Layer.cpp revision 000ca8fa9a1a92aa2f132ba41d11ece6d01cdadd
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38
39
40#define DEBUG_RESIZE    0
41
42
43namespace android {
44
45template <typename T> inline T min(T a, T b) {
46    return a<b ? a : b;
47}
48
49// ---------------------------------------------------------------------------
50
51Layer::Layer(SurfaceFlinger* flinger,
52        DisplayID display, const sp<Client>& client)
53    :   LayerBaseClient(flinger, display, client),
54        mGLExtensions(GLExtensions::getInstance()),
55        mNeedsBlending(true),
56        mNeedsDithering(false),
57        mSecure(false),
58        mTextureManager(),
59        mBufferManager(mTextureManager),
60        mWidth(0), mHeight(0), mFixedSize(false)
61{
62}
63
64Layer::~Layer()
65{
66    // FIXME: must be called from the main UI thread
67    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
68    mBufferManager.destroy(dpy);
69
70    // we can use getUserClientUnsafe here because we know we're
71    // single-threaded at that point.
72    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
73    if (ourClient != 0) {
74        ourClient->detachLayer(this);
75    }
76}
77
78status_t Layer::setToken(const sp<UserClient>& userClient,
79        SharedClient* sharedClient, int32_t token)
80{
81    sp<SharedBufferServer> lcblk = new SharedBufferServer(
82            sharedClient, token, mBufferManager.getDefaultBufferCount(),
83            getIdentity());
84
85    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
86
87    LOGE_IF(err != NO_ERROR,
88            "ClientRef::setToken(%p, %p, %u) failed",
89            userClient.get(), lcblk.get(), token);
90
91    if (err == NO_ERROR) {
92        // we need to free the buffers associated with this surface
93    }
94
95    return err;
96}
97
98int32_t Layer::getToken() const
99{
100    return mUserClientRef.getToken();
101}
102
103sp<UserClient> Layer::getClient() const
104{
105    return mUserClientRef.getClient();
106}
107
108// called with SurfaceFlinger::mStateLock as soon as the layer is entered
109// in the purgatory list
110void Layer::onRemoved()
111{
112    ClientRef::Access sharedClient(mUserClientRef);
113    SharedBufferServer* lcblk(sharedClient.get());
114    if (lcblk) {
115        // wake up the condition
116        lcblk->setStatus(NO_INIT);
117    }
118}
119
120sp<LayerBaseClient::Surface> Layer::createSurface() const
121{
122    return mSurface;
123}
124
125status_t Layer::ditch()
126{
127    // NOTE: Called from the main UI thread
128
129    // the layer is not on screen anymore. free as much resources as possible
130    mFreezeLock.clear();
131
132    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
133    mBufferManager.destroy(dpy);
134    mSurface.clear();
135
136    Mutex::Autolock _l(mLock);
137    mWidth = mHeight = 0;
138    return NO_ERROR;
139}
140
141status_t Layer::setBuffers( uint32_t w, uint32_t h,
142                            PixelFormat format, uint32_t flags)
143{
144    // this surfaces pixel format
145    PixelFormatInfo info;
146    status_t err = getPixelFormatInfo(format, &info);
147    if (err) return err;
148
149    // the display's pixel format
150    const DisplayHardware& hw(graphicPlane(0).displayHardware());
151    uint32_t const maxSurfaceDims = min(
152            hw.getMaxTextureSize(), hw.getMaxViewportDims());
153
154    // never allow a surface larger than what our underlying GL implementation
155    // can handle.
156    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
157        return BAD_VALUE;
158    }
159
160    PixelFormatInfo displayInfo;
161    getPixelFormatInfo(hw.getFormat(), &displayInfo);
162    const uint32_t hwFlags = hw.getFlags();
163
164    mFormat = format;
165    mReqFormat = format;
166    mWidth  = w;
167    mHeight = h;
168    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
169    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
170
171    // we use the red index
172    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
173    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
174    mNeedsDithering = layerRedsize > displayRedSize;
175
176    mSurface = new SurfaceLayer(mFlinger, this);
177    return NO_ERROR;
178}
179
180void Layer::reloadTexture(const Region& dirty)
181{
182    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
183    if (buffer == NULL) {
184        // this situation can happen if we ran out of memory for instance.
