Layer.cpp revision 16f0453fee84c6aad59fe0d1c7d36f061d46cffc
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <stdlib.h>
18#include <stdint.h>
19#include <sys/types.h>
20
21#include <cutils/properties.h>
22#include <cutils/native_handle.h>
23
24#include <utils/Errors.h>
25#include <utils/Log.h>
26#include <utils/StopWatch.h>
27
28#include <ui/GraphicBuffer.h>
29#include <ui/PixelFormat.h>
30
31#include <surfaceflinger/Surface.h>
32
33#include "clz.h"
34#include "GLExtensions.h"
35#include "Layer.h"
36#include "SurfaceFlinger.h"
37#include "DisplayHardware/DisplayHardware.h"
38#include "DisplayHardware/HWComposer.h"
39
40
41#define DEBUG_RESIZE    0
42
43
44namespace android {
45
46template <typename T> inline T min(T a, T b) {
47    return a<b ? a : b;
48}
49
50// ---------------------------------------------------------------------------
51
52Layer::Layer(SurfaceFlinger* flinger,
53        DisplayID display, const sp<Client>& client)
54    :   LayerBaseClient(flinger, display, client),
55        mGLExtensions(GLExtensions::getInstance()),
56        mNeedsBlending(true),
57        mNeedsDithering(false),
58        mSecure(false),
59        mProtectedByApp(false),
60        mProtectedByDRM(false),
61        mTextureManager(),
62        mBufferManager(mTextureManager),
63        mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
64{
65}
66
67Layer::~Layer()
68{
69    // FIXME: must be called from the main UI thread
70    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
71    mBufferManager.destroy(dpy);
72
73    // we can use getUserClientUnsafe here because we know we're
74    // single-threaded at that point.
75    sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
76    if (ourClient != 0) {
77        ourClient->detachLayer(this);
78    }
79}
80
81status_t Layer::setToken(const sp<UserClient>& userClient,
82        SharedClient* sharedClient, int32_t token)
83{
84    sp<SharedBufferServer> lcblk = new SharedBufferServer(
85            sharedClient, token, mBufferManager.getDefaultBufferCount(),
86            getIdentity());
87
88
89    sp<UserClient> ourClient(mUserClientRef.getClient());
90
91    /*
92     *  Here it is guaranteed that userClient != ourClient
93     *  (see UserClient::getTokenForSurface()).
94     *
95     *  We release the token used by this surface in ourClient below.
96     *  This should be safe to do so now, since this layer won't be attached
97     *  to this client, it should be okay to reuse that id.
98     *
99     *  If this causes problems, an other solution would be to keep a list
100     *  of all the {UserClient, token} ever used and release them when the
101     *  Layer is destroyed.
102     *
103     */
104
105    if (ourClient != 0) {
106        ourClient->detachLayer(this);
107    }
108
109    status_t err = mUserClientRef.setToken(userClient, lcblk, token);
110    LOGE_IF(err != NO_ERROR,
111            "ClientRef::setToken(%p, %p, %u) failed",
112            userClient.get(), lcblk.get(), token);
113
114    if (err == NO_ERROR) {
115        // we need to free the buffers associated with this surface
116    }
117
118    return err;
119}
120
121int32_t Layer::getToken() const
122{
123    return mUserClientRef.getToken();
124}
125
126sp<UserClient> Layer::getClient() const
127{
128    return mUserClientRef.getClient();
129}
130
131// called with SurfaceFlinger::mStateLock as soon as the layer is entered
132// in the purgatory list
133void Layer::onRemoved()
134{
135    ClientRef::Access sharedClient(mUserClientRef);
136    SharedBufferServer* lcblk(sharedClient.get());
137    if (lcblk) {
138        // wake up the condition
139        lcblk->setStatus(NO_INIT);
140    }
141}
142
143sp<LayerBaseClient::Surface> Layer::createSurface() const
144{
145    return mSurface;
146}
147
148status_t Layer::ditch()
149{
150    // NOTE: Called from the main UI thread
151
152    // the layer is not on screen anymore. free as much resources as possible
153    mFreezeLock.clear();
154
155    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
156    mBufferManager.destroy(dpy);
157    mSurface.clear();
158
159    Mutex::Autolock _l(mLock);
160    mWidth = mHeight = 0;
161    return NO_ERROR;
162}
163
164status_t Layer::setBuffers( uint32_t w, uint32_t h,
165                            PixelFormat format, uint32_t flags)
166{
167    // this surfaces pixel format
168    PixelFormatInfo info;
169    status_t err = getPixelFormatInfo(format, &info);
170    if (err) return err;
171
172    // the display's pixel format
173    const DisplayHardware& hw(graphicPlane(0).displayHardware());
174    uint32_t const maxSurfaceDims = min(
175            hw.getMaxTextureSize(), hw.getMaxViewportDims());
176
177    // never allow a surface larger than what our underlying GL implementation
178    // can handle.
