InputDispatcher.h revision f086ddbb97e59bd4a0c27745f6e6cc9832a2d4f8
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_DISPATCHER_H
18#define _UI_INPUT_DISPATCHER_H
19
20#include <input/Input.h>
21#include <input/InputTransport.h>
22#include <utils/KeyedVector.h>
23#include <utils/Vector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Looper.h>
29#include <utils/BitSet.h>
30#include <cutils/atomic.h>
31
32#include <stddef.h>
33#include <unistd.h>
34#include <limits.h>
35
36#include "InputWindow.h"
37#include "InputApplication.h"
38#include "InputListener.h"
39
40
41namespace android {
42
43/*
44 * Constants used to report the outcome of input event injection.
45 */
46enum {
47    /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
48    INPUT_EVENT_INJECTION_PENDING = -1,
49
50    /* Injection succeeded. */
51    INPUT_EVENT_INJECTION_SUCCEEDED = 0,
52
53    /* Injection failed because the injector did not have permission to inject
54     * into the application with input focus. */
55    INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
56
57    /* Injection failed because there were no available input targets. */
58    INPUT_EVENT_INJECTION_FAILED = 2,
59
60    /* Injection failed due to a timeout. */
61    INPUT_EVENT_INJECTION_TIMED_OUT = 3
62};
63
64/*
65 * Constants used to determine the input event injection synchronization mode.
66 */
67enum {
68    /* Injection is asynchronous and is assumed always to be successful. */
69    INPUT_EVENT_INJECTION_SYNC_NONE = 0,
70
71    /* Waits for previous events to be dispatched so that the input dispatcher can determine
72     * whether input event injection willbe permitted based on the current input focus.
73     * Does not wait for the input event to finish processing. */
74    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
75
76    /* Waits for the input event to be completely processed. */
77    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
78};
79
80
81/*
82 * An input target specifies how an input event is to be dispatched to a particular window
83 * including the window's input channel, control flags, a timeout, and an X / Y offset to
84 * be added to input event coordinates to compensate for the absolute position of the
85 * window area.
86 */
87struct InputTarget {
88    enum {
89        /* This flag indicates that the event is being delivered to a foreground application. */
90        FLAG_FOREGROUND = 1 << 0,
91
92        /* This flag indicates that the target of a MotionEvent is partly or wholly
93         * obscured by another visible window above it.  The motion event should be
94         * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
95        FLAG_WINDOW_IS_OBSCURED = 1 << 1,
96
97        /* This flag indicates that a motion event is being split across multiple windows. */
98        FLAG_SPLIT = 1 << 2,
99
100        /* This flag indicates that the pointer coordinates dispatched to the application
101         * will be zeroed out to avoid revealing information to an application. This is
102         * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
103         * the same UID from watching all touches. */
104        FLAG_ZERO_COORDS = 1 << 3,
105
106        /* This flag indicates that the event should be sent as is.
107         * Should always be set unless the event is to be transmuted. */
108        FLAG_DISPATCH_AS_IS = 1 << 8,
109
110        /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
111         * of the area of this target and so should instead be delivered as an
112         * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
113        FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
114
115        /* This flag indicates that a hover sequence is starting in the given window.
116         * The event is transmuted into ACTION_HOVER_ENTER. */
117        FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
118
119        /* This flag indicates that a hover event happened outside of a window which handled
120         * previous hover events, signifying the end of the current hover sequence for that
121         * window.
122         * The event is transmuted into ACTION_HOVER_ENTER. */
123        FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
124
125        /* This flag indicates that the event should be canceled.
126         * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
127         * outside of a window. */
128        FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
129
130        /* This flag indicates that the event should be dispatched as an initial down.
131         * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
132         * into a new window. */
133        FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
134
135        /* Mask for all dispatch modes. */
136        FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
137                | FLAG_DISPATCH_AS_OUTSIDE
138                | FLAG_DISPATCH_AS_HOVER_ENTER
139                | FLAG_DISPATCH_AS_HOVER_EXIT
140                | FLAG_DISPATCH_AS_SLIPPERY_EXIT
141                | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
142    };
143
144    // The input channel to be targeted.
145    sp<InputChannel> inputChannel;
146
147    // Flags for the input target.