185        // not much we can do. continue to use whatever texture was bound
186        // to this context.
187        return;
188    }
189
190    if (mGLExtensions.haveDirectTexture()) {
191        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
192        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
193            // not sure what we can do here...
194            goto slowpath;
195        }
196    } else {
197slowpath:
198        GGLSurface t;
199        status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
200        LOGE_IF(res, "error %d (%s) locking buffer %p",
201                res, strerror(res), buffer.get());
202        if (res == NO_ERROR) {
203            mBufferManager.loadTexture(dirty, t);
204            buffer->unlock();
205        }
206    }
207}
208
209void Layer::onDraw(const Region& clip) const
210{
211    Texture tex(mBufferManager.getActiveTexture());
212    if (tex.name == -1LU) {
213        // the texture has not been created yet, this Layer has
214        // in fact never been drawn into. This happens frequently with
215        // SurfaceView because the WindowManager can't know when the client
216        // has drawn the first time.
217
218        // If there is nothing under us, we paint the screen in black, otherwise
219        // we just skip this update.
220
221        // figure out if there is something below us
222        Region under;
223        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
224        const size_t count = drawingLayers.size();
225        for (size_t i=0 ; i<count ; ++i) {
226            const sp<LayerBase>& layer(drawingLayers[i]);
227            if (layer.get() == static_cast<LayerBase const*>(this))
228                break;
229            under.orSelf(layer->visibleRegionScreen);
230        }
231        // if not everything below us is covered, we plug the holes!
232        Region holes(clip.subtract(under));
233        if (!holes.isEmpty()) {
234            clearWithOpenGL(holes, 0, 0, 0, 1);
235        }
236        return;
237    }
238    drawWithOpenGL(clip, tex);
239}
240
241bool Layer::needsFiltering() const
242{
243    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
244        // NOTE: there is a race here, because mFixedSize is updated in a
245        // binder transaction. however, it doesn't really matter since it is
246        // evaluated each time we draw. To be perfectly correct, this flag
247        // would have to be associated with a buffer.
248        if (mFixedSize)
249            return true;
250    }
251    return LayerBase::needsFiltering();
252}
253
254
255status_t Layer::setBufferCount(int bufferCount)
256{
257    ClientRef::Access sharedClient(mUserClientRef);
258    SharedBufferServer* lcblk(sharedClient.get());
259    if (!lcblk) {
260        // oops, the client is already gone
261        return DEAD_OBJECT;
262    }
263
264    // NOTE: lcblk->resize() is protected by an internal lock
265    status_t err = lcblk->resize(bufferCount);
266    if (err == NO_ERROR)
267        mBufferManager.resize(bufferCount);
268
269    return err;
270}
271
272sp<GraphicBuffer> Layer::requestBuffer(int index,
273        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
274        uint32_t usage)
275{
276    sp<GraphicBuffer> buffer;
277
278    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
279        return buffer;
280
281    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
282        return buffer;
283
284    // this ensures our client doesn't go away while we're accessing
285    // the shared area.
286    ClientRef::Access sharedClient(mUserClientRef);
287    SharedBufferServer* lcblk(sharedClient.get());
288    if (!lcblk) {
289        // oops, the client is already gone
290        return buffer;
291    }
292
293    /*
294     * This is called from the client's Surface::dequeue(). This can happen
295     * at any time, especially while we're in the middle of using the
296     * buffer 'index' as our front buffer.
297     */
298
299    status_t err = NO_ERROR;
300    uint32_t w, h, f;
301    { // scope for the lock
302        Mutex::Autolock _l(mLock);
303        const bool fixedSizeChanged = mFixedSize != (reqWidth && reqHeight);
304        const bool formatChanged    = mReqFormat != reqFormat;
305        mReqWidth  = reqWidth;
306        mReqHeight = reqHeight;
307        mReqFormat = reqFormat;
308        mFixedSize = reqWidth && reqHeight;
309        w = reqWidth  ? reqWidth  : mWidth;
310        h = reqHeight ? reqHeight : mHeight;
311        f = reqFormat ? reqFormat : mFormat;
312        if (fixedSizeChanged || formatChanged) {
313            lcblk->reallocateAllExcept(index);
314        }
315    }
316
317    // here we have to reallocate a new buffer because the buffer could be
318    // used as the front buffer, or by a client in our process
319    // (eg: status bar), and we can't release the handle under its feet.