179    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
180        return BAD_VALUE;
181    }
182
183    PixelFormatInfo displayInfo;
184    getPixelFormatInfo(hw.getFormat(), &displayInfo);
185    const uint32_t hwFlags = hw.getFlags();
186
187    mFormat = format;
188    mWidth  = w;
189    mHeight = h;
190
191    mReqFormat = format;
192    mReqWidth = w;
193    mReqHeight = h;
194
195    mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
196    mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
197    mProtectedByDRM = (flags & ISurfaceComposer::eProtectedByDRM) ? true : false;
198    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
199            (flags & ISurfaceComposer::eOpaque) == 0;
200
201    // we use the red index
202    int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
203    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
204    mNeedsDithering = layerRedsize > displayRedSize;
205
206    mSurface = new SurfaceLayer(mFlinger, this);
207    return NO_ERROR;
208}
209
210void Layer::setGeometry(hwc_layer_t* hwcl)
211{
212    hwcl->compositionType = HWC_FRAMEBUFFER;
213    hwcl->hints = 0;
214    hwcl->flags = 0;
215    hwcl->transform = 0;
216    hwcl->blending = HWC_BLENDING_NONE;
217
218    // we can't do alpha-fade with the hwc HAL
219    const State& s(drawingState());
220    if (s.alpha < 0xFF) {
221        hwcl->flags = HWC_SKIP_LAYER;
222        return;
223    }
224
225    // we can only handle simple transformation
226    if (mOrientation & Transform::ROT_INVALID) {
227        hwcl->flags = HWC_SKIP_LAYER;
228        return;
229    }
230
231    Transform tr(Transform(mOrientation) * Transform(mBufferTransform));
232    hwcl->transform = tr.getOrientation();
233
234    if (needsBlending()) {
235        hwcl->blending = mPremultipliedAlpha ?
236                HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE;
237    }
238
239    hwcl->displayFrame.left   = mTransformedBounds.left;
240    hwcl->displayFrame.top    = mTransformedBounds.top;
241    hwcl->displayFrame.right  = mTransformedBounds.right;
242    hwcl->displayFrame.bottom = mTransformedBounds.bottom;
243
244    hwcl->visibleRegionScreen.rects =
245            reinterpret_cast<hwc_rect_t const *>(
246                    visibleRegionScreen.getArray(
247                            &hwcl->visibleRegionScreen.numRects));
248}
249
250void Layer::setPerFrameData(hwc_layer_t* hwcl) {
251    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
252    if (buffer == NULL) {
253        // this can happen if the client never drew into this layer yet,
254        // or if we ran out of memory. In that case, don't let
255        // HWC handle it.
256        hwcl->flags |= HWC_SKIP_LAYER;
257        hwcl->handle = NULL;
258        return;
259    }
260    hwcl->handle = buffer->handle;
261
262    if (!mBufferCrop.isEmpty()) {
263        hwcl->sourceCrop.left   = mBufferCrop.left;
264        hwcl->sourceCrop.top    = mBufferCrop.top;
265        hwcl->sourceCrop.right  = mBufferCrop.right;
266        hwcl->sourceCrop.bottom = mBufferCrop.bottom;
267    } else {
268        hwcl->sourceCrop.left   = 0;
269        hwcl->sourceCrop.top    = 0;
270        hwcl->sourceCrop.right  = buffer->width;
271        hwcl->sourceCrop.bottom = buffer->height;
272    }
273}
274
275void Layer::reloadTexture(const Region& dirty)
276{
277    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
278    if (buffer == NULL) {
279        // this situation can happen if we ran out of memory for instance.