148    int32_t flags;
149
150    // The x and y offset to add to a MotionEvent as it is delivered.
151    // (ignored for KeyEvents)
152    float xOffset, yOffset;
153
154    // Scaling factor to apply to MotionEvent as it is delivered.
155    // (ignored for KeyEvents)
156    float scaleFactor;
157
158    // The subset of pointer ids to include in motion events dispatched to this input target
159    // if FLAG_SPLIT is set.
160    BitSet32 pointerIds;
161};
162
163
164/*
165 * Input dispatcher configuration.
166 *
167 * Specifies various options that modify the behavior of the input dispatcher.
168 * The values provided here are merely defaults. The actual values will come from ViewConfiguration
169 * and are passed into the dispatcher during initialization.
170 */
171struct InputDispatcherConfiguration {
172    // The key repeat initial timeout.
173    nsecs_t keyRepeatTimeout;
174
175    // The key repeat inter-key delay.
176    nsecs_t keyRepeatDelay;
177
178    InputDispatcherConfiguration() :
179            keyRepeatTimeout(500 * 1000000LL),
180            keyRepeatDelay(50 * 1000000LL) { }
181};
182
183
184/*
185 * Input dispatcher policy interface.
186 *
187 * The input reader policy is used by the input reader to interact with the Window Manager
188 * and other system components.
189 *
190 * The actual implementation is partially supported by callbacks into the DVM
191 * via JNI.  This interface is also mocked in the unit tests.
192 */
193class InputDispatcherPolicyInterface : public virtual RefBase {
194protected:
195    InputDispatcherPolicyInterface() { }
196    virtual ~InputDispatcherPolicyInterface() { }
197
198public:
199    /* Notifies the system that a configuration change has occurred. */
200    virtual void notifyConfigurationChanged(nsecs_t when) = 0;
201
202    /* Notifies the system that an application is not responding.
203     * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
204    virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
205            const sp<InputWindowHandle>& inputWindowHandle,
206            const String8& reason) = 0;
207
208    /* Notifies the system that an input channel is unrecoverably broken. */
209    virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
210
211    /* Gets the input dispatcher configuration. */
212    virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
213
214    /* Returns true if automatic key repeating is enabled. */
215    virtual bool isKeyRepeatEnabled() = 0;
216
217    /* Filters an input event.
218     * Return true to dispatch the event unmodified, false to consume the event.
219     * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
220     * to injectInputEvent.
221     */
222    virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
223
224    /* Intercepts a key event immediately before queueing it.
225     * The policy can use this method as an opportunity to perform power management functions
226     * and early event preprocessing such as updating policy flags.
227     *
228     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
229     * should be dispatched to applications.
230     */
231    virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
232
233    /* Intercepts a touch, trackball or other motion event before queueing it.
234     * The policy can use this method as an opportunity to perform power management functions
235     * and early event preprocessing such as updating policy flags.
236     *
237     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
238     * should be dispatched to applications.
239     */
240    virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
241
242    /* Allows the policy a chance to intercept a key before dispatching. */
243    virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
244            const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
245
246    /* Allows the policy a chance to perform default processing for an unhandled key.
247     * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
248    virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
249            const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
250
251    /* Notifies the policy about switch events.
252     */
253    virtual void notifySwitch(nsecs_t when,
254            uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
255
256    /* Poke user activity for an event dispatched to a window. */
257    virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
258
259    /* Checks whether a given application pid/uid has permission to inject input events
260     * into other applications.
261     *
262     * This method is special in that its implementation promises to be non-reentrant and
263     * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
264     */
265    virtual bool checkInjectEventsPermissionNonReentrant(
266            int32_t injectorPid, int32_t injectorUid) = 0;
267};
268
269
270/* Notifies the system about input events generated by the input reader.
271 * The dispatcher is expected to be mostly asynchronous. */
272class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
273protected:
274    InputDispatcherInterface() { }
275    virtual ~InputDispatcherInterface() { }
276
277public:
278    /* Dumps the state of the input dispatcher.
279     *
280     * This method may be called on any thread (usually by the input manager). */
281    virtual void dump(String8& dump) = 0;
282
283    /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
284    virtual void monitor() = 0;
285
286    /* Runs a single iteration of the dispatch loop.
