DisplayDevice.cpp revision 8dfa92fef9759a881e96ee58d59875d35023aab9
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdlib.h> 18#include <stdio.h> 19#include <string.h> 20#include <math.h> 21 22#include <cutils/properties.h> 23 24#include <utils/RefBase.h> 25#include <utils/Log.h> 26 27#include <ui/DisplayInfo.h> 28#include <ui/PixelFormat.h> 29 30#include <gui/SurfaceTextureClient.h> 31 32#include <GLES/gl.h> 33#include <EGL/egl.h> 34#include <EGL/eglext.h> 35 36#include <hardware/gralloc.h> 37 38#include "DisplayHardware/FramebufferSurface.h" 39#include "DisplayHardware/HWComposer.h" 40 41#include "clz.h" 42#include "DisplayDevice.h" 43#include "GLExtensions.h" 44#include "SurfaceFlinger.h" 45#include "LayerBase.h" 46 47// ---------------------------------------------------------------------------- 48using namespace android; 49// ---------------------------------------------------------------------------- 50 51static __attribute__((noinline)) 52void checkGLErrors() 53{ 54 do { 55 // there could be more than one error flag 56 GLenum error = glGetError(); 57 if (error == GL_NO_ERROR) 58 break; 59 ALOGE("GL error 0x%04x", int(error)); 60 } while(true); 61} 62 63// ---------------------------------------------------------------------------- 64 65/* 66 * Initialize the display to the specified values. 67 * 68 */ 69 70DisplayDevice::DisplayDevice( 71 const sp<SurfaceFlinger>& flinger, 72 DisplayType type, const wp<IBinder>& displayToken, 73 const sp<ANativeWindow>& nativeWindow, 74 const sp<FramebufferSurface>& framebufferSurface, 75 EGLConfig config) 76 : mFlinger(flinger), 77 mType(type), mHwcDisplayId(-1), 78 mNativeWindow(nativeWindow), 79 mFramebufferSurface(framebufferSurface), 80 mDisplay(EGL_NO_DISPLAY), 81 mSurface(EGL_NO_SURFACE), 82 mContext(EGL_NO_CONTEXT), 83 mDisplayWidth(), mDisplayHeight(), mFormat(), 84 mFlags(), 85 mPageFlipCount(), 86 mSecureLayerVisible(false), 87 mScreenAcquired(false), 88 mLayerStack(0), 89 mOrientation() 90{ 91 init(config); 92} 93 94DisplayDevice::~DisplayDevice() { 95 if (mSurface != EGL_NO_SURFACE) { 96 eglDestroySurface(mDisplay, mSurface); 97 mSurface = EGL_NO_SURFACE; 98 } 99} 100 101bool DisplayDevice::isValid() const { 102 return mFlinger != NULL; 103} 104 105int DisplayDevice::getWidth() const { 106 return mDisplayWidth; 107} 108 109int DisplayDevice::getHeight() const { 110 return mDisplayHeight; 111} 112 113PixelFormat DisplayDevice::getFormat() const { 114 return mFormat; 115} 116 117EGLSurface DisplayDevice::getEGLSurface() const { 118 return mSurface; 119} 120 121void DisplayDevice::init(EGLConfig config) 122{ 123 ANativeWindow* const window = mNativeWindow.get(); 124 125 int format; 126 window->query(window, NATIVE_WINDOW_FORMAT, &format); 127 128 /* 129 * Create our display's surface 130 */ 131 132 EGLSurface surface; 133 EGLint w, h; 134 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 135 surface = eglCreateWindowSurface(display, config, window, NULL); 136 eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth); 137 eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight); 138 139 mDisplay = display; 140 mSurface = surface; 141 mFormat = format; 142 mPageFlipCount = 0; 143 mViewport.makeInvalid(); 144 mFrame.makeInvalid(); 145 146 // external displays are always considered enabled 147 mScreenAcquired = (mType >= DisplayDevice::NUM_DISPLAY_TYPES); 148 149 // get an h/w composer ID 150 mHwcDisplayId = mFlinger->allocateHwcDisplayId(mType); 151 152 // Name the display. The name will be replaced shortly if the display 153 // was created with createDisplay(). 