280        // not much we can do. continue to use whatever texture was bound
281        // to this context.
282        return;
283    }
284
285    if (mGLExtensions.haveDirectTexture()) {
286        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
287        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
288            // not sure what we can do here...
289            goto slowpath;
290        }
291    } else {
292slowpath:
293        GGLSurface t;
294        if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
295            status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
296            LOGE_IF(res, "error %d (%s) locking buffer %p",
297                    res, strerror(res), buffer.get());
298            if (res == NO_ERROR) {
299                mBufferManager.loadTexture(dirty, t);
300                buffer->unlock();
301            }
302        } else {
303            // we can't do anything
304        }
305    }
306}
307
308void Layer::drawForSreenShot() const
309{
310    const bool currentFiltering = mNeedsFiltering;
311    const_cast<Layer*>(this)->mNeedsFiltering = true;
312    LayerBase::drawForSreenShot();
313    const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
314}
315
316void Layer::onDraw(const Region& clip) const
317{
318    Texture tex(mBufferManager.getActiveTexture());
319    if (tex.name == -1LU) {
320        // the texture has not been created yet, this Layer has
321        // in fact never been drawn into. This happens frequently with
322        // SurfaceView because the WindowManager can't know when the client
323        // has drawn the first time.
324
325        // If there is nothing under us, we paint the screen in black, otherwise
326        // we just skip this update.
327
328        // figure out if there is something below us
329        Region under;
330        const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
331        const size_t count = drawingLayers.size();
332        for (size_t i=0 ; i<count ; ++i) {
333            const sp<LayerBase>& layer(drawingLayers[i]);
334            if (layer.get() == static_cast<LayerBase const*>(this))
335                break;
336            under.orSelf(layer->visibleRegionScreen);
337        }
338        // if not everything below us is covered, we plug the holes!
339        Region holes(clip.subtract(under));
340        if (!holes.isEmpty()) {
341            clearWithOpenGL(holes, 0, 0, 0, 1);
342        }
343        return;
344    }
345    drawWithOpenGL(clip, tex);
346}
347
348bool Layer::needsFiltering() const
349{
350    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
351        // if our buffer is not the same size than ourselves,
352        // we need filtering.
353        Mutex::Autolock _l(mLock);
354        if (mNeedsScaling)
355            return true;
356    }
357    return LayerBase::needsFiltering();
358}
359
360
361status_t Layer::setBufferCount(int bufferCount)
362{
363    ClientRef::Access sharedClient(mUserClientRef);
364    SharedBufferServer* lcblk(sharedClient.get());
365    if (!lcblk) {
366        // oops, the client is already gone
367        return DEAD_OBJECT;
368    }
369
370    // NOTE: lcblk->resize() is protected by an internal lock
371    status_t err = lcblk->resize(bufferCount);
372    if (err == NO_ERROR) {
373        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
374        mBufferManager.resize(bufferCount, mFlinger, dpy);
375    }
376
377    return err;
378}
379
380sp<GraphicBuffer> Layer::requestBuffer(int index,
381        uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
382        uint32_t usage)
383{
384    sp<GraphicBuffer> buffer;
385
386    if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
387        return buffer;
388
389    if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
390        return buffer;
391
392    // this ensures our client doesn't go away while we're accessing
393    // the shared area.
394    ClientRef::Access sharedClient(mUserClientRef);
395    SharedBufferServer* lcblk(sharedClient.get());
396    if (!lcblk) {
397        // oops, the client is already gone
398        return buffer;
399    }
400
401    /*
402     * This is called from the client's Surface::dequeue(). This can happen
403     * at any time, especially while we're in the middle of using the
404     * buffer 'index' as our front buffer.
