InputDispatcher.cpp revision 37764c71a0ac79142f90bb112b6cabffb940b955
10dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik/*
20dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * Copyright (C) 2010 The Android Open Source Project
30dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik *
40dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * Licensed under the Apache License, Version 2.0 (the "License");
50dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * you may not use this file except in compliance with the License.
60dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * You may obtain a copy of the License at
70dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik *
80dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik *      http://www.apache.org/licenses/LICENSE-2.0
90dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik *
100dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * Unless required by applicable law or agreed to in writing, software
110dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * distributed under the License is distributed on an "AS IS" BASIS,
120dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
130dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * See the License for the specific language governing permissions and
140dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik * limitations under the License.
150dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik */
160dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik
170dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik#define LOG_TAG "InputDispatcher"
187c82ced4fc5b66c09a19eed9a5499039530142fbRoboErik#define ATRACE_TAG ATRACE_TAG_INPUT
197c82ced4fc5b66c09a19eed9a5499039530142fbRoboErik
200dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik//#define LOG_NDEBUG 0
210dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik
220dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik// Log detailed debug messages about each inbound event notification to the dispatcher.
230dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik#define DEBUG_INBOUND_EVENT_DETAILS 0
240dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik
250dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik// Log detailed debug messages about each outbound event processed by the dispatcher.
260dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik#define DEBUG_OUTBOUND_EVENT_DETAILS 0
270dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik
280dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik// Log debug messages about the dispatch cycle.
290dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik#define DEBUG_DISPATCH_CYCLE 0
300dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik
31272e161c1a200900cb10b5b0cdab8ae1f123cabdRoboErik// Log debug messages about registrations.
32272e161c1a200900cb10b5b0cdab8ae1f123cabdRoboErik#define DEBUG_REGISTRATION 0
33272e161c1a200900cb10b5b0cdab8ae1f123cabdRoboErik
34272e161c1a200900cb10b5b0cdab8ae1f123cabdRoboErik// Log debug messages about input event injection.
350dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik#define DEBUG_INJECTION 0
360dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik
370dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik// Log debug messages about input focus tracking.
380dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik#define DEBUG_FOCUS 0
390dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik
40519c7744b522aa07e12bc3244ac3de14aa2a4ad0RoboErik// Log debug messages about the app switch latency optimization.
41519c7744b522aa07e12bc3244ac3de14aa2a4ad0RoboErik#define DEBUG_APP_SWITCH 0
42519c7744b522aa07e12bc3244ac3de14aa2a4ad0RoboErik
43661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock// Log debug messages about hover events.
447c82ced4fc5b66c09a19eed9a5499039530142fbRoboErik#define DEBUG_HOVER 0
457c82ced4fc5b66c09a19eed9a5499039530142fbRoboErik
467c82ced4fc5b66c09a19eed9a5499039530142fbRoboErik#include "InputDispatcher.h"
47661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock
48661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <utils/Trace.h>
49661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <cutils/log.h>
50661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <powermanager/PowerManager.h>
51661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <ui/Region.h>
52661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock
53661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <stddef.h>
54661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <unistd.h>
55661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <errno.h>
56661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <limits.h>
57661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#include <time.h>
58661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock
59661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#define INDENT "  "
60661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#define INDENT2 "    "
61661f2cf45860d2e10924e6b69966a9afe255f28bJohn Spurlock#define INDENT3 "      "
620dac35af2c6aa42bcd181981b041747cfd1afa5fRoboErik#define INDENT4 "        "
63
64namespace android {
65
66// Default input dispatching timeout if there is no focused application or paused window
67// from which to determine an appropriate dispatching timeout.
68const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70// Amount of time to allow for all pending events to be processed when an app switch
71// key is on the way.  This is used to preempt input dispatch and drop input events
72// when an application takes too long to respond and the user has pressed an app switch key.
73const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75// Amount of time to allow for an event to be dispatched (measured since its eventTime)
76// before considering it stale and dropping it.
77const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79// Amount of time to allow touch events to be streamed out to a connection before requiring
80// that the first event be finished.  This value extends the ANR timeout by the specified
81// amount.  For example, if streaming is allowed to get ahead by one second relative to the
82// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
83const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
84
85// Log a warning when an event takes longer than this to process, even if an ANR does not occur.
86const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
87
88// Number of recent events to keep for debugging purposes.
89const size_t RECENT_QUEUE_MAX_SIZE = 10;
90
91static inline nsecs_t now() {
92    return systemTime(SYSTEM_TIME_MONOTONIC);
93}
94
95static inline const char* toString(bool value) {
96    return value ? "true" : "false";
97}
98
99static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
100    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
101            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
102}
103
104static bool isValidKeyAction(int32_t action) {
105    switch (action) {
106    case AKEY_EVENT_ACTION_DOWN:
107    case AKEY_EVENT_ACTION_UP:
108        return true;
109    default:
110        return false;
111    }
112}
113
114static bool validateKeyEvent(int32_t action) {
115    if (! isValidKeyAction(action)) {
116        ALOGE("Key event has invalid action code 0x%x", action);
117        return false;
118    }
119    return true;
120}
121
122static bool isValidMotionAction(int32_t action, size_t pointerCount) {
123    switch (action & AMOTION_EVENT_ACTION_MASK) {
124    case AMOTION_EVENT_ACTION_DOWN:
125    case AMOTION_EVENT_ACTION_UP:
126    case AMOTION_EVENT_ACTION_CANCEL:
127    case AMOTION_EVENT_ACTION_MOVE:
128    case AMOTION_EVENT_ACTION_OUTSIDE:
129    case AMOTION_EVENT_ACTION_HOVER_ENTER:
130    case AMOTION_EVENT_ACTION_HOVER_MOVE:
131    case AMOTION_EVENT_ACTION_HOVER_EXIT:
132    case AMOTION_EVENT_ACTION_SCROLL:
133        return true;
134    case AMOTION_EVENT_ACTION_POINTER_DOWN:
135    case AMOTION_EVENT_ACTION_POINTER_UP: {
136        int32_t index = getMotionEventActionPointerIndex(action);
137        return index >= 0 && size_t(index) < pointerCount;
138    }
139    default:
140        return false;
141    }
142}
143
144static bool validateMotionEvent(int32_t action, size_t pointerCount,
145        const PointerProperties* pointerProperties) {
146    if (! isValidMotionAction(action, pointerCount)) {
147        ALOGE("Motion event has invalid action code 0x%x", action);
148        return false;
149    }
150    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
151        ALOGE("Motion event has invalid pointer count %zu; value must be between 1 and %d.",
152                pointerCount, MAX_POINTERS);
153        return false;
154    }
155    BitSet32 pointerIdBits;
156    for (size_t i = 0; i < pointerCount; i++) {
157        int32_t id = pointerProperties[i].id;
158        if (id < 0 || id > MAX_POINTER_ID) {
159            ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
160                    id, MAX_POINTER_ID);
161            return false;
162        }
163        if (pointerIdBits.hasBit(id)) {
164            ALOGE("Motion event has duplicate pointer id %d", id);
165            return false;
166        }
167        pointerIdBits.markBit(id);
168    }
169    return true;
170}
171
172static bool isMainDisplay(int32_t displayId) {
173    return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
174}
175
176static void dumpRegion(String8& dump, const Region& region) {
177    if (region.isEmpty()) {
178        dump.append("<empty>");
179        return;
180    }
181
182    bool first = true;
183    Region::const_iterator cur = region.begin();
184    Region::const_iterator const tail = region.end();
185    while (cur != tail) {
186        if (first) {
187            first = false;
188        } else {
189            dump.append("|");
190        }
191        dump.appendFormat("[%d,%d][%d,%d]", cur->left, cur->top, cur->right, cur->bottom);
192        cur++;
193    }
194}
195
196
197// --- InputDispatcher ---
198
199InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
200    mPolicy(policy),
201    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
202    mNextUnblockedEvent(NULL),
203    mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
204    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
205    mLooper = new Looper(false);
206
207    mKeyRepeatState.lastKeyEntry = NULL;
208
209    policy->getDispatcherConfiguration(&mConfig);
210}
211
212InputDispatcher::~InputDispatcher() {
213    { // acquire lock
214        AutoMutex _l(mLock);
215
216        resetKeyRepeatLocked();
217        releasePendingEventLocked();
218        drainInboundQueueLocked();
219    }
220
221    while (mConnectionsByFd.size() != 0) {
222        unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
223    }
224}
225
226void InputDispatcher::dispatchOnce() {
227    nsecs_t nextWakeupTime = LONG_LONG_MAX;
228    { // acquire lock
229        AutoMutex _l(mLock);
230        mDispatcherIsAliveCondition.broadcast();
231
232        // Run a dispatch loop if there are no pending commands.
233        // The dispatch loop might enqueue commands to run afterwards.
234        if (!haveCommandsLocked()) {
235            dispatchOnceInnerLocked(&nextWakeupTime);
236        }
237
238        // Run all pending commands if there are any.
239        // If any commands were run then force the next poll to wake up immediately.
240        if (runCommandsLockedInterruptible()) {
241            nextWakeupTime = LONG_LONG_MIN;
242        }
243    } // release lock
244
245    // Wait for callback or timeout or wake.  (make sure we round up, not down)
246    nsecs_t currentTime = now();
247    int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
248    mLooper->pollOnce(timeoutMillis);
249}
250
251void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
252    nsecs_t currentTime = now();
253
254    // Reset the key repeat timer whenever we disallow key events, even if the next event
255    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
256    // out of sleep.
257    if (!mPolicy->isKeyRepeatEnabled()) {
258        resetKeyRepeatLocked();
259    }
260
261    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
262    if (mDispatchFrozen) {
263#if DEBUG_FOCUS
264        ALOGD("Dispatch frozen.  Waiting some more.");
265#endif
266        return;
267    }
268
269    // Optimize latency of app switches.
270    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
271    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
272    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
273    if (mAppSwitchDueTime < *nextWakeupTime) {
274        *nextWakeupTime = mAppSwitchDueTime;
275    }
276
277    // Ready to start a new event.
278    // If we don't already have a pending event, go grab one.
279    if (! mPendingEvent) {
280        if (mInboundQueue.isEmpty()) {
281            if (isAppSwitchDue) {
282                // The inbound queue is empty so the app switch key we were waiting
283                // for will never arrive.  Stop waiting for it.
284                resetPendingAppSwitchLocked(false);
285                isAppSwitchDue = false;
286            }
287
288            // Synthesize a key repeat if appropriate.
289            if (mKeyRepeatState.lastKeyEntry) {
290                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
291                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
292                } else {
293                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
294                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
295                    }
296                }
297            }
298
299            // Nothing to do if there is no pending event.
300            if (!mPendingEvent) {
301                return;
302            }
303        } else {
304            // Inbound queue has at least one entry.
305            mPendingEvent = mInboundQueue.dequeueAtHead();
306            traceInboundQueueLengthLocked();
307        }
308
309        // Poke user activity for this event.
310        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
311            pokeUserActivityLocked(mPendingEvent);
312        }
313
314        // Get ready to dispatch the event.
315        resetANRTimeoutsLocked();
316    }
317
318    // Now we have an event to dispatch.
319    // All events are eventually dequeued and processed this way, even if we intend to drop them.
320    ALOG_ASSERT(mPendingEvent != NULL);
321    bool done = false;
322    DropReason dropReason = DROP_REASON_NOT_DROPPED;
323    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
324        dropReason = DROP_REASON_POLICY;
325    } else if (!mDispatchEnabled) {
326        dropReason = DROP_REASON_DISABLED;
327    }
328
329    if (mNextUnblockedEvent == mPendingEvent) {
330        mNextUnblockedEvent = NULL;
331    }
332
333    switch (mPendingEvent->type) {
334    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
335        ConfigurationChangedEntry* typedEntry =
336                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
337        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
338        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
339        break;
340    }
341
342    case EventEntry::TYPE_DEVICE_RESET: {
343        DeviceResetEntry* typedEntry =
344                static_cast<DeviceResetEntry*>(mPendingEvent);
345        done = dispatchDeviceResetLocked(currentTime, typedEntry);
346        dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
347        break;
348    }
349
350    case EventEntry::TYPE_KEY: {
351        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
352        if (isAppSwitchDue) {
353            if (isAppSwitchKeyEventLocked(typedEntry)) {
354                resetPendingAppSwitchLocked(true);
355                isAppSwitchDue = false;
356            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
357                dropReason = DROP_REASON_APP_SWITCH;
358            }
359        }
360        if (dropReason == DROP_REASON_NOT_DROPPED
361                && isStaleEventLocked(currentTime, typedEntry)) {
362            dropReason = DROP_REASON_STALE;
363        }
364        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
365            dropReason = DROP_REASON_BLOCKED;
366        }
367        done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
368        break;
369    }
370
371    case EventEntry::TYPE_MOTION: {
372        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
373        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
374            dropReason = DROP_REASON_APP_SWITCH;
375        }
376        if (dropReason == DROP_REASON_NOT_DROPPED
377                && isStaleEventLocked(currentTime, typedEntry)) {
378            dropReason = DROP_REASON_STALE;
379        }
380        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
381            dropReason = DROP_REASON_BLOCKED;
382        }
383        done = dispatchMotionLocked(currentTime, typedEntry,
384                &dropReason, nextWakeupTime);
385        break;
386    }
387
388    default:
389        ALOG_ASSERT(false);
390        break;
391    }
392
393    if (done) {
394        if (dropReason != DROP_REASON_NOT_DROPPED) {
395            dropInboundEventLocked(mPendingEvent, dropReason);
396        }
397
398        releasePendingEventLocked();
399        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
400    }
401}
402
403bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
404    bool needWake = mInboundQueue.isEmpty();
405    mInboundQueue.enqueueAtTail(entry);
406    traceInboundQueueLengthLocked();
407
408    switch (entry->type) {
409    case EventEntry::TYPE_KEY: {
410        // Optimize app switch latency.
411        // If the application takes too long to catch up then we drop all events preceding
412        // the app switch key.
413        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
414        if (isAppSwitchKeyEventLocked(keyEntry)) {
415            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
416                mAppSwitchSawKeyDown = true;
417            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
418                if (mAppSwitchSawKeyDown) {
419#if DEBUG_APP_SWITCH
420                    ALOGD("App switch is pending!");
421#endif
422                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
423                    mAppSwitchSawKeyDown = false;
424                    needWake = true;
425                }
426            }
427        }
428        break;
429    }
430
431    case EventEntry::TYPE_MOTION: {
432        // Optimize case where the current application is unresponsive and the user
433        // decides to touch a window in a different application.
434        // If the application takes too long to catch up then we drop all events preceding
435        // the touch into the other window.
436        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
437        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
438                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
439                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
440                && mInputTargetWaitApplicationHandle != NULL) {
441            int32_t displayId = motionEntry->displayId;
442            int32_t x = int32_t(motionEntry->pointerCoords[0].
443                    getAxisValue(AMOTION_EVENT_AXIS_X));
444            int32_t y = int32_t(motionEntry->pointerCoords[0].
445                    getAxisValue(AMOTION_EVENT_AXIS_Y));
446            sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
447            if (touchedWindowHandle != NULL
448                    && touchedWindowHandle->inputApplicationHandle
449                            != mInputTargetWaitApplicationHandle) {
450                // User touched a different application than the one we are waiting on.
451                // Flag the event, and start pruning the input queue.
452                mNextUnblockedEvent = motionEntry;
453                needWake = true;
454            }
455        }
456        break;
457    }
458    }
459
460    return needWake;
461}
462
463void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
464    entry->refCount += 1;
465    mRecentQueue.enqueueAtTail(entry);
466    if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
467        mRecentQueue.dequeueAtHead()->release();
468    }
469}
470
471sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
472        int32_t x, int32_t y) {
473    // Traverse windows from front to back to find touched window.
474    size_t numWindows = mWindowHandles.size();
475    for (size_t i = 0; i < numWindows; i++) {
476        sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
477        const InputWindowInfo* windowInfo = windowHandle->getInfo();
478        if (windowInfo->displayId == displayId) {
479            int32_t flags = windowInfo->layoutParamsFlags;
480            int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
481
482            if (windowInfo->visible) {
483                if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
484                    bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
485                            | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
486                    if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
487                        // Found window.
488                        return windowHandle;
489                    }
490                }
491            }
492
493            if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
494                // Error window is on top but not visible, so touch is dropped.
