455/*      GL_SHORT */
456/*      GL_FLOAT */
457/*      GL_FIXED */
458/*      GL_BYTE */
459
460/* LightName */
461#define GL_LIGHT0                         0x4000
462#define GL_LIGHT1                         0x4001
463#define GL_LIGHT2                         0x4002
464#define GL_LIGHT3                         0x4003
465#define GL_LIGHT4                         0x4004
466#define GL_LIGHT5                         0x4005
467#define GL_LIGHT6                         0x4006
468#define GL_LIGHT7                         0x4007
469
470
471/*************************************************************/
472
473GLAPI void APIENTRY glActiveTexture (GLenum texture);
474GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
475GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
476GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
477GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
478GLAPI void APIENTRY glClear (GLbitfield mask);
479GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
480GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
481GLAPI void APIENTRY glClearDepthf (GLclampf depth);
482GLAPI void APIENTRY glClearDepthx (GLclampx depth);
483GLAPI void APIENTRY glClearStencil (GLint s);
484GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
485GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
486GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
487GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
488GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
489GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
490GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
491GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
492GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
493GLAPI void APIENTRY glCullFace (GLenum mode);
494GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
495GLAPI void APIENTRY glDepthFunc (GLenum func);
496GLAPI void APIENTRY glDepthMask (GLboolean flag);
497GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
498GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
499GLAPI void APIENTRY glDisable (GLenum cap);
500GLAPI void APIENTRY glDisableClientState (GLenum array);
501GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
502GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
503GLAPI void APIENTRY glEnable (GLenum cap);
504GLAPI void APIENTRY glEnableClientState (GLenum array);
505GLAPI void APIENTRY glFinish (void);
506GLAPI void APIENTRY glFlush (void);
507GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
508GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
509GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
510GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
511GLAPI void APIENTRY glFrontFace (GLenum mode);
512GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
513GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
514GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
515GLAPI GLenum APIENTRY glGetError (void);
516GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
517GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
518GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
519GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
520GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
521GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
522GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
523GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
524GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
525GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
526GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
527GLAPI void APIENTRY glLineWidth (GLfloat width);
528GLAPI void APIENTRY glLineWidthx (GLfixed width);
529GLAPI void APIENTRY glLoadIdentity (void);
530GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
531GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
532GLAPI void APIENTRY glLogicOp (GLenum opcode);
533GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
534GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
535GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
536GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
537GLAPI void APIENTRY glMatrixMode (GLenum mode);
538GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
539GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
540GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
541GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
542GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
543GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
544GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
545GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
546GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
547GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
548GLAPI void APIENTRY glPointSize (GLfloat size);
549GLAPI void APIENTRY glPointSizex (GLfixed size);
550GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
551GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
552GLAPI void APIENTRY glPopMatrix (void);
553GLAPI void APIENTRY glPushMatrix (void);
554GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
555GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
556GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
557GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
558GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
559GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
560GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
561GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
562GLAPI void APIENTRY glShadeModel (GLenum mode);
563GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
564GLAPI void APIENTRY glStencilMask (GLuint mask);
565GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
566GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
567GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
568GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
569GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
570GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
571GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
572GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
573GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
574GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
575GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
576GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
577GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
578GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
579
580#ifdef __cplusplus
581}
582#endif
583
584#endif /* __gl_h_ */
585