287     * Nominally processes one queued event, a timeout, or a response from an input consumer.
288     *
289     * This method should only be called on the input dispatcher thread.
290     */
291    virtual void dispatchOnce() = 0;
292
293    /* Injects an input event and optionally waits for sync.
294     * The synchronization mode determines whether the method blocks while waiting for
295     * input injection to proceed.
296     * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
297     *
298     * This method may be called on any thread (usually by the input manager).
299     */
300    virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
301            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
302            uint32_t policyFlags) = 0;
303
304    /* Sets the list of input windows.
305     *
306     * This method may be called on any thread (usually by the input manager).
307     */
308    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
309
310    /* Sets the focused application.
311     *
312     * This method may be called on any thread (usually by the input manager).
313     */
314    virtual void setFocusedApplication(
315            const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
316
317    /* Sets the input dispatching mode.
318     *
319     * This method may be called on any thread (usually by the input manager).
320     */
321    virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
322
323    /* Sets whether input event filtering is enabled.
324     * When enabled, incoming input events are sent to the policy's filterInputEvent
325     * method instead of being dispatched.  The filter is expected to use
326     * injectInputEvent to inject the events it would like to have dispatched.
327     * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
328     */
329    virtual void setInputFilterEnabled(bool enabled) = 0;
330
331    /* Transfers touch focus from the window associated with one channel to the
332     * window associated with the other channel.
333     *
334     * Returns true on success.  False if the window did not actually have touch focus.
335     */
336    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
337            const sp<InputChannel>& toChannel) = 0;
338
339    /* Registers or unregister input channels that may be used as targets for input events.
340     * If monitor is true, the channel will receive a copy of all input events.
341     *
342     * These methods may be called on any thread (usually by the input manager).
343     */
344    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
345            const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
346    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
347};
348
349/* Dispatches events to input targets.  Some functions of the input dispatcher, such as
350 * identifying input targets, are controlled by a separate policy object.
351 *
352 * IMPORTANT INVARIANT:
353 *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
354 *     the input dispatcher never calls into the policy while holding its internal locks.
355 *     The implementation is also carefully designed to recover from scenarios such as an
356 *     input channel becoming unregistered while identifying input targets or processing timeouts.
357 *
358 *     Methods marked 'Locked' must be called with the lock acquired.
359 *
360 *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
361 *     may during the course of their execution release the lock, call into the policy, and
362 *     then reacquire the lock.  The caller is responsible for recovering gracefully.
363 *
364 *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
365 */
366class InputDispatcher : public InputDispatcherInterface {
367protected:
368    virtual ~InputDispatcher();
369
370public:
371    explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
372
373    virtual void dump(String8& dump);
374    virtual void monitor();
375
376    virtual void dispatchOnce();
377
378    virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
379    virtual void notifyKey(const NotifyKeyArgs* args);
380    virtual void notifyMotion(const NotifyMotionArgs* args);
381    virtual void notifySwitch(const NotifySwitchArgs* args);
382    virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
383
384    virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
385            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
386            uint32_t policyFlags);
387
388    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
389    virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
390    virtual void setInputDispatchMode(bool enabled, bool frozen);
391    virtual void setInputFilterEnabled(bool enabled);
392
393    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
394            const sp<InputChannel>& toChannel);
395
396    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
397            const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
398    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
399
400private:
401    template <typename T>
402    struct Link {
403        T* next;
404        T* prev;
405
406    protected:
407        inline Link() : next(NULL), prev(NULL) { }
408    };
409
410    struct InjectionState {
411        mutable int32_t refCount;
412
413        int32_t injectorPid;
414        int32_t injectorUid;
415        int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
416        bool injectionIsAsync; // set to true if injection is not waiting for the result