320    const uint32_t effectiveUsage = getEffectiveUsage(usage);
321    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
322    err = buffer->initCheck();
323
324    if (err || buffer->handle == 0) {
325        LOGE_IF(err || buffer->handle == 0,
326                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
327                this, index, w, h, strerror(-err));
328    } else {
329        LOGD_IF(DEBUG_RESIZE,
330                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
331                this, index, w, h, buffer->handle);
332    }
333
334    if (err == NO_ERROR && buffer->handle != 0) {
335        Mutex::Autolock _l(mLock);
336        mBufferManager.attachBuffer(index, buffer);
337    }
338    return buffer;
339}
340
341uint32_t Layer::getEffectiveUsage(uint32_t usage) const
342{
343    /*
344     *  buffers used for software rendering, but h/w composition
345     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
346     *
347     *  buffers used for h/w rendering and h/w composition
348     *  are allocated with  HW_RENDER | HW_TEXTURE
349     *
350     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
351     *  are allocated with SW_READ_RARELY | HW_RENDER
352     *
353     */
354
355    if (mSecure) {
356        // secure buffer, don't store it into the GPU
357        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
358                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
359    } else {
360        // it's allowed to modify the usage flags here, but generally
361        // the requested flags should be honored.
362        // request EGLImage for all buffers
363        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
364    }
365    return usage;
366}
367
368uint32_t Layer::doTransaction(uint32_t flags)
369{
370    const Layer::State& front(drawingState());
371    const Layer::State& temp(currentState());
372
373    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
374            (front.requested_h != temp.requested_h);
375
376    if (sizeChanged) {
377        // the size changed, we need to ask our client to request a new buffer
378        LOGD_IF(DEBUG_RESIZE,
379                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
380                this,
381                int(temp.requested_w), int(temp.requested_h),
382                int(front.requested_w), int(front.requested_h));
383
384        if (!isFixedSize()) {
385            // we're being resized and there is a freeze display request,
386            // acquire a freeze lock, so that the screen stays put
387            // until we've redrawn at the new size; this is to avoid
388            // glitches upon orientation changes.
389            if (mFlinger->hasFreezeRequest()) {
390                // if the surface is hidden, don't try to acquire the
391                // freeze lock, since hidden surfaces may never redraw
392                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
393                    mFreezeLock = mFlinger->getFreezeLock();
394                }
395            }
396
397            // this will make sure LayerBase::doTransaction doesn't update
398            // the drawing state's size
399            Layer::State& editDraw(mDrawingState);
400            editDraw.requested_w = temp.requested_w;
401            editDraw.requested_h = temp.requested_h;
402
403            // record the new size, form this point on, when the client request
404            // a buffer, it'll get the new size.
405            setBufferSize(temp.requested_w, temp.requested_h);
406
407            ClientRef::Access sharedClient(mUserClientRef);
408            SharedBufferServer* lcblk(sharedClient.get());
409            if (lcblk) {
410                // all buffers need reallocation
411                lcblk->reallocateAll();
412            }
413        } else {
414            // record the new size
415            setBufferSize(temp.requested_w, temp.requested_h);
416        }
417    }
418
419    if (temp.sequence != front.sequence) {
420        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
421            // this surface is now hidden, so it shouldn't hold a freeze lock
422            // (it may never redraw, which is fine if it is hidden)
423            mFreezeLock.clear();
424        }
425    }
426
427    return LayerBase::doTransaction(flags);
428}
429
430void Layer::setBufferSize(uint32_t w, uint32_t h) {
431    Mutex::Autolock _l(mLock);
432    mWidth = w;
433    mHeight = h;
434}
435
436bool Layer::isFixedSize() const {
437    Mutex::Autolock _l(mLock);
438    return mFixedSize;
439}
440
441// ----------------------------------------------------------------------------
442// pageflip handling...