405     */
406
407    status_t err = NO_ERROR;
408    uint32_t w, h, f;
409    { // scope for the lock
410        Mutex::Autolock _l(mLock);
411
412        // zero means default
413        const bool fixedSize = reqWidth && reqHeight;
414        if (!reqFormat) reqFormat = mFormat;
415        if (!reqWidth)  reqWidth = mWidth;
416        if (!reqHeight) reqHeight = mHeight;
417
418        w = reqWidth;
419        h = reqHeight;
420        f = reqFormat;
421
422        if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
423                (reqFormat != mReqFormat)) {
424            mReqWidth  = reqWidth;
425            mReqHeight = reqHeight;
426            mReqFormat = reqFormat;
427            mFixedSize = fixedSize;
428            mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
429
430            lcblk->reallocateAllExcept(index);
431        }
432    }
433
434    // here we have to reallocate a new buffer because the buffer could be
435    // used as the front buffer, or by a client in our process
436    // (eg: status bar), and we can't release the handle under its feet.
437    const uint32_t effectiveUsage = getEffectiveUsage(usage);
438    buffer = new GraphicBuffer(w, h, f, effectiveUsage);
439    err = buffer->initCheck();
440
441    if (err || buffer->handle == 0) {
442        GraphicBuffer::dumpAllocationsToSystemLog();
443        LOGE_IF(err || buffer->handle == 0,
444                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
445                this, index, w, h, strerror(-err));
446    } else {
447        LOGD_IF(DEBUG_RESIZE,
448                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
449                this, index, w, h, buffer->handle);
450    }
451
452    if (err == NO_ERROR && buffer->handle != 0) {
453        Mutex::Autolock _l(mLock);
454        mBufferManager.attachBuffer(index, buffer);
455    }
456    return buffer;
457}
458
459uint32_t Layer::getEffectiveUsage(uint32_t usage) const
460{
461    /*
462     *  buffers used for software rendering, but h/w composition
463     *  are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
464     *
465     *  buffers used for h/w rendering and h/w composition
466     *  are allocated with  HW_RENDER | HW_TEXTURE
467     *
468     *  buffers used with h/w rendering and either NPOT or no egl_image_ext
469     *  are allocated with SW_READ_RARELY | HW_RENDER
470     *
471     */
472
473    if (mSecure) {
474        // secure buffer, don't store it into the GPU
475        usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
476                GraphicBuffer::USAGE_SW_WRITE_OFTEN;
477    } else {
478        // it's allowed to modify the usage flags here, but generally
479        // the requested flags should be honored.
480        // request EGLImage for all buffers
481        usage |= GraphicBuffer::USAGE_HW_TEXTURE;
482    }
483    if (mProtectedByApp || mProtectedByDRM) {
484        // need a hardware-protected path to external video sink
485        usage |= GraphicBuffer::USAGE_PROTECTED;
486    }
487    return usage;
488}
489
490uint32_t Layer::doTransaction(uint32_t flags)
491{
492    const Layer::State& front(drawingState());
493    const Layer::State& temp(currentState());
494
495    const bool sizeChanged = (front.requested_w != temp.requested_w) ||
496            (front.requested_h != temp.requested_h);
497
498    if (sizeChanged) {
499        // the size changed, we need to ask our client to request a new buffer
500        LOGD_IF(DEBUG_RESIZE,
501                "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
502                this,
503                int(temp.requested_w), int(temp.requested_h),
504                int(front.requested_w), int(front.requested_h));
505
506        if (!isFixedSize()) {
507            // we're being resized and there is a freeze display request,
508            // acquire a freeze lock, so that the screen stays put
509            // until we've redrawn at the new size; this is to avoid
510            // glitches upon orientation changes.
