DisplayDevice.cpp revision 1b03149f3533db04e72e088d3fdd09d0087ca594
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdio.h>
19#include <string.h>
20#include <math.h>
21
22#include <cutils/properties.h>
23
24#include <utils/RefBase.h>
25#include <utils/Log.h>
26
27#include <ui/PixelFormat.h>
28
29#include <GLES/gl.h>
30#include <EGL/egl.h>
31#include <EGL/eglext.h>
32
33#include <hardware/gralloc.h>
34
35#include "DisplayHardware/FramebufferSurface.h"
36#include "DisplayHardware/DisplayHardwareBase.h"
37#include "DisplayHardware/HWComposer.h"
38
39#include "DisplayHardware.h"
40#include "GLExtensions.h"
41#include "SurfaceFlinger.h"
42
43using namespace android;
44
45
46static __attribute__((noinline))
47void checkGLErrors()
48{
49    do {
50        // there could be more than one error flag
51        GLenum error = glGetError();
52        if (error == GL_NO_ERROR)
53            break;
54        ALOGE("GL error 0x%04x", int(error));
55    } while(true);
56}
57
58static __attribute__((noinline))
59void checkEGLErrors(const char* token)
60{
61    struct EGLUtils {
62        static const char *strerror(EGLint err) {
63            switch (err){
64                case EGL_SUCCESS:           return "EGL_SUCCESS";
65                case EGL_NOT_INITIALIZED:   return "EGL_NOT_INITIALIZED";
66                case EGL_BAD_ACCESS:        return "EGL_BAD_ACCESS";
67                case EGL_BAD_ALLOC:         return "EGL_BAD_ALLOC";
68                case EGL_BAD_ATTRIBUTE:     return "EGL_BAD_ATTRIBUTE";
69                case EGL_BAD_CONFIG:        return "EGL_BAD_CONFIG";
70                case EGL_BAD_CONTEXT:       return "EGL_BAD_CONTEXT";
71                case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
72                case EGL_BAD_DISPLAY:       return "EGL_BAD_DISPLAY";
73                case EGL_BAD_MATCH:         return "EGL_BAD_MATCH";
74                case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
75                case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
76                case EGL_BAD_PARAMETER:     return "EGL_BAD_PARAMETER";
77                case EGL_BAD_SURFACE:       return "EGL_BAD_SURFACE";
78                case EGL_CONTEXT_LOST:      return "EGL_CONTEXT_LOST";
79                default: return "UNKNOWN";
80            }
81        }
82    };
83
84    EGLint error = eglGetError();
85    if (error && error != EGL_SUCCESS) {
86        ALOGE("%s: EGL error 0x%04x (%s)",
87                token, int(error), EGLUtils::strerror(error));
88    }
89}
90
91/*
92 * Initialize the display to the specified values.
93 *
94 */
95
96DisplayHardware::DisplayHardware(
97        const sp<SurfaceFlinger>& flinger,
98        uint32_t dpy)
99    : DisplayHardwareBase(flinger, dpy),
100      mFlinger(flinger), mFlags(0), mHwc(0)
101{
102    init(dpy);
103}
104
105DisplayHardware::~DisplayHardware()
106{
107    fini();
108}
109
110float DisplayHardware::getDpiX() const          { return mDpiX; }
111float DisplayHardware::getDpiY() const          { return mDpiY; }
112float DisplayHardware::getDensity() const       { return mDensity; }
113float DisplayHardware::getRefreshRate() const   { return mRefreshRate; }
114int DisplayHardware::getWidth() const           { return mDisplayWidth; }
115int DisplayHardware::getHeight() const          { return mDisplayHeight; }
116PixelFormat DisplayHardware::getFormat() const  { return mFormat; }
117uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
118
119uint32_t DisplayHardware::getMaxViewportDims() const {
120    return mMaxViewportDims[0] < mMaxViewportDims[1] ?