495                return NULL;
496            }
497        }
498    }
499    return NULL;
500}
501
502void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
503    const char* reason;
504    switch (dropReason) {
505    case DROP_REASON_POLICY:
506#if DEBUG_INBOUND_EVENT_DETAILS
507        ALOGD("Dropped event because policy consumed it.");
508#endif
509        reason = "inbound event was dropped because the policy consumed it";
510        break;
511    case DROP_REASON_DISABLED:
512        ALOGI("Dropped event because input dispatch is disabled.");
513        reason = "inbound event was dropped because input dispatch is disabled";
514        break;
515    case DROP_REASON_APP_SWITCH:
516        ALOGI("Dropped event because of pending overdue app switch.");
517        reason = "inbound event was dropped because of pending overdue app switch";
518        break;
519    case DROP_REASON_BLOCKED:
520        ALOGI("Dropped event because the current application is not responding and the user "
521                "has started interacting with a different application.");
522        reason = "inbound event was dropped because the current application is not responding "
523                "and the user has started interacting with a different application";
524        break;
525    case DROP_REASON_STALE:
526        ALOGI("Dropped event because it is stale.");
527        reason = "inbound event was dropped because it is stale";
528        break;
529    default:
530        ALOG_ASSERT(false);
531        return;
532    }
533
534    switch (entry->type) {
535    case EventEntry::TYPE_KEY: {
536        CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
537        synthesizeCancelationEventsForAllConnectionsLocked(options);
538        break;
539    }
540    case EventEntry::TYPE_MOTION: {
541        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
542        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
543            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
544            synthesizeCancelationEventsForAllConnectionsLocked(options);
545        } else {
546            CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
547            synthesizeCancelationEventsForAllConnectionsLocked(options);
548        }
549        break;
550    }
551    }
552}
553
554bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
555    return keyCode == AKEYCODE_HOME
556            || keyCode == AKEYCODE_ENDCALL
557            || keyCode == AKEYCODE_APP_SWITCH;
558}
559
560bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
561    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
562            && isAppSwitchKeyCode(keyEntry->keyCode)
563            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
564            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
565}
566
567bool InputDispatcher::isAppSwitchPendingLocked() {
568    return mAppSwitchDueTime != LONG_LONG_MAX;
569}
570
571void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
572    mAppSwitchDueTime = LONG_LONG_MAX;
573
574#if DEBUG_APP_SWITCH
575    if (handled) {
576        ALOGD("App switch has arrived.");
577    } else {
578        ALOGD("App switch was abandoned.");
579    }
580#endif
581}
582
583bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
584    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
585}
586
587bool InputDispatcher::haveCommandsLocked() const {
588    return !mCommandQueue.isEmpty();
589}
590
591bool InputDispatcher::runCommandsLockedInterruptible() {
592    if (mCommandQueue.isEmpty()) {
593        return false;
594    }
595
596    do {
597        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
598
599        Command command = commandEntry->command;
600        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
601
602        commandEntry->connection.clear();
603        delete commandEntry;
604    } while (! mCommandQueue.isEmpty());
605    return true;
606}
607
608InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
609    CommandEntry* commandEntry = new CommandEntry(command);
610    mCommandQueue.enqueueAtTail(commandEntry);
611    return commandEntry;
612}
613
614void InputDispatcher::drainInboundQueueLocked() {
615    while (! mInboundQueue.isEmpty()) {
616        EventEntry* entry = mInboundQueue.dequeueAtHead();
617        releaseInboundEventLocked(entry);
618    }
619    traceInboundQueueLengthLocked();
620}
621
622void InputDispatcher::releasePendingEventLocked() {
623    if (mPendingEvent) {
624        resetANRTimeoutsLocked();
625        releaseInboundEventLocked(mPendingEvent);
626        mPendingEvent = NULL;
627    }
628}
629
630void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
631    InjectionState* injectionState = entry->injectionState;
632    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
633#if DEBUG_DISPATCH_CYCLE
634        ALOGD("Injected inbound event was dropped.");
635#endif
636        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
637    }
638    if (entry == mNextUnblockedEvent) {
639        mNextUnblockedEvent = NULL;
640    }
641    addRecentEventLocked(entry);
642    entry->release();
643}
644
645void InputDispatcher::resetKeyRepeatLocked() {
646    if (mKeyRepeatState.lastKeyEntry) {
647        mKeyRepeatState.lastKeyEntry->release();
648        mKeyRepeatState.lastKeyEntry = NULL;
649    }
650}
651
652InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
653    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
654
655    // Reuse the repeated key entry if it is otherwise unreferenced.
656    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
657            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
658    if (entry->refCount == 1) {
659        entry->recycle();
660        entry->eventTime = currentTime;
661        entry->policyFlags = policyFlags;
662        entry->repeatCount += 1;
663    } else {
664        KeyEntry* newEntry = new KeyEntry(currentTime,
665                entry->deviceId, entry->source, policyFlags,
666                entry->action, entry->flags, entry->keyCode, entry->scanCode,
667                entry->metaState, entry->repeatCount + 1, entry->downTime);
668
669        mKeyRepeatState.lastKeyEntry = newEntry;
670        entry->release();
671
672        entry = newEntry;
673    }
674    entry->syntheticRepeat = true;
675
676    // Increment reference count since we keep a reference to the event in
677    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
678    entry->refCount += 1;
679
680    mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
681    return entry;
682}
683
684bool InputDispatcher::dispatchConfigurationChangedLocked(
685        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
686#if DEBUG_OUTBOUND_EVENT_DETAILS
687    ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
688#endif
689
690    // Reset key repeating in case a keyboard device was added or removed or something.
691    resetKeyRepeatLocked();
692
693    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
694    CommandEntry* commandEntry = postCommandLocked(
695            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
696    commandEntry->eventTime = entry->eventTime;
697    return true;
698}
699
700bool InputDispatcher::dispatchDeviceResetLocked(
701        nsecs_t currentTime, DeviceResetEntry* entry) {
702#if DEBUG_OUTBOUND_EVENT_DETAILS
703    ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
704#endif
705
706    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
707            "device was reset");
708    options.deviceId = entry->deviceId;
709    synthesizeCancelationEventsForAllConnectionsLocked(options);
710    return true;
711}
712
713bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
714        DropReason* dropReason, nsecs_t* nextWakeupTime) {
715    // Preprocessing.
716    if (! entry->dispatchInProgress) {
717        if (entry->repeatCount == 0
718                && entry->action == AKEY_EVENT_ACTION_DOWN
719                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
720                && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
721            if (mKeyRepeatState.lastKeyEntry
722                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
723                // We have seen two identical key downs in a row which indicates that the device
724                // driver is automatically generating key repeats itself.  We take note of the
725                // repeat here, but we disable our own next key repeat timer since it is clear that
726                // we will not need to synthesize key repeats ourselves.
727                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
728                resetKeyRepeatLocked();
729                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
730            } else {
731                // Not a repeat.  Save key down state in case we do see a repeat later.
732                resetKeyRepeatLocked();
733                mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
734            }
735            mKeyRepeatState.lastKeyEntry = entry;
736            entry->refCount += 1;
737        } else if (! entry->syntheticRepeat) {
738            resetKeyRepeatLocked();
739        }
740
741        if (entry->repeatCount == 1) {
742            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
743        } else {
744            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
745        }
746
747        entry->dispatchInProgress = true;
748
749        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
750    }
751
752    // Handle case where the policy asked us to try again later last time.
753    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
754        if (currentTime < entry->interceptKeyWakeupTime) {
755            if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
756                *nextWakeupTime = entry->interceptKeyWakeupTime;
757            }
758            return false; // wait until next wakeup
759        }
760        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
761        entry->interceptKeyWakeupTime = 0;
762    }
763
764    // Give the policy a chance to intercept the key.
765    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
766        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
767            CommandEntry* commandEntry = postCommandLocked(
768                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
769            if (mFocusedWindowHandle != NULL) {
770                commandEntry->inputWindowHandle = mFocusedWindowHandle;
771            }
772            commandEntry->keyEntry = entry;
773            entry->refCount += 1;
774            return false; // wait for the command to run
775        } else {
776            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
777        }
778    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
779        if (*dropReason == DROP_REASON_NOT_DROPPED) {
780            *dropReason = DROP_REASON_POLICY;
781        }
782    }
783
784    // Clean up if dropping the event.
785    if (*dropReason != DROP_REASON_NOT_DROPPED) {
786        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
787                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
788        return true;
789    }
790
791    // Identify targets.
792    Vector<InputTarget> inputTargets;
793    int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
794            entry, inputTargets, nextWakeupTime);
795    if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
796        return false;
797    }
798
799    setInjectionResultLocked(entry, injectionResult);
800    if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
801        return true;
802    }
803
804    addMonitoringTargetsLocked(inputTargets);
805
806    // Dispatch the key.
807    dispatchEventLocked(currentTime, entry, inputTargets);
808    return true;
809}
810
811void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
812#if DEBUG_OUTBOUND_EVENT_DETAILS
813    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
814            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
815            "repeatCount=%d, downTime=%lld",
816            prefix,
817            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
818            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
819            entry->repeatCount, entry->downTime);
820#endif
821}
822
823bool InputDispatcher::dispatchMotionLocked(
824        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
825    // Preprocessing.
826    if (! entry->dispatchInProgress) {
827        entry->dispatchInProgress = true;
828
829        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
830    }
831
832    // Clean up if dropping the event.
833    if (*dropReason != DROP_REASON_NOT_DROPPED) {
834        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
835                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
836        return true;
837    }
838
839    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
840
841    // Identify targets.
842    Vector<InputTarget> inputTargets;
843
844    bool conflictingPointerActions = false;
845    int32_t injectionResult;
846    if (isPointerEvent) {
847        // Pointer event.  (eg. touchscreen)
848        injectionResult = findTouchedWindowTargetsLocked(currentTime,
849                entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
850    } else {
851        // Non touch event.  (eg. trackball)
852        injectionResult = findFocusedWindowTargetsLocked(currentTime,
853                entry, inputTargets, nextWakeupTime);
854    }
855    if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
856        return false;
857    }
858
859    setInjectionResultLocked(entry, injectionResult);
860    if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
861        return true;
862    }
863
864    // TODO: support sending secondary display events to input monitors
865    if (isMainDisplay(entry->displayId)) {
866        addMonitoringTargetsLocked(inputTargets);
867    }
868
869    // Dispatch the motion.
870    if (conflictingPointerActions) {
871        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
872                "conflicting pointer actions");
873        synthesizeCancelationEventsForAllConnectionsLocked(options);
874    }
875    dispatchEventLocked(currentTime, entry, inputTargets);
876    return true;
877}
878
879
880void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
881#if DEBUG_OUTBOUND_EVENT_DETAILS
882    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
883            "action=0x%x, flags=0x%x, "
884            "metaState=0x%x, buttonState=0x%x, "
885            "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
886            prefix,
887            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
888            entry->action, entry->flags,
889            entry->metaState, entry->buttonState,
890            entry->edgeFlags, entry->xPrecision, entry->yPrecision,
891            entry->downTime);
892
893    for (uint32_t i = 0; i < entry->pointerCount; i++) {
894        ALOGD("  Pointer %d: id=%d, toolType=%d, "
895                "x=%f, y=%f, pressure=%f, size=%f, "
896                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
897                "orientation=%f",
898                i, entry->pointerProperties[i].id,
899                entry->pointerProperties[i].toolType,
900                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
901                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
902                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
903                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
904                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
905                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
906                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
907                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
908                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
909    }
910#endif
911}
912
913void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
914        EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
915#if DEBUG_DISPATCH_CYCLE
916    ALOGD("dispatchEventToCurrentInputTargets");
917#endif
918
919    ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
920
921    pokeUserActivityLocked(eventEntry);
922
923    for (size_t i = 0; i < inputTargets.size(); i++) {
924        const InputTarget& inputTarget = inputTargets.itemAt(i);
925
926        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
927        if (connectionIndex >= 0) {
928            sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
929            prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
930        } else {
931#if DEBUG_FOCUS
932            ALOGD("Dropping event delivery to target with channel '%s' because it "
933                    "is no longer registered with the input dispatcher.",
934                    inputTarget.inputChannel->getName().string());
935#endif
936        }
937    }
938}
939
940int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
941        const EventEntry* entry,
942        const sp<InputApplicationHandle>& applicationHandle,
943        const sp<InputWindowHandle>& windowHandle,
944        nsecs_t* nextWakeupTime, const char* reason) {
945    if (applicationHandle == NULL && windowHandle == NULL) {
946        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
947#if DEBUG_FOCUS
948            ALOGD("Waiting for system to become ready for input.  Reason: %s", reason);
949#endif
950            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
951            mInputTargetWaitStartTime = currentTime;
952            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
953            mInputTargetWaitTimeoutExpired = false;
954            mInputTargetWaitApplicationHandle.clear();
955        }
956    } else {
957        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
958#if DEBUG_FOCUS
959            ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
960                    getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
961                    reason);
962#endif
963            nsecs_t timeout;
964            if (windowHandle != NULL) {
965                timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
966            } else if (applicationHandle != NULL) {
967                timeout = applicationHandle->getDispatchingTimeout(
968                        DEFAULT_INPUT_DISPATCHING_TIMEOUT);
969            } else {
970                timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
971            }
972
973            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
974            mInputTargetWaitStartTime = currentTime;
975            mInputTargetWaitTimeoutTime = currentTime + timeout;
976            mInputTargetWaitTimeoutExpired = false;
977            mInputTargetWaitApplicationHandle.clear();
978
979            if (windowHandle != NULL) {
980                mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
981            }
982            if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
983                mInputTargetWaitApplicationHandle = applicationHandle;
984            }
985        }
986    }
987
988    if (mInputTargetWaitTimeoutExpired) {
989        return INPUT_EVENT_INJECTION_TIMED_OUT;
990    }
991
992    if (currentTime >= mInputTargetWaitTimeoutTime) {
993        onANRLocked(currentTime, applicationHandle, windowHandle,
994                entry->eventTime, mInputTargetWaitStartTime, reason);
995
996        // Force poll loop to wake up immediately on next iteration once we get the
997        // ANR response back from the policy.
998        *nextWakeupTime = LONG_LONG_MIN;
999        return INPUT_EVENT_INJECTION_PENDING;
1000    } else {
1001        // Force poll loop to wake up when timeout is due.
1002        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1003            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1004        }
1005        return INPUT_EVENT_INJECTION_PENDING;
1006    }
1007}
1008
1009void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1010        const sp<InputChannel>& inputChannel) {
1011    if (newTimeout > 0) {
1012        // Extend the timeout.
1013        mInputTargetWaitTimeoutTime = now() + newTimeout;
1014    } else {
1015        // Give up.
1016        mInputTargetWaitTimeoutExpired = true;
1017
1018        // Input state will not be realistic.  Mark it out of sync.
1019        if (inputChannel.get()) {
1020            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1021            if (connectionIndex >= 0) {
1022                sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1023                sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1024
1025                if (windowHandle != NULL) {
1026                    const InputWindowInfo* info = windowHandle->getInfo();
1027                    if (info) {
1028                        ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
1029                        if (stateIndex >= 0) {
1030                            mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
1031                                    windowHandle);
1032                        }
1033                    }
1034                }
1035
1036                if (connection->status == Connection::STATUS_NORMAL) {
1037                    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1038                            "application not responding");
1039                    synthesizeCancelationEventsForConnectionLocked(connection, options);
1040                }
1041            }
1042        }
1043    }
1044}
1045
1046nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1047        nsecs_t currentTime) {
1048    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1049        return currentTime - mInputTargetWaitStartTime;
1050    }
1051    return 0;
1052}
1053
1054void InputDispatcher::resetANRTimeoutsLocked() {
1055#if DEBUG_FOCUS
1056        ALOGD("Resetting ANR timeouts.");
1057#endif
1058
1059    // Reset input target wait timeout.
1060    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1061    mInputTargetWaitApplicationHandle.clear();
1062}
1063
1064int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1065        const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1066    int32_t injectionResult;
1067
1068    // If there is no currently focused window and no focused application
1069    // then drop the event.
1070    if (mFocusedWindowHandle == NULL) {
1071        if (mFocusedApplicationHandle != NULL) {
1072            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1073                    mFocusedApplicationHandle, NULL, nextWakeupTime,
1074                    "Waiting because no window has focus but there is a "
1075                    "focused application that may eventually add a window "
1076                    "when it finishes starting up.");
1077            goto Unresponsive;
1078        }
1079
1080        ALOGI("Dropping event because there is no focused window or focused application.");
1081        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1082        goto Failed;
1083    }
1084
1085    // Check permissions.
1086    if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1087        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1088        goto Failed;
1089    }
1090
1091    // If the currently focused window is paused then keep waiting.
1092    if (mFocusedWindowHandle->getInfo()->paused) {
1093        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1094                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1095                "Waiting because the focused window is paused.");
1096        goto Unresponsive;
1097    }
1098
1099    // If the currently focused window is still working on previous events then keep waiting.
1100    if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
1101        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1102                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1103                "Waiting because the focused window has not finished "
1104                "processing the input events that were previously delivered to it.");
1105        goto Unresponsive;
1106    }
1107
1108    // Success!  Output targets.
1109    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1110    addWindowTargetLocked(mFocusedWindowHandle,
1111            InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1112            inputTargets);
1113
1114    // Done.