511            if (mFlinger->hasFreezeRequest()) {
512                // if the surface is hidden, don't try to acquire the
513                // freeze lock, since hidden surfaces may never redraw
514                if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
515                    mFreezeLock = mFlinger->getFreezeLock();
516                }
517            }
518
519            // this will make sure LayerBase::doTransaction doesn't update
520            // the drawing state's size
521            Layer::State& editDraw(mDrawingState);
522            editDraw.requested_w = temp.requested_w;
523            editDraw.requested_h = temp.requested_h;
524
525            // record the new size, form this point on, when the client request
526            // a buffer, it'll get the new size.
527            setBufferSize(temp.requested_w, temp.requested_h);
528
529            ClientRef::Access sharedClient(mUserClientRef);
530            SharedBufferServer* lcblk(sharedClient.get());
531            if (lcblk) {
532                // all buffers need reallocation
533                lcblk->reallocateAll();
534            }
535        } else {
536            // record the new size
537            setBufferSize(temp.requested_w, temp.requested_h);
538        }
539    }
540
541    if (temp.sequence != front.sequence) {
542        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
543            // this surface is now hidden, so it shouldn't hold a freeze lock
544            // (it may never redraw, which is fine if it is hidden)
545            mFreezeLock.clear();
546        }
547    }
548
549    return LayerBase::doTransaction(flags);
550}
551
552void Layer::setBufferSize(uint32_t w, uint32_t h) {
553    Mutex::Autolock _l(mLock);
554    mWidth = w;
555    mHeight = h;
556    mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
557}
558
559bool Layer::isFixedSize() const {
560    Mutex::Autolock _l(mLock);
561    return mFixedSize;
562}
563
564// ----------------------------------------------------------------------------
565// pageflip handling...
566// ----------------------------------------------------------------------------
567
568void Layer::lockPageFlip(bool& recomputeVisibleRegions)
569{
570    ClientRef::Access sharedClient(mUserClientRef);
571    SharedBufferServer* lcblk(sharedClient.get());
572    if (!lcblk) {
573        // client died
574        recomputeVisibleRegions = true;
575        return;
576    }
577
578    ssize_t buf = lcblk->retireAndLock();
579    if (buf == NOT_ENOUGH_DATA) {
580        // NOTE: This is not an error, it simply means there is nothing to
581        // retire. The buffer is locked because we will use it
582        // for composition later in the loop
583        return;
584    }
585
586    if (buf < NO_ERROR) {
587        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
588        mPostedDirtyRegion.clear();
589        return;
590    }
591
592    // we retired a buffer, which becomes the new front buffer
593
594    const bool noActiveBuffer = !mBufferManager.hasActiveBuffer();
595    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
596        LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
597        mPostedDirtyRegion.clear();
598        return;
599    }
600
601    if (noActiveBuffer) {
602        // we didn't have an active buffer, we need to recompute
603        // our visible region
604        recomputeVisibleRegions = true;
605    }
606
607    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
608    if (newFrontBuffer != NULL) {
609        // get the dirty region
610        // compute the posted region
611        const Region dirty(lcblk->getDirtyRegion(buf));
612        mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
613
614        // update the layer size and release freeze-lock
615        const Layer::State& front(drawingState());
616        if (newFrontBuffer->getWidth()  == front.requested_w &&
617            newFrontBuffer->getHeight() == front.requested_h)
618        {
619            if ((front.w != front.requested_w) ||
620                (front.h != front.requested_h))
621            {
622                // Here we pretend the transaction happened by updating the
623                // current and drawing states. Drawing state is only accessed
624                // in this thread, no need to have it locked
625                Layer::State& editDraw(mDrawingState);
626                editDraw.w = editDraw.requested_w;
627                editDraw.h = editDraw.requested_h;
628
629                // We also need to update the current state so that we don't
630                // end-up doing too much work during the next transaction.
631                // NOTE: We actually don't need hold the transaction lock here
632                // because State::w and State::h are only accessed from
633                // this thread
634                Layer::State& editTemp(currentState());
635                editTemp.w = editDraw.w;
636                editTemp.h = editDraw.h;
637
638                // recompute visible region
639                recomputeVisibleRegions = true;
640            }
641
642            // we now have the correct size, unfreeze the screen
643            mFreezeLock.clear();
644        }
645
646        // get the crop region
647        setBufferCrop( lcblk->getCrop(buf) );
648
649        // get the transformation
650        setBufferTransform( lcblk->getTransform(buf) );
651
652    } else {
653        // this should not happen unless we ran out of memory while
654        // allocating the buffer. we're hoping that things will get back
655        // to normal the next time the app tries to draw into this buffer.