154 switch (mType) { 155 case DISPLAY_PRIMARY: 156 mDisplayName = "Built-in Screen"; 157 break; 158 case DISPLAY_EXTERNAL: 159 mDisplayName = "HDMI Screen"; 160 break; 161 default: 162 mDisplayName = "Virtual Screen"; // e.g. Overlay #n 163 break; 164 } 165 166 // initialize the display orientation transform. 167 setProjection(DisplayState::eOrientationDefault, mViewport, mFrame); 168} 169 170uint32_t DisplayDevice::getPageFlipCount() const { 171 return mPageFlipCount; 172} 173 174status_t DisplayDevice::compositionComplete() const { 175 if (mFramebufferSurface == NULL) { 176 return NO_ERROR; 177 } 178 return mFramebufferSurface->compositionComplete(); 179} 180 181void DisplayDevice::flip(const Region& dirty) const 182{ 183 checkGLErrors(); 184 185 EGLDisplay dpy = mDisplay; 186 EGLSurface surface = mSurface; 187 188#ifdef EGL_ANDROID_swap_rectangle 189 if (mFlags & SWAP_RECTANGLE) { 190 const Region newDirty(dirty.intersect(bounds())); 191 const Rect b(newDirty.getBounds()); 192 eglSetSwapRectangleANDROID(dpy, surface, 193 b.left, b.top, b.width(), b.height()); 194 } 195#endif 196 197 mPageFlipCount++; 198} 199 200void DisplayDevice::swapBuffers(HWComposer& hwc) const { 201 if (hwc.initCheck() != NO_ERROR) { 202 // no HWC, we call eglSwapBuffers() 203 eglSwapBuffers(mDisplay, mSurface); 204 } else { 205 // We have a valid HWC, but not all displays can use it, in particular 206 // the virtual displays are on their own. 207 // TODO: HWC 1.2 will allow virtual displays 208 if (mType >= DisplayDevice::DISPLAY_VIRTUAL) { 209 // always call eglSwapBuffers() for virtual displays 210 eglSwapBuffers(mDisplay, mSurface); 211 } else if (hwc.supportsFramebufferTarget()) { 212 // as of hwc 1.1 we always call eglSwapBuffers if we have some 213 // GLES layers 214 if (hwc.hasGlesComposition(mType)) { 215 eglSwapBuffers(mDisplay, mSurface); 216 } 217 } else { 218 // HWC doesn't have the framebuffer target, we don't call 219 // eglSwapBuffers(), since this is handled by HWComposer::commit(). 220 } 221 } 222} 223 224void DisplayDevice::onSwapBuffersCompleted(HWComposer& hwc) const { 225 if (hwc.initCheck() == NO_ERROR) { 226 if (hwc.supportsFramebufferTarget()) { 227 int fd = hwc.getAndResetReleaseFenceFd(mType); 228 mFramebufferSurface->setReleaseFenceFd(fd); 229 } 230 } 231} 232 233uint32_t DisplayDevice::getFlags() const 234{ 235 return mFlags; 236} 237 238void DisplayDevice::dump(String8& res) const 239{ 240 if (mFramebufferSurface != NULL) { 241 mFramebufferSurface->dump(res); 242 } 243} 244 245EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy, 246 const sp<const DisplayDevice>& hw, EGLContext ctx) { 247 EGLBoolean result = EGL_TRUE; 248 EGLSurface sur = eglGetCurrentSurface(EGL_DRAW); 249 if (sur != hw->mSurface) { 250 result = eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx); 251 if (result == EGL_TRUE) { 252 GLsizei w = hw->mDisplayWidth; 253 GLsizei h = hw->mDisplayHeight; 254 glViewport(0, 0, w, h); 255 glMatrixMode(GL_PROJECTION); 256 glLoadIdentity(); 257 // put the origin in the left-bottom corner 258 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h 259 } 260 } 261 return result; 262} 263 264// ---------------------------------------------------------------------------- 265 266void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers) { 267 mVisibleLayersSortedByZ = layers; 268 mSecureLayerVisible = false; 269 size_t count = layers.size(); 270 for (size_t i=0 ; i<count ; i++) { 271 if (layers[i]->isSecure()) { 272 mSecureLayerVisible = true; 273 } 274 } 275} 276 277const Vector< sp<LayerBase> >& DisplayDevice::getVisibleLayersSortedByZ() const { 278 return mVisibleLayersSortedByZ; 279} 280 281bool DisplayDevice::getSecureLayerVisible() const { 282 