1115Failed:
1116Unresponsive:
1117    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1118    updateDispatchStatisticsLocked(currentTime, entry,
1119            injectionResult, timeSpentWaitingForApplication);
1120#if DEBUG_FOCUS
1121    ALOGD("findFocusedWindow finished: injectionResult=%d, "
1122            "timeSpentWaitingForApplication=%0.1fms",
1123            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1124#endif
1125    return injectionResult;
1126}
1127
1128int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1129        const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1130        bool* outConflictingPointerActions) {
1131    enum InjectionPermission {
1132        INJECTION_PERMISSION_UNKNOWN,
1133        INJECTION_PERMISSION_GRANTED,
1134        INJECTION_PERMISSION_DENIED
1135    };
1136
1137    nsecs_t startTime = now();
1138
1139    // For security reasons, we defer updating the touch state until we are sure that
1140    // event injection will be allowed.
1141    //
1142    // FIXME In the original code, screenWasOff could never be set to true.
1143    //       The reason is that the POLICY_FLAG_WOKE_HERE
1144    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1145    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1146    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1147    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1148    //       In the new native input dispatcher we're a bit more careful about event
1149    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1150    //       Unfortunately we obtain undesirable behavior.
1151    //
1152    //       Here's what happens:
1153    //
1154    //       When the device dims in anticipation of going to sleep, touches
1155    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1156    //       the device to brighten and reset the user activity timer.
1157    //       Touches on other windows (such as the launcher window)
1158    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1159    //
1160    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1161    //       instead of POLICY_FLAG_WOKE_HERE...
1162    //
1163    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1164
1165    int32_t displayId = entry->displayId;
1166    int32_t action = entry->action;
1167    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1168
1169    // Update the touch state as needed based on the properties of the touch event.
1170    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1171    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1172    sp<InputWindowHandle> newHoverWindowHandle;
1173
1174    // Copy current touch state into mTempTouchState.
1175    // This state is always reset at the end of this function, so if we don't find state
1176    // for the specified display then our initial state will be empty.
1177    const TouchState* oldState = NULL;
1178    ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
1179    if (oldStateIndex >= 0) {
1180        oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
1181        mTempTouchState.copyFrom(*oldState);
1182    }
1183
1184    bool isSplit = mTempTouchState.split;
1185    bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
1186            && (mTempTouchState.deviceId != entry->deviceId
1187                    || mTempTouchState.source != entry->source
1188                    || mTempTouchState.displayId != displayId);
1189    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1190            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1191            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1192    bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1193            || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1194            || isHoverAction);
1195    bool wrongDevice = false;
1196    if (newGesture) {
1197        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1198        if (switchedDevice && mTempTouchState.down && !down) {
1199#if DEBUG_FOCUS
1200            ALOGD("Dropping event because a pointer for a different device is already down.");
1201#endif
1202            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1203            switchedDevice = false;
1204            wrongDevice = true;
1205            goto Failed;
1206        }
1207        mTempTouchState.reset();
1208        mTempTouchState.down = down;
1209        mTempTouchState.deviceId = entry->deviceId;
1210        mTempTouchState.source = entry->source;
1211        mTempTouchState.displayId = displayId;
1212        isSplit = false;
1213    }
1214
1215    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1216        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1217
1218        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1219        int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1220                getAxisValue(AMOTION_EVENT_AXIS_X));
1221        int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1222                getAxisValue(AMOTION_EVENT_AXIS_Y));
1223        sp<InputWindowHandle> newTouchedWindowHandle;
1224        sp<InputWindowHandle> topErrorWindowHandle;
1225        bool isTouchModal = false;
1226
1227        // Traverse windows from front to back to find touched window and outside targets.
1228        size_t numWindows = mWindowHandles.size();
1229        for (size_t i = 0; i < numWindows; i++) {
1230            sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1231            const InputWindowInfo* windowInfo = windowHandle->getInfo();
1232            if (windowInfo->displayId != displayId) {
1233                continue; // wrong display
1234            }
1235
1236            int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
1237            if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
1238                if (topErrorWindowHandle == NULL) {
1239                    topErrorWindowHandle = windowHandle;
1240                }
1241            }
1242
1243            int32_t flags = windowInfo->layoutParamsFlags;
1244            if (windowInfo->visible) {
1245                if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1246                    isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1247                            | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1248                    if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1249                        if (! screenWasOff
1250                                || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
1251                            newTouchedWindowHandle = windowHandle;
1252                        }
1253                        break; // found touched window, exit window loop
1254                    }
1255                }
1256
1257                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1258                        && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1259                    int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1260                    if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1261                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1262                    }
1263
1264                    mTempTouchState.addOrUpdateWindow(
1265                            windowHandle, outsideTargetFlags, BitSet32(0));
1266                }
1267            }
1268        }
1269
1270        // If there is an error window but it is not taking focus (typically because
1271        // it is invisible) then wait for it.  Any other focused window may in
1272        // fact be in ANR state.
1273        if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1274            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1275                    NULL, NULL, nextWakeupTime,
1276                    "Waiting because a system error window is about to be displayed.");
1277            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1278            goto Unresponsive;
1279        }
1280
1281        // Figure out whether splitting will be allowed for this window.
1282        if (newTouchedWindowHandle != NULL
1283                && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1284            // New window supports splitting.
1285            isSplit = true;
1286        } else if (isSplit) {
1287            // New window does not support splitting but we have already split events.
1288            // Ignore the new window.
1289            newTouchedWindowHandle = NULL;
1290        }
1291
1292        // Handle the case where we did not find a window.
1293        if (newTouchedWindowHandle == NULL) {
1294            // Try to assign the pointer to the first foreground window we find, if there is one.
1295            newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1296            if (newTouchedWindowHandle == NULL) {
1297                ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1298                injectionResult = INPUT_EVENT_INJECTION_FAILED;
1299                goto Failed;
1300            }
1301        }
1302
1303        // Set target flags.
1304        int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1305        if (isSplit) {
1306            targetFlags |= InputTarget::FLAG_SPLIT;
1307        }
1308        if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1309            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1310        }
1311
1312        // Update hover state.
1313        if (isHoverAction) {
1314            newHoverWindowHandle = newTouchedWindowHandle;
1315        } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1316            newHoverWindowHandle = mLastHoverWindowHandle;
1317        }
1318
1319        // Update the temporary touch state.
1320        BitSet32 pointerIds;
1321        if (isSplit) {
1322            uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1323            pointerIds.markBit(pointerId);
1324        }
1325        mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1326    } else {
1327        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1328
1329        // If the pointer is not currently down, then ignore the event.
1330        if (! mTempTouchState.down) {
1331#if DEBUG_FOCUS
1332            ALOGD("Dropping event because the pointer is not down or we previously "
1333                    "dropped the pointer down event.");
1334#endif
1335            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1336            goto Failed;
1337        }
1338
1339        // Check whether touches should slip outside of the current foreground window.
1340        if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1341                && entry->pointerCount == 1
1342                && mTempTouchState.isSlippery()) {
1343            int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1344            int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1345
1346            sp<InputWindowHandle> oldTouchedWindowHandle =
1347                    mTempTouchState.getFirstForegroundWindowHandle();
1348            sp<InputWindowHandle> newTouchedWindowHandle =
1349                    findTouchedWindowAtLocked(displayId, x, y);
1350            if (oldTouchedWindowHandle != newTouchedWindowHandle
1351                    && newTouchedWindowHandle != NULL) {
1352#if DEBUG_FOCUS
1353                ALOGD("Touch is slipping out of window %s into window %s.",
1354                        oldTouchedWindowHandle->getName().string(),
1355                        newTouchedWindowHandle->getName().string());
1356#endif
1357                // Make a slippery exit from the old window.
1358                mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1359                        InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1360
1361                // Make a slippery entrance into the new window.
1362                if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1363                    isSplit = true;
1364                }
1365
1366                int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1367                        | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1368                if (isSplit) {
1369                    targetFlags |= InputTarget::FLAG_SPLIT;
1370                }
1371                if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1372                    targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1373                }
1374
1375                BitSet32 pointerIds;
1376                if (isSplit) {
1377                    pointerIds.markBit(entry->pointerProperties[0].id);
1378                }
1379                mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1380            }
1381        }
1382    }
1383
1384    if (newHoverWindowHandle != mLastHoverWindowHandle) {
1385        // Let the previous window know that the hover sequence is over.
1386        if (mLastHoverWindowHandle != NULL) {
1387#if DEBUG_HOVER
1388            ALOGD("Sending hover exit event to window %s.",
1389                    mLastHoverWindowHandle->getName().string());
1390#endif
1391            mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1392                    InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1393        }
1394
1395        // Let the new window know that the hover sequence is starting.
1396        if (newHoverWindowHandle != NULL) {
1397#if DEBUG_HOVER
1398            ALOGD("Sending hover enter event to window %s.",
1399                    newHoverWindowHandle->getName().string());
1400#endif
1401            mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1402                    InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1403        }
1404    }
1405
1406    // Check permission to inject into all touched foreground windows and ensure there
1407    // is at least one touched foreground window.
1408    {
1409        bool haveForegroundWindow = false;
1410        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1411            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1412            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1413                haveForegroundWindow = true;
1414                if (! checkInjectionPermission(touchedWindow.windowHandle,
1415                        entry->injectionState)) {
1416                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1417                    injectionPermission = INJECTION_PERMISSION_DENIED;
1418                    goto Failed;
1419                }
1420            }
1421        }
1422        if (! haveForegroundWindow) {
1423#if DEBUG_FOCUS
1424            ALOGD("Dropping event because there is no touched foreground window to receive it.");
1425#endif
1426            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1427            goto Failed;
1428        }
1429
1430        // Permission granted to injection into all touched foreground windows.
1431        injectionPermission = INJECTION_PERMISSION_GRANTED;
1432    }
1433
1434    // Check whether windows listening for outside touches are owned by the same UID. If it is
1435    // set the policy flag that we will not reveal coordinate information to this window.
1436    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1437        sp<InputWindowHandle> foregroundWindowHandle =
1438                mTempTouchState.getFirstForegroundWindowHandle();
1439        const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1440        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1441            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1442            if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1443                sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1444                if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1445                    mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1446                            InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1447                }
1448            }
1449        }
1450    }
1451
1452    // Ensure all touched foreground windows are ready for new input.
1453    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1454        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1455        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1456            // If the touched window is paused then keep waiting.
1457            if (touchedWindow.windowHandle->getInfo()->paused) {
1458                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1459                        NULL, touchedWindow.windowHandle, nextWakeupTime,
1460                        "Waiting because the touched window is paused.");
1461                goto Unresponsive;
1462            }
1463
1464            // If the touched window is still working on previous events then keep waiting.
1465            if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
1466                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1467                        NULL, touchedWindow.windowHandle, nextWakeupTime,
1468                        "Waiting because the touched window has not finished "
1469                        "processing the input events that were previously delivered to it.");
1470                goto Unresponsive;
1471            }
1472        }
1473    }
1474
1475    // If this is the first pointer going down and the touched window has a wallpaper
1476    // then also add the touched wallpaper windows so they are locked in for the duration
1477    // of the touch gesture.
1478    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1479    // engine only supports touch events.  We would need to add a mechanism similar
1480    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1481    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1482        sp<InputWindowHandle> foregroundWindowHandle =
1483                mTempTouchState.getFirstForegroundWindowHandle();
1484        if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1485            for (size_t i = 0; i < mWindowHandles.size(); i++) {
1486                sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1487                const InputWindowInfo* info = windowHandle->getInfo();
1488                if (info->displayId == displayId
1489                        && windowHandle->getInfo()->layoutParamsType
1490                                == InputWindowInfo::TYPE_WALLPAPER) {
1491                    mTempTouchState.addOrUpdateWindow(windowHandle,
1492                            InputTarget::FLAG_WINDOW_IS_OBSCURED
1493                                    | InputTarget::FLAG_DISPATCH_AS_IS,
1494                            BitSet32(0));
1495                }
1496            }
1497        }
1498    }
1499
1500    // Success!  Output targets.
1501    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1502
1503    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1504        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1505        addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1506                touchedWindow.pointerIds, inputTargets);
1507    }
1508
1509    // Drop the outside or hover touch windows since we will not care about them
1510    // in the next iteration.
1511    mTempTouchState.filterNonAsIsTouchWindows();
1512
1513Failed:
1514    // Check injection permission once and for all.
1515    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1516        if (checkInjectionPermission(NULL, entry->injectionState)) {
1517            injectionPermission = INJECTION_PERMISSION_GRANTED;
1518        } else {
1519            injectionPermission = INJECTION_PERMISSION_DENIED;
1520        }
1521    }
1522
1523    // Update final pieces of touch state if the injector had permission.
1524    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1525        if (!wrongDevice) {
1526            if (switchedDevice) {
1527#if DEBUG_FOCUS
1528                ALOGD("Conflicting pointer actions: Switched to a different device.");
1529#endif
1530                *outConflictingPointerActions = true;
1531            }
1532
1533            if (isHoverAction) {
1534                // Started hovering, therefore no longer down.
1535                if (oldState && oldState->down) {
1536#if DEBUG_FOCUS
1537                    ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1538#endif
1539                    *outConflictingPointerActions = true;
1540                }
1541                mTempTouchState.reset();
1542                if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1543                        || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1544                    mTempTouchState.deviceId = entry->deviceId;
1545                    mTempTouchState.source = entry->source;
1546                    mTempTouchState.displayId = displayId;
1547                }
1548            } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1549                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1550                // All pointers up or canceled.
1551                mTempTouchState.reset();
1552            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1553                // First pointer went down.
1554                if (oldState && oldState->down) {
1555#if DEBUG_FOCUS
1556                    ALOGD("Conflicting pointer actions: Down received while already down.");
1557#endif
1558                    *outConflictingPointerActions = true;
1559                }
1560            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1561                // One pointer went up.
1562                if (isSplit) {
1563                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1564                    uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1565
1566                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1567                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1568                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1569                            touchedWindow.pointerIds.clearBit(pointerId);
1570                            if (touchedWindow.pointerIds.isEmpty()) {
1571                                mTempTouchState.windows.removeAt(i);
1572                                continue;
1573                            }
1574                        }
1575                        i += 1;
1576                    }
1577                }
1578            }
1579
1580            // Save changes unless the action was scroll in which case the temporary touch
1581            // state was only valid for this one action.
1582            if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
1583                if (mTempTouchState.displayId >= 0) {
1584                    if (oldStateIndex >= 0) {
1585                        mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
1586                    } else {
1587                        mTouchStatesByDisplay.add(displayId, mTempTouchState);
1588                    }
1589                } else if (oldStateIndex >= 0) {
1590                    mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
1591                }
1592            }
1593
1594            // Update hover state.
1595            mLastHoverWindowHandle = newHoverWindowHandle;
1596        }
1597    } else {
1598#if DEBUG_FOCUS
1599        ALOGD("Not updating touch focus because injection was denied.");
1600#endif
1601    }
1602
1603Unresponsive:
1604    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1605    mTempTouchState.reset();
1606
1607    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1608    updateDispatchStatisticsLocked(currentTime, entry,
1609            injectionResult, timeSpentWaitingForApplication);
1610#if DEBUG_FOCUS
1611    ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1612            "timeSpentWaitingForApplication=%0.1fms",
1613            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1614#endif
1615    return injectionResult;
1616}
1617
1618void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1619        int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1620    inputTargets.push();
1621
1622    const InputWindowInfo* windowInfo = windowHandle->getInfo();
1623    InputTarget& target = inputTargets.editTop();
1624    target.inputChannel = windowInfo->inputChannel;
1625    target.flags = targetFlags;
1626    target.xOffset = - windowInfo->frameLeft;
1627    target.yOffset = - windowInfo->frameTop;
1628    target.scaleFactor = windowInfo->scaleFactor;
1629    target.pointerIds = pointerIds;
1630}
1631
1632void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1633    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1634        inputTargets.push();
1635
1636        InputTarget& target = inputTargets.editTop();
1637        target.inputChannel = mMonitoringChannels[i];
1638        target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1639        target.xOffset = 0;
1640        target.yOffset = 0;
1641        target.pointerIds.clear();
1642        target.scaleFactor = 1.0f;
1643    }
1644}
1645
1646bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1647        const InjectionState* injectionState) {
1648    if (injectionState
1649            && (windowHandle == NULL
1650                    || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1651            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1652        if (windowHandle != NULL) {
1653            ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1654                    "owned by uid %d",
1655                    injectionState->injectorPid, injectionState->injectorUid,
1656                    windowHandle->getName().string(),
1657                    windowHandle->getInfo()->ownerUid);
1658        } else {
1659            ALOGW("Permission denied: injecting event from pid %d uid %d",
1660                    injectionState->injectorPid, injectionState->injectorUid);
1661        }
1662        return false;
1663    }
1664    return true;
1665}
1666
1667bool InputDispatcher::isWindowObscuredAtPointLocked(
1668        const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1669    int32_t displayId = windowHandle->getInfo()->displayId;
1670    size_t numWindows = mWindowHandles.size();
1671    for (size_t i = 0; i < numWindows; i++) {
1672        sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1673        if (otherHandle == windowHandle) {
1674            break;
1675        }
1676
1677        const InputWindowInfo* otherInfo = otherHandle->getInfo();
1678        if (otherInfo->displayId == displayId
1679                && otherInfo->visible && !otherInfo->isTrustedOverlay()
1680                && otherInfo->frameContainsPoint(x, y)) {
1681            return true;
1682        }
1683    }
1684    return false;
1685}
1686
1687bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1688        const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1689    ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1690    if (connectionIndex >= 0) {
1691        sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1692        if (connection->inputPublisherBlocked) {
1693            return false;
1694        }
1695        if (eventEntry->type == EventEntry::TYPE_KEY) {
1696            // If the event is a key event, then we must wait for all previous events to
1697            // complete before delivering it because previous events may have the
1698            // side-effect of transferring focus to a different window and we want to
1699            // ensure that the following keys are sent to the new window.