656        // meanwhile, pretend the screen didn't update.
657        mPostedDirtyRegion.clear();
658    }
659
660    if (lcblk->getQueuedCount()) {
661        // signal an event if we have more buffers waiting
662        mFlinger->signalEvent();
663    }
664
665    /* a buffer was posted, so we need to call reloadTexture(), which
666     * will update our internal data structures (eg: EGLImageKHR or
667     * texture names). we need to do this even if mPostedDirtyRegion is
668     * empty -- it's orthogonal to the fact that a new buffer was posted,
669     * for instance, a degenerate case could be that the user did an empty
670     * update but repainted the buffer with appropriate content (after a
671     * resize for instance).
672     */
673    reloadTexture( mPostedDirtyRegion );
674}
675
676void Layer::unlockPageFlip(
677        const Transform& planeTransform, Region& outDirtyRegion)
678{
679    Region dirtyRegion(mPostedDirtyRegion);
680    if (!dirtyRegion.isEmpty()) {
681        mPostedDirtyRegion.clear();
682        // The dirty region is given in the layer's coordinate space
683        // transform the dirty region by the surface's transformation
684        // and the global transformation.
685        const Layer::State& s(drawingState());
686        const Transform tr(planeTransform * s.transform);
687        dirtyRegion = tr.transform(dirtyRegion);
688
689        // At this point, the dirty region is in screen space.
690        // Make sure it's constrained by the visible region (which
691        // is in screen space as well).
692        dirtyRegion.andSelf(visibleRegionScreen);
693        outDirtyRegion.orSelf(dirtyRegion);
694    }
695    if (visibleRegionScreen.isEmpty()) {
696        // an invisible layer should not hold a freeze-lock
697        // (because it may never be updated and therefore never release it)
698        mFreezeLock.clear();
699    }
700}
701
702void Layer::dump(String8& result, char* buffer, size_t SIZE) const
703{
704    LayerBaseClient::dump(result, buffer, SIZE);
705
706    ClientRef::Access sharedClient(mUserClientRef);
707    SharedBufferServer* lcblk(sharedClient.get());
708    uint32_t totalTime = 0;
709    if (lcblk) {
710        SharedBufferStack::Statistics stats = lcblk->getStats();
711        totalTime= stats.totalTime;
712        result.append( lcblk->dump("      ") );
713    }
714
715    sp<const GraphicBuffer> buf0(getBuffer(0));
716    sp<const GraphicBuffer> buf1(getBuffer(1));
717    uint32_t w0=0, h0=0, s0=0;
718    uint32_t w1=0, h1=0, s1=0;
719    if (buf0 != 0) {
720        w0 = buf0->getWidth();
721        h0 = buf0->getHeight();
722        s0 = buf0->getStride();
723    }
724    if (buf1 != 0) {
725        w1 = buf1->getWidth();
726        h1 = buf1->getHeight();
727        s1 = buf1->getStride();
728    }
729    snprintf(buffer, SIZE,
730            "      "
731            "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
732            " freezeLock=%p, dq-q-time=%u us\n",
733            mFormat, w0, h0, s0, w1, h1, s1,
734            getFreezeLock().get(), totalTime);
735
736    result.append(buffer);
737}
738
739// ---------------------------------------------------------------------------
740
741Layer::ClientRef::ClientRef()
742    : mControlBlock(0), mToken(-1) {
743}
744
745Layer::ClientRef::~ClientRef() {
746}
747
748int32_t Layer::ClientRef::getToken() const {
749    Mutex::Autolock _l(mLock);
750    return mToken;
751}
752
753sp<UserClient> Layer::ClientRef::getClient() const {
754    Mutex::Autolock _l(mLock);
755    return mUserClient.promote();
756}
757
758status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
759        const sp<SharedBufferServer>& sharedClient, int32_t token) {
760    Mutex::Autolock _l(mLock);
761
762    { // scope for strong mUserClient reference
763        sp<UserClient> userClient(mUserClient.promote());
764        if (mUserClient != 0 && mControlBlock != 0) {
765            mControlBlock->setStatus(NO_INIT);
766        }
767    }
768
769    mUserClient = uc;
770    mToken = token;
771    mControlBlock = sharedClient;
772    return NO_ERROR;
773}
774
775sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
776    return mUserClient.promote();
777}
778
779// this class gives us access to SharedBufferServer safely
780// it makes sure the UserClient (and its associated shared memory)
781// won't go away while we're accessing it.