443// ----------------------------------------------------------------------------
444
445void Layer::lockPageFlip(bool& recomputeVisibleRegions)
446{
447    ClientRef::Access sharedClient(mUserClientRef);
448    SharedBufferServer* lcblk(sharedClient.get());
449    if (!lcblk) {
450        // client died
451        recomputeVisibleRegions = true;
452        return;
453    }
454
455    ssize_t buf = lcblk->retireAndLock();
456    if (buf == NOT_ENOUGH_DATA) {
457        // NOTE: This is not an error, it simply means there is nothing to
458        // retire. The buffer is locked because we will use it
459        // for composition later in the loop
460        return;
461    }
462
463    if (buf < NO_ERROR) {
464        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
465        mPostedDirtyRegion.clear();
466        return;
467    }
468
469    // we retired a buffer, which becomes the new front buffer
470    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
471        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
472        mPostedDirtyRegion.clear();
473        return;
474    }
475
476    // get the dirty region
477    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
478    if (newFrontBuffer != NULL) {
479        // compute the posted region
480        const Region dirty(lcblk->getDirtyRegion(buf));
481        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
482
483        // update the layer size and release freeze-lock
484        const Layer::State& front(drawingState());
485        if (newFrontBuffer->getWidth()  == front.requested_w &&
486            newFrontBuffer->getHeight() == front.requested_h)
487        {
488            if ((front.w != front.requested_w) ||
489                (front.h != front.requested_h))
490            {
491                // Here we pretend the transaction happened by updating the
492                // current and drawing states. Drawing state is only accessed
493                // in this thread, no need to have it locked
494                Layer::State& editDraw(mDrawingState);
495                editDraw.w = editDraw.requested_w;
496                editDraw.h = editDraw.requested_h;
497
498                // We also need to update the current state so that we don't
499                // end-up doing too much work during the next transaction.
500                // NOTE: We actually don't need hold the transaction lock here
501                // because State::w and State::h are only accessed from
502                // this thread
503                Layer::State& editTemp(currentState());
504                editTemp.w = editDraw.w;
505                editTemp.h = editDraw.h;
506
507                // recompute visible region
508                recomputeVisibleRegions = true;
509            }
510
511            // we now have the correct size, unfreeze the screen
512            mFreezeLock.clear();
513        }
514    } else {
515        // this should not happen unless we ran out of memory while
516        // allocating the buffer. we're hoping that things will get back
517        // to normal the next time the app tries to draw into this buffer.
518        // meanwhile, pretend the screen didn't update.
519        mPostedDirtyRegion.clear();
520    }
521
522    if (lcblk->getQueuedCount()) {
523        // signal an event if we have more buffers waiting
524        mFlinger->signalEvent();
525    }
526
527    /* a buffer was posted, so we need to call reloadTexture(), which
528     * will update our internal data structures (eg: EGLImageKHR or
529     * texture names). we need to do this even if mPostedDirtyRegion is
530     * empty -- it's orthogonal to the fact that a new buffer was posted,
531     * for instance, a degenerate case could be that the user did an empty
532     * update but repainted the buffer with appropriate content (after a
533     * resize for instance).
534     */
535    reloadTexture( mPostedDirtyRegion );
536}
537
538void Layer::unlockPageFlip(
539        const Transform& planeTransform, Region& outDirtyRegion)
540{
541    Region dirtyRegion(mPostedDirtyRegion);
542    if (!dirtyRegion.isEmpty()) {
543        mPostedDirtyRegion.clear();
544        // The dirty region is given in the layer's coordinate space
545        // transform the dirty region by the surface's transformation
546        // and the global transformation.
547        const Layer::State& s(drawingState());
548        const Transform tr(planeTransform * s.transform);
549        dirtyRegion = tr.transform(dirtyRegion);
550
551        // At this point, the dirty region is in screen space.
552        // Make sure it's constrained by the visible region (which
553        // is in screen space as well).