417        int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
418
419        InjectionState(int32_t injectorPid, int32_t injectorUid);
420        void release();
421
422    private:
423        ~InjectionState();
424    };
425
426    struct EventEntry : Link<EventEntry> {
427        enum {
428            TYPE_CONFIGURATION_CHANGED,
429            TYPE_DEVICE_RESET,
430            TYPE_KEY,
431            TYPE_MOTION
432        };
433
434        mutable int32_t refCount;
435        int32_t type;
436        nsecs_t eventTime;
437        uint32_t policyFlags;
438        InjectionState* injectionState;
439
440        bool dispatchInProgress; // initially false, set to true while dispatching
441
442        inline bool isInjected() const { return injectionState != NULL; }
443
444        void release();
445
446        virtual void appendDescription(String8& msg) const = 0;
447
448    protected:
449        EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
450        virtual ~EventEntry();
451        void releaseInjectionState();
452    };
453
454    struct ConfigurationChangedEntry : EventEntry {
455        ConfigurationChangedEntry(nsecs_t eventTime);
456        virtual void appendDescription(String8& msg) const;
457
458    protected:
459        virtual ~ConfigurationChangedEntry();
460    };
461
462    struct DeviceResetEntry : EventEntry {
463        int32_t deviceId;
464
465        DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
466        virtual void appendDescription(String8& msg) const;
467
468    protected:
469        virtual ~DeviceResetEntry();
470    };
471
472    struct KeyEntry : EventEntry {
473        int32_t deviceId;
474        uint32_t source;
475        int32_t action;
476        int32_t flags;
477        int32_t keyCode;
478        int32_t scanCode;
479        int32_t metaState;
480        int32_t repeatCount;
481        nsecs_t downTime;
482
483        bool syntheticRepeat; // set to true for synthetic key repeats
484
485        enum InterceptKeyResult {
486            INTERCEPT_KEY_RESULT_UNKNOWN,
487            INTERCEPT_KEY_RESULT_SKIP,
488            INTERCEPT_KEY_RESULT_CONTINUE,
489            INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
490        };
491        InterceptKeyResult interceptKeyResult; // set based on the interception result
492        nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
493
494        KeyEntry(nsecs_t eventTime,
495                int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
496                int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
497                int32_t repeatCount, nsecs_t downTime);
498        virtual void appendDescription(String8& msg) const;
499        void recycle();
500
501    protected:
502        virtual ~KeyEntry();
503    };
504
505    struct MotionEntry : EventEntry {
506        nsecs_t eventTime;
507        int32_t deviceId;
508        uint32_t source;
509        int32_t action;
510        int32_t flags;
511        int32_t metaState;
512        int32_t buttonState;
513        int32_t edgeFlags;
514        float xPrecision;
515        float yPrecision;
516        nsecs_t downTime;
517        int32_t displayId;
518        uint32_t pointerCount;
519        PointerProperties pointerProperties[MAX_POINTERS];
520        PointerCoords pointerCoords[MAX_POINTERS];
521
522        MotionEntry(nsecs_t eventTime,
523                int32_t deviceId, uint32_t source, uint32_t policyFlags,
524                int32_t action, int32_t flags,
525                int32_t metaState, int32_t buttonState, int32_t edgeFlags,
526                float xPrecision, float yPrecision,
527                nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
528                const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
529                float xOffset, float yOffset);
530        virtual void appendDescription(String8& msg) const;
531
532    protected:
533        virtual ~MotionEntry();
534    };
535
536    // Tracks the progress of dispatching a particular event to a particular connection.
537    struct DispatchEntry : Link<DispatchEntry> {
538        const uint32_t seq; // unique sequence number, never 0
539
540        EventEntry* eventEntry; // the event to dispatch
541        int32_t targetFlags;
542        float xOffset;
543        float yOffset;
544        float scaleFactor;
545        nsecs_t deliveryTime; // time when the event was actually delivered
546
547        // Set to the resolved action and flags when the event is enqueued.
548        int32_t resolvedAction;
549        int32_t resolvedFlags;
550
551        DispatchEntry(EventEntry* eventEntry,
552                int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
553        ~DispatchEntry();
554
555        inline bool hasForegroundTarget() const {
556            return targetFlags & InputTarget::FLAG_FOREGROUND;
557        }
558
559        inline bool isSplit() const {
560            return targetFlags & InputTarget::FLAG_SPLIT;
561        }
562
563    private:
564        static volatile int32_t sNextSeqAtomic;
565
566        static uint32_t nextSeq();
567    };
568
569    // A command entry captures state and behavior for an action to be performed in the
570    // dispatch loop after the initial processing has taken place.  It is essentially
571    // a kind of continuation used to postpone sensitive policy interactions to a point
572    // in the dispatch loop where it is safe to release the lock (generally after finishing
573    // the critical parts of the dispatch cycle).