782Layer::ClientRef::Access::Access(const ClientRef& ref)
783    : mControlBlock(0)
784{
785    Mutex::Autolock _l(ref.mLock);
786    mUserClientStrongRef = ref.mUserClient.promote();
787    if (mUserClientStrongRef != 0)
788        mControlBlock = ref.mControlBlock;
789}
790
791Layer::ClientRef::Access::~Access()
792{
793}
794
795// ---------------------------------------------------------------------------
796
797Layer::BufferManager::BufferManager(TextureManager& tm)
798    : mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
799      mActiveBufferIndex(-1), mFailover(false)
800{
801}
802
803Layer::BufferManager::~BufferManager()
804{
805}
806
807status_t Layer::BufferManager::resize(size_t size,
808        const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
809{
810    Mutex::Autolock _l(mLock);
811
812    if (size < mNumBuffers) {
813        // Move the active texture into slot 0
814        BufferData activeBufferData = mBufferData[mActiveBufferIndex];
815        mBufferData[mActiveBufferIndex] = mBufferData[0];
816        mBufferData[0] = activeBufferData;
817        mActiveBufferIndex = 0;
818
819        // Free the buffers that are no longer needed.
820        for (size_t i = size; i < mNumBuffers; i++) {
821            mBufferData[i].buffer = 0;
822
823            // Create a message to destroy the textures on SurfaceFlinger's GL
824            // thread.
825            class MessageDestroyTexture : public MessageBase {
826                Image mTexture;
827                EGLDisplay mDpy;
828             public:
829                MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
830                    : mTexture(texture), mDpy(dpy) { }
831                virtual bool handler() {
832                    status_t err = Layer::BufferManager::destroyTexture(
833                            &mTexture, mDpy);
834                    LOGE_IF(err<0, "error destroying texture: %d (%s)",
835                            mTexture.name, strerror(-err));
836                    return true; // XXX: err == 0;  ????
837                }
838            };
839
840            MessageDestroyTexture *msg = new MessageDestroyTexture(
841                    mBufferData[i].texture, dpy);
842
843            // Don't allow this texture to be cleaned up by
844            // BufferManager::destroy.
845            mBufferData[i].texture.name = -1U;
846            mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
847
848            // Post the message to the SurfaceFlinger object.