return mSecureLayerVisible; 283} 284 285Region DisplayDevice::getDirtyRegion(bool repaintEverything) const { 286 Region dirty; 287 if (repaintEverything) { 288 dirty.set(getBounds()); 289 } else { 290 const Transform& planeTransform(mGlobalTransform); 291 dirty = planeTransform.transform(this->dirtyRegion); 292 dirty.andSelf(getBounds()); 293 } 294 return dirty; 295} 296 297// ---------------------------------------------------------------------------- 298 299bool DisplayDevice::canDraw() const { 300 return mScreenAcquired; 301} 302 303void DisplayDevice::releaseScreen() const { 304 mScreenAcquired = false; 305} 306 307void DisplayDevice::acquireScreen() const { 308 mScreenAcquired = true; 309} 310 311bool DisplayDevice::isScreenAcquired() const { 312 return mScreenAcquired; 313} 314 315// ---------------------------------------------------------------------------- 316 317void DisplayDevice::setLayerStack(uint32_t stack) { 318 mLayerStack = stack; 319 dirtyRegion.set(bounds()); 320} 321 322// ---------------------------------------------------------------------------- 323 324status_t DisplayDevice::orientationToTransfrom( 325 int orientation, int w, int h, Transform* tr) 326{ 327 uint32_t flags = 0; 328 switch (orientation) { 329 case DisplayState::eOrientationDefault: 330 flags = Transform::ROT_0; 331 break; 332 case DisplayState::eOrientation90: 333 flags = Transform::ROT_90; 334 break; 335 case DisplayState::eOrientation180: 336 flags = Transform::ROT_180; 337 break; 338 case DisplayState::eOrientation270: 339 flags = Transform::ROT_270; 340 break; 341 default: 342 return BAD_VALUE; 343 } 344 tr->set(flags, w, h); 345 return NO_ERROR; 346} 347 348void DisplayDevice::setProjection(int orientation, 349 const Rect& viewport, const Rect& frame) { 350 mOrientation = orientation; 351 mViewport = viewport; 352 mFrame = frame; 353 updateGeometryTransform(); 354} 355 356void DisplayDevice::updateGeometryTransform() { 357 int w = mDisplayWidth; 358 int h = mDisplayHeight; 359 Transform TL, TP, R, S; 360 if (DisplayDevice::orientationToTransfrom( 361 mOrientation, w, h, &R) == NO_ERROR) { 362 dirtyRegion.set(bounds()); 363 364 Rect viewport(mViewport); 365 Rect frame(mFrame); 366 367 if (!frame.isValid()) { 368 // the destination frame can be invalid if it has never been set, 369 // in that case we assume the whole display frame. 370 frame = Rect(w, h); 371 } 372 373 if (viewport.isEmpty()) { 374 // viewport can be invalid if it has never been set, in that case 375 // we assume the whole display size. 376 // it's also invalid to have an empty viewport, so we handle that 377 // case in the same way. 378 viewport = Rect(w, h); 379 if (R.getOrientation() & Transform::ROT_90) { 380 // viewport is always specified in the logical orientation 381 // of the display (ie: post-rotation). 382 swap(viewport.right, viewport.bottom); 383 } 384 } 385 386 float src_width = viewport.width(); 387 float src_height = viewport.height(); 388 float dst_width = frame.width(); 389 float dst_height = frame.height(); 390 if (src_width != dst_width || src_height != dst_height) { 391 float sx = dst_width / src_width; 392 float sy = dst_height / src_height; 393 S.set(sx, 0, 0, sy); 394 } 395 396 float src_x = viewport.left; 397 float src_y = viewport.top; 398 float dst_x = frame.left; 399 float dst_y = frame.top; 400 TL.set(-src_x, -src_y); 401 TP.set(dst_x, dst_y); 402 403 // The viewport and frame are both in the logical orientation. 404 // Apply the logical translation, scale to physical size, apply the 405 // physical translation and finally rotate to the physical orientation. 406 mGlobalTransform = R * TP * S * TL; 407 } 408} 409