121            mMaxViewportDims[0] : mMaxViewportDims[1];
122}
123
124static status_t selectConfigForPixelFormat(
125        EGLDisplay dpy,
126        EGLint const* attrs,
127        PixelFormat format,
128        EGLConfig* outConfig)
129{
130    EGLConfig config = NULL;
131    EGLint numConfigs = -1, n=0;
132    eglGetConfigs(dpy, NULL, 0, &numConfigs);
133    EGLConfig* const configs = new EGLConfig[numConfigs];
134    eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
135    for (int i=0 ; i<n ; i++) {
136        EGLint nativeVisualId = 0;
137        eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
138        if (nativeVisualId>0 && format == nativeVisualId) {
139            *outConfig = configs[i];
140            delete [] configs;
141            return NO_ERROR;
142        }
143    }
144    delete [] configs;
145    return NAME_NOT_FOUND;
146}
147
148
149void DisplayHardware::init(uint32_t dpy)
150{
151    mNativeWindow = new FramebufferSurface();
152    framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
153    if (!fbDev) {
154        ALOGE("Display subsystem failed to initialize. check logs. exiting...");
155        exit(0);
156    }
157
158    int format;
159    ANativeWindow const * const window = mNativeWindow.get();
160    window->query(window, NATIVE_WINDOW_FORMAT, &format);
161    mDpiX = mNativeWindow->xdpi;
162    mDpiY = mNativeWindow->ydpi;
163    mRefreshRate = fbDev->fps;
164
165    if (mDpiX == 0 || mDpiY == 0) {
166        ALOGE("invalid screen resolution from fb HAL (xdpi=%f, ydpi=%f), "
167               "defaulting to 160 dpi", mDpiX, mDpiY);
168        mDpiX = mDpiY = 160;
169    }
170
171    class Density {
172        static int getDensityFromProperty(char const* propName) {
173            char property[PROPERTY_VALUE_MAX];
174            int density = 0;
175            if (property_get(propName, property, NULL) > 0) {
176                density = atoi(property);
177            }
178            return density;
179        }
180    public:
181        static int getEmuDensity() {
182            return getDensityFromProperty("qemu.sf.lcd_density"); }
183        static int getBuildDensity()  {
184            return getDensityFromProperty("ro.sf.lcd_density"); }
185    };
186
187
188    // The density of the device is provided by a build property
189    mDensity = Density::getBuildDensity() / 160.0f;
190
191    if (mDensity == 0) {
192        // the build doesn't provide a density -- this is wrong!
193        // use xdpi instead
194        ALOGE("ro.sf.lcd_density must be defined as a build property");
195        mDensity = mDpiX / 160.0f;
196    }
197
198    if (Density::getEmuDensity()) {
199        // if "qemu.sf.lcd_density" is specified, it overrides everything
200        mDpiX = mDpiY = mDensity = Density::getEmuDensity();
201        mDensity /= 160.0f;
202    }
203
204
205
206    /* FIXME: this is a temporary HACK until we are able to report the refresh rate
207     * properly from the HAL. The WindowManagerService now relies on this value.
208     */
209#ifndef REFRESH_RATE
210    mRefreshRate = fbDev->fps;
211#else
212    mRefreshRate = REFRESH_RATE;
213#warning "refresh rate set via makefile to REFRESH_RATE"
214#endif
215
216    mRefreshPeriod = nsecs_t(1e9 / mRefreshRate);
217
218    EGLint w, h, dummy;
219    EGLint numConfigs=0;
220    EGLSurface surface;
221    EGLContext context;
222    EGLBoolean result;
223    status_t err;
224
225    // initialize EGL
226    EGLint attribs[] = {
227            EGL_SURFACE_TYPE,           EGL_WINDOW_BIT,
228            EGL_RECORDABLE_ANDROID,     EGL_TRUE,
229            EGL_NONE
230    };
231
232    // TODO: all the extensions below should be queried through
233    // eglGetProcAddress().
234
235    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
236    eglInitialize(display, NULL, NULL);
237    eglGetConfigs(display, NULL, 0, &numConfigs);
238
239    EGLConfig config = NULL;
240    err = selectConfigForPixelFormat(display, attribs, format, &config);
241    if (err) {
242        // maybe we failed because of EGL_RECORDABLE_ANDROID
243        ALOGW("couldn't find an EGLConfig with EGL_RECORDABLE_ANDROID");
244        attribs[2] = EGL_NONE;
245        err = selectConfigForPixelFormat(display, attribs, format, &config);
246    }
247
248    ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
249
250    EGLint r,g,b,a;
251    eglGetConfigAttrib(display, config, EGL_RED_SIZE,   &r);
252    eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
253    eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,  &b);
254    eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
255
256    if (mNativeWindow->isUpdateOnDemand()) {
257        mFlags |= PARTIAL_UPDATES;
258    }
259
260    if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
261        if (dummy == EGL_SLOW_CONFIG)
262            mFlags |= SLOW_CONFIG;
263    }
264
265    /*
266     * Create our main surface
267     */
268
269    surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
270    eglQuerySurface(display, surface, EGL_WIDTH,  &mDisplayWidth);
271    eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
272
273    if (mFlags & PARTIAL_UPDATES) {
274        // if we have partial updates, we definitely don't need to
275        // preserve the backbuffer, which may be costly.