1700            //
1701            // Suppose the user touches a button in a window then immediately presses "A".
1702            // If the button causes a pop-up window to appear then we want to ensure that
1703            // the "A" key is delivered to the new pop-up window.  This is because users
1704            // often anticipate pending UI changes when typing on a keyboard.
1705            // To obtain this behavior, we must serialize key events with respect to all
1706            // prior input events.
1707            return connection->outboundQueue.isEmpty()
1708                    && connection->waitQueue.isEmpty();
1709        }
1710        // Touch events can always be sent to a window immediately because the user intended
1711        // to touch whatever was visible at the time.  Even if focus changes or a new
1712        // window appears moments later, the touch event was meant to be delivered to
1713        // whatever window happened to be on screen at the time.
1714        //
1715        // Generic motion events, such as trackball or joystick events are a little trickier.
1716        // Like key events, generic motion events are delivered to the focused window.
1717        // Unlike key events, generic motion events don't tend to transfer focus to other
1718        // windows and it is not important for them to be serialized.  So we prefer to deliver
1719        // generic motion events as soon as possible to improve efficiency and reduce lag
1720        // through batching.
1721        //
1722        // The one case where we pause input event delivery is when the wait queue is piling
1723        // up with lots of events because the application is not responding.
1724        // This condition ensures that ANRs are detected reliably.
1725        if (!connection->waitQueue.isEmpty()
1726                && currentTime >= connection->waitQueue.head->deliveryTime
1727                        + STREAM_AHEAD_EVENT_TIMEOUT) {
1728            return false;
1729        }
1730    }
1731    return true;
1732}
1733
1734String8 InputDispatcher::getApplicationWindowLabelLocked(
1735        const sp<InputApplicationHandle>& applicationHandle,
1736        const sp<InputWindowHandle>& windowHandle) {
1737    if (applicationHandle != NULL) {
1738        if (windowHandle != NULL) {
1739            String8 label(applicationHandle->getName());
1740            label.append(" - ");
1741            label.append(windowHandle->getName());
1742            return label;
1743        } else {
1744            return applicationHandle->getName();
1745        }
1746    } else if (windowHandle != NULL) {
1747        return windowHandle->getName();
1748    } else {
1749        return String8("<unknown application or window>");
1750    }
1751}
1752
1753void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1754    if (mFocusedWindowHandle != NULL) {
1755        const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1756        if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1757#if DEBUG_DISPATCH_CYCLE
1758            ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1759#endif
1760            return;
1761        }
1762    }
1763
1764    int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1765    switch (eventEntry->type) {
1766    case EventEntry::TYPE_MOTION: {
1767        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1768        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1769            return;
1770        }
1771
1772        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1773            eventType = USER_ACTIVITY_EVENT_TOUCH;
1774        }
1775        break;
1776    }
1777    case EventEntry::TYPE_KEY: {
1778        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1779        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1780            return;
1781        }
1782        eventType = USER_ACTIVITY_EVENT_BUTTON;
1783        break;
1784    }
1785    }
1786
1787    CommandEntry* commandEntry = postCommandLocked(
1788            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1789    commandEntry->eventTime = eventEntry->eventTime;
1790    commandEntry->userActivityEventType = eventType;
1791}
1792
1793void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1794        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1795#if DEBUG_DISPATCH_CYCLE
1796    ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1797            "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1798            "pointerIds=0x%x",
1799            connection->getInputChannelName(), inputTarget->flags,
1800            inputTarget->xOffset, inputTarget->yOffset,
1801            inputTarget->scaleFactor, inputTarget->pointerIds.value);
1802#endif
1803
1804    // Skip this event if the connection status is not normal.
1805    // We don't want to enqueue additional outbound events if the connection is broken.
1806    if (connection->status != Connection::STATUS_NORMAL) {
1807#if DEBUG_DISPATCH_CYCLE
1808        ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1809                connection->getInputChannelName(), connection->getStatusLabel());
1810#endif
1811        return;
1812    }
1813
1814    // Split a motion event if needed.
1815    if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1816        ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1817
1818        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1819        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1820            MotionEntry* splitMotionEntry = splitMotionEvent(
1821                    originalMotionEntry, inputTarget->pointerIds);
1822            if (!splitMotionEntry) {
1823                return; // split event was dropped
1824            }
1825#if DEBUG_FOCUS
1826            ALOGD("channel '%s' ~ Split motion event.",
1827                    connection->getInputChannelName());
1828            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1829#endif
1830            enqueueDispatchEntriesLocked(currentTime, connection,
1831                    splitMotionEntry, inputTarget);
1832            splitMotionEntry->release();
1833            return;
1834        }
1835    }
1836
1837    // Not splitting.  Enqueue dispatch entries for the event as is.
1838    enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1839}
1840
1841void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1842        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1843    bool wasEmpty = connection->outboundQueue.isEmpty();
1844
1845    // Enqueue dispatch entries for the requested modes.
1846    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1847            InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1848    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1849            InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1850    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1851            InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1852    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1853            InputTarget::FLAG_DISPATCH_AS_IS);
1854    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1855            InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1856    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1857            InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1858
1859    // If the outbound queue was previously empty, start the dispatch cycle going.
1860    if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1861        startDispatchCycleLocked(currentTime, connection);
1862    }
1863}
1864
1865void InputDispatcher::enqueueDispatchEntryLocked(
1866        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1867        int32_t dispatchMode) {
1868    int32_t inputTargetFlags = inputTarget->flags;
1869    if (!(inputTargetFlags & dispatchMode)) {
1870        return;
1871    }
1872    inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1873
1874    // This is a new event.
1875    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1876    DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1877            inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1878            inputTarget->scaleFactor);
1879
1880    // Apply target flags and update the connection's input state.
1881    switch (eventEntry->type) {
1882    case EventEntry::TYPE_KEY: {
1883        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1884        dispatchEntry->resolvedAction = keyEntry->action;
1885        dispatchEntry->resolvedFlags = keyEntry->flags;
1886
1887        if (!connection->inputState.trackKey(keyEntry,
1888                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1889#if DEBUG_DISPATCH_CYCLE
1890            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1891                    connection->getInputChannelName());
1892#endif
1893            delete dispatchEntry;
1894            return; // skip the inconsistent event
1895        }
1896        break;
1897    }
1898
1899    case EventEntry::TYPE_MOTION: {
1900        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1901        if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1902            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1903        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1904            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1905        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1906            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1907        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1908            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1909        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1910            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1911        } else {
1912            dispatchEntry->resolvedAction = motionEntry->action;
1913        }
1914        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1915                && !connection->inputState.isHovering(
1916                        motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1917#if DEBUG_DISPATCH_CYCLE
1918        ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1919                connection->getInputChannelName());
1920#endif
1921            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1922        }
1923
1924        dispatchEntry->resolvedFlags = motionEntry->flags;
1925        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1926            dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1927        }
1928
1929        if (!connection->inputState.trackMotion(motionEntry,
1930                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1931#if DEBUG_DISPATCH_CYCLE
1932            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1933                    connection->getInputChannelName());
1934#endif
1935            delete dispatchEntry;
1936            return; // skip the inconsistent event
1937        }
1938        break;
1939    }
1940    }
1941
1942    // Remember that we are waiting for this dispatch to complete.
1943    if (dispatchEntry->hasForegroundTarget()) {
1944        incrementPendingForegroundDispatchesLocked(eventEntry);
1945    }
1946
1947    // Enqueue the dispatch entry.
1948    connection->outboundQueue.enqueueAtTail(dispatchEntry);
1949    traceOutboundQueueLengthLocked(connection);
1950}
1951
1952void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1953        const sp<Connection>& connection) {
1954#if DEBUG_DISPATCH_CYCLE
1955    ALOGD("channel '%s' ~ startDispatchCycle",
1956            connection->getInputChannelName());
1957#endif
1958
1959    while (connection->status == Connection::STATUS_NORMAL
1960            && !connection->outboundQueue.isEmpty()) {
1961        DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1962        dispatchEntry->deliveryTime = currentTime;
1963
1964        // Publish the event.
1965        status_t status;
1966        EventEntry* eventEntry = dispatchEntry->eventEntry;
1967        switch (eventEntry->type) {
1968        case EventEntry::TYPE_KEY: {
1969            KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1970
1971            // Publish the key event.
1972            status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1973                    keyEntry->deviceId, keyEntry->source,
1974                    dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1975                    keyEntry->keyCode, keyEntry->scanCode,
1976                    keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1977                    keyEntry->eventTime);
1978            break;
1979        }
1980
1981        case EventEntry::TYPE_MOTION: {
1982            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1983
1984            PointerCoords scaledCoords[MAX_POINTERS];
1985            const PointerCoords* usingCoords = motionEntry->pointerCoords;
1986
1987            // Set the X and Y offset depending on the input source.
1988            float xOffset, yOffset, scaleFactor;
1989            if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1990                    && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1991                scaleFactor = dispatchEntry->scaleFactor;
1992                xOffset = dispatchEntry->xOffset * scaleFactor;
1993                yOffset = dispatchEntry->yOffset * scaleFactor;
1994                if (scaleFactor != 1.0f) {
1995                    for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1996                        scaledCoords[i] = motionEntry->pointerCoords[i];
1997                        scaledCoords[i].scale(scaleFactor);
1998                    }
1999                    usingCoords = scaledCoords;
2000                }
2001            } else {
2002                xOffset = 0.0f;
2003                yOffset = 0.0f;
2004                scaleFactor = 1.0f;
2005
2006                // We don't want the dispatch target to know.
2007                if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
2008                    for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2009                        scaledCoords[i].clear();
2010                    }
2011                    usingCoords = scaledCoords;
2012                }
2013            }
2014
2015            // Publish the motion event.
2016            status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
2017                    motionEntry->deviceId, motionEntry->source,
2018                    dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2019                    motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
2020                    xOffset, yOffset,
2021                    motionEntry->xPrecision, motionEntry->yPrecision,
2022                    motionEntry->downTime, motionEntry->eventTime,
2023                    motionEntry->pointerCount, motionEntry->pointerProperties,
2024                    usingCoords);
2025            break;
2026        }
2027
2028        default:
2029            ALOG_ASSERT(false);
2030            return;
2031        }
2032
2033        // Check the result.
2034        if (status) {
2035            if (status == WOULD_BLOCK) {
2036                if (connection->waitQueue.isEmpty()) {
2037                    ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2038                            "This is unexpected because the wait queue is empty, so the pipe "
2039                            "should be empty and we shouldn't have any problems writing an "
2040                            "event to it, status=%d", connection->getInputChannelName(), status);
2041                    abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2042                } else {
2043                    // Pipe is full and we are waiting for the app to finish process some events
2044                    // before sending more events to it.
2045#if DEBUG_DISPATCH_CYCLE
2046                    ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2047                            "waiting for the application to catch up",
2048                            connection->getInputChannelName());
2049#endif
2050                    connection->inputPublisherBlocked = true;
2051                }
2052            } else {
2053                ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2054                        "status=%d", connection->getInputChannelName(), status);
2055                abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2056            }
2057            return;
2058        }
2059
2060        // Re-enqueue the event on the wait queue.
2061        connection->outboundQueue.dequeue(dispatchEntry);
2062        traceOutboundQueueLengthLocked(connection);
2063        connection->waitQueue.enqueueAtTail(dispatchEntry);
2064        traceWaitQueueLengthLocked(connection);
2065    }
2066}
2067
2068void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2069        const sp<Connection>& connection, uint32_t seq, bool handled) {
2070#if DEBUG_DISPATCH_CYCLE
2071    ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2072            connection->getInputChannelName(), seq, toString(handled));
2073#endif
2074
2075    connection->inputPublisherBlocked = false;
2076
2077    if (connection->status == Connection::STATUS_BROKEN
2078            || connection->status == Connection::STATUS_ZOMBIE) {
2079        return;
2080    }
2081
2082    // Notify other system components and prepare to start the next dispatch cycle.
2083    onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2084}
2085
2086void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2087        const sp<Connection>& connection, bool notify) {
2088#if DEBUG_DISPATCH_CYCLE
2089    ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2090            connection->getInputChannelName(), toString(notify));
2091#endif
2092
2093    // Clear the dispatch queues.
2094    drainDispatchQueueLocked(&connection->outboundQueue);
2095    traceOutboundQueueLengthLocked(connection);
2096    drainDispatchQueueLocked(&connection->waitQueue);
2097    traceWaitQueueLengthLocked(connection);
2098
2099    // The connection appears to be unrecoverably broken.
2100    // Ignore already broken or zombie connections.
2101    if (connection->status == Connection::STATUS_NORMAL) {
2102        connection->status = Connection::STATUS_BROKEN;
2103
2104        if (notify) {
2105            // Notify other system components.
2106            onDispatchCycleBrokenLocked(currentTime, connection);
2107        }
2108    }
2109}
2110
2111void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2112    while (!queue->isEmpty()) {
2113        DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2114        releaseDispatchEntryLocked(dispatchEntry);
2115    }
2116}
2117
2118void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2119    if (dispatchEntry->hasForegroundTarget()) {
2120        decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2121    }
2122    delete dispatchEntry;
2123}
2124
2125int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2126    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2127
2128    { // acquire lock
2129        AutoMutex _l(d->mLock);
2130
2131        ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2132        if (connectionIndex < 0) {
2133            ALOGE("Received spurious receive callback for unknown input channel.  "
2134                    "fd=%d, events=0x%x", fd, events);
2135            return 0; // remove the callback
2136        }
2137
2138        bool notify;
2139        sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2140        if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2141            if (!(events & ALOOPER_EVENT_INPUT)) {
2142                ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2143                        "events=0x%x", connection->getInputChannelName(), events);
2144                return 1;
2145            }
2146
2147            nsecs_t currentTime = now();
2148            bool gotOne = false;
2149            status_t status;
2150            for (;;) {
2151                uint32_t seq;
2152                bool handled;
2153                status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2154                if (status) {
2155                    break;
2156                }
2157                d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2158                gotOne = true;
2159            }
2160            if (gotOne) {
2161                d->runCommandsLockedInterruptible();
2162                if (status == WOULD_BLOCK) {
2163                    return 1;
2164                }
2165            }
2166
2167            notify = status != DEAD_OBJECT || !connection->monitor;
2168            if (notify) {
2169                ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2170                        connection->getInputChannelName(), status);
2171            }
2172        } else {
2173            // Monitor channels are never explicitly unregistered.
2174            // We do it automatically when the remote endpoint is closed so don't warn
2175            // about them.
2176            notify = !connection->monitor;
2177            if (notify) {
2178                ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2179                        "events=0x%x", connection->getInputChannelName(), events);
2180            }
2181        }
2182
2183        // Unregister the channel.