554        dirtyRegion.andSelf(visibleRegionScreen);
555        outDirtyRegion.orSelf(dirtyRegion);
556    }
557    if (visibleRegionScreen.isEmpty()) {
558        // an invisible layer should not hold a freeze-lock
559        // (because it may never be updated and therefore never release it)
560        mFreezeLock.clear();
561    }
562}
563
564void Layer::finishPageFlip()
565{
566    ClientRef::Access sharedClient(mUserClientRef);
567    SharedBufferServer* lcblk(sharedClient.get());
568    if (lcblk) {
569        int buf = mBufferManager.getActiveBufferIndex();
570        if (buf >= 0) {
571            status_t err = lcblk->unlock( buf );
572            LOGE_IF(err!=NO_ERROR,
573                    "layer %p, buffer=%d wasn't locked!",
574                    this, buf);
575        }
576    }
577}
578
579
580void Layer::dump(String8& result, char* buffer, size_t SIZE) const
581{
582    LayerBaseClient::dump(result, buffer, SIZE);
583
584    ClientRef::Access sharedClient(mUserClientRef);
585    SharedBufferServer* lcblk(sharedClient.get());
586    uint32_t totalTime = 0;
587    if (lcblk) {
588        SharedBufferStack::Statistics stats = lcblk->getStats();
589        totalTime= stats.totalTime;
590        result.append( lcblk->dump("      ") );
591    }
592
593    sp<const GraphicBuffer> buf0(getBuffer(0));
594    sp<const GraphicBuffer> buf1(getBuffer(1));
595    uint32_t w0=0, h0=0, s0=0;
596    uint32_t w1=0, h1=0, s1=0;
597    if (buf0 != 0) {
598        w0 = buf0->getWidth();
599        h0 = buf0->getHeight();
600        s0 = buf0->getStride();
601    }
602    if (buf1 != 0) {
603        w1 = buf1->getWidth();
604        h1 = buf1->getHeight();
605        s1 = buf1->getStride();
606    }
607    snprintf(buffer, SIZE,
608            "      "
609            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
610            " freezeLock=%p, dq-q-time=%u us\n",
611            mFormat, w0, h0, s0, w1, h1, s1,
612            getFreezeLock().get(), totalTime);
613
614    result.append(buffer);
615}
616
617// ---------------------------------------------------------------------------
618
619Layer::ClientRef::ClientRef()
620    : mControlBlock(0), mToken(-1) {
621}
622
623Layer::ClientRef::~ClientRef() {
624}
625
626int32_t Layer::ClientRef::getToken() const {
627    Mutex::Autolock _l(mLock);
628    return mToken;
629}
630
631sp<UserClient> Layer::ClientRef::getClient() const {
632    Mutex::Autolock _l(mLock);
633    return mUserClient.promote();
634}
635
636status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
637        const sp<SharedBufferServer>& sharedClient, int32_t token) {
638    Mutex::Autolock _l(mLock);
639
640    { // scope for strong mUserClient reference
641        sp<UserClient> userClient(mUserClient.promote());
642        if (mUserClient != 0 && mControlBlock != 0) {
643            mControlBlock->setStatus(NO_INIT);
644        }
645    }
646
647    mUserClient = uc;
648    mToken = token;
649    mControlBlock = sharedClient;
650    return NO_ERROR;
651}
652
653sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
654    return mUserClient.promote();
655}
656
657// this class gives us access to SharedBufferServer safely
658// it makes sure the UserClient (and its associated shared memory)
659// won't go away while we're accessing it.
660Layer::ClientRef::Access::Access(const ClientRef& ref)
661    : mControlBlock(0)
662{
663    Mutex::Autolock _l(ref.mLock);
664    mUserClientStrongRef = ref.mUserClient.promote();
665    if (mUserClientStrongRef != 0)
666        mControlBlock = ref.mControlBlock;
667}
668
669Layer::ClientRef::Access::~Access()
670{
671}
672
673// ---------------------------------------------------------------------------
674
675Layer::BufferManager::BufferManager(TextureManager& tm)
676    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
677      mActiveBuffer(-1), mFailover(false)
678{
679}
680
681Layer::BufferManager::~BufferManager()
682{
683}
684
685status_t Layer::BufferManager::resize(size_t size)
686{
687    Mutex::Autolock _l(mLock);
688    mNumBuffers = size;
689    return NO_ERROR;
690}
691
692// only for debugging
693sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
694    return mBufferData[index].buffer;
695}
696
697status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
698    mActiveBuffer = index;
699    return NO_ERROR;
700}
701
702size_t Layer::BufferManager::getActiveBufferIndex() const {
703    return mActiveBuffer;
704}
705
706Texture Layer::BufferManager::getActiveTexture() const {
707    Texture res;
708    if (mFailover || mActiveBuffer<0) {
709        res = mFailoverTexture;