574    //
575    // The special thing about commands is that they can voluntarily release and reacquire
576    // the dispatcher lock at will.  Initially when the command starts running, the
577    // dispatcher lock is held.  However, if the command needs to call into the policy to
578    // do some work, it can release the lock, do the work, then reacquire the lock again
579    // before returning.
580    //
581    // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
582    // never calls into the policy while holding its lock.
583    //
584    // Commands are implicitly 'LockedInterruptible'.
585    struct CommandEntry;
586    typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
587
588    class Connection;
589    struct CommandEntry : Link<CommandEntry> {
590        CommandEntry(Command command);
591        ~CommandEntry();
592
593        Command command;
594
595        // parameters for the command (usage varies by command)
596        sp<Connection> connection;
597        nsecs_t eventTime;
598        KeyEntry* keyEntry;
599        sp<InputApplicationHandle> inputApplicationHandle;
600        sp<InputWindowHandle> inputWindowHandle;
601        String8 reason;
602        int32_t userActivityEventType;
603        uint32_t seq;
604        bool handled;
605    };
606
607    // Generic queue implementation.
608    template <typename T>
609    struct Queue {
610        T* head;
611        T* tail;
612
613        inline Queue() : head(NULL), tail(NULL) {
614        }
615
616        inline bool isEmpty() const {
617            return !head;
618        }
619
620        inline void enqueueAtTail(T* entry) {
621            entry->prev = tail;
622            if (tail) {
623                tail->next = entry;
624            } else {
625                head = entry;
626            }
627            entry->next = NULL;
628            tail = entry;
629        }
630
631        inline void enqueueAtHead(T* entry) {
632            entry->next = head;
633            if (head) {
634                head->prev = entry;
635            } else {
636                tail = entry;
637            }
638            entry->prev = NULL;
639            head = entry;
640        }
641
642        inline void dequeue(T* entry) {
643            if (entry->prev) {
644                entry->prev->next = entry->next;
645            } else {
646                head = entry->next;
647            }
648            if (entry->next) {
649                entry->next->prev = entry->prev;
650            } else {
651                tail = entry->prev;
652            }
653        }
654
655        inline T* dequeueAtHead() {
656            T* entry = head;
657            head = entry->next;
658            if (head) {
659                head->prev = NULL;
660            } else {
661                tail = NULL;
662            }
663            return entry;
664        }
665
666        uint32_t count() const;
667    };
668
669    /* Specifies which events are to be canceled and why. */
670    struct CancelationOptions {
671        enum Mode {
672            CANCEL_ALL_EVENTS = 0,
673            CANCEL_POINTER_EVENTS = 1,
674            CANCEL_NON_POINTER_EVENTS = 2,
675            CANCEL_FALLBACK_EVENTS = 3,
676        };
677
678        // The criterion to use to determine which events should be canceled.
679        Mode mode;
680
681        // Descriptive reason for the cancelation.
682        const char* reason;
683
684        // The specific keycode of the key event to cancel, or -1 to cancel any key event.
685        int32_t keyCode;
686
687        // The specific device id of events to cancel, or -1 to cancel events from any device.
688        int32_t deviceId;
689
690        CancelationOptions(Mode mode, const char* reason) :
691                mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
692    };
693
694    /* Tracks dispatched key and motion event state so that cancelation events can be
695     * synthesized when events are dropped. */
696    class InputState {
697    public:
698        InputState();
699        ~InputState();
700
701        // Returns true if there is no state to be canceled.
702        bool isNeutral() const;
703
704        // Returns true if the specified source is known to have received a hover enter
705        // motion event.
706        bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
707
708        // Records tracking information for a key event that has just been published.
709        // Returns true if the event should be delivered, false if it is inconsistent
710        // and should be skipped.
711        bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
712
713        // Records tracking information for a motion event that has just been published.
714        // Returns true if the event should be delivered, false if it is inconsistent
715        // and should be skipped.
716        bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
717
718        // Synthesizes cancelation events for the current state and resets the tracked state.