2184        d->unregisterInputChannelLocked(connection->inputChannel, notify);
2185        return 0; // remove the callback
2186    } // release lock
2187}
2188
2189void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2190        const CancelationOptions& options) {
2191    for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2192        synthesizeCancelationEventsForConnectionLocked(
2193                mConnectionsByFd.valueAt(i), options);
2194    }
2195}
2196
2197void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2198        const sp<InputChannel>& channel, const CancelationOptions& options) {
2199    ssize_t index = getConnectionIndexLocked(channel);
2200    if (index >= 0) {
2201        synthesizeCancelationEventsForConnectionLocked(
2202                mConnectionsByFd.valueAt(index), options);
2203    }
2204}
2205
2206void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2207        const sp<Connection>& connection, const CancelationOptions& options) {
2208    if (connection->status == Connection::STATUS_BROKEN) {
2209        return;
2210    }
2211
2212    nsecs_t currentTime = now();
2213
2214    Vector<EventEntry*> cancelationEvents;
2215    connection->inputState.synthesizeCancelationEvents(currentTime,
2216            cancelationEvents, options);
2217
2218    if (!cancelationEvents.isEmpty()) {
2219#if DEBUG_OUTBOUND_EVENT_DETAILS
2220        ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2221                "with reality: %s, mode=%d.",
2222                connection->getInputChannelName(), cancelationEvents.size(),
2223                options.reason, options.mode);
2224#endif
2225        for (size_t i = 0; i < cancelationEvents.size(); i++) {
2226            EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2227            switch (cancelationEventEntry->type) {
2228            case EventEntry::TYPE_KEY:
2229                logOutboundKeyDetailsLocked("cancel - ",
2230                        static_cast<KeyEntry*>(cancelationEventEntry));
2231                break;
2232            case EventEntry::TYPE_MOTION:
2233                logOutboundMotionDetailsLocked("cancel - ",
2234                        static_cast<MotionEntry*>(cancelationEventEntry));
2235                break;
2236            }
2237
2238            InputTarget target;
2239            sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2240            if (windowHandle != NULL) {
2241                const InputWindowInfo* windowInfo = windowHandle->getInfo();
2242                target.xOffset = -windowInfo->frameLeft;
2243                target.yOffset = -windowInfo->frameTop;
2244                target.scaleFactor = windowInfo->scaleFactor;
2245            } else {
2246                target.xOffset = 0;
2247                target.yOffset = 0;
2248                target.scaleFactor = 1.0f;
2249            }
2250            target.inputChannel = connection->inputChannel;
2251            target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2252
2253            enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2254                    &target, InputTarget::FLAG_DISPATCH_AS_IS);
2255
2256            cancelationEventEntry->release();
2257        }
2258
2259        startDispatchCycleLocked(currentTime, connection);
2260    }
2261}
2262
2263InputDispatcher::MotionEntry*
2264InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2265    ALOG_ASSERT(pointerIds.value != 0);
2266
2267    uint32_t splitPointerIndexMap[MAX_POINTERS];
2268    PointerProperties splitPointerProperties[MAX_POINTERS];
2269    PointerCoords splitPointerCoords[MAX_POINTERS];
2270
2271    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2272    uint32_t splitPointerCount = 0;
2273
2274    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2275            originalPointerIndex++) {
2276        const PointerProperties& pointerProperties =
2277                originalMotionEntry->pointerProperties[originalPointerIndex];
2278        uint32_t pointerId = uint32_t(pointerProperties.id);
2279        if (pointerIds.hasBit(pointerId)) {
2280            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2281            splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2282            splitPointerCoords[splitPointerCount].copyFrom(
2283                    originalMotionEntry->pointerCoords[originalPointerIndex]);
2284            splitPointerCount += 1;
2285        }
2286    }
2287
2288    if (splitPointerCount != pointerIds.count()) {
2289        // This is bad.  We are missing some of the pointers that we expected to deliver.
2290        // Most likely this indicates that we received an ACTION_MOVE events that has
2291        // different pointer ids than we expected based on the previous ACTION_DOWN
2292        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2293        // in this way.
2294        ALOGW("Dropping split motion event because the pointer count is %d but "
2295                "we expected there to be %d pointers.  This probably means we received "
2296                "a broken sequence of pointer ids from the input device.",
2297                splitPointerCount, pointerIds.count());
2298        return NULL;
2299    }
2300
2301    int32_t action = originalMotionEntry->action;
2302    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2303    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2304            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2305        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2306        const PointerProperties& pointerProperties =
2307                originalMotionEntry->pointerProperties[originalPointerIndex];
2308        uint32_t pointerId = uint32_t(pointerProperties.id);
2309        if (pointerIds.hasBit(pointerId)) {
2310            if (pointerIds.count() == 1) {
2311                // The first/last pointer went down/up.
2312                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2313                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2314            } else {
2315                // A secondary pointer went down/up.
2316                uint32_t splitPointerIndex = 0;
2317                while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2318                    splitPointerIndex += 1;
2319                }
2320                action = maskedAction | (splitPointerIndex
2321                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2322            }
2323        } else {
2324            // An unrelated pointer changed.
2325            action = AMOTION_EVENT_ACTION_MOVE;
2326        }
2327    }
2328
2329    MotionEntry* splitMotionEntry = new MotionEntry(
2330            originalMotionEntry->eventTime,
2331            originalMotionEntry->deviceId,
2332            originalMotionEntry->source,
2333            originalMotionEntry->policyFlags,
2334            action,
2335            originalMotionEntry->flags,
2336            originalMotionEntry->metaState,
2337            originalMotionEntry->buttonState,
2338            originalMotionEntry->edgeFlags,
2339            originalMotionEntry->xPrecision,
2340            originalMotionEntry->yPrecision,
2341            originalMotionEntry->downTime,
2342            originalMotionEntry->displayId,
2343            splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);
2344
2345    if (originalMotionEntry->injectionState) {
2346        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2347        splitMotionEntry->injectionState->refCount += 1;
2348    }
2349
2350    return splitMotionEntry;
2351}
2352
2353void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2354#if DEBUG_INBOUND_EVENT_DETAILS
2355    ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2356#endif
2357
2358    bool needWake;
2359    { // acquire lock
2360        AutoMutex _l(mLock);
2361
2362        ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2363        needWake = enqueueInboundEventLocked(newEntry);
2364    } // release lock
2365
2366    if (needWake) {
2367        mLooper->wake();
2368    }
2369}
2370
2371void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2372#if DEBUG_INBOUND_EVENT_DETAILS
2373    ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2374            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2375            args->eventTime, args->deviceId, args->source, args->policyFlags,
2376            args->action, args->flags, args->keyCode, args->scanCode,
2377            args->metaState, args->downTime);
2378#endif
2379    if (!validateKeyEvent(args->action)) {
2380        return;
2381    }
2382
2383    uint32_t policyFlags = args->policyFlags;
2384    int32_t flags = args->flags;
2385    int32_t metaState = args->metaState;
2386    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2387        policyFlags |= POLICY_FLAG_VIRTUAL;
2388        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2389    }
2390    if (policyFlags & POLICY_FLAG_ALT) {
2391        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2392    }
2393    if (policyFlags & POLICY_FLAG_ALT_GR) {
2394        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2395    }
2396    if (policyFlags & POLICY_FLAG_SHIFT) {
2397        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2398    }
2399    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2400        metaState |= AMETA_CAPS_LOCK_ON;
2401    }
2402    if (policyFlags & POLICY_FLAG_FUNCTION) {
2403        metaState |= AMETA_FUNCTION_ON;
2404    }
2405
2406    policyFlags |= POLICY_FLAG_TRUSTED;
2407
2408    KeyEvent event;
2409    event.initialize(args->deviceId, args->source, args->action,
2410            flags, args->keyCode, args->scanCode, metaState, 0,
2411            args->downTime, args->eventTime);
2412
2413    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2414
2415    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2416        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2417    }
2418
2419    bool needWake;
2420    { // acquire lock
2421        mLock.lock();
2422
2423        if (shouldSendKeyToInputFilterLocked(args)) {
2424            mLock.unlock();
2425
2426            policyFlags |= POLICY_FLAG_FILTERED;
2427            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2428                return; // event was consumed by the filter
2429            }
2430
2431            mLock.lock();
2432        }
2433
2434        int32_t repeatCount = 0;
2435        KeyEntry* newEntry = new KeyEntry(args->eventTime,
2436                args->deviceId, args->source, policyFlags,
2437                args->action, flags, args->keyCode, args->scanCode,
2438                metaState, repeatCount, args->downTime);
2439
2440        needWake = enqueueInboundEventLocked(newEntry);
2441        mLock.unlock();
2442    } // release lock
2443
2444    if (needWake) {
2445        mLooper->wake();
2446    }
2447}
2448
2449bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2450    return mInputFilterEnabled;
2451}
2452
2453void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2454#if DEBUG_INBOUND_EVENT_DETAILS
2455    ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2456            "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2457            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2458            args->eventTime, args->deviceId, args->source, args->policyFlags,
2459            args->action, args->flags, args->metaState, args->buttonState,
2460            args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2461    for (uint32_t i = 0; i < args->pointerCount; i++) {
2462        ALOGD("  Pointer %d: id=%d, toolType=%d, "
2463                "x=%f, y=%f, pressure=%f, size=%f, "
2464                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2465                "orientation=%f",
2466                i, args->pointerProperties[i].id,
2467                args->pointerProperties[i].toolType,
2468                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2469                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2470                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2471                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2472                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2473                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2474                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2475                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2476                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2477    }
2478#endif
2479    if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2480        return;
2481    }
2482
2483    uint32_t policyFlags = args->policyFlags;
2484    policyFlags |= POLICY_FLAG_TRUSTED;
2485    mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2486
2487    bool needWake;
2488    { // acquire lock
2489        mLock.lock();
2490
2491        if (shouldSendMotionToInputFilterLocked(args)) {
2492            mLock.unlock();
2493
2494            MotionEvent event;
2495            event.initialize(args->deviceId, args->source, args->action, args->flags,
2496                    args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2497                    args->xPrecision, args->yPrecision,
2498                    args->downTime, args->eventTime,
2499                    args->pointerCount, args->pointerProperties, args->pointerCoords);
2500
2501            policyFlags |= POLICY_FLAG_FILTERED;
2502            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2503                return; // event was consumed by the filter
2504            }
2505
2506            mLock.lock();
2507        }
2508
2509        // Just enqueue a new motion event.
2510        MotionEntry* newEntry = new MotionEntry(args->eventTime,
2511                args->deviceId, args->source, policyFlags,
2512                args->action, args->flags, args->metaState, args->buttonState,
2513                args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2514                args->displayId,
2515                args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);
2516
2517        needWake = enqueueInboundEventLocked(newEntry);
2518        mLock.unlock();
2519    } // release lock
2520
2521    if (needWake) {
2522        mLooper->wake();
2523    }
2524}
2525
2526bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2527    // TODO: support sending secondary display events to input filter
2528    return mInputFilterEnabled && isMainDisplay(args->displayId);
2529}
2530
2531void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2532#if DEBUG_INBOUND_EVENT_DETAILS
2533    ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2534            args->eventTime, args->policyFlags,
2535            args->switchValues, args->switchMask);
2536#endif
2537
2538    uint32_t policyFlags = args->policyFlags;
2539    policyFlags |= POLICY_FLAG_TRUSTED;
2540    mPolicy->notifySwitch(args->eventTime,
2541            args->switchValues, args->switchMask, policyFlags);
2542}
2543
2544void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2545#if DEBUG_INBOUND_EVENT_DETAILS
2546    ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2547            args->eventTime, args->deviceId);
2548#endif
2549
2550    bool needWake;
2551    { // acquire lock
2552        AutoMutex _l(mLock);
2553
2554        DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2555        needWake = enqueueInboundEventLocked(newEntry);
2556    } // release lock
2557
2558    if (needWake) {
2559        mLooper->wake();
2560    }
2561}
2562
2563int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
2564        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2565        uint32_t policyFlags) {
2566#if DEBUG_INBOUND_EVENT_DETAILS
2567    ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2568            "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2569            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2570#endif
2571
2572    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2573
2574    policyFlags |= POLICY_FLAG_INJECTED;
2575    if (hasInjectionPermission(injectorPid, injectorUid)) {
2576        policyFlags |= POLICY_FLAG_TRUSTED;
2577    }
2578
2579    EventEntry* firstInjectedEntry;
2580    EventEntry* lastInjectedEntry;
2581    switch (event->getType()) {
2582    case AINPUT_EVENT_TYPE_KEY: {
2583        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2584        int32_t action = keyEvent->getAction();
2585        if (! validateKeyEvent(action)) {
2586            return INPUT_EVENT_INJECTION_FAILED;
2587        }
2588
2589        int32_t flags = keyEvent->getFlags();
2590        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2591            policyFlags |= POLICY_FLAG_VIRTUAL;
2592        }
2593
2594        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2595            mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2596        }
2597
2598        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2599            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2600        }
2601
2602        mLock.lock();
2603        firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2604                keyEvent->getDeviceId(), keyEvent->getSource(),
2605                policyFlags, action, flags,
2606                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2607                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2608        lastInjectedEntry = firstInjectedEntry;
2609        break;
2610    }
2611
2612    case AINPUT_EVENT_TYPE_MOTION: {
2613        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2614        int32_t action = motionEvent->getAction();
2615        size_t pointerCount = motionEvent->getPointerCount();
2616        const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2617        if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2618            return INPUT_EVENT_INJECTION_FAILED;
2619        }
2620
2621        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2622            nsecs_t eventTime = motionEvent->getEventTime();
2623            mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2624        }
2625
2626        mLock.lock();
2627        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2628        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2629        firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2630                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2631                action, motionEvent->getFlags(),
2632                motionEvent->getMetaState(), motionEvent->getButtonState(),
2633                motionEvent->getEdgeFlags(),
2634                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2635                motionEvent->getDownTime(), displayId,
2636                uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2637                motionEvent->getXOffset(), motionEvent->getYOffset());
2638        lastInjectedEntry = firstInjectedEntry;
2639        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2640            sampleEventTimes += 1;
2641            samplePointerCoords += pointerCount;
2642            MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2643                    motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2644                    action, motionEvent->getFlags(),
2645                    motionEvent->getMetaState(), motionEvent->getButtonState(),
2646                    motionEvent->getEdgeFlags(),
2647                    motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2648                    motionEvent->getDownTime(), displayId,
2649                    uint32_t(pointerCount), pointerProperties, samplePointerCoords,
2650                    motionEvent->getXOffset(), motionEvent->getYOffset());
2651            lastInjectedEntry->next = nextInjectedEntry;
2652            lastInjectedEntry = nextInjectedEntry;
2653        }
2654        break;
2655    }
2656
2657    default:
2658        ALOGW("Cannot inject event of type %d", event->getType());
2659        return INPUT_EVENT_INJECTION_FAILED;
2660    }
2661
2662    InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2663    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2664        injectionState->injectionIsAsync = true;
2665    }
2666
2667    injectionState->refCount += 1;
2668    lastInjectedEntry->injectionState = injectionState;
2669
2670    bool needWake = false;
2671    for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2672        EventEntry* nextEntry = entry->next;
2673        needWake |= enqueueInboundEventLocked(entry);
2674        entry = nextEntry;
2675    }
2676
2677    mLock.unlock();
2678
2679    if (needWake) {
2680        mLooper->wake();
2681    }
2682
2683    int32_t injectionResult;
2684    { // acquire lock
2685        AutoMutex _l(mLock);
2686
2687        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2688            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2689        } else {
2690            for (;;) {
2691                injectionResult = injectionState->injectionResult;
2692                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2693                    break;
2694                }
2695
2696                nsecs_t remainingTimeout = endTime - now();
2697                if (remainingTimeout <= 0) {
2698#if DEBUG_INJECTION
2699                    ALOGD("injectInputEvent - Timed out waiting for injection result "
2700                            "to become available.");
2701#endif
2702                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2703                    break;
2704                }
2705
2706                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2707            }
2708
2709            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2710                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2711                while (injectionState->pendingForegroundDispatches != 0) {
2712#if DEBUG_INJECTION
2713                    ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2714                            injectionState->pendingForegroundDispatches);
2715#endif
2716                    nsecs_t remainingTimeout = endTime - now();
2717                    if (remainingTimeout <= 0) {
2718#if DEBUG_INJECTION
2719                    ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2720                            "dispatches to finish.");
2721#endif
2722                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2723                        break;
2724                    }
2725
2726                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2727                }
2728            }
2729        }
2730
2731        injectionState->release();
2732    } // release lock
2733
2734#if DEBUG_INJECTION
2735    ALOGD("injectInputEvent - Finished with result %d.  "
2736            "injectorPid=%d, injectorUid=%d",
2737            injectionResult, injectorPid, injectorUid);
2738#endif
2739
2740    return injectionResult;
2741}
2742
2743bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2744    return injectorUid == 0
2745            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2746}
2747
2748void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2749    InjectionState* injectionState = entry->injectionState;
2750    if (injectionState) {
2751#if DEBUG_INJECTION
2752        ALOGD("Setting input event injection result to %d.  "
2753                "injectorPid=%d, injectorUid=%d",
2754                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2755#endif
2756
2757        if (injectionState->injectionIsAsync
2758                && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2759            // Log the outcome since the injector did not wait for the injection result.