276        eglSurfaceAttrib(display, surface,
277                EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
278    }
279
280    /*
281     * Create our OpenGL ES context
282     */
283
284    EGLint contextAttributes[] = {
285#ifdef EGL_IMG_context_priority
286#ifdef HAS_CONTEXT_PRIORITY
287#warning "using EGL_IMG_context_priority"
288        EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
289#endif
290#endif
291        EGL_NONE, EGL_NONE
292    };
293    context = eglCreateContext(display, config, NULL, contextAttributes);
294
295    mDisplay = display;
296    mConfig  = config;
297    mSurface = surface;
298    mContext = context;
299    mFormat  = fbDev->format;
300    mPageFlipCount = 0;
301
302    /*
303     * Gather OpenGL ES extensions
304     */
305
306    result = eglMakeCurrent(display, surface, surface, context);
307    if (!result) {
308        ALOGE("Couldn't create a working GLES context. check logs. exiting...");
309        exit(0);
310    }
311
312    GLExtensions& extensions(GLExtensions::getInstance());
313    extensions.initWithGLStrings(
314            glGetString(GL_VENDOR),
315            glGetString(GL_RENDERER),
316            glGetString(GL_VERSION),
317            glGetString(GL_EXTENSIONS),
318            eglQueryString(display, EGL_VENDOR),
319            eglQueryString(display, EGL_VERSION),
320            eglQueryString(display, EGL_EXTENSIONS));
321
322    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
323    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
324
325    ALOGI("EGL informations:");
326    ALOGI("# of configs : %d", numConfigs);
327    ALOGI("vendor    : %s", extensions.getEglVendor());
328    ALOGI("version   : %s", extensions.getEglVersion());
329    ALOGI("extensions: %s", extensions.getEglExtension());
330    ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
331    ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
332
333    ALOGI("OpenGL informations:");
334    ALOGI("vendor    : %s", extensions.getVendor());
335    ALOGI("renderer  : %s", extensions.getRenderer());
336    ALOGI("version   : %s", extensions.getVersion());
337    ALOGI("extensions: %s", extensions.getExtension());
338    ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
339    ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
340    ALOGI("flags = %08x", mFlags);
341
342    // Unbind the context from this thread
343    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
344
345
346    // initialize the H/W composer
347    mHwc = new HWComposer(mFlinger, *this, mRefreshPeriod);
348    if (mHwc->initCheck() == NO_ERROR) {
349        mHwc->setFrameBuffer(mDisplay, mSurface);
350    }
351
352
353    // initialize the display orientation transform.
354    // it's a constant that should come from the display driver.
355    int displayOrientation = ISurfaceComposer::eOrientationDefault;
356    char property[PROPERTY_VALUE_MAX];
357    if (property_get("ro.sf.hwrotation", property, NULL) > 0) {
358        //displayOrientation
359        switch (atoi(property)) {
360        case 90:
361            displayOrientation = ISurfaceComposer::eOrientation90;
362            break;
363        case 270:
364            displayOrientation = ISurfaceComposer::eOrientation270;
365            break;
366        }
367    }
368
369    w = mDisplayWidth;
370    h = mDisplayHeight;
371    DisplayHardware::orientationToTransfrom(displayOrientation, w, h,
372            &mDisplayTransform);
373    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) {
374        mLogicalDisplayWidth = h;
375        mLogicalDisplayHeight = w;
376    } else {
377        mLogicalDisplayWidth = w;
378        mLogicalDisplayHeight = h;
379    }
380    DisplayHardware::setOrientation(ISurfaceComposer::eOrientationDefault);
381}
382
383void DisplayHardware::setVSyncHandler(const sp<VSyncHandler>& handler) {
384    Mutex::Autolock _l(mLock);
385    mVSyncHandler = handler;
386}
387
388void DisplayHardware::eventControl(int event, int enabled) {
389    if (event == EVENT_VSYNC) {
390        mPowerHAL.vsyncHint(enabled);
391    }
392    mHwc->eventControl(event, enabled);
393}
394
395void DisplayHardware::onVSyncReceived(int dpy, nsecs_t timestamp) {
396    sp<VSyncHandler> handler;
397    { // scope for the lock
398        Mutex::Autolock _l(mLock);
399        mLastHwVSync = timestamp;
400        if (mVSyncHandler != NULL) {
401            handler = mVSyncHandler.promote();
402        }
403    }
404
405    if (handler != NULL) {
406        handler->onVSyncReceived(dpy, timestamp);
407    }
408}
409
410HWComposer& DisplayHardware::getHwComposer() const {
411    return *mHwc;
412}
413
414/*
415 * Clean up.  Throw out our local state.