719        void synthesizeCancelationEvents(nsecs_t currentTime,
720                Vector<EventEntry*>& outEvents, const CancelationOptions& options);
721
722        // Clears the current state.
723        void clear();
724
725        // Copies pointer-related parts of the input state to another instance.
726        void copyPointerStateTo(InputState& other) const;
727
728        // Gets the fallback key associated with a keycode.
729        // Returns -1 if none.
730        // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
731        int32_t getFallbackKey(int32_t originalKeyCode);
732
733        // Sets the fallback key for a particular keycode.
734        void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
735
736        // Removes the fallback key for a particular keycode.
737        void removeFallbackKey(int32_t originalKeyCode);
738
739        inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
740            return mFallbackKeys;
741        }
742
743    private:
744        struct KeyMemento {
745            int32_t deviceId;
746            uint32_t source;
747            int32_t keyCode;
748            int32_t scanCode;
749            int32_t metaState;
750            int32_t flags;
751            nsecs_t downTime;
752            uint32_t policyFlags;
753        };
754
755        struct MotionMemento {
756            int32_t deviceId;
757            uint32_t source;
758            int32_t flags;
759            float xPrecision;
760            float yPrecision;
761            nsecs_t downTime;
762            int32_t displayId;
763            uint32_t pointerCount;
764            PointerProperties pointerProperties[MAX_POINTERS];
765            PointerCoords pointerCoords[MAX_POINTERS];
766            bool hovering;
767            uint32_t policyFlags;
768
769            void setPointers(const MotionEntry* entry);
770        };
771
772        Vector<KeyMemento> mKeyMementos;
773        Vector<MotionMemento> mMotionMementos;
774        KeyedVector<int32_t, int32_t> mFallbackKeys;
775
776        ssize_t findKeyMemento(const KeyEntry* entry) const;
777        ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
778
779        void addKeyMemento(const KeyEntry* entry, int32_t flags);
780        void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
781
782        static bool shouldCancelKey(const KeyMemento& memento,
783                const CancelationOptions& options);
784        static bool shouldCancelMotion(const MotionMemento& memento,
785                const CancelationOptions& options);
786    };
787
788    /* Manages the dispatch state associated with a single input channel. */
789    class Connection : public RefBase {
790    protected:
791        virtual ~Connection();
792
793    public:
794        enum Status {
795            // Everything is peachy.
796            STATUS_NORMAL,
797            // An unrecoverable communication error has occurred.
798            STATUS_BROKEN,
799            // The input channel has been unregistered.
800            STATUS_ZOMBIE
801        };
802
803        Status status;
804        sp<InputChannel> inputChannel; // never null
805        sp<InputWindowHandle> inputWindowHandle; // may be null
806        bool monitor;
807        InputPublisher inputPublisher;
808        InputState inputState;
809
810        // True if the socket is full and no further events can be published until
811        // the application consumes some of the input.
812        bool inputPublisherBlocked;
813
814        // Queue of events that need to be published to the connection.
815        Queue<DispatchEntry> outboundQueue;
816
817        // Queue of events that have been published to the connection but that have not
818        // yet received a "finished" response from the application.
819        Queue<DispatchEntry> waitQueue;
820
821        explicit Connection(const sp<InputChannel>& inputChannel,
822                const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
823
824        inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
825
826        const char* getWindowName() const;
827        const char* getStatusLabel() const;
828
829        DispatchEntry* findWaitQueueEntry(uint32_t seq);
830    };
831
832    enum DropReason {
833        DROP_REASON_NOT_DROPPED = 0,
834        DROP_REASON_POLICY = 1,
835        DROP_REASON_APP_SWITCH = 2,
836        DROP_REASON_DISABLED = 3,
837        DROP_REASON_BLOCKED = 4,
838        DROP_REASON_STALE = 5,
839    };
840
841    sp<InputDispatcherPolicyInterface> mPolicy;
842    InputDispatcherConfiguration mConfig;
843
844    Mutex mLock;
845
846    Condition mDispatcherIsAliveCondition;
847
848    sp<Looper> mLooper;
849
850    EventEntry* mPendingEvent;
851    Queue<EventEntry> mInboundQueue;
852    Queue<EventEntry> mRecentQueue;
853    Queue<CommandEntry> mCommandQueue;
854
855    void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
856
857    // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
858    bool enqueueInboundEventLocked(EventEntry* entry);
859
860    // Cleans up input state when dropping an inbound event.