2760            switch (injectionResult) {
2761            case INPUT_EVENT_INJECTION_SUCCEEDED:
2762                ALOGV("Asynchronous input event injection succeeded.");
2763                break;
2764            case INPUT_EVENT_INJECTION_FAILED:
2765                ALOGW("Asynchronous input event injection failed.");
2766                break;
2767            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2768                ALOGW("Asynchronous input event injection permission denied.");
2769                break;
2770            case INPUT_EVENT_INJECTION_TIMED_OUT:
2771                ALOGW("Asynchronous input event injection timed out.");
2772                break;
2773            }
2774        }
2775
2776        injectionState->injectionResult = injectionResult;
2777        mInjectionResultAvailableCondition.broadcast();
2778    }
2779}
2780
2781void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2782    InjectionState* injectionState = entry->injectionState;
2783    if (injectionState) {
2784        injectionState->pendingForegroundDispatches += 1;
2785    }
2786}
2787
2788void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2789    InjectionState* injectionState = entry->injectionState;
2790    if (injectionState) {
2791        injectionState->pendingForegroundDispatches -= 1;
2792
2793        if (injectionState->pendingForegroundDispatches == 0) {
2794            mInjectionSyncFinishedCondition.broadcast();
2795        }
2796    }
2797}
2798
2799sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2800        const sp<InputChannel>& inputChannel) const {
2801    size_t numWindows = mWindowHandles.size();
2802    for (size_t i = 0; i < numWindows; i++) {
2803        const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2804        if (windowHandle->getInputChannel() == inputChannel) {
2805            return windowHandle;
2806        }
2807    }
2808    return NULL;
2809}
2810
2811bool InputDispatcher::hasWindowHandleLocked(
2812        const sp<InputWindowHandle>& windowHandle) const {
2813    size_t numWindows = mWindowHandles.size();
2814    for (size_t i = 0; i < numWindows; i++) {
2815        if (mWindowHandles.itemAt(i) == windowHandle) {
2816            return true;
2817        }
2818    }
2819    return false;
2820}
2821
2822void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2823#if DEBUG_FOCUS
2824    ALOGD("setInputWindows");
2825#endif
2826    { // acquire lock
2827        AutoMutex _l(mLock);
2828
2829        Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2830        mWindowHandles = inputWindowHandles;
2831
2832        sp<InputWindowHandle> newFocusedWindowHandle;
2833        bool foundHoveredWindow = false;
2834        for (size_t i = 0; i < mWindowHandles.size(); i++) {
2835            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2836            if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2837                mWindowHandles.removeAt(i--);
2838                continue;
2839            }
2840            if (windowHandle->getInfo()->hasFocus) {
2841                newFocusedWindowHandle = windowHandle;
2842            }
2843            if (windowHandle == mLastHoverWindowHandle) {
2844                foundHoveredWindow = true;
2845            }
2846        }
2847
2848        if (!foundHoveredWindow) {
2849            mLastHoverWindowHandle = NULL;
2850        }
2851
2852        if (mFocusedWindowHandle != newFocusedWindowHandle) {
2853            if (mFocusedWindowHandle != NULL) {
2854#if DEBUG_FOCUS
2855                ALOGD("Focus left window: %s",
2856                        mFocusedWindowHandle->getName().string());
2857#endif
2858                sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2859                if (focusedInputChannel != NULL) {
2860                    CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2861                            "focus left window");
2862                    synthesizeCancelationEventsForInputChannelLocked(
2863                            focusedInputChannel, options);
2864                }
2865            }
2866            if (newFocusedWindowHandle != NULL) {
2867#if DEBUG_FOCUS
2868                ALOGD("Focus entered window: %s",
2869                        newFocusedWindowHandle->getName().string());
2870#endif
2871            }
2872            mFocusedWindowHandle = newFocusedWindowHandle;
2873        }
2874
2875        for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
2876            TouchState& state = mTouchStatesByDisplay.editValueAt(d);
2877            for (size_t i = 0; i < state.windows.size(); i++) {
2878                TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2879                if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2880#if DEBUG_FOCUS
2881                    ALOGD("Touched window was removed: %s",
2882                            touchedWindow.windowHandle->getName().string());
2883#endif
2884                    sp<InputChannel> touchedInputChannel =
2885                            touchedWindow.windowHandle->getInputChannel();
2886                    if (touchedInputChannel != NULL) {
2887                        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2888                                "touched window was removed");
2889                        synthesizeCancelationEventsForInputChannelLocked(
2890                                touchedInputChannel, options);
2891                    }
2892                    state.windows.removeAt(i--);
2893                }
2894            }
2895        }
2896
2897        // Release information for windows that are no longer present.
2898        // This ensures that unused input channels are released promptly.
2899        // Otherwise, they might stick around until the window handle is destroyed
2900        // which might not happen until the next GC.
2901        for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2902            const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2903            if (!hasWindowHandleLocked(oldWindowHandle)) {
2904#if DEBUG_FOCUS
2905                ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2906#endif
2907                oldWindowHandle->releaseInfo();
2908            }
2909        }
2910    } // release lock
2911
2912    // Wake up poll loop since it may need to make new input dispatching choices.
2913    mLooper->wake();
2914}
2915
2916void InputDispatcher::setFocusedApplication(
2917        const sp<InputApplicationHandle>& inputApplicationHandle) {
2918#if DEBUG_FOCUS
2919    ALOGD("setFocusedApplication");
2920#endif
2921    { // acquire lock
2922        AutoMutex _l(mLock);
2923
2924        if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2925            if (mFocusedApplicationHandle != inputApplicationHandle) {
2926                if (mFocusedApplicationHandle != NULL) {
2927                    resetANRTimeoutsLocked();
2928                    mFocusedApplicationHandle->releaseInfo();
2929                }
2930                mFocusedApplicationHandle = inputApplicationHandle;
2931            }
2932        } else if (mFocusedApplicationHandle != NULL) {
2933            resetANRTimeoutsLocked();
2934            mFocusedApplicationHandle->releaseInfo();
2935            mFocusedApplicationHandle.clear();
2936        }
2937
2938#if DEBUG_FOCUS
2939        //logDispatchStateLocked();
2940#endif
2941    } // release lock
2942
2943    // Wake up poll loop since it may need to make new input dispatching choices.
2944    mLooper->wake();
2945}
2946
2947void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2948#if DEBUG_FOCUS
2949    ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2950#endif
2951
2952    bool changed;
2953    { // acquire lock
2954        AutoMutex _l(mLock);
2955
2956        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2957            if (mDispatchFrozen && !frozen) {
2958                resetANRTimeoutsLocked();
2959            }
2960
2961            if (mDispatchEnabled && !enabled) {
2962                resetAndDropEverythingLocked("dispatcher is being disabled");
2963            }
2964
2965            mDispatchEnabled = enabled;
2966            mDispatchFrozen = frozen;
2967            changed = true;
2968        } else {
2969            changed = false;
2970        }
2971
2972#if DEBUG_FOCUS
2973        //logDispatchStateLocked();
2974#endif
2975    } // release lock
2976
2977    if (changed) {
2978        // Wake up poll loop since it may need to make new input dispatching choices.
2979        mLooper->wake();
2980    }
2981}
2982
2983void InputDispatcher::setInputFilterEnabled(bool enabled) {
2984#if DEBUG_FOCUS
2985    ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2986#endif
2987
2988    { // acquire lock
2989        AutoMutex _l(mLock);
2990
2991        if (mInputFilterEnabled == enabled) {
2992            return;
2993        }
2994
2995        mInputFilterEnabled = enabled;
2996        resetAndDropEverythingLocked("input filter is being enabled or disabled");
2997    } // release lock
2998
2999    // Wake up poll loop since there might be work to do to drop everything.
3000    mLooper->wake();
3001}
3002
3003bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3004        const sp<InputChannel>& toChannel) {
3005#if DEBUG_FOCUS
3006    ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3007            fromChannel->getName().string(), toChannel->getName().string());
3008#endif
3009    { // acquire lock
3010        AutoMutex _l(mLock);
3011
3012        sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
3013        sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3014        if (fromWindowHandle == NULL || toWindowHandle == NULL) {
3015#if DEBUG_FOCUS
3016            ALOGD("Cannot transfer focus because from or to window not found.");
3017#endif
3018            return false;
3019        }
3020        if (fromWindowHandle == toWindowHandle) {
3021#if DEBUG_FOCUS
3022            ALOGD("Trivial transfer to same window.");
3023#endif
3024            return true;
3025        }
3026        if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
3027#if DEBUG_FOCUS
3028            ALOGD("Cannot transfer focus because windows are on different displays.");
3029#endif
3030            return false;
3031        }
3032
3033        bool found = false;
3034        for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
3035            TouchState& state = mTouchStatesByDisplay.editValueAt(d);
3036            for (size_t i = 0; i < state.windows.size(); i++) {
3037                const TouchedWindow& touchedWindow = state.windows[i];
3038                if (touchedWindow.windowHandle == fromWindowHandle) {
3039                    int32_t oldTargetFlags = touchedWindow.targetFlags;
3040                    BitSet32 pointerIds = touchedWindow.pointerIds;
3041
3042                    state.windows.removeAt(i);
3043
3044                    int32_t newTargetFlags = oldTargetFlags
3045                            & (InputTarget::FLAG_FOREGROUND
3046                                    | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3047                    state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3048
3049                    found = true;
3050                    goto Found;
3051                }
3052            }
3053        }
3054Found:
3055
3056        if (! found) {
3057#if DEBUG_FOCUS
3058            ALOGD("Focus transfer failed because from window did not have focus.");
3059#endif
3060            return false;
3061        }
3062
3063        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3064        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3065        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3066            sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3067            sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3068
3069            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3070            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3071                    "transferring touch focus from this window to another window");
3072            synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3073        }
3074
3075#if DEBUG_FOCUS
3076        logDispatchStateLocked();
3077#endif
3078    } // release lock
3079
3080    // Wake up poll loop since it may need to make new input dispatching choices.
3081    mLooper->wake();
3082    return true;
3083}
3084
3085void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3086#if DEBUG_FOCUS
3087    ALOGD("Resetting and dropping all events (%s).", reason);
3088#endif
3089
3090    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3091    synthesizeCancelationEventsForAllConnectionsLocked(options);
3092
3093    resetKeyRepeatLocked();
3094    releasePendingEventLocked();
3095    drainInboundQueueLocked();
3096    resetANRTimeoutsLocked();
3097
3098    mTouchStatesByDisplay.clear();
3099    mLastHoverWindowHandle.clear();
3100}
3101
3102void InputDispatcher::logDispatchStateLocked() {
3103    String8 dump;
3104    dumpDispatchStateLocked(dump);
3105
3106    char* text = dump.lockBuffer(dump.size());
3107    char* start = text;
3108    while (*start != '\0') {
3109        char* end = strchr(start, '\n');
3110        if (*end == '\n') {
3111            *(end++) = '\0';
3112        }
3113        ALOGD("%s", start);
3114        start = end;
3115    }
3116}
3117
3118void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3119    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3120    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3121
3122    if (mFocusedApplicationHandle != NULL) {
3123        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3124                mFocusedApplicationHandle->getName().string(),
3125                mFocusedApplicationHandle->getDispatchingTimeout(
3126                        DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3127    } else {
3128        dump.append(INDENT "FocusedApplication: <null>\n");
3129    }
3130    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3131            mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3132
3133    if (!mTouchStatesByDisplay.isEmpty()) {
3134        dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
3135        for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
3136            const TouchState& state = mTouchStatesByDisplay.valueAt(i);
3137            dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
3138                    state.displayId, toString(state.down), toString(state.split),
3139                    state.deviceId, state.source);
3140            if (!state.windows.isEmpty()) {
3141                dump.append(INDENT3 "Windows:\n");
3142                for (size_t i = 0; i < state.windows.size(); i++) {
3143                    const TouchedWindow& touchedWindow = state.windows[i];
3144                    dump.appendFormat(INDENT4 "%zu: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3145                            i, touchedWindow.windowHandle->getName().string(),
3146                            touchedWindow.pointerIds.value,
3147                            touchedWindow.targetFlags);
3148                }
3149            } else {
3150                dump.append(INDENT3 "Windows: <none>\n");
3151            }
3152        }
3153    } else {
3154        dump.append(INDENT "TouchStates: <no displays touched>\n");
3155    }
3156
3157    if (!mWindowHandles.isEmpty()) {
3158        dump.append(INDENT "Windows:\n");
3159        for (size_t i = 0; i < mWindowHandles.size(); i++) {
3160            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3161            const InputWindowInfo* windowInfo = windowHandle->getInfo();
3162
3163            dump.appendFormat(INDENT2 "%zu: name='%s', displayId=%d, "
3164                    "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3165                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3166                    "frame=[%d,%d][%d,%d], scale=%f, "
3167                    "touchableRegion=",
3168                    i, windowInfo->name.string(), windowInfo->displayId,
3169                    toString(windowInfo->paused),
3170                    toString(windowInfo->hasFocus),
3171                    toString(windowInfo->hasWallpaper),
3172                    toString(windowInfo->visible),
3173                    toString(windowInfo->canReceiveKeys),
3174                    windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3175                    windowInfo->layer,
3176                    windowInfo->frameLeft, windowInfo->frameTop,
3177                    windowInfo->frameRight, windowInfo->frameBottom,
3178                    windowInfo->scaleFactor);
3179            dumpRegion(dump, windowInfo->touchableRegion);
3180            dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3181            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3182                    windowInfo->ownerPid, windowInfo->ownerUid,
3183                    windowInfo->dispatchingTimeout / 1000000.0);
3184        }
3185    } else {
3186        dump.append(INDENT "Windows: <none>\n");
3187    }
3188
3189    if (!mMonitoringChannels.isEmpty()) {
3190        dump.append(INDENT "MonitoringChannels:\n");
3191        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3192            const sp<InputChannel>& channel = mMonitoringChannels[i];
3193            dump.appendFormat(INDENT2 "%zu: '%s'\n", i, channel->getName().string());
3194        }
3195    } else {
3196        dump.append(INDENT "MonitoringChannels: <none>\n");
3197    }
3198
3199    nsecs_t currentTime = now();
3200
3201    // Dump recently dispatched or dropped events from oldest to newest.
3202    if (!mRecentQueue.isEmpty()) {
3203        dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3204        for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3205            dump.append(INDENT2);
3206            entry->appendDescription(dump);
3207            dump.appendFormat(", age=%0.1fms\n",
3208                    (currentTime - entry->eventTime) * 0.000001f);
3209        }
3210    } else {
3211        dump.append(INDENT "RecentQueue: <empty>\n");
3212    }
3213
3214    // Dump event currently being dispatched.
3215    if (mPendingEvent) {
3216        dump.append(INDENT "PendingEvent:\n");
3217        dump.append(INDENT2);
3218        mPendingEvent->appendDescription(dump);
3219        dump.appendFormat(", age=%0.1fms\n",
3220                (currentTime - mPendingEvent->eventTime) * 0.000001f);
3221    } else {
3222        dump.append(INDENT "PendingEvent: <none>\n");
3223    }
3224
3225    // Dump inbound events from oldest to newest.
3226    if (!mInboundQueue.isEmpty()) {
3227        dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3228        for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3229            dump.append(INDENT2);
3230            entry->appendDescription(dump);
3231            dump.appendFormat(", age=%0.1fms\n",
3232                    (currentTime - entry->eventTime) * 0.000001f);
3233        }
3234    } else {
3235        dump.append(INDENT "InboundQueue: <empty>\n");
3236    }
3237
3238    if (!mConnectionsByFd.isEmpty()) {
3239        dump.append(INDENT "Connections:\n");
3240        for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3241            const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3242            dump.appendFormat(INDENT2 "%zu: channelName='%s', windowName='%s', "
3243                    "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3244                    i, connection->getInputChannelName(), connection->getWindowName(),
3245                    connection->getStatusLabel(), toString(connection->monitor),
3246                    toString(connection->inputPublisherBlocked));
3247
3248            if (!connection->outboundQueue.isEmpty()) {
3249                dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3250                        connection->outboundQueue.count());
3251                for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3252                        entry = entry->next) {
3253                    dump.append(INDENT4);
3254                    entry->eventEntry->appendDescription(dump);
3255                    dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3256                            entry->targetFlags, entry->resolvedAction,
3257                            (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3258                }
3259            } else {
3260                dump.append(INDENT3 "OutboundQueue: <empty>\n");
3261            }
3262
3263            if (!connection->waitQueue.isEmpty()) {
3264                dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3265                        connection->waitQueue.count());
3266                for (DispatchEntry* entry = connection->waitQueue.head; entry;
3267                        entry = entry->next) {
3268                    dump.append(INDENT4);
3269                    entry->eventEntry->appendDescription(dump);
3270                    dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3271                            "age=%0.1fms, wait=%0.1fms\n",
3272                            entry->targetFlags, entry->resolvedAction,
3273                            (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3274                            (currentTime - entry->deliveryTime) * 0.000001f);
3275                }
3276            } else {
3277                dump.append(INDENT3 "WaitQueue: <empty>\n");
3278            }
3279        }
3280    } else {
3281        dump.append(INDENT "Connections: <none>\n");
3282    }
3283
3284    if (isAppSwitchPendingLocked()) {
3285        dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3286                (mAppSwitchDueTime - now()) / 1000000.0);
3287    } else {
3288        dump.append(INDENT "AppSwitch: not pending\n");
3289    }
3290
3291    dump.append(INDENT "Configuration:\n");
3292    dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3293            mConfig.keyRepeatDelay * 0.000001f);
3294    dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3295            mConfig.keyRepeatTimeout * 0.000001f);
3296}
3297
3298status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3299        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3300#if DEBUG_REGISTRATION
3301    ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3302            toString(monitor));
3303#endif
3304
3305    { // acquire lock
3306        AutoMutex _l(mLock);
3307
3308        if (getConnectionIndexLocked(inputChannel) >= 0) {
3309            ALOGW("Attempted to register already registered input channel '%s'",
3310                    inputChannel->getName().string());
3311            return BAD_VALUE;
3312        }
3313
3314        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3315
3316        int fd = inputChannel->getFd();
3317        mConnectionsByFd.add(fd, connection);
3318
3319        if (monitor) {
3320            mMonitoringChannels.push(inputChannel);
3321        }
3322
3323        mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3324    } // release lock
3325
3326    // Wake the looper because some connections have changed.