849            flinger->postMessageAsync(msg);
850        }
851    }
852
853    mNumBuffers = size;
854    return NO_ERROR;
855}
856
857// only for debugging
858sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
859    return mBufferData[index].buffer;
860}
861
862status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
863    BufferData const * const buffers = mBufferData;
864    Mutex::Autolock _l(mLock);
865    mActiveBuffer = buffers[index].buffer;
866    mActiveBufferIndex = index;
867    return NO_ERROR;
868}
869
870size_t Layer::BufferManager::getActiveBufferIndex() const {
871    return mActiveBufferIndex;
872}
873
874Texture Layer::BufferManager::getActiveTexture() const {
875    Texture res;
876    if (mFailover || mActiveBufferIndex<0) {
877        res = mFailoverTexture;
878    } else {
879        static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture;
880    }
881    return res;
882}
883
884sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
885    return mActiveBuffer;
886}
887
888bool Layer::BufferManager::hasActiveBuffer() const {
889    return mActiveBufferIndex >= 0;
890}
891
892sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
893{
894    BufferData* const buffers = mBufferData;
895    sp<GraphicBuffer> buffer;
896    Mutex::Autolock _l(mLock);
897    buffer = buffers[index].buffer;
898    buffers[index].buffer = 0;
899    return buffer;
900}
901
902status_t Layer::BufferManager::attachBuffer(size_t index,
903        const sp<GraphicBuffer>& buffer)
904{
905    BufferData* const buffers = mBufferData;
906    Mutex::Autolock _l(mLock);
907    buffers[index].buffer = buffer;
908    buffers[index].texture.dirty = true;
909    return NO_ERROR;
910}
911
912status_t Layer::BufferManager::destroy(EGLDisplay dpy)
913{
914    BufferData* const buffers = mBufferData;
915    size_t num;
916    { // scope for the lock
917        Mutex::Autolock _l(mLock);
918        num = mNumBuffers;
919        for (size_t i=0 ; i<num ; i++) {
920            buffers[i].buffer = 0;
921        }
922    }
923    for (size_t i=0 ; i<num ; i++) {
924        destroyTexture(&buffers[i].texture, dpy);
925    }
926    destroyTexture(&mFailoverTexture, dpy);
927    return NO_ERROR;
928}
929
930status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
931        const sp<GraphicBuffer>& buffer)
932{
933    status_t err = NO_INIT;
934    ssize_t index = mActiveBufferIndex;
935    if (index >= 0) {
936        if (!mFailover) {
937            Image& texture(mBufferData[index].texture);
938            err = mTextureManager.initEglImage(&texture, dpy, buffer);
939            // if EGLImage fails, we switch to regular texture mode, and we
940            // free all resources associated with using EGLImages.
941            if (err == NO_ERROR) {
942                mFailover = false;
943                destroyTexture(&mFailoverTexture, dpy);
944            } else {
945                mFailover = true;
946                const size_t num = mNumBuffers;
947                for (size_t i=0 ; i<num ; i++) {
948                    destroyTexture(&mBufferData[i].texture, dpy);
949                }
950            }
951        } else {
952            // we failed once, don't try again
953            err = BAD_VALUE;
954        }
955    }
956    return err;
957}
958
959status_t Layer::BufferManager::loadTexture(
960        const Region& dirty, const GGLSurface& t)
961{
962    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
963}
964
965status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
966{
967    if (tex->name != -1U) {
968        glDeleteTextures(1, &tex->name);
969        tex->name = -1U;
970    }
971    if (tex->image != EGL_NO_IMAGE_KHR) {
972        eglDestroyImageKHR(dpy, tex->image);
973        tex->image = EGL_NO_IMAGE_KHR;
974    }
975    return NO_ERROR;
976}
977
978// ---------------------------------------------------------------------------
979
980Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
981        const sp<Layer>& owner)
982    : Surface(flinger, owner->getIdentity(), owner)
983{
984}
985
986Layer::SurfaceLayer::~SurfaceLayer()
987{
988}
989
990sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
991        uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
992{
993    sp<GraphicBuffer> buffer;
994    sp<Layer> owner(getOwner());
995    if (owner != 0) {
996        /*
997         * requestBuffer() cannot be called from the main thread
998         * as it could cause a dead-lock, since it may have to wait
999         * on conditions updated my the main thread.
1000         */
1001        buffer = owner->requestBuffer(index, w, h, format, usage);
1002    }
1003    return buffer;
1004}
1005
1006status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
1007{
1008    status_t err = DEAD_OBJECT;
1009    sp<Layer> owner(getOwner());
1010    if (owner != 0) {
1011        /*
1012         * setBufferCount() cannot be called from the main thread
1013         * as it could cause a dead-lock, since it may have to wait
1014         * on conditions updated my the main thread.
1015         */
1016        err = owner->setBufferCount(bufferCount);
1017    }
1018    return err;
1019}
1020
1021// ---------------------------------------------------------------------------
1022
1023
1024}; // namespace android
1025