861    void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
862
863    // Adds an event to a queue of recent events for debugging purposes.
864    void addRecentEventLocked(EventEntry* entry);
865
866    // App switch latency optimization.
867    bool mAppSwitchSawKeyDown;
868    nsecs_t mAppSwitchDueTime;
869
870    static bool isAppSwitchKeyCode(int32_t keyCode);
871    bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
872    bool isAppSwitchPendingLocked();
873    void resetPendingAppSwitchLocked(bool handled);
874
875    // Stale event latency optimization.
876    static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
877
878    // Blocked event latency optimization.  Drops old events when the user intends
879    // to transfer focus to a new application.
880    EventEntry* mNextUnblockedEvent;
881
882    sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
883
884    // All registered connections mapped by channel file descriptor.
885    KeyedVector<int, sp<Connection> > mConnectionsByFd;
886
887    ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
888
889    // Input channels that will receive a copy of all input events.
890    Vector<sp<InputChannel> > mMonitoringChannels;
891
892    // Event injection and synchronization.
893    Condition mInjectionResultAvailableCondition;
894    bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
895    void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
896
897    Condition mInjectionSyncFinishedCondition;
898    void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
899    void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
900
901    // Key repeat tracking.
902    struct KeyRepeatState {
903        KeyEntry* lastKeyEntry; // or null if no repeat
904        nsecs_t nextRepeatTime;
905    } mKeyRepeatState;
906
907    void resetKeyRepeatLocked();
908    KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
909
910    // Deferred command processing.
911    bool haveCommandsLocked() const;
912    bool runCommandsLockedInterruptible();
913    CommandEntry* postCommandLocked(Command command);
914
915    // Input filter processing.
916    bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
917    bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
918
919    // Inbound event processing.
920    void drainInboundQueueLocked();
921    void releasePendingEventLocked();
922    void releaseInboundEventLocked(EventEntry* entry);
923
924    // Dispatch state.
925    bool mDispatchEnabled;
926    bool mDispatchFrozen;
927    bool mInputFilterEnabled;
928
929    Vector<sp<InputWindowHandle> > mWindowHandles;
930
931    sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
932    bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
933
934    // Focus tracking for keys, trackball, etc.
935    sp<InputWindowHandle> mFocusedWindowHandle;
936
937    // Focus tracking for touch.
938    struct TouchedWindow {
939        sp<InputWindowHandle> windowHandle;
940        int32_t targetFlags;
941        BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
942    };
943    struct TouchState {
944        bool down;
945        bool split;
946        int32_t deviceId; // id of the device that is currently down, others are rejected
947        uint32_t source;  // source of the device that is current down, others are rejected
948        int32_t displayId; // id to the display that currently has a touch, others are rejected
949        Vector<TouchedWindow> windows;
950
951        TouchState();
952        ~TouchState();
953        void reset();
954        void copyFrom(const TouchState& other);
955        void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
956                int32_t targetFlags, BitSet32 pointerIds);
957        void removeWindow(const sp<InputWindowHandle>& windowHandle);
958        void filterNonAsIsTouchWindows();
959        sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
960        bool isSlippery() const;
961    };
962
963    KeyedVector<int32_t, TouchState> mTouchStatesByDisplay;
964    TouchState mTempTouchState;
965
966    // Focused application.
967    sp<InputApplicationHandle> mFocusedApplicationHandle;
968
969    // Dispatcher state at time of last ANR.
970    String8 mLastANRState;
971
972    // Dispatch inbound events.
973    bool dispatchConfigurationChangedLocked(
974            nsecs_t currentTime, ConfigurationChangedEntry* entry);
975    bool dispatchDeviceResetLocked(
976            nsecs_t currentTime, DeviceResetEntry* entry);
977    bool dispatchKeyLocked(
978            nsecs_t currentTime, KeyEntry* entry,
979            DropReason* dropReason, nsecs_t* nextWakeupTime);
980    bool dispatchMotionLocked(
981            nsecs_t currentTime, MotionEntry* entry,
982            DropReason* dropReason, nsecs_t* nextWakeupTime);
983    void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
984            const Vector<InputTarget>& inputTargets);
985
986    void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
987    void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
988
989    // Keeping track of ANR timeouts.