3327    mLooper->wake();
3328    return OK;
3329}
3330
3331status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3332#if DEBUG_REGISTRATION
3333    ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3334#endif
3335
3336    { // acquire lock
3337        AutoMutex _l(mLock);
3338
3339        status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3340        if (status) {
3341            return status;
3342        }
3343    } // release lock
3344
3345    // Wake the poll loop because removing the connection may have changed the current
3346    // synchronization state.
3347    mLooper->wake();
3348    return OK;
3349}
3350
3351status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3352        bool notify) {
3353    ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3354    if (connectionIndex < 0) {
3355        ALOGW("Attempted to unregister already unregistered input channel '%s'",
3356                inputChannel->getName().string());
3357        return BAD_VALUE;
3358    }
3359
3360    sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3361    mConnectionsByFd.removeItemsAt(connectionIndex);
3362
3363    if (connection->monitor) {
3364        removeMonitorChannelLocked(inputChannel);
3365    }
3366
3367    mLooper->removeFd(inputChannel->getFd());
3368
3369    nsecs_t currentTime = now();
3370    abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3371
3372    connection->status = Connection::STATUS_ZOMBIE;
3373    return OK;
3374}
3375
3376void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3377    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3378         if (mMonitoringChannels[i] == inputChannel) {
3379             mMonitoringChannels.removeAt(i);
3380             break;
3381         }
3382    }
3383}
3384
3385ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3386    ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3387    if (connectionIndex >= 0) {
3388        sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3389        if (connection->inputChannel.get() == inputChannel.get()) {
3390            return connectionIndex;
3391        }
3392    }
3393
3394    return -1;
3395}
3396
3397void InputDispatcher::onDispatchCycleFinishedLocked(
3398        nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3399    CommandEntry* commandEntry = postCommandLocked(
3400            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3401    commandEntry->connection = connection;
3402    commandEntry->eventTime = currentTime;
3403    commandEntry->seq = seq;
3404    commandEntry->handled = handled;
3405}
3406
3407void InputDispatcher::onDispatchCycleBrokenLocked(
3408        nsecs_t currentTime, const sp<Connection>& connection) {
3409    ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3410            connection->getInputChannelName());
3411
3412    CommandEntry* commandEntry = postCommandLocked(
3413            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3414    commandEntry->connection = connection;
3415}
3416
3417void InputDispatcher::onANRLocked(
3418        nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3419        const sp<InputWindowHandle>& windowHandle,
3420        nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3421    float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3422    float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3423    ALOGI("Application is not responding: %s.  "
3424            "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s",
3425            getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3426            dispatchLatency, waitDuration, reason);
3427
3428    // Capture a record of the InputDispatcher state at the time of the ANR.
3429    time_t t = time(NULL);
3430    struct tm tm;
3431    localtime_r(&t, &tm);
3432    char timestr[64];
3433    strftime(timestr, sizeof(timestr), "%F %T", &tm);
3434    mLastANRState.clear();
3435    mLastANRState.append(INDENT "ANR:\n");
3436    mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3437    mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3438            getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3439    mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3440    mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3441    mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3442    dumpDispatchStateLocked(mLastANRState);
3443
3444    CommandEntry* commandEntry = postCommandLocked(
3445            & InputDispatcher::doNotifyANRLockedInterruptible);
3446    commandEntry->inputApplicationHandle = applicationHandle;
3447    commandEntry->inputWindowHandle = windowHandle;
3448    commandEntry->reason = reason;
3449}
3450
3451void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3452        CommandEntry* commandEntry) {
3453    mLock.unlock();
3454
3455    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3456
3457    mLock.lock();
3458}
3459
3460void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3461        CommandEntry* commandEntry) {
3462    sp<Connection> connection = commandEntry->connection;
3463
3464    if (connection->status != Connection::STATUS_ZOMBIE) {
3465        mLock.unlock();
3466
3467        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3468
3469        mLock.lock();
3470    }
3471}
3472
3473void InputDispatcher::doNotifyANRLockedInterruptible(
3474        CommandEntry* commandEntry) {
3475    mLock.unlock();
3476
3477    nsecs_t newTimeout = mPolicy->notifyANR(
3478            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3479            commandEntry->reason);
3480
3481    mLock.lock();
3482
3483    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3484            commandEntry->inputWindowHandle != NULL
3485                    ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3486}
3487
3488void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3489        CommandEntry* commandEntry) {
3490    KeyEntry* entry = commandEntry->keyEntry;
3491
3492    KeyEvent event;
3493    initializeKeyEvent(&event, entry);
3494
3495    mLock.unlock();
3496
3497    nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3498            &event, entry->policyFlags);
3499
3500    mLock.lock();
3501
3502    if (delay < 0) {
3503        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3504    } else if (!delay) {
3505        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3506    } else {
3507        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3508        entry->interceptKeyWakeupTime = now() + delay;
3509    }
3510    entry->release();
3511}
3512
3513void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3514        CommandEntry* commandEntry) {
3515    sp<Connection> connection = commandEntry->connection;
3516    nsecs_t finishTime = commandEntry->eventTime;
3517    uint32_t seq = commandEntry->seq;
3518    bool handled = commandEntry->handled;
3519
3520    // Handle post-event policy actions.
3521    DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3522    if (dispatchEntry) {
3523        nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3524        if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3525            String8 msg;
3526            msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3527                    connection->getWindowName(), eventDuration * 0.000001f);
3528            dispatchEntry->eventEntry->appendDescription(msg);
3529            ALOGI("%s", msg.string());
3530        }
3531
3532        bool restartEvent;
3533        if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3534            KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3535            restartEvent = afterKeyEventLockedInterruptible(connection,
3536                    dispatchEntry, keyEntry, handled);
3537        } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3538            MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3539            restartEvent = afterMotionEventLockedInterruptible(connection,
3540                    dispatchEntry, motionEntry, handled);
3541        } else {
3542            restartEvent = false;
3543        }
3544
3545        // Dequeue the event and start the next cycle.
3546        // Note that because the lock might have been released, it is possible that the
3547        // contents of the wait queue to have been drained, so we need to double-check
3548        // a few things.
3549        if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3550            connection->waitQueue.dequeue(dispatchEntry);
3551            traceWaitQueueLengthLocked(connection);
3552            if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3553                connection->outboundQueue.enqueueAtHead(dispatchEntry);
3554                traceOutboundQueueLengthLocked(connection);
3555            } else {
3556                releaseDispatchEntryLocked(dispatchEntry);
3557            }
3558        }
3559
3560        // Start the next dispatch cycle for this connection.
3561        startDispatchCycleLocked(now(), connection);
3562    }
3563}
3564
3565bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3566        DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3567    if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3568        // Get the fallback key state.
3569        // Clear it out after dispatching the UP.
3570        int32_t originalKeyCode = keyEntry->keyCode;
3571        int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3572        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3573            connection->inputState.removeFallbackKey(originalKeyCode);
3574        }
3575
3576        if (handled || !dispatchEntry->hasForegroundTarget()) {
3577            // If the application handles the original key for which we previously
3578            // generated a fallback or if the window is not a foreground window,
3579            // then cancel the associated fallback key, if any.
3580            if (fallbackKeyCode != -1) {
3581                // Dispatch the unhandled key to the policy with the cancel flag.
3582#if DEBUG_OUTBOUND_EVENT_DETAILS
3583                ALOGD("Unhandled key event: Asking policy to cancel fallback action.  "
3584                        "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3585                        keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3586                        keyEntry->policyFlags);
3587#endif
3588                KeyEvent event;
3589                initializeKeyEvent(&event, keyEntry);
3590                event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3591
3592                mLock.unlock();
3593
3594                mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3595                        &event, keyEntry->policyFlags, &event);
3596
3597                mLock.lock();
3598
3599                // Cancel the fallback key.
3600                if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3601                    CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3602                            "application handled the original non-fallback key "
3603                            "or is no longer a foreground target, "
3604                            "canceling previously dispatched fallback key");
3605                    options.keyCode = fallbackKeyCode;
3606                    synthesizeCancelationEventsForConnectionLocked(connection, options);
3607                }
3608                connection->inputState.removeFallbackKey(originalKeyCode);
3609            }
3610        } else {
3611            // If the application did not handle a non-fallback key, first check
3612            // that we are in a good state to perform unhandled key event processing
3613            // Then ask the policy what to do with it.
3614            bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3615                    && keyEntry->repeatCount == 0;
3616            if (fallbackKeyCode == -1 && !initialDown) {
3617#if DEBUG_OUTBOUND_EVENT_DETAILS
3618                ALOGD("Unhandled key event: Skipping unhandled key event processing "
3619                        "since this is not an initial down.  "
3620                        "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3621                        originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3622                        keyEntry->policyFlags);
3623#endif
3624                return false;
3625            }
3626
3627            // Dispatch the unhandled key to the policy.
3628#if DEBUG_OUTBOUND_EVENT_DETAILS
3629            ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
3630                    "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3631                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3632                    keyEntry->policyFlags);
3633#endif
3634            KeyEvent event;
3635            initializeKeyEvent(&event, keyEntry);
3636
3637            mLock.unlock();
3638
3639            bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3640                    &event, keyEntry->policyFlags, &event);
3641
3642            mLock.lock();
3643
3644            if (connection->status != Connection::STATUS_NORMAL) {
3645                connection->inputState.removeFallbackKey(originalKeyCode);
3646                return false;
3647            }
3648
3649            // Latch the fallback keycode for this key on an initial down.
3650            // The fallback keycode cannot change at any other point in the lifecycle.
3651            if (initialDown) {
3652                if (fallback) {
3653                    fallbackKeyCode = event.getKeyCode();
3654                } else {
3655                    fallbackKeyCode = AKEYCODE_UNKNOWN;
3656                }
3657                connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3658            }
3659
3660            ALOG_ASSERT(fallbackKeyCode != -1);
3661
3662            // Cancel the fallback key if the policy decides not to send it anymore.
3663            // We will continue to dispatch the key to the policy but we will no
3664            // longer dispatch a fallback key to the application.
3665            if (fallbackKeyCode != AKEYCODE_UNKNOWN
3666                    && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3667#if DEBUG_OUTBOUND_EVENT_DETAILS
3668                if (fallback) {
3669                    ALOGD("Unhandled key event: Policy requested to send key %d"
3670                            "as a fallback for %d, but on the DOWN it had requested "
3671                            "to send %d instead.  Fallback canceled.",
3672                            event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3673                } else {
3674                    ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3675                            "but on the DOWN it had requested to send %d.  "
3676                            "Fallback canceled.",
3677                            originalKeyCode, fallbackKeyCode);
3678                }
3679#endif
3680
3681                CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3682                        "canceling fallback, policy no longer desires it");
3683                options.keyCode = fallbackKeyCode;
3684                synthesizeCancelationEventsForConnectionLocked(connection, options);
3685
3686                fallback = false;
3687                fallbackKeyCode = AKEYCODE_UNKNOWN;
3688                if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3689                    connection->inputState.setFallbackKey(originalKeyCode,
3690                            fallbackKeyCode);
3691                }
3692            }
3693
3694#if DEBUG_OUTBOUND_EVENT_DETAILS
3695            {
3696                String8 msg;
3697                const KeyedVector<int32_t, int32_t>& fallbackKeys =
3698                        connection->inputState.getFallbackKeys();
3699                for (size_t i = 0; i < fallbackKeys.size(); i++) {
3700                    msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3701                            fallbackKeys.valueAt(i));
3702                }
3703                ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3704                        fallbackKeys.size(), msg.string());
3705            }
3706#endif
3707
3708            if (fallback) {
3709                // Restart the dispatch cycle using the fallback key.
3710                keyEntry->eventTime = event.getEventTime();
3711                keyEntry->deviceId = event.getDeviceId();
3712                keyEntry->source = event.getSource();
3713                keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3714                keyEntry->keyCode = fallbackKeyCode;
3715                keyEntry->scanCode = event.getScanCode();
3716                keyEntry->metaState = event.getMetaState();
3717                keyEntry->repeatCount = event.getRepeatCount();
3718                keyEntry->downTime = event.getDownTime();
3719                keyEntry->syntheticRepeat = false;
3720
3721#if DEBUG_OUTBOUND_EVENT_DETAILS
3722                ALOGD("Unhandled key event: Dispatching fallback key.  "
3723                        "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3724                        originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3725#endif
3726                return true; // restart the event
3727            } else {
3728#if DEBUG_OUTBOUND_EVENT_DETAILS
3729                ALOGD("Unhandled key event: No fallback key.");
3730#endif
3731            }
3732        }
3733    }
3734    return false;
3735}
3736
3737bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3738        DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3739    return false;
3740}
3741
3742void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3743    mLock.unlock();
3744
3745    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3746
3747    mLock.lock();
3748}
3749
3750void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3751    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3752            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3753            entry->downTime, entry->eventTime);
3754}
3755
3756void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3757        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3758    // TODO Write some statistics about how long we spend waiting.
3759}
3760
3761void InputDispatcher::traceInboundQueueLengthLocked() {
3762    if (ATRACE_ENABLED()) {
3763        ATRACE_INT("iq", mInboundQueue.count());
3764    }
3765}
3766
3767void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3768    if (ATRACE_ENABLED()) {
3769        char counterName[40];
3770        snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3771        ATRACE_INT(counterName, connection->outboundQueue.count());
3772    }
3773}
3774
3775void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3776    if (ATRACE_ENABLED()) {
3777        char counterName[40];
3778        snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3779        ATRACE_INT(counterName, connection->waitQueue.count());
3780    }
3781}
3782
3783void InputDispatcher::dump(String8& dump) {
3784    AutoMutex _l(mLock);
3785
3786    dump.append("Input Dispatcher State:\n");
3787    dumpDispatchStateLocked(dump);
3788
3789    if (!mLastANRState.isEmpty()) {
3790        dump.append("\nInput Dispatcher State at time of last ANR:\n");
3791        dump.append(mLastANRState);
3792    }
3793}
3794
3795void InputDispatcher::monitor() {
3796    // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3797    mLock.lock();
3798    mLooper->wake();
3799    mDispatcherIsAliveCondition.wait(mLock);
3800    mLock.unlock();
3801}
3802
3803
3804// --- InputDispatcher::Queue ---
3805
3806template <typename T>
3807uint32_t InputDispatcher::Queue<T>::count() const {
3808    uint32_t result = 0;
3809    for (const T* entry = head; entry; entry = entry->next) {
3810        result += 1;
3811    }
3812    return result;
3813}
3814
3815
3816// --- InputDispatcher::InjectionState ---
3817
3818InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3819        refCount(1),
3820        injectorPid(injectorPid), injectorUid(injectorUid),
3821        injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3822        pendingForegroundDispatches(0) {
3823}
3824
3825InputDispatcher::InjectionState::~InjectionState() {
3826}
3827
3828void InputDispatcher::InjectionState::release() {
3829    refCount -= 1;
3830    if (refCount == 0) {
3831        delete this;
3832    } else {
3833        ALOG_ASSERT(refCount > 0);
3834    }
3835}
3836
3837
3838// --- InputDispatcher::EventEntry ---
3839
3840InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3841        refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3842        injectionState(NULL), dispatchInProgress(false) {
3843}
3844
3845InputDispatcher::EventEntry::~EventEntry() {
3846    releaseInjectionState();
3847}
3848
3849void InputDispatcher::EventEntry::release() {
3850    refCount -= 1;
3851    if (refCount == 0) {
3852        delete this;
3853    } else {
3854        ALOG_ASSERT(refCount > 0);
3855    }
3856}
3857
3858void InputDispatcher::EventEntry::releaseInjectionState() {
3859    if (injectionState) {
3860        injectionState->release();
3861        injectionState = NULL;
3862    }
3863}
3864
3865
3866// --- InputDispatcher::ConfigurationChangedEntry ---
3867
3868InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3869        EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3870}
3871
3872InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3873}
3874
3875void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3876    msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3877            policyFlags);
3878}
3879
3880
3881// --- InputDispatcher::DeviceResetEntry ---
3882
3883InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3884        EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3885        deviceId(deviceId) {
3886}
3887
3888InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3889}
3890
3891void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3892    msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3893            deviceId, policyFlags);
3894}
3895
3896
3897// --- InputDispatcher::KeyEntry ---
3898
3899InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3900        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3901        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3902        int32_t repeatCount, nsecs_t downTime) :
3903        EventEntry(TYPE_KEY, eventTime, policyFlags),
3904        deviceId(deviceId), source(source), action(action), flags(flags),
3905        keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3906        repeatCount(repeatCount), downTime(downTime),
3907        syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3908        interceptKeyWakeupTime(0) {
3909}
3910
3911InputDispatcher::KeyEntry::~KeyEntry() {
3912}
3913
3914void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3915    msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3916            "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3917            "repeatCount=%d), policyFlags=0x%08x",
3918            deviceId, source, action, flags, keyCode, scanCode, metaState,
3919            repeatCount, policyFlags);
3920}
3921
3922void InputDispatcher::KeyEntry::recycle() {
3923    releaseInjectionState();
3924
3925    dispatchInProgress = false;
3926    syntheticRepeat = false;
3927    interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3928    interceptKeyWakeupTime = 0;
3929}
3930
3931
3932// --- InputDispatcher::MotionEntry ---
3933
3934InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3935        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3936        int32_t metaState, int32_t buttonState,
3937        int32_t edgeFlags, float xPrecision, float yPrecision,
3938        nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
3939        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
3940        float xOffset, float yOffset) :
3941        EventEntry(TYPE_MOTION, eventTime, policyFlags),
3942        eventTime(eventTime),
3943        deviceId(deviceId), source(source), action(action), flags(flags),
3944        metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3945        xPrecision(xPrecision), yPrecision(yPrecision),
3946        downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3947    for (uint32_t i = 0; i < pointerCount; i++) {
3948        this->pointerProperties[i].copyFrom(pointerProperties[i]);
3949        this->pointerCoords[i].copyFrom(pointerCoords[i]);
3950        if (xOffset || yOffset) {
3951            this->pointerCoords[i].applyOffset(xOffset, yOffset);
3952        }
3953    }
3954}
3955
3956InputDispatcher::MotionEntry::~MotionEntry() {
3957}
3958
3959void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3960    msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, "
3961            "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, edgeFlags=0x%08x, "
3962            "xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3963            deviceId, source, action, flags, metaState, buttonState, edgeFlags,
3964            xPrecision, yPrecision, displayId);
3965    for (uint32_t i = 0; i < pointerCount; i++) {
3966        if (i) {
3967            msg.append(", ");
3968        }
3969        msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
3970                pointerCoords[i].getX(), pointerCoords[i].getY());
3971    }
3972    msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
3973}
3974
3975
3976// --- InputDispatcher::DispatchEntry ---
3977
3978volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3979
3980InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3981        int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3982        seq(nextSeq()),
3983        eventEntry(eventEntry), targetFlags(targetFlags),
3984        xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3985        deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3986    eventEntry->refCount += 1;
3987}
3988
3989InputDispatcher::DispatchEntry::~DispatchEntry() {
3990    eventEntry->release();
3991}
3992
3993uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3994    // Sequence number 0 is reserved and will never be returned.