416 *
417 * (It's entirely possible we'll never get here, since this is meant
418 * for real hardware, which doesn't restart.)
419 */
420
421void DisplayHardware::fini()
422{
423    eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
424    eglTerminate(mDisplay);
425}
426
427void DisplayHardware::releaseScreen() const
428{
429    DisplayHardwareBase::releaseScreen();
430    if (mHwc->initCheck() == NO_ERROR) {
431        mHwc->release();
432    }
433}
434
435void DisplayHardware::acquireScreen() const
436{
437    DisplayHardwareBase::acquireScreen();
438}
439
440uint32_t DisplayHardware::getPageFlipCount() const {
441    return mPageFlipCount;
442}
443
444nsecs_t DisplayHardware::getRefreshTimestamp() const {
445    // this returns the last refresh timestamp.
446    // if the last one is not available, we estimate it based on
447    // the refresh period and whatever closest timestamp we have.
448    Mutex::Autolock _l(mLock);
449    nsecs_t now = systemTime(CLOCK_MONOTONIC);
450    return now - ((now - mLastHwVSync) %  mRefreshPeriod);
451}
452
453nsecs_t DisplayHardware::getRefreshPeriod() const {
454    return mRefreshPeriod;
455}
456
457status_t DisplayHardware::compositionComplete() const {
458    return mNativeWindow->compositionComplete();
459}
460
461void DisplayHardware::flip(const Region& dirty) const
462{
463    checkGLErrors();
464
465    EGLDisplay dpy = mDisplay;
466    EGLSurface surface = mSurface;
467
468#ifdef EGL_ANDROID_swap_rectangle
469    if (mFlags & SWAP_RECTANGLE) {
470        const Region newDirty(dirty.intersect(bounds()));
471        const Rect b(newDirty.getBounds());
472        eglSetSwapRectangleANDROID(dpy, surface,
473                b.left, b.top, b.width(), b.height());
474    }
475#endif
476
477    if (mFlags & PARTIAL_UPDATES) {
478        mNativeWindow->setUpdateRectangle(dirty.getBounds());
479    }
480
481    mPageFlipCount++;
482
483    if (mHwc->initCheck() == NO_ERROR) {
484        mHwc->commit();
485    } else {
486        eglSwapBuffers(dpy, surface);
487    }
488    checkEGLErrors("eglSwapBuffers");
489
490    // for debugging
491    //glClearColor(1,0,0,0);
492    //glClear(GL_COLOR_BUFFER_BIT);
493}
494
495uint32_t DisplayHardware::getFlags() const
496{
497    return mFlags;
498}
499
500void DisplayHardware::makeCurrent() const
501{
502    eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
503}
504
505void DisplayHardware::dump(String8& res) const
506{
507    mNativeWindow->dump(res);
508}
509
510// ----------------------------------------------------------------------------
511
512status_t DisplayHardware::orientationToTransfrom(
513        int orientation, int w, int h, Transform* tr)
514{
515    uint32_t flags = 0;
516    switch (orientation) {
517    case ISurfaceComposer::eOrientationDefault:
518        flags = Transform::ROT_0;
519        break;
520    case ISurfaceComposer::eOrientation90:
521        flags = Transform::ROT_90;
522        break;
523    case ISurfaceComposer::eOrientation180:
524        flags = Transform::ROT_180;
525        break;
526    case ISurfaceComposer::eOrientation270:
527        flags = Transform::ROT_270;
528        break;
529    default:
530        return BAD_VALUE;
531    }
532    tr->set(flags, w, h);
533    return NO_ERROR;
534}
535
536status_t DisplayHardware::setOrientation(int orientation)
537{
538    // If the rotation can be handled in hardware, this is where
539    // the magic should happen.
540
541    const int w = mLogicalDisplayWidth;
542    const int h = mLogicalDisplayHeight;
543    mUserDisplayWidth = w;
544    mUserDisplayHeight = h;
545
546    Transform orientationTransform;
547    DisplayHardware::orientationToTransfrom(orientation, w, h,
548            &orientationTransform);
549    if (orientation & ISurfaceComposer::eOrientationSwapMask) {
550        mUserDisplayWidth = h;
551        mUserDisplayHeight = w;
552    }
553
554    mOrientation = orientation;
555    mGlobalTransform = mDisplayTransform * orientationTransform;
556    return NO_ERROR;
557}
558