990    enum InputTargetWaitCause {
991        INPUT_TARGET_WAIT_CAUSE_NONE,
992        INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
993        INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
994    };
995
996    InputTargetWaitCause mInputTargetWaitCause;
997    nsecs_t mInputTargetWaitStartTime;
998    nsecs_t mInputTargetWaitTimeoutTime;
999    bool mInputTargetWaitTimeoutExpired;
1000    sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
1001
1002    // Contains the last window which received a hover event.
1003    sp<InputWindowHandle> mLastHoverWindowHandle;
1004
1005    // Finding targets for input events.
1006    int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
1007            const sp<InputApplicationHandle>& applicationHandle,
1008            const sp<InputWindowHandle>& windowHandle,
1009            nsecs_t* nextWakeupTime, const char* reason);
1010    void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1011            const sp<InputChannel>& inputChannel);
1012    nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
1013    void resetANRTimeoutsLocked();
1014
1015    int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1016            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1017    int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
1018            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1019            bool* outConflictingPointerActions);
1020
1021    void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1022            int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1023    void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1024
1025    void pokeUserActivityLocked(const EventEntry* eventEntry);
1026    bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1027            const InjectionState* injectionState);
1028    bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1029            int32_t x, int32_t y) const;
1030    bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1031            const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1032    String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1033            const sp<InputWindowHandle>& windowHandle);
1034
1035    // Manage the dispatch cycle for a single connection.
1036    // These methods are deliberately not Interruptible because doing all of the work
1037    // with the mutex held makes it easier to ensure that connection invariants are maintained.
1038    // If needed, the methods post commands to run later once the critical bits are done.
1039    void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1040            EventEntry* eventEntry, const InputTarget* inputTarget);
1041    void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1042            EventEntry* eventEntry, const InputTarget* inputTarget);
1043    void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1044            EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1045    void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1046    void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1047            uint32_t seq, bool handled);
1048    void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1049            bool notify);
1050    void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1051    void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1052    static int handleReceiveCallback(int fd, int events, void* data);
1053
1054    void synthesizeCancelationEventsForAllConnectionsLocked(
1055            const CancelationOptions& options);
1056    void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1057            const CancelationOptions& options);
1058    void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1059            const CancelationOptions& options);
1060
1061    // Splitting motion events across windows.
1062    MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1063
1064    // Reset and drop everything the dispatcher is doing.
1065    void resetAndDropEverythingLocked(const char* reason);
1066
1067    // Dump state.
1068    void dumpDispatchStateLocked(String8& dump);
1069    void logDispatchStateLocked();
1070
1071    // Registration.
1072    void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1073    status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1074
1075    // Add or remove a connection to the mActiveConnections vector.
1076    void activateConnectionLocked(Connection* connection);
1077    void deactivateConnectionLocked(Connection* connection);
1078
1079    // Interesting events that we might like to log or tell the framework about.
1080    void onDispatchCycleFinishedLocked(
1081            nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
1082    void onDispatchCycleBrokenLocked(
1083            nsecs_t currentTime, const sp<Connection>& connection);
1084    void onANRLocked(
1085            nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1086            const sp<InputWindowHandle>& windowHandle,
1087            nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
1088
1089    // Outbound policy interactions.
1090    void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1091    void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1092    void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1093    void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1094    void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1095    bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1096            DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1097    bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1098            DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1099    void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1100    void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1101
1102    // Statistics gathering.
1103    void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1104            int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1105    void traceInboundQueueLengthLocked();
1106    void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
1107    void traceWaitQueueLengthLocked(const sp<Connection>& connection);
1108};
1109
1110/* Enqueues and dispatches input events, endlessly. */
1111class InputDispatcherThread : public Thread {
1112public:
1113    explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1114    ~InputDispatcherThread();
1115
1116private:
1117    virtual bool threadLoop();
1118
1119    sp<InputDispatcherInterface> mDispatcher;
1120};
1121
1122} // namespace android
1123
1124#endif // _UI_INPUT_DISPATCHER_H
1125