3995    uint32_t seq;
3996    do {
3997        seq = android_atomic_inc(&sNextSeqAtomic);
3998    } while (!seq);
3999    return seq;
4000}
4001
4002
4003// --- InputDispatcher::InputState ---
4004
4005InputDispatcher::InputState::InputState() {
4006}
4007
4008InputDispatcher::InputState::~InputState() {
4009}
4010
4011bool InputDispatcher::InputState::isNeutral() const {
4012    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4013}
4014
4015bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
4016        int32_t displayId) const {
4017    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4018        const MotionMemento& memento = mMotionMementos.itemAt(i);
4019        if (memento.deviceId == deviceId
4020                && memento.source == source
4021                && memento.displayId == displayId
4022                && memento.hovering) {
4023            return true;
4024        }
4025    }
4026    return false;
4027}
4028
4029bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4030        int32_t action, int32_t flags) {
4031    switch (action) {
4032    case AKEY_EVENT_ACTION_UP: {
4033        if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4034            for (size_t i = 0; i < mFallbackKeys.size(); ) {
4035                if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4036                    mFallbackKeys.removeItemsAt(i);
4037                } else {
4038                    i += 1;
4039                }
4040            }
4041        }
4042        ssize_t index = findKeyMemento(entry);
4043        if (index >= 0) {
4044            mKeyMementos.removeAt(index);
4045            return true;
4046        }
4047        /* FIXME: We can't just drop the key up event because that prevents creating
4048         * popup windows that are automatically shown when a key is held and then
4049         * dismissed when the key is released.  The problem is that the popup will
4050         * not have received the original key down, so the key up will be considered
4051         * to be inconsistent with its observed state.  We could perhaps handle this
4052         * by synthesizing a key down but that will cause other problems.
4053         *
4054         * So for now, allow inconsistent key up events to be dispatched.
4055         *
4056#if DEBUG_OUTBOUND_EVENT_DETAILS
4057        ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4058                "keyCode=%d, scanCode=%d",
4059                entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4060#endif
4061        return false;
4062        */
4063        return true;
4064    }
4065
4066    case AKEY_EVENT_ACTION_DOWN: {
4067        ssize_t index = findKeyMemento(entry);
4068        if (index >= 0) {
4069            mKeyMementos.removeAt(index);
4070        }
4071        addKeyMemento(entry, flags);
4072        return true;
4073    }
4074
4075    default:
4076        return true;
4077    }
4078}
4079
4080bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4081        int32_t action, int32_t flags) {
4082    int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4083    switch (actionMasked) {
4084    case AMOTION_EVENT_ACTION_UP:
4085    case AMOTION_EVENT_ACTION_CANCEL: {
4086        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4087        if (index >= 0) {
4088            mMotionMementos.removeAt(index);
4089            return true;
4090        }
4091#if DEBUG_OUTBOUND_EVENT_DETAILS
4092        ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4093                "actionMasked=%d",
4094                entry->deviceId, entry->source, actionMasked);
4095#endif
4096        return false;
4097    }
4098
4099    case AMOTION_EVENT_ACTION_DOWN: {
4100        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4101        if (index >= 0) {
4102            mMotionMementos.removeAt(index);
4103        }
4104        addMotionMemento(entry, flags, false /*hovering*/);
4105        return true;
4106    }
4107
4108    case AMOTION_EVENT_ACTION_POINTER_UP:
4109    case AMOTION_EVENT_ACTION_POINTER_DOWN:
4110    case AMOTION_EVENT_ACTION_MOVE: {
4111        if (entry->source & AINPUT_SOURCE_CLASS_NAVIGATION) {
4112            // Trackballs can send MOVE events with a corresponding DOWN or UP. There's no need to
4113            // generate cancellation events for these since they're based in relative rather than
4114            // absolute units.
4115            return true;
4116        }
4117
4118        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4119
4120        if (entry->source & AINPUT_SOURCE_CLASS_JOYSTICK) {
4121            // Joysticks can send MOVE events without a corresponding DOWN or UP. Since all
4122            // joystick axes are normalized to [-1, 1] we can trust that 0 means it's neutral. Any
4123            // other value and we need to track the motion so we can send cancellation events for
4124            // anything generating fallback events (e.g. DPad keys for joystick movements).
4125            if (index >= 0) {
4126                if (entry->pointerCoords[0].isEmpty()) {
4127                    mMotionMementos.removeAt(index);
4128                } else {
4129                    MotionMemento& memento = mMotionMementos.editItemAt(index);
4130                    memento.setPointers(entry);
4131                }
4132            } else if (!entry->pointerCoords[0].isEmpty()) {
4133                addMotionMemento(entry, flags, false /*hovering*/);
4134            }
4135
4136            // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4137            return true;
4138        }
4139        if (index >= 0) {
4140            MotionMemento& memento = mMotionMementos.editItemAt(index);
4141            memento.setPointers(entry);
4142            return true;
4143        }
4144#if DEBUG_OUTBOUND_EVENT_DETAILS
4145        ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4146                "deviceId=%d, source=%08x, actionMasked=%d",
4147                entry->deviceId, entry->source, actionMasked);
4148#endif
4149        return false;
4150    }
4151
4152    case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4153        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4154        if (index >= 0) {
4155            mMotionMementos.removeAt(index);
4156            return true;
4157        }
4158#if DEBUG_OUTBOUND_EVENT_DETAILS
4159        ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4160                entry->deviceId, entry->source);
4161#endif
4162        return false;
4163    }
4164
4165    case AMOTION_EVENT_ACTION_HOVER_ENTER:
4166    case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4167        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4168        if (index >= 0) {
4169            mMotionMementos.removeAt(index);
4170        }
4171        addMotionMemento(entry, flags, true /*hovering*/);
4172        return true;
4173    }
4174
4175    default:
4176        return true;
4177    }
4178}
4179
4180ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4181    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4182        const KeyMemento& memento = mKeyMementos.itemAt(i);
4183        if (memento.deviceId == entry->deviceId
4184                && memento.source == entry->source
4185                && memento.keyCode == entry->keyCode
4186                && memento.scanCode == entry->scanCode) {
4187            return i;
4188        }
4189    }
4190    return -1;
4191}
4192
4193ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4194        bool hovering) const {
4195    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4196        const MotionMemento& memento = mMotionMementos.itemAt(i);
4197        if (memento.deviceId == entry->deviceId
4198                && memento.source == entry->source
4199                && memento.displayId == entry->displayId
4200                && memento.hovering == hovering) {
4201            return i;
4202        }
4203    }
4204    return -1;
4205}
4206
4207void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4208    mKeyMementos.push();
4209    KeyMemento& memento = mKeyMementos.editTop();
4210    memento.deviceId = entry->deviceId;
4211    memento.source = entry->source;
4212    memento.keyCode = entry->keyCode;
4213    memento.scanCode = entry->scanCode;
4214    memento.metaState = entry->metaState;
4215    memento.flags = flags;
4216    memento.downTime = entry->downTime;
4217    memento.policyFlags = entry->policyFlags;
4218}
4219
4220void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4221        int32_t flags, bool hovering) {
4222    mMotionMementos.push();
4223    MotionMemento& memento = mMotionMementos.editTop();
4224    memento.deviceId = entry->deviceId;
4225    memento.source = entry->source;
4226    memento.flags = flags;
4227    memento.xPrecision = entry->xPrecision;
4228    memento.yPrecision = entry->yPrecision;
4229    memento.downTime = entry->downTime;
4230    memento.displayId = entry->displayId;
4231    memento.setPointers(entry);
4232    memento.hovering = hovering;
4233    memento.policyFlags = entry->policyFlags;
4234}
4235
4236void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4237    pointerCount = entry->pointerCount;
4238    for (uint32_t i = 0; i < entry->pointerCount; i++) {
4239        pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4240        pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4241    }
4242}
4243
4244void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4245        Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4246    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4247        const KeyMemento& memento = mKeyMementos.itemAt(i);
4248        if (shouldCancelKey(memento, options)) {
4249            outEvents.push(new KeyEntry(currentTime,
4250                    memento.deviceId, memento.source, memento.policyFlags,
4251                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4252                    memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4253        }
4254    }
4255
4256    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4257        const MotionMemento& memento = mMotionMementos.itemAt(i);
4258        if (shouldCancelMotion(memento, options)) {
4259            outEvents.push(new MotionEntry(currentTime,
4260                    memento.deviceId, memento.source, memento.policyFlags,
4261                    memento.hovering
4262                            ? AMOTION_EVENT_ACTION_HOVER_EXIT
4263                            : AMOTION_EVENT_ACTION_CANCEL,
4264                    memento.flags, 0, 0, 0,
4265                    memento.xPrecision, memento.yPrecision, memento.downTime,
4266                    memento.displayId,
4267                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
4268                    0, 0));
4269        }
4270    }
4271}
4272
4273void InputDispatcher::InputState::clear() {
4274    mKeyMementos.clear();
4275    mMotionMementos.clear();
4276    mFallbackKeys.clear();
4277}
4278
4279void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4280    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4281        const MotionMemento& memento = mMotionMementos.itemAt(i);
4282        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4283            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4284                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4285                if (memento.deviceId == otherMemento.deviceId
4286                        && memento.source == otherMemento.source
4287                        && memento.displayId == otherMemento.displayId) {
4288                    other.mMotionMementos.removeAt(j);
4289                } else {
4290                    j += 1;
4291                }
4292            }
4293            other.mMotionMementos.push(memento);
4294        }
4295    }
4296}
4297
4298int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4299    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4300    return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4301}
4302
4303void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4304        int32_t fallbackKeyCode) {
4305    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4306    if (index >= 0) {
4307        mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4308    } else {
4309        mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4310    }
4311}
4312
4313void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4314    mFallbackKeys.removeItem(originalKeyCode);
4315}
4316
4317bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4318        const CancelationOptions& options) {
4319    if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4320        return false;
4321    }
4322
4323    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4324        return false;
4325    }
4326
4327    switch (options.mode) {
4328    case CancelationOptions::CANCEL_ALL_EVENTS:
4329    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4330        return true;
4331    case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4332        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4333    default:
4334        return false;
4335    }
4336}
4337
4338bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4339        const CancelationOptions& options) {
4340    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4341        return false;
4342    }
4343
4344    switch (options.mode) {
4345    case CancelationOptions::CANCEL_ALL_EVENTS:
4346        return true;
4347    case CancelationOptions::CANCEL_POINTER_EVENTS:
4348        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4349    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4350        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4351    default:
4352        return false;
4353    }
4354}
4355
4356
4357// --- InputDispatcher::Connection ---
4358
4359InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4360        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4361        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4362        monitor(monitor),
4363        inputPublisher(inputChannel), inputPublisherBlocked(false) {
4364}
4365
4366InputDispatcher::Connection::~Connection() {
4367}
4368
4369const char* InputDispatcher::Connection::getWindowName() const {
4370    if (inputWindowHandle != NULL) {
4371        return inputWindowHandle->getName().string();
4372    }
4373    if (monitor) {
4374        return "monitor";
4375    }
4376    return "?";
4377}
4378
4379const char* InputDispatcher::Connection::getStatusLabel() const {
4380    switch (status) {
4381    case STATUS_NORMAL:
4382        return "NORMAL";
4383
4384    case STATUS_BROKEN:
4385        return "BROKEN";
4386
4387    case STATUS_ZOMBIE:
4388        return "ZOMBIE";
4389
4390    default:
4391        return "UNKNOWN";
4392    }
4393}
4394
4395InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4396    for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4397        if (entry->seq == seq) {
4398            return entry;
4399        }
4400    }
4401    return NULL;
4402}
4403
4404
4405// --- InputDispatcher::CommandEntry ---
4406
4407InputDispatcher::CommandEntry::CommandEntry(Command command) :
4408    command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4409    seq(0), handled(false) {
4410}
4411
4412InputDispatcher::CommandEntry::~CommandEntry() {
4413}
4414
4415
4416// --- InputDispatcher::TouchState ---
4417
4418InputDispatcher::TouchState::TouchState() :
4419    down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4420}
4421
4422InputDispatcher::TouchState::~TouchState() {
4423}
4424
4425void InputDispatcher::TouchState::reset() {
4426    down = false;
4427    split = false;
4428    deviceId = -1;
4429    source = 0;
4430    displayId = -1;
4431    windows.clear();
4432}
4433
4434void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4435    down = other.down;
4436    split = other.split;
4437    deviceId = other.deviceId;
4438    source = other.source;
4439    displayId = other.displayId;
4440    windows = other.windows;
4441}
4442
4443void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4444        int32_t targetFlags, BitSet32 pointerIds) {
4445    if (targetFlags & InputTarget::FLAG_SPLIT) {
4446        split = true;
4447    }
4448
4449    for (size_t i = 0; i < windows.size(); i++) {
4450        TouchedWindow& touchedWindow = windows.editItemAt(i);
4451        if (touchedWindow.windowHandle == windowHandle) {
4452            touchedWindow.targetFlags |= targetFlags;
4453            if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4454                touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4455            }
4456            touchedWindow.pointerIds.value |= pointerIds.value;
4457            return;
4458        }
4459    }
4460
4461    windows.push();
4462
4463    TouchedWindow& touchedWindow = windows.editTop();
4464    touchedWindow.windowHandle = windowHandle;
4465    touchedWindow.targetFlags = targetFlags;
4466    touchedWindow.pointerIds = pointerIds;
4467}
4468
4469void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4470    for (size_t i = 0; i < windows.size(); i++) {
4471        if (windows.itemAt(i).windowHandle == windowHandle) {
4472            windows.removeAt(i);
4473            return;
4474        }
4475    }
4476}
4477
4478void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4479    for (size_t i = 0 ; i < windows.size(); ) {
4480        TouchedWindow& window = windows.editItemAt(i);
4481        if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4482                | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4483            window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4484            window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4485            i += 1;
4486        } else {
4487            windows.removeAt(i);
4488        }
4489    }
4490}
4491
4492sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4493    for (size_t i = 0; i < windows.size(); i++) {
4494        const TouchedWindow& window = windows.itemAt(i);
4495        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4496            return window.windowHandle;
4497        }
4498    }
4499    return NULL;
4500}
4501
4502bool InputDispatcher::TouchState::isSlippery() const {
4503    // Must have exactly one foreground window.
4504    bool haveSlipperyForegroundWindow = false;
4505    for (size_t i = 0; i < windows.size(); i++) {
4506        const TouchedWindow& window = windows.itemAt(i);
4507        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4508            if (haveSlipperyForegroundWindow
4509                    || !(window.windowHandle->getInfo()->layoutParamsFlags
4510                            & InputWindowInfo::FLAG_SLIPPERY)) {
4511                return false;
4512            }
4513            haveSlipperyForegroundWindow = true;
4514        }
4515    }
4516    return haveSlipperyForegroundWindow;
4517}
4518
4519
4520// --- InputDispatcherThread ---
4521
4522InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4523        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4524}
4525
4526InputDispatcherThread::~InputDispatcherThread() {
4527}
4528
4529bool InputDispatcherThread::threadLoop() {
4530    mDispatcher->dispatchOnce();
4531    return true;
4532}
4533
4534} // namespace android
4535