710    } else {
711        static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
712    }
713    return res;
714}
715
716sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
717    sp<GraphicBuffer> result;
718    const ssize_t activeBuffer = mActiveBuffer;
719    if (activeBuffer >= 0) {
720        BufferData const * const buffers = mBufferData;
721        Mutex::Autolock _l(mLock);
722        result = buffers[activeBuffer].buffer;
723    }
724    return result;
725}
726
727sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
728{
729    BufferData* const buffers = mBufferData;
730    sp<GraphicBuffer> buffer;
731    Mutex::Autolock _l(mLock);
732    buffer = buffers[index].buffer;
733    buffers[index].buffer = 0;
734    return buffer;
735}
736
737status_t Layer::BufferManager::attachBuffer(size_t index,
738        const sp<GraphicBuffer>& buffer)
739{
740    BufferData* const buffers = mBufferData;
741    Mutex::Autolock _l(mLock);
742    buffers[index].buffer = buffer;
743    buffers[index].texture.dirty = true;
744    return NO_ERROR;
745}
746
747status_t Layer::BufferManager::destroy(EGLDisplay dpy)
748{
749    BufferData* const buffers = mBufferData;
750    size_t num;
751    { // scope for the lock
752        Mutex::Autolock _l(mLock);
753        num = mNumBuffers;
754        for (size_t i=0 ; i<num ; i++) {
755            buffers[i].buffer = 0;
756        }
757    }
758    for (size_t i=0 ; i<num ; i++) {
759        destroyTexture(&buffers[i].texture, dpy);
760    }
761    destroyTexture(&mFailoverTexture, dpy);
762    return NO_ERROR;
763}
764
765status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
766        const sp<GraphicBuffer>& buffer)
767{
768    status_t err = NO_INIT;
769    ssize_t index = mActiveBuffer;
770    if (index >= 0) {
771        if (!mFailover) {
772            Image& texture(mBufferData[index].texture);
773            err = mTextureManager.initEglImage(&texture, dpy, buffer);
774            // if EGLImage fails, we switch to regular texture mode, and we
775            // free all resources associated with using EGLImages.
776            if (err == NO_ERROR) {
777                mFailover = false;
778                destroyTexture(&mFailoverTexture, dpy);
779            } else {
780                mFailover = true;
781                const size_t num = mNumBuffers;
782                for (size_t i=0 ; i<num ; i++) {
783                    destroyTexture(&mBufferData[i].texture, dpy);
784                }
785            }
786        } else {
787            // we failed once, don't try again
788            err = BAD_VALUE;
789        }
790    }
791    return err;
792}
793
794status_t Layer::BufferManager::loadTexture(
795        const Region& dirty, const GGLSurface& t)
796{
797    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
798}
799
800status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
801{
802    if (tex->name != -1U) {
803        glDeleteTextures(1, &tex->name);
804        tex->name = -1U;
805    }
806    if (tex->image != EGL_NO_IMAGE_KHR) {
807        eglDestroyImageKHR(dpy, tex->image);
808        tex->image = EGL_NO_IMAGE_KHR;
809    }
810    return NO_ERROR;
811}
812
813// ---------------------------------------------------------------------------
814
815Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
816        const sp<Layer>& owner)
817    : Surface(flinger, owner->getIdentity(), owner)
818{
819}
820
821Layer::SurfaceLayer::~SurfaceLayer()
822{
823}
824
825sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
826        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
827{
828    sp<GraphicBuffer> buffer;
829    sp<Layer> owner(getOwner());
830    if (owner != 0) {
831        /*
832         * requestBuffer() cannot be called from the main thread
833         * as it could cause a dead-lock, since it may have to wait
834         * on conditions updated my the main thread.
835         */
836        buffer = owner->requestBuffer(index, w, h, format, usage);
837    }
838    return buffer;
839}
840
841status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
842{
843    status_t err = DEAD_OBJECT;
844    sp<Layer> owner(getOwner());
845    if (owner != 0) {
846        /*
847         * setBufferCount() cannot be called from the main thread
848         * as it could cause a dead-lock, since it may have to wait
849         * on conditions updated my the main thread.
850         */
851        err = owner->setBufferCount(bufferCount);
852    }
853    return err;
854}
855
856// ---------------------------------------------------------------------------
857
858
859}; // namespace android
860